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authorMike Gabriel <mike.gabriel@das-netzwerkteam.de>2015-02-02 15:02:49 +0100
committerMike Gabriel <mike.gabriel@das-netzwerkteam.de>2015-02-02 15:02:49 +0100
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-<HTML>
-
-<TITLE>Debugging Tips</TITLE>
-
-<link rel="stylesheet" type="text/css" href="mesa.css"></head>
-
-<BODY>
-
-<H1>Debugging Tips</H1>
-
-<p>
- Normally Mesa (and OpenGL) records but does not notify the user of
- errors. It is up to the application to call
- <code>glGetError</code> to check for errors. Mesa supports an
- environment variable, MESA_DEBUG, to help with debugging. If
- MESA_DEBUG is defined, a message will be printed to stdout whenever
- an error occurs.
-</p>
-
-<p>
- More extensive error checking is done when Mesa is compiled with the
- DEBUG symbol defined. You'll have to edit the Make-config file and
- add -DDEBUG to the CFLAGS line for your system configuration. You may
- also want to replace any optimization flags with the -g flag so you can
- use your debugger. After you've edited Make-config type 'make clean'
- before recompiling.
-</p>
-<p>
- In your debugger you can set a breakpoint in _mesa_error() to trap Mesa
- errors.
-</p>
-<p>
- There is a display list printing/debugging facility. See the end of
- src/dlist.c for details.
-</p>
-
-</BODY>
-</HTML>