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-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/feedback.c541
1 files changed, 0 insertions, 541 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/main/feedback.c b/nx-X11/extras/Mesa/src/mesa/main/feedback.c
deleted file mode 100644
index 48c2ccbff..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/feedback.c
+++ /dev/null
@@ -1,541 +0,0 @@
-/**
- * \file feedback.c
- * Selection and feedback modes functions.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "colormac.h"
-#include "context.h"
-#include "enums.h"
-#include "feedback.h"
-#include "macros.h"
-#include "mtypes.h"
-
-
-#if _HAVE_FULL_GL
-
-
-#define FB_3D 0x01
-#define FB_4D 0x02
-#define FB_INDEX 0x04
-#define FB_COLOR 0x08
-#define FB_TEXTURE 0X10
-
-
-
-void GLAPIENTRY
-_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->RenderMode==GL_FEEDBACK) {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glFeedbackBuffer" );
- return;
- }
- if (size<0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(size<0)" );
- return;
- }
- if (!buffer) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(buffer==NULL)" );
- ctx->Feedback.BufferSize = 0;
- return;
- }
-
- switch (type) {
- case GL_2D:
- ctx->Feedback._Mask = 0;
- break;
- case GL_3D:
- ctx->Feedback._Mask = FB_3D;
- break;
- case GL_3D_COLOR:
- ctx->Feedback._Mask = (FB_3D |
- (ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX));
- break;
- case GL_3D_COLOR_TEXTURE:
- ctx->Feedback._Mask = (FB_3D |
- (ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX) |
- FB_TEXTURE);
- break;
- case GL_4D_COLOR_TEXTURE:
- ctx->Feedback._Mask = (FB_3D | FB_4D |
- (ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX) |
- FB_TEXTURE);
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glFeedbackBuffer" );
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_RENDERMODE); /* Always flush */
- ctx->Feedback.Type = type;
- ctx->Feedback.BufferSize = size;
- ctx->Feedback.Buffer = buffer;
- ctx->Feedback.Count = 0; /* Becaues of this. */
-}
-
-
-void GLAPIENTRY
-_mesa_PassThrough( GLfloat token )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->RenderMode==GL_FEEDBACK) {
- FLUSH_VERTICES(ctx, 0);
- FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_PASS_THROUGH_TOKEN );
- FEEDBACK_TOKEN( ctx, token );
- }
-}
-
-
-
-/*
- * Put a vertex into the feedback buffer.
- */
-void _mesa_feedback_vertex( GLcontext *ctx,
- const GLfloat win[4],
- const GLfloat color[4],
- GLfloat index,
- const GLfloat texcoord[4] )
-{
-#if 0
- {
- /* snap window x, y to fractional pixel position */
- const GLint snapMask = ~((FIXED_ONE / (1 << SUB_PIXEL_BITS)) - 1);
- GLfixed x, y;
- x = FloatToFixed(win[0]) & snapMask;
- y = FloatToFixed(win[1]) & snapMask;
- FEEDBACK_TOKEN(ctx, FixedToFloat(x));
- FEEDBACK_TOKEN(ctx, FixedToFloat(y) );
- }
-#else
- FEEDBACK_TOKEN( ctx, win[0] );
- FEEDBACK_TOKEN( ctx, win[1] );
-#endif
- if (ctx->Feedback._Mask & FB_3D) {
- FEEDBACK_TOKEN( ctx, win[2] );
- }
- if (ctx->Feedback._Mask & FB_4D) {
- FEEDBACK_TOKEN( ctx, win[3] );
- }
- if (ctx->Feedback._Mask & FB_INDEX) {
- FEEDBACK_TOKEN( ctx, (GLfloat) index );
- }
- if (ctx->Feedback._Mask & FB_COLOR) {
- FEEDBACK_TOKEN( ctx, color[0] );
- FEEDBACK_TOKEN( ctx, color[1] );
- FEEDBACK_TOKEN( ctx, color[2] );
- FEEDBACK_TOKEN( ctx, color[3] );
- }
- if (ctx->Feedback._Mask & FB_TEXTURE) {
- FEEDBACK_TOKEN( ctx, texcoord[0] );
- FEEDBACK_TOKEN( ctx, texcoord[1] );
- FEEDBACK_TOKEN( ctx, texcoord[2] );
- FEEDBACK_TOKEN( ctx, texcoord[3] );
- }
-}
-
-#endif
-
-
-/**********************************************************************/
-/** \name Selection */
-/*@{*/
-
-/**
- * Establish a buffer for selection mode values.
- *
- * \param size buffer size.
- * \param buffer buffer.
- *
- * \sa glSelectBuffer().
- *
- * \note this function can't be put in a display list.
- *
- * Verifies we're not in selection mode, flushes the vertices and initialize
- * the fields in __GLcontextRec::Select with the given buffer.
- */
-void GLAPIENTRY
-_mesa_SelectBuffer( GLsizei size, GLuint *buffer )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->RenderMode==GL_SELECT) {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glSelectBuffer" );
- return; /* KW: added return */
- }
-
- FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
- ctx->Select.Buffer = buffer;
- ctx->Select.BufferSize = size;
- ctx->Select.BufferCount = 0;
- ctx->Select.HitFlag = GL_FALSE;
- ctx->Select.HitMinZ = 1.0;
- ctx->Select.HitMaxZ = 0.0;
-}
-
-
-/**
- * Write a value of a record into the selection buffer.
- *
- * \param CTX GL context.
- * \param V value.
- *
- * Verifies there is free space in the buffer to write the value and
- * increments the pointer.
- */
-#define WRITE_RECORD( CTX, V ) \
- if (CTX->Select.BufferCount < CTX->Select.BufferSize) { \
- CTX->Select.Buffer[CTX->Select.BufferCount] = (V); \
- } \
- CTX->Select.BufferCount++;
-
-
-/**
- * Update the hit flag and the maximum and minimum depth values.
- *
- * \param ctx GL context.
- * \param z depth.
- *
- * Sets gl_selection::HitFlag and updates gl_selection::HitMinZ and
- * gl_selection::HitMaxZ.
- */
-void _mesa_update_hitflag( GLcontext *ctx, GLfloat z )
-{
- ctx->Select.HitFlag = GL_TRUE;
- if (z < ctx->Select.HitMinZ) {
- ctx->Select.HitMinZ = z;
- }
- if (z > ctx->Select.HitMaxZ) {
- ctx->Select.HitMaxZ = z;
- }
-}
-
-
-/**
- * Write the hit record.
- *
- * \param ctx GL context.
- *
- * Write the hit record, i.e., the number of names in the stack, the minimum and
- * maximum depth values and the number of names in the name stack at the time
- * of the event. Resets the hit flag.
- *
- * \sa gl_selection.
- */
-static void write_hit_record( GLcontext *ctx )
-{
- GLuint i;
- GLuint zmin, zmax, zscale = (~0u);
-
- /* HitMinZ and HitMaxZ are in [0,1]. Multiply these values by */
- /* 2^32-1 and round to nearest unsigned integer. */
-
- assert( ctx != NULL ); /* this line magically fixes a SunOS 5.x/gcc bug */
- zmin = (GLuint) ((GLfloat) zscale * ctx->Select.HitMinZ);
- zmax = (GLuint) ((GLfloat) zscale * ctx->Select.HitMaxZ);
-
- WRITE_RECORD( ctx, ctx->Select.NameStackDepth );
- WRITE_RECORD( ctx, zmin );
- WRITE_RECORD( ctx, zmax );
- for (i = 0; i < ctx->Select.NameStackDepth; i++) {
- WRITE_RECORD( ctx, ctx->Select.NameStack[i] );
- }
-
- ctx->Select.Hits++;
- ctx->Select.HitFlag = GL_FALSE;
- ctx->Select.HitMinZ = 1.0;
- ctx->Select.HitMaxZ = -1.0;
-}
-
-
-/**
- * Initialize the name stack.
- *
- * Verifies we are in select mode and resets the name stack depth and resets
- * the hit record data in gl_selection. Marks new render mode in
- * __GLcontextRec::NewState.
- */
-void GLAPIENTRY
-_mesa_InitNames( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- /* Record the hit before the HitFlag is wiped out again. */
- if (ctx->RenderMode == GL_SELECT) {
- if (ctx->Select.HitFlag) {
- write_hit_record( ctx );
- }
- }
- ctx->Select.NameStackDepth = 0;
- ctx->Select.HitFlag = GL_FALSE;
- ctx->Select.HitMinZ = 1.0;
- ctx->Select.HitMaxZ = 0.0;
- ctx->NewState |= _NEW_RENDERMODE;
-}
-
-
-/**
- * Load the top-most name of the name stack.
- *
- * \param name name.
- *
- * Verifies we are in selection mode and that the name stack is not empty.
- * Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
- * and replace the top-most name in the stack.
- *
- * sa __GLcontextRec::Select.
- */
-void GLAPIENTRY
-_mesa_LoadName( GLuint name )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->RenderMode != GL_SELECT) {
- return;
- }
- if (ctx->Select.NameStackDepth == 0) {
- _mesa_error( ctx, GL_INVALID_OPERATION, "glLoadName" );
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
-
- if (ctx->Select.HitFlag) {
- write_hit_record( ctx );
- }
- if (ctx->Select.NameStackDepth < MAX_NAME_STACK_DEPTH) {
- ctx->Select.NameStack[ctx->Select.NameStackDepth-1] = name;
- }
- else {
- ctx->Select.NameStack[MAX_NAME_STACK_DEPTH-1] = name;
- }
-}
-
-
-/**
- * Push a name into the name stack.
- *
- * \param name name.
- *
- * Verifies we are in selection mode and that the name stack is not full.
- * Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
- * and adds the name to the top of the name stack.
- *
- * sa __GLcontextRec::Select.
- */
-void GLAPIENTRY
-_mesa_PushName( GLuint name )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->RenderMode != GL_SELECT) {
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
- if (ctx->Select.HitFlag) {
- write_hit_record( ctx );
- }
- if (ctx->Select.NameStackDepth >= MAX_NAME_STACK_DEPTH) {
- _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushName" );
- }
- else
- ctx->Select.NameStack[ctx->Select.NameStackDepth++] = name;
-}
-
-
-/**
- * Pop a name into the name stack.
- *
- * Verifies we are in selection mode and that the name stack is not empty.
- * Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
- * and removes top-most name in the name stack.
- *
- * sa __GLcontextRec::Select.
- */
-void GLAPIENTRY
-_mesa_PopName( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->RenderMode != GL_SELECT) {
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
- if (ctx->Select.HitFlag) {
- write_hit_record( ctx );
- }
- if (ctx->Select.NameStackDepth == 0) {
- _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopName" );
- }
- else
- ctx->Select.NameStackDepth--;
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Render Mode */
-/*@{*/
-
-/**
- * Set rasterization mode.
- *
- * \param mode rasterization mode.
- *
- * \note this function can't be put in a display list.
- *
- * \sa glRenderMode().
- *
- * Flushes the vertices and do the necessary cleanup according to the previous
- * rasterization mode, such as writing the hit record or resent the select
- * buffer index when exiting the select mode. Updates
- * __GLcontextRec::RenderMode and notifies the driver via the
- * dd_function_table::RenderMode callback.
- */
-GLint GLAPIENTRY
-_mesa_RenderMode( GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint result;
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glRenderMode %s\n", _mesa_lookup_enum_by_nr(mode));
-
- FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
-
- switch (ctx->RenderMode) {
- case GL_RENDER:
- result = 0;
- break;
- case GL_SELECT:
- if (ctx->Select.HitFlag) {
- write_hit_record( ctx );
- }
- if (ctx->Select.BufferCount > ctx->Select.BufferSize) {
- /* overflow */
-#ifdef DEBUG
- _mesa_warning(ctx, "Feedback buffer overflow");
-#endif
- result = -1;
- }
- else {
- result = ctx->Select.Hits;
- }
- ctx->Select.BufferCount = 0;
- ctx->Select.Hits = 0;
- ctx->Select.NameStackDepth = 0;
- break;
-#if _HAVE_FULL_GL
- case GL_FEEDBACK:
- if (ctx->Feedback.Count > ctx->Feedback.BufferSize) {
- /* overflow */
- result = -1;
- }
- else {
- result = ctx->Feedback.Count;
- }
- ctx->Feedback.Count = 0;
- break;
-#endif
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" );
- return 0;
- }
-
- switch (mode) {
- case GL_RENDER:
- break;
- case GL_SELECT:
- if (ctx->Select.BufferSize==0) {
- /* haven't called glSelectBuffer yet */
- _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" );
- }
- break;
-#if _HAVE_FULL_GL
- case GL_FEEDBACK:
- if (ctx->Feedback.BufferSize==0) {
- /* haven't called glFeedbackBuffer yet */
- _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" );
- }
- break;
-#endif
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" );
- return 0;
- }
-
- ctx->RenderMode = mode;
- if (ctx->Driver.RenderMode)
- ctx->Driver.RenderMode( ctx, mode );
-
- return result;
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Initialization */
-/*@{*/
-
-/**
- * Initialize context feedback data.
- */
-void _mesa_init_feedback( GLcontext * ctx )
-{
- /* Feedback */
- ctx->Feedback.Type = GL_2D; /* TODO: verify */
- ctx->Feedback.Buffer = NULL;
- ctx->Feedback.BufferSize = 0;
- ctx->Feedback.Count = 0;
-
- /* Selection/picking */
- ctx->Select.Buffer = NULL;
- ctx->Select.BufferSize = 0;
- ctx->Select.BufferCount = 0;
- ctx->Select.Hits = 0;
- ctx->Select.NameStackDepth = 0;
-
- /* Miscellaneous */
- ctx->RenderMode = GL_RENDER;
-}
-
-/*@}*/