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authorMike Gabriel <mike.gabriel@das-netzwerkteam.de>2015-02-02 15:02:49 +0100
committerMike Gabriel <mike.gabriel@das-netzwerkteam.de>2015-02-02 15:02:49 +0100
commitb16b9e4656e7199c2aec74a4c8ebc7a875d3ba73 (patch)
tree4361edef0d42d5bf5ac984ef72b4fac35426eae7 /nx-X11/extras/ogl-sample/main/doc/man/mangl/ftn/Imakefile
parent0d5a83e986f39982c0924652a3662e60b1f23162 (diff)
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massive reduction of unneeded files
Diffstat (limited to 'nx-X11/extras/ogl-sample/main/doc/man/mangl/ftn/Imakefile')
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diff --git a/nx-X11/extras/ogl-sample/main/doc/man/mangl/ftn/Imakefile b/nx-X11/extras/ogl-sample/main/doc/man/mangl/ftn/Imakefile
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@@ -1,874 +0,0 @@
-XCOMM License Applicability. Except to the extent portions of this file are
-XCOMM made subject to an alternative license as permitted in the SGI Free
-XCOMM Software License B, Version 1.1 (the "License"), the contents of this
-XCOMM file are subject only to the provisions of the License. You may not use
-XCOMM this file except in compliance with the License. You may obtain a copy
-XCOMM of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-XCOMM Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-XCOMM
-XCOMM http://oss.sgi.com/projects/FreeB
-XCOMM
-XCOMM Note that, as provided in the License, the Software is distributed on an
-XCOMM "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-XCOMM DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-XCOMM CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-XCOMM PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-XCOMM
-XCOMM Original Code. The Original Code is: OpenGL Sample Implementation,
-XCOMM Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-XCOMM Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-XCOMM Copyright in any portions created by third parties is as indicated
-XCOMM elsewhere herein. All Rights Reserved.
-XCOMM
-XCOMM Additional Notice Provisions: The application programming interfaces
-XCOMM established by SGI in conjunction with the Original Code are The
-XCOMM OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-XCOMM April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-XCOMM 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-XCOMM Window System(R) (Version 1.3), released October 19, 1998. This software
-XCOMM was created using the OpenGL(R) version 1.2.1 Sample Implementation
-XCOMM published by SGI, but has not been independently verified as being
-XCOMM compliant with the OpenGL(R) version 1.2.1 Specification.
-XCOMM
-
-#ifdef ManPageAlias
-#undef ManPageAlias
-#endif
-#define ManPageAlias(file,destdir,alias) @@\
-alias.$(MANSUFFIX): file.$(MANSUFFIX) @@\
- echo .so `basename destdir`/file.$(MANSUFFIX) > alias.$(MANSUFFIX) @@\
-
-MANSUFFIX = 3gl
-
-MAN_PAGES = \
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-fglAreTexturesResident.$(MANSUFFIX) fglArrayElement.$(MANSUFFIX) \
-fglBegin.$(MANSUFFIX) fglBindTexture.$(MANSUFFIX) \
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-fglColorMask.$(MANSUFFIX) fglColorMaterial.$(MANSUFFIX) \
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-fglCopyTexSubImage1D.$(MANSUFFIX) fglCopyTexSubImage2D.$(MANSUFFIX) \
-fglCullFace.$(MANSUFFIX) fglDeleteLists.$(MANSUFFIX) \
-fglDeleteTextures.$(MANSUFFIX) fglDepthFunc.$(MANSUFFIX) \
-fglDepthMask.$(MANSUFFIX) fglDepthRange.$(MANSUFFIX) \
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-fglDrawArrays.$(MANSUFFIX) fglDrawBuffer.$(MANSUFFIX) \
-fglDrawElements.$(MANSUFFIX) fglDrawPixels.$(MANSUFFIX) \
-fglEdgeFlag.$(MANSUFFIX) fglEdgeFlagPointer.$(MANSUFFIX) \
-fglEdgeFlagv.$(MANSUFFIX) fglEnable.$(MANSUFFIX) \
-fglEnableClientState.$(MANSUFFIX) fglEnd.$(MANSUFFIX) \
-fglEndList.$(MANSUFFIX) fglEvalCoord1d.$(MANSUFFIX) \
-fglEvalCoord1dv.$(MANSUFFIX) fglEvalCoord1f.$(MANSUFFIX) \
-fglEvalCoord1fv.$(MANSUFFIX) fglEvalCoord2d.$(MANSUFFIX) \
-fglEvalCoord2dv.$(MANSUFFIX) fglEvalCoord2f.$(MANSUFFIX) \
-fglEvalCoord2fv.$(MANSUFFIX) fglEvalMesh1.$(MANSUFFIX) \
-fglEvalMesh2.$(MANSUFFIX) fglEvalPoint1.$(MANSUFFIX) \
-fglEvalPoint2.$(MANSUFFIX) fglFeedbackBuffer.$(MANSUFFIX) \
-fglFinish.$(MANSUFFIX) fglFlush.$(MANSUFFIX) \
-fglFogf.$(MANSUFFIX) fglFogfv.$(MANSUFFIX) \
-fglFogi.$(MANSUFFIX) fglFogiv.$(MANSUFFIX) \
-fglFrontFace.$(MANSUFFIX) fglFrustum.$(MANSUFFIX) \
-fglGenLists.$(MANSUFFIX) fglGenTextures.$(MANSUFFIX) \
-fglGetBooleanv.$(MANSUFFIX) fglGetClipPlane.$(MANSUFFIX) \
-fglGetDoublev.$(MANSUFFIX) fglGetError.$(MANSUFFIX) \
-fglGetFloatv.$(MANSUFFIX) fglGetIntegerv.$(MANSUFFIX) \
-fglGetLightfv.$(MANSUFFIX) fglGetLightiv.$(MANSUFFIX) \
-fglGetMapdv.$(MANSUFFIX) fglGetMapfv.$(MANSUFFIX) \
-fglGetMapiv.$(MANSUFFIX) fglGetMaterialfv.$(MANSUFFIX) \
-fglGetMaterialiv.$(MANSUFFIX) fglGetPixelMapfv.$(MANSUFFIX) \
-fglGetPixelMapuiv.$(MANSUFFIX) fglGetPixelMapusv.$(MANSUFFIX) \
-fglGetPointerv.$(MANSUFFIX) fglGetPolygonStipple.$(MANSUFFIX) \
-fglGetString.$(MANSUFFIX) fglGetTexEnvfv.$(MANSUFFIX) \
-fglGetTexEnviv.$(MANSUFFIX) fglGetTexGendv.$(MANSUFFIX) \
-fglGetTexGenfv.$(MANSUFFIX) fglGetTexGeniv.$(MANSUFFIX) \
-fglGetTexImage.$(MANSUFFIX) fglGetTexLevelParameterfv.$(MANSUFFIX) \
-fglGetTexLevelParameteriv.$(MANSUFFIX) fglGetTexParameterfv.$(MANSUFFIX) \
-fglGetTexParameteriv.$(MANSUFFIX) fglHint.$(MANSUFFIX) \
-fglIndexMask.$(MANSUFFIX) fglIndexPointer.$(MANSUFFIX) \
-fglIndexd.$(MANSUFFIX) fglIndexdv.$(MANSUFFIX) \
-fglIndexf.$(MANSUFFIX) fglIndexfv.$(MANSUFFIX) \
-fglIndexi.$(MANSUFFIX) fglIndexiv.$(MANSUFFIX) \
-fglIndexs.$(MANSUFFIX) fglIndexsv.$(MANSUFFIX) \
-fglIndexub.$(MANSUFFIX) fglIndexubv.$(MANSUFFIX) \
-fglInitNames.$(MANSUFFIX) fglInterleavedArrays.$(MANSUFFIX) \
-fglIsEnabled.$(MANSUFFIX) fglIsList.$(MANSUFFIX) \
-fglIsTexture.$(MANSUFFIX) fglLightModelf.$(MANSUFFIX) \
-fglLightModelfv.$(MANSUFFIX) fglLightModeli.$(MANSUFFIX) \
-fglLightModeliv.$(MANSUFFIX) fglLightf.$(MANSUFFIX) \
-fglLightfv.$(MANSUFFIX) fglLighti.$(MANSUFFIX) \
-fglLightiv.$(MANSUFFIX) fglLineStipple.$(MANSUFFIX) \
-fglLineWidth.$(MANSUFFIX) fglListBase.$(MANSUFFIX) \
-fglLoadIdentity.$(MANSUFFIX) fglLoadMatrixd.$(MANSUFFIX) \
-fglLoadMatrixf.$(MANSUFFIX) fglLoadName.$(MANSUFFIX) \
-fglLogicOp.$(MANSUFFIX) fglMap1d.$(MANSUFFIX) \
-fglMap1f.$(MANSUFFIX) fglMap2d.$(MANSUFFIX) \
-fglMap2f.$(MANSUFFIX) fglMapGrid1d.$(MANSUFFIX) \
-fglMapGrid1f.$(MANSUFFIX) fglMapGrid2d.$(MANSUFFIX) \
-fglMapGrid2f.$(MANSUFFIX) fglMaterialf.$(MANSUFFIX) \
-fglMaterialfv.$(MANSUFFIX) fglMateriali.$(MANSUFFIX) \
-fglMaterialiv.$(MANSUFFIX) fglMatrixMode.$(MANSUFFIX) \
-fglMultMatrixd.$(MANSUFFIX) fglMultMatrixf.$(MANSUFFIX) \
-fglNewList.$(MANSUFFIX) fglNormal3b.$(MANSUFFIX) \
-fglNormal3bv.$(MANSUFFIX) fglNormal3d.$(MANSUFFIX) \
-fglNormal3dv.$(MANSUFFIX) fglNormal3f.$(MANSUFFIX) \
-fglNormal3fv.$(MANSUFFIX) fglNormal3i.$(MANSUFFIX) \
-fglNormal3iv.$(MANSUFFIX) fglNormal3s.$(MANSUFFIX) \
-fglNormal3sv.$(MANSUFFIX) fglNormalPointer.$(MANSUFFIX) \
-fglOrtho.$(MANSUFFIX) fglPassThrough.$(MANSUFFIX) \
-fglPixelMapfv.$(MANSUFFIX) fglPixelMapuiv.$(MANSUFFIX) \
-fglPixelMapusv.$(MANSUFFIX) fglPixelStoref.$(MANSUFFIX) \
-fglPixelStorei.$(MANSUFFIX) fglPixelTransferf.$(MANSUFFIX) \
-fglPixelTransferi.$(MANSUFFIX) fglPixelZoom.$(MANSUFFIX) \
-fglPointSize.$(MANSUFFIX) fglPolygonMode.$(MANSUFFIX) \
-fglPolygonOffset.$(MANSUFFIX) fglPolygonStipple.$(MANSUFFIX) \
-fglPopAttrib.$(MANSUFFIX) fglPopClientAttrib.$(MANSUFFIX) \
-fglPopMatrix.$(MANSUFFIX) fglPopName.$(MANSUFFIX) \
-fglPrioritizeTextures.$(MANSUFFIX) fglPushAttrib.$(MANSUFFIX) \
-fglPushClientAttrib.$(MANSUFFIX) fglPushMatrix.$(MANSUFFIX) \
-fglPushName.$(MANSUFFIX) fglRasterPos2d.$(MANSUFFIX) \
-fglRasterPos2dv.$(MANSUFFIX) fglRasterPos2f.$(MANSUFFIX) \
-fglRasterPos2fv.$(MANSUFFIX) fglRasterPos2i.$(MANSUFFIX) \
-fglRasterPos2iv.$(MANSUFFIX) fglRasterPos2s.$(MANSUFFIX) \
-fglRasterPos2sv.$(MANSUFFIX) fglRasterPos3d.$(MANSUFFIX) \
-fglRasterPos3dv.$(MANSUFFIX) fglRasterPos3f.$(MANSUFFIX) \
-fglRasterPos3fv.$(MANSUFFIX) fglRasterPos3i.$(MANSUFFIX) \
-fglRasterPos3iv.$(MANSUFFIX) fglRasterPos3s.$(MANSUFFIX) \
-fglRasterPos3sv.$(MANSUFFIX) fglRasterPos4d.$(MANSUFFIX) \
-fglRasterPos4dv.$(MANSUFFIX) fglRasterPos4f.$(MANSUFFIX) \
-fglRasterPos4fv.$(MANSUFFIX) fglRasterPos4i.$(MANSUFFIX) \
-fglRasterPos4iv.$(MANSUFFIX) fglRasterPos4s.$(MANSUFFIX) \
-fglRasterPos4sv.$(MANSUFFIX) fglReadBuffer.$(MANSUFFIX) \
-fglReadPixels.$(MANSUFFIX) fglRectd.$(MANSUFFIX) \
-fglRectdv.$(MANSUFFIX) fglRectf.$(MANSUFFIX) \
-fglRectfv.$(MANSUFFIX) fglRecti.$(MANSUFFIX) \
-fglRectiv.$(MANSUFFIX) fglRects.$(MANSUFFIX) \
-fglRectsv.$(MANSUFFIX) fglRenderMode.$(MANSUFFIX) \
-fglRotated.$(MANSUFFIX) fglRotatef.$(MANSUFFIX) \
-fglScaled.$(MANSUFFIX) fglScalef.$(MANSUFFIX) \
-fglScissor.$(MANSUFFIX) fglSelectBuffer.$(MANSUFFIX) \
-fglShadeModel.$(MANSUFFIX) fglStencilFunc.$(MANSUFFIX) \
-fglStencilMask.$(MANSUFFIX) fglStencilOp.$(MANSUFFIX) \
-fglTexCoord1d.$(MANSUFFIX) fglTexCoord1dv.$(MANSUFFIX) \
-fglTexCoord1f.$(MANSUFFIX) fglTexCoord1fv.$(MANSUFFIX) \
-fglTexCoord1i.$(MANSUFFIX) fglTexCoord1iv.$(MANSUFFIX) \
-fglTexCoord1s.$(MANSUFFIX) fglTexCoord1sv.$(MANSUFFIX) \
-fglTexCoord2d.$(MANSUFFIX) fglTexCoord2dv.$(MANSUFFIX) \
-fglTexCoord2f.$(MANSUFFIX) fglTexCoord2fv.$(MANSUFFIX) \
-fglTexCoord2i.$(MANSUFFIX) fglTexCoord2iv.$(MANSUFFIX) \
-fglTexCoord2s.$(MANSUFFIX) fglTexCoord2sv.$(MANSUFFIX) \
-fglTexCoord3d.$(MANSUFFIX) fglTexCoord3dv.$(MANSUFFIX) \
-fglTexCoord3f.$(MANSUFFIX) fglTexCoord3fv.$(MANSUFFIX) \
-fglTexCoord3i.$(MANSUFFIX) fglTexCoord3iv.$(MANSUFFIX) \
-fglTexCoord3s.$(MANSUFFIX) fglTexCoord3sv.$(MANSUFFIX) \
-fglTexCoord4d.$(MANSUFFIX) fglTexCoord4dv.$(MANSUFFIX) \
-fglTexCoord4f.$(MANSUFFIX) fglTexCoord4fv.$(MANSUFFIX) \
-fglTexCoord4i.$(MANSUFFIX) fglTexCoord4iv.$(MANSUFFIX) \
-fglTexCoord4s.$(MANSUFFIX) fglTexCoord4sv.$(MANSUFFIX) \
-fglTexCoordPointer.$(MANSUFFIX) fglTexEnvf.$(MANSUFFIX) \
-fglTexEnvfv.$(MANSUFFIX) fglTexEnvi.$(MANSUFFIX) \
-fglTexEnviv.$(MANSUFFIX) fglTexGend.$(MANSUFFIX) \
-fglTexGendv.$(MANSUFFIX) fglTexGenf.$(MANSUFFIX) \
-fglTexGenfv.$(MANSUFFIX) fglTexGeni.$(MANSUFFIX) \
-fglTexGeniv.$(MANSUFFIX) fglTexImage1D.$(MANSUFFIX) \
-fglTexImage2D.$(MANSUFFIX) fglTexParameterf.$(MANSUFFIX) \
-fglTexParameterfv.$(MANSUFFIX) fglTexParameteri.$(MANSUFFIX) \
-fglTexParameteriv.$(MANSUFFIX) fglTexSubImage1D.$(MANSUFFIX) \
-fglTexSubImage2D.$(MANSUFFIX) fglTranslated.$(MANSUFFIX) \
-fglTranslatef.$(MANSUFFIX) fglVertex2d.$(MANSUFFIX) \
-fglVertex2dv.$(MANSUFFIX) fglVertex2f.$(MANSUFFIX) \
-fglVertex2fv.$(MANSUFFIX) fglVertex2i.$(MANSUFFIX) \
-fglVertex2iv.$(MANSUFFIX) fglVertex2s.$(MANSUFFIX) \
-fglVertex2sv.$(MANSUFFIX) fglVertex3d.$(MANSUFFIX) \
-fglVertex3dv.$(MANSUFFIX) fglVertex3f.$(MANSUFFIX) \
-fglVertex3fv.$(MANSUFFIX) fglVertex3i.$(MANSUFFIX) \
-fglVertex3iv.$(MANSUFFIX) fglVertex3s.$(MANSUFFIX) \
-fglVertex3sv.$(MANSUFFIX) fglVertex4d.$(MANSUFFIX) \
-fglVertex4dv.$(MANSUFFIX) fglVertex4f.$(MANSUFFIX) \
-fglVertex4fv.$(MANSUFFIX) fglVertex4i.$(MANSUFFIX) \
-fglVertex4iv.$(MANSUFFIX) fglVertex4s.$(MANSUFFIX) \
-fglVertex4sv.$(MANSUFFIX) fglVertexPointer.$(MANSUFFIX) \
-fglViewport.$(MANSUFFIX)
-
-LINK_NAMES = \
-fglAccum.$(MANSUFFIX) fglAlphaFunc.$(MANSUFFIX) \
-fglAreTexturesResident.$(MANSUFFIX) fglArrayElement.$(MANSUFFIX) \
-fglBegin.$(MANSUFFIX) fglBindTexture.$(MANSUFFIX) \
-fglBitmap.$(MANSUFFIX) fglBlendColorEXT.$(MANSUFFIX) \
-fglBlendFunc.$(MANSUFFIX) fglCallList.$(MANSUFFIX) \
-fglCallLists.$(MANSUFFIX) fglClear.$(MANSUFFIX) \
-fglClearAccum.$(MANSUFFIX) fglClearColor.$(MANSUFFIX) \
-fglClearDepth.$(MANSUFFIX) fglClearIndex.$(MANSUFFIX) \
-fglClearStencil.$(MANSUFFIX) fglClipPlane.$(MANSUFFIX) \
-fglColor3b.$(MANSUFFIX) fglColorMask.$(MANSUFFIX) \
-fglColorMaterial.$(MANSUFFIX) fglColorPointer.$(MANSUFFIX) \
-fglCopyPixels.$(MANSUFFIX) fglCopyTexImage1D.$(MANSUFFIX) \
-fglCopyTexImage2D.$(MANSUFFIX) fglCopyTexSubImage1D.$(MANSUFFIX) \
-fglCopyTexSubImage2D.$(MANSUFFIX) fglCullFace.$(MANSUFFIX) \
-fglDeleteLists.$(MANSUFFIX) fglDeleteTextures.$(MANSUFFIX) \
-fglDepthFunc.$(MANSUFFIX) fglDepthMask.$(MANSUFFIX) \
-fglDepthRange.$(MANSUFFIX) fglDrawArrays.$(MANSUFFIX) \
-fglDrawBuffer.$(MANSUFFIX) fglDrawElements.$(MANSUFFIX) \
-fglDrawPixels.$(MANSUFFIX) fglEdgeFlag.$(MANSUFFIX) \
-fglEdgeFlagPointer.$(MANSUFFIX) fglEnable.$(MANSUFFIX) \
-fglEnableClientState.$(MANSUFFIX) fglEvalCoord1d.$(MANSUFFIX) \
-fglEvalMesh1.$(MANSUFFIX) fglEvalPoint1.$(MANSUFFIX) \
-fglFeedbackBuffer.$(MANSUFFIX) fglFinish.$(MANSUFFIX) \
-fglFlush.$(MANSUFFIX) fglFogf.$(MANSUFFIX) \
-fglFrontFace.$(MANSUFFIX) fglFrustum.$(MANSUFFIX) \
-fglGenLists.$(MANSUFFIX) fglGenTextures.$(MANSUFFIX) \
-fglGetBooleanv.$(MANSUFFIX) fglGetClipPlane.$(MANSUFFIX) \
-fglGetError.$(MANSUFFIX) fglGetLightfv.$(MANSUFFIX) \
-fglGetMapdv.$(MANSUFFIX) fglGetMaterialfv.$(MANSUFFIX) \
-fglGetPixelMapfv.$(MANSUFFIX) fglGetPointerv.$(MANSUFFIX) \
-fglGetPolygonStipple.$(MANSUFFIX) fglGetString.$(MANSUFFIX) \
-fglGetTexEnvfv.$(MANSUFFIX) fglGetTexGendv.$(MANSUFFIX) \
-fglGetTexImage.$(MANSUFFIX) fglGetTexLevelParameterfv.$(MANSUFFIX) \
-fglGetTexParameterfv.$(MANSUFFIX) fglHint.$(MANSUFFIX) \
-fglIndexMask.$(MANSUFFIX) fglIndexPointer.$(MANSUFFIX) \
-fglIndexd.$(MANSUFFIX) fglInitNames.$(MANSUFFIX) \
-fglInterleavedArrays.$(MANSUFFIX) fglIsEnabled.$(MANSUFFIX) \
-fglIsList.$(MANSUFFIX) fglIsTexture.$(MANSUFFIX) \
-fglLightModelf.$(MANSUFFIX) fglLightf.$(MANSUFFIX) \
-fglLineStipple.$(MANSUFFIX) fglLineWidth.$(MANSUFFIX) \
-fglListBase.$(MANSUFFIX) fglLoadIdentity.$(MANSUFFIX) \
-fglLoadMatrixd.$(MANSUFFIX) fglLoadName.$(MANSUFFIX) \
-fglLogicOp.$(MANSUFFIX) fglMap1d.$(MANSUFFIX) \
-fglMap2d.$(MANSUFFIX) fglMapGrid1d.$(MANSUFFIX) \
-fglMaterialf.$(MANSUFFIX) fglMatrixMode.$(MANSUFFIX) \
-fglMultMatrixd.$(MANSUFFIX) fglNewList.$(MANSUFFIX) \
-fglNormal3b.$(MANSUFFIX) fglNormalPointer.$(MANSUFFIX) \
-fglOrtho.$(MANSUFFIX) fglPassThrough.$(MANSUFFIX) \
-fglPixelMapfv.$(MANSUFFIX) fglPixelStoref.$(MANSUFFIX) \
-fglPixelTransferf.$(MANSUFFIX) fglPixelZoom.$(MANSUFFIX) \
-fglPointSize.$(MANSUFFIX) fglPolygonMode.$(MANSUFFIX) \
-fglPolygonOffset.$(MANSUFFIX) fglPolygonStipple.$(MANSUFFIX) \
-fglPrioritizeTextures.$(MANSUFFIX) fglPushAttrib.$(MANSUFFIX) \
-fglPushClientAttrib.$(MANSUFFIX) fglPushMatrix.$(MANSUFFIX) \
-fglPushName.$(MANSUFFIX) fglRasterPos2d.$(MANSUFFIX) \
-fglReadBuffer.$(MANSUFFIX) fglReadPixels.$(MANSUFFIX) \
-fglRectd.$(MANSUFFIX) fglRenderMode.$(MANSUFFIX) \
-fglRotated.$(MANSUFFIX) fglScaled.$(MANSUFFIX) \
-fglScissor.$(MANSUFFIX) fglSelectBuffer.$(MANSUFFIX) \
-fglShadeModel.$(MANSUFFIX) fglStencilFunc.$(MANSUFFIX) \
-fglStencilMask.$(MANSUFFIX) fglStencilOp.$(MANSUFFIX) \
-fglTexCoord1d.$(MANSUFFIX) fglTexCoordPointer.$(MANSUFFIX) \
-fglTexEnvf.$(MANSUFFIX) fglTexGend.$(MANSUFFIX) \
-fglTexImage1D.$(MANSUFFIX) fglTexImage2D.$(MANSUFFIX) \
-fglTexParameterf.$(MANSUFFIX) fglTexSubImage1D.$(MANSUFFIX) \
-fglTexSubImage2D.$(MANSUFFIX) fglTranslated.$(MANSUFFIX) \
-fglVertex2d.$(MANSUFFIX) fglVertexPointer.$(MANSUFFIX) \
-fglViewport.$(MANSUFFIX)
-
-ALIAS_NAMES = \
-fglColor3bv.$(MANSUFFIX) fglColor3d.$(MANSUFFIX) \
-fglColor3dv.$(MANSUFFIX) fglColor3f.$(MANSUFFIX) \
-fglColor3fv.$(MANSUFFIX) fglColor3i.$(MANSUFFIX) \
-fglColor3iv.$(MANSUFFIX) fglColor3s.$(MANSUFFIX) \
-fglColor3sv.$(MANSUFFIX) fglColor3ub.$(MANSUFFIX) \
-fglColor3ubv.$(MANSUFFIX) fglColor3ui.$(MANSUFFIX) \
-fglColor3uiv.$(MANSUFFIX) fglColor3us.$(MANSUFFIX) \
-fglColor3usv.$(MANSUFFIX) fglColor4b.$(MANSUFFIX) \
-fglColor4bv.$(MANSUFFIX) fglColor4d.$(MANSUFFIX) \
-fglColor4dv.$(MANSUFFIX) fglColor4f.$(MANSUFFIX) \
-fglColor4fv.$(MANSUFFIX) fglColor4i.$(MANSUFFIX) \
-fglColor4iv.$(MANSUFFIX) fglColor4s.$(MANSUFFIX) \
-fglColor4sv.$(MANSUFFIX) fglColor4ub.$(MANSUFFIX) \
-fglColor4ubv.$(MANSUFFIX) fglColor4ui.$(MANSUFFIX) \
-fglColor4uiv.$(MANSUFFIX) fglColor4us.$(MANSUFFIX) \
-fglColor4usv.$(MANSUFFIX) fglDisable.$(MANSUFFIX) \
-fglDisableClientState.$(MANSUFFIX) fglEdgeFlagv.$(MANSUFFIX) \
-fglEnd.$(MANSUFFIX) fglEndList.$(MANSUFFIX) \
-fglEvalCoord1dv.$(MANSUFFIX) fglEvalCoord1f.$(MANSUFFIX) \
-fglEvalCoord1fv.$(MANSUFFIX) fglEvalCoord2d.$(MANSUFFIX) \
-fglEvalCoord2dv.$(MANSUFFIX) fglEvalCoord2f.$(MANSUFFIX) \
-fglEvalCoord2fv.$(MANSUFFIX) fglEvalMesh2.$(MANSUFFIX) \
-fglEvalPoint2.$(MANSUFFIX) fglFogfv.$(MANSUFFIX) \
-fglFogi.$(MANSUFFIX) fglFogiv.$(MANSUFFIX) \
-fglGetDoublev.$(MANSUFFIX) fglGetFloatv.$(MANSUFFIX) \
-fglGetIntegerv.$(MANSUFFIX) fglGetLightiv.$(MANSUFFIX) \
-fglGetMapfv.$(MANSUFFIX) fglGetMapiv.$(MANSUFFIX) \
-fglGetMaterialiv.$(MANSUFFIX) fglGetPixelMapuiv.$(MANSUFFIX) \
-fglGetPixelMapusv.$(MANSUFFIX) fglGetTexEnviv.$(MANSUFFIX) \
-fglGetTexGenfv.$(MANSUFFIX) fglGetTexGeniv.$(MANSUFFIX) \
-fglGetTexLevelParameteriv.$(MANSUFFIX) fglGetTexParameteriv.$(MANSUFFIX) \
-fglIndexdv.$(MANSUFFIX) fglIndexf.$(MANSUFFIX) \
-fglIndexfv.$(MANSUFFIX) fglIndexi.$(MANSUFFIX) \
-fglIndexiv.$(MANSUFFIX) fglIndexs.$(MANSUFFIX) \
-fglIndexsv.$(MANSUFFIX) fglIndexub.$(MANSUFFIX) \
-fglIndexubv.$(MANSUFFIX) fglLightModelfv.$(MANSUFFIX) \
-fglLightModeli.$(MANSUFFIX) fglLightModeliv.$(MANSUFFIX) \
-fglLightfv.$(MANSUFFIX) fglLighti.$(MANSUFFIX) \
-fglLightiv.$(MANSUFFIX) fglLoadMatrixf.$(MANSUFFIX) \
-fglMap1f.$(MANSUFFIX) fglMap2f.$(MANSUFFIX) \
-fglMapGrid1f.$(MANSUFFIX) fglMapGrid2d.$(MANSUFFIX) \
-fglMapGrid2f.$(MANSUFFIX) fglMaterialfv.$(MANSUFFIX) \
-fglMateriali.$(MANSUFFIX) fglMaterialiv.$(MANSUFFIX) \
-fglMultMatrixf.$(MANSUFFIX) fglNormal3bv.$(MANSUFFIX) \
-fglNormal3d.$(MANSUFFIX) fglNormal3dv.$(MANSUFFIX) \
-fglNormal3f.$(MANSUFFIX) fglNormal3fv.$(MANSUFFIX) \
-fglNormal3i.$(MANSUFFIX) fglNormal3iv.$(MANSUFFIX) \
-fglNormal3s.$(MANSUFFIX) fglNormal3sv.$(MANSUFFIX) \
-fglPixelMapuiv.$(MANSUFFIX) fglPixelMapusv.$(MANSUFFIX) \
-fglPixelStorei.$(MANSUFFIX) fglPixelTransferi.$(MANSUFFIX) \
-fglPopAttrib.$(MANSUFFIX) fglPopClientAttrib.$(MANSUFFIX) \
-fglPopMatrix.$(MANSUFFIX) fglPopName.$(MANSUFFIX) \
-fglRasterPos2dv.$(MANSUFFIX) fglRasterPos2f.$(MANSUFFIX) \
-fglRasterPos2fv.$(MANSUFFIX) fglRasterPos2i.$(MANSUFFIX) \
-fglRasterPos2iv.$(MANSUFFIX) fglRasterPos2s.$(MANSUFFIX) \
-fglRasterPos2sv.$(MANSUFFIX) fglRasterPos3d.$(MANSUFFIX) \
-fglRasterPos3dv.$(MANSUFFIX) fglRasterPos3f.$(MANSUFFIX) \
-fglRasterPos3fv.$(MANSUFFIX) fglRasterPos3i.$(MANSUFFIX) \
-fglRasterPos3iv.$(MANSUFFIX) fglRasterPos3s.$(MANSUFFIX) \
-fglRasterPos3sv.$(MANSUFFIX) fglRasterPos4d.$(MANSUFFIX) \
-fglRasterPos4dv.$(MANSUFFIX) fglRasterPos4f.$(MANSUFFIX) \
-fglRasterPos4fv.$(MANSUFFIX) fglRasterPos4i.$(MANSUFFIX) \
-fglRasterPos4iv.$(MANSUFFIX) fglRasterPos4s.$(MANSUFFIX) \
-fglRasterPos4sv.$(MANSUFFIX) fglRectdv.$(MANSUFFIX) \
-fglRectf.$(MANSUFFIX) fglRectfv.$(MANSUFFIX) \
-fglRecti.$(MANSUFFIX) fglRectiv.$(MANSUFFIX) \
-fglRects.$(MANSUFFIX) fglRectsv.$(MANSUFFIX) \
-fglRotatef.$(MANSUFFIX) fglScalef.$(MANSUFFIX) \
-fglTexCoord1dv.$(MANSUFFIX) fglTexCoord1f.$(MANSUFFIX) \
-fglTexCoord1fv.$(MANSUFFIX) fglTexCoord1i.$(MANSUFFIX) \
-fglTexCoord1iv.$(MANSUFFIX) fglTexCoord1s.$(MANSUFFIX) \
-fglTexCoord1sv.$(MANSUFFIX) fglTexCoord2d.$(MANSUFFIX) \
-fglTexCoord2dv.$(MANSUFFIX) fglTexCoord2f.$(MANSUFFIX) \
-fglTexCoord2fv.$(MANSUFFIX) fglTexCoord2i.$(MANSUFFIX) \
-fglTexCoord2iv.$(MANSUFFIX) fglTexCoord2s.$(MANSUFFIX) \
-fglTexCoord2sv.$(MANSUFFIX) fglTexCoord3d.$(MANSUFFIX) \
-fglTexCoord3dv.$(MANSUFFIX) fglTexCoord3f.$(MANSUFFIX) \
-fglTexCoord3fv.$(MANSUFFIX) fglTexCoord3i.$(MANSUFFIX) \
-fglTexCoord3iv.$(MANSUFFIX) fglTexCoord3s.$(MANSUFFIX) \
-fglTexCoord3sv.$(MANSUFFIX) fglTexCoord4d.$(MANSUFFIX) \
-fglTexCoord4dv.$(MANSUFFIX) fglTexCoord4f.$(MANSUFFIX) \
-fglTexCoord4fv.$(MANSUFFIX) fglTexCoord4i.$(MANSUFFIX) \
-fglTexCoord4iv.$(MANSUFFIX) fglTexCoord4s.$(MANSUFFIX) \
-fglTexCoord4sv.$(MANSUFFIX) fglTexEnvfv.$(MANSUFFIX) \
-fglTexEnvi.$(MANSUFFIX) fglTexEnviv.$(MANSUFFIX) \
-fglTexGendv.$(MANSUFFIX) fglTexGenf.$(MANSUFFIX) \
-fglTexGenfv.$(MANSUFFIX) fglTexGeni.$(MANSUFFIX) \
-fglTexGeniv.$(MANSUFFIX) fglTexParameterfv.$(MANSUFFIX) \
-fglTexParameteri.$(MANSUFFIX) fglTexParameteriv.$(MANSUFFIX) \
-fglTranslatef.$(MANSUFFIX) fglVertex2dv.$(MANSUFFIX) \
-fglVertex2f.$(MANSUFFIX) fglVertex2fv.$(MANSUFFIX) \
-fglVertex2i.$(MANSUFFIX) fglVertex2iv.$(MANSUFFIX) \
-fglVertex2s.$(MANSUFFIX) fglVertex2sv.$(MANSUFFIX) \
-fglVertex3d.$(MANSUFFIX) fglVertex3dv.$(MANSUFFIX) \
-fglVertex3f.$(MANSUFFIX) fglVertex3fv.$(MANSUFFIX) \
-fglVertex3i.$(MANSUFFIX) fglVertex3iv.$(MANSUFFIX) \
-fglVertex3s.$(MANSUFFIX) fglVertex3sv.$(MANSUFFIX) \
-fglVertex4d.$(MANSUFFIX) fglVertex4dv.$(MANSUFFIX) \
-fglVertex4f.$(MANSUFFIX) fglVertex4fv.$(MANSUFFIX) \
-fglVertex4i.$(MANSUFFIX) fglVertex4iv.$(MANSUFFIX) \
-fglVertex4s.$(MANSUFFIX) fglVertex4sv.$(MANSUFFIX)
-
-
-AllTarget($(MAN_PAGES))
-
-list:
- @for i in $(MAN_PAGES); do echo $$i; done;
-
-install_list:
- @for i in $(MAN_PAGES); do echo $(LIBMANDIR)/$$i; done;
-
-install:: install.man
-
-clean::
- $(RM) $(LINK_NAMES) $(ALIAS_NAMES)
-
-InstallMultipleMan($(MAN_PAGES),$(LIBMANDIR))
-
-LinkFile(fglAccum.$(MANSUFFIX), fglaccum.3gl)
-
-LinkFile(fglAlphaFunc.$(MANSUFFIX), fglalphafunc.3gl)
-
-LinkFile(fglAreTexturesResident.$(MANSUFFIX), fglaretexturesresident.3gl)
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-LinkFile(fglArrayElement.$(MANSUFFIX), fglarrayelement.3gl)
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-LinkFile(fglBegin.$(MANSUFFIX), fglbegin.3gl)
-ManPageAlias(fglBegin, $(LIBMANDIR), fglEnd)
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-LinkFile(fglBindTexture.$(MANSUFFIX), fglbindtexture.3gl)
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-LinkFile(fglBitmap.$(MANSUFFIX), fglbitmap.3gl)
-
-LinkFile(fglBlendColorEXT.$(MANSUFFIX), fglblendcolorext.3gl)
-
-LinkFile(fglBlendFunc.$(MANSUFFIX), fglblendfunc.3gl)
-
-LinkFile(fglCallList.$(MANSUFFIX), fglcalllist.3gl)
-
-LinkFile(fglCallLists.$(MANSUFFIX), fglcalllists.3gl)
-
-LinkFile(fglClear.$(MANSUFFIX), fglclear.3gl)
-
-LinkFile(fglClearAccum.$(MANSUFFIX), fglclearaccum.3gl)
-
-LinkFile(fglClearColor.$(MANSUFFIX), fglclearcolor.3gl)
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-LinkFile(fglClearDepth.$(MANSUFFIX), fglcleardepth.3gl)
-
-LinkFile(fglClearIndex.$(MANSUFFIX), fglclearindex.3gl)
-
-LinkFile(fglClearStencil.$(MANSUFFIX), fglclearstencil.3gl)
-
-LinkFile(fglClipPlane.$(MANSUFFIX), fglclipplane.3gl)
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-LinkFile(fglColor3b.$(MANSUFFIX), fglcolor.3gl)
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-ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3f)
-ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3i)
-ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3s)
-ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3ub)
-ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3ui)
-ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3us)
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-ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4d)
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-ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4i)
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-ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3usv)
-ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4bv)
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-ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4fv)
-ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4iv)
-ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4sv)
-ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4ubv)
-ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4uiv)
-ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4usv)
-
-LinkFile(fglColorMask.$(MANSUFFIX), fglcolormask.3gl)
-
-LinkFile(fglColorMaterial.$(MANSUFFIX), fglcolormaterial.3gl)
-
-LinkFile(fglColorPointer.$(MANSUFFIX), fglcolorpointer.3gl)
-
-LinkFile(fglCopyPixels.$(MANSUFFIX), fglcopypixels.3gl)
-
-LinkFile(fglCopyTexImage1D.$(MANSUFFIX), fglcopyteximage1d.3gl)
-
-LinkFile(fglCopyTexImage2D.$(MANSUFFIX), fglcopyteximage2d.3gl)
-
-LinkFile(fglCopyTexSubImage1D.$(MANSUFFIX), fglcopytexsubimage1d.3gl)
-
-LinkFile(fglCopyTexSubImage2D.$(MANSUFFIX), fglcopytexsubimage2d.3gl)
-
-LinkFile(fglCullFace.$(MANSUFFIX), fglcullface.3gl)
-
-LinkFile(fglDeleteLists.$(MANSUFFIX), fgldeletelists.3gl)
-
-LinkFile(fglDeleteTextures.$(MANSUFFIX), fgldeletetextures.3gl)
-
-LinkFile(fglDepthFunc.$(MANSUFFIX), fgldepthfunc.3gl)
-
-LinkFile(fglDepthMask.$(MANSUFFIX), fgldepthmask.3gl)
-
-LinkFile(fglDepthRange.$(MANSUFFIX), fgldepthrange.3gl)
-
-LinkFile(fglDrawArrays.$(MANSUFFIX), fgldrawarrays.3gl)
-
-LinkFile(fglDrawBuffer.$(MANSUFFIX), fgldrawbuffer.3gl)
-
-LinkFile(fglDrawElements.$(MANSUFFIX), fgldrawelements.3gl)
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-LinkFile(fglDrawPixels.$(MANSUFFIX), fgldrawpixels.3gl)
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-ManPageAlias(fglEdgeFlag, $(LIBMANDIR), fglEdgeFlagv)
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-LinkFile(fglEdgeFlagPointer.$(MANSUFFIX), fgledgeflagpointer.3gl)
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-LinkFile(fglEnable.$(MANSUFFIX), fglenable.3gl)
-ManPageAlias(fglEnable, $(LIBMANDIR), fglDisable)
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-LinkFile(fglEnableClientState.$(MANSUFFIX), fglenableclientstate.3gl)
-ManPageAlias(fglEnableClientState, $(LIBMANDIR), fglDisableClientState)
-
-LinkFile(fglEvalCoord1d.$(MANSUFFIX), fglevalcoord.3gl)
-ManPageAlias(fglEvalCoord1d, $(LIBMANDIR), fglEvalCoord1f)
-ManPageAlias(fglEvalCoord1d, $(LIBMANDIR), fglEvalCoord2d)
-ManPageAlias(fglEvalCoord1d, $(LIBMANDIR), fglEvalCoord2f)
-ManPageAlias(fglEvalCoord1d, $(LIBMANDIR), fglEvalCoord1dv)
-ManPageAlias(fglEvalCoord1d, $(LIBMANDIR), fglEvalCoord1fv)
-ManPageAlias(fglEvalCoord1d, $(LIBMANDIR), fglEvalCoord2dv)
-ManPageAlias(fglEvalCoord1d, $(LIBMANDIR), fglEvalCoord2fv)
-
-LinkFile(fglEvalMesh1.$(MANSUFFIX), fglevalmesh.3gl)
-ManPageAlias(fglEvalMesh1, $(LIBMANDIR), fglEvalMesh2)
-
-LinkFile(fglEvalPoint1.$(MANSUFFIX), fglevalpoint.3gl)
-ManPageAlias(fglEvalPoint1, $(LIBMANDIR), fglEvalPoint2)
-
-LinkFile(fglFeedbackBuffer.$(MANSUFFIX), fglfeedbackbuffer.3gl)
-
-LinkFile(fglFinish.$(MANSUFFIX), fglfinish.3gl)
-
-LinkFile(fglFlush.$(MANSUFFIX), fglflush.3gl)
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-LinkFile(fglFogf.$(MANSUFFIX), fglfog.3gl)
-ManPageAlias(fglFogf, $(LIBMANDIR), fglFogi)
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-ManPageAlias(fglFogf, $(LIBMANDIR), fglFogiv)
-
-LinkFile(fglFrontFace.$(MANSUFFIX), fglfrontface.3gl)
-
-LinkFile(fglFrustum.$(MANSUFFIX), fglfrustum.3gl)
-
-LinkFile(fglGenLists.$(MANSUFFIX), fglgenlists.3gl)
-
-LinkFile(fglGenTextures.$(MANSUFFIX), fglgentextures.3gl)
-
-LinkFile(fglGetBooleanv.$(MANSUFFIX), fglget.3gl)
-ManPageAlias(fglGetBooleanv, $(LIBMANDIR), fglGetDoublev)
-ManPageAlias(fglGetBooleanv, $(LIBMANDIR), fglGetFloatv)
-ManPageAlias(fglGetBooleanv, $(LIBMANDIR), fglGetIntegerv)
-
-LinkFile(fglGetClipPlane.$(MANSUFFIX), fglgetclipplane.3gl)
-
-LinkFile(fglGetError.$(MANSUFFIX), fglgeterror.3gl)
-
-LinkFile(fglGetLightfv.$(MANSUFFIX), fglgetlight.3gl)
-ManPageAlias(fglGetLightfv, $(LIBMANDIR), fglGetLightiv)
-
-LinkFile(fglGetMapdv.$(MANSUFFIX), fglgetmap.3gl)
-ManPageAlias(fglGetMapdv, $(LIBMANDIR), fglGetMapfv)
-ManPageAlias(fglGetMapdv, $(LIBMANDIR), fglGetMapiv)
-
-LinkFile(fglGetMaterialfv.$(MANSUFFIX), fglgetmaterial.3gl)
-ManPageAlias(fglGetMaterialfv, $(LIBMANDIR), fglGetMaterialiv)
-
-LinkFile(fglGetPixelMapfv.$(MANSUFFIX), fglgetpixelmap.3gl)
-ManPageAlias(fglGetPixelMapfv, $(LIBMANDIR), fglGetPixelMapuiv)
-ManPageAlias(fglGetPixelMapfv, $(LIBMANDIR), fglGetPixelMapusv)
-
-LinkFile(fglGetPointerv.$(MANSUFFIX), fglgetpointerv.3gl)
-
-LinkFile(fglGetPolygonStipple.$(MANSUFFIX), fglgetpolygonstipple.3gl)
-
-LinkFile(fglGetString.$(MANSUFFIX), fglgetstring.3gl)
-
-LinkFile(fglGetTexEnvfv.$(MANSUFFIX), fglgettexenv.3gl)
-ManPageAlias(fglGetTexEnvfv, $(LIBMANDIR), fglGetTexEnviv)
-
-LinkFile(fglGetTexGendv.$(MANSUFFIX), fglgettexgen.3gl)
-ManPageAlias(fglGetTexGendv, $(LIBMANDIR), fglGetTexGenfv)
-ManPageAlias(fglGetTexGendv, $(LIBMANDIR), fglGetTexGeniv)
-
-LinkFile(fglGetTexImage.$(MANSUFFIX), fglgetteximage.3gl)
-
-LinkFile(fglGetTexLevelParameterfv.$(MANSUFFIX), fglgettexlevelparameter.3gl)
-ManPageAlias(fglGetTexLevelParameterfv, $(LIBMANDIR), fglGetTexLevelParameteriv)
-
-LinkFile(fglGetTexParameterfv.$(MANSUFFIX), fglgettexparameter.3gl)
-ManPageAlias(fglGetTexParameterfv, $(LIBMANDIR), fglGetTexParameteriv)
-
-LinkFile(fglHint.$(MANSUFFIX), fglhint.3gl)
-
-LinkFile(fglIndexd.$(MANSUFFIX), fglindex.3gl)
-ManPageAlias(fglIndexd, $(LIBMANDIR), fglIndexf)
-ManPageAlias(fglIndexd, $(LIBMANDIR), fglIndexi)
-ManPageAlias(fglIndexd, $(LIBMANDIR), fglIndexs)
-ManPageAlias(fglIndexd, $(LIBMANDIR), fglIndexub)
-ManPageAlias(fglIndexd, $(LIBMANDIR), fglIndexdv)
-ManPageAlias(fglIndexd, $(LIBMANDIR), fglIndexfv)
-ManPageAlias(fglIndexd, $(LIBMANDIR), fglIndexiv)
-ManPageAlias(fglIndexd, $(LIBMANDIR), fglIndexsv)
-ManPageAlias(fglIndexd, $(LIBMANDIR), fglIndexubv)
-
-LinkFile(fglIndexMask.$(MANSUFFIX), fglindexmask.3gl)
-
-LinkFile(fglIndexPointer.$(MANSUFFIX), fglindexpointer.3gl)
-
-LinkFile(fglInitNames.$(MANSUFFIX), fglinitnames.3gl)
-
-LinkFile(fglInterleavedArrays.$(MANSUFFIX), fglinterleavedarrays.3gl)
-
-LinkFile(fglIsEnabled.$(MANSUFFIX), fglisenabled.3gl)
-
-LinkFile(fglIsList.$(MANSUFFIX), fglislist.3gl)
-
-LinkFile(fglIsTexture.$(MANSUFFIX), fglistexture.3gl)
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-LinkFile(fglLightf.$(MANSUFFIX), fgllight.3gl)
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-ManPageAlias(fglLightf, $(LIBMANDIR), fglLightiv)
-
-LinkFile(fglLightModelf.$(MANSUFFIX), fgllightmodel.3gl)
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-
-LinkFile(fglLineStipple.$(MANSUFFIX), fgllinestipple.3gl)
-
-LinkFile(fglLineWidth.$(MANSUFFIX), fgllinewidth.3gl)
-
-LinkFile(fglListBase.$(MANSUFFIX), fgllistbase.3gl)
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-LinkFile(fglLoadName.$(MANSUFFIX), fglloadname.3gl)
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-LinkFile(fglMap2d.$(MANSUFFIX), fglmap2.3gl)
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-ManPageAlias(fglMapGrid1d, $(LIBMANDIR), fglMapGrid2d)
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-
-LinkFile(fglMaterialf.$(MANSUFFIX), fglmaterial.3gl)
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-LinkFile(fglMatrixMode.$(MANSUFFIX), fglmatrixmode.3gl)
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-LinkFile(fglMultMatrixd.$(MANSUFFIX), fglmultmatrix.3gl)
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-LinkFile(fglNewList.$(MANSUFFIX), fglnewlist.3gl)
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-LinkFile(fglNormal3b.$(MANSUFFIX), fglnormal.3gl)
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-
-LinkFile(fglNormalPointer.$(MANSUFFIX), fglnormalpointer.3gl)
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-LinkFile(fglOrtho.$(MANSUFFIX), fglortho.3gl)
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-LinkFile(fglPassThrough.$(MANSUFFIX), fglpassthrough.3gl)
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-LinkFile(fglPixelMapfv.$(MANSUFFIX), fglpixelmap.3gl)
-ManPageAlias(fglPixelMapfv, $(LIBMANDIR), fglPixelMapuiv)
-ManPageAlias(fglPixelMapfv, $(LIBMANDIR), fglPixelMapusv)
-
-LinkFile(fglPixelStoref.$(MANSUFFIX), fglpixelstore.3gl)
-ManPageAlias(fglPixelStoref, $(LIBMANDIR), fglPixelStorei)
-
-LinkFile(fglPixelTransferf.$(MANSUFFIX), fglpixeltransfer.3gl)
-ManPageAlias(fglPixelTransferf, $(LIBMANDIR), fglPixelTransferi)
-
-LinkFile(fglPixelZoom.$(MANSUFFIX), fglpixelzoom.3gl)
-
-LinkFile(fglPointSize.$(MANSUFFIX), fglpointsize.3gl)
-
-LinkFile(fglPolygonMode.$(MANSUFFIX), fglpolygonmode.3gl)
-
-LinkFile(fglPolygonOffset.$(MANSUFFIX), fglpolygonoffset.3gl)
-
-LinkFile(fglPolygonStipple.$(MANSUFFIX), fglpolygonstipple.3gl)
-
-LinkFile(fglPrioritizeTextures.$(MANSUFFIX), fglprioritizetextures.3gl)
-
-LinkFile(fglPushAttrib.$(MANSUFFIX), fglpushattrib.3gl)
-ManPageAlias(fglPushAttrib, $(LIBMANDIR), fglPopAttrib)
-
-LinkFile(fglPushClientAttrib.$(MANSUFFIX), fglpushclientattrib.3gl)
-ManPageAlias(fglPushClientAttrib, $(LIBMANDIR), fglPopClientAttrib)
-
-LinkFile(fglPushMatrix.$(MANSUFFIX), fglpushmatrix.3gl)
-ManPageAlias(fglPushMatrix, $(LIBMANDIR), fglPopMatrix)
-
-LinkFile(fglPushName.$(MANSUFFIX), fglpushname.3gl)
-ManPageAlias(fglPushName, $(LIBMANDIR), fglPopName)
-
-LinkFile(fglRasterPos2d.$(MANSUFFIX), fglrasterpos.3gl)
-ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos2f)
-ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos2i)
-ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos2s)
-ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos3d)
-ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos3f)
-ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos3i)
-ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos3s)
-ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos4d)
-ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos4f)
-ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos4i)
-ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos4s)
-ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos2dv)
-ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos2fv)
-ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos2iv)
-ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos2sv)
-ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos3dv)
-ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos3fv)
-ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos3iv)
-ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos3sv)
-ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos4dv)
-ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos4fv)
-ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos4iv)
-ManPageAlias(fglRasterPos2d, $(LIBMANDIR), fglRasterPos4sv)
-
-LinkFile(fglReadBuffer.$(MANSUFFIX), fglreadbuffer.3gl)
-
-LinkFile(fglReadPixels.$(MANSUFFIX), fglreadpixels.3gl)
-
-LinkFile(fglRectd.$(MANSUFFIX), fglrect.3gl)
-ManPageAlias(fglRectd, $(LIBMANDIR), fglRectf)
-ManPageAlias(fglRectd, $(LIBMANDIR), fglRecti)
-ManPageAlias(fglRectd, $(LIBMANDIR), fglRects)
-ManPageAlias(fglRectd, $(LIBMANDIR), fglRectdv)
-ManPageAlias(fglRectd, $(LIBMANDIR), fglRectfv)
-ManPageAlias(fglRectd, $(LIBMANDIR), fglRectiv)
-ManPageAlias(fglRectd, $(LIBMANDIR), fglRectsv)
-
-LinkFile(fglRenderMode.$(MANSUFFIX), fglrendermode.3gl)
-
-LinkFile(fglRotated.$(MANSUFFIX), fglrotate.3gl)
-ManPageAlias(fglRotated, $(LIBMANDIR), fglRotatef)
-
-LinkFile(fglScaled.$(MANSUFFIX), fglscale.3gl)
-ManPageAlias(fglScaled, $(LIBMANDIR), fglScalef)
-
-LinkFile(fglScissor.$(MANSUFFIX), fglscissor.3gl)
-
-LinkFile(fglSelectBuffer.$(MANSUFFIX), fglselectbuffer.3gl)
-
-LinkFile(fglShadeModel.$(MANSUFFIX), fglshademodel.3gl)
-
-LinkFile(fglStencilFunc.$(MANSUFFIX), fglstencilfunc.3gl)
-
-LinkFile(fglStencilMask.$(MANSUFFIX), fglstencilmask.3gl)
-
-LinkFile(fglStencilOp.$(MANSUFFIX), fglstencilop.3gl)
-
-LinkFile(fglTexCoord1d.$(MANSUFFIX), fgltexcoord.3gl)
-ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord1f)
-ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord1i)
-ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord1s)
-ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord2d)
-ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord2f)
-ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord2i)
-ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord2s)
-ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord3d)
-ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord3f)
-ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord3i)
-ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord3s)
-ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord4d)
-ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord4f)
-ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord4i)
-ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord4s)
-ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord1dv)
-ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord1fv)
-ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord1iv)
-ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord1sv)
-ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord2dv)
-ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord2fv)
-ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord2iv)
-ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord2sv)
-ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord3dv)
-ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord3fv)
-ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord3iv)
-ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord3sv)
-ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord4dv)
-ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord4fv)
-ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord4iv)
-ManPageAlias(fglTexCoord1d, $(LIBMANDIR), fglTexCoord4sv)
-
-LinkFile(fglTexCoordPointer.$(MANSUFFIX), fgltexcoordpointer.3gl)
-
-LinkFile(fglTexEnvf.$(MANSUFFIX), fgltexenv.3gl)
-ManPageAlias(fglTexEnvf, $(LIBMANDIR), fglTexEnvi)
-ManPageAlias(fglTexEnvf, $(LIBMANDIR), fglTexEnvfv)
-ManPageAlias(fglTexEnvf, $(LIBMANDIR), fglTexEnviv)
-
-LinkFile(fglTexGend.$(MANSUFFIX), fgltexgen.3gl)
-ManPageAlias(fglTexGend, $(LIBMANDIR), fglTexGenf)
-ManPageAlias(fglTexGend, $(LIBMANDIR), fglTexGeni)
-ManPageAlias(fglTexGend, $(LIBMANDIR), fglTexGendv)
-ManPageAlias(fglTexGend, $(LIBMANDIR), fglTexGenfv)
-ManPageAlias(fglTexGend, $(LIBMANDIR), fglTexGeniv)
-
-LinkFile(fglTexImage1D.$(MANSUFFIX), fglteximage1d.3gl)
-
-LinkFile(fglTexImage2D.$(MANSUFFIX), fglteximage2d.3gl)
-
-LinkFile(fglTexParameterf.$(MANSUFFIX), fgltexparameter.3gl)
-ManPageAlias(fglTexParameterf, $(LIBMANDIR), fglTexParameteri)
-ManPageAlias(fglTexParameterf, $(LIBMANDIR), fglTexParameterfv)
-ManPageAlias(fglTexParameterf, $(LIBMANDIR), fglTexParameteriv)
-
-LinkFile(fglTexSubImage1D.$(MANSUFFIX), fgltexsubimage1d.3gl)
-
-LinkFile(fglTexSubImage2D.$(MANSUFFIX), fgltexsubimage2d.3gl)
-
-LinkFile(fglTranslated.$(MANSUFFIX), fgltranslate.3gl)
-ManPageAlias(fglTranslated, $(LIBMANDIR), fglTranslatef)
-
-LinkFile(fglVertex2d.$(MANSUFFIX), fglvertex.3gl)
-ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex2f)
-ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex2i)
-ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex2s)
-ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex3d)
-ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex3f)
-ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex3i)
-ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex3s)
-ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex4d)
-ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex4f)
-ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex4i)
-ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex4s)
-ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex2dv)
-ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex2fv)
-ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex2iv)
-ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex2sv)
-ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex3dv)
-ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex3fv)
-ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex3iv)
-ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex3sv)
-ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex4dv)
-ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex4fv)
-ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex4iv)
-ManPageAlias(fglVertex2d, $(LIBMANDIR), fglVertex4sv)
-
-LinkFile(fglVertexPointer.$(MANSUFFIX), fglvertexpointer.3gl)
-
-LinkFile(fglViewport.$(MANSUFFIX), fglviewport.3gl)
-