diff options
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/dri/mga/mgatris.c')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/drivers/dri/mga/mgatris.c | 912 |
1 files changed, 0 insertions, 912 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/mga/mgatris.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/mga/mgatris.c deleted file mode 100644 index 2b7ea05b1..000000000 --- a/nx-X11/extras/Mesa/src/mesa/drivers/dri/mga/mgatris.c +++ /dev/null @@ -1,912 +0,0 @@ -/* - * Copyright 2000-2001 VA Linux Systems, Inc. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR - * OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - */ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgatris.c,v 1.10 2002/10/30 12:51:36 alanh Exp $ */ - -#include "mtypes.h" -#include "macros.h" -#include "colormac.h" -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - -#include "mm.h" -#include "mgacontext.h" -#include "mgaioctl.h" -#include "mgatris.h" -#include "mgavb.h" -#include "mgastate.h" - - -static void mgaRenderPrimitive( GLcontext *ctx, GLenum prim ); - -/*********************************************************************** - * Functions to draw basic primitives * - ***********************************************************************/ - - -#if defined (USE_X86_ASM) -#define EMIT_VERT( j, vb, vertex_size, v ) \ -do { int __tmp; \ - __asm__ __volatile__( "rep ; movsl" \ - : "=%c" (j), "=D" (vb), "=S" (__tmp) \ - : "0" (vertex_size), \ - "D" ((long)vb), \ - "S" ((long)v)); \ -} while (0) -#else -#define EMIT_VERT( j, vb, vertex_size, v ) \ -do { \ - for ( j = 0 ; j < vertex_size ; j++ ) \ - vb[j] = (v)->ui[j]; \ - vb += vertex_size; \ -} while (0) -#endif - -static void __inline__ mga_draw_triangle( mgaContextPtr mmesa, - mgaVertexPtr v0, - mgaVertexPtr v1, - mgaVertexPtr v2 ) -{ - GLuint vertex_size = mmesa->vertex_size; - GLuint *vb = mgaAllocDmaLow( mmesa, 3 * 4 * vertex_size ); - int j; - - EMIT_VERT( j, vb, vertex_size, v0 ); - EMIT_VERT( j, vb, vertex_size, v1 ); - EMIT_VERT( j, vb, vertex_size, v2 ); -} - - -static void __inline__ mga_draw_quad( mgaContextPtr mmesa, - mgaVertexPtr v0, - mgaVertexPtr v1, - mgaVertexPtr v2, - mgaVertexPtr v3 ) -{ - GLuint vertex_size = mmesa->vertex_size; - GLuint *vb = mgaAllocDmaLow( mmesa, 6 * 4 * vertex_size ); - int j; - - EMIT_VERT( j, vb, vertex_size, v0 ); - EMIT_VERT( j, vb, vertex_size, v1 ); - EMIT_VERT( j, vb, vertex_size, v3 ); - EMIT_VERT( j, vb, vertex_size, v1 ); - EMIT_VERT( j, vb, vertex_size, v2 ); - EMIT_VERT( j, vb, vertex_size, v3 ); -} - - -static __inline__ void mga_draw_point( mgaContextPtr mmesa, - mgaVertexPtr tmp ) -{ - GLfloat sz = mmesa->glCtx->Point._Size * .5; - int vertex_size = mmesa->vertex_size; - GLuint *vb = mgaAllocDmaLow( mmesa, 6 * 4 * vertex_size ); - int j; - -#if 0 - v0->v.x += PNT_X_OFFSET - TRI_X_OFFSET; - v0->v.y += PNT_Y_OFFSET - TRI_Y_OFFSET; -#endif - - /* Draw a point as two triangles. - */ - *(float *)&vb[0] = tmp->v.x - sz; - *(float *)&vb[1] = tmp->v.y - sz; - for (j = 2 ; j < vertex_size ; j++) - vb[j] = tmp->ui[j]; - vb += vertex_size; - - *(float *)&vb[0] = tmp->v.x + sz; - *(float *)&vb[1] = tmp->v.y - sz; - for (j = 2 ; j < vertex_size ; j++) - vb[j] = tmp->ui[j]; - vb += vertex_size; - - *(float *)&vb[0] = tmp->v.x + sz; - *(float *)&vb[1] = tmp->v.y + sz; - for (j = 2 ; j < vertex_size ; j++) - vb[j] = tmp->ui[j]; - vb += vertex_size; - - *(float *)&vb[0] = tmp->v.x + sz; - *(float *)&vb[1] = tmp->v.y + sz; - for (j = 2 ; j < vertex_size ; j++) - vb[j] = tmp->ui[j]; - vb += vertex_size; - - *(float *)&vb[0] = tmp->v.x - sz; - *(float *)&vb[1] = tmp->v.y + sz; - for (j = 2 ; j < vertex_size ; j++) - vb[j] = tmp->ui[j]; - vb += vertex_size; - - *(float *)&vb[0] = tmp->v.x - sz; - *(float *)&vb[1] = tmp->v.y - sz; - for (j = 2 ; j < vertex_size ; j++) - vb[j] = tmp->ui[j]; - -#if 0 - v0->v.x -= PNT_X_OFFSET - TRI_X_OFFSET; - v0->v.y -= PNT_Y_OFFSET - TRI_Y_OFFSET; -#endif -} - - -static __inline__ void mga_draw_line( mgaContextPtr mmesa, - mgaVertexPtr v0, - mgaVertexPtr v1 ) -{ - GLuint vertex_size = mmesa->vertex_size; - GLuint *vb = mgaAllocDmaLow( mmesa, 6 * 4 * vertex_size ); - GLfloat dx, dy, ix, iy; - GLfloat width = mmesa->glCtx->Line._Width; - GLint j; - -#if 0 - v0->v.x += LINE_X_OFFSET - TRI_X_OFFSET; - v0->v.y += LINE_Y_OFFSET - TRI_Y_OFFSET; - v1->v.x += LINE_X_OFFSET - TRI_X_OFFSET; - v1->v.y += LINE_Y_OFFSET - TRI_Y_OFFSET; -#endif - - dx = v0->v.x - v1->v.x; - dy = v0->v.y - v1->v.y; - - ix = width * .5; iy = 0; - if (dx * dx > dy * dy) { - iy = ix; ix = 0; - } - - *(float *)&vb[0] = v0->v.x - ix; - *(float *)&vb[1] = v0->v.y - iy; - for (j = 2 ; j < vertex_size ; j++) - vb[j] = v0->ui[j]; - vb += vertex_size; - - *(float *)&vb[0] = v1->v.x + ix; - *(float *)&vb[1] = v1->v.y + iy; - for (j = 2 ; j < vertex_size ; j++) - vb[j] = v1->ui[j]; - vb += vertex_size; - - *(float *)&vb[0] = v0->v.x + ix; - *(float *)&vb[1] = v0->v.y + iy; - for (j = 2 ; j < vertex_size ; j++) - vb[j] = v0->ui[j]; - vb += vertex_size; - - *(float *)&vb[0] = v0->v.x - ix; - *(float *)&vb[1] = v0->v.y - iy; - for (j = 2 ; j < vertex_size ; j++) - vb[j] = v0->ui[j]; - vb += vertex_size; - - *(float *)&vb[0] = v1->v.x - ix; - *(float *)&vb[1] = v1->v.y - iy; - for (j = 2 ; j < vertex_size ; j++) - vb[j] = v1->ui[j]; - vb += vertex_size; - - *(float *)&vb[0] = v1->v.x + ix; - *(float *)&vb[1] = v1->v.y + iy; - for (j = 2 ; j < vertex_size ; j++) - vb[j] = v1->ui[j]; - vb += vertex_size; - -#if 0 - v0->v.x -= LINE_X_OFFSET - TRI_X_OFFSET; - v0->v.y -= LINE_Y_OFFSET - TRI_Y_OFFSET; - v1->v.x -= LINE_X_OFFSET - TRI_X_OFFSET; - v1->v.y -= LINE_Y_OFFSET - TRI_Y_OFFSET; -#endif -} - -/*********************************************************************** - * Macros for t_dd_tritmp.h to draw basic primitives * - ***********************************************************************/ - -#define TRI( a, b, c ) \ -do { \ - if (DO_FALLBACK) \ - mmesa->draw_tri( mmesa, a, b, c ); \ - else \ - mga_draw_triangle( mmesa, a, b, c ); \ -} while (0) - -#define QUAD( a, b, c, d ) \ -do { \ - if (DO_FALLBACK) { \ - mmesa->draw_tri( mmesa, a, b, d ); \ - mmesa->draw_tri( mmesa, b, c, d ); \ - } else { \ - mga_draw_quad( mmesa, a, b, c, d ); \ - } \ -} while (0) - -#define LINE( v0, v1 ) \ -do { \ - if (DO_FALLBACK) \ - mmesa->draw_line( mmesa, v0, v1 ); \ - else { \ - mga_draw_line( mmesa, v0, v1 ); \ - } \ -} while (0) - -#define POINT( v0 ) \ -do { \ - if (DO_FALLBACK) \ - mmesa->draw_point( mmesa, v0 ); \ - else { \ - mga_draw_point( mmesa, v0 ); \ - } \ -} while (0) - - -/*********************************************************************** - * Fallback to swrast for basic primitives * - ***********************************************************************/ - -/* This code is hit only when a mix of accelerated and unaccelerated - * primitives are being drawn, and only for the unaccelerated - * primitives. - */ - -static void -mga_fallback_tri( mgaContextPtr mmesa, - mgaVertex *v0, - mgaVertex *v1, - mgaVertex *v2 ) -{ - GLcontext *ctx = mmesa->glCtx; - SWvertex v[3]; - mga_translate_vertex( ctx, v0, &v[0] ); - mga_translate_vertex( ctx, v1, &v[1] ); - mga_translate_vertex( ctx, v2, &v[2] ); - _swrast_Triangle( ctx, &v[0], &v[1], &v[2] ); -} - - -static void -mga_fallback_line( mgaContextPtr mmesa, - mgaVertex *v0, - mgaVertex *v1 ) -{ - GLcontext *ctx = mmesa->glCtx; - SWvertex v[2]; - mga_translate_vertex( ctx, v0, &v[0] ); - mga_translate_vertex( ctx, v1, &v[1] ); - _swrast_Line( ctx, &v[0], &v[1] ); -} - - -static void -mga_fallback_point( mgaContextPtr mmesa, - mgaVertex *v0 ) -{ - GLcontext *ctx = mmesa->glCtx; - SWvertex v[1]; - mga_translate_vertex( ctx, v0, &v[0] ); - _swrast_Point( ctx, &v[0] ); -} - -/*********************************************************************** - * Build render functions from dd templates * - ***********************************************************************/ - - -#define MGA_UNFILLED_BIT 0x1 -#define MGA_OFFSET_BIT 0x2 -#define MGA_TWOSIDE_BIT 0x4 -#define MGA_FLAT_BIT 0x8 /* mga can't flatshade? */ -#define MGA_FALLBACK_BIT 0x10 -#define MGA_MAX_TRIFUNC 0x20 - -static struct { - tnl_points_func points; - tnl_line_func line; - tnl_triangle_func triangle; - tnl_quad_func quad; -} rast_tab[MGA_MAX_TRIFUNC]; - -#define DO_FALLBACK (IND & MGA_FALLBACK_BIT) -#define DO_OFFSET (IND & MGA_OFFSET_BIT) -#define DO_UNFILLED (IND & MGA_UNFILLED_BIT) -#define DO_TWOSIDE (IND & MGA_TWOSIDE_BIT) -#define DO_FLAT (IND & MGA_FLAT_BIT) -#define DO_TRI 1 -#define DO_QUAD 1 -#define DO_LINE 1 -#define DO_POINTS 1 -#define DO_FULL_QUAD 1 - -#define HAVE_RGBA 1 -#define HAVE_BACK_COLORS 0 -#define HAVE_SPEC 1 -#define HAVE_HW_FLATSHADE 0 -#define VERTEX mgaVertex -#define TAB rast_tab - - -#define DEPTH_SCALE mmesa->depth_scale -#define UNFILLED_TRI unfilled_tri -#define UNFILLED_QUAD unfilled_quad -#define VERT_X(_v) _v->v.x -#define VERT_Y(_v) _v->v.y -#define VERT_Z(_v) _v->v.z -#define AREA_IS_CCW( a ) (a > 0) -#define GET_VERTEX(e) (mmesa->verts + (e * mmesa->vertex_size * sizeof(int))) - -#define VERT_SET_RGBA( v, c ) \ -do { \ - mga_color_t *color = (mga_color_t *)&((v)->ui[4]); \ - UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \ - UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \ - UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \ - UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \ -} while (0) - -#define VERT_COPY_RGBA( v0, v1 ) v0->ui[4] = v1->ui[4] - -#define VERT_SET_SPEC( v0, c ) \ -do { \ - UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.red, (c)[0]); \ - UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.green, (c)[1]); \ - UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.blue, (c)[2]); \ -} while (0) - -#define VERT_COPY_SPEC( v0, v1 ) \ -do { \ - v0->v.specular.red = v1->v.specular.red; \ - v0->v.specular.green = v1->v.specular.green; \ - v0->v.specular.blue = v1->v.specular.blue; \ -} while (0) - -#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[4] -#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[4] = color[idx] -#define VERT_SAVE_SPEC( idx ) spec[idx] = v[idx]->ui[5] -#define VERT_RESTORE_SPEC( idx ) v[idx]->ui[5] = spec[idx] - -#define LOCAL_VARS(n) \ - mgaContextPtr mmesa = MGA_CONTEXT(ctx); \ - GLuint color[n], spec[n]; \ - (void) color; (void) spec; - - - -/*********************************************************************** - * Functions to draw basic unfilled primitives * - ***********************************************************************/ - -#define RASTERIZE(x) if (mmesa->raster_primitive != x) \ - mgaRasterPrimitive( ctx, x, MGA_WA_TRIANGLES ) -#define RENDER_PRIMITIVE mmesa->render_primitive -#define IND MGA_FALLBACK_BIT -#define TAG(x) x -#include "tnl_dd/t_dd_unfilled.h" -#undef IND - -/*********************************************************************** - * Functions to draw GL primitives * - ***********************************************************************/ - -#define IND (0) -#define TAG(x) x -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (MGA_OFFSET_BIT) -#define TAG(x) x##_offset -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (MGA_TWOSIDE_BIT) -#define TAG(x) x##_twoside -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT) -#define TAG(x) x##_twoside_offset -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (MGA_UNFILLED_BIT) -#define TAG(x) x##_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (MGA_OFFSET_BIT|MGA_UNFILLED_BIT) -#define TAG(x) x##_offset_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (MGA_TWOSIDE_BIT|MGA_UNFILLED_BIT) -#define TAG(x) x##_twoside_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_UNFILLED_BIT) -#define TAG(x) x##_twoside_offset_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (MGA_FALLBACK_BIT) -#define TAG(x) x##_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (MGA_OFFSET_BIT|MGA_FALLBACK_BIT) -#define TAG(x) x##_offset_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (MGA_TWOSIDE_BIT|MGA_FALLBACK_BIT) -#define TAG(x) x##_twoside_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_FALLBACK_BIT) -#define TAG(x) x##_twoside_offset_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (MGA_UNFILLED_BIT|MGA_FALLBACK_BIT) -#define TAG(x) x##_unfilled_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (MGA_OFFSET_BIT|MGA_UNFILLED_BIT|MGA_FALLBACK_BIT) -#define TAG(x) x##_offset_unfilled_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (MGA_TWOSIDE_BIT|MGA_UNFILLED_BIT|MGA_FALLBACK_BIT) -#define TAG(x) x##_twoside_unfilled_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_UNFILLED_BIT| \ - MGA_FALLBACK_BIT) -#define TAG(x) x##_twoside_offset_unfilled_fallback -#include "tnl_dd/t_dd_tritmp.h" - - -/* Mga doesn't support provoking-vertex flat-shading? - */ -#define IND (MGA_FLAT_BIT) -#define TAG(x) x##_flat -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (MGA_OFFSET_BIT|MGA_FLAT_BIT) -#define TAG(x) x##_offset_flat -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (MGA_TWOSIDE_BIT|MGA_FLAT_BIT) -#define TAG(x) x##_twoside_flat -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_FLAT_BIT) -#define TAG(x) x##_twoside_offset_flat -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (MGA_UNFILLED_BIT|MGA_FLAT_BIT) -#define TAG(x) x##_unfilled_flat -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (MGA_OFFSET_BIT|MGA_UNFILLED_BIT|MGA_FLAT_BIT) -#define TAG(x) x##_offset_unfilled_flat -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (MGA_TWOSIDE_BIT|MGA_UNFILLED_BIT|MGA_FLAT_BIT) -#define TAG(x) x##_twoside_unfilled_flat -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_UNFILLED_BIT|MGA_FLAT_BIT) -#define TAG(x) x##_twoside_offset_unfilled_flat -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (MGA_FALLBACK_BIT|MGA_FLAT_BIT) -#define TAG(x) x##_fallback_flat -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (MGA_OFFSET_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT) -#define TAG(x) x##_offset_fallback_flat -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (MGA_TWOSIDE_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT) -#define TAG(x) x##_twoside_fallback_flat -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT) -#define TAG(x) x##_twoside_offset_fallback_flat -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (MGA_UNFILLED_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT) -#define TAG(x) x##_unfilled_fallback_flat -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (MGA_OFFSET_BIT|MGA_UNFILLED_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT) -#define TAG(x) x##_offset_unfilled_fallback_flat -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (MGA_TWOSIDE_BIT|MGA_UNFILLED_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT) -#define TAG(x) x##_twoside_unfilled_fallback_flat -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_UNFILLED_BIT| \ - MGA_FALLBACK_BIT|MGA_FLAT_BIT) -#define TAG(x) x##_twoside_offset_unfilled_fallback_flat -#include "tnl_dd/t_dd_tritmp.h" - - -static void init_rast_tab( void ) -{ - init(); - init_offset(); - init_twoside(); - init_twoside_offset(); - init_unfilled(); - init_offset_unfilled(); - init_twoside_unfilled(); - init_twoside_offset_unfilled(); - init_fallback(); - init_offset_fallback(); - init_twoside_fallback(); - init_twoside_offset_fallback(); - init_unfilled_fallback(); - init_offset_unfilled_fallback(); - init_twoside_unfilled_fallback(); - init_twoside_offset_unfilled_fallback(); - - init_flat(); - init_offset_flat(); - init_twoside_flat(); - init_twoside_offset_flat(); - init_unfilled_flat(); - init_offset_unfilled_flat(); - init_twoside_unfilled_flat(); - init_twoside_offset_unfilled_flat(); - init_fallback_flat(); - init_offset_fallback_flat(); - init_twoside_fallback_flat(); - init_twoside_offset_fallback_flat(); - init_unfilled_fallback_flat(); - init_offset_unfilled_fallback_flat(); - init_twoside_unfilled_fallback_flat(); - init_twoside_offset_unfilled_fallback_flat(); -} - -/**********************************************************************/ -/* Render whole begin/end objects */ -/**********************************************************************/ - - -#define VERT(x) (mgaVertex *)(vertptr + ((x)*vertex_size*sizeof(int))) -#define RENDER_POINTS( start, count ) \ - for ( ; start < count ; start++) \ - mga_draw_point( mmesa, VERT(ELT(start)) ); -#define RENDER_LINE( v0, v1 ) \ - mga_draw_line( mmesa, VERT(v0), VERT(v1) ) -#define RENDER_TRI( v0, v1, v2 ) \ - mga_draw_triangle( mmesa, VERT(v0), VERT(v1), VERT(v2) ) -#define RENDER_QUAD( v0, v1, v2, v3 ) \ - mga_draw_quad( mmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) ) -#define INIT(x) mgaRenderPrimitive( ctx, x ) -#undef LOCAL_VARS -#define LOCAL_VARS \ - mgaContextPtr mmesa = MGA_CONTEXT(ctx); \ - GLubyte *vertptr = (GLubyte *)mmesa->verts; \ - const GLuint vertex_size = mmesa->vertex_size; \ - const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \ - (void) elt; -#define RESET_STIPPLE -#define RESET_OCCLUSION -#define PRESERVE_VB_DEFS -#define ELT(x) x -#define TAG(x) mga_##x##_verts -#include "tnl/t_vb_rendertmp.h" -#undef ELT -#undef TAG -#define TAG(x) mga_##x##_elts -#define ELT(x) elt[x] -#include "tnl/t_vb_rendertmp.h" - - -/**********************************************************************/ -/* Render clipped primitives */ -/**********************************************************************/ - - - -static void mgaRenderClippedPoly( GLcontext *ctx, const GLuint *elts, GLuint n ) -{ - mgaContextPtr mmesa = MGA_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - GLuint prim = mmesa->render_primitive; - - /* Render the new vertices as an unclipped polygon. - */ - { - GLuint *tmp = VB->Elts; - VB->Elts = (GLuint *)elts; - tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END ); - VB->Elts = tmp; - } - - /* Restore the render primitive - */ - if (prim != GL_POLYGON) - tnl->Driver.Render.PrimitiveNotify( ctx, prim ); -} - -static void mgaRenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl->Driver.Render.Line( ctx, ii, jj ); -} - -static void mgaFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts, - GLuint n ) -{ - mgaContextPtr mmesa = MGA_CONTEXT( ctx ); - GLuint vertex_size = mmesa->vertex_size; - GLuint *vb = mgaAllocDmaLow( mmesa, (n-2) * 3 * 4 * vertex_size ); - GLubyte *vertptr = (GLubyte *)mmesa->verts; - const GLuint *start = (const GLuint *)VERT(elts[0]); - int i,j; - - for (i = 2 ; i < n ; i++) { - EMIT_VERT( j, vb, vertex_size, (mgaVertexPtr) VERT(elts[i-1]) ); - EMIT_VERT( j, vb, vertex_size, (mgaVertexPtr) VERT(elts[i]) ); - EMIT_VERT( j, vb, vertex_size, (mgaVertexPtr) start ); - } -} - -/**********************************************************************/ -/* Choose render functions */ -/**********************************************************************/ - - -#define POINT_FALLBACK (DD_POINT_SMOOTH) -#define LINE_FALLBACK (DD_LINE_SMOOTH | DD_LINE_STIPPLE) -#define TRI_FALLBACK (DD_TRI_SMOOTH | DD_TRI_UNFILLED) -#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK) -#define ANY_RASTER_FLAGS (DD_FLATSHADE|DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET| \ - DD_TRI_UNFILLED) - -void mgaChooseRenderState(GLcontext *ctx) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - mgaContextPtr mmesa = MGA_CONTEXT(ctx); - GLuint flags = ctx->_TriangleCaps; - GLuint index = 0; - - if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS|DD_TRI_STIPPLE)) { - if (flags & ANY_RASTER_FLAGS) { - if (flags & DD_TRI_LIGHT_TWOSIDE) index |= MGA_TWOSIDE_BIT; - if (flags & DD_TRI_OFFSET) index |= MGA_OFFSET_BIT; - if (flags & DD_TRI_UNFILLED) index |= MGA_UNFILLED_BIT; - if (flags & DD_FLATSHADE) index |= MGA_FLAT_BIT; - } - - mmesa->draw_point = mga_draw_point; - mmesa->draw_line = mga_draw_line; - mmesa->draw_tri = mga_draw_triangle; - - /* Hook in fallbacks for specific primitives. - */ - if (flags & ANY_FALLBACK_FLAGS) - { - if (flags & POINT_FALLBACK) - mmesa->draw_point = mga_fallback_point; - - if (flags & LINE_FALLBACK) - mmesa->draw_line = mga_fallback_line; - - if (flags & TRI_FALLBACK) - mmesa->draw_tri = mga_fallback_tri; - - index |= MGA_FALLBACK_BIT; - } - - if ((flags & DD_TRI_STIPPLE) && !mmesa->haveHwStipple) { - mmesa->draw_tri = mga_fallback_tri; - index |= MGA_FALLBACK_BIT; - } - } - - if (mmesa->RenderIndex != index) { - mmesa->RenderIndex = index; - - tnl->Driver.Render.Points = rast_tab[index].points; - tnl->Driver.Render.Line = rast_tab[index].line; - tnl->Driver.Render.Triangle = rast_tab[index].triangle; - tnl->Driver.Render.Quad = rast_tab[index].quad; - - if (index == 0) { - tnl->Driver.Render.PrimTabVerts = mga_render_tab_verts; - tnl->Driver.Render.PrimTabElts = mga_render_tab_elts; - tnl->Driver.Render.ClippedLine = line; /* from tritmp.h */ - tnl->Driver.Render.ClippedPolygon = mgaFastRenderClippedPoly; - } else { - tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; - tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; - tnl->Driver.Render.ClippedLine = mgaRenderClippedLine; - tnl->Driver.Render.ClippedPolygon = mgaRenderClippedPoly; - } - } -} - -/**********************************************************************/ -/* Runtime render state and callbacks */ -/**********************************************************************/ - - -static GLenum reduced_prim[GL_POLYGON+1] = { - GL_POINTS, - GL_LINES, - GL_LINES, - GL_LINES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES -}; - - - -/* Always called between RenderStart and RenderFinish --> We already - * hold the lock. - */ -void mgaRasterPrimitive( GLcontext *ctx, GLenum prim, GLuint hwprim ) -{ - mgaContextPtr mmesa = MGA_CONTEXT( ctx ); - - FLUSH_BATCH( mmesa ); - - /* Update culling */ - if (mmesa->raster_primitive != prim) - mmesa->dirty |= MGA_UPLOAD_CONTEXT; - - mmesa->raster_primitive = prim; -/* mmesa->hw_primitive = hwprim; */ - mmesa->hw_primitive = MGA_WA_TRIANGLES; /* disable mgarender.c for now */ - - if (ctx->Polygon.StippleFlag && mmesa->haveHwStipple) - { - mmesa->dirty |= MGA_UPLOAD_CONTEXT; - mmesa->setup.dwgctl &= ~(0xf<<20); - if (mmesa->raster_primitive == GL_TRIANGLES) - mmesa->setup.dwgctl |= mmesa->poly_stipple; - } -} - - - -/* Determine the rasterized primitive when not drawing unfilled - * polygons. - * - * Used only for the default render stage which always decomposes - * primitives to trianges/lines/points. For the accelerated stage, - * which renders strips as strips, the equivalent calculations are - * performed in mgarender.c. - */ -static void mgaRenderPrimitive( GLcontext *ctx, GLenum prim ) -{ - mgaContextPtr mmesa = MGA_CONTEXT(ctx); - GLuint rprim = reduced_prim[prim]; - - mmesa->render_primitive = prim; - - if (rprim == GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED)) - return; - - if (mmesa->raster_primitive != rprim) { - mgaRasterPrimitive( ctx, rprim, MGA_WA_TRIANGLES ); - } -} - -static void mgaRenderFinish( GLcontext *ctx ) -{ - if (MGA_CONTEXT(ctx)->RenderIndex & MGA_FALLBACK_BIT) - _swrast_flush( ctx ); -} - - - -/**********************************************************************/ -/* Manage total rasterization fallbacks */ -/**********************************************************************/ - -static const char * const fallbackStrings[] = { - "Texture mode", - "glDrawBuffer(GL_FRONT_AND_BACK)", - "read buffer", - "glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ZERO)", - "glRenderMode(selection or feedback)", - "No hardware stencil", - "glDepthFunc( GL_NEVER )", - "Mixing GL_CLAMP_TO_EDGE and GL_CLAMP", - "rasterization fallback option" -}; - -static const char *getFallbackString(GLuint bit) -{ - int i = 0; - while (bit > 1) { - i++; - bit >>= 1; - } - return fallbackStrings[i]; -} - - -void mgaFallback( GLcontext *ctx, GLuint bit, GLboolean mode ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - mgaContextPtr mmesa = MGA_CONTEXT(ctx); - GLuint oldfallback = mmesa->Fallback; - - if (mode) { - mmesa->Fallback |= bit; - if (oldfallback == 0) { - FLUSH_BATCH(mmesa); - _swsetup_Wakeup( ctx ); - mmesa->RenderIndex = ~0; - if (MGA_DEBUG & DEBUG_VERBOSE_FALLBACK) { - fprintf(stderr, "MGA begin rasterization fallback: 0x%x %s\n", - bit, getFallbackString(bit)); - } - } - } - else { - mmesa->Fallback &= ~bit; - if (oldfallback == bit) { - _swrast_flush( ctx ); - tnl->Driver.Render.Start = mgaCheckTexSizes; - tnl->Driver.Render.PrimitiveNotify = mgaRenderPrimitive; - tnl->Driver.Render.Finish = mgaRenderFinish; - tnl->Driver.Render.BuildVertices = mgaBuildVertices; - mmesa->NewGLState |= (_MGA_NEW_RENDERSTATE | - _MGA_NEW_RASTERSETUP); - if (MGA_DEBUG & DEBUG_VERBOSE_FALLBACK) { - fprintf(stderr, "MGA end rasterization fallback: 0x%x %s\n", - bit, getFallbackString(bit)); - } - } - } -} - - -void mgaDDInitTriFuncs( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - mgaContextPtr mmesa = MGA_CONTEXT(ctx); - static int firsttime = 1; - if (firsttime) { - init_rast_tab(); - firsttime = 0; - } - - mmesa->RenderIndex = ~0; - - tnl->Driver.Render.Start = mgaCheckTexSizes; - tnl->Driver.Render.Finish = mgaRenderFinish; - tnl->Driver.Render.PrimitiveNotify = mgaRenderPrimitive; - tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple; - tnl->Driver.Render.BuildVertices = mgaBuildVertices; - tnl->Driver.Render.Multipass = NULL; -} |