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author | ftrapero <frantracer@gmail.com> | 2017-06-15 14:15:08 +0200 |
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committer | ftrapero <frantracer@gmail.com> | 2017-06-15 14:15:08 +0200 |
commit | 8667d4d97a3e958a7f63c18c34a62469ba5d2079 (patch) | |
tree | 9eb12657744eb81745b1ddfc7fd3f2d33a45c979 /docs/debugging.html | |
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Squashed 'nx-X11/extras/Mesa_6.4.1/' content from commit 53d1bc0
git-subtree-dir: nx-X11/extras/Mesa_6.4.1
git-subtree-split: 53d1bc081eb633aecbd5ab0bf3981f734a2102f2
Diffstat (limited to 'docs/debugging.html')
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1 files changed, 38 insertions, 0 deletions
diff --git a/docs/debugging.html b/docs/debugging.html new file mode 100644 index 000000000..2df62f56e --- /dev/null +++ b/docs/debugging.html @@ -0,0 +1,38 @@ +<HTML> + +<TITLE>Debugging Tips</TITLE> + +<link rel="stylesheet" type="text/css" href="mesa.css"></head> + +<BODY> + +<H1>Debugging Tips</H1> + +<p> + Normally Mesa (and OpenGL) records but does not notify the user of + errors. It is up to the application to call + <code>glGetError</code> to check for errors. Mesa supports an + environment variable, MESA_DEBUG, to help with debugging. If + MESA_DEBUG is defined, a message will be printed to stdout whenever + an error occurs. +</p> + +<p> + More extensive error checking is done when Mesa is compiled with the + DEBUG symbol defined. You'll have to edit the Make-config file and + add -DDEBUG to the CFLAGS line for your system configuration. You may + also want to replace any optimization flags with the -g flag so you can + use your debugger. After you've edited Make-config type 'make clean' + before recompiling. +</p> +<p> + In your debugger you can set a breakpoint in _mesa_error() to trap Mesa + errors. +</p> +<p> + There is a display list printing/debugging facility. See the end of + src/dlist.c for details. +</p> + +</BODY> +</HTML> |