diff options
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/dri/unichrome/via_tex.c')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/drivers/dri/unichrome/via_tex.c | 970 |
1 files changed, 0 insertions, 970 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/unichrome/via_tex.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/unichrome/via_tex.c deleted file mode 100644 index c308339f2..000000000 --- a/nx-X11/extras/Mesa/src/mesa/drivers/dri/unichrome/via_tex.c +++ /dev/null @@ -1,970 +0,0 @@ -/* - * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. - * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - - -#include <stdlib.h> -#include <stdio.h> - -#include "glheader.h" -#include "macros.h" -#include "mtypes.h" -#include "enums.h" -#include "colortab.h" -#include "convolve.h" -#include "context.h" -#include "simple_list.h" -#include "texcompress.h" -#include "texformat.h" -#include "texobj.h" -#include "texstore.h" - -#include "mm.h" -#include "via_context.h" -#include "via_fb.h" -#include "via_tex.h" -#include "via_state.h" -#include "via_ioctl.h" -#include "via_3d_reg.h" - -static const struct gl_texture_format * -viaChooseTexFormat( GLcontext *ctx, GLint internalFormat, - GLenum format, GLenum type ) -{ - struct via_context *vmesa = VIA_CONTEXT(ctx); - const GLboolean do32bpt = ( vmesa->viaScreen->bitsPerPixel == 32 -/* && vmesa->viaScreen->textureSize > 4*1024*1024 */ - ); - - - switch ( internalFormat ) { - case 4: - case GL_RGBA: - case GL_COMPRESSED_RGBA: - if ( format == GL_BGRA ) { - if ( type == GL_UNSIGNED_INT_8_8_8_8_REV || - type == GL_UNSIGNED_BYTE ) { - return &_mesa_texformat_argb8888; - } - else if ( type == GL_UNSIGNED_SHORT_4_4_4_4_REV ) { - return &_mesa_texformat_argb4444; - } - else if ( type == GL_UNSIGNED_SHORT_1_5_5_5_REV ) { - return &_mesa_texformat_argb1555; - } - } - else if ( type == GL_UNSIGNED_BYTE || - type == GL_UNSIGNED_INT_8_8_8_8_REV || - type == GL_UNSIGNED_INT_8_8_8_8 ) { - return &_mesa_texformat_argb8888; - } - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; - - case 3: - case GL_RGB: - case GL_COMPRESSED_RGB: - if ( format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 ) { - return &_mesa_texformat_rgb565; - } - else if ( type == GL_UNSIGNED_BYTE ) { - return &_mesa_texformat_argb8888; - } - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565; - - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - return &_mesa_texformat_argb8888; - - case GL_RGBA4: - case GL_RGBA2: - return &_mesa_texformat_argb4444; - - case GL_RGB5_A1: - return &_mesa_texformat_argb1555; - - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - return &_mesa_texformat_argb8888; - - case GL_RGB5: - case GL_RGB4: - case GL_R3_G3_B2: - return &_mesa_texformat_rgb565; - - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - case GL_COMPRESSED_ALPHA: - return &_mesa_texformat_a8; - - case 1: - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE8: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - case GL_COMPRESSED_LUMINANCE: - return &_mesa_texformat_l8; - - case 2: - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE4_ALPHA4: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - case GL_COMPRESSED_LUMINANCE_ALPHA: - return &_mesa_texformat_al88; - - case GL_INTENSITY: - case GL_INTENSITY4: - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - case GL_COMPRESSED_INTENSITY: - return &_mesa_texformat_i8; - - case GL_YCBCR_MESA: - if (type == GL_UNSIGNED_SHORT_8_8_MESA || - type == GL_UNSIGNED_BYTE) - return &_mesa_texformat_ycbcr; - else - return &_mesa_texformat_ycbcr_rev; - - case GL_COMPRESSED_RGB_FXT1_3DFX: - return &_mesa_texformat_rgb_fxt1; - case GL_COMPRESSED_RGBA_FXT1_3DFX: - return &_mesa_texformat_rgba_fxt1; - - case GL_RGB_S3TC: - case GL_RGB4_S3TC: - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - return &_mesa_texformat_rgb_dxt1; - - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - return &_mesa_texformat_rgba_dxt1; - - case GL_RGBA_S3TC: - case GL_RGBA4_S3TC: - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - return &_mesa_texformat_rgba_dxt3; - - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - return &_mesa_texformat_rgba_dxt5; - - case GL_COLOR_INDEX: - case GL_COLOR_INDEX1_EXT: - case GL_COLOR_INDEX2_EXT: - case GL_COLOR_INDEX4_EXT: - case GL_COLOR_INDEX8_EXT: - case GL_COLOR_INDEX12_EXT: - case GL_COLOR_INDEX16_EXT: - return &_mesa_texformat_ci8; - - default: - fprintf(stderr, "unexpected texture format %s in %s\n", - _mesa_lookup_enum_by_nr(internalFormat), - __FUNCTION__); - return NULL; - } - - return NULL; /* never get here */ -} - -static int logbase2(int n) -{ - GLint i = 1; - GLint log2 = 0; - - while (n > i) { - i *= 2; - log2++; - } - - return log2; -} - -static const char *get_memtype_name( GLint memType ) -{ - static const char *names[] = { - "VIA_MEM_VIDEO", - "VIA_MEM_AGP", - "VIA_MEM_SYSTEM", - "VIA_MEM_MIXED", - "VIA_MEM_UNKNOWN" - }; - - return names[memType]; -} - - -static GLboolean viaMoveTexBuffers( struct via_context *vmesa, - struct via_tex_buffer **buffers, - GLuint nr, - GLint newMemType ) -{ - struct via_tex_buffer *newTexBuf[VIA_MAX_TEXLEVELS]; - GLint i; - - if (VIA_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "%s to %s\n", - __FUNCTION__, - get_memtype_name(newMemType)); - - memset(newTexBuf, 0, sizeof(newTexBuf)); - - /* First do all the allocations (or fail): - */ - for (i = 0; i < nr; i++) { - if (buffers[i]->memType != newMemType) { - - /* Don't allow uploads in a thrash state. Should try and - * catch this earlier. - */ - if (vmesa->thrashing && newMemType != VIA_MEM_SYSTEM) - goto cleanup; - - newTexBuf[i] = via_alloc_texture(vmesa, - buffers[i]->size, - newMemType); - if (!newTexBuf[i]) - goto cleanup; - } - } - - - /* Now copy all the image data and free the old texture memory. - */ - for (i = 0; i < nr; i++) { - if (newTexBuf[i]) { - memcpy(newTexBuf[i]->bufAddr, - buffers[i]->bufAddr, - buffers[i]->size); - - newTexBuf[i]->image = buffers[i]->image; - newTexBuf[i]->image->texMem = newTexBuf[i]; - newTexBuf[i]->image->image.Data = newTexBuf[i]->bufAddr; - via_free_texture(vmesa, buffers[i]); - } - } - - if (VIA_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "%s - success\n", __FUNCTION__); - - return GL_TRUE; - - cleanup: - /* Release any allocations made prior to failure: - */ - if (VIA_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "%s - failed\n", __FUNCTION__); - - for (i = 0; i < nr; i++) { - if (newTexBuf[i]) { - via_free_texture(vmesa, newTexBuf[i]); - } - } - - return GL_FALSE; -} - - -static GLboolean viaMoveTexObject( struct via_context *vmesa, - struct via_texture_object *viaObj, - GLint newMemType ) -{ - struct via_texture_image **viaImage = - (struct via_texture_image **)&viaObj->obj.Image[0][0]; - struct via_tex_buffer *buffers[VIA_MAX_TEXLEVELS]; - GLuint i, nr = 0; - - for (i = viaObj->firstLevel; i <= viaObj->lastLevel; i++) - buffers[nr++] = viaImage[i]->texMem; - - if (viaMoveTexBuffers( vmesa, &buffers[0], nr, newMemType )) { - viaObj->memType = newMemType; - return GL_TRUE; - } - - return GL_FALSE; -} - - - -static GLboolean viaSwapInTexObject( struct via_context *vmesa, - struct via_texture_object *viaObj ) -{ - const struct via_texture_image *baseImage = - (struct via_texture_image *)viaObj->obj.Image[0][viaObj->obj.BaseLevel]; - - if (VIA_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "%s\n", __FUNCTION__); - - if (baseImage->texMem->memType != VIA_MEM_SYSTEM) - return viaMoveTexObject( vmesa, viaObj, baseImage->texMem->memType ); - - return (viaMoveTexObject( vmesa, viaObj, VIA_MEM_AGP ) || - viaMoveTexObject( vmesa, viaObj, VIA_MEM_VIDEO )); -} - - -/* This seems crude, but it asks a fairly pertinent question and gives - * an accurate answer: - */ -static GLboolean viaIsTexMemLow( struct via_context *vmesa, - GLuint heap ) -{ - struct via_tex_buffer *buf = via_alloc_texture(vmesa, 512 * 1024, heap ); - if (!buf) - return GL_TRUE; - - via_free_texture(vmesa, buf); - return GL_FALSE; -} - - -/* Speculatively move texture images which haven't been used in a - * while back to system memory. - * - * TODO: only do this when texture memory is low. - * - * TODO: use dma. - * - * TODO: keep the fb/agp version hanging around and use the local - * version as backing store, so re-upload might be avoided. - * - * TODO: do this properly in the kernel... - */ -GLboolean viaSwapOutWork( struct via_context *vmesa ) -{ - struct via_tex_buffer *s, *tmp; - GLuint done = 0; - GLuint heap, target; - - if (VIA_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "%s VID %d AGP %d SYS %d\n", __FUNCTION__, - vmesa->total_alloc[VIA_MEM_VIDEO], - vmesa->total_alloc[VIA_MEM_AGP], - vmesa->total_alloc[VIA_MEM_SYSTEM]); - - - for (heap = VIA_MEM_VIDEO; heap <= VIA_MEM_AGP; heap++) { - GLuint nr = 0, sz = 0; - - if (vmesa->thrashing) { - if (VIA_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "Heap %d: trash flag\n", heap); - target = 1*1024*1024; - } - else if (viaIsTexMemLow(vmesa, heap)) { - if (VIA_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "Heap %d: low memory\n", heap); - target = 64*1024; - } - else { - if (VIA_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "Heap %d: nothing to do\n", heap); - continue; - } - - foreach_s( s, tmp, &vmesa->tex_image_list[heap] ) { - if (s->lastUsed < vmesa->lastSwap[1]) { - struct via_texture_object *viaObj = - (struct via_texture_object *) s->image->image.TexObject; - - if (VIA_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, - "back copy tex sz %d, lastUsed %d lastSwap %d\n", - s->size, s->lastUsed, vmesa->lastSwap[1]); - - if (viaMoveTexBuffers( vmesa, &s, 1, VIA_MEM_SYSTEM )) { - viaObj->memType = VIA_MEM_MIXED; - done += s->size; - } - else { - if (VIA_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "Failed to back copy texture!\n"); - sz += s->size; - } - } - else { - nr ++; - sz += s->size; - } - - if (done > target) { - vmesa->thrashing = GL_FALSE; /* might not get set otherwise? */ - return GL_TRUE; - } - } - - assert(sz == vmesa->total_alloc[heap]); - - if (VIA_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "Heap %d: nr %d tot sz %d\n", heap, nr, sz); - } - - - return done != 0; -} - - - -/* Basically, just collect the image dimensions and addresses for each - * image and update the texture object state accordingly. - */ -static GLboolean viaSetTexImages(GLcontext *ctx, - struct gl_texture_object *texObj) -{ - struct via_context *vmesa = VIA_CONTEXT(ctx); - struct via_texture_object *viaObj = (struct via_texture_object *)texObj; - const struct via_texture_image *baseImage = - (struct via_texture_image *)texObj->Image[0][texObj->BaseLevel]; - GLint firstLevel, lastLevel, numLevels; - GLuint texFormat; - GLint w, h, p; - GLint i, j = 0, k = 0, l = 0, m = 0; - GLuint texBase; - GLuint basH = 0; - GLuint widthExp = 0; - GLuint heightExp = 0; - - switch (baseImage->image.TexFormat->MesaFormat) { - case MESA_FORMAT_ARGB8888: - texFormat = HC_HTXnFM_ARGB8888; - break; - case MESA_FORMAT_ARGB4444: - texFormat = HC_HTXnFM_ARGB4444; - break; - case MESA_FORMAT_RGB565: - texFormat = HC_HTXnFM_RGB565; - break; - case MESA_FORMAT_ARGB1555: - texFormat = HC_HTXnFM_ARGB1555; - break; - case MESA_FORMAT_RGB888: - texFormat = HC_HTXnFM_ARGB0888; - break; - case MESA_FORMAT_L8: - texFormat = HC_HTXnFM_L8; - break; - case MESA_FORMAT_I8: - texFormat = HC_HTXnFM_T8; - break; - case MESA_FORMAT_CI8: - texFormat = HC_HTXnFM_Index8; - break; - case MESA_FORMAT_AL88: - texFormat = HC_HTXnFM_AL88; - break; - case MESA_FORMAT_A8: - texFormat = HC_HTXnFM_A8; - break; - default: - _mesa_problem(vmesa->glCtx, "Bad texture format in viaSetTexImages"); - return GL_FALSE; - } - - /* Compute which mipmap levels we really want to send to the hardware. - * This depends on the base image size, GL_TEXTURE_MIN_LOD, - * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL. - * Yes, this looks overly complicated, but it's all needed. - */ - if (texObj->MinFilter == GL_LINEAR || texObj->MinFilter == GL_NEAREST) { - firstLevel = lastLevel = texObj->BaseLevel; - } - else { - firstLevel = texObj->BaseLevel + (GLint)(texObj->MinLod + 0.5); - firstLevel = MAX2(firstLevel, texObj->BaseLevel); - lastLevel = texObj->BaseLevel + (GLint)(texObj->MaxLod + 0.5); - lastLevel = MAX2(lastLevel, texObj->BaseLevel); - lastLevel = MIN2(lastLevel, texObj->BaseLevel + baseImage->image.MaxLog2); - lastLevel = MIN2(lastLevel, texObj->MaxLevel); - lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */ - } - - numLevels = lastLevel - firstLevel + 1; - - /* save these values, check if they effect the residency of the - * texture: - */ - if (viaObj->firstLevel != firstLevel || - viaObj->lastLevel != lastLevel) { - viaObj->firstLevel = firstLevel; - viaObj->lastLevel = lastLevel; - viaObj->memType = VIA_MEM_MIXED; - } - - if (VIA_DEBUG & DEBUG_TEXTURE & 0) - fprintf(stderr, "%s, current memType: %s\n", - __FUNCTION__, - get_memtype_name(viaObj->memType)); - - - if (viaObj->memType == VIA_MEM_MIXED || - viaObj->memType == VIA_MEM_SYSTEM) { - if (!viaSwapInTexObject(vmesa, viaObj)) { - if (VIA_DEBUG & DEBUG_TEXTURE) - if (!vmesa->thrashing) - fprintf(stderr, "Thrashing flag set for frame %d\n", - vmesa->swap_count); - vmesa->thrashing = GL_TRUE; - return GL_FALSE; - } - } - - if (viaObj->memType == VIA_MEM_AGP) - viaObj->regTexFM = (HC_SubA_HTXnFM << 24) | HC_HTXnLoc_AGP | texFormat; - else - viaObj->regTexFM = (HC_SubA_HTXnFM << 24) | HC_HTXnLoc_Local | texFormat; - - - for (i = 0; i < numLevels; i++) { - struct via_texture_image *viaImage = - (struct via_texture_image *)texObj->Image[0][firstLevel + i]; - - w = viaImage->image.WidthLog2; - h = viaImage->image.HeightLog2; - p = viaImage->pitchLog2; - - assert(viaImage->texMem->memType == viaObj->memType); - - texBase = viaImage->texMem->texBase; - if (!texBase) { - if (VIA_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "%s: no texBase[%d]\n", __FUNCTION__, i); - return GL_FALSE; - } - - /* Image has to remain resident until the coming fence is retired. - */ - move_to_head( &vmesa->tex_image_list[viaImage->texMem->memType], - viaImage->texMem ); - viaImage->texMem->lastUsed = vmesa->lastBreadcrumbWrite; - - - viaObj->regTexBaseAndPitch[i].baseL = - ((HC_SubA_HTXnL0BasL + i) << 24) | (texBase & 0xFFFFFF); - - viaObj->regTexBaseAndPitch[i].pitchLog2 = - ((HC_SubA_HTXnL0Pit + i) << 24) | (p << 20); - - - /* The base high bytes for each 3 levels are packed - * together into one register: - */ - j = i / 3; - k = 3 - (i % 3); - basH |= ((texBase & 0xFF000000) >> (k << 3)); - if (k == 1) { - viaObj->regTexBaseH[j] = ((j + HC_SubA_HTXnL012BasH) << 24) | basH; - basH = 0; - } - - /* Likewise, sets of 6 log2width and log2height values are - * packed into individual registers: - */ - l = i / 6; - m = i % 6; - widthExp |= (((GLuint)w & 0xF) << (m << 2)); - heightExp |= (((GLuint)h & 0xF) << (m << 2)); - if (m == 5) { - viaObj->regTexWidthLog2[l] = - (l + HC_SubA_HTXnL0_5WE) << 24 | widthExp; - viaObj->regTexHeightLog2[l] = - (l + HC_SubA_HTXnL0_5HE) << 24 | heightExp; - widthExp = 0; - heightExp = 0; - } - if (w) w--; - if (h) h--; - if (p) p--; - } - - if (k != 1) { - viaObj->regTexBaseH[j] = ((j + HC_SubA_HTXnL012BasH) << 24) | basH; - } - if (m != 5) { - viaObj->regTexWidthLog2[l] = (l + HC_SubA_HTXnL0_5WE) << 24 | widthExp; - viaObj->regTexHeightLog2[l] = (l + HC_SubA_HTXnL0_5HE) << 24 | heightExp; - } - - return GL_TRUE; -} - - -GLboolean viaUpdateTextureState( GLcontext *ctx ) -{ - struct gl_texture_unit *texUnit = ctx->Texture.Unit; - GLuint i; - - for (i = 0; i < 2; i++) { - if (texUnit[i]._ReallyEnabled == TEXTURE_2D_BIT || - texUnit[i]._ReallyEnabled == TEXTURE_1D_BIT) { - - if (!viaSetTexImages(ctx, texUnit[i]._Current)) - return GL_FALSE; - } - else if (texUnit[i]._ReallyEnabled) { - return GL_FALSE; - } - } - - return GL_TRUE; -} - - - - - - - - -static void viaTexImage(GLcontext *ctx, - GLint dims, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - struct via_context *vmesa = VIA_CONTEXT(ctx); - GLint postConvWidth = width; - GLint postConvHeight = height; - GLint texelBytes, sizeInBytes; - struct via_texture_object *viaObj = (struct via_texture_object *)texObj; - struct via_texture_image *viaImage = (struct via_texture_image *)texImage; - int heaps[3], nheaps, i; - - if (!is_empty_list(&vmesa->freed_tex_buffers)) { - viaCheckBreadcrumb(vmesa, 0); - via_release_pending_textures(vmesa); - } - - if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) { - _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth, - &postConvHeight); - } - - /* choose the texture format */ - texImage->TexFormat = viaChooseTexFormat(ctx, internalFormat, - format, type); - - assert(texImage->TexFormat); - - if (dims == 1) { - texImage->FetchTexelc = texImage->TexFormat->FetchTexel1D; - texImage->FetchTexelf = texImage->TexFormat->FetchTexel1Df; - } - else { - texImage->FetchTexelc = texImage->TexFormat->FetchTexel2D; - texImage->FetchTexelf = texImage->TexFormat->FetchTexel2Df; - } - texelBytes = texImage->TexFormat->TexelBytes; - - - /* Minimum pitch of 32 bytes */ - if (postConvWidth * texelBytes < 32) { - postConvWidth = 32 / texelBytes; - texImage->RowStride = postConvWidth; - } - - assert(texImage->RowStride == postConvWidth); - viaImage->pitchLog2 = logbase2(postConvWidth * texelBytes); - - /* allocate memory */ - if (texImage->IsCompressed) - sizeInBytes = texImage->CompressedSize; - else - sizeInBytes = postConvWidth * postConvHeight * texelBytes; - - - /* Attempt to allocate texture memory directly, otherwise use main - * memory and this texture will always be a fallback. FIXME! - * - * TODO: make room in agp if this fails. - * TODO: use fb ram for textures as well. - */ - - - switch (viaObj->memType) { - case VIA_MEM_UNKNOWN: - heaps[0] = VIA_MEM_AGP; - heaps[1] = VIA_MEM_VIDEO; - heaps[2] = VIA_MEM_SYSTEM; - nheaps = 3; - break; - case VIA_MEM_AGP: - case VIA_MEM_VIDEO: - heaps[0] = viaObj->memType; - heaps[1] = VIA_MEM_SYSTEM; - nheaps = 2; - break; - case VIA_MEM_MIXED: - case VIA_MEM_SYSTEM: - default: - heaps[0] = VIA_MEM_SYSTEM; - nheaps = 1; - break; - } - - for (i = 0; i < nheaps && !viaImage->texMem; i++) { - if (VIA_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "try %s (obj %s)\n", get_memtype_name(heaps[i]), - get_memtype_name(viaObj->memType)); - viaImage->texMem = via_alloc_texture(vmesa, sizeInBytes, heaps[i]); - } - - if (!viaImage->texMem) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); - return; - } - - if (VIA_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "upload %d bytes to %s\n", sizeInBytes, - get_memtype_name(viaImage->texMem->memType)); - - viaImage->texMem->image = viaImage; - texImage->Data = viaImage->texMem->bufAddr; - - if (viaObj->memType == VIA_MEM_UNKNOWN) - viaObj->memType = viaImage->texMem->memType; - else if (viaObj->memType != viaImage->texMem->memType) - viaObj->memType = VIA_MEM_MIXED; - - if (VIA_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "%s, obj %s, image : %s\n", - __FUNCTION__, - get_memtype_name(viaObj->memType), - get_memtype_name(viaImage->texMem->memType)); - - vmesa->clearTexCache = 1; - - pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1, - format, type, - pixels, packing, "glTexImage"); - if (!pixels) { - /* Note: we check for a NULL image pointer here, _after_ we allocated - * memory for the texture. That's what the GL spec calls for. - */ - return; - } - else { - GLint dstRowStride, dstImageStride = 0; - GLboolean success; - if (texImage->IsCompressed) { - dstRowStride = _mesa_compressed_row_stride(texImage->IntFormat,width); - } - else { - dstRowStride = postConvWidth * texImage->TexFormat->TexelBytes; - } - ASSERT(texImage->TexFormat->StoreImage); - success = texImage->TexFormat->StoreImage(ctx, dims, texImage->Format, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, dstImageStride, - width, height, 1, - format, type, pixels, packing); - if (!success) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); - } - } - - /* GL_SGIS_generate_mipmap */ - if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - _mesa_generate_mipmap(ctx, target, - &ctx->Texture.Unit[ctx->Texture.CurrentUnit], - texObj); - } - - _mesa_unmap_teximage_pbo(ctx, packing); -} - -static void viaTexImage2D(GLcontext *ctx, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - viaTexImage( ctx, 2, target, level, - internalFormat, width, height, border, - format, type, pixels, - packing, texObj, texImage ); -} - -static void viaTexSubImage2D(GLcontext *ctx, - GLenum target, - GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - struct via_context *vmesa = VIA_CONTEXT(ctx); - - viaWaitIdle(vmesa, GL_TRUE); - vmesa->clearTexCache = 1; - - _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width, - height, format, type, pixels, packing, texObj, - texImage); -} - -static void viaTexImage1D(GLcontext *ctx, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - viaTexImage( ctx, 1, target, level, - internalFormat, width, 1, border, - format, type, pixels, - packing, texObj, texImage ); -} - -static void viaTexSubImage1D(GLcontext *ctx, - GLenum target, - GLint level, - GLint xoffset, - GLsizei width, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - struct via_context *vmesa = VIA_CONTEXT(ctx); - - viaWaitIdle(vmesa, GL_TRUE); - vmesa->clearTexCache = 1; - - _mesa_store_texsubimage1d(ctx, target, level, xoffset, width, - format, type, pixels, packing, texObj, - texImage); -} - - - -static GLboolean viaIsTextureResident(GLcontext *ctx, - struct gl_texture_object *texObj) -{ - struct via_texture_object *viaObj = - (struct via_texture_object *)texObj; - - return (viaObj->memType == VIA_MEM_AGP || - viaObj->memType == VIA_MEM_VIDEO); -} - - - -static struct gl_texture_image *viaNewTextureImage( GLcontext *ctx ) -{ - (void) ctx; - return (struct gl_texture_image *)CALLOC_STRUCT(via_texture_image); -} - - -static struct gl_texture_object *viaNewTextureObject( GLcontext *ctx, - GLuint name, - GLenum target ) -{ - struct via_texture_object *obj = CALLOC_STRUCT(via_texture_object); - - _mesa_initialize_texture_object(&obj->obj, name, target); - (void) ctx; - - obj->memType = VIA_MEM_UNKNOWN; - - return &obj->obj; -} - - -static void viaFreeTextureImageData( GLcontext *ctx, - struct gl_texture_image *texImage ) -{ - struct via_context *vmesa = VIA_CONTEXT(ctx); - struct via_texture_image *image = (struct via_texture_image *)texImage; - - if (image->texMem) { - via_free_texture(vmesa, image->texMem); - image->texMem = NULL; - } - - texImage->Data = NULL; -} - - - - -void viaInitTextureFuncs(struct dd_function_table * functions) -{ - functions->ChooseTextureFormat = viaChooseTexFormat; - functions->TexImage1D = viaTexImage1D; - functions->TexImage2D = viaTexImage2D; - functions->TexSubImage1D = viaTexSubImage1D; - functions->TexSubImage2D = viaTexSubImage2D; - - functions->NewTextureObject = viaNewTextureObject; - functions->NewTextureImage = viaNewTextureImage; - functions->DeleteTexture = _mesa_delete_texture_object; - functions->FreeTexImageData = viaFreeTextureImageData; - -#if 0 && defined( USE_SSE_ASM ) - /* - * XXX this code is disabled for now because the via_sse_memcpy() - * routine causes segfaults with flightgear. - * See Mesa3d-dev mail list messages from 7/15/2005 for details. - * Note that this function is currently disabled in via_tris.c too. - */ - if (getenv("VIA_NO_SSE")) - functions->TextureMemCpy = _mesa_memcpy; - else - functions->TextureMemCpy = via_sse_memcpy; -#else - functions->TextureMemCpy = _mesa_memcpy; -#endif - - functions->UpdateTexturePalette = 0; - functions->IsTextureResident = viaIsTextureResident; -} - - |