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author | Mike Gabriel <mike.gabriel@das-netzwerkteam.de> | 2017-02-17 16:11:01 +0100 |
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committer | ftrapero <frantracer@gmail.com> | 2017-06-15 14:16:37 +0200 |
commit | 209657f69055b17b00c3db3f99c7f411a6e8d176 (patch) | |
tree | 8d6ae61dfda54305a712bded9caff9ee608abf4e /nx-X11/extras/Mesa/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h | |
parent | 459021c165c7023ee75f524060ca270985b547c1 (diff) | |
download | nx-libs-209657f69055b17b00c3db3f99c7f411a6e8d176.tar.gz nx-libs-209657f69055b17b00c3db3f99c7f411a6e8d176.tar.bz2 nx-libs-209657f69055b17b00c3db3f99c7f411a6e8d176.zip |
nx-X11/extras/Mesa: Drop bundled Mesa, place a symlink to imported Git subtree of Mesa_6.4.1 instead.
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h | 366 |
1 files changed, 0 insertions, 366 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h b/nx-X11/extras/Mesa/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h deleted file mode 100644 index 85f74bda8..000000000 --- a/nx-X11/extras/Mesa/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h +++ /dev/null @@ -1,366 +0,0 @@ -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"__fixed_input vec4 gl_FragCoord;\n" -"__fixed_input bool gl_FrontFacing;\n" -"__fixed_output vec4 gl_FragColor;\n" -"__fixed_output vec4 gl_FragData[gl_MaxDrawBuffers];\n" -"__fixed_output float gl_FragDepth;\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"varying vec4 gl_Color;\n" -"varying vec4 gl_SecondaryColor;\n" -"varying vec4 gl_TexCoord[];\n" -"varying float gl_FogFragCoord;\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"vec4 texture1D (sampler1D sampler, float coord, float bias) {\n" -" return vec4 (0.0);\n" -"}\n" -"vec4 texture1DProj (sampler1D sampler, vec2 coord, float bias) {\n" -" return texture1D (sampler, coord.s / coord.t, bias);\n" -"}\n" -"vec4 texture1DProj (sampler1D sampler, vec4 coord, float bias) {\n" -" return texture1D (sampler, coord.s / coord.q, bias);\n" -"}\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"vec4 texture2D (sampler2D sampler, vec2 coord, float bias) {\n" -" return vec4 (0.0);\n" -"}\n" -"vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias) {\n" -" return texture2D (sampler, vec2 (coord.s / coord.p, coord.t / coord.p), bias);\n" -"}\n" -"vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias) {\n" -" return texture2D (sampler, vec2 (coord.s / coord.q, coord.s / coord.q), bias);\n" -"}\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"vec4 texture3D (sampler3D sampler, vec3 coord, float bias) {\n" -" return vec4 (0.0);\n" -"}\n" -"vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias) {\n" -" return texture3DProj (sampler, vec3 (coord.s / coord.q, coord.t / coord.q, coord.p / coord.q),\n" -" bias);\n" -"}\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"vec4 textureCube (samplerCube sampler, vec3 coord, float bias) {\n" -" return vec4 (0.0);\n" -"}\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"vec4 shadow1D (sampler1DShadow sampler, vec3 coord, float bias) {\n" -" return vec4 (0.0);\n" -"}\n" -"\n" -"vec4 shadow2D (sampler2DShadow sampler, vec3 coord, float bias) {\n" -" return vec4 (0.0);\n" -"}\n" -"vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord, float bias) {\n" -" return shadow1D (sampler, vec3 (coord.s / coord.q, 0.0, coord.p / coord.q), bias);\n" -"}\n" -"vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord, float bias) {\n" -" return shadow2D (sampler, vec3 (coord.s / coord.q, coord.t / coord.q, coord.p / coord.q), bias);\n" -"}\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"float dFdx (float p) {\n" -" return 0.0;\n" -"}\n" -"\n" -"vec2 dFdx (vec2 p) {\n" -" return vec2 (0.0);\n" -"}\n" -"\n" -"vec3 dFdx (vec3 p) {\n" -" return vec3 (0.0);\n" -"}\n" -"\n" -"vec4 dFdx (vec4 p) {\n" -" return vec4 (0.0);\n" -"}\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"float dFdy (float p) {\n" -" return 0.0;\n" -"}\n" -"\n" -"vec2 dFdy (vec2 p) {\n" -" return vec2 (0.0);\n" -"}\n" -"\n" -"vec3 dFdy (vec3 p) {\n" -" return vec3 (0.0);\n" -"}\n" -"\n" -"vec4 dFdy (vec4 p) {\n" -" return vec4 (0.0);\n" -"}\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"float fwidth (float p) {\n" -" return abs (dFdx (p)) + abs (dFdy (p));\n" -"}\n" -"vec2 fwidth (vec2 p) {\n" -" return abs (dFdx (p)) + abs (dFdy (p));\n" -"}\n" -"vec3 fwidth (vec3 p) {\n" -" return abs (dFdx (p)) + abs (dFdy (p));\n" -"}\n" -"vec4 fwidth (vec4 p) {\n" -" return abs (dFdx (p)) + abs (dFdy (p));\n" -"}\n" -"\n" |