diff options
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_tex.c')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_tex.c | 1183 |
1 files changed, 0 insertions, 1183 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_tex.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_tex.c deleted file mode 100644 index 3d259c2ca..000000000 --- a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r200/r200_tex.c +++ /dev/null @@ -1,1183 +0,0 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_tex.c,v 1.2 2002/11/05 17:46:08 tsi Exp $ */ -/* -Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. - -The Weather Channel (TM) funded Tungsten Graphics to develop the -initial release of the Radeon 8500 driver under the XFree86 license. -This notice must be preserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -*/ - -/* - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - */ - -#include "glheader.h" -#include "imports.h" -#include "colormac.h" -#include "context.h" -#include "enums.h" -#include "image.h" -#include "simple_list.h" -#include "texformat.h" -#include "texstore.h" -#include "texmem.h" -#include "teximage.h" -#include "texobj.h" - -#include "r200_context.h" -#include "r200_state.h" -#include "r200_ioctl.h" -#include "r200_swtcl.h" -#include "r200_tex.h" - -#include "xmlpool.h" - - - -/** - * Set the texture wrap modes. - * - * \param t Texture object whose wrap modes are to be set - * \param swrap Wrap mode for the \a s texture coordinate - * \param twrap Wrap mode for the \a t texture coordinate - */ - -static void r200SetTexWrap( r200TexObjPtr t, GLenum swrap, GLenum twrap, GLenum rwrap ) -{ - GLboolean is_clamp = GL_FALSE; - GLboolean is_clamp_to_border = GL_FALSE; - - t->pp_txfilter &= ~(R200_CLAMP_S_MASK | R200_CLAMP_T_MASK | R200_BORDER_MODE_D3D); - - switch ( swrap ) { - case GL_REPEAT: - t->pp_txfilter |= R200_CLAMP_S_WRAP; - break; - case GL_CLAMP: - t->pp_txfilter |= R200_CLAMP_S_CLAMP_GL; - is_clamp = GL_TRUE; - break; - case GL_CLAMP_TO_EDGE: - t->pp_txfilter |= R200_CLAMP_S_CLAMP_LAST; - break; - case GL_CLAMP_TO_BORDER: - t->pp_txfilter |= R200_CLAMP_S_CLAMP_GL; - is_clamp_to_border = GL_TRUE; - break; - case GL_MIRRORED_REPEAT: - t->pp_txfilter |= R200_CLAMP_S_MIRROR; - break; - case GL_MIRROR_CLAMP_EXT: - t->pp_txfilter |= R200_CLAMP_S_MIRROR_CLAMP_GL; - is_clamp = GL_TRUE; - break; - case GL_MIRROR_CLAMP_TO_EDGE_EXT: - t->pp_txfilter |= R200_CLAMP_S_MIRROR_CLAMP_LAST; - break; - case GL_MIRROR_CLAMP_TO_BORDER_EXT: - t->pp_txfilter |= R200_CLAMP_S_MIRROR_CLAMP_GL; - is_clamp_to_border = GL_TRUE; - break; - default: - _mesa_problem(NULL, "bad S wrap mode in %s", __FUNCTION__); - } - - switch ( twrap ) { - case GL_REPEAT: - t->pp_txfilter |= R200_CLAMP_T_WRAP; - break; - case GL_CLAMP: - t->pp_txfilter |= R200_CLAMP_T_CLAMP_GL; - is_clamp = GL_TRUE; - break; - case GL_CLAMP_TO_EDGE: - t->pp_txfilter |= R200_CLAMP_T_CLAMP_LAST; - break; - case GL_CLAMP_TO_BORDER: - t->pp_txfilter |= R200_CLAMP_T_CLAMP_GL | R200_BORDER_MODE_D3D; - is_clamp_to_border = GL_TRUE; - break; - case GL_MIRRORED_REPEAT: - t->pp_txfilter |= R200_CLAMP_T_MIRROR; - break; - case GL_MIRROR_CLAMP_EXT: - t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_GL; - is_clamp = GL_TRUE; - break; - case GL_MIRROR_CLAMP_TO_EDGE_EXT: - t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_LAST; - break; - case GL_MIRROR_CLAMP_TO_BORDER_EXT: - t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_GL; - is_clamp_to_border = GL_TRUE; - break; - default: - _mesa_problem(NULL, "bad T wrap mode in %s", __FUNCTION__); - } - - t->pp_txformat_x &= ~R200_CLAMP_Q_MASK; - - switch ( rwrap ) { - case GL_REPEAT: - t->pp_txformat_x |= R200_CLAMP_Q_WRAP; - break; - case GL_CLAMP: - t->pp_txformat_x |= R200_CLAMP_Q_CLAMP_GL; - is_clamp = GL_TRUE; - break; - case GL_CLAMP_TO_EDGE: - t->pp_txformat_x |= R200_CLAMP_Q_CLAMP_LAST; - break; - case GL_CLAMP_TO_BORDER: - t->pp_txformat_x |= R200_CLAMP_Q_CLAMP_GL; - is_clamp_to_border = GL_TRUE; - break; - case GL_MIRRORED_REPEAT: - t->pp_txformat_x |= R200_CLAMP_Q_MIRROR; - break; - case GL_MIRROR_CLAMP_EXT: - t->pp_txformat_x |= R200_CLAMP_Q_MIRROR_CLAMP_GL; - is_clamp = GL_TRUE; - break; - case GL_MIRROR_CLAMP_TO_EDGE_EXT: - t->pp_txformat_x |= R200_CLAMP_Q_MIRROR_CLAMP_LAST; - break; - case GL_MIRROR_CLAMP_TO_BORDER_EXT: - t->pp_txformat_x |= R200_CLAMP_Q_MIRROR_CLAMP_GL; - is_clamp_to_border = GL_TRUE; - break; - default: - _mesa_problem(NULL, "bad R wrap mode in %s", __FUNCTION__); - } - - if ( is_clamp_to_border ) { - t->pp_txfilter |= R200_BORDER_MODE_D3D; - } - - t->border_fallback = (is_clamp && is_clamp_to_border); -} - -static void r200SetTexMaxAnisotropy( r200TexObjPtr t, GLfloat max ) -{ - t->pp_txfilter &= ~R200_MAX_ANISO_MASK; - - if ( max == 1.0 ) { - t->pp_txfilter |= R200_MAX_ANISO_1_TO_1; - } else if ( max <= 2.0 ) { - t->pp_txfilter |= R200_MAX_ANISO_2_TO_1; - } else if ( max <= 4.0 ) { - t->pp_txfilter |= R200_MAX_ANISO_4_TO_1; - } else if ( max <= 8.0 ) { - t->pp_txfilter |= R200_MAX_ANISO_8_TO_1; - } else { - t->pp_txfilter |= R200_MAX_ANISO_16_TO_1; - } -} - -/** - * Set the texture magnification and minification modes. - * - * \param t Texture whose filter modes are to be set - * \param minf Texture minification mode - * \param magf Texture magnification mode - */ - -static void r200SetTexFilter( r200TexObjPtr t, GLenum minf, GLenum magf ) -{ - GLuint anisotropy = (t->pp_txfilter & R200_MAX_ANISO_MASK); - - t->pp_txfilter &= ~(R200_MIN_FILTER_MASK | R200_MAG_FILTER_MASK); - t->pp_txformat_x &= ~R200_VOLUME_FILTER_MASK; - - if ( anisotropy == R200_MAX_ANISO_1_TO_1 ) { - switch ( minf ) { - case GL_NEAREST: - t->pp_txfilter |= R200_MIN_FILTER_NEAREST; - break; - case GL_LINEAR: - t->pp_txfilter |= R200_MIN_FILTER_LINEAR; - break; - case GL_NEAREST_MIPMAP_NEAREST: - t->pp_txfilter |= R200_MIN_FILTER_NEAREST_MIP_NEAREST; - break; - case GL_NEAREST_MIPMAP_LINEAR: - t->pp_txfilter |= R200_MIN_FILTER_LINEAR_MIP_NEAREST; - break; - case GL_LINEAR_MIPMAP_NEAREST: - t->pp_txfilter |= R200_MIN_FILTER_NEAREST_MIP_LINEAR; - break; - case GL_LINEAR_MIPMAP_LINEAR: - t->pp_txfilter |= R200_MIN_FILTER_LINEAR_MIP_LINEAR; - break; - } - } else { - switch ( minf ) { - case GL_NEAREST: - t->pp_txfilter |= R200_MIN_FILTER_ANISO_NEAREST; - break; - case GL_LINEAR: - t->pp_txfilter |= R200_MIN_FILTER_ANISO_LINEAR; - break; - case GL_NEAREST_MIPMAP_NEAREST: - case GL_LINEAR_MIPMAP_NEAREST: - t->pp_txfilter |= R200_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST; - break; - case GL_NEAREST_MIPMAP_LINEAR: - case GL_LINEAR_MIPMAP_LINEAR: - t->pp_txfilter |= R200_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR; - break; - } - } - - /* Note we don't have 3D mipmaps so only use the mag filter setting - * to set the 3D texture filter mode. - */ - switch ( magf ) { - case GL_NEAREST: - t->pp_txfilter |= R200_MAG_FILTER_NEAREST; - t->pp_txformat_x |= R200_VOLUME_FILTER_NEAREST; - break; - case GL_LINEAR: - t->pp_txfilter |= R200_MAG_FILTER_LINEAR; - t->pp_txformat_x |= R200_VOLUME_FILTER_LINEAR; - break; - } -} - -static void r200SetTexBorderColor( r200TexObjPtr t, GLubyte c[4] ) -{ - t->pp_border_color = r200PackColor( 4, c[0], c[1], c[2], c[3] ); -} - - -/** - * Allocate space for and load the mesa images into the texture memory block. - * This will happen before drawing with a new texture, or drawing with a - * texture after it was swapped out or teximaged again. - */ - -static r200TexObjPtr r200AllocTexObj( struct gl_texture_object *texObj ) -{ - r200TexObjPtr t; - - t = CALLOC_STRUCT( r200_tex_obj ); - texObj->DriverData = t; - if ( t != NULL ) { - if ( R200_DEBUG & DEBUG_TEXTURE ) { - fprintf( stderr, "%s( %p, %p )\n", __FUNCTION__, (void *)texObj, - (void *)t ); - } - - /* Initialize non-image-dependent parts of the state: - */ - t->base.tObj = texObj; - t->border_fallback = GL_FALSE; - - make_empty_list( & t->base ); - - r200SetTexWrap( t, texObj->WrapS, texObj->WrapT, texObj->WrapR ); - r200SetTexMaxAnisotropy( t, texObj->MaxAnisotropy ); - r200SetTexFilter( t, texObj->MinFilter, texObj->MagFilter ); - r200SetTexBorderColor( t, texObj->_BorderChan ); - } - - return t; -} - - -static const struct gl_texture_format * -r200ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, - GLenum format, GLenum type ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - const GLboolean do32bpt = - ( rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_32 ); - const GLboolean force16bpt = - ( rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FORCE_16 ); - (void) format; - - switch ( internalFormat ) { - case 4: - case GL_RGBA: - case GL_COMPRESSED_RGBA: - switch ( type ) { - case GL_UNSIGNED_INT_10_10_10_2: - case GL_UNSIGNED_INT_2_10_10_10_REV: - return do32bpt ? _dri_texformat_argb8888 : _dri_texformat_argb1555; - case GL_UNSIGNED_SHORT_4_4_4_4: - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - return _dri_texformat_argb4444; - case GL_UNSIGNED_SHORT_5_5_5_1: - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - return _dri_texformat_argb1555; - default: - return do32bpt ? _dri_texformat_rgba8888 : _dri_texformat_argb4444; - } - - case 3: - case GL_RGB: - case GL_COMPRESSED_RGB: - switch ( type ) { - case GL_UNSIGNED_SHORT_4_4_4_4: - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - return _dri_texformat_argb4444; - case GL_UNSIGNED_SHORT_5_5_5_1: - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - return _dri_texformat_argb1555; - case GL_UNSIGNED_SHORT_5_6_5: - case GL_UNSIGNED_SHORT_5_6_5_REV: - return _dri_texformat_rgb565; - default: - return do32bpt ? _dri_texformat_rgba8888 : _dri_texformat_rgb565; - } - - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - return !force16bpt ? - _dri_texformat_rgba8888 : _dri_texformat_argb4444; - - case GL_RGBA4: - case GL_RGBA2: - return _dri_texformat_argb4444; - - case GL_RGB5_A1: - return _dri_texformat_argb1555; - - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - return !force16bpt ? _dri_texformat_rgba8888 : _dri_texformat_rgb565; - - case GL_RGB5: - case GL_RGB4: - case GL_R3_G3_B2: - return _dri_texformat_rgb565; - - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - case GL_COMPRESSED_ALPHA: - return _dri_texformat_a8; - - case 1: - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE8: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - case GL_COMPRESSED_LUMINANCE: - return _dri_texformat_l8; - - case 2: - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE4_ALPHA4: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - case GL_COMPRESSED_LUMINANCE_ALPHA: - return _dri_texformat_al88; - - case GL_INTENSITY: - case GL_INTENSITY4: - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - case GL_COMPRESSED_INTENSITY: - return _dri_texformat_i8; - - case GL_YCBCR_MESA: - if (type == GL_UNSIGNED_SHORT_8_8_APPLE || - type == GL_UNSIGNED_BYTE) - return &_mesa_texformat_ycbcr; - else - return &_mesa_texformat_ycbcr_rev; - - case GL_RGB_S3TC: - case GL_RGB4_S3TC: - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - return &_mesa_texformat_rgb_dxt1; - - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - return &_mesa_texformat_rgba_dxt1; - - case GL_RGBA_S3TC: - case GL_RGBA4_S3TC: - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - return &_mesa_texformat_rgba_dxt3; - - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - return &_mesa_texformat_rgba_dxt5; - - default: - _mesa_problem(ctx, - "unexpected internalFormat 0x%x in r200ChooseTextureFormat", - (int) internalFormat); - return NULL; - } - - return NULL; /* never get here */ -} - - -static GLboolean -r200ValidateClientStorage( GLcontext *ctx, GLenum target, - GLint internalFormat, - GLint srcWidth, GLint srcHeight, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) - -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - if (0) - fprintf(stderr, "intformat %s format %s type %s\n", - _mesa_lookup_enum_by_nr( internalFormat ), - _mesa_lookup_enum_by_nr( format ), - _mesa_lookup_enum_by_nr( type )); - - if (!ctx->Unpack.ClientStorage) - return 0; - - if (ctx->_ImageTransferState || - texImage->IsCompressed || - texObj->GenerateMipmap) - return 0; - - - /* This list is incomplete, may be different on ppc??? - */ - switch ( internalFormat ) { - case GL_RGBA: - if ( format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV ) { - texImage->TexFormat = _dri_texformat_argb8888; - } - else - return 0; - break; - - case GL_RGB: - if ( format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 ) { - texImage->TexFormat = _dri_texformat_rgb565; - } - else - return 0; - break; - - case GL_YCBCR_MESA: - if ( format == GL_YCBCR_MESA && - type == GL_UNSIGNED_SHORT_8_8_REV_APPLE ) { - texImage->TexFormat = &_mesa_texformat_ycbcr_rev; - } - else if ( format == GL_YCBCR_MESA && - (type == GL_UNSIGNED_SHORT_8_8_APPLE || - type == GL_UNSIGNED_BYTE)) { - texImage->TexFormat = &_mesa_texformat_ycbcr; - } - else - return 0; - break; - - default: - return 0; - } - - /* Could deal with these packing issues, but currently don't: - */ - if (packing->SkipPixels || - packing->SkipRows || - packing->SwapBytes || - packing->LsbFirst) { - return 0; - } - - { - GLint srcRowStride = _mesa_image_row_stride(packing, srcWidth, - format, type); - - - if (0) - fprintf(stderr, "%s: srcRowStride %d/%x\n", - __FUNCTION__, srcRowStride, srcRowStride); - - /* Could check this later in upload, pitch restrictions could be - * relaxed, but would need to store the image pitch somewhere, - * as packing details might change before image is uploaded: - */ - if (!r200IsGartMemory( rmesa, pixels, srcHeight * srcRowStride ) || - (srcRowStride & 63)) - return 0; - - - /* Have validated that _mesa_transfer_teximage would be a straight - * memcpy at this point. NOTE: future calls to TexSubImage will - * overwrite the client data. This is explicitly mentioned in the - * extension spec. - */ - texImage->Data = (void *)pixels; - texImage->IsClientData = GL_TRUE; - texImage->RowStride = srcRowStride / texImage->TexFormat->TexelBytes; - - return 1; - } -} - - -static void r200TexImage1D( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - driTextureObject * t = (driTextureObject *) texObj->DriverData; - - if ( t ) { - driSwapOutTextureObject( t ); - } - else { - t = (driTextureObject *) r200AllocTexObj( texObj ); - if (!t) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); - return; - } - } - - /* Note, this will call ChooseTextureFormat */ - _mesa_store_teximage1d(ctx, target, level, internalFormat, - width, border, format, type, pixels, - &ctx->Unpack, texObj, texImage); - - t->dirty_images[0] |= (1 << level); -} - - -static void r200TexSubImage1D( GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, - GLsizei width, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - driTextureObject * t = (driTextureObject *) texObj->DriverData; - - assert( t ); /* this _should_ be true */ - if ( t ) { - driSwapOutTextureObject( t ); - } - else { - t = (driTextureObject *) r200AllocTexObj( texObj ); - if (!t) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D"); - return; - } - } - - _mesa_store_texsubimage1d(ctx, target, level, xoffset, width, - format, type, pixels, packing, texObj, - texImage); - - t->dirty_images[0] |= (1 << level); -} - - -static void r200TexImage2D( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - driTextureObject * t = (driTextureObject *) texObj->DriverData; - GLuint face; - - /* which cube face or ordinary 2D image */ - switch (target) { - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; - ASSERT(face < 6); - break; - default: - face = 0; - } - - if ( t != NULL ) { - driSwapOutTextureObject( t ); - } - else { - t = (driTextureObject *) r200AllocTexObj( texObj ); - if (!t) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); - return; - } - } - - texImage->IsClientData = GL_FALSE; - - if (r200ValidateClientStorage( ctx, target, - internalFormat, - width, height, - format, type, pixels, - packing, texObj, texImage)) { - if (R200_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "%s: Using client storage\n", __FUNCTION__); - } - else { - if (R200_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "%s: Using normal storage\n", __FUNCTION__); - - /* Normal path: copy (to cached memory) and eventually upload - * via another copy to GART memory and then a blit... Could - * eliminate one copy by going straight to (permanent) GART. - * - * Note, this will call r200ChooseTextureFormat. - */ - _mesa_store_teximage2d(ctx, target, level, internalFormat, - width, height, border, format, type, pixels, - &ctx->Unpack, texObj, texImage); - - t->dirty_images[face] |= (1 << level); - } -} - - -static void r200TexSubImage2D( GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - driTextureObject * t = (driTextureObject *) texObj->DriverData; - GLuint face; - - /* which cube face or ordinary 2D image */ - switch (target) { - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; - ASSERT(face < 6); - break; - default: - face = 0; - } - - assert( t ); /* this _should_ be true */ - if ( t ) { - driSwapOutTextureObject( t ); - } - else { - t = (driTextureObject *) r200AllocTexObj( texObj ); - if (!t) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); - return; - } - } - - _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width, - height, format, type, pixels, packing, texObj, - texImage); - - t->dirty_images[face] |= (1 << level); -} - - -static void r200CompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - driTextureObject * t = (driTextureObject *) texObj->DriverData; - GLuint face; - - /* which cube face or ordinary 2D image */ - switch (target) { - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; - ASSERT(face < 6); - break; - default: - face = 0; - } - - if ( t != NULL ) { - driSwapOutTextureObject( t ); - } - else { - t = (driTextureObject *) r200AllocTexObj( texObj ); - if (!t) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D"); - return; - } - } - - texImage->IsClientData = GL_FALSE; -/* can't call this, different parameters. Would never evaluate to true anyway currently - if (r200ValidateClientStorage( ctx, target, - internalFormat, - width, height, - format, type, pixels, - packing, texObj, texImage)) { - if (R200_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "%s: Using client storage\n", __FUNCTION__); - } - else */{ - if (R200_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "%s: Using normal storage\n", __FUNCTION__); - - /* Normal path: copy (to cached memory) and eventually upload - * via another copy to GART memory and then a blit... Could - * eliminate one copy by going straight to (permanent) GART. - * - * Note, this will call r200ChooseTextureFormat. - */ - _mesa_store_compressed_teximage2d(ctx, target, level, internalFormat, width, - height, border, imageSize, data, texObj, texImage); - - t->dirty_images[face] |= (1 << level); - } -} - - -static void r200CompressedTexSubImage2D( GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - driTextureObject * t = (driTextureObject *) texObj->DriverData; - GLuint face; - - - /* which cube face or ordinary 2D image */ - switch (target) { - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; - ASSERT(face < 6); - break; - default: - face = 0; - } - - assert( t ); /* this _should_ be true */ - if ( t ) { - driSwapOutTextureObject( t ); - } - else { - t = (driTextureObject *) r200AllocTexObj( texObj ); - if (!t) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2D"); - return; - } - } - - _mesa_store_compressed_texsubimage2d(ctx, target, level, xoffset, yoffset, width, - height, format, imageSize, data, texObj, texImage); - - t->dirty_images[face] |= (1 << level); -} - - -#if ENABLE_HW_3D_TEXTURE -static void r200TexImage3D( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, - GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - driTextureObject * t = (driTextureObject *) texObj->DriverData; - - if ( t ) { - driSwapOutTextureObject( t ); - } - else { - t = (driTextureObject *) r200AllocTexObj( texObj ); - if (!t) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); - return; - } - } - - texImage->IsClientData = GL_FALSE; - -#if 0 - if (r200ValidateClientStorage( ctx, target, - internalFormat, - width, height, - format, type, pixels, - packing, texObj, texImage)) { - if (R200_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "%s: Using client storage\n", __FUNCTION__); - } - else -#endif - { - if (R200_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "%s: Using normal storage\n", __FUNCTION__); - - /* Normal path: copy (to cached memory) and eventually upload - * via another copy to GART memory and then a blit... Could - * eliminate one copy by going straight to (permanent) GART. - * - * Note, this will call r200ChooseTextureFormat. - */ - _mesa_store_teximage3d(ctx, target, level, internalFormat, - width, height, depth, border, - format, type, pixels, - &ctx->Unpack, texObj, texImage); - - t->dirty_images[0] |= (1 << level); - } -} -#endif - - -#if ENABLE_HW_3D_TEXTURE -static void -r200TexSubImage3D( GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - driTextureObject * t = (driTextureObject *) texObj->DriverData; - -/* fprintf(stderr, "%s\n", __FUNCTION__); */ - - assert( t ); /* this _should_ be true */ - if ( t ) { - driSwapOutTextureObject( t ); - } - else { - t = (driTextureObject *) r200AllocTexObj( texObj ); - if (!t) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D"); - return; - } - texObj->DriverData = t; - } - - _mesa_store_texsubimage3d(ctx, target, level, xoffset, yoffset, zoffset, - width, height, depth, - format, type, pixels, packing, texObj, texImage); - - t->dirty_images[0] |= (1 << level); -} -#endif - - - -static void r200TexEnv( GLcontext *ctx, GLenum target, - GLenum pname, const GLfloat *param ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLuint unit = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - - if ( R200_DEBUG & DEBUG_STATE ) { - fprintf( stderr, "%s( %s )\n", - __FUNCTION__, _mesa_lookup_enum_by_nr( pname ) ); - } - - /* This is incorrect: Need to maintain this data for each of - * GL_TEXTURE_{123}D, GL_TEXTURE_RECTANGLE_NV, etc, and switch - * between them according to _ReallyEnabled. - */ - switch ( pname ) { - case GL_TEXTURE_ENV_COLOR: { - GLubyte c[4]; - GLuint envColor; - UNCLAMPED_FLOAT_TO_RGBA_CHAN( c, texUnit->EnvColor ); - envColor = r200PackColor( 4, c[0], c[1], c[2], c[3] ); - if ( rmesa->hw.tf.cmd[TF_TFACTOR_0 + unit] != envColor ) { - R200_STATECHANGE( rmesa, tf ); - rmesa->hw.tf.cmd[TF_TFACTOR_0 + unit] = envColor; - } - break; - } - - case GL_TEXTURE_LOD_BIAS_EXT: { - GLfloat bias, min; - GLuint b; - const int fixed_one = 0x8000000; - - /* The R200's LOD bias is a signed 2's complement value with a - * range of -16.0 <= bias < 16.0. - * - * NOTE: Add a small bias to the bias for conform mipsel.c test. - */ - bias = *param + .01; - min = driQueryOptionb (&rmesa->optionCache, "no_neg_lod_bias") ? - 0.0 : -16.0; - bias = CLAMP( bias, min, 16.0 ); - b = (int)(bias * fixed_one) & R200_LOD_BIAS_MASK; - - if ( (rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] & R200_LOD_BIAS_MASK) != b ) { - R200_STATECHANGE( rmesa, tex[unit] ); - rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] &= ~R200_LOD_BIAS_MASK; - rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] |= b; - } - break; - } - - default: - return; - } -} - - -/** - * Changes variables and flags for a state update, which will happen at the - * next UpdateTextureState - */ - -static void r200TexParameter( GLcontext *ctx, GLenum target, - struct gl_texture_object *texObj, - GLenum pname, const GLfloat *params ) -{ - r200TexObjPtr t = (r200TexObjPtr) texObj->DriverData; - - if ( R200_DEBUG & (DEBUG_STATE|DEBUG_TEXTURE) ) { - fprintf( stderr, "%s( %s )\n", __FUNCTION__, - _mesa_lookup_enum_by_nr( pname ) ); - } - - switch ( pname ) { - case GL_TEXTURE_MIN_FILTER: - case GL_TEXTURE_MAG_FILTER: - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - r200SetTexMaxAnisotropy( t, texObj->MaxAnisotropy ); - r200SetTexFilter( t, texObj->MinFilter, texObj->MagFilter ); - break; - - case GL_TEXTURE_WRAP_S: - case GL_TEXTURE_WRAP_T: - case GL_TEXTURE_WRAP_R: - r200SetTexWrap( t, texObj->WrapS, texObj->WrapT, texObj->WrapR ); - break; - - case GL_TEXTURE_BORDER_COLOR: - r200SetTexBorderColor( t, texObj->_BorderChan ); - break; - - case GL_TEXTURE_BASE_LEVEL: - case GL_TEXTURE_MAX_LEVEL: - case GL_TEXTURE_MIN_LOD: - case GL_TEXTURE_MAX_LOD: - /* This isn't the most efficient solution but there doesn't appear to - * be a nice alternative. Since there's no LOD clamping, - * we just have to rely on loading the right subset of mipmap levels - * to simulate a clamped LOD. - */ - driSwapOutTextureObject( (driTextureObject *) t ); - break; - - default: - return; - } - - /* Mark this texobj as dirty (one bit per tex unit) - */ - t->dirty_state = TEX_ALL; -} - - - -static void r200BindTexture( GLcontext *ctx, GLenum target, - struct gl_texture_object *texObj ) -{ - if ( R200_DEBUG & (DEBUG_STATE|DEBUG_TEXTURE) ) { - fprintf( stderr, "%s( %p ) unit=%d\n", __FUNCTION__, (void *)texObj, - ctx->Texture.CurrentUnit ); - } - - if ( (target == GL_TEXTURE_1D) - || (target == GL_TEXTURE_2D) -#if ENABLE_HW_3D_TEXTURE - || (target == GL_TEXTURE_3D) -#endif - || (target == GL_TEXTURE_CUBE_MAP) - || (target == GL_TEXTURE_RECTANGLE_NV) ) { - assert( texObj->DriverData != NULL ); - } -} - - -static void r200DeleteTexture( GLcontext *ctx, - struct gl_texture_object *texObj ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - driTextureObject * t = (driTextureObject *) texObj->DriverData; - - if ( R200_DEBUG & (DEBUG_STATE|DEBUG_TEXTURE) ) { - fprintf( stderr, "%s( %p (target = %s) )\n", __FUNCTION__, (void *)texObj, - _mesa_lookup_enum_by_nr( texObj->Target ) ); - } - - if ( t != NULL ) { - if ( rmesa ) { - R200_FIREVERTICES( rmesa ); - } - - driDestroyTextureObject( t ); - } - /* Free mipmap images and the texture object itself */ - _mesa_delete_texture_object(ctx, texObj); -} - -/* Need: - * - Same GEN_MODE for all active bits - * - Same EyePlane/ObjPlane for all active bits when using Eye/Obj - * - STRQ presumably all supported (matrix means incoming R values - * can end up in STQ, this has implications for vertex support, - * presumably ok if maos is used, though?) - * - * Basically impossible to do this on the fly - just collect some - * basic info & do the checks from ValidateState(). - */ -static void r200TexGen( GLcontext *ctx, - GLenum coord, - GLenum pname, - const GLfloat *params ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLuint unit = ctx->Texture.CurrentUnit; - rmesa->recheck_texgen[unit] = GL_TRUE; -} - - -/** - * Allocate a new texture object. - * Called via ctx->Driver.NewTextureObject. - * Note: this function will be called during context creation to - * allocate the default texture objects. - * Note: we could use containment here to 'derive' the driver-specific - * texture object from the core mesa gl_texture_object. Not done at this time. - * Fixup MaxAnisotropy according to user preference. - */ -static struct gl_texture_object * -r200NewTextureObject( GLcontext *ctx, GLuint name, GLenum target ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - struct gl_texture_object *obj; - obj = _mesa_new_texture_object(ctx, name, target); - if (!obj) - return NULL; - obj->MaxAnisotropy = rmesa->initialMaxAnisotropy; - r200AllocTexObj( obj ); - return obj; -} - - -void r200InitTextureFuncs( struct dd_function_table *functions ) -{ - /* Note: we only plug in the functions we implement in the driver - * since _mesa_init_driver_functions() was already called. - */ - functions->ChooseTextureFormat = r200ChooseTextureFormat; - functions->TexImage1D = r200TexImage1D; - functions->TexImage2D = r200TexImage2D; -#if ENABLE_HW_3D_TEXTURE - functions->TexImage3D = r200TexImage3D; -#else - functions->TexImage3D = _mesa_store_teximage3d; -#endif - functions->TexSubImage1D = r200TexSubImage1D; - functions->TexSubImage2D = r200TexSubImage2D; -#if ENABLE_HW_3D_TEXTURE - functions->TexSubImage3D = r200TexSubImage3D; -#else - functions->TexSubImage3D = _mesa_store_texsubimage3d; -#endif - functions->NewTextureObject = r200NewTextureObject; - functions->BindTexture = r200BindTexture; - functions->DeleteTexture = r200DeleteTexture; - functions->IsTextureResident = driIsTextureResident; - - functions->TexEnv = r200TexEnv; - functions->TexParameter = r200TexParameter; - functions->TexGen = r200TexGen; - - functions->CompressedTexImage2D = r200CompressedTexImage2D; - functions->CompressedTexSubImage2D = r200CompressedTexSubImage2D; - - driInitTextureFormats(); - -#if 000 - /* moved or obsolete code */ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - driInitTextureObjects( ctx, & rmesa->swapped, - DRI_TEXMGR_DO_TEXTURE_1D - | DRI_TEXMGR_DO_TEXTURE_2D ); - - /* Hack: r200NewTextureObject is not yet installed when the - * default textures are created. Therefore set MaxAnisotropy of the - * default 2D texture now. */ - ctx->Shared->Default2D->MaxAnisotropy = driQueryOptionf (&rmesa->optionCache, - "def_max_anisotropy"); -#endif -} |