aboutsummaryrefslogtreecommitdiff
path: root/nx-X11/extras/Mesa/src/mesa/drivers/dri/mga/mgatris.c
diff options
context:
space:
mode:
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/dri/mga/mgatris.c')
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/mga/mgatris.c912
1 files changed, 0 insertions, 912 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/mga/mgatris.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/mga/mgatris.c
deleted file mode 100644
index 2b7ea05b1..000000000
--- a/nx-X11/extras/Mesa/src/mesa/drivers/dri/mga/mgatris.c
+++ /dev/null
@@ -1,912 +0,0 @@
-/*
- * Copyright 2000-2001 VA Linux Systems, Inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- * OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgatris.c,v 1.10 2002/10/30 12:51:36 alanh Exp $ */
-
-#include "mtypes.h"
-#include "macros.h"
-#include "colormac.h"
-#include "swrast/swrast.h"
-#include "swrast_setup/swrast_setup.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-
-#include "mm.h"
-#include "mgacontext.h"
-#include "mgaioctl.h"
-#include "mgatris.h"
-#include "mgavb.h"
-#include "mgastate.h"
-
-
-static void mgaRenderPrimitive( GLcontext *ctx, GLenum prim );
-
-/***********************************************************************
- * Functions to draw basic primitives *
- ***********************************************************************/
-
-
-#if defined (USE_X86_ASM)
-#define EMIT_VERT( j, vb, vertex_size, v ) \
-do { int __tmp; \
- __asm__ __volatile__( "rep ; movsl" \
- : "=%c" (j), "=D" (vb), "=S" (__tmp) \
- : "0" (vertex_size), \
- "D" ((long)vb), \
- "S" ((long)v)); \
-} while (0)
-#else
-#define EMIT_VERT( j, vb, vertex_size, v ) \
-do { \
- for ( j = 0 ; j < vertex_size ; j++ ) \
- vb[j] = (v)->ui[j]; \
- vb += vertex_size; \
-} while (0)
-#endif
-
-static void __inline__ mga_draw_triangle( mgaContextPtr mmesa,
- mgaVertexPtr v0,
- mgaVertexPtr v1,
- mgaVertexPtr v2 )
-{
- GLuint vertex_size = mmesa->vertex_size;
- GLuint *vb = mgaAllocDmaLow( mmesa, 3 * 4 * vertex_size );
- int j;
-
- EMIT_VERT( j, vb, vertex_size, v0 );
- EMIT_VERT( j, vb, vertex_size, v1 );
- EMIT_VERT( j, vb, vertex_size, v2 );
-}
-
-
-static void __inline__ mga_draw_quad( mgaContextPtr mmesa,
- mgaVertexPtr v0,
- mgaVertexPtr v1,
- mgaVertexPtr v2,
- mgaVertexPtr v3 )
-{
- GLuint vertex_size = mmesa->vertex_size;
- GLuint *vb = mgaAllocDmaLow( mmesa, 6 * 4 * vertex_size );
- int j;
-
- EMIT_VERT( j, vb, vertex_size, v0 );
- EMIT_VERT( j, vb, vertex_size, v1 );
- EMIT_VERT( j, vb, vertex_size, v3 );
- EMIT_VERT( j, vb, vertex_size, v1 );
- EMIT_VERT( j, vb, vertex_size, v2 );
- EMIT_VERT( j, vb, vertex_size, v3 );
-}
-
-
-static __inline__ void mga_draw_point( mgaContextPtr mmesa,
- mgaVertexPtr tmp )
-{
- GLfloat sz = mmesa->glCtx->Point._Size * .5;
- int vertex_size = mmesa->vertex_size;
- GLuint *vb = mgaAllocDmaLow( mmesa, 6 * 4 * vertex_size );
- int j;
-
-#if 0
- v0->v.x += PNT_X_OFFSET - TRI_X_OFFSET;
- v0->v.y += PNT_Y_OFFSET - TRI_Y_OFFSET;
-#endif
-
- /* Draw a point as two triangles.
- */
- *(float *)&vb[0] = tmp->v.x - sz;
- *(float *)&vb[1] = tmp->v.y - sz;
- for (j = 2 ; j < vertex_size ; j++)
- vb[j] = tmp->ui[j];
- vb += vertex_size;
-
- *(float *)&vb[0] = tmp->v.x + sz;
- *(float *)&vb[1] = tmp->v.y - sz;
- for (j = 2 ; j < vertex_size ; j++)
- vb[j] = tmp->ui[j];
- vb += vertex_size;
-
- *(float *)&vb[0] = tmp->v.x + sz;
- *(float *)&vb[1] = tmp->v.y + sz;
- for (j = 2 ; j < vertex_size ; j++)
- vb[j] = tmp->ui[j];
- vb += vertex_size;
-
- *(float *)&vb[0] = tmp->v.x + sz;
- *(float *)&vb[1] = tmp->v.y + sz;
- for (j = 2 ; j < vertex_size ; j++)
- vb[j] = tmp->ui[j];
- vb += vertex_size;
-
- *(float *)&vb[0] = tmp->v.x - sz;
- *(float *)&vb[1] = tmp->v.y + sz;
- for (j = 2 ; j < vertex_size ; j++)
- vb[j] = tmp->ui[j];
- vb += vertex_size;
-
- *(float *)&vb[0] = tmp->v.x - sz;
- *(float *)&vb[1] = tmp->v.y - sz;
- for (j = 2 ; j < vertex_size ; j++)
- vb[j] = tmp->ui[j];
-
-#if 0
- v0->v.x -= PNT_X_OFFSET - TRI_X_OFFSET;
- v0->v.y -= PNT_Y_OFFSET - TRI_Y_OFFSET;
-#endif
-}
-
-
-static __inline__ void mga_draw_line( mgaContextPtr mmesa,
- mgaVertexPtr v0,
- mgaVertexPtr v1 )
-{
- GLuint vertex_size = mmesa->vertex_size;
- GLuint *vb = mgaAllocDmaLow( mmesa, 6 * 4 * vertex_size );
- GLfloat dx, dy, ix, iy;
- GLfloat width = mmesa->glCtx->Line._Width;
- GLint j;
-
-#if 0
- v0->v.x += LINE_X_OFFSET - TRI_X_OFFSET;
- v0->v.y += LINE_Y_OFFSET - TRI_Y_OFFSET;
- v1->v.x += LINE_X_OFFSET - TRI_X_OFFSET;
- v1->v.y += LINE_Y_OFFSET - TRI_Y_OFFSET;
-#endif
-
- dx = v0->v.x - v1->v.x;
- dy = v0->v.y - v1->v.y;
-
- ix = width * .5; iy = 0;
- if (dx * dx > dy * dy) {
- iy = ix; ix = 0;
- }
-
- *(float *)&vb[0] = v0->v.x - ix;
- *(float *)&vb[1] = v0->v.y - iy;
- for (j = 2 ; j < vertex_size ; j++)
- vb[j] = v0->ui[j];
- vb += vertex_size;
-
- *(float *)&vb[0] = v1->v.x + ix;
- *(float *)&vb[1] = v1->v.y + iy;
- for (j = 2 ; j < vertex_size ; j++)
- vb[j] = v1->ui[j];
- vb += vertex_size;
-
- *(float *)&vb[0] = v0->v.x + ix;
- *(float *)&vb[1] = v0->v.y + iy;
- for (j = 2 ; j < vertex_size ; j++)
- vb[j] = v0->ui[j];
- vb += vertex_size;
-
- *(float *)&vb[0] = v0->v.x - ix;
- *(float *)&vb[1] = v0->v.y - iy;
- for (j = 2 ; j < vertex_size ; j++)
- vb[j] = v0->ui[j];
- vb += vertex_size;
-
- *(float *)&vb[0] = v1->v.x - ix;
- *(float *)&vb[1] = v1->v.y - iy;
- for (j = 2 ; j < vertex_size ; j++)
- vb[j] = v1->ui[j];
- vb += vertex_size;
-
- *(float *)&vb[0] = v1->v.x + ix;
- *(float *)&vb[1] = v1->v.y + iy;
- for (j = 2 ; j < vertex_size ; j++)
- vb[j] = v1->ui[j];
- vb += vertex_size;
-
-#if 0
- v0->v.x -= LINE_X_OFFSET - TRI_X_OFFSET;
- v0->v.y -= LINE_Y_OFFSET - TRI_Y_OFFSET;
- v1->v.x -= LINE_X_OFFSET - TRI_X_OFFSET;
- v1->v.y -= LINE_Y_OFFSET - TRI_Y_OFFSET;
-#endif
-}
-
-/***********************************************************************
- * Macros for t_dd_tritmp.h to draw basic primitives *
- ***********************************************************************/
-
-#define TRI( a, b, c ) \
-do { \
- if (DO_FALLBACK) \
- mmesa->draw_tri( mmesa, a, b, c ); \
- else \
- mga_draw_triangle( mmesa, a, b, c ); \
-} while (0)
-
-#define QUAD( a, b, c, d ) \
-do { \
- if (DO_FALLBACK) { \
- mmesa->draw_tri( mmesa, a, b, d ); \
- mmesa->draw_tri( mmesa, b, c, d ); \
- } else { \
- mga_draw_quad( mmesa, a, b, c, d ); \
- } \
-} while (0)
-
-#define LINE( v0, v1 ) \
-do { \
- if (DO_FALLBACK) \
- mmesa->draw_line( mmesa, v0, v1 ); \
- else { \
- mga_draw_line( mmesa, v0, v1 ); \
- } \
-} while (0)
-
-#define POINT( v0 ) \
-do { \
- if (DO_FALLBACK) \
- mmesa->draw_point( mmesa, v0 ); \
- else { \
- mga_draw_point( mmesa, v0 ); \
- } \
-} while (0)
-
-
-/***********************************************************************
- * Fallback to swrast for basic primitives *
- ***********************************************************************/
-
-/* This code is hit only when a mix of accelerated and unaccelerated
- * primitives are being drawn, and only for the unaccelerated
- * primitives.
- */
-
-static void
-mga_fallback_tri( mgaContextPtr mmesa,
- mgaVertex *v0,
- mgaVertex *v1,
- mgaVertex *v2 )
-{
- GLcontext *ctx = mmesa->glCtx;
- SWvertex v[3];
- mga_translate_vertex( ctx, v0, &v[0] );
- mga_translate_vertex( ctx, v1, &v[1] );
- mga_translate_vertex( ctx, v2, &v[2] );
- _swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
-}
-
-
-static void
-mga_fallback_line( mgaContextPtr mmesa,
- mgaVertex *v0,
- mgaVertex *v1 )
-{
- GLcontext *ctx = mmesa->glCtx;
- SWvertex v[2];
- mga_translate_vertex( ctx, v0, &v[0] );
- mga_translate_vertex( ctx, v1, &v[1] );
- _swrast_Line( ctx, &v[0], &v[1] );
-}
-
-
-static void
-mga_fallback_point( mgaContextPtr mmesa,
- mgaVertex *v0 )
-{
- GLcontext *ctx = mmesa->glCtx;
- SWvertex v[1];
- mga_translate_vertex( ctx, v0, &v[0] );
- _swrast_Point( ctx, &v[0] );
-}
-
-/***********************************************************************
- * Build render functions from dd templates *
- ***********************************************************************/
-
-
-#define MGA_UNFILLED_BIT 0x1
-#define MGA_OFFSET_BIT 0x2
-#define MGA_TWOSIDE_BIT 0x4
-#define MGA_FLAT_BIT 0x8 /* mga can't flatshade? */
-#define MGA_FALLBACK_BIT 0x10
-#define MGA_MAX_TRIFUNC 0x20
-
-static struct {
- tnl_points_func points;
- tnl_line_func line;
- tnl_triangle_func triangle;
- tnl_quad_func quad;
-} rast_tab[MGA_MAX_TRIFUNC];
-
-#define DO_FALLBACK (IND & MGA_FALLBACK_BIT)
-#define DO_OFFSET (IND & MGA_OFFSET_BIT)
-#define DO_UNFILLED (IND & MGA_UNFILLED_BIT)
-#define DO_TWOSIDE (IND & MGA_TWOSIDE_BIT)
-#define DO_FLAT (IND & MGA_FLAT_BIT)
-#define DO_TRI 1
-#define DO_QUAD 1
-#define DO_LINE 1
-#define DO_POINTS 1
-#define DO_FULL_QUAD 1
-
-#define HAVE_RGBA 1
-#define HAVE_BACK_COLORS 0
-#define HAVE_SPEC 1
-#define HAVE_HW_FLATSHADE 0
-#define VERTEX mgaVertex
-#define TAB rast_tab
-
-
-#define DEPTH_SCALE mmesa->depth_scale
-#define UNFILLED_TRI unfilled_tri
-#define UNFILLED_QUAD unfilled_quad
-#define VERT_X(_v) _v->v.x
-#define VERT_Y(_v) _v->v.y
-#define VERT_Z(_v) _v->v.z
-#define AREA_IS_CCW( a ) (a > 0)
-#define GET_VERTEX(e) (mmesa->verts + (e * mmesa->vertex_size * sizeof(int)))
-
-#define VERT_SET_RGBA( v, c ) \
-do { \
- mga_color_t *color = (mga_color_t *)&((v)->ui[4]); \
- UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \
- UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \
- UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \
- UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \
-} while (0)
-
-#define VERT_COPY_RGBA( v0, v1 ) v0->ui[4] = v1->ui[4]
-
-#define VERT_SET_SPEC( v0, c ) \
-do { \
- UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.red, (c)[0]); \
- UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.green, (c)[1]); \
- UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.blue, (c)[2]); \
-} while (0)
-
-#define VERT_COPY_SPEC( v0, v1 ) \
-do { \
- v0->v.specular.red = v1->v.specular.red; \
- v0->v.specular.green = v1->v.specular.green; \
- v0->v.specular.blue = v1->v.specular.blue; \
-} while (0)
-
-#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[4]
-#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[4] = color[idx]
-#define VERT_SAVE_SPEC( idx ) spec[idx] = v[idx]->ui[5]
-#define VERT_RESTORE_SPEC( idx ) v[idx]->ui[5] = spec[idx]
-
-#define LOCAL_VARS(n) \
- mgaContextPtr mmesa = MGA_CONTEXT(ctx); \
- GLuint color[n], spec[n]; \
- (void) color; (void) spec;
-
-
-
-/***********************************************************************
- * Functions to draw basic unfilled primitives *
- ***********************************************************************/
-
-#define RASTERIZE(x) if (mmesa->raster_primitive != x) \
- mgaRasterPrimitive( ctx, x, MGA_WA_TRIANGLES )
-#define RENDER_PRIMITIVE mmesa->render_primitive
-#define IND MGA_FALLBACK_BIT
-#define TAG(x) x
-#include "tnl_dd/t_dd_unfilled.h"
-#undef IND
-
-/***********************************************************************
- * Functions to draw GL primitives *
- ***********************************************************************/
-
-#define IND (0)
-#define TAG(x) x
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (MGA_OFFSET_BIT)
-#define TAG(x) x##_offset
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (MGA_TWOSIDE_BIT)
-#define TAG(x) x##_twoside
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT)
-#define TAG(x) x##_twoside_offset
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (MGA_UNFILLED_BIT)
-#define TAG(x) x##_unfilled
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (MGA_OFFSET_BIT|MGA_UNFILLED_BIT)
-#define TAG(x) x##_offset_unfilled
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (MGA_TWOSIDE_BIT|MGA_UNFILLED_BIT)
-#define TAG(x) x##_twoside_unfilled
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_UNFILLED_BIT)
-#define TAG(x) x##_twoside_offset_unfilled
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (MGA_FALLBACK_BIT)
-#define TAG(x) x##_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (MGA_OFFSET_BIT|MGA_FALLBACK_BIT)
-#define TAG(x) x##_offset_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (MGA_TWOSIDE_BIT|MGA_FALLBACK_BIT)
-#define TAG(x) x##_twoside_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_FALLBACK_BIT)
-#define TAG(x) x##_twoside_offset_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (MGA_UNFILLED_BIT|MGA_FALLBACK_BIT)
-#define TAG(x) x##_unfilled_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (MGA_OFFSET_BIT|MGA_UNFILLED_BIT|MGA_FALLBACK_BIT)
-#define TAG(x) x##_offset_unfilled_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (MGA_TWOSIDE_BIT|MGA_UNFILLED_BIT|MGA_FALLBACK_BIT)
-#define TAG(x) x##_twoside_unfilled_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_UNFILLED_BIT| \
- MGA_FALLBACK_BIT)
-#define TAG(x) x##_twoside_offset_unfilled_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-
-/* Mga doesn't support provoking-vertex flat-shading?
- */
-#define IND (MGA_FLAT_BIT)
-#define TAG(x) x##_flat
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (MGA_OFFSET_BIT|MGA_FLAT_BIT)
-#define TAG(x) x##_offset_flat
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (MGA_TWOSIDE_BIT|MGA_FLAT_BIT)
-#define TAG(x) x##_twoside_flat
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_FLAT_BIT)
-#define TAG(x) x##_twoside_offset_flat
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (MGA_UNFILLED_BIT|MGA_FLAT_BIT)
-#define TAG(x) x##_unfilled_flat
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (MGA_OFFSET_BIT|MGA_UNFILLED_BIT|MGA_FLAT_BIT)
-#define TAG(x) x##_offset_unfilled_flat
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (MGA_TWOSIDE_BIT|MGA_UNFILLED_BIT|MGA_FLAT_BIT)
-#define TAG(x) x##_twoside_unfilled_flat
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_UNFILLED_BIT|MGA_FLAT_BIT)
-#define TAG(x) x##_twoside_offset_unfilled_flat
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (MGA_FALLBACK_BIT|MGA_FLAT_BIT)
-#define TAG(x) x##_fallback_flat
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (MGA_OFFSET_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT)
-#define TAG(x) x##_offset_fallback_flat
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (MGA_TWOSIDE_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT)
-#define TAG(x) x##_twoside_fallback_flat
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT)
-#define TAG(x) x##_twoside_offset_fallback_flat
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (MGA_UNFILLED_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT)
-#define TAG(x) x##_unfilled_fallback_flat
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (MGA_OFFSET_BIT|MGA_UNFILLED_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT)
-#define TAG(x) x##_offset_unfilled_fallback_flat
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (MGA_TWOSIDE_BIT|MGA_UNFILLED_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT)
-#define TAG(x) x##_twoside_unfilled_fallback_flat
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_UNFILLED_BIT| \
- MGA_FALLBACK_BIT|MGA_FLAT_BIT)
-#define TAG(x) x##_twoside_offset_unfilled_fallback_flat
-#include "tnl_dd/t_dd_tritmp.h"
-
-
-static void init_rast_tab( void )
-{
- init();
- init_offset();
- init_twoside();
- init_twoside_offset();
- init_unfilled();
- init_offset_unfilled();
- init_twoside_unfilled();
- init_twoside_offset_unfilled();
- init_fallback();
- init_offset_fallback();
- init_twoside_fallback();
- init_twoside_offset_fallback();
- init_unfilled_fallback();
- init_offset_unfilled_fallback();
- init_twoside_unfilled_fallback();
- init_twoside_offset_unfilled_fallback();
-
- init_flat();
- init_offset_flat();
- init_twoside_flat();
- init_twoside_offset_flat();
- init_unfilled_flat();
- init_offset_unfilled_flat();
- init_twoside_unfilled_flat();
- init_twoside_offset_unfilled_flat();
- init_fallback_flat();
- init_offset_fallback_flat();
- init_twoside_fallback_flat();
- init_twoside_offset_fallback_flat();
- init_unfilled_fallback_flat();
- init_offset_unfilled_fallback_flat();
- init_twoside_unfilled_fallback_flat();
- init_twoside_offset_unfilled_fallback_flat();
-}
-
-/**********************************************************************/
-/* Render whole begin/end objects */
-/**********************************************************************/
-
-
-#define VERT(x) (mgaVertex *)(vertptr + ((x)*vertex_size*sizeof(int)))
-#define RENDER_POINTS( start, count ) \
- for ( ; start < count ; start++) \
- mga_draw_point( mmesa, VERT(ELT(start)) );
-#define RENDER_LINE( v0, v1 ) \
- mga_draw_line( mmesa, VERT(v0), VERT(v1) )
-#define RENDER_TRI( v0, v1, v2 ) \
- mga_draw_triangle( mmesa, VERT(v0), VERT(v1), VERT(v2) )
-#define RENDER_QUAD( v0, v1, v2, v3 ) \
- mga_draw_quad( mmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )
-#define INIT(x) mgaRenderPrimitive( ctx, x )
-#undef LOCAL_VARS
-#define LOCAL_VARS \
- mgaContextPtr mmesa = MGA_CONTEXT(ctx); \
- GLubyte *vertptr = (GLubyte *)mmesa->verts; \
- const GLuint vertex_size = mmesa->vertex_size; \
- const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
- (void) elt;
-#define RESET_STIPPLE
-#define RESET_OCCLUSION
-#define PRESERVE_VB_DEFS
-#define ELT(x) x
-#define TAG(x) mga_##x##_verts
-#include "tnl/t_vb_rendertmp.h"
-#undef ELT
-#undef TAG
-#define TAG(x) mga_##x##_elts
-#define ELT(x) elt[x]
-#include "tnl/t_vb_rendertmp.h"
-
-
-/**********************************************************************/
-/* Render clipped primitives */
-/**********************************************************************/
-
-
-
-static void mgaRenderClippedPoly( GLcontext *ctx, const GLuint *elts, GLuint n )
-{
- mgaContextPtr mmesa = MGA_CONTEXT(ctx);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- GLuint prim = mmesa->render_primitive;
-
- /* Render the new vertices as an unclipped polygon.
- */
- {
- GLuint *tmp = VB->Elts;
- VB->Elts = (GLuint *)elts;
- tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END );
- VB->Elts = tmp;
- }
-
- /* Restore the render primitive
- */
- if (prim != GL_POLYGON)
- tnl->Driver.Render.PrimitiveNotify( ctx, prim );
-}
-
-static void mgaRenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->Driver.Render.Line( ctx, ii, jj );
-}
-
-static void mgaFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
- GLuint n )
-{
- mgaContextPtr mmesa = MGA_CONTEXT( ctx );
- GLuint vertex_size = mmesa->vertex_size;
- GLuint *vb = mgaAllocDmaLow( mmesa, (n-2) * 3 * 4 * vertex_size );
- GLubyte *vertptr = (GLubyte *)mmesa->verts;
- const GLuint *start = (const GLuint *)VERT(elts[0]);
- int i,j;
-
- for (i = 2 ; i < n ; i++) {
- EMIT_VERT( j, vb, vertex_size, (mgaVertexPtr) VERT(elts[i-1]) );
- EMIT_VERT( j, vb, vertex_size, (mgaVertexPtr) VERT(elts[i]) );
- EMIT_VERT( j, vb, vertex_size, (mgaVertexPtr) start );
- }
-}
-
-/**********************************************************************/
-/* Choose render functions */
-/**********************************************************************/
-
-
-#define POINT_FALLBACK (DD_POINT_SMOOTH)
-#define LINE_FALLBACK (DD_LINE_SMOOTH | DD_LINE_STIPPLE)
-#define TRI_FALLBACK (DD_TRI_SMOOTH | DD_TRI_UNFILLED)
-#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK)
-#define ANY_RASTER_FLAGS (DD_FLATSHADE|DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET| \
- DD_TRI_UNFILLED)
-
-void mgaChooseRenderState(GLcontext *ctx)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- mgaContextPtr mmesa = MGA_CONTEXT(ctx);
- GLuint flags = ctx->_TriangleCaps;
- GLuint index = 0;
-
- if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS|DD_TRI_STIPPLE)) {
- if (flags & ANY_RASTER_FLAGS) {
- if (flags & DD_TRI_LIGHT_TWOSIDE) index |= MGA_TWOSIDE_BIT;
- if (flags & DD_TRI_OFFSET) index |= MGA_OFFSET_BIT;
- if (flags & DD_TRI_UNFILLED) index |= MGA_UNFILLED_BIT;
- if (flags & DD_FLATSHADE) index |= MGA_FLAT_BIT;
- }
-
- mmesa->draw_point = mga_draw_point;
- mmesa->draw_line = mga_draw_line;
- mmesa->draw_tri = mga_draw_triangle;
-
- /* Hook in fallbacks for specific primitives.
- */
- if (flags & ANY_FALLBACK_FLAGS)
- {
- if (flags & POINT_FALLBACK)
- mmesa->draw_point = mga_fallback_point;
-
- if (flags & LINE_FALLBACK)
- mmesa->draw_line = mga_fallback_line;
-
- if (flags & TRI_FALLBACK)
- mmesa->draw_tri = mga_fallback_tri;
-
- index |= MGA_FALLBACK_BIT;
- }
-
- if ((flags & DD_TRI_STIPPLE) && !mmesa->haveHwStipple) {
- mmesa->draw_tri = mga_fallback_tri;
- index |= MGA_FALLBACK_BIT;
- }
- }
-
- if (mmesa->RenderIndex != index) {
- mmesa->RenderIndex = index;
-
- tnl->Driver.Render.Points = rast_tab[index].points;
- tnl->Driver.Render.Line = rast_tab[index].line;
- tnl->Driver.Render.Triangle = rast_tab[index].triangle;
- tnl->Driver.Render.Quad = rast_tab[index].quad;
-
- if (index == 0) {
- tnl->Driver.Render.PrimTabVerts = mga_render_tab_verts;
- tnl->Driver.Render.PrimTabElts = mga_render_tab_elts;
- tnl->Driver.Render.ClippedLine = line; /* from tritmp.h */
- tnl->Driver.Render.ClippedPolygon = mgaFastRenderClippedPoly;
- } else {
- tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
- tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
- tnl->Driver.Render.ClippedLine = mgaRenderClippedLine;
- tnl->Driver.Render.ClippedPolygon = mgaRenderClippedPoly;
- }
- }
-}
-
-/**********************************************************************/
-/* Runtime render state and callbacks */
-/**********************************************************************/
-
-
-static GLenum reduced_prim[GL_POLYGON+1] = {
- GL_POINTS,
- GL_LINES,
- GL_LINES,
- GL_LINES,
- GL_TRIANGLES,
- GL_TRIANGLES,
- GL_TRIANGLES,
- GL_TRIANGLES,
- GL_TRIANGLES,
- GL_TRIANGLES
-};
-
-
-
-/* Always called between RenderStart and RenderFinish --> We already
- * hold the lock.
- */
-void mgaRasterPrimitive( GLcontext *ctx, GLenum prim, GLuint hwprim )
-{
- mgaContextPtr mmesa = MGA_CONTEXT( ctx );
-
- FLUSH_BATCH( mmesa );
-
- /* Update culling */
- if (mmesa->raster_primitive != prim)
- mmesa->dirty |= MGA_UPLOAD_CONTEXT;
-
- mmesa->raster_primitive = prim;
-/* mmesa->hw_primitive = hwprim; */
- mmesa->hw_primitive = MGA_WA_TRIANGLES; /* disable mgarender.c for now */
-
- if (ctx->Polygon.StippleFlag && mmesa->haveHwStipple)
- {
- mmesa->dirty |= MGA_UPLOAD_CONTEXT;
- mmesa->setup.dwgctl &= ~(0xf<<20);
- if (mmesa->raster_primitive == GL_TRIANGLES)
- mmesa->setup.dwgctl |= mmesa->poly_stipple;
- }
-}
-
-
-
-/* Determine the rasterized primitive when not drawing unfilled
- * polygons.
- *
- * Used only for the default render stage which always decomposes
- * primitives to trianges/lines/points. For the accelerated stage,
- * which renders strips as strips, the equivalent calculations are
- * performed in mgarender.c.
- */
-static void mgaRenderPrimitive( GLcontext *ctx, GLenum prim )
-{
- mgaContextPtr mmesa = MGA_CONTEXT(ctx);
- GLuint rprim = reduced_prim[prim];
-
- mmesa->render_primitive = prim;
-
- if (rprim == GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED))
- return;
-
- if (mmesa->raster_primitive != rprim) {
- mgaRasterPrimitive( ctx, rprim, MGA_WA_TRIANGLES );
- }
-}
-
-static void mgaRenderFinish( GLcontext *ctx )
-{
- if (MGA_CONTEXT(ctx)->RenderIndex & MGA_FALLBACK_BIT)
- _swrast_flush( ctx );
-}
-
-
-
-/**********************************************************************/
-/* Manage total rasterization fallbacks */
-/**********************************************************************/
-
-static const char * const fallbackStrings[] = {
- "Texture mode",
- "glDrawBuffer(GL_FRONT_AND_BACK)",
- "read buffer",
- "glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ZERO)",
- "glRenderMode(selection or feedback)",
- "No hardware stencil",
- "glDepthFunc( GL_NEVER )",
- "Mixing GL_CLAMP_TO_EDGE and GL_CLAMP",
- "rasterization fallback option"
-};
-
-static const char *getFallbackString(GLuint bit)
-{
- int i = 0;
- while (bit > 1) {
- i++;
- bit >>= 1;
- }
- return fallbackStrings[i];
-}
-
-
-void mgaFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- mgaContextPtr mmesa = MGA_CONTEXT(ctx);
- GLuint oldfallback = mmesa->Fallback;
-
- if (mode) {
- mmesa->Fallback |= bit;
- if (oldfallback == 0) {
- FLUSH_BATCH(mmesa);
- _swsetup_Wakeup( ctx );
- mmesa->RenderIndex = ~0;
- if (MGA_DEBUG & DEBUG_VERBOSE_FALLBACK) {
- fprintf(stderr, "MGA begin rasterization fallback: 0x%x %s\n",
- bit, getFallbackString(bit));
- }
- }
- }
- else {
- mmesa->Fallback &= ~bit;
- if (oldfallback == bit) {
- _swrast_flush( ctx );
- tnl->Driver.Render.Start = mgaCheckTexSizes;
- tnl->Driver.Render.PrimitiveNotify = mgaRenderPrimitive;
- tnl->Driver.Render.Finish = mgaRenderFinish;
- tnl->Driver.Render.BuildVertices = mgaBuildVertices;
- mmesa->NewGLState |= (_MGA_NEW_RENDERSTATE |
- _MGA_NEW_RASTERSETUP);
- if (MGA_DEBUG & DEBUG_VERBOSE_FALLBACK) {
- fprintf(stderr, "MGA end rasterization fallback: 0x%x %s\n",
- bit, getFallbackString(bit));
- }
- }
- }
-}
-
-
-void mgaDDInitTriFuncs( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- mgaContextPtr mmesa = MGA_CONTEXT(ctx);
- static int firsttime = 1;
- if (firsttime) {
- init_rast_tab();
- firsttime = 0;
- }
-
- mmesa->RenderIndex = ~0;
-
- tnl->Driver.Render.Start = mgaCheckTexSizes;
- tnl->Driver.Render.Finish = mgaRenderFinish;
- tnl->Driver.Render.PrimitiveNotify = mgaRenderPrimitive;
- tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
- tnl->Driver.Render.BuildVertices = mgaBuildVertices;
- tnl->Driver.Render.Multipass = NULL;
-}