diff options
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/dri/i915/i830_tex.c')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/drivers/dri/i915/i830_tex.c | 345 |
1 files changed, 0 insertions, 345 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/i915/i830_tex.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/i915/i830_tex.c deleted file mode 100644 index d56a4df8b..000000000 --- a/nx-X11/extras/Mesa/src/mesa/drivers/dri/i915/i830_tex.c +++ /dev/null @@ -1,345 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "glheader.h" -#include "mtypes.h" -#include "imports.h" -#include "simple_list.h" -#include "enums.h" -#include "image.h" -#include "texstore.h" -#include "texformat.h" -#include "texmem.h" -#include "swrast/swrast.h" - -#include "mm.h" - -#include "intel_ioctl.h" - -#include "i830_context.h" -#include "i830_reg.h" - - - - -/** - * Set the texture wrap modes. - * - * The i830M (and related graphics cores) do not support GL_CLAMP. The Intel - * drivers for "other operating systems" implement GL_CLAMP as - * GL_CLAMP_TO_EDGE, so the same is done here. - * - * \param t Texture object whose wrap modes are to be set - * \param swrap Wrap mode for the \a s texture coordinate - * \param twrap Wrap mode for the \a t texture coordinate - */ -static void i830SetTexWrapping(i830TextureObjectPtr tex, - GLenum swrap, - GLenum twrap) -{ - tex->Setup[I830_TEXREG_MCS] &= ~(TEXCOORD_ADDR_U_MASK|TEXCOORD_ADDR_V_MASK); - - switch( swrap ) { - case GL_REPEAT: - tex->Setup[I830_TEXREG_MCS] |= TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_WRAP); - break; - case GL_CLAMP: - case GL_CLAMP_TO_EDGE: - tex->Setup[I830_TEXREG_MCS] |= TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_CLAMP); - break; - case GL_CLAMP_TO_BORDER: - tex->Setup[I830_TEXREG_MCS] |= - TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_CLAMP_BORDER); - break; - case GL_MIRRORED_REPEAT: - tex->Setup[I830_TEXREG_MCS] |= - TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_MIRROR); - break; - default: - break; - } - - switch( twrap ) { - case GL_REPEAT: - tex->Setup[I830_TEXREG_MCS] |= TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_WRAP); - break; - case GL_CLAMP: - case GL_CLAMP_TO_EDGE: - tex->Setup[I830_TEXREG_MCS] |= TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_CLAMP); - break; - case GL_CLAMP_TO_BORDER: - tex->Setup[I830_TEXREG_MCS] |= - TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_CLAMP_BORDER); - break; - case GL_MIRRORED_REPEAT: - tex->Setup[I830_TEXREG_MCS] |= - TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_MIRROR); - break; - default: - break; - } -} - - -/** - * Set the texture magnification and minification modes. - * - * \param t Texture whose filter modes are to be set - * \param minf Texture minification mode - * \param magf Texture magnification mode - * \param bias LOD bias for this texture unit. - */ - -static void i830SetTexFilter( i830TextureObjectPtr t, GLenum minf, GLenum magf, - GLfloat maxanisotropy ) -{ - int minFilt = 0, mipFilt = 0, magFilt = 0; - - if(INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); - - if ( maxanisotropy > 1.0 ) { - minFilt = FILTER_ANISOTROPIC; - magFilt = FILTER_ANISOTROPIC; - } - else { - switch (minf) { - case GL_NEAREST: - minFilt = FILTER_NEAREST; - mipFilt = MIPFILTER_NONE; - break; - case GL_LINEAR: - minFilt = FILTER_LINEAR; - mipFilt = MIPFILTER_NONE; - break; - case GL_NEAREST_MIPMAP_NEAREST: - minFilt = FILTER_NEAREST; - mipFilt = MIPFILTER_NEAREST; - break; - case GL_LINEAR_MIPMAP_NEAREST: - minFilt = FILTER_LINEAR; - mipFilt = MIPFILTER_NEAREST; - break; - case GL_NEAREST_MIPMAP_LINEAR: - minFilt = FILTER_NEAREST; - mipFilt = MIPFILTER_LINEAR; - break; - case GL_LINEAR_MIPMAP_LINEAR: - minFilt = FILTER_LINEAR; - mipFilt = MIPFILTER_LINEAR; - break; - default: - break; - } - - switch (magf) { - case GL_NEAREST: - magFilt = FILTER_NEAREST; - break; - case GL_LINEAR: - magFilt = FILTER_LINEAR; - break; - default: - break; - } - } - - t->Setup[I830_TEXREG_TM0S3] &= ~TM0S3_MIN_FILTER_MASK; - t->Setup[I830_TEXREG_TM0S3] &= ~TM0S3_MIP_FILTER_MASK; - t->Setup[I830_TEXREG_TM0S3] &= ~TM0S3_MAG_FILTER_MASK; - t->Setup[I830_TEXREG_TM0S3] |= ((minFilt << TM0S3_MIN_FILTER_SHIFT) | - (mipFilt << TM0S3_MIP_FILTER_SHIFT) | - (magFilt << TM0S3_MAG_FILTER_SHIFT)); -} - -static void i830SetTexBorderColor(i830TextureObjectPtr t, GLubyte color[4]) -{ - if(INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); - - t->Setup[I830_TEXREG_TM0S4] = - INTEL_PACKCOLOR8888(color[0],color[1],color[2],color[3]); -} - - -/** - * Allocate space for and load the mesa images into the texture memory block. - * This will happen before drawing with a new texture, or drawing with a - * texture after it was swapped out or teximaged again. - */ - -intelTextureObjectPtr i830AllocTexObj( struct gl_texture_object *texObj ) -{ - i830TextureObjectPtr t = CALLOC_STRUCT( i830_texture_object ); - if ( !t ) - return NULL; - - texObj->DriverData = t; - t->intel.base.tObj = texObj; - t->intel.dirty = I830_UPLOAD_TEX_ALL; - make_empty_list( &t->intel.base ); - - t->Setup[I830_TEXREG_TM0LI] = 0; /* not used */ - t->Setup[I830_TEXREG_TM0S0] = 0; - t->Setup[I830_TEXREG_TM0S1] = 0; - t->Setup[I830_TEXREG_TM0S2] = 0; - t->Setup[I830_TEXREG_TM0S3] = 0; - t->Setup[I830_TEXREG_MCS] = (_3DSTATE_MAP_COORD_SET_CMD | - MAP_UNIT(0) | - ENABLE_TEXCOORD_PARAMS | - TEXCOORDS_ARE_NORMAL | - TEXCOORDTYPE_CARTESIAN | - ENABLE_ADDR_V_CNTL | - TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_WRAP) | - ENABLE_ADDR_U_CNTL | - TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_WRAP)); - - - i830SetTexWrapping( t, texObj->WrapS, texObj->WrapT ); - i830SetTexFilter( t, texObj->MinFilter, texObj->MagFilter, - texObj->MaxAnisotropy ); - i830SetTexBorderColor( t, texObj->_BorderChan ); - - return &t->intel; -} - - -static void i830TexParameter( GLcontext *ctx, GLenum target, - struct gl_texture_object *tObj, - GLenum pname, const GLfloat *params ) -{ - i830TextureObjectPtr t = (i830TextureObjectPtr) tObj->DriverData; - if (!t) - return; - - switch (pname) { - case GL_TEXTURE_MIN_FILTER: - case GL_TEXTURE_MAG_FILTER: - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - i830SetTexFilter( t, tObj->MinFilter, tObj->MagFilter, - tObj->MaxAnisotropy); - break; - - case GL_TEXTURE_WRAP_S: - case GL_TEXTURE_WRAP_T: - i830SetTexWrapping( t, tObj->WrapS, tObj->WrapT ); - break; - - case GL_TEXTURE_BORDER_COLOR: - i830SetTexBorderColor( t, tObj->_BorderChan ); - break; - - case GL_TEXTURE_BASE_LEVEL: - case GL_TEXTURE_MAX_LEVEL: - case GL_TEXTURE_MIN_LOD: - case GL_TEXTURE_MAX_LOD: - /* The i830 and its successors can do a lot of this without - * reloading the textures. A project for someone? - */ - intelFlush( ctx ); - driSwapOutTextureObject( (driTextureObject *) t ); - break; - - default: - return; - } - - t->intel.dirty = I830_UPLOAD_TEX_ALL; -} - - -static void i830TexEnv( GLcontext *ctx, GLenum target, - GLenum pname, const GLfloat *param ) -{ - i830ContextPtr i830 = I830_CONTEXT( ctx ); - GLuint unit = ctx->Texture.CurrentUnit; - - switch (pname) { - case GL_TEXTURE_ENV_COLOR: -#if 0 - { - GLubyte r, g, b, a; - GLuint col; - - UNCLAMPED_FLOAT_TO_UBYTE(r, param[RCOMP]); - UNCLAMPED_FLOAT_TO_UBYTE(g, param[GCOMP]); - UNCLAMPED_FLOAT_TO_UBYTE(b, param[BCOMP]); - UNCLAMPED_FLOAT_TO_UBYTE(a, param[ACOMP]); - - col = ((a << 24) | (r << 16) | (g << 8) | b); - - if (col != i830->state.TexEnv[unit][I830_TEXENVREG_COL1]) { - I830_STATECHANGE(i830, I830_UPLOAD_TEXENV); - i830->state.TexEnv[unit][I830_TEXENVREG_COL1] = col; - } - - break; - } -#endif - case GL_TEXTURE_ENV_MODE: - case GL_COMBINE_RGB: - case GL_COMBINE_ALPHA: - case GL_SOURCE0_RGB: - case GL_SOURCE1_RGB: - case GL_SOURCE2_RGB: - case GL_SOURCE0_ALPHA: - case GL_SOURCE1_ALPHA: - case GL_SOURCE2_ALPHA: - case GL_OPERAND0_RGB: - case GL_OPERAND1_RGB: - case GL_OPERAND2_RGB: - case GL_OPERAND0_ALPHA: - case GL_OPERAND1_ALPHA: - case GL_OPERAND2_ALPHA: - case GL_RGB_SCALE: - case GL_ALPHA_SCALE: - break; - - case GL_TEXTURE_LOD_BIAS: { - int b = (int) ((*param) * 16.0); - if (b > 63) b = 63; - if (b < -64) b = -64; - I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit)); - i830->state.Tex[unit][I830_TEXREG_TM0S3] &= ~TM0S3_LOD_BIAS_MASK; - i830->state.Tex[unit][I830_TEXREG_TM0S3] |= - ((b << TM0S3_LOD_BIAS_SHIFT) & TM0S3_LOD_BIAS_MASK); - break; - } - - default: - break; - } -} - - - - -void i830InitTextureFuncs( struct dd_function_table *functions ) -{ - functions->TexEnv = i830TexEnv; - functions->TexParameter = i830TexParameter; -} |