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Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/main/eval.c')
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/eval.c962
1 files changed, 0 insertions, 962 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/main/eval.c b/nx-X11/extras/Mesa/src/mesa/main/eval.c
deleted file mode 100644
index 3f89f9c1e..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/eval.c
+++ /dev/null
@@ -1,962 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * eval.c was written by
- * Bernd Barsuhn (bdbarsuh@cip.informatik.uni-erlangen.de) and
- * Volker Weiss (vrweiss@cip.informatik.uni-erlangen.de).
- *
- * My original implementation of evaluators was simplistic and didn't
- * compute surface normal vectors properly. Bernd and Volker applied
- * used more sophisticated methods to get better results.
- *
- * Thanks guys!
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "colormac.h"
-#include "context.h"
-#include "eval.h"
-#include "macros.h"
-#include "mtypes.h"
-
-
-/*
- * Return the number of components per control point for any type of
- * evaluator. Return 0 if bad target.
- * See table 5.1 in the OpenGL 1.2 spec.
- */
-GLuint _mesa_evaluator_components( GLenum target )
-{
- switch (target) {
- case GL_MAP1_VERTEX_3: return 3;
- case GL_MAP1_VERTEX_4: return 4;
- case GL_MAP1_INDEX: return 1;
- case GL_MAP1_COLOR_4: return 4;
- case GL_MAP1_NORMAL: return 3;
- case GL_MAP1_TEXTURE_COORD_1: return 1;
- case GL_MAP1_TEXTURE_COORD_2: return 2;
- case GL_MAP1_TEXTURE_COORD_3: return 3;
- case GL_MAP1_TEXTURE_COORD_4: return 4;
- case GL_MAP2_VERTEX_3: return 3;
- case GL_MAP2_VERTEX_4: return 4;
- case GL_MAP2_INDEX: return 1;
- case GL_MAP2_COLOR_4: return 4;
- case GL_MAP2_NORMAL: return 3;
- case GL_MAP2_TEXTURE_COORD_1: return 1;
- case GL_MAP2_TEXTURE_COORD_2: return 2;
- case GL_MAP2_TEXTURE_COORD_3: return 3;
- case GL_MAP2_TEXTURE_COORD_4: return 4;
- default: break;
- }
-
- /* XXX need to check for the vertex program extension
- if (!ctx->Extensions.NV_vertex_program)
- return 0;
- */
-
- if (target >= GL_MAP1_VERTEX_ATTRIB0_4_NV &&
- target <= GL_MAP1_VERTEX_ATTRIB15_4_NV)
- return 4;
-
- if (target >= GL_MAP2_VERTEX_ATTRIB0_4_NV &&
- target <= GL_MAP2_VERTEX_ATTRIB15_4_NV)
- return 4;
-
- return 0;
-}
-
-
-/*
- * Return pointer to the gl_1d_map struct for the named target.
- */
-static struct gl_1d_map *
-get_1d_map( GLcontext *ctx, GLenum target )
-{
- switch (target) {
- case GL_MAP1_VERTEX_3:
- return &ctx->EvalMap.Map1Vertex3;
- case GL_MAP1_VERTEX_4:
- return &ctx->EvalMap.Map1Vertex4;
- case GL_MAP1_INDEX:
- return &ctx->EvalMap.Map1Index;
- case GL_MAP1_COLOR_4:
- return &ctx->EvalMap.Map1Color4;
- case GL_MAP1_NORMAL:
- return &ctx->EvalMap.Map1Normal;
- case GL_MAP1_TEXTURE_COORD_1:
- return &ctx->EvalMap.Map1Texture1;
- case GL_MAP1_TEXTURE_COORD_2:
- return &ctx->EvalMap.Map1Texture2;
- case GL_MAP1_TEXTURE_COORD_3:
- return &ctx->EvalMap.Map1Texture3;
- case GL_MAP1_TEXTURE_COORD_4:
- return &ctx->EvalMap.Map1Texture4;
- case GL_MAP1_VERTEX_ATTRIB0_4_NV:
- case GL_MAP1_VERTEX_ATTRIB1_4_NV:
- case GL_MAP1_VERTEX_ATTRIB2_4_NV:
- case GL_MAP1_VERTEX_ATTRIB3_4_NV:
- case GL_MAP1_VERTEX_ATTRIB4_4_NV:
- case GL_MAP1_VERTEX_ATTRIB5_4_NV:
- case GL_MAP1_VERTEX_ATTRIB6_4_NV:
- case GL_MAP1_VERTEX_ATTRIB7_4_NV:
- case GL_MAP1_VERTEX_ATTRIB8_4_NV:
- case GL_MAP1_VERTEX_ATTRIB9_4_NV:
- case GL_MAP1_VERTEX_ATTRIB10_4_NV:
- case GL_MAP1_VERTEX_ATTRIB11_4_NV:
- case GL_MAP1_VERTEX_ATTRIB12_4_NV:
- case GL_MAP1_VERTEX_ATTRIB13_4_NV:
- case GL_MAP1_VERTEX_ATTRIB14_4_NV:
- case GL_MAP1_VERTEX_ATTRIB15_4_NV:
- if (!ctx->Extensions.NV_vertex_program)
- return NULL;
- return &ctx->EvalMap.Map1Attrib[target - GL_MAP1_VERTEX_ATTRIB0_4_NV];
- default:
- return NULL;
- }
-}
-
-
-/*
- * Return pointer to the gl_2d_map struct for the named target.
- */
-static struct gl_2d_map *
-get_2d_map( GLcontext *ctx, GLenum target )
-{
- switch (target) {
- case GL_MAP2_VERTEX_3:
- return &ctx->EvalMap.Map2Vertex3;
- case GL_MAP2_VERTEX_4:
- return &ctx->EvalMap.Map2Vertex4;
- case GL_MAP2_INDEX:
- return &ctx->EvalMap.Map2Index;
- case GL_MAP2_COLOR_4:
- return &ctx->EvalMap.Map2Color4;
- case GL_MAP2_NORMAL:
- return &ctx->EvalMap.Map2Normal;
- case GL_MAP2_TEXTURE_COORD_1:
- return &ctx->EvalMap.Map2Texture1;
- case GL_MAP2_TEXTURE_COORD_2:
- return &ctx->EvalMap.Map2Texture2;
- case GL_MAP2_TEXTURE_COORD_3:
- return &ctx->EvalMap.Map2Texture3;
- case GL_MAP2_TEXTURE_COORD_4:
- return &ctx->EvalMap.Map2Texture4;
- case GL_MAP2_VERTEX_ATTRIB0_4_NV:
- case GL_MAP2_VERTEX_ATTRIB1_4_NV:
- case GL_MAP2_VERTEX_ATTRIB2_4_NV:
- case GL_MAP2_VERTEX_ATTRIB3_4_NV:
- case GL_MAP2_VERTEX_ATTRIB4_4_NV:
- case GL_MAP2_VERTEX_ATTRIB5_4_NV:
- case GL_MAP2_VERTEX_ATTRIB6_4_NV:
- case GL_MAP2_VERTEX_ATTRIB7_4_NV:
- case GL_MAP2_VERTEX_ATTRIB8_4_NV:
- case GL_MAP2_VERTEX_ATTRIB9_4_NV:
- case GL_MAP2_VERTEX_ATTRIB10_4_NV:
- case GL_MAP2_VERTEX_ATTRIB11_4_NV:
- case GL_MAP2_VERTEX_ATTRIB12_4_NV:
- case GL_MAP2_VERTEX_ATTRIB13_4_NV:
- case GL_MAP2_VERTEX_ATTRIB14_4_NV:
- case GL_MAP2_VERTEX_ATTRIB15_4_NV:
- if (!ctx->Extensions.NV_vertex_program)
- return NULL;
- return &ctx->EvalMap.Map2Attrib[target - GL_MAP2_VERTEX_ATTRIB0_4_NV];
- default:
- return NULL;
- }
-}
-
-
-/**********************************************************************/
-/*** Copy and deallocate control points ***/
-/**********************************************************************/
-
-
-/*
- * Copy 1-parametric evaluator control points from user-specified
- * memory space to a buffer of contiguous control points.
- * \param see glMap1f for details
- * \return pointer to buffer of contiguous control points or NULL if out
- * of memory.
- */
-GLfloat *_mesa_copy_map_points1f( GLenum target, GLint ustride, GLint uorder,
- const GLfloat *points )
-{
- GLfloat *buffer, *p;
- GLint i, k, size = _mesa_evaluator_components(target);
-
- if (!points || !size)
- return NULL;
-
- buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
-
- if (buffer)
- for (i = 0, p = buffer; i < uorder; i++, points += ustride)
- for (k = 0; k < size; k++)
- *p++ = points[k];
-
- return buffer;
-}
-
-
-
-/*
- * Same as above but convert doubles to floats.
- */
-GLfloat *_mesa_copy_map_points1d( GLenum target, GLint ustride, GLint uorder,
- const GLdouble *points )
-{
- GLfloat *buffer, *p;
- GLint i, k, size = _mesa_evaluator_components(target);
-
- if (!points || !size)
- return NULL;
-
- buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
-
- if (buffer)
- for (i = 0, p = buffer; i < uorder; i++, points += ustride)
- for (k = 0; k < size; k++)
- *p++ = (GLfloat) points[k];
-
- return buffer;
-}
-
-
-
-/*
- * Copy 2-parametric evaluator control points from user-specified
- * memory space to a buffer of contiguous control points.
- * Additional memory is allocated to be used by the horner and
- * de Casteljau evaluation schemes.
- *
- * \param see glMap2f for details
- * \return pointer to buffer of contiguous control points or NULL if out
- * of memory.
- */
-GLfloat *_mesa_copy_map_points2f( GLenum target,
- GLint ustride, GLint uorder,
- GLint vstride, GLint vorder,
- const GLfloat *points )
-{
- GLfloat *buffer, *p;
- GLint i, j, k, size, dsize, hsize;
- GLint uinc;
-
- size = _mesa_evaluator_components(target);
-
- if (!points || size==0) {
- return NULL;
- }
-
- /* max(uorder, vorder) additional points are used in */
- /* horner evaluation and uorder*vorder additional */
- /* values are needed for de Casteljau */
- dsize = (uorder == 2 && vorder == 2)? 0 : uorder*vorder;
- hsize = (uorder > vorder ? uorder : vorder)*size;
-
- if(hsize>dsize)
- buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat));
- else
- buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat));
-
- /* compute the increment value for the u-loop */
- uinc = ustride - vorder*vstride;
-
- if (buffer)
- for (i=0, p=buffer; i<uorder; i++, points += uinc)
- for (j=0; j<vorder; j++, points += vstride)
- for (k=0; k<size; k++)
- *p++ = points[k];
-
- return buffer;
-}
-
-
-
-/*
- * Same as above but convert doubles to floats.
- */
-GLfloat *_mesa_copy_map_points2d(GLenum target,
- GLint ustride, GLint uorder,
- GLint vstride, GLint vorder,
- const GLdouble *points )
-{
- GLfloat *buffer, *p;
- GLint i, j, k, size, hsize, dsize;
- GLint uinc;
-
- size = _mesa_evaluator_components(target);
-
- if (!points || size==0) {
- return NULL;
- }
-
- /* max(uorder, vorder) additional points are used in */
- /* horner evaluation and uorder*vorder additional */
- /* values are needed for de Casteljau */
- dsize = (uorder == 2 && vorder == 2)? 0 : uorder*vorder;
- hsize = (uorder > vorder ? uorder : vorder)*size;
-
- if(hsize>dsize)
- buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat));
- else
- buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat));
-
- /* compute the increment value for the u-loop */
- uinc = ustride - vorder*vstride;
-
- if (buffer)
- for (i=0, p=buffer; i<uorder; i++, points += uinc)
- for (j=0; j<vorder; j++, points += vstride)
- for (k=0; k<size; k++)
- *p++ = (GLfloat) points[k];
-
- return buffer;
-}
-
-
-
-
-/**********************************************************************/
-/*** API entry points ***/
-/**********************************************************************/
-
-
-/*
- * This does the work of glMap1[fd].
- */
-static void
-map1(GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
- GLint uorder, const GLvoid *points, GLenum type )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint k;
- GLfloat *pnts;
- struct gl_1d_map *map = NULL;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
- ASSERT(type == GL_FLOAT || type == GL_DOUBLE);
-
- if (u1 == u2) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(u1,u2)" );
- return;
- }
- if (uorder < 1 || uorder > MAX_EVAL_ORDER) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(order)" );
- return;
- }
- if (!points) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(points)" );
- return;
- }
-
- k = _mesa_evaluator_components( target );
- if (k == 0) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
- }
-
- if (ustride < k) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(stride)" );
- return;
- }
-
- if (ctx->Texture.CurrentUnit != 0) {
- /* See OpenGL 1.2.1 spec, section F.2.13 */
- _mesa_error( ctx, GL_INVALID_OPERATION, "glMap2(ACTIVE_TEXTURE != 0)" );
- return;
- }
-
- map = get_1d_map(ctx, target);
- if (!map) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
- return;
- }
-
- /* make copy of the control points */
- if (type == GL_FLOAT)
- pnts = _mesa_copy_map_points1f(target, ustride, uorder, (GLfloat*) points);
- else
- pnts = _mesa_copy_map_points1d(target, ustride, uorder, (GLdouble*) points);
-
-
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- map->Order = uorder;
- map->u1 = u1;
- map->u2 = u2;
- map->du = 1.0F / (u2 - u1);
- if (map->Points)
- FREE( map->Points );
- map->Points = pnts;
-}
-
-
-
-void GLAPIENTRY
-_mesa_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride,
- GLint order, const GLfloat *points )
-{
- map1(target, u1, u2, stride, order, points, GL_FLOAT);
-}
-
-
-void GLAPIENTRY
-_mesa_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride,
- GLint order, const GLdouble *points )
-{
- map1(target, (GLfloat) u1, (GLfloat) u2, stride, order, points, GL_DOUBLE);
-}
-
-
-static void
-map2( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
- GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
- const GLvoid *points, GLenum type )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint k;
- GLfloat *pnts;
- struct gl_2d_map *map = NULL;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
- ASSERT(type == GL_FLOAT || type == GL_DOUBLE);
-
- if (u1==u2) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(u1,u2)" );
- return;
- }
-
- if (v1==v2) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(v1,v2)" );
- return;
- }
-
- if (uorder<1 || uorder>MAX_EVAL_ORDER) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(uorder)" );
- return;
- }
-
- if (vorder<1 || vorder>MAX_EVAL_ORDER) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(vorder)" );
- return;
- }
-
- k = _mesa_evaluator_components( target );
- if (k==0) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
- }
-
- if (ustride < k) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(ustride)" );
- return;
- }
- if (vstride < k) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(vstride)" );
- return;
- }
-
- if (ctx->Texture.CurrentUnit != 0) {
- /* See OpenGL 1.2.1 spec, section F.2.13 */
- _mesa_error( ctx, GL_INVALID_OPERATION, "glMap2(ACTIVE_TEXTURE != 0)" );
- return;
- }
-
- map = get_2d_map(ctx, target);
- if (!map) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
- return;
- }
-
- /* make copy of the control points */
- if (type == GL_FLOAT)
- pnts = _mesa_copy_map_points2f(target, ustride, uorder,
- vstride, vorder, (GLfloat*) points);
- else
- pnts = _mesa_copy_map_points2d(target, ustride, uorder,
- vstride, vorder, (GLdouble*) points);
-
-
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- map->Uorder = uorder;
- map->u1 = u1;
- map->u2 = u2;
- map->du = 1.0F / (u2 - u1);
- map->Vorder = vorder;
- map->v1 = v1;
- map->v2 = v2;
- map->dv = 1.0F / (v2 - v1);
- if (map->Points)
- FREE( map->Points );
- map->Points = pnts;
-}
-
-
-void GLAPIENTRY
-_mesa_Map2f( GLenum target,
- GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
- GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
- const GLfloat *points)
-{
- map2(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder,
- points, GL_FLOAT);
-}
-
-
-void GLAPIENTRY
-_mesa_Map2d( GLenum target,
- GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
- GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
- const GLdouble *points )
-{
- map2(target, (GLfloat) u1, (GLfloat) u2, ustride, uorder,
- (GLfloat) v1, (GLfloat) v2, vstride, vorder, points, GL_DOUBLE);
-}
-
-
-
-void GLAPIENTRY
-_mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_1d_map *map1d;
- struct gl_2d_map *map2d;
- GLint i, n;
- GLfloat *data;
- GLuint comps;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- comps = _mesa_evaluator_components(target);
- if (!comps) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" );
- return;
- }
-
- map1d = get_1d_map(ctx, target);
- map2d = get_2d_map(ctx, target);
- ASSERT(map1d || map2d);
-
- switch (query) {
- case GL_COEFF:
- if (map1d) {
- data = map1d->Points;
- n = map1d->Order * comps;
- }
- else {
- data = map2d->Points;
- n = map2d->Uorder * map2d->Vorder * comps;
- }
- if (data) {
- for (i=0;i<n;i++) {
- v[i] = data[i];
- }
- }
- break;
- case GL_ORDER:
- if (map1d) {
- v[0] = (GLdouble) map1d->Order;
- }
- else {
- v[0] = (GLdouble) map2d->Uorder;
- v[1] = (GLdouble) map2d->Vorder;
- }
- break;
- case GL_DOMAIN:
- if (map1d) {
- v[0] = (GLdouble) map1d->u1;
- v[1] = (GLdouble) map1d->u2;
- }
- else {
- v[0] = (GLdouble) map2d->u1;
- v[1] = (GLdouble) map2d->u2;
- v[2] = (GLdouble) map2d->v1;
- v[3] = (GLdouble) map2d->v2;
- }
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(query)" );
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_1d_map *map1d;
- struct gl_2d_map *map2d;
- GLint i, n;
- GLfloat *data;
- GLuint comps;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- comps = _mesa_evaluator_components(target);
- if (!comps) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" );
- return;
- }
-
- map1d = get_1d_map(ctx, target);
- map2d = get_2d_map(ctx, target);
- ASSERT(map1d || map2d);
-
- switch (query) {
- case GL_COEFF:
- if (map1d) {
- data = map1d->Points;
- n = map1d->Order * comps;
- }
- else {
- data = map2d->Points;
- n = map2d->Uorder * map2d->Vorder * comps;
- }
- if (data) {
- for (i=0;i<n;i++) {
- v[i] = data[i];
- }
- }
- break;
- case GL_ORDER:
- if (map1d) {
- v[0] = (GLfloat) map1d->Order;
- }
- else {
- v[0] = (GLfloat) map2d->Uorder;
- v[1] = (GLfloat) map2d->Vorder;
- }
- break;
- case GL_DOMAIN:
- if (map1d) {
- v[0] = map1d->u1;
- v[1] = map1d->u2;
- }
- else {
- v[0] = map2d->u1;
- v[1] = map2d->u2;
- v[2] = map2d->v1;
- v[3] = map2d->v2;
- }
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(query)" );
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetMapiv( GLenum target, GLenum query, GLint *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_1d_map *map1d;
- struct gl_2d_map *map2d;
- GLuint i, n;
- GLfloat *data;
- GLuint comps;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- comps = _mesa_evaluator_components(target);
- if (!comps) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" );
- return;
- }
-
- map1d = get_1d_map(ctx, target);
- map2d = get_2d_map(ctx, target);
- ASSERT(map1d || map2d);
-
- switch (query) {
- case GL_COEFF:
- if (map1d) {
- data = map1d->Points;
- n = map1d->Order * comps;
- }
- else {
- data = map2d->Points;
- n = map2d->Uorder * map2d->Vorder * comps;
- }
- if (data) {
- for (i=0;i<n;i++) {
- v[i] = IROUND(data[i]);
- }
- }
- break;
- case GL_ORDER:
- if (map1d) {
- v[0] = map1d->Order;
- }
- else {
- v[0] = map2d->Uorder;
- v[1] = map2d->Vorder;
- }
- break;
- case GL_DOMAIN:
- if (map1d) {
- v[0] = IROUND(map1d->u1);
- v[1] = IROUND(map1d->u2);
- }
- else {
- v[0] = IROUND(map2d->u1);
- v[1] = IROUND(map2d->u2);
- v[2] = IROUND(map2d->v1);
- v[3] = IROUND(map2d->v2);
- }
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(query)" );
- }
-}
-
-
-
-void GLAPIENTRY
-_mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (un<1) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid1f" );
- return;
- }
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.MapGrid1un = un;
- ctx->Eval.MapGrid1u1 = u1;
- ctx->Eval.MapGrid1u2 = u2;
- ctx->Eval.MapGrid1du = (u2 - u1) / (GLfloat) un;
-}
-
-
-void GLAPIENTRY
-_mesa_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 )
-{
- _mesa_MapGrid1f( un, (GLfloat) u1, (GLfloat) u2 );
-}
-
-
-void GLAPIENTRY
-_mesa_MapGrid2f( GLint un, GLfloat u1, GLfloat u2,
- GLint vn, GLfloat v1, GLfloat v2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (un<1) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(un)" );
- return;
- }
- if (vn<1) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(vn)" );
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_EVAL);
- ctx->Eval.MapGrid2un = un;
- ctx->Eval.MapGrid2u1 = u1;
- ctx->Eval.MapGrid2u2 = u2;
- ctx->Eval.MapGrid2du = (u2 - u1) / (GLfloat) un;
- ctx->Eval.MapGrid2vn = vn;
- ctx->Eval.MapGrid2v1 = v1;
- ctx->Eval.MapGrid2v2 = v2;
- ctx->Eval.MapGrid2dv = (v2 - v1) / (GLfloat) vn;
-}
-
-
-void GLAPIENTRY
-_mesa_MapGrid2d( GLint un, GLdouble u1, GLdouble u2,
- GLint vn, GLdouble v1, GLdouble v2 )
-{
- _mesa_MapGrid2f( un, (GLfloat) u1, (GLfloat) u2,
- vn, (GLfloat) v1, (GLfloat) v2 );
-}
-
-
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-/**
- * Initialize a 1-D evaluator map.
- */
-static void
-init_1d_map( struct gl_1d_map *map, int n, const float *initial )
-{
- map->Order = 1;
- map->u1 = 0.0;
- map->u2 = 1.0;
- map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
- if (map->Points) {
- GLint i;
- for (i=0;i<n;i++)
- map->Points[i] = initial[i];
- }
-}
-
-
-/**
- * Initialize a 2-D evaluator map
- */
-static void
-init_2d_map( struct gl_2d_map *map, int n, const float *initial )
-{
- map->Uorder = 1;
- map->Vorder = 1;
- map->u1 = 0.0;
- map->u2 = 1.0;
- map->v1 = 0.0;
- map->v2 = 1.0;
- map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
- if (map->Points) {
- GLint i;
- for (i=0;i<n;i++)
- map->Points[i] = initial[i];
- }
-}
-
-
-void _mesa_init_eval( GLcontext *ctx )
-{
- int i;
-
- /* Evaluators group */
- ctx->Eval.Map1Color4 = GL_FALSE;
- ctx->Eval.Map1Index = GL_FALSE;
- ctx->Eval.Map1Normal = GL_FALSE;
- ctx->Eval.Map1TextureCoord1 = GL_FALSE;
- ctx->Eval.Map1TextureCoord2 = GL_FALSE;
- ctx->Eval.Map1TextureCoord3 = GL_FALSE;
- ctx->Eval.Map1TextureCoord4 = GL_FALSE;
- ctx->Eval.Map1Vertex3 = GL_FALSE;
- ctx->Eval.Map1Vertex4 = GL_FALSE;
- MEMSET(ctx->Eval.Map1Attrib, 0, sizeof(ctx->Eval.Map1Attrib));
- ctx->Eval.Map2Color4 = GL_FALSE;
- ctx->Eval.Map2Index = GL_FALSE;
- ctx->Eval.Map2Normal = GL_FALSE;
- ctx->Eval.Map2TextureCoord1 = GL_FALSE;
- ctx->Eval.Map2TextureCoord2 = GL_FALSE;
- ctx->Eval.Map2TextureCoord3 = GL_FALSE;
- ctx->Eval.Map2TextureCoord4 = GL_FALSE;
- ctx->Eval.Map2Vertex3 = GL_FALSE;
- ctx->Eval.Map2Vertex4 = GL_FALSE;
- MEMSET(ctx->Eval.Map2Attrib, 0, sizeof(ctx->Eval.Map2Attrib));
- ctx->Eval.AutoNormal = GL_FALSE;
- ctx->Eval.MapGrid1un = 1;
- ctx->Eval.MapGrid1u1 = 0.0;
- ctx->Eval.MapGrid1u2 = 1.0;
- ctx->Eval.MapGrid2un = 1;
- ctx->Eval.MapGrid2vn = 1;
- ctx->Eval.MapGrid2u1 = 0.0;
- ctx->Eval.MapGrid2u2 = 1.0;
- ctx->Eval.MapGrid2v1 = 0.0;
- ctx->Eval.MapGrid2v2 = 1.0;
-
- /* Evaluator data */
- {
- static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 };
- static GLfloat normal[3] = { 0.0, 0.0, 1.0 };
- static GLfloat index[1] = { 1.0 };
- static GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 };
- static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 };
- static GLfloat attrib[4] = { 0.0, 0.0, 0.0, 1.0 };
-
- init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex );
- init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex );
- init_1d_map( &ctx->EvalMap.Map1Index, 1, index );
- init_1d_map( &ctx->EvalMap.Map1Color4, 4, color );
- init_1d_map( &ctx->EvalMap.Map1Normal, 3, normal );
- init_1d_map( &ctx->EvalMap.Map1Texture1, 1, texcoord );
- init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord );
- init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord );
- init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord );
- for (i = 0; i < 16; i++)
- init_1d_map( ctx->EvalMap.Map1Attrib + i, 4, attrib );
-
- init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex );
- init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex );
- init_2d_map( &ctx->EvalMap.Map2Index, 1, index );
- init_2d_map( &ctx->EvalMap.Map2Color4, 4, color );
- init_2d_map( &ctx->EvalMap.Map2Normal, 3, normal );
- init_2d_map( &ctx->EvalMap.Map2Texture1, 1, texcoord );
- init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord );
- init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord );
- init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord );
- for (i = 0; i < 16; i++)
- init_2d_map( ctx->EvalMap.Map2Attrib + i, 4, attrib );
- }
-}
-
-
-void _mesa_free_eval_data( GLcontext *ctx )
-{
- int i;
-
- /* Free evaluator data */
- if (ctx->EvalMap.Map1Vertex3.Points)
- FREE( ctx->EvalMap.Map1Vertex3.Points );
- if (ctx->EvalMap.Map1Vertex4.Points)
- FREE( ctx->EvalMap.Map1Vertex4.Points );
- if (ctx->EvalMap.Map1Index.Points)
- FREE( ctx->EvalMap.Map1Index.Points );
- if (ctx->EvalMap.Map1Color4.Points)
- FREE( ctx->EvalMap.Map1Color4.Points );
- if (ctx->EvalMap.Map1Normal.Points)
- FREE( ctx->EvalMap.Map1Normal.Points );
- if (ctx->EvalMap.Map1Texture1.Points)
- FREE( ctx->EvalMap.Map1Texture1.Points );
- if (ctx->EvalMap.Map1Texture2.Points)
- FREE( ctx->EvalMap.Map1Texture2.Points );
- if (ctx->EvalMap.Map1Texture3.Points)
- FREE( ctx->EvalMap.Map1Texture3.Points );
- if (ctx->EvalMap.Map1Texture4.Points)
- FREE( ctx->EvalMap.Map1Texture4.Points );
- for (i = 0; i < 16; i++)
- FREE((ctx->EvalMap.Map1Attrib[i].Points));
-
- if (ctx->EvalMap.Map2Vertex3.Points)
- FREE( ctx->EvalMap.Map2Vertex3.Points );
- if (ctx->EvalMap.Map2Vertex4.Points)
- FREE( ctx->EvalMap.Map2Vertex4.Points );
- if (ctx->EvalMap.Map2Index.Points)
- FREE( ctx->EvalMap.Map2Index.Points );
- if (ctx->EvalMap.Map2Color4.Points)
- FREE( ctx->EvalMap.Map2Color4.Points );
- if (ctx->EvalMap.Map2Normal.Points)
- FREE( ctx->EvalMap.Map2Normal.Points );
- if (ctx->EvalMap.Map2Texture1.Points)
- FREE( ctx->EvalMap.Map2Texture1.Points );
- if (ctx->EvalMap.Map2Texture2.Points)
- FREE( ctx->EvalMap.Map2Texture2.Points );
- if (ctx->EvalMap.Map2Texture3.Points)
- FREE( ctx->EvalMap.Map2Texture3.Points );
- if (ctx->EvalMap.Map2Texture4.Points)
- FREE( ctx->EvalMap.Map2Texture4.Points );
- for (i = 0; i < 16; i++)
- FREE((ctx->EvalMap.Map2Attrib[i].Points));
-}