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Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/main/bufferobj.c')
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/bufferobj.c940
1 files changed, 0 insertions, 940 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/main/bufferobj.c b/nx-X11/extras/Mesa/src/mesa/main/bufferobj.c
deleted file mode 100644
index a1d4c0190..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/bufferobj.c
+++ /dev/null
@@ -1,940 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file bufferobj.c
- * \brief Functions for the GL_ARB_vertex_buffer_object extension.
- * \author Brian Paul, Ian Romanick
- */
-
-
-#include "glheader.h"
-#include "hash.h"
-#include "imports.h"
-#include "image.h"
-#include "context.h"
-#include "bufferobj.h"
-
-
-/**
- * Get the buffer object bound to the specified target in a GL context.
- *
- * \param ctx GL context
- * \param target Buffer object target to be retrieved. Currently this must
- * be either \c GL_ARRAY_BUFFER or \c GL_ELEMENT_ARRAY_BUFFER.
- * \param str Name of caller for logging errors.
- * \return A pointer to the buffer object bound to \c target in the
- * specified context or \c NULL if \c target is invalid or no
- * buffer object is bound.
- */
-static INLINE struct gl_buffer_object *
-buffer_object_get_target( GLcontext *ctx, GLenum target, const char * str )
-{
- struct gl_buffer_object * bufObj = NULL;
-
- switch (target) {
- case GL_ARRAY_BUFFER_ARB:
- bufObj = ctx->Array.ArrayBufferObj;
- break;
- case GL_ELEMENT_ARRAY_BUFFER_ARB:
- bufObj = ctx->Array.ElementArrayBufferObj;
- break;
- case GL_PIXEL_PACK_BUFFER_EXT:
- bufObj = ctx->Pack.BufferObj;
- break;
- case GL_PIXEL_UNPACK_BUFFER_EXT:
- bufObj = ctx->Unpack.BufferObj;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(target)", str);
- return NULL;
- }
-
- if (bufObj->Name == 0)
- return NULL;
-
- return bufObj;
-}
-
-
-/**
- * Tests the subdata range parameters and sets the GL error code for
- * \c glBufferSubDataARB and \c glGetBufferSubDataARB.
- *
- * \param ctx GL context.
- * \param target Buffer object target on which to operate.
- * \param offset Offset of the first byte of the subdata range.
- * \param size Size, in bytes, of the subdata range.
- * \param str Name of caller for logging errors.
- * \return A pointer to the buffer object bound to \c target in the
- * specified context or \c NULL if any of the parameter or state
- * conditions for \c glBufferSubDataARB or \c glGetBufferSubDataARB
- * are invalid.
- *
- * \sa glBufferSubDataARB, glGetBufferSubDataARB
- */
-static struct gl_buffer_object *
-buffer_object_subdata_range_good( GLcontext * ctx, GLenum target,
- GLintptrARB offset, GLsizeiptrARB size,
- const char * str )
-{
- struct gl_buffer_object *bufObj;
-
- if (size < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", str);
- return NULL;
- }
-
- if (offset < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset < 0)", str);
- return NULL;
- }
-
- bufObj = buffer_object_get_target( ctx, target, str );
- if (!bufObj || bufObj->Name == 0) {
- return NULL;
- }
-
- if ((GLuint) (offset + size) > bufObj->Size) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "%s(size + offset > buffer size)", str);
- return NULL;
- }
-
- if (bufObj->Pointer) {
- /* Buffer is currently mapped */
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s", str);
- return NULL;
- }
-
- return bufObj;
-}
-
-
-/**
- * Allocate and initialize a new buffer object.
- *
- * This function is intended to be called via
- * \c dd_function_table::NewBufferObject.
- */
-struct gl_buffer_object *
-_mesa_new_buffer_object( GLcontext *ctx, GLuint name, GLenum target )
-{
- struct gl_buffer_object *obj;
-
- (void) ctx;
-
- obj = MALLOC_STRUCT(gl_buffer_object);
- _mesa_initialize_buffer_object(obj, name, target);
- return obj;
-}
-
-
-/**
- * Delete a buffer object.
- *
- * This function is intended to be called via
- * \c dd_function_table::DeleteBuffer.
- */
-void
-_mesa_delete_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj )
-{
- (void) ctx;
-
- if (bufObj->Data)
- _mesa_free(bufObj->Data);
- _mesa_free(bufObj);
-}
-
-
-/**
- * Initialize a buffer object to default values.
- */
-void
-_mesa_initialize_buffer_object( struct gl_buffer_object *obj,
- GLuint name, GLenum target )
-{
- (void) target;
-
- _mesa_bzero(obj, sizeof(struct gl_buffer_object));
- obj->RefCount = 1;
- obj->Name = name;
- obj->Usage = GL_STATIC_DRAW_ARB;
- obj->Access = GL_READ_WRITE_ARB;
-}
-
-
-/**
- * Add the given buffer object to the buffer object pool.
- */
-void
-_mesa_save_buffer_object( GLcontext *ctx, struct gl_buffer_object *obj )
-{
- if (obj->Name > 0) {
- /* insert into hash table */
- _mesa_HashInsert(ctx->Shared->BufferObjects, obj->Name, obj);
- }
-}
-
-
-/**
- * Remove the given buffer object from the buffer object pool.
- * Do not deallocate the buffer object though.
- */
-void
-_mesa_remove_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj )
-{
- if (bufObj->Name > 0) {
- /* remove from hash table */
- _mesa_HashRemove(ctx->Shared->BufferObjects, bufObj->Name);
- }
-}
-
-
-/**
- * Allocate space for and store data in a buffer object. Any data that was
- * previously stored in the buffer object is lost. If \c data is \c NULL,
- * memory will be allocated, but no copy will occur.
- *
- * This function is intended to be called via
- * \c dd_function_table::BufferData. This function need not set GL error
- * codes. The input parameters will have been tested before calling.
- *
- * \param ctx GL context.
- * \param target Buffer object target on which to operate.
- * \param size Size, in bytes, of the new data store.
- * \param data Pointer to the data to store in the buffer object. This
- * pointer may be \c NULL.
- * \param usage Hints about how the data will be used.
- * \param bufObj Object to be used.
- *
- * \sa glBufferDataARB, dd_function_table::BufferData.
- */
-void
-_mesa_buffer_data( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
- const GLvoid * data, GLenum usage,
- struct gl_buffer_object * bufObj )
-{
- void * new_data;
-
- (void) ctx; (void) target;
-
- new_data = _mesa_realloc( bufObj->Data, bufObj->Size, size );
- if (new_data) {
- bufObj->Data = (GLubyte *) new_data;
- bufObj->Size = size;
- bufObj->Usage = usage;
-
- if (data) {
- _mesa_memcpy( bufObj->Data, data, size );
- }
- }
-}
-
-
-/**
- * Replace data in a subrange of buffer object. If the data range
- * specified by \c size + \c offset extends beyond the end of the buffer or
- * if \c data is \c NULL, no copy is performed.
- *
- * This function is intended to be called by
- * \c dd_function_table::BufferSubData. This function need not set GL error
- * codes. The input parameters will have been tested before calling.
- *
- * \param ctx GL context.
- * \param target Buffer object target on which to operate.
- * \param offset Offset of the first byte to be modified.
- * \param size Size, in bytes, of the data range.
- * \param data Pointer to the data to store in the buffer object.
- * \param bufObj Object to be used.
- *
- * \sa glBufferSubDataARB, dd_function_table::BufferSubData.
- */
-void
-_mesa_buffer_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset,
- GLsizeiptrARB size, const GLvoid * data,
- struct gl_buffer_object * bufObj )
-{
- (void) ctx; (void) target;
-
- if (bufObj->Data && ((GLuint) (size + offset) <= bufObj->Size)) {
- _mesa_memcpy( (GLubyte *) bufObj->Data + offset, data, size );
- }
-}
-
-
-/**
- * Retrieve data from a subrange of buffer object. If the data range
- * specified by \c size + \c offset extends beyond the end of the buffer or
- * if \c data is \c NULL, no copy is performed.
- *
- * This function is intended to be called by
- * \c dd_function_table::BufferGetSubData. This function need not set GL error
- * codes. The input parameters will have been tested before calling.
- *
- * \param ctx GL context.
- * \param target Buffer object target on which to operate.
- * \param offset Offset of the first byte to be modified.
- * \param size Size, in bytes, of the data range.
- * \param data Pointer to the data to store in the buffer object.
- * \param bufObj Object to be used.
- *
- * \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData.
- */
-void
-_mesa_buffer_get_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset,
- GLsizeiptrARB size, GLvoid * data,
- struct gl_buffer_object * bufObj )
-{
- (void) ctx; (void) target;
-
- if (bufObj->Data && ((GLsizeiptrARB) (size + offset) <= bufObj->Size)) {
- _mesa_memcpy( data, (GLubyte *) bufObj->Data + offset, size );
- }
-}
-
-
-/**
- * Fallback function called via ctx->Driver.MapBuffer().
- * Hardware drivers that really implement buffer objects should never use
- * function.
- *
- * The input parameters will have been already tested for errors.
- *
- * \param ctx GL context.
- * \param target Buffer object target on which to operate.
- * \param access Information about how the buffer will be accessed.
- * \param bufObj Object to be mapped.
- * \return A pointer to the object's internal data store that can be accessed
- * by the processor
- *
- * \sa glMapBufferARB, dd_function_table::MapBuffer
- */
-void *
-_mesa_buffer_map( GLcontext *ctx, GLenum target, GLenum access,
- struct gl_buffer_object *bufObj )
-{
- (void) ctx;
- (void) target;
- (void) access;
- ASSERT(!bufObj->OnCard);
- /* Just return a direct pointer to the data */
- if (bufObj->Pointer) {
- /* already mapped! */
- return NULL;
- }
- bufObj->Pointer = bufObj->Data;
- return bufObj->Pointer;
-}
-
-
-/**
- * Fallback function called via ctx->Driver.MapBuffer().
- * Hardware drivers that really implement buffer objects should never use
- * function.
- *
- * The input parameters will have been already tested for errors.
- *
- * \sa glUnmapBufferARB, dd_function_table::UnmapBuffer
- */
-GLboolean
-_mesa_buffer_unmap( GLcontext *ctx, GLenum target,
- struct gl_buffer_object *bufObj )
-{
- (void) ctx;
- (void) target;
- ASSERT(!bufObj->OnCard);
- /* XXX we might assert here that bufObj->Pointer is non-null */
- bufObj->Pointer = NULL;
- return GL_TRUE;
-}
-
-
-/**
- * Initialize the state associated with buffer objects
- */
-void
-_mesa_init_buffer_objects( GLcontext *ctx )
-{
- GLuint i;
-
- /* Allocate the default buffer object and set refcount so high that
- * it never gets deleted.
- */
- ctx->Array.NullBufferObj = _mesa_new_buffer_object(ctx, 0, 0);
- if (ctx->Array.NullBufferObj)
- ctx->Array.NullBufferObj->RefCount = 1000;
-
- ctx->Array.ArrayBufferObj = ctx->Array.NullBufferObj;
- ctx->Array.ElementArrayBufferObj = ctx->Array.NullBufferObj;
-
- /* Vertex array buffers */
- ctx->Array.Vertex.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.Normal.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.Color.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.SecondaryColor.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.FogCoord.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.Index.BufferObj = ctx->Array.NullBufferObj;
- for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
- ctx->Array.TexCoord[i].BufferObj = ctx->Array.NullBufferObj;
- }
- ctx->Array.EdgeFlag.BufferObj = ctx->Array.NullBufferObj;
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- ctx->Array.VertexAttrib[i].BufferObj = ctx->Array.NullBufferObj;
- }
-}
-
-
-/**
- * When we're about to read pixel data out of a PBO (via glDrawPixels,
- * glTexImage, etc) or write data into a PBO (via glReadPixels,
- * glGetTexImage, etc) we call this function to check that we're not
- * going to read out of bounds.
- *
- * XXX This would also be a convenient time to check that the PBO isn't
- * currently mapped. Whoever calls this function should check for that.
- * Remember, we can't use a PBO when it's mapped!
- *
- * \param width width of image to read/write
- * \param height height of image to read/write
- * \param depth depth of image to read/write
- * \param format format of image to read/write
- * \param type datatype of image to read/write
- * \param ptr the user-provided pointer/offset
- * \return GL_TRUE if the PBO access is OK, GL_FALSE if the access would
- * go out of bounds.
- */
-GLboolean
-_mesa_validate_pbo_access(GLuint dimensions,
- const struct gl_pixelstore_attrib *pack,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *ptr)
-{
- GLvoid *start, *end;
-
- ASSERT(pack->BufferObj->Name != 0);
-
- if (pack->BufferObj->Size == 0)
- /* no buffer! */
- return GL_FALSE;
-
- /* get address of first pixel we'll read */
- start = _mesa_image_address(dimensions, pack, ptr, width, height,
- format, type, 0, 0, 0);
-
- /* get address just past the last pixel we'll read */
- end = _mesa_image_address(dimensions, pack, ptr, width, height,
- format, type, depth-1, height-1, width);
-
-
- if ((const GLubyte *) start > (const GLubyte *)(uintptr_t) pack->BufferObj->Size) {
- /* This will catch negative values / wrap-around */
- return GL_FALSE;
- }
- if ((const GLubyte *) end > (const GLubyte *)(uintptr_t) pack->BufferObj->Size) {
- /* Image read goes beyond end of buffer */
- return GL_FALSE;
- }
-
- /* OK! */
- return GL_TRUE;
-}
-
-
-
-
-/**********************************************************************/
-/* API Functions */
-/**********************************************************************/
-
-void GLAPIENTRY
-_mesa_BindBufferARB(GLenum target, GLuint buffer)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object *oldBufObj;
- struct gl_buffer_object *newBufObj = NULL;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- oldBufObj = buffer_object_get_target( ctx, target, "BindBufferARB" );
- if (oldBufObj && oldBufObj->Name == buffer)
- return; /* rebinding the same buffer object- no change */
-
- /*
- * Get pointer to new buffer object (newBufObj)
- */
- if (buffer == 0) {
- /* The spec says there's not a buffer object named 0, but we use
- * one internally because it simplifies things.
- */
- newBufObj = ctx->Array.NullBufferObj;
- }
- else {
- /* non-default buffer object */
- const struct _mesa_HashTable *hash = ctx->Shared->BufferObjects;
- newBufObj = (struct gl_buffer_object *) _mesa_HashLookup(hash, buffer);
- if (!newBufObj) {
- /* if this is a new buffer object id, allocate a buffer object now */
- newBufObj = (*ctx->Driver.NewBufferObject)(ctx, buffer, target);
- if (!newBufObj) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindBufferARB");
- return;
- }
- _mesa_save_buffer_object(ctx, newBufObj);
- }
- newBufObj->RefCount++;
- }
-
- switch (target) {
- case GL_ARRAY_BUFFER_ARB:
- ctx->Array.ArrayBufferObj = newBufObj;
- break;
- case GL_ELEMENT_ARRAY_BUFFER_ARB:
- ctx->Array.ElementArrayBufferObj = newBufObj;
- break;
- case GL_PIXEL_PACK_BUFFER_EXT:
- ctx->Pack.BufferObj = newBufObj;
- break;
- case GL_PIXEL_UNPACK_BUFFER_EXT:
- ctx->Unpack.BufferObj = newBufObj;
- break;
- default:
- _mesa_problem(ctx, "Bad target in _mesa_BindBufferARB");
- return;
- }
-
- /* Pass BindBuffer call to device driver */
- if (ctx->Driver.BindBuffer && newBufObj)
- (*ctx->Driver.BindBuffer)( ctx, target, newBufObj );
-
- if (oldBufObj) {
- oldBufObj->RefCount--;
- assert(oldBufObj->RefCount >= 0);
- if (oldBufObj->RefCount == 0) {
- assert(oldBufObj->Name != 0);
- ASSERT(ctx->Driver.DeleteBuffer);
- ctx->Driver.DeleteBuffer( ctx, oldBufObj );
- }
- }
-}
-
-
-/**
- * Delete a set of buffer objects.
- *
- * \param n Number of buffer objects to delete.
- * \param ids Array of \c n buffer object IDs.
- */
-void GLAPIENTRY
-_mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLsizei i;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteBuffersARB(n)");
- return;
- }
-
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
-
- for (i = 0; i < n; i++) {
- if (ids[i] != 0) {
- struct gl_buffer_object *bufObj = (struct gl_buffer_object *)
- _mesa_HashLookup(ctx->Shared->BufferObjects, ids[i]);
- if (bufObj) {
- /* unbind any vertex pointers bound to this buffer */
- GLuint j;
-
- ASSERT(bufObj->Name == ids[i]);
-
- if (ctx->Array.Vertex.BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.Vertex.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
- if (ctx->Array.Normal.BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.Normal.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
- if (ctx->Array.Color.BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.Color.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
- if (ctx->Array.SecondaryColor.BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.SecondaryColor.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
- if (ctx->Array.FogCoord.BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.FogCoord.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
- if (ctx->Array.Index.BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.Index.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
- if (ctx->Array.EdgeFlag.BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.EdgeFlag.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
- for (j = 0; j < MAX_TEXTURE_UNITS; j++) {
- if (ctx->Array.TexCoord[j].BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.TexCoord[j].BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
- }
- for (j = 0; j < VERT_ATTRIB_MAX; j++) {
- if (ctx->Array.VertexAttrib[j].BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.VertexAttrib[j].BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
- }
-
- if (ctx->Array.ArrayBufferObj == bufObj) {
- _mesa_BindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
- }
- if (ctx->Array.ElementArrayBufferObj == bufObj) {
- _mesa_BindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
- }
-
- if (ctx->Pack.BufferObj == bufObj) {
- _mesa_BindBufferARB( GL_PIXEL_PACK_BUFFER_EXT, 0 );
- }
- if (ctx->Unpack.BufferObj == bufObj) {
- _mesa_BindBufferARB( GL_PIXEL_UNPACK_BUFFER_EXT, 0 );
- }
-
- /* The ID is immediately freed for re-use */
- _mesa_remove_buffer_object(ctx, bufObj);
- bufObj->RefCount--;
- if (bufObj->RefCount <= 0) {
- ASSERT(ctx->Array.ArrayBufferObj != bufObj);
- ASSERT(ctx->Array.ElementArrayBufferObj != bufObj);
- ASSERT(ctx->Array.Vertex.BufferObj != bufObj);
- ASSERT(ctx->Driver.DeleteBuffer);
- ctx->Driver.DeleteBuffer(ctx, bufObj);
- }
- }
- }
- }
-
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-}
-
-
-/**
- * Generate a set of unique buffer object IDs and store them in \c buffer.
- *
- * \param n Number of IDs to generate.
- * \param buffer Array of \c n locations to store the IDs.
- */
-void GLAPIENTRY
-_mesa_GenBuffersARB(GLsizei n, GLuint *buffer)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint first;
- GLint i;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGenBuffersARB");
- return;
- }
-
- if (!buffer) {
- return;
- }
-
- /*
- * This must be atomic (generation and allocation of buffer object IDs)
- */
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
-
- first = _mesa_HashFindFreeKeyBlock(ctx->Shared->BufferObjects, n);
-
- /* Allocate new, empty buffer objects and return identifiers */
- for (i = 0; i < n; i++) {
- struct gl_buffer_object *bufObj;
- GLuint name = first + i;
- GLenum target = 0;
- bufObj = (*ctx->Driver.NewBufferObject)( ctx, name, target );
- if (!bufObj) {
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenBuffersARB");
- return;
- }
- _mesa_save_buffer_object(ctx, bufObj);
- buffer[i] = first + i;
- }
-
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-}
-
-
-/**
- * Determine if ID is the name of a buffer object.
- *
- * \param id ID of the potential buffer object.
- * \return \c GL_TRUE if \c id is the name of a buffer object,
- * \c GL_FALSE otherwise.
- */
-GLboolean GLAPIENTRY
-_mesa_IsBufferARB(GLuint id)
-{
- struct gl_buffer_object * bufObj;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-
- if (id == 0)
- return GL_FALSE;
-
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- bufObj = (struct gl_buffer_object *) _mesa_HashLookup(ctx->Shared->BufferObjects, id);
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-
- return bufObj ? GL_TRUE : GL_FALSE;
-}
-
-
-void GLAPIENTRY
-_mesa_BufferDataARB(GLenum target, GLsizeiptrARB size,
- const GLvoid * data, GLenum usage)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object *bufObj;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (size < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glBufferDataARB(size < 0)");
- return;
- }
-
- switch (usage) {
- case GL_STREAM_DRAW_ARB:
- case GL_STREAM_READ_ARB:
- case GL_STREAM_COPY_ARB:
- case GL_STATIC_DRAW_ARB:
- case GL_STATIC_READ_ARB:
- case GL_STATIC_COPY_ARB:
- case GL_DYNAMIC_DRAW_ARB:
- case GL_DYNAMIC_READ_ARB:
- case GL_DYNAMIC_COPY_ARB:
- /* OK */
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(usage)");
- return;
- }
-
- bufObj = buffer_object_get_target( ctx, target, "BufferDataARB" );
- if (!bufObj || bufObj->Name ==0) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB" );
- return;
- }
-
- if (bufObj->Pointer) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB(buffer is mapped)" );
- return;
- }
-
- ASSERT(ctx->Driver.BufferData);
-
- /* Give the buffer object to the driver! <data> may be null! */
- (*ctx->Driver.BufferData)( ctx, target, size, data, usage, bufObj );
-}
-
-
-void GLAPIENTRY
-_mesa_BufferSubDataARB(GLenum target, GLintptrARB offset,
- GLsizeiptrARB size, const GLvoid * data)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object *bufObj;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- bufObj = buffer_object_subdata_range_good( ctx, target, offset, size,
- "BufferSubDataARB" );
- if (!bufObj) {
- /* error already recorded */
- return;
- }
-
- ASSERT(ctx->Driver.BufferSubData);
- (*ctx->Driver.BufferSubData)( ctx, target, offset, size, data, bufObj );
-}
-
-
-void GLAPIENTRY
-_mesa_GetBufferSubDataARB(GLenum target, GLintptrARB offset,
- GLsizeiptrARB size, void * data)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object *bufObj;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- bufObj = buffer_object_subdata_range_good( ctx, target, offset, size,
- "GetBufferSubDataARB" );
- if (!bufObj) {
- /* error already recorded */
- return;
- }
-
- ASSERT(ctx->Driver.GetBufferSubData);
- (*ctx->Driver.GetBufferSubData)( ctx, target, offset, size, data, bufObj );
-}
-
-
-void * GLAPIENTRY
-_mesa_MapBufferARB(GLenum target, GLenum access)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object * bufObj;
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
-
- switch (access) {
- case GL_READ_ONLY_ARB:
- case GL_WRITE_ONLY_ARB:
- case GL_READ_WRITE_ARB:
- /* OK */
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(access)");
- return NULL;
- }
-
- bufObj = buffer_object_get_target( ctx, target, "MapBufferARB" );
- if (!bufObj || bufObj->Name == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB" );
- return NULL;
- }
-
- if (bufObj->Pointer) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(already mapped)");
- return NULL;
- }
-
- ASSERT(ctx->Driver.MapBuffer);
- bufObj->Pointer = (*ctx->Driver.MapBuffer)( ctx, target, access, bufObj );
- if (!bufObj->Pointer) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(access)");
- }
-
- bufObj->Access = access;
-
- return bufObj->Pointer;
-}
-
-
-GLboolean GLAPIENTRY
-_mesa_UnmapBufferARB(GLenum target)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object *bufObj;
- GLboolean status = GL_TRUE;
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-
- bufObj = buffer_object_get_target( ctx, target, "UnmapBufferARB" );
- if (!bufObj || bufObj->Name == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB" );
- return GL_FALSE;
- }
-
- if (!bufObj->Pointer) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB");
- return GL_FALSE;
- }
-
- if (ctx->Driver.UnmapBuffer) {
- status = (*ctx->Driver.UnmapBuffer)( ctx, target, bufObj );
- }
-
- bufObj->Access = GL_READ_WRITE_ARB; /* initial value, OK? */
- bufObj->Pointer = NULL;
-
- return status;
-}
-
-
-void GLAPIENTRY
-_mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object *bufObj;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- bufObj = buffer_object_get_target( ctx, target, "GetBufferParameterivARB" );
- if (!bufObj || bufObj->Name == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "GetBufferParameterivARB" );
- return;
- }
-
- switch (pname) {
- case GL_BUFFER_SIZE_ARB:
- *params = (GLint) bufObj->Size;
- break;
- case GL_BUFFER_USAGE_ARB:
- *params = bufObj->Usage;
- break;
- case GL_BUFFER_ACCESS_ARB:
- *params = bufObj->Access;
- break;
- case GL_BUFFER_MAPPED_ARB:
- *params = (bufObj->Pointer != NULL);
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(pname)");
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object * bufObj;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (pname != GL_BUFFER_MAP_POINTER_ARB) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointervARB(pname)");
- return;
- }
-
- bufObj = buffer_object_get_target( ctx, target, "GetBufferPointervARB" );
- if (!bufObj || bufObj->Name == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferPointervARB" );
- return;
- }
-
- *params = bufObj->Pointer;
-}