aboutsummaryrefslogtreecommitdiff
path: root/nx-X11/extras/Mesa/src/mesa/drivers/dri/r300/r300_tex.c
diff options
context:
space:
mode:
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/dri/r300/r300_tex.c')
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/r300/r300_tex.c1051
1 files changed, 0 insertions, 1051 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r300/r300_tex.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/r300/r300_tex.c
deleted file mode 100644
index e6c8c1801..000000000
--- a/nx-X11/extras/Mesa/src/mesa/drivers/dri/r300/r300_tex.c
+++ /dev/null
@@ -1,1051 +0,0 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r300/r300_tex.c,v 1.2 2002/11/05 17:46:08 tsi Exp $ */
-/*
-Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
-
-The Weather Channel (TM) funded Tungsten Graphics to develop the
-initial release of the Radeon 8500 driver under the XFree86 license.
-This notice must be preserved.
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial
-portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
-LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-*/
-
-/*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "glheader.h"
-#include "imports.h"
-#include "colormac.h"
-#include "context.h"
-#include "enums.h"
-#include "image.h"
-#include "simple_list.h"
-#include "texformat.h"
-#include "texstore.h"
-#include "texmem.h"
-#include "teximage.h"
-#include "texobj.h"
-
-#include "r300_context.h"
-#include "r300_state.h"
-#include "r300_ioctl.h"
-//#include "r300_swtcl.h"
-#include "r300_tex.h"
-
-#include "xmlpool.h"
-
-/**
- * Set the texture wrap modes.
- *
- * \param t Texture object whose wrap modes are to be set
- * \param swrap Wrap mode for the \a s texture coordinate
- * \param twrap Wrap mode for the \a t texture coordinate
- */
-
-static void r300SetTexWrap(r300TexObjPtr t, GLenum swrap, GLenum twrap,
- GLenum rwrap)
-{
- GLboolean is_clamp = GL_FALSE;
- unsigned long hw_swrap=0, hw_twrap=0, hw_qwrap=0;
-
- t->filter &=
- ~(R300_TX_WRAP_S_MASK | R300_TX_WRAP_T_MASK | R300_TX_WRAP_Q_MASK);
-
- switch (swrap) {
- case GL_REPEAT:
- hw_swrap |= R300_TX_REPEAT;
- break;
- case GL_CLAMP:
- hw_swrap |= R300_TX_CLAMP;
- is_clamp = GL_TRUE;
- break;
- case GL_CLAMP_TO_EDGE:
- hw_swrap |= R300_TX_CLAMP_TO_EDGE;
- break;
- case GL_CLAMP_TO_BORDER:
- hw_swrap |= R300_TX_CLAMP_TO_BORDER;
- break;
- case GL_MIRRORED_REPEAT:
- hw_swrap |= R300_TX_REPEAT | R300_TX_MIRRORED;
- break;
- case GL_MIRROR_CLAMP_EXT:
- hw_swrap |= R300_TX_CLAMP | R300_TX_MIRRORED;
- is_clamp = GL_TRUE;
- break;
- case GL_MIRROR_CLAMP_TO_EDGE_EXT:
- hw_swrap |= R300_TX_CLAMP_TO_EDGE | R300_TX_MIRRORED;
- break;
- case GL_MIRROR_CLAMP_TO_BORDER_EXT:
- hw_swrap |= R300_TX_CLAMP_TO_BORDER | R300_TX_MIRRORED;
- break;
- default:
- _mesa_problem(NULL, "bad S wrap mode in %s", __FUNCTION__);
- }
-
- switch (twrap) {
- case GL_REPEAT:
- hw_twrap |= R300_TX_REPEAT;
- break;
- case GL_CLAMP:
- hw_twrap |= R300_TX_CLAMP;
- is_clamp = GL_TRUE;
- break;
- case GL_CLAMP_TO_EDGE:
- hw_twrap |= R300_TX_CLAMP_TO_EDGE;
- break;
- case GL_CLAMP_TO_BORDER:
- hw_twrap |= R300_TX_CLAMP_TO_BORDER;
- break;
- case GL_MIRRORED_REPEAT:
- hw_twrap |= R300_TX_REPEAT | R300_TX_MIRRORED;
- break;
- case GL_MIRROR_CLAMP_EXT:
- hw_twrap |= R300_TX_CLAMP | R300_TX_MIRRORED;
- is_clamp = GL_TRUE;
- break;
- case GL_MIRROR_CLAMP_TO_EDGE_EXT:
- hw_twrap |= R300_TX_CLAMP_TO_EDGE | R300_TX_MIRRORED;
- break;
- case GL_MIRROR_CLAMP_TO_BORDER_EXT:
- hw_twrap |= R300_TX_CLAMP_TO_BORDER | R300_TX_MIRRORED;
- break;
- default:
- _mesa_problem(NULL, "bad T wrap mode in %s", __FUNCTION__);
- }
-
- switch (rwrap) {
- case GL_REPEAT:
- hw_qwrap |= R300_TX_REPEAT;
- break;
- case GL_CLAMP:
- hw_qwrap |= R300_TX_CLAMP;
- is_clamp = GL_TRUE;
- break;
- case GL_CLAMP_TO_EDGE:
- hw_qwrap |= R300_TX_CLAMP_TO_EDGE;
- break;
- case GL_CLAMP_TO_BORDER:
- hw_qwrap |= R300_TX_CLAMP_TO_BORDER;
- break;
- case GL_MIRRORED_REPEAT:
- hw_qwrap |= R300_TX_REPEAT | R300_TX_MIRRORED;
- break;
- case GL_MIRROR_CLAMP_EXT:
- hw_qwrap |= R300_TX_CLAMP | R300_TX_MIRRORED;
- is_clamp = GL_TRUE;
- break;
- case GL_MIRROR_CLAMP_TO_EDGE_EXT:
- hw_qwrap |= R300_TX_CLAMP_TO_EDGE | R300_TX_MIRRORED;
- break;
- case GL_MIRROR_CLAMP_TO_BORDER_EXT:
- hw_qwrap |= R300_TX_CLAMP_TO_BORDER | R300_TX_MIRRORED;
- break;
- default:
- _mesa_problem(NULL, "bad R wrap mode in %s", __FUNCTION__);
- }
-
- t->filter |= hw_swrap << R300_TX_WRAP_S_SHIFT;
- t->filter |= hw_twrap << R300_TX_WRAP_T_SHIFT;
- t->filter |= hw_qwrap << R300_TX_WRAP_Q_SHIFT;
-
-#if 0
- t->format_x &= ~R200_CLAMP_Q_MASK;
- t->border_fallback = (is_clamp && is_clamp_to_border);
-#endif
-}
-
-static void r300SetTexMaxAnisotropy(r300TexObjPtr t, GLfloat max)
-{
-
- t->filter &= ~R300_TX_MAX_ANISO_MASK;
-
- if (max <= 1.0) {
- t->filter |= R300_TX_MAX_ANISO_1_TO_1;
- } else if (max <= 2.0) {
- t->filter |= R300_TX_MAX_ANISO_2_TO_1;
- } else if (max <= 4.0) {
- t->filter |= R300_TX_MAX_ANISO_4_TO_1;
- } else if (max <= 8.0) {
- t->filter |= R300_TX_MAX_ANISO_8_TO_1;
- } else {
- t->filter |= R300_TX_MAX_ANISO_16_TO_1;
- }
-}
-
-/**
- * Set the texture magnification and minification modes.
- *
- * \param t Texture whose filter modes are to be set
- * \param minf Texture minification mode
- * \param magf Texture magnification mode
- */
-
-static void r300SetTexFilter(r300TexObjPtr t, GLenum minf, GLenum magf)
-{
- GLuint anisotropy = (t->filter & R300_TX_MAX_ANISO_MASK);
-
- t->filter &= ~(R300_TX_MIN_FILTER_MASK | R300_TX_MAG_FILTER_MASK);
-#if 0
- //t->format_x &= ~R200_VOLUME_FILTER_MASK;
-#endif
-
- if (anisotropy == R300_TX_MAX_ANISO_1_TO_1) {
- switch (minf) {
- case GL_NEAREST:
- t->filter |= R300_TX_MIN_FILTER_NEAREST;
- break;
- case GL_LINEAR:
- t->filter |= R300_TX_MIN_FILTER_LINEAR;
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
- t->filter |= R300_TX_MIN_FILTER_NEAREST_MIP_NEAREST;
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
- t->filter |= R300_TX_MIN_FILTER_LINEAR_MIP_NEAREST;
- break;
- case GL_LINEAR_MIPMAP_NEAREST:
- t->filter |= R300_TX_MIN_FILTER_NEAREST_MIP_LINEAR;
- break;
- case GL_LINEAR_MIPMAP_LINEAR:
- t->filter |= R300_TX_MIN_FILTER_LINEAR_MIP_LINEAR;
- break;
- }
- } else {
- switch (minf) {
- case GL_NEAREST:
- t->filter |= R300_TX_MIN_FILTER_ANISO_NEAREST;
- break;
- case GL_LINEAR:
- t->filter |= R300_TX_MIN_FILTER_ANISO_LINEAR;
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
- case GL_LINEAR_MIPMAP_NEAREST:
- t->filter |=
- R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST;
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
- case GL_LINEAR_MIPMAP_LINEAR:
- t->filter |=
- R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR;
- break;
- }
- }
-
- /* Note we don't have 3D mipmaps so only use the mag filter setting
- * to set the 3D texture filter mode.
- */
- switch (magf) {
- case GL_NEAREST:
- t->filter |= R300_TX_MAG_FILTER_NEAREST;
- /*t->format_x |= R200_VOLUME_FILTER_NEAREST;*/
- break;
- case GL_LINEAR:
- t->filter |= R300_TX_MAG_FILTER_LINEAR;
- /*t->format_x |= R200_VOLUME_FILTER_LINEAR;*/
- break;
- }
-}
-
-static void r300SetTexBorderColor(r300TexObjPtr t, GLubyte c[4])
-{
- t->pp_border_color = r300PackColor(4, c[0], c[1], c[2], c[3]);
-}
-
-/**
- * Allocate space for and load the mesa images into the texture memory block.
- * This will happen before drawing with a new texture, or drawing with a
- * texture after it was swapped out or teximaged again.
- */
-
-static r300TexObjPtr r300AllocTexObj(struct gl_texture_object *texObj)
-{
- r300TexObjPtr t;
-
- t = CALLOC_STRUCT(r300_tex_obj);
- texObj->DriverData = t;
- if (t != NULL) {
- if (RADEON_DEBUG & DEBUG_TEXTURE) {
- fprintf(stderr, "%s( %p, %p )\n", __FUNCTION__,
- (void *)texObj, (void *)t);
- }
-
- /* Initialize non-image-dependent parts of the state:
- */
- t->base.tObj = texObj;
- t->border_fallback = GL_FALSE;
-
- make_empty_list(&t->base);
-
- r300SetTexWrap(t, texObj->WrapS, texObj->WrapT, texObj->WrapR);
- r300SetTexMaxAnisotropy(t, texObj->MaxAnisotropy);
- r300SetTexFilter(t, texObj->MinFilter, texObj->MagFilter);
- r300SetTexBorderColor(t, texObj->_BorderChan);
- }
-
- return t;
-}
-
-static const struct gl_texture_format *r300ChooseTextureFormat(GLcontext * ctx,
- GLint
- internalFormat,
- GLenum format,
- GLenum type)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- const GLboolean do32bpt =
- (rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_32);
- const GLboolean force16bpt =
- (rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FORCE_16);
- (void)format;
-
-#if 0
- fprintf(stderr, "InternalFormat=%s(%d) type=%s format=%s\n",
- _mesa_lookup_enum_by_nr(internalFormat), internalFormat,
- _mesa_lookup_enum_by_nr(type),
- _mesa_lookup_enum_by_nr(format));
- fprintf(stderr, "do32bpt=%d force16bpt=%d\n",
- do32bpt, force16bpt);
-#endif
-
- switch (internalFormat) {
- case 4:
- case GL_RGBA:
- case GL_COMPRESSED_RGBA:
- switch (type) {
- case GL_UNSIGNED_INT_10_10_10_2:
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- return do32bpt ? _dri_texformat_argb8888 :
- _dri_texformat_argb1555;
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- return _dri_texformat_argb4444;
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- return _dri_texformat_argb1555;
- default:
- return do32bpt ? _dri_texformat_rgba8888 :
- _dri_texformat_argb4444;
- }
-
- case 3:
- case GL_RGB:
- case GL_COMPRESSED_RGB:
- switch (type) {
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- return _dri_texformat_argb4444;
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- return _dri_texformat_argb1555;
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- return _dri_texformat_rgb565;
- default:
- return do32bpt ? _dri_texformat_rgba8888 :
- _dri_texformat_rgb565;
- }
-
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return !force16bpt ?
- _dri_texformat_rgba8888 : _dri_texformat_argb4444;
-
- case GL_RGBA4:
- case GL_RGBA2:
- return _dri_texformat_argb4444;
-
- case GL_RGB5_A1:
- return _dri_texformat_argb1555;
-
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return !force16bpt ? _dri_texformat_rgba8888 :
- _dri_texformat_rgb565;
-
- case GL_RGB5:
- case GL_RGB4:
- case GL_R3_G3_B2:
- return _dri_texformat_rgb565;
-
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- case GL_COMPRESSED_ALPHA:
- return _dri_texformat_a8;
-
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- case GL_COMPRESSED_LUMINANCE:
- return _dri_texformat_l8;
-
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- case GL_COMPRESSED_LUMINANCE_ALPHA:
- return _dri_texformat_al88;
-
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- case GL_COMPRESSED_INTENSITY:
- return _dri_texformat_i8;
-
- case GL_YCBCR_MESA:
- if (type == GL_UNSIGNED_SHORT_8_8_APPLE ||
- type == GL_UNSIGNED_BYTE)
- return &_mesa_texformat_ycbcr;
- else
- return &_mesa_texformat_ycbcr_rev;
-
- default:
- _mesa_problem(ctx,
- "unexpected internalFormat 0x%x in r300ChooseTextureFormat",
- (int)internalFormat);
- return NULL;
- }
-
- return NULL; /* never get here */
-}
-
-static GLboolean
-r300ValidateClientStorage(GLcontext * ctx, GLenum target,
- GLint internalFormat,
- GLint srcWidth, GLint srcHeight,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
-
- if (0)
- fprintf(stderr, "intformat %s format %s type %s\n",
- _mesa_lookup_enum_by_nr(internalFormat),
- _mesa_lookup_enum_by_nr(format),
- _mesa_lookup_enum_by_nr(type));
-
- if (!ctx->Unpack.ClientStorage)
- return 0;
-
- if (ctx->_ImageTransferState ||
- texImage->IsCompressed || texObj->GenerateMipmap)
- return 0;
-
- /* This list is incomplete, may be different on ppc???
- */
- switch (internalFormat) {
- case GL_RGBA:
- if (format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV) {
- texImage->TexFormat = _dri_texformat_argb8888;
- } else
- return 0;
- break;
-
- case GL_RGB:
- if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) {
- texImage->TexFormat = _dri_texformat_rgb565;
- } else
- return 0;
- break;
-
- case GL_YCBCR_MESA:
- if (format == GL_YCBCR_MESA &&
- type == GL_UNSIGNED_SHORT_8_8_REV_APPLE) {
- texImage->TexFormat = &_mesa_texformat_ycbcr_rev;
- } else if (format == GL_YCBCR_MESA &&
- (type == GL_UNSIGNED_SHORT_8_8_APPLE ||
- type == GL_UNSIGNED_BYTE)) {
- texImage->TexFormat = &_mesa_texformat_ycbcr;
- } else
- return 0;
- break;
-
- default:
- return 0;
- }
-
- /* Could deal with these packing issues, but currently don't:
- */
- if (packing->SkipPixels ||
- packing->SkipRows || packing->SwapBytes || packing->LsbFirst) {
- return 0;
- }
-
- {
- GLint srcRowStride = _mesa_image_row_stride(packing, srcWidth,
- format, type);
-
- if (0)
- fprintf(stderr, "%s: srcRowStride %d/%x\n",
- __FUNCTION__, srcRowStride, srcRowStride);
-
- /* Could check this later in upload, pitch restrictions could be
- * relaxed, but would need to store the image pitch somewhere,
- * as packing details might change before image is uploaded:
- */
- if (!r300IsGartMemory(rmesa, pixels, srcHeight * srcRowStride)
- || (srcRowStride & 63))
- return 0;
-
- /* Have validated that _mesa_transfer_teximage would be a straight
- * memcpy at this point. NOTE: future calls to TexSubImage will
- * overwrite the client data. This is explicitly mentioned in the
- * extension spec.
- */
- texImage->Data = (void *)pixels;
- texImage->IsClientData = GL_TRUE;
- texImage->RowStride =
- srcRowStride / texImage->TexFormat->TexelBytes;
-
- return 1;
- }
-}
-
-static void r300TexImage1D(GLcontext * ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const GLvoid * pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- driTextureObject *t = (driTextureObject *) texObj->DriverData;
-
- if (t) {
- driSwapOutTextureObject(t);
- } else {
- t = (driTextureObject *) r300AllocTexObj(texObj);
- if (!t) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
- return;
- }
- }
-
- /* Note, this will call ChooseTextureFormat */
- _mesa_store_teximage1d(ctx, target, level, internalFormat,
- width, border, format, type, pixels,
- &ctx->Unpack, texObj, texImage);
-
- t->dirty_images[0] |= (1 << level);
-}
-
-static void r300TexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
- GLint xoffset,
- GLsizei width,
- GLenum format, GLenum type,
- const GLvoid * pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- driTextureObject *t = (driTextureObject *) texObj->DriverData;
-
- assert(t); /* this _should_ be true */
- if (t) {
- driSwapOutTextureObject(t);
- } else {
- t = (driTextureObject *) r300AllocTexObj(texObj);
- if (!t) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
- return;
- }
- }
-
- _mesa_store_texsubimage1d(ctx, target, level, xoffset, width,
- format, type, pixels, packing, texObj,
- texImage);
-
- t->dirty_images[0] |= (1 << level);
-}
-
-static void r300TexImage2D(GLcontext * ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const GLvoid * pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- driTextureObject *t = (driTextureObject *) texObj->DriverData;
- GLuint face;
-
- /* which cube face or ordinary 2D image */
- switch (target) {
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- face =
- (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
- ASSERT(face < 6);
- break;
- default:
- face = 0;
- }
-
- if (t != NULL) {
- driSwapOutTextureObject(t);
- } else {
- t = (driTextureObject *) r300AllocTexObj(texObj);
- if (!t) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- return;
- }
- }
-
- texImage->IsClientData = GL_FALSE;
-
- if (r300ValidateClientStorage(ctx, target,
- internalFormat,
- width, height,
- format, type, pixels,
- packing, texObj, texImage)) {
- if (RADEON_DEBUG & DEBUG_TEXTURE)
- fprintf(stderr, "%s: Using client storage\n",
- __FUNCTION__);
- } else {
- if (RADEON_DEBUG & DEBUG_TEXTURE)
- fprintf(stderr, "%s: Using normal storage\n",
- __FUNCTION__);
-
- /* Normal path: copy (to cached memory) and eventually upload
- * via another copy to GART memory and then a blit... Could
- * eliminate one copy by going straight to (permanent) GART.
- *
- * Note, this will call r300ChooseTextureFormat.
- */
- _mesa_store_teximage2d(ctx, target, level, internalFormat,
- width, height, border, format, type,
- pixels, &ctx->Unpack, texObj, texImage);
-
- t->dirty_images[face] |= (1 << level);
- }
-}
-
-static void r300TexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid * pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- driTextureObject *t = (driTextureObject *) texObj->DriverData;
- GLuint face;
-
- /* which cube face or ordinary 2D image */
- switch (target) {
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- face =
- (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
- ASSERT(face < 6);
- break;
- default:
- face = 0;
- }
-
- assert(t); /* this _should_ be true */
- if (t) {
- driSwapOutTextureObject(t);
- } else {
- t = (driTextureObject *) r300AllocTexObj(texObj);
- if (!t) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
- return;
- }
- }
-
- _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
- height, format, type, pixels, packing, texObj,
- texImage);
-
- t->dirty_images[face] |= (1 << level);
-}
-
-#if ENABLE_HW_3D_TEXTURE
-static void r300TexImage3D(GLcontext * ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth,
- GLint border,
- GLenum format, GLenum type, const GLvoid * pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- driTextureObject *t = (driTextureObject *) texObj->DriverData;
-
- if (t) {
- driSwapOutTextureObject(t);
- } else {
- t = (driTextureObject *) r300AllocTexObj(texObj);
- if (!t) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
- return;
- }
- }
-
- texImage->IsClientData = GL_FALSE;
-
-#if 0
- if (r300ValidateClientStorage(ctx, target,
- internalFormat,
- width, height,
- format, type, pixels,
- packing, texObj, texImage)) {
- if (RADEON_DEBUG & DEBUG_TEXTURE)
- fprintf(stderr, "%s: Using client storage\n",
- __FUNCTION__);
- } else
-#endif
- {
- if (RADEON_DEBUG & DEBUG_TEXTURE)
- fprintf(stderr, "%s: Using normal storage\n",
- __FUNCTION__);
-
- /* Normal path: copy (to cached memory) and eventually upload
- * via another copy to GART memory and then a blit... Could
- * eliminate one copy by going straight to (permanent) GART.
- *
- * Note, this will call r300ChooseTextureFormat.
- */
- _mesa_store_teximage3d(ctx, target, level, internalFormat,
- width, height, depth, border,
- format, type, pixels,
- &ctx->Unpack, texObj, texImage);
-
- t->dirty_images[0] |= (1 << level);
- }
-}
-#endif
-
-#if ENABLE_HW_3D_TEXTURE
-static void
-r300TexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type,
- const GLvoid * pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- driTextureObject *t = (driTextureObject *) texObj->DriverData;
-
-/* fprintf(stderr, "%s\n", __FUNCTION__); */
-
- assert(t); /* this _should_ be true */
- if (t) {
- driSwapOutTextureObject(t);
- } else {
- t = (driTextureObject *) r300AllocTexObj(texObj);
- if (!t) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D");
- return;
- }
- texObj->DriverData = t;
- }
-
- _mesa_store_texsubimage3d(ctx, target, level, xoffset, yoffset, zoffset,
- width, height, depth,
- format, type, pixels, packing, texObj,
- texImage);
-
- t->dirty_images[0] |= (1 << level);
-}
-#endif
-
-static void r300TexEnv(GLcontext * ctx, GLenum target,
- GLenum pname, const GLfloat * param)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- GLuint unit = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
-
- if (RADEON_DEBUG & DEBUG_STATE) {
- fprintf(stderr, "%s( %s )\n",
- __FUNCTION__, _mesa_lookup_enum_by_nr(pname));
- }
-
- /* This is incorrect: Need to maintain this data for each of
- * GL_TEXTURE_{123}D, GL_TEXTURE_RECTANGLE_NV, etc, and switch
- * between them according to _ReallyEnabled.
- */
- switch (pname) {
- case GL_TEXTURE_ENV_COLOR:{
- WARN_ONCE("I am broken - Fixme !\n");
- /*
- GLubyte c[4];
- GLuint envColor;
- UNCLAMPED_FLOAT_TO_RGBA_CHAN(c, texUnit->EnvColor);
- envColor = radeonPackColor(4, c[0], c[1], c[2], c[3]);
- if (rmesa->hw.tf.cmd[TF_TFACTOR_0 + unit] != envColor) {
- R200_STATECHANGE(rmesa, tf);
- rmesa->hw.tf.cmd[TF_TFACTOR_0 + unit] =
- envColor;
- }
- break;
- */}
-
- case GL_TEXTURE_LOD_BIAS_EXT:{
- GLfloat bias, min;
- GLuint b;
-
- /* The R300's LOD bias is a signed 2's complement value with a
- * range of -16.0 <= bias < 16.0.
- *
- * NOTE: Add a small bias to the bias for conform mipsel.c test.
- */
- bias = *param + .01;
- min =
- driQueryOptionb(&rmesa->radeon.optionCache,
- "no_neg_lod_bias") ? 0.0 : -16.0;
- bias = CLAMP(bias, min, 16.0);
-
- /* 0.0 - 16.0 == 0x0 - 0x1000 */
- /* 0.0 - -16.0 == 0x1001 - 0x1fff */
- b = 0x1000 / 16.0 * bias;
- b &= R300_LOD_BIAS_MASK;
-
- if(b != (rmesa->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+unit] & R300_LOD_BIAS_MASK)){
- R300_STATECHANGE(rmesa, tex.unknown1);
- rmesa->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+unit] &= ~R300_LOD_BIAS_MASK;
- rmesa->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+unit] |= b;
- }
- break;
- }
-
- default:
- return;
- }
-}
-
-/**
- * Changes variables and flags for a state update, which will happen at the
- * next UpdateTextureState
- */
-
-static void r300TexParameter(GLcontext * ctx, GLenum target,
- struct gl_texture_object *texObj,
- GLenum pname, const GLfloat * params)
-{
- r300TexObjPtr t = (r300TexObjPtr) texObj->DriverData;
-
- if (RADEON_DEBUG & (DEBUG_STATE | DEBUG_TEXTURE)) {
- fprintf(stderr, "%s( %s )\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(pname));
- }
-
- switch (pname) {
- case GL_TEXTURE_MIN_FILTER:
- case GL_TEXTURE_MAG_FILTER:
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- r300SetTexMaxAnisotropy(t, texObj->MaxAnisotropy);
- r300SetTexFilter(t, texObj->MinFilter, texObj->MagFilter);
- break;
-
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- case GL_TEXTURE_WRAP_R:
- r300SetTexWrap(t, texObj->WrapS, texObj->WrapT, texObj->WrapR);
- break;
-
- case GL_TEXTURE_BORDER_COLOR:
- r300SetTexBorderColor(t, texObj->_BorderChan);
- break;
-
- case GL_TEXTURE_BASE_LEVEL:
- case GL_TEXTURE_MAX_LEVEL:
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- /* This isn't the most efficient solution but there doesn't appear to
- * be a nice alternative. Since there's no LOD clamping,
- * we just have to rely on loading the right subset of mipmap levels
- * to simulate a clamped LOD.
- */
- driSwapOutTextureObject((driTextureObject *) t);
- break;
-
- default:
- return;
- }
-
- /* Mark this texobj as dirty (one bit per tex unit)
- */
- t->dirty_state = TEX_ALL;
-}
-
-static void r300BindTexture(GLcontext * ctx, GLenum target,
- struct gl_texture_object *texObj)
-{
- if (RADEON_DEBUG & (DEBUG_STATE | DEBUG_TEXTURE)) {
- fprintf(stderr, "%s( %p ) unit=%d\n", __FUNCTION__,
- (void *)texObj, ctx->Texture.CurrentUnit);
- }
-
- if ((target == GL_TEXTURE_1D)
- || (target == GL_TEXTURE_2D)
-#if ENABLE_HW_3D_TEXTURE
- || (target == GL_TEXTURE_3D)
-#endif
- || (target == GL_TEXTURE_CUBE_MAP)
- || (target == GL_TEXTURE_RECTANGLE_NV)) {
- assert(texObj->DriverData != NULL);
- }
-}
-
-static void r300DeleteTexture(GLcontext * ctx, struct gl_texture_object *texObj)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- driTextureObject *t = (driTextureObject *) texObj->DriverData;
-
- if (RADEON_DEBUG & (DEBUG_STATE | DEBUG_TEXTURE)) {
- fprintf(stderr, "%s( %p (target = %s) )\n", __FUNCTION__,
- (void *)texObj,
- _mesa_lookup_enum_by_nr(texObj->Target));
- }
-
- if (t != NULL) {
- if (rmesa) {
- R300_FIREVERTICES(rmesa);
- }
-
- driDestroyTextureObject(t);
- }
- /* Free mipmap images and the texture object itself */
- _mesa_delete_texture_object(ctx, texObj);
-}
-
-/* Need:
- * - Same GEN_MODE for all active bits
- * - Same EyePlane/ObjPlane for all active bits when using Eye/Obj
- * - STRQ presumably all supported (matrix means incoming R values
- * can end up in STQ, this has implications for vertex support,
- * presumably ok if maos is used, though?)
- *
- * Basically impossible to do this on the fly - just collect some
- * basic info & do the checks from ValidateState().
- */
-static void r300TexGen(GLcontext * ctx,
- GLenum coord, GLenum pname, const GLfloat * params)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- GLuint unit = ctx->Texture.CurrentUnit;
-#if 0 /* Disable this for now - looks like we will be recalculating everything
- anyway */
- rmesa->recheck_texgen[unit] = GL_TRUE;
-#endif
-}
-
-/**
- * Allocate a new texture object.
- * Called via ctx->Driver.NewTextureObject.
- * Note: this function will be called during context creation to
- * allocate the default texture objects.
- * Note: we could use containment here to 'derive' the driver-specific
- * texture object from the core mesa gl_texture_object. Not done at this time.
- * Fixup MaxAnisotropy according to user preference.
- */
-static struct gl_texture_object *r300NewTextureObject(GLcontext * ctx,
- GLuint name,
- GLenum target)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- struct gl_texture_object *obj;
- obj = _mesa_new_texture_object(ctx, name, target);
- if (!obj)
- return NULL;
- obj->MaxAnisotropy = rmesa->initialMaxAnisotropy;
-
- r300AllocTexObj(obj);
- return obj;
-}
-
-void r300InitTextureFuncs(struct dd_function_table *functions)
-{
- /* Note: we only plug in the functions we implement in the driver
- * since _mesa_init_driver_functions() was already called.
- */
- functions->ChooseTextureFormat = r300ChooseTextureFormat;
- functions->TexImage1D = r300TexImage1D;
- functions->TexImage2D = r300TexImage2D;
-#if ENABLE_HW_3D_TEXTURE
- functions->TexImage3D = r300TexImage3D;
-#else
- functions->TexImage3D = _mesa_store_teximage3d;
-#endif
- functions->TexSubImage1D = r300TexSubImage1D;
- functions->TexSubImage2D = r300TexSubImage2D;
-#if ENABLE_HW_3D_TEXTURE
- functions->TexSubImage3D = r300TexSubImage3D;
-#else
- functions->TexSubImage3D = _mesa_store_texsubimage3d;
-#endif
- functions->NewTextureObject = r300NewTextureObject;
- functions->BindTexture = r300BindTexture;
- functions->DeleteTexture = r300DeleteTexture;
- functions->IsTextureResident = driIsTextureResident;
-
- functions->TexEnv = r300TexEnv;
- functions->TexParameter = r300TexParameter;
- functions->TexGen = r300TexGen;
-
- driInitTextureFormats();
-
-#if 0
- /* moved or obsolete code */
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- driInitTextureObjects(ctx, &rmesa->swapped,
- DRI_TEXMGR_DO_TEXTURE_1D
- | DRI_TEXMGR_DO_TEXTURE_2D);
-
- /* Hack: r300NewTextureObject is not yet installed when the
- * default textures are created. Therefore set MaxAnisotropy of the
- * default 2D texture now. */
- ctx->Shared->Default2D->MaxAnisotropy =
- driQueryOptionf(&rmesa->optionCache, "def_max_anisotropy");
-#endif
-}