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Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_texstate.c')
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_texstate.c716
1 files changed, 716 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_texstate.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_texstate.c
new file mode 100644
index 000000000..358c554f3
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_texstate.c
@@ -0,0 +1,716 @@
+/**************************************************************************
+
+Copyright 2001 2d3d Inc., Delray Beach, FL
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/* $XFree86: xc/lib/GL/mesa/src/drv/i830/i830_texstate.c,v 1.3 2002/12/10 01:26:53 dawes Exp $ */
+
+/**
+ * \file i830_texstate.c
+ *
+ * Heavily based on the I810 driver, which was written by Keith Whitwell.
+ *
+ * \author Jeff Hartmann <jhartmann@2d3d.com>
+ * \author Keith Whitwell <keithw@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "macros.h"
+#include "mtypes.h"
+#include "simple_list.h"
+#include "enums.h"
+#include "texformat.h"
+#include "texstore.h"
+
+#include "mm.h"
+
+#include "i830_screen.h"
+#include "i830_dri.h"
+
+#include "i830_context.h"
+#include "i830_tex.h"
+#include "i830_state.h"
+#include "i830_ioctl.h"
+
+#define I830_TEX_UNIT_ENABLED(unit) (1<<unit)
+
+static void i830SetTexImages( i830ContextPtr imesa,
+ struct gl_texture_object *tObj )
+{
+ GLuint total_height, pitch, i, textureFormat;
+ i830TextureObjectPtr t = (i830TextureObjectPtr) tObj->DriverData;
+ const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel];
+ GLint numLevels;
+
+ switch( baseImage->TexFormat->MesaFormat ) {
+ case MESA_FORMAT_L8:
+ t->texelBytes = 1;
+ textureFormat = MAPSURF_8BIT | MT_8BIT_L8;
+ break;
+
+ case MESA_FORMAT_I8:
+ t->texelBytes = 1;
+ textureFormat = MAPSURF_8BIT | MT_8BIT_I8;
+ break;
+
+ case MESA_FORMAT_AL88:
+ t->texelBytes = 2;
+ textureFormat = MAPSURF_16BIT | MT_16BIT_AY88;
+ break;
+
+ case MESA_FORMAT_RGB565:
+ t->texelBytes = 2;
+ textureFormat = MAPSURF_16BIT | MT_16BIT_RGB565;
+ break;
+
+ case MESA_FORMAT_ARGB1555:
+ t->texelBytes = 2;
+ textureFormat = MAPSURF_16BIT | MT_16BIT_ARGB1555;
+ break;
+
+ case MESA_FORMAT_ARGB4444:
+ t->texelBytes = 2;
+ textureFormat = MAPSURF_16BIT | MT_16BIT_ARGB4444;
+ break;
+
+ case MESA_FORMAT_ARGB8888:
+ t->texelBytes = 4;
+ textureFormat = MAPSURF_32BIT | MT_32BIT_ARGB8888;
+ break;
+
+ case MESA_FORMAT_YCBCR_REV:
+ t->texelBytes = 2;
+ textureFormat = (MAPSURF_422 | MT_422_YCRCB_NORMAL |
+ TM0S1_COLORSPACE_CONVERSION);
+ break;
+
+ case MESA_FORMAT_YCBCR:
+ t->texelBytes = 2;
+ textureFormat = (MAPSURF_422 | MT_422_YCRCB_SWAPY | /* ??? */
+ TM0S1_COLORSPACE_CONVERSION);
+ break;
+
+ case MESA_FORMAT_RGB_FXT1:
+ case MESA_FORMAT_RGBA_FXT1:
+ t->texelBytes = 2;
+ textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1);
+ break;
+ case MESA_FORMAT_RGBA_DXT1:
+ case MESA_FORMAT_RGB_DXT1:
+ /*
+ * DXTn pitches are Width/4 * blocksize in bytes
+ * for DXT1: blocksize=8 so Width/4*8 = Width * 2
+ * for DXT3/5: blocksize=16 so Width/4*16 = Width * 4
+ */
+ t->texelBytes = 2;
+ textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1);
+ break;
+ case MESA_FORMAT_RGBA_DXT3:
+ t->texelBytes = 4;
+ textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3);
+ break;
+ case MESA_FORMAT_RGBA_DXT5:
+ t->texelBytes = 4;
+ textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5);
+ break;
+ default:
+ fprintf(stderr, "%s: bad image format\n", __FUNCTION__);
+ free( t );
+ return;
+ }
+
+ /* Compute which mipmap levels we really want to send to the hardware.
+ */
+
+ driCalculateTextureFirstLastLevel( (driTextureObject *) t );
+
+
+ /* Figure out the amount of memory required to hold all the mipmap
+ * levels. Choose the smallest pitch to accomodate the largest
+ * mipmap:
+ */
+ numLevels = t->base.lastLevel - t->base.firstLevel + 1;
+
+ /* Pitch would be subject to additional rules if texture memory were
+ * tiled. Currently it isn't.
+ */
+ if (0) {
+ pitch = 128;
+ while (pitch < tObj->Image[0][t->base.firstLevel]->Width * t->texelBytes)
+ pitch *= 2;
+ }
+ else {
+ pitch = tObj->Image[0][t->base.firstLevel]->Width * t->texelBytes;
+ pitch = (pitch + 3) & ~3;
+ }
+
+
+ /* All images must be loaded at this pitch. Count the number of
+ * lines required:
+ */
+ for ( total_height = i = 0 ; i < numLevels ; i++ ) {
+ t->image[0][i].image = tObj->Image[0][t->base.firstLevel + i];
+ if (!t->image[0][i].image)
+ break;
+
+ t->image[0][i].offset = total_height * pitch;
+ if (t->image[0][i].image->IsCompressed)
+ {
+ if (t->image[0][i].image->Height > 4)
+ total_height += t->image[0][i].image->Height/4;
+ else
+ total_height += 1;
+ }
+ else
+ total_height += t->image[0][i].image->Height;
+ t->image[0][i].internalFormat = baseImage->Format;
+ }
+
+ t->Pitch = pitch;
+ t->base.totalSize = total_height*pitch;
+ t->Setup[I830_TEXREG_TM0S1] =
+ (((tObj->Image[0][t->base.firstLevel]->Height - 1) << TM0S1_HEIGHT_SHIFT) |
+ ((tObj->Image[0][t->base.firstLevel]->Width - 1) << TM0S1_WIDTH_SHIFT) |
+ textureFormat);
+ t->Setup[I830_TEXREG_TM0S2] =
+ ((((pitch / 4) - 1) << TM0S2_PITCH_SHIFT));
+ t->Setup[I830_TEXREG_TM0S3] &= ~TM0S3_MAX_MIP_MASK;
+ t->Setup[I830_TEXREG_TM0S3] &= ~TM0S3_MIN_MIP_MASK;
+ t->Setup[I830_TEXREG_TM0S3] |= ((numLevels - 1)*4) << TM0S3_MIN_MIP_SHIFT;
+ t->dirty = I830_UPLOAD_TEX0 | I830_UPLOAD_TEX1
+ | I830_UPLOAD_TEX2 | I830_UPLOAD_TEX3;
+
+ LOCK_HARDWARE( imesa );
+ i830UploadTexImagesLocked( imesa, t );
+ UNLOCK_HARDWARE( imesa );
+}
+
+/* ================================================================
+ * Texture combine functions
+ */
+
+
+/**
+ * Calculate the hardware instuctions to setup the current texture enviromnemt
+ * settings. Since \c gl_texture_unit::_CurrentCombine is used, both
+ * "classic" texture enviroments and GL_ARB_texture_env_combine type texture
+ * environments are treated identically.
+ *
+ * \todo
+ * This function should return \c GLboolean. When \c GL_FALSE is returned,
+ * it means that an environment is selected that the hardware cannot do. This
+ * is the way the Radeon and R200 drivers work.
+ *
+ * \todo
+ * Looking at i830_3d_regs.h, it seems the i830 can do part of
+ * GL_ATI_texture_env_combine3. It can handle using \c GL_ONE and
+ * \c GL_ZERO as combine inputs (which the code already supports). It can
+ * also handle the \c GL_MODULATE_ADD_ATI mode. Is it worth investigating
+ * partial support for the extension?
+ *
+ * \todo
+ * Some thought needs to be put into the way combiners work. The driver
+ * treats the hardware as if there's a specific combine unit tied to each
+ * texture unit. That's why there's the special case for a disabled texture
+ * unit. That's not the way the hardware works. In reality, there are 4
+ * texture units and four general instruction slots. Each instruction slot
+ * can use any texture as an input. There's no need for this wierd "no-op"
+ * stuff. If texture units 0 and 3 are enabled, the instructions to combine
+ * them should be in slots 0 and 1, not 0 and 3 with two no-ops inbetween.
+ */
+
+static void i830UpdateTexEnv( GLcontext *ctx, GLuint unit )
+{
+ i830ContextPtr imesa = I830_CONTEXT(ctx);
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ const GLuint numColorArgs = texUnit->_CurrentCombine->_NumArgsRGB;
+ const GLuint numAlphaArgs = texUnit->_CurrentCombine->_NumArgsA;
+
+ GLboolean need_constant_color = GL_FALSE;
+ GLuint blendop;
+ GLuint ablendop;
+ GLuint args_RGB[3];
+ GLuint args_A[3];
+ GLuint rgb_shift = texUnit->Combine.ScaleShiftRGB;
+ GLuint alpha_shift = texUnit->Combine.ScaleShiftA;
+ int i;
+ unsigned used;
+ static const GLuint tex_blend_rgb[3] = {
+ TEXPIPE_COLOR | TEXBLEND_ARG1 | TEXBLENDARG_MODIFY_PARMS,
+ TEXPIPE_COLOR | TEXBLEND_ARG2 | TEXBLENDARG_MODIFY_PARMS,
+ TEXPIPE_COLOR | TEXBLEND_ARG0 | TEXBLENDARG_MODIFY_PARMS,
+ };
+ static const GLuint tex_blend_a[3] = {
+ TEXPIPE_ALPHA | TEXBLEND_ARG1 | TEXBLENDARG_MODIFY_PARMS,
+ TEXPIPE_ALPHA | TEXBLEND_ARG2 | TEXBLENDARG_MODIFY_PARMS,
+ TEXPIPE_ALPHA | TEXBLEND_ARG0 | TEXBLENDARG_MODIFY_PARMS,
+ };
+ static const GLuint op_rgb[4] = {
+ 0,
+ TEXBLENDARG_INV_ARG,
+ TEXBLENDARG_REPLICATE_ALPHA,
+ TEXBLENDARG_REPLICATE_ALPHA | TEXBLENDARG_INV_ARG,
+ };
+
+
+
+ imesa->TexBlendWordsUsed[unit] = 0;
+
+ if(I830_DEBUG&DEBUG_TEXTURE)
+ fprintf(stderr, "[%s:%u] env. mode = %s\n", __FUNCTION__, __LINE__,
+ _mesa_lookup_enum_by_nr(texUnit->EnvMode));
+
+
+ if ( !texUnit->_ReallyEnabled ) {
+ imesa->TexBlend[unit][0] = (STATE3D_MAP_BLEND_OP_CMD(unit) |
+ TEXPIPE_COLOR |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ DISABLE_TEX_CNTRL_STAGE |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_ARG1);
+ imesa->TexBlend[unit][1] = (STATE3D_MAP_BLEND_OP_CMD(unit) |
+ TEXPIPE_ALPHA |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_ARG1);
+ imesa->TexBlend[unit][2] = (STATE3D_MAP_BLEND_ARG_CMD(unit) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ imesa->TexBlend[unit][3] = (STATE3D_MAP_BLEND_ARG_CMD(unit) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ imesa->TexBlendWordsUsed[unit] = 4;
+ }
+ else {
+ switch(texUnit->_CurrentCombine->ModeRGB) {
+ case GL_REPLACE:
+ blendop = TEXBLENDOP_ARG1;
+ break;
+ case GL_MODULATE:
+ blendop = TEXBLENDOP_MODULATE;
+ break;
+ case GL_ADD:
+ blendop = TEXBLENDOP_ADD;
+ break;
+ case GL_ADD_SIGNED:
+ blendop = TEXBLENDOP_ADDSIGNED;
+ break;
+ case GL_INTERPOLATE:
+ blendop = TEXBLENDOP_BLEND;
+ break;
+ case GL_SUBTRACT:
+ blendop = TEXBLENDOP_SUBTRACT;
+ break;
+ case GL_DOT3_RGB_EXT:
+ case GL_DOT3_RGBA_EXT:
+ /* The EXT version of the DOT3 extension does not support the
+ * scale factor, but the ARB version (and the version in OpenGL
+ * 1.3) does.
+ */
+ rgb_shift = 0;
+ alpha_shift = 0;
+ /* FALLTHROUGH */
+
+ case GL_DOT3_RGB:
+ case GL_DOT3_RGBA:
+ blendop = TEXBLENDOP_DOT3;
+ break;
+ default:
+ return;
+ }
+
+ blendop |= (rgb_shift << TEXOP_SCALE_SHIFT);
+
+ switch(texUnit->_CurrentCombine->ModeA) {
+ case GL_REPLACE:
+ ablendop = TEXBLENDOP_ARG1;
+ break;
+ case GL_MODULATE:
+ ablendop = TEXBLENDOP_MODULATE;
+ break;
+ case GL_ADD:
+ ablendop = TEXBLENDOP_ADD;
+ break;
+ case GL_ADD_SIGNED:
+ ablendop = TEXBLENDOP_ADDSIGNED;
+ break;
+ case GL_INTERPOLATE:
+ ablendop = TEXBLENDOP_BLEND;
+ break;
+ case GL_SUBTRACT:
+ ablendop = TEXBLENDOP_SUBTRACT;
+ break;
+ default:
+ return;
+ }
+
+ if ( (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT)
+ || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA) ) {
+ ablendop = TEXBLENDOP_DOT3;
+ }
+
+ ablendop |= (alpha_shift << TEXOP_SCALE_SHIFT);
+
+ /* Handle RGB args */
+ for( i = 0 ; i < numColorArgs ; i++ ) {
+ const int op = texUnit->_CurrentCombine->OperandRGB[i] - GL_SRC_COLOR;
+
+ assert( (op >= 0) && (op <= 3) );
+ switch(texUnit->_CurrentCombine->SourceRGB[i]) {
+ case GL_TEXTURE:
+ args_RGB[i] = TEXBLENDARG_TEXEL0 + unit;
+ break;
+ case GL_TEXTURE0:
+ case GL_TEXTURE1:
+ case GL_TEXTURE2:
+ case GL_TEXTURE3:
+ args_RGB[i] = TEXBLENDARG_TEXEL0
+ + (texUnit->_CurrentCombine->SourceRGB[i] & 0x03);
+ break;
+ case GL_CONSTANT:
+ args_RGB[i] = TEXBLENDARG_FACTOR_N;
+ need_constant_color = GL_TRUE;
+ break;
+ case GL_PRIMARY_COLOR:
+ args_RGB[i] = TEXBLENDARG_DIFFUSE;
+ break;
+ case GL_PREVIOUS:
+ args_RGB[i] = TEXBLENDARG_CURRENT;
+ break;
+ case GL_ONE:
+ args_RGB[i] = TEXBLENDARG_ONE;
+ break;
+ case GL_ZERO:
+ args_RGB[i] = TEXBLENDARG_ONE | TEXBLENDARG_INV_ARG;
+ break;
+ default:
+ return;
+ }
+
+ /* Xor is used so that GL_ONE_MINUS_SRC_COLOR with GL_ZERO
+ * works correctly.
+ */
+ args_RGB[i] ^= op_rgb[op];
+ }
+
+ /* Handle A args */
+ for( i = 0 ; i < numAlphaArgs ; i++ ) {
+ const int op = texUnit->_CurrentCombine->OperandA[i] - GL_SRC_ALPHA;
+
+ assert( (op >= 0) && (op <= 1) );
+ switch(texUnit->_CurrentCombine->SourceA[i]) {
+ case GL_TEXTURE:
+ args_A[i] = TEXBLENDARG_TEXEL0 + unit;
+ break;
+ case GL_TEXTURE0:
+ case GL_TEXTURE1:
+ case GL_TEXTURE2:
+ case GL_TEXTURE3:
+ args_A[i] = TEXBLENDARG_TEXEL0
+ + (texUnit->_CurrentCombine->SourceA[i] & 0x03);
+ break;
+ case GL_CONSTANT:
+ args_A[i] = TEXBLENDARG_FACTOR_N;
+ need_constant_color = GL_TRUE;
+ break;
+ case GL_PRIMARY_COLOR:
+ args_A[i] = TEXBLENDARG_DIFFUSE;
+ break;
+ case GL_PREVIOUS:
+ args_A[i] = TEXBLENDARG_CURRENT;
+ break;
+ case GL_ONE:
+ args_A[i] = TEXBLENDARG_ONE;
+ break;
+ case GL_ZERO:
+ args_A[i] = TEXBLENDARG_ONE | TEXBLENDARG_INV_ARG;
+ break;
+ default:
+ return;
+ }
+
+ /* We cheat. :) The register values for this are the same as for
+ * RGB. Xor is used so that GL_ONE_MINUS_SRC_ALPHA with GL_ZERO
+ * works correctly.
+ */
+ args_A[i] ^= op_rgb[op];
+ }
+
+ /* Native Arg1 == Arg0 in GL_EXT_texture_env_combine spec */
+ /* Native Arg2 == Arg1 in GL_EXT_texture_env_combine spec */
+ /* Native Arg0 == Arg2 in GL_EXT_texture_env_combine spec */
+
+ /* Build color pipeline */
+
+ used = 0;
+ imesa->TexBlend[unit][used++] = (STATE3D_MAP_BLEND_OP_CMD(unit) |
+ TEXPIPE_COLOR |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ DISABLE_TEX_CNTRL_STAGE |
+ TEXOP_MODIFY_PARMS |
+ blendop);
+
+ imesa->TexBlend[unit][used++] = (STATE3D_MAP_BLEND_OP_CMD(unit) |
+ TEXPIPE_ALPHA |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ TEXOP_MODIFY_PARMS |
+ ablendop);
+
+ for ( i = 0 ; i < numColorArgs ; i++ ) {
+ imesa->TexBlend[unit][used++] = (STATE3D_MAP_BLEND_ARG_CMD(unit) |
+ tex_blend_rgb[i] |
+ args_RGB[i]);
+ }
+
+ for ( i = 0 ; i < numAlphaArgs ; i++ ) {
+ imesa->TexBlend[unit][used++] = (STATE3D_MAP_BLEND_ARG_CMD(unit) |
+ tex_blend_a[i] |
+ args_A[i]);
+ }
+
+
+ if ( need_constant_color ) {
+ GLubyte r, g, b, a;
+ const GLfloat * const fc = texUnit->EnvColor;
+
+ FLOAT_COLOR_TO_UBYTE_COLOR(r, fc[RCOMP]);
+ FLOAT_COLOR_TO_UBYTE_COLOR(g, fc[GCOMP]);
+ FLOAT_COLOR_TO_UBYTE_COLOR(b, fc[BCOMP]);
+ FLOAT_COLOR_TO_UBYTE_COLOR(a, fc[ACOMP]);
+
+ imesa->TexBlend[unit][used++] = STATE3D_COLOR_FACTOR_CMD(unit);
+ imesa->TexBlend[unit][used++] = ((a << 24) | (r << 16) | (g << 8) | b);
+ }
+
+ imesa->TexBlendWordsUsed[unit] = used;
+ }
+
+ I830_STATECHANGE( imesa, I830_UPLOAD_TEXBLEND_N(unit) );
+}
+
+
+/* This is bogus -- can't load the same texture object on two units.
+ */
+static void i830TexSetUnit( i830TextureObjectPtr t, GLuint unit )
+{
+ if(I830_DEBUG&DEBUG_TEXTURE)
+ fprintf(stderr, "%s unit(%d)\n", __FUNCTION__, unit);
+
+ t->Setup[I830_TEXREG_TM0LI] = (STATE3D_LOAD_STATE_IMMEDIATE_2 |
+ (LOAD_TEXTURE_MAP0 << unit) | 4);
+
+ I830_SET_FIELD(t->Setup[I830_TEXREG_MCS], MAP_UNIT_MASK, MAP_UNIT(unit));
+
+ t->current_unit = unit;
+ t->base.bound |= (1U << unit);
+}
+
+#define TEXCOORDTYPE_MASK (~((1<<13)|(1<<12)|(1<<11)))
+
+
+static GLboolean enable_tex_common( GLcontext *ctx, GLuint unit )
+{
+ i830ContextPtr imesa = I830_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ struct gl_texture_object *tObj = texUnit->_Current;
+ i830TextureObjectPtr t = (i830TextureObjectPtr)tObj->DriverData;
+
+ /* Fallback if there's a texture border */
+ if ( tObj->Image[0][tObj->BaseLevel]->Border > 0 ) {
+ return GL_FALSE;
+ }
+
+ /* Upload teximages (not pipelined)
+ */
+ if (t->base.dirty_images[0]) {
+ i830SetTexImages( imesa, tObj );
+ if (!t->base.memBlock) {
+ return GL_FALSE;
+ }
+ }
+
+ /* Update state if this is a different texture object to last
+ * time.
+ */
+ if (imesa->CurrentTexObj[unit] != t) {
+
+ if ( imesa->CurrentTexObj[unit] != NULL ) {
+ /* The old texture is no longer bound to this texture unit.
+ * Mark it as such.
+ */
+
+ imesa->CurrentTexObj[unit]->base.bound &= ~(1U << unit);
+ }
+
+ I830_STATECHANGE( imesa, I830_UPLOAD_TEX_N(unit) );
+ imesa->CurrentTexObj[unit] = t;
+ i830TexSetUnit(t, unit);
+ }
+
+ /* Update texture environment if texture object image format or
+ * texture environment state has changed.
+ *
+ * KW: doesn't work -- change from tex0 only to tex0+tex1 gets
+ * missed (need to update last stage flag?). Call
+ * i830UpdateTexEnv always.
+ */
+ if (tObj->Image[0][tObj->BaseLevel]->Format !=
+ imesa->TexEnvImageFmt[unit]) {
+ imesa->TexEnvImageFmt[unit] = tObj->Image[0][tObj->BaseLevel]->Format;
+ }
+ i830UpdateTexEnv( ctx, unit );
+ imesa->TexEnabledMask |= I830_TEX_UNIT_ENABLED(unit);
+
+ return GL_TRUE;
+}
+
+static GLboolean enable_tex_rect( GLcontext *ctx, GLuint unit )
+{
+ i830ContextPtr imesa = I830_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ struct gl_texture_object *tObj = texUnit->_Current;
+ i830TextureObjectPtr t = (i830TextureObjectPtr)tObj->DriverData;
+ GLuint mcs = t->Setup[I830_TEXREG_MCS];
+
+ mcs &= ~TEXCOORDS_ARE_NORMAL;
+ mcs |= TEXCOORDS_ARE_IN_TEXELUNITS;
+
+ if (mcs != t->Setup[I830_TEXREG_MCS]) {
+ I830_STATECHANGE( imesa, I830_UPLOAD_TEX_N(unit) );
+ t->Setup[I830_TEXREG_MCS] = mcs;
+ }
+
+ return GL_TRUE;
+}
+
+
+static GLboolean enable_tex_2d( GLcontext *ctx, GLuint unit )
+{
+ i830ContextPtr imesa = I830_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ struct gl_texture_object *tObj = texUnit->_Current;
+ i830TextureObjectPtr t = (i830TextureObjectPtr)tObj->DriverData;
+ GLuint mcs = t->Setup[I830_TEXREG_MCS];
+
+ mcs &= ~TEXCOORDS_ARE_IN_TEXELUNITS;
+ mcs |= TEXCOORDS_ARE_NORMAL;
+
+ if (mcs != t->Setup[I830_TEXREG_MCS]) {
+ I830_STATECHANGE( imesa, I830_UPLOAD_TEX_N(unit) );
+ t->Setup[I830_TEXREG_MCS] = mcs;
+ }
+
+ return GL_TRUE;
+}
+
+
+static GLboolean disable_tex( GLcontext *ctx, int unit )
+{
+ i830ContextPtr imesa = I830_CONTEXT(ctx);
+
+ /* This is happening too often. I need to conditionally send diffuse
+ * state to the card. Perhaps a diffuse dirty flag of some kind.
+ * Will need to change this logic if more than 2 texture units are
+ * used. We need to only do this up to the last unit enabled, or unit
+ * one if nothing is enabled.
+ */
+
+ if ( imesa->CurrentTexObj[unit] != NULL ) {
+ /* The old texture is no longer bound to this texture unit.
+ * Mark it as such.
+ */
+
+ imesa->CurrentTexObj[unit]->base.bound &= ~(1U << unit);
+ imesa->CurrentTexObj[unit] = NULL;
+ }
+
+ imesa->TexEnvImageFmt[unit] = 0;
+ imesa->dirty &= ~(I830_UPLOAD_TEX_N(unit));
+
+ i830UpdateTexEnv( ctx, unit );
+
+ return GL_TRUE;
+}
+
+static GLboolean i830UpdateTexUnit( GLcontext *ctx, GLuint unit )
+{
+ i830ContextPtr imesa = I830_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+
+ imesa->TexEnabledMask &= ~(I830_TEX_UNIT_ENABLED(unit));
+
+ if (texUnit->_ReallyEnabled == TEXTURE_2D_BIT) {
+ return (enable_tex_common( ctx, unit ) &&
+ enable_tex_2d( ctx, unit ));
+ }
+ else if (texUnit->_ReallyEnabled == TEXTURE_RECT_BIT) {
+ return (enable_tex_common( ctx, unit ) &&
+ enable_tex_rect( ctx, unit ));
+ }
+ else if (texUnit->_ReallyEnabled) {
+ return GL_FALSE;
+ }
+ else {
+ return disable_tex( ctx, unit );
+ }
+}
+
+
+
+void i830UpdateTextureState( GLcontext *ctx )
+{
+ i830ContextPtr imesa = I830_CONTEXT(ctx);
+ int i;
+ int last_stage = 0;
+ GLboolean ok;
+
+ for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
+ if ( (ctx->Texture.Unit[i]._ReallyEnabled == TEXTURE_2D_BIT)
+ || (ctx->Texture.Unit[i]._ReallyEnabled == TEXTURE_RECT_BIT) ) {
+ last_stage = i;
+ }
+ }
+
+ ok = GL_TRUE;
+ for ( i = 0 ; i <= last_stage ; i++ ) {
+ ok = ok && i830UpdateTexUnit( ctx, i );
+ }
+
+ FALLBACK( imesa, I830_FALLBACK_TEXTURE, !ok );
+
+
+ /* Make sure last stage is set correctly */
+ imesa->TexBlend[last_stage][0] |= TEXOP_LAST_STAGE;
+}