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Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_screen.c')
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_screen.c557
1 files changed, 557 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_screen.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_screen.c
new file mode 100644
index 000000000..25def0b6f
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_screen.c
@@ -0,0 +1,557 @@
+/**************************************************************************
+ *
+ * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * **************************************************************************/
+/* $XFree86: xc/lib/GL/mesa/src/drv/i830/i830_screen.c,v 1.3 2002/12/10 01:26:53 dawes Exp $ */
+
+/**
+ * \file i830_screen.c
+ *
+ * Adapted for use on the I830M by Jeff Hartmann.
+ *
+ * \author Keith Whitwell <keith@tungstengraphics.com>
+ * \author Jeff Hartmann <jhartmann@2d3d.com>
+ */
+
+
+#include "glheader.h"
+#include "context.h"
+#include "matrix.h"
+#include "simple_list.h"
+#include "framebuffer.h"
+#include "renderbuffer.h"
+
+#include "i830_screen.h"
+#include "i830_dri.h"
+
+#include "i830_state.h"
+#include "i830_tex.h"
+#include "i830_span.h"
+#include "i830_tris.h"
+#include "i830_ioctl.h"
+
+#include "i830_dri.h"
+
+#include "utils.h"
+#include "xmlpool.h"
+#include "drirenderbuffer.h"
+
+PUBLIC const char __driConfigOptions[] =
+DRI_CONF_BEGIN
+ DRI_CONF_SECTION_PERFORMANCE
+ DRI_CONF_MAX_TEXTURE_UNITS(4,2,4)
+ DRI_CONF_FORCE_S3TC_ENABLE(false)
+ DRI_CONF_SECTION_END
+DRI_CONF_END;
+const GLuint __driNConfigOptions = 2;
+
+extern const struct dri_extension card_extensions[];
+
+static int i830_malloc_proxy_buf(drmBufMapPtr buffers)
+{
+ char *buffer;
+ drmBufPtr buf;
+ int i;
+
+ buffer = ALIGN_MALLOC(I830_DMA_BUF_SZ, 32);
+ if(buffer == NULL) return -1;
+ for(i = 0; i < I830_DMA_BUF_NR; i++) {
+ buf = &(buffers->list[i]);
+ buf->address = (drmAddress)buffer;
+ }
+
+ return 0;
+}
+
+static drmBufMapPtr i830_create_empty_buffers(void)
+{
+ drmBufMapPtr retval;
+
+ retval = (drmBufMapPtr)ALIGN_MALLOC(sizeof(drmBufMap), 32);
+ if(retval == NULL) return NULL;
+ memset(retval, 0, sizeof(drmBufMap));
+ retval->list = (drmBufPtr)ALIGN_MALLOC(sizeof(drmBuf) * I830_DMA_BUF_NR, 32);
+ if(retval->list == NULL) {
+ FREE(retval);
+ return NULL;
+ }
+
+ memset(retval->list, 0, sizeof(drmBuf) * I830_DMA_BUF_NR);
+ return retval;
+}
+
+static void i830PrintDRIInfo(i830ScreenPrivate *i830Screen,
+ __DRIscreenPrivate *sPriv,
+ I830DRIPtr gDRIPriv)
+{
+ GLuint size = (gDRIPriv->ringSize +
+ i830Screen->textureSize +
+ i830Screen->depth.size +
+ i830Screen->back.size +
+ sPriv->fbSize +
+ I830_DMA_BUF_NR * I830_DMA_BUF_SZ +
+ 32768 /* Context Memory */ +
+ 16*4096 /* Ring buffer */ +
+ 64*1024 /* Scratch buffer */ +
+ 4096 /* Cursor */);
+ GLuint size_low = (gDRIPriv->ringSize +
+ i830Screen->textureSize +
+ sPriv->fbSize +
+ I830_DMA_BUF_NR * I830_DMA_BUF_SZ +
+ 32768 /* Context Memory */ +
+ 16*4096 /* Ring buffer */ +
+ 64*1024 /* Scratch buffer */);
+
+ fprintf(stderr, "\nFront size : 0x%x\n", sPriv->fbSize);
+ fprintf(stderr, "Front offset : 0x%x\n", i830Screen->fbOffset);
+ fprintf(stderr, "Back size : 0x%x\n", i830Screen->back.size);
+ fprintf(stderr, "Back offset : 0x%x\n", i830Screen->backOffset);
+ fprintf(stderr, "Depth size : 0x%x\n", i830Screen->depth.size);
+ fprintf(stderr, "Depth offset : 0x%x\n", i830Screen->depthOffset);
+ fprintf(stderr, "Texture size : 0x%x\n", i830Screen->textureSize);
+ fprintf(stderr, "Texture offset : 0x%x\n", i830Screen->textureOffset);
+ fprintf(stderr, "Ring offset : 0x%x\n", gDRIPriv->ringOffset);
+ fprintf(stderr, "Ring size : 0x%x\n", gDRIPriv->ringSize);
+ fprintf(stderr, "Memory : 0x%x\n", gDRIPriv->mem);
+ fprintf(stderr, "Used Memory : low(0x%x) high(0x%x)\n", size_low, size);
+}
+
+static GLboolean i830InitDriver(__DRIscreenPrivate *sPriv)
+{
+ i830ScreenPrivate *i830Screen;
+ I830DRIPtr gDRIPriv = (I830DRIPtr)sPriv->pDevPriv;
+ PFNGLXSCRENABLEEXTENSIONPROC glx_enable_extension =
+ (PFNGLXSCRENABLEEXTENSIONPROC) (*dri_interface->getProcAddress("glxEnableExtension"));
+ void * const psc = sPriv->psc->screenConfigs;
+
+ if (sPriv->devPrivSize != sizeof(I830DRIRec)) {
+ fprintf(stderr,"\nERROR! sizeof(I830DRIRec) does not match passed size from device driver\n");
+ return GL_FALSE;
+ }
+
+ /* Allocate the private area */
+ i830Screen = (i830ScreenPrivate *)CALLOC(sizeof(i830ScreenPrivate));
+ if (!i830Screen) {
+ fprintf(stderr,"\nERROR! Allocating private area failed\n");
+ return GL_FALSE;
+ }
+
+ /* parse information in __driConfigOptions */
+ driParseOptionInfo (&i830Screen->optionCache,
+ __driConfigOptions, __driNConfigOptions);
+
+
+ i830Screen->driScrnPriv = sPriv;
+ sPriv->private = (void *)i830Screen;
+
+ i830Screen->deviceID = gDRIPriv->deviceID;
+ i830Screen->width = gDRIPriv->width;
+ i830Screen->height = gDRIPriv->height;
+ i830Screen->mem = gDRIPriv->mem;
+ i830Screen->cpp = gDRIPriv->cpp;
+ i830Screen->fbStride = gDRIPriv->fbStride;
+ i830Screen->fbOffset = gDRIPriv->fbOffset;
+
+ switch (gDRIPriv->bitsPerPixel) {
+ case 15: i830Screen->fbFormat = DV_PF_555; break;
+ case 16: i830Screen->fbFormat = DV_PF_565; break;
+ case 32: i830Screen->fbFormat = DV_PF_8888; break;
+ }
+
+ i830Screen->backOffset = gDRIPriv->backOffset;
+ i830Screen->depthOffset = gDRIPriv->depthOffset;
+ i830Screen->backPitch = gDRIPriv->auxPitch;
+ i830Screen->backPitchBits = gDRIPriv->auxPitchBits;
+ i830Screen->textureOffset = gDRIPriv->textureOffset;
+ i830Screen->textureSize = gDRIPriv->textureSize;
+ i830Screen->logTextureGranularity = gDRIPriv->logTextureGranularity;
+
+
+ i830Screen->bufs = i830_create_empty_buffers();
+ if(i830Screen->bufs == NULL) {
+ fprintf(stderr,"\nERROR: Failed to create empty buffers in %s \n",
+ __FUNCTION__);
+ FREE(i830Screen);
+ return GL_FALSE;
+ }
+
+ /* Check if you need to create a fake buffer */
+ if(i830_check_copy(sPriv->fd) == 1) {
+ i830_malloc_proxy_buf(i830Screen->bufs);
+ i830Screen->use_copy_buf = 1;
+ } else {
+ i830Screen->use_copy_buf = 0;
+ }
+
+ i830Screen->back.handle = gDRIPriv->backbuffer;
+ i830Screen->back.size = gDRIPriv->backbufferSize;
+
+ if (drmMap(sPriv->fd,
+ i830Screen->back.handle,
+ i830Screen->back.size,
+ (drmAddress *)&i830Screen->back.map) != 0) {
+ fprintf(stderr, "\nERROR: line %d, Function %s, File %s\n",
+ __LINE__, __FUNCTION__, __FILE__);
+ FREE(i830Screen);
+ sPriv->private = NULL;
+ return GL_FALSE;
+ }
+
+ i830Screen->depth.handle = gDRIPriv->depthbuffer;
+ i830Screen->depth.size = gDRIPriv->depthbufferSize;
+
+ if (drmMap(sPriv->fd,
+ i830Screen->depth.handle,
+ i830Screen->depth.size,
+ (drmAddress *)&i830Screen->depth.map) != 0) {
+ fprintf(stderr, "\nERROR: line %d, Function %s, File %s\n",
+ __LINE__, __FUNCTION__, __FILE__);
+ FREE(i830Screen);
+ drmUnmap(i830Screen->back.map, i830Screen->back.size);
+ sPriv->private = NULL;
+ return GL_FALSE;
+ }
+
+ i830Screen->tex.handle = gDRIPriv->textures;
+ i830Screen->tex.size = gDRIPriv->textureSize;
+
+ if (drmMap(sPriv->fd,
+ i830Screen->tex.handle,
+ i830Screen->tex.size,
+ (drmAddress *)&i830Screen->tex.map) != 0) {
+ fprintf(stderr, "\nERROR: line %d, Function %s, File %s\n",
+ __LINE__, __FUNCTION__, __FILE__);
+ FREE(i830Screen);
+ drmUnmap(i830Screen->back.map, i830Screen->back.size);
+ drmUnmap(i830Screen->depth.map, i830Screen->depth.size);
+ sPriv->private = NULL;
+ return GL_FALSE;
+ }
+
+ i830Screen->sarea_priv_offset = gDRIPriv->sarea_priv_offset;
+
+ if (0) i830PrintDRIInfo(i830Screen, sPriv, gDRIPriv);
+
+ i830Screen->drmMinor = sPriv->drmMinor;
+
+ if (sPriv->drmMinor >= 3) {
+ int ret;
+ drmI830GetParam gp;
+
+ gp.param = I830_PARAM_IRQ_ACTIVE;
+ gp.value = &i830Screen->irq_active;
+
+ ret = drmCommandWriteRead( sPriv->fd, DRM_I830_GETPARAM,
+ &gp, sizeof(gp));
+ if (ret) {
+ fprintf(stderr, "drmI830GetParam: %d\n", ret);
+ return GL_FALSE;
+ }
+ }
+
+#if 0
+ if (sPriv->drmMinor >= 3) {
+ int ret;
+ drmI830SetParam sp;
+
+ sp.param = I830_SETPARAM_PERF_BOXES;
+ sp.value = (getenv("I830_DO_BOXES") != 0);
+
+ ret = drmCommandWrite( sPriv->fd, DRM_I830_SETPARAM,
+ &sp, sizeof(sp));
+ if (ret)
+ fprintf(stderr, "Couldn't set perfboxes: %d\n", ret);
+ }
+#endif
+
+ if ( glx_enable_extension != NULL ) {
+ (*glx_enable_extension)( psc, "GLX_SGI_make_current_read" );
+ }
+
+ return GL_TRUE;
+}
+
+
+static void i830DestroyScreen(__DRIscreenPrivate *sPriv)
+{
+ i830ScreenPrivate *i830Screen = (i830ScreenPrivate *)sPriv->private;
+
+ /* Need to unmap all the bufs and maps here:
+ */
+ drmUnmap(i830Screen->back.map, i830Screen->back.size);
+ drmUnmap(i830Screen->depth.map, i830Screen->depth.size);
+ drmUnmap(i830Screen->tex.map, i830Screen->tex.size);
+ FREE(i830Screen);
+ sPriv->private = NULL;
+}
+
+
+static GLboolean i830CreateBuffer(__DRIscreenPrivate *driScrnPriv,
+ __DRIdrawablePrivate *driDrawPriv,
+ const __GLcontextModes *mesaVis,
+ GLboolean isPixmap )
+{
+ i830ScreenPrivate *screen = (i830ScreenPrivate *) driScrnPriv->private;
+
+ if (isPixmap) {
+ return GL_FALSE; /* not implemented */
+ }
+ else {
+#if 0
+ GLboolean swStencil = (mesaVis->stencilBits > 0 &&
+ mesaVis->depthBits != 24);
+#else
+ GLboolean swStencil = mesaVis->stencilBits > 0;
+#endif
+
+#if 0
+ driDrawPriv->driverPrivate = (void *)
+ _mesa_create_framebuffer(mesaVis,
+ GL_FALSE, /* software depth buffer? */
+ swStencil,
+ mesaVis->accumRedBits > 0,
+ GL_FALSE /* s/w alpha planes */);
+#else
+ struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
+
+ {
+ driRenderbuffer *frontRb
+ = driNewRenderbuffer(GL_RGBA, screen->cpp,
+ /*screen->frontOffset*/0, screen->backPitch);
+ i830SetSpanFunctions(frontRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
+ }
+
+ if (mesaVis->doubleBufferMode) {
+ driRenderbuffer *backRb
+ = driNewRenderbuffer(GL_RGBA, screen->cpp,
+ screen->backOffset, screen->backPitch);
+ i830SetSpanFunctions(backRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
+ }
+
+ if (mesaVis->depthBits == 16) {
+ driRenderbuffer *depthRb
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp,
+ screen->depthOffset, screen->backPitch);
+ i830SetSpanFunctions(depthRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
+ }
+ else if (mesaVis->depthBits == 24) {
+ if (mesaVis->stencilBits == 8) {
+ driRenderbuffer *depthRb
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->cpp,
+ screen->depthOffset, screen->backPitch);
+ i830SetSpanFunctions(depthRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
+ }
+ else {
+ /* not really 32-bit Z, but use GL_DEPTH_COMPONENT32 anyway */
+ driRenderbuffer *depthRb
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT32, screen->cpp,
+ screen->depthOffset, screen->backPitch);
+ i830SetSpanFunctions(depthRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
+ }
+ }
+
+ if (mesaVis->stencilBits > 0 && !swStencil) {
+ driRenderbuffer *stencilRb
+ = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, screen->cpp,
+ screen->depthOffset, screen->backPitch);
+ i830SetSpanFunctions(stencilRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
+ }
+
+ _mesa_add_soft_renderbuffers(fb,
+ GL_FALSE, /* color */
+ GL_FALSE, /* depth */
+ swStencil,
+ mesaVis->accumRedBits > 0,
+ GL_FALSE, /* alpha */
+ GL_FALSE /* aux */);
+ driDrawPriv->driverPrivate = (void *) fb;
+#endif
+
+ return (driDrawPriv->driverPrivate != NULL);
+ }
+}
+
+static void i830DestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
+{
+ _mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
+}
+
+static const struct __DriverAPIRec i830API = {
+ .InitDriver = i830InitDriver,
+ .DestroyScreen = i830DestroyScreen,
+ .CreateContext = i830CreateContext,
+ .DestroyContext = i830DestroyContext,
+ .CreateBuffer = i830CreateBuffer,
+ .DestroyBuffer = i830DestroyBuffer,
+ .SwapBuffers = i830SwapBuffers,
+ .MakeCurrent = i830MakeCurrent,
+ .UnbindContext = i830UnbindContext,
+ .GetSwapInfo = NULL,
+ .GetMSC = NULL,
+ .WaitForMSC = NULL,
+ .WaitForSBC = NULL,
+ .SwapBuffersMSC = NULL
+};
+
+
+static __GLcontextModes *
+i830FillInModes( unsigned pixel_bits, unsigned depth_bits,
+ unsigned stencil_bits, GLboolean have_back_buffer )
+{
+ __GLcontextModes * modes;
+ __GLcontextModes * m;
+ unsigned num_modes;
+ unsigned depth_buffer_factor;
+ unsigned back_buffer_factor;
+ GLenum fb_format;
+ GLenum fb_type;
+
+ /* GLX_SWAP_COPY_OML is only supported because the MGA driver doesn't
+ * support pageflipping at all.
+ */
+ static const GLenum back_buffer_modes[] = {
+ GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
+ };
+
+ u_int8_t depth_bits_array[2];
+ u_int8_t stencil_bits_array[2];
+
+
+ depth_bits_array[0] = 0;
+ depth_bits_array[1] = depth_bits;
+
+ /* Just like with the accumulation buffer, always provide some modes
+ * with a stencil buffer. It will be a sw fallback, but some apps won't
+ * care about that.
+ */
+ stencil_bits_array[0] = 0;
+ stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;
+
+ depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;
+ back_buffer_factor = (have_back_buffer) ? 3 : 1;
+
+ num_modes = depth_buffer_factor * back_buffer_factor * 4;
+
+ if ( pixel_bits == 16 ) {
+ fb_format = GL_RGB;
+ fb_type = GL_UNSIGNED_SHORT_5_6_5;
+ }
+ else {
+ fb_format = GL_BGRA;
+ fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ }
+
+ modes = (*dri_interface->createContextModes)( num_modes, sizeof( __GLcontextModes ) );
+ m = modes;
+ if ( ! driFillInModes( & m, fb_format, fb_type,
+ depth_bits_array, stencil_bits_array, depth_buffer_factor,
+ back_buffer_modes, back_buffer_factor,
+ GLX_TRUE_COLOR ) ) {
+ fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
+ __func__, __LINE__ );
+ return NULL;
+ }
+
+ /* There's no direct color modes on i830? */
+
+ /* Mark the visual as slow if there are "fake" stencil bits.
+ */
+ for ( m = modes ; m != NULL ; m = m->next ) {
+ if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) {
+ m->visualRating = GLX_SLOW_CONFIG;
+ }
+ }
+
+ return modes;
+}
+
+
+/**
+ * This is the bootstrap function for the driver. libGL supplies all of the
+ * requisite information about the system, and the driver initializes itself.
+ * This routine also fills in the linked list pointed to by \c driver_modes
+ * with the \c __GLcontextModes that the driver can support for windows or
+ * pbuffers.
+ *
+ * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on
+ * failure.
+ */
+PUBLIC
+void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc,
+ const __GLcontextModes * modes,
+ const __DRIversion * ddx_version,
+ const __DRIversion * dri_version,
+ const __DRIversion * drm_version,
+ const __DRIframebuffer * frame_buffer,
+ drmAddress pSAREA, int fd,
+ int internal_api_version,
+ const __DRIinterfaceMethods * interface,
+ __GLcontextModes ** driver_modes )
+
+{
+ __DRIscreenPrivate *psp;
+ static const __DRIversion ddx_expected = { 1, 0, 0 };
+ static const __DRIversion dri_expected = { 4, 0, 0 };
+ static const __DRIversion drm_expected = { 1, 3, 0 };
+
+ dri_interface = interface;
+
+ if ( ! driCheckDriDdxDrmVersions2( "i830",
+ dri_version, & dri_expected,
+ ddx_version, & ddx_expected,
+ drm_version, & drm_expected ) ) {
+ return NULL;
+ }
+
+ psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL,
+ ddx_version, dri_version, drm_version,
+ frame_buffer, pSAREA, fd,
+ internal_api_version, &i830API);
+ if ( psp != NULL ) {
+ I830DRIPtr dri_priv = (I830DRIPtr) psp->pDevPriv;
+ *driver_modes = i830FillInModes( dri_priv->cpp * 8,
+ (dri_priv->cpp == 2) ? 16 : 24,
+ (dri_priv->cpp == 2) ? 0 : 8,
+ (dri_priv->backOffset != dri_priv->depthOffset) );
+
+ /* Calling driInitExtensions here, with a NULL context pointer, does not actually
+ * enable the extensions. It just makes sure that all the dispatch offsets for all
+ * the extensions that *might* be enables are known. This is needed because the
+ * dispatch offsets need to be known when _mesa_context_create is called, but we can't
+ * enable the extensions until we have a context pointer.
+ *
+ * Hello chicken. Hello egg. How are you two today?
+ */
+ driInitExtensions( NULL, card_extensions, GL_FALSE );
+ }
+
+ return (void *) psp;
+}