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-rw-r--r--nx-X11/extras/Mesa/src/glx/x11/indirect_window_pos.c98
1 files changed, 0 insertions, 98 deletions
diff --git a/nx-X11/extras/Mesa/src/glx/x11/indirect_window_pos.c b/nx-X11/extras/Mesa/src/glx/x11/indirect_window_pos.c
deleted file mode 100644
index 533f8ef1a..000000000
--- a/nx-X11/extras/Mesa/src/glx/x11/indirect_window_pos.c
+++ /dev/null
@@ -1,98 +0,0 @@
-/*
- * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
- * (C) Copyright IBM Corporation 2004
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * PRECISION INSIGHT, IBM,
- * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#include <GL/gl.h>
-#include "indirect.h"
-
-void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y)
-{
- __indirect_glWindowPos3fMESA(x, y, 0.0);
-}
-
-void __indirect_glWindowPos2iMESA(GLint x, GLint y)
-{
- __indirect_glWindowPos3fMESA(x, y, 0.0);
-}
-
-void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y)
-{
- __indirect_glWindowPos3fMESA(x, y, 0.0);
-}
-
-void __indirect_glWindowPos2sMESA(GLshort x, GLshort y)
-{
- __indirect_glWindowPos3fMESA(x, y, 0.0);
-}
-
-void __indirect_glWindowPos2dvMESA(const GLdouble * p)
-{
- __indirect_glWindowPos3fMESA(p[0], p[1], 0.0);
-}
-
-void __indirect_glWindowPos2fvMESA(const GLfloat * p)
-{
- __indirect_glWindowPos3fMESA(p[0], p[1], 0.0);
-}
-
-void __indirect_glWindowPos2ivMESA(const GLint * p)
-{
- __indirect_glWindowPos3fMESA(p[0], p[1], 0.0);
-}
-
-void __indirect_glWindowPos2svMESA(const GLshort * p)
-{
- __indirect_glWindowPos3fMESA(p[0], p[1], 0.0);
-}
-
-void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
-{
- __indirect_glWindowPos3fMESA(x, y, z);
-}
-
-void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z)
-{
- __indirect_glWindowPos3fMESA(x, y, z);
-}
-
-void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z)
-{
- __indirect_glWindowPos3fMESA(x, y, z);
-}
-
-void __indirect_glWindowPos3dvMESA(const GLdouble * p)
-{
- __indirect_glWindowPos3fMESA(p[0], p[1], p[2]);
-}
-
-void __indirect_glWindowPos3ivMESA(const GLint * p)
-{
- __indirect_glWindowPos3fMESA(p[0], p[1], p[2]);
-}
-
-void __indirect_glWindowPos3svMESA(const GLshort * p)
-{
- __indirect_glWindowPos3fMESA(p[0], p[1], p[2]);
-}