diff options
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_texmem.c')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_texmem.c | 237 |
1 files changed, 237 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_texmem.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_texmem.c new file mode 100644 index 000000000..7faf90874 --- /dev/null +++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_texmem.c @@ -0,0 +1,237 @@ +/************************************************************************** + +Copyright 2001 2d3d Inc., Delray Beach, FL + +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +on the rights to use, copy, modify, merge, publish, distribute, sub +license, and/or sell copies of the Software, and to permit persons to whom +the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice (including the next +paragraph) shall be included in all copies or substantial portions of the +Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, +DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* $XFree86: xc/lib/GL/mesa/src/drv/i830/i830_texmem.c,v 1.3 2002/12/10 01:26:53 dawes Exp $ */ + +/* + * Author: + * Jeff Hartmann <jhartmann@2d3d.com> + * + * Heavily based on the I810 driver, which was written by: + * Keith Whitwell <keithw@tungstengraphics.com> + */ + +#include "glheader.h" +#include "macros.h" +#include "mtypes.h" +#include "simple_list.h" +#include "enums.h" +#include "texformat.h" + +#include "i830_screen.h" +#include "i830_dri.h" + +#include "i830_context.h" +#include "i830_tex.h" +#include "i830_state.h" +#include "i830_ioctl.h" + + +void i830DestroyTexObj(i830ContextPtr imesa, i830TextureObjectPtr t) +{ + unsigned i; + + + /* See if it was the driver's current object. + */ + if ( imesa != NULL ) { + for ( i = 0 ; i < imesa->glCtx->Const.MaxTextureUnits ; i++ ) { + if ( t == imesa->CurrentTexObj[ i ] ) { + imesa->CurrentTexObj[ i ] = NULL; + imesa->dirty &= ~I830_UPLOAD_TEX_N( i ); + } + } + } +} + +#if defined(i386) || defined(__i386__) +/* From linux kernel i386 header files, copes with odd sizes better + * than COPY_DWORDS would: + */ +static __inline__ void * __memcpy(void * to, const void * from, size_t n) +{ +int d0, d1, d2; +__asm__ __volatile__( + "rep ; movsl\n\t" + "testb $2,%b4\n\t" + "je 1f\n\t" + "movsw\n" + "1:\ttestb $1,%b4\n\t" + "je 2f\n\t" + "movsb\n" + "2:" + : "=&c" (d0), "=&D" (d1), "=&S" (d2) + :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from) + : "memory"); +return (to); +} +#else +/* Allow compilation on other architectures */ +#define __memcpy memcpy +#endif + +/* Upload an image from mesa's internal copy. + */ +static void i830UploadTexLevel( i830ContextPtr imesa, + i830TextureObjectPtr t, int hwlevel ) +{ + const struct gl_texture_image *image = t->image[0][hwlevel].image; + int j; + + if (!image || !image->Data) + return; + + if (image->IsCompressed) { + GLubyte *dst = (GLubyte *)(t->BufAddr + t->image[0][hwlevel].offset); + GLubyte *src = (GLubyte *)image->Data; + + if ((t->Setup[I830_TEXREG_TM0S1] & TM0S1_MT_FORMAT_MASK)==MT_COMPRESS_FXT1) + { + for (j = 0 ; j < image->Height/4 ; j++, dst += (t->Pitch)) { + __memcpy(dst, src, (image->Width*2) ); + src += image->Width*2; + } + } + else if ((t->Setup[I830_TEXREG_TM0S1] & TM0S1_MT_FORMAT_MASK)==MT_COMPRESS_DXT1) + { + for (j = 0 ; j < image->Height/4 ; j++, dst += (t->Pitch)) { + __memcpy(dst, src, (image->Width*2) ); + src += image->Width*2; + } + } + else if (((t->Setup[I830_TEXREG_TM0S1] & TM0S1_MT_FORMAT_MASK)==MT_COMPRESS_DXT2_3) || ((t->Setup[I830_TEXREG_TM0S1] & TM0S1_MT_FORMAT_MASK)==MT_COMPRESS_DXT4_5)) + { + for (j = 0 ; j < image->Height/4 ; j++, dst += (t->Pitch)) { + __memcpy(dst, src, (image->Width*4) ); + src += image->Width*4; + } + } + } + else if (image->Width * image->TexFormat->TexelBytes == t->Pitch) { + GLubyte *dst = (GLubyte *)(t->BufAddr + t->image[0][hwlevel].offset); + GLubyte *src = (GLubyte *)image->Data; + + memcpy( dst, src, t->Pitch * image->Height ); + } + else switch (image->TexFormat->TexelBytes) { + case 1: + { + GLubyte *dst = (GLubyte *)(t->BufAddr + t->image[0][hwlevel].offset); + GLubyte *src = (GLubyte *)image->Data; + + for (j = 0 ; j < image->Height ; j++, dst += t->Pitch) { + __memcpy(dst, src, image->Width ); + src += image->Width; + } + } + break; + + case 2: + { + GLushort *dst = (GLushort *)(t->BufAddr + t->image[0][hwlevel].offset); + GLushort *src = (GLushort *)image->Data; + + for (j = 0 ; j < image->Height ; j++, dst += (t->Pitch/2)) { + __memcpy(dst, src, image->Width * 2 ); + src += image->Width; + } + } + break; + + case 4: + { + GLuint *dst = (GLuint *)(t->BufAddr + t->image[0][hwlevel].offset); + GLuint *src = (GLuint *)image->Data; + + for (j = 0 ; j < image->Height ; j++, dst += (t->Pitch/4)) { + __memcpy(dst, src, image->Width * 4 ); + src += image->Width; + } + } + break; + + default: + fprintf(stderr, "%s: Not supported texel size %d\n", + __FUNCTION__, image->TexFormat->TexelBytes); + } +} + + +/* This is called with the lock held. May have to eject our own and/or + * other client's texture objects to make room for the upload. + */ + +int i830UploadTexImagesLocked( i830ContextPtr imesa, i830TextureObjectPtr t ) +{ + int ofs; + int i; + + if ( t->base.memBlock == NULL ) { + int heap; + + heap = driAllocateTexture( imesa->texture_heaps, imesa->nr_heaps, + (driTextureObject *) t ); + if ( heap == -1 ) { + return -1; + } + + /* Set the base offset of the texture image */ + ofs = t->base.memBlock->ofs; + t->BufAddr = imesa->i830Screen->tex.map + ofs; + t->Setup[I830_TEXREG_TM0S0] = (TM0S0_USE_FENCE | + (imesa->i830Screen->textureOffset + ofs)); + + for ( i = 0 ; i < imesa->glCtx->Const.MaxTextureUnits ; i++ ) { + if (t == imesa->CurrentTexObj[i]) { + imesa->dirty |= I830_UPLOAD_TEX_N( i ); + } + } + } + + + /* Let the world know we've used this memory recently. + */ + driUpdateTextureLRU( (driTextureObject *) t ); + + if (imesa->texture_heaps[0]->timestamp >= GET_DISPATCH_AGE(imesa)) + i830WaitAgeLocked( imesa, imesa->texture_heaps[0]->timestamp ); + + /* Upload any images that are new */ + if (t->base.dirty_images[0]) { + const int numLevels = t->base.lastLevel - t->base.firstLevel + 1; + + for (i = 0 ; i < numLevels ; i++) { + if ( (t->base.dirty_images[0] & (1 << (i+t->base.firstLevel))) != 0 ) { + i830UploadTexLevel( imesa, t, i ); + } + } + t->base.dirty_images[0] = 0; + imesa->sarea->perf_boxes |= I830_BOX_TEXTURE_LOAD; + } + + return 0; +} |