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authorMike Gabriel <mike.gabriel@das-netzwerkteam.de>2017-02-17 16:11:01 +0100
committerftrapero <frantracer@gmail.com>2017-06-15 14:16:37 +0200
commit209657f69055b17b00c3db3f99c7f411a6e8d176 (patch)
tree8d6ae61dfda54305a712bded9caff9ee608abf4e /nx-X11/extras/Mesa/src/mesa/swrast/s_points.c
parent459021c165c7023ee75f524060ca270985b547c1 (diff)
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nx-X11/extras/Mesa: Drop bundled Mesa, place a symlink to imported Git subtree of Mesa_6.4.1 instead.
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/swrast/s_points.c')
-rw-r--r--nx-X11/extras/Mesa/src/mesa/swrast/s_points.c275
1 files changed, 0 insertions, 275 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/swrast/s_points.c b/nx-X11/extras/Mesa/src/mesa/swrast/s_points.c
deleted file mode 100644
index 5879bccf1..000000000
--- a/nx-X11/extras/Mesa/src/mesa/swrast/s_points.c
+++ /dev/null
@@ -1,275 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.1
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "colormac.h"
-#include "context.h"
-#include "macros.h"
-#include "texstate.h"
-#include "s_context.h"
-#include "s_feedback.h"
-#include "s_points.h"
-#include "s_span.h"
-
-
-
-#define RGBA 0x1
-#define INDEX 0x2
-#define SMOOTH 0x4
-#define TEXTURE 0x8
-#define SPECULAR 0x10
-#define LARGE 0x20
-#define ATTENUATE 0x40
-#define SPRITE 0x80
-
-
-/*
- * CI points with size == 1.0
- */
-#define FLAGS (INDEX)
-#define NAME size1_ci_point
-#include "s_pointtemp.h"
-
-
-/*
- * General CI points.
- */
-#define FLAGS (INDEX | LARGE)
-#define NAME general_ci_point
-#include "s_pointtemp.h"
-
-
-/*
- * Antialiased CI points.
- */
-#define FLAGS (INDEX | SMOOTH)
-#define NAME antialiased_ci_point
-#include "s_pointtemp.h"
-
-
-/*
- * Distance attenuated, general CI points.
- */
-#define FLAGS (INDEX | ATTENUATE)
-#define NAME atten_general_ci_point
-#include "s_pointtemp.h"
-
-
-/*
- * RGBA points with size == 1.0
- */
-#define FLAGS (RGBA)
-#define NAME size1_rgba_point
-#include "s_pointtemp.h"
-
-
-/*
- * General RGBA points.
- */
-#define FLAGS (RGBA | LARGE)
-#define NAME general_rgba_point
-#include "s_pointtemp.h"
-
-
-/*
- * Antialiased RGBA points.
- */
-#define FLAGS (RGBA | SMOOTH)
-#define NAME antialiased_rgba_point
-#include "s_pointtemp.h"
-
-
-/*
- * Textured RGBA points.
- */
-#define FLAGS (RGBA | LARGE | TEXTURE | SPECULAR)
-#define NAME textured_rgba_point
-#include "s_pointtemp.h"
-
-
-/*
- * Antialiased points with texture mapping.
- */
-#define FLAGS (RGBA | SMOOTH | TEXTURE | SPECULAR)
-#define NAME antialiased_tex_rgba_point
-#include "s_pointtemp.h"
-
-
-/*
- * Distance attenuated, general RGBA points.
- */
-#define FLAGS (RGBA | ATTENUATE)
-#define NAME atten_general_rgba_point
-#include "s_pointtemp.h"
-
-
-/*
- * Distance attenuated, textured RGBA points.
- */
-#define FLAGS (RGBA | ATTENUATE | TEXTURE | SPECULAR)
-#define NAME atten_textured_rgba_point
-#include "s_pointtemp.h"
-
-
-/*
- * Distance attenuated, antialiased points with or without texture mapping.
- */
-#define FLAGS (RGBA | ATTENUATE | TEXTURE | SMOOTH)
-#define NAME atten_antialiased_rgba_point
-#include "s_pointtemp.h"
-
-
-/*
- * Sprite (textured point)
- */
-#define FLAGS (RGBA | SPRITE | SPECULAR)
-#define NAME sprite_point
-#include "s_pointtemp.h"
-
-
-#define FLAGS (RGBA | SPRITE | SPECULAR | ATTENUATE)
-#define NAME atten_sprite_point
-#include "s_pointtemp.h"
-
-
-
-void _swrast_add_spec_terms_point( GLcontext *ctx,
- const SWvertex *v0 )
-{
- SWvertex *ncv0 = (SWvertex *)v0;
- GLchan c[1][4];
- COPY_CHAN4( c[0], ncv0->color );
- ACC_3V( ncv0->color, ncv0->specular );
- SWRAST_CONTEXT(ctx)->SpecPoint( ctx, ncv0 );
- COPY_CHAN4( ncv0->color, c[0] );
-}
-
-
-
-/* record the current point function name */
-#ifdef DEBUG
-
-static const char *pntFuncName = NULL;
-
-#define USE(pntFunc) \
-do { \
- pntFuncName = #pntFunc; \
- /*printf("%s\n", pntFuncName);*/ \
- swrast->Point = pntFunc; \
-} while (0)
-
-#else
-
-#define USE(pntFunc) swrast->Point = pntFunc
-
-#endif
-
-
-/*
- * Examine the current context to determine which point drawing function
- * should be used.
- */
-void
-_swrast_choose_point( GLcontext *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLboolean rgbMode = ctx->Visual.rgbMode;
-
- if (ctx->RenderMode==GL_RENDER) {
- if (ctx->Point.PointSprite) {
- /* GL_ARB_point_sprite / GL_NV_point_sprite */
- /* XXX this might not be good enough */
- if (ctx->Point._Attenuated)
- USE(atten_sprite_point);
- else
- USE(sprite_point);
- }
- else if (ctx->Point.SmoothFlag) {
- /* Smooth points */
- if (rgbMode) {
- if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) {
- USE(atten_antialiased_rgba_point);
- }
- else if (ctx->Texture._EnabledCoordUnits) {
- USE(antialiased_tex_rgba_point);
- }
- else {
- USE(antialiased_rgba_point);
- }
- }
- else {
- USE(antialiased_ci_point);
- }
- }
- else if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) {
- if (rgbMode) {
- if (ctx->Texture._EnabledCoordUnits) {
- if (ctx->Point.SmoothFlag) {
- USE(atten_antialiased_rgba_point);
- }
- else {
- USE(atten_textured_rgba_point);
- }
- }
- else {
- USE(atten_general_rgba_point);
- }
- }
- else {
- /* ci, atten */
- USE(atten_general_ci_point);
- }
- }
- else if (ctx->Texture._EnabledCoordUnits && rgbMode) {
- /* textured */
- USE(textured_rgba_point);
- }
- else if (ctx->Point._Size != 1.0) {
- /* large points */
- if (rgbMode) {
- USE(general_rgba_point);
- }
- else {
- USE(general_ci_point);
- }
- }
- else {
- /* single pixel points */
- if (rgbMode) {
- USE(size1_rgba_point);
- }
- else {
- USE(size1_ci_point);
- }
- }
- }
- else if (ctx->RenderMode==GL_FEEDBACK) {
- USE(_swrast_feedback_point);
- }
- else {
- /* GL_SELECT mode */
- USE(_swrast_select_point);
- }
-}