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authorReinhard Tartler <siretart@tauware.de>2011-10-10 17:43:39 +0200
committerReinhard Tartler <siretart@tauware.de>2011-10-10 17:43:39 +0200
commitf4092abdf94af6a99aff944d6264bc1284e8bdd4 (patch)
tree2ac1c9cc16ceb93edb2c4382c088dac5aeafdf0f /nx-X11/extras/Mesa/src/mesa/swrast/s_points.c
parenta840692edc9c6d19cd7c057f68e39c7d95eb767d (diff)
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Imported nx-X11-3.1.0-1.tar.gznx-X11/3.1.0-1
Summary: Imported nx-X11-3.1.0-1.tar.gz Keywords: Imported nx-X11-3.1.0-1.tar.gz into Git repository
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/swrast/s_points.c')
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diff --git a/nx-X11/extras/Mesa/src/mesa/swrast/s_points.c b/nx-X11/extras/Mesa/src/mesa/swrast/s_points.c
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+++ b/nx-X11/extras/Mesa/src/mesa/swrast/s_points.c
@@ -0,0 +1,275 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.1
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "colormac.h"
+#include "context.h"
+#include "macros.h"
+#include "texstate.h"
+#include "s_context.h"
+#include "s_feedback.h"
+#include "s_points.h"
+#include "s_span.h"
+
+
+
+#define RGBA 0x1
+#define INDEX 0x2
+#define SMOOTH 0x4
+#define TEXTURE 0x8
+#define SPECULAR 0x10
+#define LARGE 0x20
+#define ATTENUATE 0x40
+#define SPRITE 0x80
+
+
+/*
+ * CI points with size == 1.0
+ */
+#define FLAGS (INDEX)
+#define NAME size1_ci_point
+#include "s_pointtemp.h"
+
+
+/*
+ * General CI points.
+ */
+#define FLAGS (INDEX | LARGE)
+#define NAME general_ci_point
+#include "s_pointtemp.h"
+
+
+/*
+ * Antialiased CI points.
+ */
+#define FLAGS (INDEX | SMOOTH)
+#define NAME antialiased_ci_point
+#include "s_pointtemp.h"
+
+
+/*
+ * Distance attenuated, general CI points.
+ */
+#define FLAGS (INDEX | ATTENUATE)
+#define NAME atten_general_ci_point
+#include "s_pointtemp.h"
+
+
+/*
+ * RGBA points with size == 1.0
+ */
+#define FLAGS (RGBA)
+#define NAME size1_rgba_point
+#include "s_pointtemp.h"
+
+
+/*
+ * General RGBA points.
+ */
+#define FLAGS (RGBA | LARGE)
+#define NAME general_rgba_point
+#include "s_pointtemp.h"
+
+
+/*
+ * Antialiased RGBA points.
+ */
+#define FLAGS (RGBA | SMOOTH)
+#define NAME antialiased_rgba_point
+#include "s_pointtemp.h"
+
+
+/*
+ * Textured RGBA points.
+ */
+#define FLAGS (RGBA | LARGE | TEXTURE | SPECULAR)
+#define NAME textured_rgba_point
+#include "s_pointtemp.h"
+
+
+/*
+ * Antialiased points with texture mapping.
+ */
+#define FLAGS (RGBA | SMOOTH | TEXTURE | SPECULAR)
+#define NAME antialiased_tex_rgba_point
+#include "s_pointtemp.h"
+
+
+/*
+ * Distance attenuated, general RGBA points.
+ */
+#define FLAGS (RGBA | ATTENUATE)
+#define NAME atten_general_rgba_point
+#include "s_pointtemp.h"
+
+
+/*
+ * Distance attenuated, textured RGBA points.
+ */
+#define FLAGS (RGBA | ATTENUATE | TEXTURE | SPECULAR)
+#define NAME atten_textured_rgba_point
+#include "s_pointtemp.h"
+
+
+/*
+ * Distance attenuated, antialiased points with or without texture mapping.
+ */
+#define FLAGS (RGBA | ATTENUATE | TEXTURE | SMOOTH)
+#define NAME atten_antialiased_rgba_point
+#include "s_pointtemp.h"
+
+
+/*
+ * Sprite (textured point)
+ */
+#define FLAGS (RGBA | SPRITE | SPECULAR)
+#define NAME sprite_point
+#include "s_pointtemp.h"
+
+
+#define FLAGS (RGBA | SPRITE | SPECULAR | ATTENUATE)
+#define NAME atten_sprite_point
+#include "s_pointtemp.h"
+
+
+
+void _swrast_add_spec_terms_point( GLcontext *ctx,
+ const SWvertex *v0 )
+{
+ SWvertex *ncv0 = (SWvertex *)v0;
+ GLchan c[1][4];
+ COPY_CHAN4( c[0], ncv0->color );
+ ACC_3V( ncv0->color, ncv0->specular );
+ SWRAST_CONTEXT(ctx)->SpecPoint( ctx, ncv0 );
+ COPY_CHAN4( ncv0->color, c[0] );
+}
+
+
+
+/* record the current point function name */
+#ifdef DEBUG
+
+static const char *pntFuncName = NULL;
+
+#define USE(pntFunc) \
+do { \
+ pntFuncName = #pntFunc; \
+ /*printf("%s\n", pntFuncName);*/ \
+ swrast->Point = pntFunc; \
+} while (0)
+
+#else
+
+#define USE(pntFunc) swrast->Point = pntFunc
+
+#endif
+
+
+/*
+ * Examine the current context to determine which point drawing function
+ * should be used.
+ */
+void
+_swrast_choose_point( GLcontext *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLboolean rgbMode = ctx->Visual.rgbMode;
+
+ if (ctx->RenderMode==GL_RENDER) {
+ if (ctx->Point.PointSprite) {
+ /* GL_ARB_point_sprite / GL_NV_point_sprite */
+ /* XXX this might not be good enough */
+ if (ctx->Point._Attenuated)
+ USE(atten_sprite_point);
+ else
+ USE(sprite_point);
+ }
+ else if (ctx->Point.SmoothFlag) {
+ /* Smooth points */
+ if (rgbMode) {
+ if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) {
+ USE(atten_antialiased_rgba_point);
+ }
+ else if (ctx->Texture._EnabledCoordUnits) {
+ USE(antialiased_tex_rgba_point);
+ }
+ else {
+ USE(antialiased_rgba_point);
+ }
+ }
+ else {
+ USE(antialiased_ci_point);
+ }
+ }
+ else if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) {
+ if (rgbMode) {
+ if (ctx->Texture._EnabledCoordUnits) {
+ if (ctx->Point.SmoothFlag) {
+ USE(atten_antialiased_rgba_point);
+ }
+ else {
+ USE(atten_textured_rgba_point);
+ }
+ }
+ else {
+ USE(atten_general_rgba_point);
+ }
+ }
+ else {
+ /* ci, atten */
+ USE(atten_general_ci_point);
+ }
+ }
+ else if (ctx->Texture._EnabledCoordUnits && rgbMode) {
+ /* textured */
+ USE(textured_rgba_point);
+ }
+ else if (ctx->Point._Size != 1.0) {
+ /* large points */
+ if (rgbMode) {
+ USE(general_rgba_point);
+ }
+ else {
+ USE(general_ci_point);
+ }
+ }
+ else {
+ /* single pixel points */
+ if (rgbMode) {
+ USE(size1_rgba_point);
+ }
+ else {
+ USE(size1_ci_point);
+ }
+ }
+ }
+ else if (ctx->RenderMode==GL_FEEDBACK) {
+ USE(_swrast_feedback_point);
+ }
+ else {
+ /* GL_SELECT mode */
+ USE(_swrast_select_point);
+ }
+}