diff options
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/dri/savage/savage_xmesa.c')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/drivers/dri/savage/savage_xmesa.c | 1056 |
1 files changed, 1056 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/savage/savage_xmesa.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/savage/savage_xmesa.c new file mode 100644 index 000000000..0c2fc4767 --- /dev/null +++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/savage/savage_xmesa.c @@ -0,0 +1,1056 @@ +/* + * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. + * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + + +#include <X11/Xlibint.h> +#include <stdio.h> + +#include "savagecontext.h" +#include "context.h" +#include "matrix.h" +#include "framebuffer.h" +#include "renderbuffer.h" +#include "simple_list.h" + +#include "utils.h" + +#include "extensions.h" + +#include "swrast/swrast.h" +#include "swrast_setup/swrast_setup.h" +#include "tnl/tnl.h" +#include "array_cache/acache.h" + +#include "tnl/t_pipeline.h" + +#include "drivers/common/driverfuncs.h" + +#include "savagedd.h" +#include "savagestate.h" +#include "savagetex.h" +#include "savagespan.h" +#include "savagetris.h" +#include "savageioctl.h" +#include "savage_bci.h" + +#include "savage_dri.h" + +#include "texmem.h" + +#define need_GL_ARB_multisample +#define need_GL_ARB_texture_compression +#include "extension_helper.h" + +#include "xmlpool.h" + +/* Driver-specific options + */ +#define SAVAGE_ENABLE_VDMA(def) \ +DRI_CONF_OPT_BEGIN(enable_vdma,bool,def) \ + DRI_CONF_DESC(en,"Use DMA for vertex transfers") \ + DRI_CONF_DESC(de,"Benutze DMA für Vertextransfers") \ +DRI_CONF_OPT_END +#define SAVAGE_ENABLE_FASTPATH(def) \ +DRI_CONF_OPT_BEGIN(enable_fastpath,bool,def) \ + DRI_CONF_DESC(en,"Use fast path for unclipped primitives") \ + DRI_CONF_DESC(de,"Schneller Codepfad für ungeschnittene Polygone") \ +DRI_CONF_OPT_END +#define SAVAGE_SYNC_FRAMES(def) \ +DRI_CONF_OPT_BEGIN(sync_frames,bool,def) \ + DRI_CONF_DESC(en,"Synchronize with graphics hardware after each frame") \ + DRI_CONF_DESC(de,"Synchronisiere nach jedem Frame mit Grafikhardware") \ +DRI_CONF_OPT_END + +/* Configuration + */ +PUBLIC const char __driConfigOptions[] = +DRI_CONF_BEGIN + DRI_CONF_SECTION_QUALITY + DRI_CONF_TEXTURE_DEPTH(DRI_CONF_TEXTURE_DEPTH_FB) + DRI_CONF_COLOR_REDUCTION(DRI_CONF_COLOR_REDUCTION_DITHER) + DRI_CONF_FLOAT_DEPTH(false) + DRI_CONF_SECTION_END + DRI_CONF_SECTION_PERFORMANCE + SAVAGE_ENABLE_VDMA(true) + SAVAGE_ENABLE_FASTPATH(true) + SAVAGE_SYNC_FRAMES(false) + DRI_CONF_MAX_TEXTURE_UNITS(2,1,2) + DRI_CONF_TEXTURE_HEAPS(DRI_CONF_TEXTURE_HEAPS_ALL) + DRI_CONF_FORCE_S3TC_ENABLE(false) + DRI_CONF_SECTION_END + DRI_CONF_SECTION_DEBUG + DRI_CONF_NO_RAST(false) + DRI_CONF_SECTION_END +DRI_CONF_END; +static const GLuint __driNConfigOptions = 10; + + +static const struct dri_debug_control debug_control[] = +{ + { "fall", DEBUG_FALLBACKS }, + { "api", DEBUG_VERBOSE_API }, + { "tex", DEBUG_VERBOSE_TEX }, + { "verb", DEBUG_VERBOSE_MSG }, + { "dma", DEBUG_DMA }, + { "state", DEBUG_STATE }, + { NULL, 0 } +}; +#ifndef SAVAGE_DEBUG +int SAVAGE_DEBUG = 0; +#endif + + +/*For time caculating test*/ +#if defined(DEBUG_TIME) && DEBUG_TIME +struct timeval tv_s,tv_f; +unsigned long time_sum=0; +struct timeval tv_s1,tv_f1; +#endif + +static const struct dri_extension card_extensions[] = +{ + { "GL_ARB_multisample", GL_ARB_multisample_functions }, + { "GL_ARB_multitexture", NULL }, + { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions }, + { "GL_EXT_stencil_wrap", NULL }, + { "GL_EXT_texture_lod_bias", NULL }, + { NULL, NULL } +}; + +static const struct dri_extension s4_extensions[] = +{ + { "GL_ARB_texture_env_add", NULL }, + { "GL_ARB_texture_mirrored_repeat", NULL }, + { NULL, NULL } +}; + +extern struct tnl_pipeline_stage _savage_texnorm_stage; +extern struct tnl_pipeline_stage _savage_render_stage; + +static const struct tnl_pipeline_stage *savage_pipeline[] = { + + &_tnl_vertex_transform_stage, + &_tnl_normal_transform_stage, + &_tnl_lighting_stage, + &_tnl_fog_coordinate_stage, + &_tnl_texgen_stage, + &_tnl_texture_transform_stage, + &_savage_texnorm_stage, + &_savage_render_stage, + &_tnl_render_stage, + 0, +}; + + +/* this is first function called in dirver*/ + +static GLboolean +savageInitDriver(__DRIscreenPrivate *sPriv) +{ + savageScreenPrivate *savageScreen; + SAVAGEDRIPtr gDRIPriv = (SAVAGEDRIPtr)sPriv->pDevPriv; + + if (sPriv->devPrivSize != sizeof(SAVAGEDRIRec)) { + fprintf(stderr,"\nERROR! sizeof(SAVAGEDRIRec) does not match passed size from device driver\n"); + return GL_FALSE; + } + + /* Allocate the private area */ + savageScreen = (savageScreenPrivate *)Xmalloc(sizeof(savageScreenPrivate)); + if (!savageScreen) + return GL_FALSE; + + savageScreen->driScrnPriv = sPriv; + sPriv->private = (void *)savageScreen; + + savageScreen->chipset=gDRIPriv->chipset; + savageScreen->width=gDRIPriv->width; + savageScreen->height=gDRIPriv->height; + savageScreen->mem=gDRIPriv->mem; + savageScreen->cpp=gDRIPriv->cpp; + savageScreen->zpp=gDRIPriv->zpp; + + savageScreen->agpMode=gDRIPriv->agpMode; + + savageScreen->bufferSize=gDRIPriv->bufferSize; + + if (gDRIPriv->cpp == 4) + savageScreen->frontFormat = DV_PF_8888; + else + savageScreen->frontFormat = DV_PF_565; + savageScreen->frontOffset=gDRIPriv->frontOffset; + savageScreen->backOffset = gDRIPriv->backOffset; + savageScreen->depthOffset=gDRIPriv->depthOffset; + + savageScreen->textureOffset[SAVAGE_CARD_HEAP] = + gDRIPriv->textureOffset; + savageScreen->textureSize[SAVAGE_CARD_HEAP] = + gDRIPriv->textureSize; + savageScreen->logTextureGranularity[SAVAGE_CARD_HEAP] = + gDRIPriv->logTextureGranularity; + + savageScreen->textureOffset[SAVAGE_AGP_HEAP] = + gDRIPriv->agpTextureHandle; + savageScreen->textureSize[SAVAGE_AGP_HEAP] = + gDRIPriv->agpTextureSize; + savageScreen->logTextureGranularity[SAVAGE_AGP_HEAP] = + gDRIPriv->logAgpTextureGranularity; + + savageScreen->agpTextures.handle = gDRIPriv->agpTextureHandle; + savageScreen->agpTextures.size = gDRIPriv->agpTextureSize; + if (gDRIPriv->agpTextureSize) { + if (drmMap(sPriv->fd, + savageScreen->agpTextures.handle, + savageScreen->agpTextures.size, + (drmAddress *)&(savageScreen->agpTextures.map)) != 0) { + Xfree(savageScreen); + sPriv->private = NULL; + return GL_FALSE; + } + } else + savageScreen->agpTextures.map = NULL; + + savageScreen->texVirtual[SAVAGE_CARD_HEAP] = + (drmAddress)(((GLubyte *)sPriv->pFB)+gDRIPriv->textureOffset); + savageScreen->texVirtual[SAVAGE_AGP_HEAP] = + (drmAddress)(savageScreen->agpTextures.map); + + savageScreen->aperture.handle = gDRIPriv->apertureHandle; + savageScreen->aperture.size = gDRIPriv->apertureSize; + savageScreen->aperturePitch = gDRIPriv->aperturePitch; + if (drmMap(sPriv->fd, + savageScreen->aperture.handle, + savageScreen->aperture.size, + (drmAddress *)&savageScreen->aperture.map) != 0) + { + Xfree(savageScreen); + sPriv->private = NULL; + return GL_FALSE; + } + + savageScreen->bufs = drmMapBufs(sPriv->fd); + + savageScreen->sarea_priv_offset = gDRIPriv->sarea_priv_offset; + + /* parse information in __driConfigOptions */ + driParseOptionInfo (&savageScreen->optionCache, + __driConfigOptions, __driNConfigOptions); + +#if 0 + savageDDFastPathInit(); + savageDDTrifuncInit(); + savageDDSetupInit(); +#endif + return GL_TRUE; +} + +/* Accessed by dlsym from dri_mesa_init.c + */ +static void +savageDestroyScreen(__DRIscreenPrivate *sPriv) +{ + savageScreenPrivate *savageScreen = (savageScreenPrivate *)sPriv->private; + + if (savageScreen->bufs) + drmUnmapBufs(savageScreen->bufs); + + /* free all option information */ + driDestroyOptionInfo (&savageScreen->optionCache); + + Xfree(savageScreen); + sPriv->private = NULL; +} + +#if 0 +GLvisual *XMesaCreateVisual(Display *dpy, + __DRIscreenPrivate *driScrnPriv, + const XVisualInfo *visinfo, + const __GLXvisualConfig *config) +{ + /* Drivers may change the args to _mesa_create_visual() in order to + * setup special visuals. + */ + return _mesa_create_visual( config->rgba, + config->doubleBuffer, + config->stereo, + _mesa_bitcount(visinfo->red_mask), + _mesa_bitcount(visinfo->green_mask), + _mesa_bitcount(visinfo->blue_mask), + config->alphaSize, + 0, /* index bits */ + config->depthSize, + config->stencilSize, + config->accumRedSize, + config->accumGreenSize, + config->accumBlueSize, + config->accumAlphaSize, + 0 /* num samples */ ); +} +#endif + + +static GLboolean +savageCreateContext( const __GLcontextModes *mesaVis, + __DRIcontextPrivate *driContextPriv, + void *sharedContextPrivate ) +{ + GLcontext *ctx, *shareCtx; + savageContextPtr imesa; + __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv; + struct dd_function_table functions; + savageScreenPrivate *savageScreen = (savageScreenPrivate *)sPriv->private; + drm_savage_sarea_t *saPriv=(drm_savage_sarea_t *)(((char*)sPriv->pSAREA)+ + savageScreen->sarea_priv_offset); + int textureSize[SAVAGE_NR_TEX_HEAPS]; + int i; + imesa = (savageContextPtr)Xcalloc(sizeof(savageContext), 1); + if (!imesa) { + return GL_FALSE; + } + + /* Init default driver functions then plug in savage-specific texture + * functions that are needed as early as during context creation. */ + _mesa_init_driver_functions( &functions ); + savageDDInitTextureFuncs( &functions ); + + /* Allocate the Mesa context */ + if (sharedContextPrivate) + shareCtx = ((savageContextPtr) sharedContextPrivate)->glCtx; + else + shareCtx = NULL; + ctx = _mesa_create_context(mesaVis, shareCtx, &functions, imesa); + if (!ctx) { + Xfree(imesa); + return GL_FALSE; + } + driContextPriv->driverPrivate = imesa; + + imesa->cmdBuf.size = SAVAGE_CMDBUF_SIZE; + imesa->cmdBuf.base = imesa->cmdBuf.write = + malloc(SAVAGE_CMDBUF_SIZE * sizeof(drm_savage_cmd_header_t)); + if (!imesa->cmdBuf.base) + return GL_FALSE; + + /* Parse configuration files */ + driParseConfigFiles (&imesa->optionCache, &savageScreen->optionCache, + sPriv->myNum, "savage"); + + imesa->float_depth = driQueryOptionb(&imesa->optionCache, "float_depth") && + savageScreen->chipset >= S3_SAVAGE4; + imesa->no_rast = driQueryOptionb(&imesa->optionCache, "no_rast"); + +#if 0 + ctx->Const.MinLineWidth = 1.0; + ctx->Const.MinLineWidthAA = 1.0; + ctx->Const.MaxLineWidth = 3.0; + ctx->Const.MaxLineWidthAA = 3.0; + ctx->Const.LineWidthGranularity = 1.0; +#endif + + /* Dri stuff + */ + imesa->hHWContext = driContextPriv->hHWContext; + imesa->driFd = sPriv->fd; + imesa->driHwLock = &sPriv->pSAREA->lock; + + imesa->savageScreen = savageScreen; + imesa->driScreen = sPriv; + imesa->sarea = saPriv; + imesa->glBuffer = NULL; + + /* DMA buffer */ + + for(i=0;i<5;i++) + { + imesa->apertureBase[i] = (GLubyte *)savageScreen->aperture.map + + 0x01000000 * i; + } + + imesa->aperturePitch = savageScreen->aperturePitch; + + /* change texHeap initialize to support two kind of texture heap*/ + /* here is some parts of initialization, others in InitDriver() */ + + (void) memset( imesa->textureHeaps, 0, sizeof( imesa->textureHeaps ) ); + make_empty_list( & imesa->swapped ); + + textureSize[SAVAGE_CARD_HEAP] = savageScreen->textureSize[SAVAGE_CARD_HEAP]; + textureSize[SAVAGE_AGP_HEAP] = savageScreen->textureSize[SAVAGE_AGP_HEAP]; + imesa->lastTexHeap = savageScreen->texVirtual[SAVAGE_AGP_HEAP] ? 2 : 1; + switch(driQueryOptioni (&imesa->optionCache, "texture_heaps")) { + case DRI_CONF_TEXTURE_HEAPS_CARD: /* only use card memory, if available */ + if (textureSize[SAVAGE_CARD_HEAP]) + imesa->lastTexHeap = 1; + break; + case DRI_CONF_TEXTURE_HEAPS_GART: /* only use gart memory, if available */ + if (imesa->lastTexHeap == 2 && textureSize[SAVAGE_AGP_HEAP]) + textureSize[SAVAGE_CARD_HEAP] = 0; + break; + /*default: Nothing to do, use all available memory. */ + } + + for (i = 0; i < imesa->lastTexHeap; i++) { + imesa->textureHeaps[i] = driCreateTextureHeap( + i, imesa, + textureSize[i], + 11, /* 2^11 = 2k alignment */ + SAVAGE_NR_TEX_REGIONS, + (drmTextureRegionPtr)imesa->sarea->texList[i], + &imesa->sarea->texAge[i], + &imesa->swapped, + sizeof( savageTexObj ), + (destroy_texture_object_t *) savageDestroyTexObj ); + /* If textureSize[i] == 0 textureHeaps[i] is NULL. This can happen + * if there is not enough card memory for a card texture heap. */ + if (imesa->textureHeaps[i]) + driSetTextureSwapCounterLocation( imesa->textureHeaps[i], + & imesa->c_textureSwaps ); + } + imesa->texture_depth = driQueryOptioni (&imesa->optionCache, + "texture_depth"); + if (imesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FB) + imesa->texture_depth = ( savageScreen->cpp == 4 ) ? + DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16; + + if (savageScreen->chipset >= S3_SAVAGE4) + ctx->Const.MaxTextureUnits = 2; + else + ctx->Const.MaxTextureUnits = 1; + if (driQueryOptioni(&imesa->optionCache, "texture_units") < + ctx->Const.MaxTextureUnits) + ctx->Const.MaxTextureUnits = + driQueryOptioni(&imesa->optionCache, "texture_units"); + ctx->Const.MaxTextureImageUnits = ctx->Const.MaxTextureUnits; + ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits; + + driCalculateMaxTextureLevels( imesa->textureHeaps, + imesa->lastTexHeap, + & ctx->Const, + 4, + 11, /* max 2D texture size is 2048x2048 */ + 0, /* 3D textures unsupported. */ + 0, /* cube textures unsupported. */ + 0, /* texture rectangles unsupported. */ + 12, + GL_FALSE ); + if (ctx->Const.MaxTextureLevels <= 6) { /*spec requires at least 64x64*/ + __driUtilMessage("Not enough texture memory. " + "Falling back to indirect rendering."); + Xfree(imesa); + return GL_FALSE; + } + + imesa->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24; + imesa->depth_scale = (imesa->savageScreen->zpp == 2) ? + (1.0F/0xffff):(1.0F/0xffffff); + + imesa->bufferSize = savageScreen->bufferSize; + imesa->dmaVtxBuf.total = 0; + imesa->dmaVtxBuf.used = 0; + imesa->dmaVtxBuf.flushed = 0; + + imesa->clientVtxBuf.total = imesa->bufferSize / 4; + imesa->clientVtxBuf.used = 0; + imesa->clientVtxBuf.flushed = 0; + imesa->clientVtxBuf.buf = (u_int32_t *)malloc(imesa->bufferSize); + + imesa->vtxBuf = &imesa->clientVtxBuf; + + imesa->firstElt = -1; + + /* Uninitialized vertex format. Force setting the vertex state in + * savageRenderStart. + */ + imesa->vertex_size = 0; + + /* Utah stuff + */ + imesa->new_state = ~0; + imesa->new_gl_state = ~0; + imesa->RenderIndex = ~0; + imesa->dirty = ~0; + imesa->lostContext = GL_TRUE; + imesa->CurrentTexObj[0] = 0; + imesa->CurrentTexObj[1] = 0; + + /* Initialize the software rasterizer and helper modules. + */ + _swrast_CreateContext( ctx ); + _ac_CreateContext( ctx ); + _tnl_CreateContext( ctx ); + + _swsetup_CreateContext( ctx ); + + /* Install the customized pipeline: + */ + _tnl_destroy_pipeline( ctx ); + _tnl_install_pipeline( ctx, savage_pipeline ); + + imesa->enable_fastpath = driQueryOptionb(&imesa->optionCache, + "enable_fastpath"); + /* DRM versions before 2.1.3 would only render triangle lists. ELTS + * support was added in 2.2.0. */ + if (imesa->enable_fastpath && sPriv->drmMinor < 2) { + fprintf (stderr, + "*** Disabling fast path because your DRM version is buggy " + "or doesn't\n*** support ELTS. You need at least Savage DRM " + "version 2.2.\n"); + imesa->enable_fastpath = GL_FALSE; + } + + if (!savageScreen->bufs || savageScreen->chipset == S3_SUPERSAVAGE) + imesa->enable_vdma = GL_FALSE; + else + imesa->enable_vdma = driQueryOptionb(&imesa->optionCache, "enable_vdma"); + + imesa->sync_frames = driQueryOptionb(&imesa->optionCache, "sync_frames"); + + /* Configure swrast to match hardware characteristics: + */ + _tnl_allow_pixel_fog( ctx, GL_FALSE ); + _tnl_allow_vertex_fog( ctx, GL_TRUE ); + _swrast_allow_pixel_fog( ctx, GL_FALSE ); + _swrast_allow_vertex_fog( ctx, GL_TRUE ); + + ctx->DriverCtx = (void *) imesa; + imesa->glCtx = ctx; + +#ifndef SAVAGE_DEBUG + SAVAGE_DEBUG = driParseDebugString( getenv( "SAVAGE_DEBUG" ), + debug_control ); +#endif + + driInitExtensions( ctx, card_extensions, GL_TRUE ); + if (savageScreen->chipset >= S3_SAVAGE4) + driInitExtensions( ctx, s4_extensions, GL_FALSE ); + if (ctx->Mesa_DXTn || + driQueryOptionb (&imesa->optionCache, "force_s3tc_enable")) { + _mesa_enable_extension( ctx, "GL_S3_s3tc" ); + if (savageScreen->chipset >= S3_SAVAGE4) + /* This extension needs DXT3 and DTX5 support in hardware. + * Not available on Savage3D/MX/IX. */ + _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" ); + } + + savageDDInitStateFuncs( ctx ); + savageDDInitSpanFuncs( ctx ); + savageDDInitDriverFuncs( ctx ); + savageDDInitIoctlFuncs( ctx ); + savageInitTriFuncs( ctx ); + + savageDDInitState( imesa ); + + driContextPriv->driverPrivate = (void *) imesa; + + return GL_TRUE; +} + +static void +savageDestroyContext(__DRIcontextPrivate *driContextPriv) +{ + savageContextPtr imesa = (savageContextPtr) driContextPriv->driverPrivate; + GLuint i; + + assert (imesa); /* should never be NULL */ + if (imesa) { + savageFlushVertices(imesa); + savageReleaseIndexedVerts(imesa); + savageFlushCmdBuf(imesa, GL_TRUE); /* release DMA buffer */ + WAIT_IDLE_EMPTY(imesa); + + for (i = 0; i < imesa->lastTexHeap; i++) + driDestroyTextureHeap(imesa->textureHeaps[i]); + + free(imesa->cmdBuf.base); + free(imesa->clientVtxBuf.buf); + + _swsetup_DestroyContext(imesa->glCtx ); + _tnl_DestroyContext( imesa->glCtx ); + _ac_DestroyContext( imesa->glCtx ); + _swrast_DestroyContext( imesa->glCtx ); + + /* free the Mesa context */ + imesa->glCtx->DriverCtx = NULL; + _mesa_destroy_context(imesa->glCtx); + + /* no longer use vertex_dma_buf*/ + Xfree(imesa); + } +} + + +static GLboolean +savageCreateBuffer( __DRIscreenPrivate *driScrnPriv, + __DRIdrawablePrivate *driDrawPriv, + const __GLcontextModes *mesaVis, + GLboolean isPixmap) +{ + savageScreenPrivate *screen = (savageScreenPrivate *) driScrnPriv->private; + + if (isPixmap) { + return GL_FALSE; /* not implemented */ + } + else { + GLboolean swStencil = mesaVis->stencilBits > 0 && mesaVis->depthBits != 24; +#if 0 + driDrawPriv->driverPrivate = (void *) + _mesa_create_framebuffer(mesaVis, + GL_FALSE, /* software depth buffer? */ + swStencil, + mesaVis->accumRedBits > 0, + mesaVis->alphaBits > 0 ); +#else + struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis); + /* + * XXX: this value needs to be set according to the config file + * setting. But we don't get that until we create a rendering + * context!!!! + */ + GLboolean float_depth = GL_FALSE; + + { + driRenderbuffer *frontRb + = driNewRenderbuffer(GL_RGBA, screen->cpp, + screen->frontOffset, screen->aperturePitch); + savageSetSpanFunctions(frontRb, mesaVis, float_depth); + _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base); + } + + if (mesaVis->doubleBufferMode) { + driRenderbuffer *backRb + = driNewRenderbuffer(GL_RGBA, screen->cpp, + screen->backOffset, screen->aperturePitch); + savageSetSpanFunctions(backRb, mesaVis, float_depth); + _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base); + } + + if (mesaVis->depthBits == 16) { + driRenderbuffer *depthRb + = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp, + screen->depthOffset, screen->aperturePitch); + savageSetSpanFunctions(depthRb, mesaVis, float_depth); + _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); + } + else if (mesaVis->depthBits == 24) { + driRenderbuffer *depthRb + = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->cpp, + screen->depthOffset, screen->aperturePitch); + savageSetSpanFunctions(depthRb, mesaVis, float_depth); + _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); + } + + if (mesaVis->stencilBits > 0 && !swStencil) { + driRenderbuffer *stencilRb + = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, screen->cpp, + screen->depthOffset, screen->aperturePitch); + savageSetSpanFunctions(stencilRb, mesaVis, float_depth); + _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base); + } + + _mesa_add_soft_renderbuffers(fb, + GL_FALSE, /* color */ + GL_FALSE, /* depth */ + swStencil, + mesaVis->accumRedBits > 0, + GL_FALSE, /* alpha */ + GL_FALSE /* aux */); + driDrawPriv->driverPrivate = (void *) fb; +#endif + return (driDrawPriv->driverPrivate != NULL); + } +} + +static void +savageDestroyBuffer(__DRIdrawablePrivate *driDrawPriv) +{ + _mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate)); +} + +#if 0 +void XMesaSwapBuffers(__DRIdrawablePrivate *driDrawPriv) +{ + /* XXX should do swap according to the buffer, not the context! */ + savageContextPtr imesa = savageCtx; + + FLUSH_VB( imesa->glCtx, "swap buffers" ); + savageSwapBuffers(imesa); +} +#endif + +void savageXMesaSetFrontClipRects( savageContextPtr imesa ) +{ + __DRIdrawablePrivate *dPriv = imesa->driDrawable; + + imesa->numClipRects = dPriv->numClipRects; + imesa->pClipRects = dPriv->pClipRects; + imesa->drawX = dPriv->x; + imesa->drawY = dPriv->y; + + savageCalcViewport( imesa->glCtx ); +} + + +void savageXMesaSetBackClipRects( savageContextPtr imesa ) +{ + __DRIdrawablePrivate *dPriv = imesa->driDrawable; + + if (dPriv->numBackClipRects == 0) + { + + + imesa->numClipRects = dPriv->numClipRects; + imesa->pClipRects = dPriv->pClipRects; + imesa->drawX = dPriv->x; + imesa->drawY = dPriv->y; + } else { + + + imesa->numClipRects = dPriv->numBackClipRects; + imesa->pClipRects = dPriv->pBackClipRects; + imesa->drawX = dPriv->backX; + imesa->drawY = dPriv->backY; + } + + savageCalcViewport( imesa->glCtx ); +} + + +static void savageXMesaWindowMoved( savageContextPtr imesa ) +{ + if (0) + fprintf(stderr, "savageXMesaWindowMoved\n\n"); + + switch (imesa->glCtx->DrawBuffer->_ColorDrawBufferMask[0]) { + case BUFFER_BIT_FRONT_LEFT: + savageXMesaSetFrontClipRects( imesa ); + break; + case BUFFER_BIT_BACK_LEFT: + savageXMesaSetBackClipRects( imesa ); + break; + default: + break; + } +} + + +static GLboolean +savageUnbindContext(__DRIcontextPrivate *driContextPriv) +{ + savageContextPtr savage = (savageContextPtr) driContextPriv->driverPrivate; + if (savage) + savage->dirty = ~0; + + return GL_TRUE; +} + +#if 0 +static GLboolean +savageOpenFullScreen(__DRIcontextPrivate *driContextPriv) +{ + + + + if (driContextPriv) { + savageContextPtr imesa = (savageContextPtr) driContextPriv->driverPrivate; + imesa->IsFullScreen = GL_TRUE; + imesa->backup_frontOffset = imesa->savageScreen->frontOffset; + imesa->backup_backOffset = imesa->savageScreen->backOffset; + imesa->backup_frontBitmapDesc = imesa->savageScreen->frontBitmapDesc; + imesa->savageScreen->frontBitmapDesc = imesa->savageScreen->backBitmapDesc; + imesa->toggle = TARGET_BACK; + } + + return GL_TRUE; +} + +static GLboolean +savageCloseFullScreen(__DRIcontextPrivate *driContextPriv) +{ + + if (driContextPriv) { + savageContextPtr imesa = (savageContextPtr) driContextPriv->driverPrivate; + WAIT_IDLE_EMPTY(imesa); + imesa->IsFullScreen = GL_FALSE; + imesa->savageScreen->frontOffset = imesa->backup_frontOffset; + imesa->savageScreen->backOffset = imesa->backup_backOffset; + imesa->savageScreen->frontBitmapDesc = imesa->backup_frontBitmapDesc; + } + return GL_TRUE; +} +#endif + +static GLboolean +savageMakeCurrent(__DRIcontextPrivate *driContextPriv, + __DRIdrawablePrivate *driDrawPriv, + __DRIdrawablePrivate *driReadPriv) +{ + if (driContextPriv) { + savageContextPtr imesa = (savageContextPtr) driContextPriv->driverPrivate; + + imesa->driReadable = driReadPriv; + imesa->driDrawable = driDrawPriv; + imesa->mesa_drawable = driDrawPriv; + imesa->dirty = ~0; + + _mesa_make_current(imesa->glCtx, + (GLframebuffer *) driDrawPriv->driverPrivate, + (GLframebuffer *) driReadPriv->driverPrivate); + + savageXMesaWindowMoved( imesa ); + } + else + { + _mesa_make_current(NULL, NULL, NULL); + } + return GL_TRUE; +} + + +void savageGetLock( savageContextPtr imesa, GLuint flags ) +{ + __DRIdrawablePrivate *dPriv = imesa->driDrawable; + __DRIscreenPrivate *sPriv = imesa->driScreen; + drm_savage_sarea_t *sarea = imesa->sarea; + int me = imesa->hHWContext; + int stamp = dPriv->lastStamp; + int heap; + unsigned int timestamp = 0; + + + + /* We know there has been contention. + */ + drmGetLock(imesa->driFd, imesa->hHWContext, flags); + + + /* Note contention for throttling hint + */ + imesa->any_contend = 1; + + /* If the window moved, may need to set a new cliprect now. + * + * NOTE: This releases and regains the hw lock, so all state + * checking must be done *after* this call: + */ + DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv); + + + + + /* If we lost context, need to dump all registers to hardware. + * Note that we don't care about 2d contexts, even if they perform + * accelerated commands, so the DRI locking in the X server is even + * more broken than usual. + */ + if (sarea->ctxOwner != me) { + imesa->dirty |= (SAVAGE_UPLOAD_LOCAL | + SAVAGE_UPLOAD_GLOBAL | + SAVAGE_UPLOAD_FOGTBL | + SAVAGE_UPLOAD_TEX0 | + SAVAGE_UPLOAD_TEX1 | + SAVAGE_UPLOAD_TEXGLOBAL); + imesa->lostContext = GL_TRUE; + sarea->ctxOwner = me; + } + + for (heap = 0; heap < imesa->lastTexHeap; ++heap) { + /* If a heap was changed, update its timestamp. Do this before + * DRI_AGE_TEXTURES updates the local_age. */ + if (imesa->textureHeaps[heap] && + imesa->textureHeaps[heap]->global_age[0] > + imesa->textureHeaps[heap]->local_age) { + if (timestamp == 0) + timestamp = savageEmitEventLocked(imesa, 0); + imesa->textureHeaps[heap]->timestamp = timestamp; + } + DRI_AGE_TEXTURES( imesa->textureHeaps[heap] ); + } + + if (dPriv->lastStamp != stamp) + savageXMesaWindowMoved( imesa ); + + + +} + + + +static const struct __DriverAPIRec savageAPI = { + savageInitDriver, + savageDestroyScreen, + savageCreateContext, + savageDestroyContext, + savageCreateBuffer, + savageDestroyBuffer, + savageSwapBuffers, + savageMakeCurrent, + savageUnbindContext +}; + + +static __GLcontextModes * +savageFillInModes( unsigned pixel_bits, unsigned depth_bits, + unsigned stencil_bits, GLboolean have_back_buffer ) +{ + __GLcontextModes * modes; + __GLcontextModes * m; + unsigned num_modes; + unsigned depth_buffer_factor; + unsigned back_buffer_factor; + GLenum fb_format; + GLenum fb_type; + + /* Right now GLX_SWAP_COPY_OML isn't supported, but it would be easy + * enough to add support. Basically, if a context is created with an + * fbconfig where the swap method is GLX_SWAP_COPY_OML, pageflipping + * will never be used. + * + * FK: What about drivers that don't use page flipping? Could they + * just expose GLX_SWAP_COPY_OML? + */ + static const GLenum back_buffer_modes[] = { + GLX_NONE, GLX_SWAP_UNDEFINED_OML /*, GLX_SWAP_COPY_OML */ + }; + + u_int8_t depth_bits_array[2]; + u_int8_t stencil_bits_array[2]; + + + depth_bits_array[0] = depth_bits; + depth_bits_array[1] = depth_bits; + + /* Just like with the accumulation buffer, always provide some modes + * with a stencil buffer. It will be a sw fallback, but some apps won't + * care about that. + */ + stencil_bits_array[0] = 0; + stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits; + + depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1; + back_buffer_factor = (have_back_buffer) ? 2 : 1; + + num_modes = depth_buffer_factor * back_buffer_factor * 4; + + if ( pixel_bits == 16 ) { + fb_format = GL_RGB; + fb_type = GL_UNSIGNED_SHORT_5_6_5; + } + else { + fb_format = GL_BGR; + fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; + } + + modes = (*dri_interface->createContextModes)( num_modes, sizeof( __GLcontextModes ) ); + m = modes; + if ( ! driFillInModes( & m, fb_format, fb_type, + depth_bits_array, stencil_bits_array, depth_buffer_factor, + back_buffer_modes, back_buffer_factor, + GLX_TRUE_COLOR ) ) { + fprintf( stderr, "[%s:%u] Error creating FBConfig!\n", + __func__, __LINE__ ); + return NULL; + } + + if ( ! driFillInModes( & m, fb_format, fb_type, + depth_bits_array, stencil_bits_array, depth_buffer_factor, + back_buffer_modes, back_buffer_factor, + GLX_DIRECT_COLOR ) ) { + fprintf( stderr, "[%s:%u] Error creating FBConfig!\n", + __func__, __LINE__ ); + return NULL; + } + + /* Mark the visual as slow if there are "fake" stencil bits. + */ + for ( m = modes ; m != NULL ; m = m->next ) { + if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) { + m->visualRating = GLX_SLOW_CONFIG; + } + } + + return modes; +} + + +/** + * This is the bootstrap function for the driver. libGL supplies all of the + * requisite information about the system, and the driver initializes itself. + * This routine also fills in the linked list pointed to by \c driver_modes + * with the \c __GLcontextModes that the driver can support for windows or + * pbuffers. + * + * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on + * failure. + */ +PUBLIC +void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc, + const __GLcontextModes * modes, + const __DRIversion * ddx_version, + const __DRIversion * dri_version, + const __DRIversion * drm_version, + const __DRIframebuffer * frame_buffer, + drmAddress pSAREA, int fd, + int internal_api_version, + const __DRIinterfaceMethods * interface, + __GLcontextModes ** driver_modes ) + +{ + __DRIscreenPrivate *psp; + static const __DRIversion ddx_expected = { 2, 0, 0 }; + static const __DRIversion dri_expected = { 4, 0, 0 }; + static const __DRIversion drm_expected = { 2, 1, 0 }; + + dri_interface = interface; + + if ( ! driCheckDriDdxDrmVersions2( "Savage", + dri_version, & dri_expected, + ddx_version, & ddx_expected, + drm_version, & drm_expected ) ) { + return NULL; + } + + psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL, + ddx_version, dri_version, drm_version, + frame_buffer, pSAREA, fd, + internal_api_version, &savageAPI); + if ( psp != NULL ) { + SAVAGEDRIPtr dri_priv = (SAVAGEDRIPtr)psp->pDevPriv; + *driver_modes = savageFillInModes( dri_priv->cpp*8, + (dri_priv->cpp == 2) ? 16 : 24, + (dri_priv->cpp == 2) ? 0 : 8, + (dri_priv->backOffset != dri_priv->depthOffset) ); + + /* Calling driInitExtensions here, with a NULL context pointer, does not actually + * enable the extensions. It just makes sure that all the dispatch offsets for all + * the extensions that *might* be enables are known. This is needed because the + * dispatch offsets need to be known when _mesa_context_create is called, but we can't + * enable the extensions until we have a context pointer. + * + * Hello chicken. Hello egg. How are you two today? + */ + driInitExtensions( NULL, card_extensions, GL_FALSE ); + } + + return (void *) psp; +} |