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authorReinhard Tartler <siretart@tauware.de>2011-10-10 17:43:39 +0200
committerReinhard Tartler <siretart@tauware.de>2011-10-10 17:43:39 +0200
commitf4092abdf94af6a99aff944d6264bc1284e8bdd4 (patch)
tree2ac1c9cc16ceb93edb2c4382c088dac5aeafdf0f /nx-X11/programs/Xserver/fb/fboverlay.c
parenta840692edc9c6d19cd7c057f68e39c7d95eb767d (diff)
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Imported nx-X11-3.1.0-1.tar.gznx-X11/3.1.0-1
Summary: Imported nx-X11-3.1.0-1.tar.gz Keywords: Imported nx-X11-3.1.0-1.tar.gz into Git repository
Diffstat (limited to 'nx-X11/programs/Xserver/fb/fboverlay.c')
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1 files changed, 457 insertions, 0 deletions
diff --git a/nx-X11/programs/Xserver/fb/fboverlay.c b/nx-X11/programs/Xserver/fb/fboverlay.c
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+/*
+ * $XFree86: xc/programs/Xserver/fb/fboverlay.c,v 1.7 2003/11/10 18:21:47 tsi Exp $
+ *
+ * Copyright © 2000 SuSE, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation, and that the name of SuSE not be used in advertising or
+ * publicity pertaining to distribution of the software without specific,
+ * written prior permission. SuSE makes no representations about the
+ * suitability of this software for any purpose. It is provided "as is"
+ * without express or implied warranty.
+ *
+ * SuSE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL SuSE
+ * BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION
+ * OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
+ * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * Author: Keith Packard, SuSE, Inc.
+ */
+
+/* $XdotOrg: xc/programs/Xserver/fb/fboverlay.c,v 1.7 2005/07/03 07:01:23 daniels Exp $ */
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+
+#include "fb.h"
+#include "fboverlay.h"
+
+int fbOverlayGeneration;
+int fbOverlayScreenPrivateIndex = -1;
+
+int fbOverlayGetScreenPrivateIndex(void)
+{
+ return fbOverlayScreenPrivateIndex;
+}
+
+/*
+ * Replace this if you want something supporting
+ * multiple overlays with the same depth
+ */
+Bool
+fbOverlayCreateWindow(WindowPtr pWin)
+{
+ FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pWin->drawable.pScreen);
+ int i;
+ PixmapPtr pPixmap;
+
+ if (pWin->drawable.class != InputOutput)
+ return TRUE;
+
+#ifdef FB_SCREEN_PRIVATE
+ if (pWin->drawable.bitsPerPixel == 32)
+ pWin->drawable.bitsPerPixel = fbGetScreenPrivate(pWin->drawable.pScreen)->win32bpp;
+#endif
+
+ for (i = 0; i < pScrPriv->nlayers; i++)
+ {
+ pPixmap = pScrPriv->layer[i].u.run.pixmap;
+ if (pWin->drawable.depth == pPixmap->drawable.depth)
+ {
+ pWin->devPrivates[fbWinPrivateIndex].ptr = (pointer) pPixmap;
+ /*
+ * Make sure layer keys are written correctly by
+ * having non-root layers set to full while the
+ * root layer is set to empty. This will cause
+ * all of the layers to get painted when the root
+ * is mapped
+ */
+ if (!pWin->parent)
+ {
+ REGION_EMPTY (pWin->drawable.pScreen,
+ &pScrPriv->layer[i].u.run.region);
+ }
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+Bool
+fbOverlayCloseScreen (int iScreen, ScreenPtr pScreen)
+{
+ FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pScreen);
+ int i;
+
+ for (i = 0; i < pScrPriv->nlayers; i++)
+ {
+ (*pScreen->DestroyPixmap)(pScrPriv->layer[i].u.run.pixmap);
+ REGION_UNINIT (pScreen, &pScrPriv->layer[i].u.run.region);
+ }
+ return TRUE;
+}
+
+/*
+ * Return layer containing this window
+ */
+int
+fbOverlayWindowLayer(WindowPtr pWin)
+{
+ FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pWin->drawable.pScreen);
+ int i;
+
+ for (i = 0; i < pScrPriv->nlayers; i++)
+ if (pWin->devPrivates[fbWinPrivateIndex].ptr ==
+ (pointer) pScrPriv->layer[i].u.run.pixmap)
+ return i;
+ return 0;
+}
+
+Bool
+fbOverlayCreateScreenResources(ScreenPtr pScreen)
+{
+ int i;
+ FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pScreen);
+ PixmapPtr pPixmap;
+ pointer pbits;
+ int width;
+ int depth;
+ BoxRec box;
+
+ if (!miCreateScreenResources(pScreen))
+ return FALSE;
+
+ box.x1 = 0;
+ box.y1 = 0;
+ box.x2 = pScreen->width;
+ box.y2 = pScreen->height;
+ for (i = 0; i < pScrPriv->nlayers; i++)
+ {
+ pbits = pScrPriv->layer[i].u.init.pbits;
+ width = pScrPriv->layer[i].u.init.width;
+ depth = pScrPriv->layer[i].u.init.depth;
+ pPixmap = (*pScreen->CreatePixmap)(pScreen, 0, 0, depth);
+ if (!pPixmap)
+ return FALSE;
+ if (!(*pScreen->ModifyPixmapHeader)(pPixmap, pScreen->width,
+ pScreen->height, depth,
+ BitsPerPixel(depth),
+ PixmapBytePad(width, depth),
+ pbits))
+ return FALSE;
+ pScrPriv->layer[i].u.run.pixmap = pPixmap;
+ REGION_INIT(pScreen, &pScrPriv->layer[i].u.run.region, &box, 0);
+ }
+ pScreen->devPrivate = pScrPriv->layer[0].u.run.pixmap;
+ return TRUE;
+}
+
+void
+fbOverlayPaintKey (DrawablePtr pDrawable,
+ RegionPtr pRegion,
+ CARD32 pixel,
+ int layer)
+{
+ fbFillRegionSolid (pDrawable, pRegion, 0,
+ fbReplicatePixel (pixel, pDrawable->bitsPerPixel));
+}
+
+/*
+ * Track visible region for each layer
+ */
+void
+fbOverlayUpdateLayerRegion (ScreenPtr pScreen,
+ int layer,
+ RegionPtr prgn)
+{
+ FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pScreen);
+ int i;
+ RegionRec rgnNew;
+
+ if (!prgn || !REGION_NOTEMPTY(pScreen, prgn))
+ return;
+ for (i = 0; i < pScrPriv->nlayers; i++)
+ {
+ if (i == layer)
+ {
+ /* add new piece to this fb */
+ REGION_UNION (pScreen,
+ &pScrPriv->layer[i].u.run.region,
+ &pScrPriv->layer[i].u.run.region,
+ prgn);
+ }
+ else if (REGION_NOTEMPTY (pScreen,
+ &pScrPriv->layer[i].u.run.region))
+ {
+ /* paint new piece with chroma key */
+ REGION_NULL (pScreen, &rgnNew);
+ REGION_INTERSECT (pScreen,
+ &rgnNew,
+ prgn,
+ &pScrPriv->layer[i].u.run.region);
+ (*pScrPriv->PaintKey) (&pScrPriv->layer[i].u.run.pixmap->drawable,
+ &rgnNew,
+ pScrPriv->layer[i].key,
+ i);
+ REGION_UNINIT(pScreen, &rgnNew);
+ /* remove piece from other fbs */
+ REGION_SUBTRACT (pScreen,
+ &pScrPriv->layer[i].u.run.region,
+ &pScrPriv->layer[i].u.run.region,
+ prgn);
+ }
+ }
+}
+
+/*
+ * Copy only areas in each layer containing real bits
+ */
+void
+fbOverlayCopyWindow(WindowPtr pWin,
+ DDXPointRec ptOldOrg,
+ RegionPtr prgnSrc)
+{
+ ScreenPtr pScreen = pWin->drawable.pScreen;
+ FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pWin->drawable.pScreen);
+ RegionRec rgnDst;
+ int dx, dy;
+ int i;
+ RegionRec layerRgn[FB_OVERLAY_MAX];
+ PixmapPtr pPixmap;
+
+ dx = ptOldOrg.x - pWin->drawable.x;
+ dy = ptOldOrg.y - pWin->drawable.y;
+
+ /*
+ * Clip to existing bits
+ */
+ REGION_TRANSLATE(pScreen, prgnSrc, -dx, -dy);
+ REGION_NULL (pScreen, &rgnDst);
+ REGION_INTERSECT(pScreen, &rgnDst, &pWin->borderClip, prgnSrc);
+ REGION_TRANSLATE(pScreen, &rgnDst, dx, dy);
+ /*
+ * Compute the portion of each fb affected by this copy
+ */
+ for (i = 0; i < pScrPriv->nlayers; i++)
+ {
+ REGION_NULL (pScreen, &layerRgn[i]);
+ REGION_INTERSECT(pScreen, &layerRgn[i], &rgnDst,
+ &pScrPriv->layer[i].u.run.region);
+ if (REGION_NOTEMPTY (pScreen, &layerRgn[i]))
+ {
+ REGION_TRANSLATE(pScreen, &layerRgn[i], -dx, -dy);
+ pPixmap = pScrPriv->layer[i].u.run.pixmap;
+ fbCopyRegion (&pPixmap->drawable, &pPixmap->drawable,
+ 0,
+ &layerRgn[i], dx, dy, pScrPriv->CopyWindow, 0,
+ (void *)(long) i);
+ }
+ }
+ /*
+ * Update regions
+ */
+ for (i = 0; i < pScrPriv->nlayers; i++)
+ {
+ if (REGION_NOTEMPTY (pScreen, &layerRgn[i]))
+ fbOverlayUpdateLayerRegion (pScreen, i, &layerRgn[i]);
+
+ REGION_UNINIT(pScreen, &layerRgn[i]);
+ }
+ REGION_UNINIT(pScreen, &rgnDst);
+}
+
+void
+fbOverlayWindowExposures (WindowPtr pWin,
+ RegionPtr prgn,
+ RegionPtr other_exposed)
+{
+ fbOverlayUpdateLayerRegion (pWin->drawable.pScreen,
+ fbOverlayWindowLayer (pWin),
+ prgn);
+ miWindowExposures(pWin, prgn, other_exposed);
+}
+
+void
+fbOverlayPaintWindow(WindowPtr pWin, RegionPtr pRegion, int what)
+{
+ if (what == PW_BORDER)
+ fbOverlayUpdateLayerRegion (pWin->drawable.pScreen,
+ fbOverlayWindowLayer (pWin),
+ pRegion);
+ fbPaintWindow (pWin, pRegion, what);
+}
+
+Bool
+fbOverlaySetupScreen(ScreenPtr pScreen,
+ pointer pbits1,
+ pointer pbits2,
+ int xsize,
+ int ysize,
+ int dpix,
+ int dpiy,
+ int width1,
+ int width2,
+ int bpp1,
+ int bpp2)
+{
+ return fbSetupScreen (pScreen,
+ pbits1,
+ xsize,
+ ysize,
+ dpix,
+ dpiy,
+ width1,
+ bpp1);
+}
+
+static Bool
+fb24_32OverlayCreateScreenResources(ScreenPtr pScreen)
+{
+ FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pScreen);
+ int pitch;
+ Bool retval;
+ int i;
+
+ if((retval = fbOverlayCreateScreenResources(pScreen))) {
+ for (i = 0; i < pScrPriv->nlayers; i++)
+ {
+ /* fix the screen pixmap */
+ PixmapPtr pPix = (PixmapPtr) pScrPriv->layer[i].u.run.pixmap;
+ if (pPix->drawable.bitsPerPixel == 32) {
+ pPix->drawable.bitsPerPixel = 24;
+ pitch = BitmapBytePad(pPix->drawable.width * 24);
+ pPix->devKind = pitch;
+ }
+ }
+ }
+
+ return retval;
+}
+
+Bool
+fbOverlayFinishScreenInit(ScreenPtr pScreen,
+ pointer pbits1,
+ pointer pbits2,
+ int xsize,
+ int ysize,
+ int dpix,
+ int dpiy,
+ int width1,
+ int width2,
+ int bpp1,
+ int bpp2,
+ int depth1,
+ int depth2)
+{
+ VisualPtr visuals;
+ DepthPtr depths;
+ int nvisuals;
+ int ndepths;
+ int bpp = 0, imagebpp = 32;
+ VisualID defaultVisual;
+ FbOverlayScrPrivPtr pScrPriv;
+
+ if (fbOverlayGeneration != serverGeneration)
+ {
+ fbOverlayScreenPrivateIndex = AllocateScreenPrivateIndex ();
+ fbOverlayGeneration = serverGeneration;
+ }
+
+ pScrPriv = xalloc (sizeof (FbOverlayScrPrivRec));
+ if (!pScrPriv)
+ return FALSE;
+
+#ifdef FB_24_32BIT
+ if (bpp1 == 32 || bpp2 == 32)
+ bpp = 32;
+ else if (bpp1 == 24 || bpp2 == 24)
+ bpp = 24;
+
+ if (bpp == 24)
+ {
+ int f;
+
+ imagebpp = 32;
+ /*
+ * Check to see if we're advertising a 24bpp image format,
+ * in which case windows will use it in preference to a 32 bit
+ * format.
+ */
+ for (f = 0; f < screenInfo.numPixmapFormats; f++)
+ {
+ if (screenInfo.formats[f].bitsPerPixel == 24)
+ {
+ imagebpp = 24;
+ break;
+ }
+ }
+ }
+#endif
+#ifdef FB_SCREEN_PRIVATE
+ if (imagebpp == 32)
+ {
+ fbGetScreenPrivate(pScreen)->win32bpp = bpp;
+ fbGetScreenPrivate(pScreen)->pix32bpp = bpp;
+ }
+ else
+ {
+ fbGetScreenPrivate(pScreen)->win32bpp = 32;
+ fbGetScreenPrivate(pScreen)->pix32bpp = 32;
+ }
+#endif
+
+ if (!fbInitVisuals (&visuals, &depths, &nvisuals, &ndepths, &depth1,
+ &defaultVisual, ((unsigned long)1<<(bpp1-1)) |
+ ((unsigned long)1<<(bpp2-1)), 8))
+ return FALSE;
+ if (! miScreenInit(pScreen, 0, xsize, ysize, dpix, dpiy, 0,
+ depth1, ndepths, depths,
+ defaultVisual, nvisuals, visuals
+#ifdef FB_OLD_MISCREENINIT
+ , (miBSFuncPtr) 0
+#endif
+ ))
+ return FALSE;
+ /* MI thinks there's no frame buffer */
+#ifdef MITSHM
+ ShmRegisterFbFuncs(pScreen);
+#endif
+ pScreen->minInstalledCmaps = 1;
+ pScreen->maxInstalledCmaps = 2;
+
+ pScrPriv->nlayers = 2;
+ pScrPriv->PaintKey = fbOverlayPaintKey;
+ pScrPriv->CopyWindow = fbCopyWindowProc;
+ pScrPriv->layer[0].u.init.pbits = pbits1;
+ pScrPriv->layer[0].u.init.width = width1;
+ pScrPriv->layer[0].u.init.depth = depth1;
+
+ pScrPriv->layer[1].u.init.pbits = pbits2;
+ pScrPriv->layer[1].u.init.width = width2;
+ pScrPriv->layer[1].u.init.depth = depth2;
+
+ pScreen->devPrivates[fbOverlayScreenPrivateIndex].ptr = (pointer) pScrPriv;
+
+ /* overwrite miCloseScreen with our own */
+ pScreen->CloseScreen = fbOverlayCloseScreen;
+ pScreen->CreateScreenResources = fbOverlayCreateScreenResources;
+ pScreen->CreateWindow = fbOverlayCreateWindow;
+ pScreen->WindowExposures = fbOverlayWindowExposures;
+ pScreen->CopyWindow = fbOverlayCopyWindow;
+ pScreen->PaintWindowBorder = fbOverlayPaintWindow;
+#ifdef FB_24_32BIT
+ if (bpp == 24 && imagebpp == 32)
+ {
+ pScreen->ModifyPixmapHeader = fb24_32ModifyPixmapHeader;
+ pScreen->CreateScreenResources = fb24_32OverlayCreateScreenResources;
+ }
+#endif
+
+ return TRUE;
+}