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-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_texmem.c237
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diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_texmem.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_texmem.c
new file mode 100644
index 000000000..7faf90874
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_texmem.c
@@ -0,0 +1,237 @@
+/**************************************************************************
+
+Copyright 2001 2d3d Inc., Delray Beach, FL
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/* $XFree86: xc/lib/GL/mesa/src/drv/i830/i830_texmem.c,v 1.3 2002/12/10 01:26:53 dawes Exp $ */
+
+/*
+ * Author:
+ * Jeff Hartmann <jhartmann@2d3d.com>
+ *
+ * Heavily based on the I810 driver, which was written by:
+ * Keith Whitwell <keithw@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "macros.h"
+#include "mtypes.h"
+#include "simple_list.h"
+#include "enums.h"
+#include "texformat.h"
+
+#include "i830_screen.h"
+#include "i830_dri.h"
+
+#include "i830_context.h"
+#include "i830_tex.h"
+#include "i830_state.h"
+#include "i830_ioctl.h"
+
+
+void i830DestroyTexObj(i830ContextPtr imesa, i830TextureObjectPtr t)
+{
+ unsigned i;
+
+
+ /* See if it was the driver's current object.
+ */
+ if ( imesa != NULL ) {
+ for ( i = 0 ; i < imesa->glCtx->Const.MaxTextureUnits ; i++ ) {
+ if ( t == imesa->CurrentTexObj[ i ] ) {
+ imesa->CurrentTexObj[ i ] = NULL;
+ imesa->dirty &= ~I830_UPLOAD_TEX_N( i );
+ }
+ }
+ }
+}
+
+#if defined(i386) || defined(__i386__)
+/* From linux kernel i386 header files, copes with odd sizes better
+ * than COPY_DWORDS would:
+ */
+static __inline__ void * __memcpy(void * to, const void * from, size_t n)
+{
+int d0, d1, d2;
+__asm__ __volatile__(
+ "rep ; movsl\n\t"
+ "testb $2,%b4\n\t"
+ "je 1f\n\t"
+ "movsw\n"
+ "1:\ttestb $1,%b4\n\t"
+ "je 2f\n\t"
+ "movsb\n"
+ "2:"
+ : "=&c" (d0), "=&D" (d1), "=&S" (d2)
+ :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
+ : "memory");
+return (to);
+}
+#else
+/* Allow compilation on other architectures */
+#define __memcpy memcpy
+#endif
+
+/* Upload an image from mesa's internal copy.
+ */
+static void i830UploadTexLevel( i830ContextPtr imesa,
+ i830TextureObjectPtr t, int hwlevel )
+{
+ const struct gl_texture_image *image = t->image[0][hwlevel].image;
+ int j;
+
+ if (!image || !image->Data)
+ return;
+
+ if (image->IsCompressed) {
+ GLubyte *dst = (GLubyte *)(t->BufAddr + t->image[0][hwlevel].offset);
+ GLubyte *src = (GLubyte *)image->Data;
+
+ if ((t->Setup[I830_TEXREG_TM0S1] & TM0S1_MT_FORMAT_MASK)==MT_COMPRESS_FXT1)
+ {
+ for (j = 0 ; j < image->Height/4 ; j++, dst += (t->Pitch)) {
+ __memcpy(dst, src, (image->Width*2) );
+ src += image->Width*2;
+ }
+ }
+ else if ((t->Setup[I830_TEXREG_TM0S1] & TM0S1_MT_FORMAT_MASK)==MT_COMPRESS_DXT1)
+ {
+ for (j = 0 ; j < image->Height/4 ; j++, dst += (t->Pitch)) {
+ __memcpy(dst, src, (image->Width*2) );
+ src += image->Width*2;
+ }
+ }
+ else if (((t->Setup[I830_TEXREG_TM0S1] & TM0S1_MT_FORMAT_MASK)==MT_COMPRESS_DXT2_3) || ((t->Setup[I830_TEXREG_TM0S1] & TM0S1_MT_FORMAT_MASK)==MT_COMPRESS_DXT4_5))
+ {
+ for (j = 0 ; j < image->Height/4 ; j++, dst += (t->Pitch)) {
+ __memcpy(dst, src, (image->Width*4) );
+ src += image->Width*4;
+ }
+ }
+ }
+ else if (image->Width * image->TexFormat->TexelBytes == t->Pitch) {
+ GLubyte *dst = (GLubyte *)(t->BufAddr + t->image[0][hwlevel].offset);
+ GLubyte *src = (GLubyte *)image->Data;
+
+ memcpy( dst, src, t->Pitch * image->Height );
+ }
+ else switch (image->TexFormat->TexelBytes) {
+ case 1:
+ {
+ GLubyte *dst = (GLubyte *)(t->BufAddr + t->image[0][hwlevel].offset);
+ GLubyte *src = (GLubyte *)image->Data;
+
+ for (j = 0 ; j < image->Height ; j++, dst += t->Pitch) {
+ __memcpy(dst, src, image->Width );
+ src += image->Width;
+ }
+ }
+ break;
+
+ case 2:
+ {
+ GLushort *dst = (GLushort *)(t->BufAddr + t->image[0][hwlevel].offset);
+ GLushort *src = (GLushort *)image->Data;
+
+ for (j = 0 ; j < image->Height ; j++, dst += (t->Pitch/2)) {
+ __memcpy(dst, src, image->Width * 2 );
+ src += image->Width;
+ }
+ }
+ break;
+
+ case 4:
+ {
+ GLuint *dst = (GLuint *)(t->BufAddr + t->image[0][hwlevel].offset);
+ GLuint *src = (GLuint *)image->Data;
+
+ for (j = 0 ; j < image->Height ; j++, dst += (t->Pitch/4)) {
+ __memcpy(dst, src, image->Width * 4 );
+ src += image->Width;
+ }
+ }
+ break;
+
+ default:
+ fprintf(stderr, "%s: Not supported texel size %d\n",
+ __FUNCTION__, image->TexFormat->TexelBytes);
+ }
+}
+
+
+/* This is called with the lock held. May have to eject our own and/or
+ * other client's texture objects to make room for the upload.
+ */
+
+int i830UploadTexImagesLocked( i830ContextPtr imesa, i830TextureObjectPtr t )
+{
+ int ofs;
+ int i;
+
+ if ( t->base.memBlock == NULL ) {
+ int heap;
+
+ heap = driAllocateTexture( imesa->texture_heaps, imesa->nr_heaps,
+ (driTextureObject *) t );
+ if ( heap == -1 ) {
+ return -1;
+ }
+
+ /* Set the base offset of the texture image */
+ ofs = t->base.memBlock->ofs;
+ t->BufAddr = imesa->i830Screen->tex.map + ofs;
+ t->Setup[I830_TEXREG_TM0S0] = (TM0S0_USE_FENCE |
+ (imesa->i830Screen->textureOffset + ofs));
+
+ for ( i = 0 ; i < imesa->glCtx->Const.MaxTextureUnits ; i++ ) {
+ if (t == imesa->CurrentTexObj[i]) {
+ imesa->dirty |= I830_UPLOAD_TEX_N( i );
+ }
+ }
+ }
+
+
+ /* Let the world know we've used this memory recently.
+ */
+ driUpdateTextureLRU( (driTextureObject *) t );
+
+ if (imesa->texture_heaps[0]->timestamp >= GET_DISPATCH_AGE(imesa))
+ i830WaitAgeLocked( imesa, imesa->texture_heaps[0]->timestamp );
+
+ /* Upload any images that are new */
+ if (t->base.dirty_images[0]) {
+ const int numLevels = t->base.lastLevel - t->base.firstLevel + 1;
+
+ for (i = 0 ; i < numLevels ; i++) {
+ if ( (t->base.dirty_images[0] & (1 << (i+t->base.firstLevel))) != 0 ) {
+ i830UploadTexLevel( imesa, t, i );
+ }
+ }
+ t->base.dirty_images[0] = 0;
+ imesa->sarea->perf_boxes |= I830_BOX_TEXTURE_LOAD;
+ }
+
+ return 0;
+}