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| author | ftrapero <frantracer@gmail.com> | 2017-06-27 12:08:38 +0200 |
|---|---|---|
| committer | ftrapero <frantracer@gmail.com> | 2017-06-27 12:08:38 +0200 |
| commit | 663631725ee2d633d9ec5821cd48953ffd188d00 (patch) | |
| tree | 6d5cd671dd0fd27072661ab83a43f650295a980d /src/mesa/drivers/dri/common/drirenderbuffer.h | |
| download | nx-libs-663631725ee2d633d9ec5821cd48953ffd188d00.tar.gz nx-libs-663631725ee2d633d9ec5821cd48953ffd188d00.tar.bz2 nx-libs-663631725ee2d633d9ec5821cd48953ffd188d00.zip | |
Squashed 'nx-X11/extras/Mesa_6.4.2/' content from commit 475b1f7
git-subtree-dir: nx-X11/extras/Mesa_6.4.2
git-subtree-split: 475b1f7b56fa36ef4f3b22a749f88a98ddc0d502
Diffstat (limited to 'src/mesa/drivers/dri/common/drirenderbuffer.h')
| -rw-r--r-- | src/mesa/drivers/dri/common/drirenderbuffer.h | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/common/drirenderbuffer.h b/src/mesa/drivers/dri/common/drirenderbuffer.h new file mode 100644 index 000000000..627f1d41d --- /dev/null +++ b/src/mesa/drivers/dri/common/drirenderbuffer.h @@ -0,0 +1,39 @@ + +/** + * A driRenderbuffer is dervied from gl_renderbuffer. + * It describes a color buffer (front or back), a depth buffer, or stencil + * buffer etc. + * Specific to DRI drivers are the offset and pitch fields. + */ + + +#ifndef DRIRENDERBUFFER_H +#define DRIRENDERBUFFER_H + +#include "mtypes.h" + +typedef struct { + struct gl_renderbuffer Base; + + /* Chars or bytes per pixel. If Z and Stencil are stored together this + * will typically be 32 whether this a depth or stencil renderbuffer. + */ + GLint cpp; + + /* Buffer position and pitch (row stride). Recall that for today's DRI + * drivers, we have statically allocated color/depth/stencil buffers. + * So this information describes the whole screen, not just a window. + * To address pixels in a window, we need to know the window's position + * and size with respect to the screen. + */ + GLint offset; /* in bytes */ + GLint pitch; /* in pixels */ + +} driRenderbuffer; + + +driRenderbuffer * +driNewRenderbuffer(GLenum format, GLint cpp, GLint offset, GLint pitch); + + +#endif /* DRIRENDERBUFFER_H */ |
