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authorAaron Plattner <aplattner@nvidia.com>2017-02-22 13:30:48 +0100
committerMike Gabriel <mike.gabriel@das-netzwerkteam.de>2017-04-10 16:22:28 +0200
commit3ef6d51202a5c4f8ad23d17abf0ee9957129e88c (patch)
tree56e09a5450bd5d89b8f1fc1857f7e50087c3297b /nx-X11/programs/Xserver/dbe
parentcc24d8ba254f1e5062c21adfa07f8b58bb2c5eaa (diff)
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Add CreatePixmap allocation hints.
Backported from X.org: commit f2e310132fbe1520c1b5f3da4faa2d2d47835e72 Author: Aaron Plattner <aplattner@nvidia.com> Date: Wed Oct 31 14:15:35 2007 -0700 Add CreatePixmap allocation hints. These hints allow an acceleration architecture to optimize allocation of certain types of pixmaps, such as pixmaps that will serve as backing pixmaps for redirected windows. Backported-to-NX-by: Mike Gabriel <mike.gabriel@das-netzwerkteam.de>
Diffstat (limited to 'nx-X11/programs/Xserver/dbe')
-rw-r--r--nx-X11/programs/Xserver/dbe/midbe.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/nx-X11/programs/Xserver/dbe/midbe.c b/nx-X11/programs/Xserver/dbe/midbe.c
index bc8dd242e..e241e5f28 100644
--- a/nx-X11/programs/Xserver/dbe/midbe.c
+++ b/nx-X11/programs/Xserver/dbe/midbe.c
@@ -188,7 +188,7 @@ miDbeAllocBackBufferName(pWin, bufId, swapAction)
if (!(pDbeWindowPrivPriv->pFrontBuffer =
(*pScreen->CreatePixmap)(pScreen, pDbeWindowPriv->width,
pDbeWindowPriv->height,
- pWin->drawable.depth)))
+ pWin->drawable.depth, 0)))
{
return(BadAlloc);
}
@@ -197,7 +197,7 @@ miDbeAllocBackBufferName(pWin, bufId, swapAction)
if (!(pDbeWindowPrivPriv->pBackBuffer =
(*pScreen->CreatePixmap)(pScreen, pDbeWindowPriv->width,
pDbeWindowPriv->height,
- pWin->drawable.depth)))
+ pWin->drawable.depth, 0)))
{
(*pScreen->DestroyPixmap)(pDbeWindowPrivPriv->pFrontBuffer);
return(BadAlloc);
@@ -668,10 +668,10 @@ miDbePositionWindow(pWin, x, y)
/* Create DBE buffer pixmaps equal to size of resized window. */
pFrontBuffer = (*pScreen->CreatePixmap)(pScreen, width, height,
- pWin->drawable.depth);
+ pWin->drawable.depth, 0);
pBackBuffer = (*pScreen->CreatePixmap)(pScreen, width, height,
- pWin->drawable.depth);
+ pWin->drawable.depth, 0);
if (!pFrontBuffer || !pBackBuffer)
{