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author | Mike Gabriel <mike.gabriel@das-netzwerkteam.de> | 2015-02-02 15:02:49 +0100 |
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committer | Mike Gabriel <mike.gabriel@das-netzwerkteam.de> | 2015-02-02 15:02:49 +0100 |
commit | b16b9e4656e7199c2aec74a4c8ebc7a875d3ba73 (patch) | |
tree | 4361edef0d42d5bf5ac984ef72b4fac35426eae7 /nx-X11/extras/Mesa/docs/glfbdev-driver.html | |
parent | 0d5a83e986f39982c0924652a3662e60b1f23162 (diff) | |
download | nx-libs-b16b9e4656e7199c2aec74a4c8ebc7a875d3ba73.tar.gz nx-libs-b16b9e4656e7199c2aec74a4c8ebc7a875d3ba73.tar.bz2 nx-libs-b16b9e4656e7199c2aec74a4c8ebc7a875d3ba73.zip |
massive reduction of unneeded files
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diff --git a/nx-X11/extras/Mesa/docs/glfbdev-driver.html b/nx-X11/extras/Mesa/docs/glfbdev-driver.html deleted file mode 100644 index b49950eb9..000000000 --- a/nx-X11/extras/Mesa/docs/glfbdev-driver.html +++ /dev/null @@ -1,90 +0,0 @@ -<HTML> - -<TITLE>Mesa glFBDev Driver</TITLE> - -<link rel="stylesheet" type="text/css" href="mesa.css"></head> - -<BODY> - -<center><H1>Mesa glFBDev Driver</H1></center> - - -<H1>1. Introduction</H1> - -<p> -The GLFBDev driver interface allows one to do OpenGL rendering into a -framebuffer managed with the Linux's fbdev interface. -</p> - -<p> -Basically, the programmer uses the fbdev functions to initialize the -graphics hardware and setup the framebuffer. -Then, using a calls to Mesa's glFBDev API functions, one can render -into the framebuffer with the OpenGL API functions. -</p> - -<p> -Note, only software rendering is supported; there is no hardware -acceleration. -</p> - - -<p> -The GL/glfbdev.h header file defines the glFBDev interface. -</p> - -<p> -The progs/fbdev/glfbdevtest.c demonstrates how to use the glFBDev interface. -</p> - -<p> -For more information about fbdev, see the -<a href="http://www.tldp.org/HOWTO/Framebuffer-HOWTO.html" target="_parent"> -Framebuffer Howto</a> -</p> - - -<h1>2. Compilation</h1> - -<p> -To compile Mesa with support for the glFBDev interface: -<pre> - XXX todo -</pre> - -<p> -When compilation is finished look in progs/glfbdev/ for the glfbdevtest demo. -</p> - -</p> -xxx todo -</p> - - -<h1>3. Compiling and linking glFBDev programs</h1> - -<p> -xxx todo -</p> - - - -<h1>4. Running glFBDev programs</h1> - -<p> -First, you need to have a working fbdev environment. -See the -<a href="http://www.tldp.org/HOWTO/Framebuffer-HOWTO.html" target="_parent"> -Framebuffer Howto</a> for information. -</p> - -<p> -Programs must be run with root permission. -</p> - -</p> - - - -</body> -</html> |