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authorMike Gabriel <mike.gabriel@das-netzwerkteam.de>2017-06-27 18:34:20 +0200
committerMike Gabriel <mike.gabriel@das-netzwerkteam.de>2017-06-27 18:34:20 +0200
commit3dcdea4dd0bc8ed0c36076be6ed32c494c58d1f8 (patch)
treef156fc930fcea64e892b667fd24e1a3e3588c565 /nx-X11/extras/Mesa_6.4.2/docs/debugging.html
parentc032f0e341c981036e9b3245a0e0710ad61599d0 (diff)
parentfa70485dc0b3c6cc1045bde65fbd46fc3fd670b4 (diff)
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Merge branch 'frantracer-mesa-update-6.4.2' into 3.6.x
Attributes GH PR #469: https://github.com/ArcticaProject/nx-libs/pull/469
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+<HTML>
+
+<TITLE>Debugging Tips</TITLE>
+
+<link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+<H1>Debugging Tips</H1>
+
+<p>
+ Normally Mesa (and OpenGL) records but does not notify the user of
+ errors. It is up to the application to call
+ <code>glGetError</code> to check for errors. Mesa supports an
+ environment variable, MESA_DEBUG, to help with debugging. If
+ MESA_DEBUG is defined, a message will be printed to stdout whenever
+ an error occurs.
+</p>
+
+<p>
+ More extensive error checking is done when Mesa is compiled with the
+ DEBUG symbol defined. You'll have to edit the Make-config file and
+ add -DDEBUG to the CFLAGS line for your system configuration. You may
+ also want to replace any optimization flags with the -g flag so you can
+ use your debugger. After you've edited Make-config type 'make clean'
+ before recompiling.
+</p>
+<p>
+ In your debugger you can set a breakpoint in _mesa_error() to trap Mesa
+ errors.
+</p>
+<p>
+ There is a display list printing/debugging facility. See the end of
+ src/dlist.c for details.
+</p>
+
+</BODY>
+</HTML>