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-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/light.h141
1 files changed, 0 insertions, 141 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/main/light.h b/nx-X11/extras/Mesa/src/mesa/main/light.h
deleted file mode 100644
index 1f1901945..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/light.h
+++ /dev/null
@@ -1,141 +0,0 @@
-/**
- * \file light.h
- * Lighting.
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef LIGHT_H
-#define LIGHT_H
-
-
-#include "mtypes.h"
-
-extern void GLAPIENTRY
-_mesa_ShadeModel( GLenum mode );
-
-#if _HAVE_FULL_GL
-extern void GLAPIENTRY
-_mesa_ColorMaterial( GLenum face, GLenum mode );
-
-extern void GLAPIENTRY
-_mesa_Lightf( GLenum light, GLenum pname, GLfloat param );
-
-extern void GLAPIENTRY
-_mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params );
-
-extern void GLAPIENTRY
-_mesa_Lightiv( GLenum light, GLenum pname, const GLint *params );
-
-extern void GLAPIENTRY
-_mesa_Lighti( GLenum light, GLenum pname, GLint param );
-
-extern void GLAPIENTRY
-_mesa_LightModelf( GLenum pname, GLfloat param );
-
-extern void GLAPIENTRY
-_mesa_LightModelfv( GLenum pname, const GLfloat *params );
-
-extern void GLAPIENTRY
-_mesa_LightModeli( GLenum pname, GLint param );
-
-extern void GLAPIENTRY
-_mesa_LightModeliv( GLenum pname, const GLint *params );
-
-extern void GLAPIENTRY
-_mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params );
-
-extern void GLAPIENTRY
-_mesa_GetLightiv( GLenum light, GLenum pname, GLint *params );
-
-extern void GLAPIENTRY
-_mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
-
-extern void GLAPIENTRY
-_mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params );
-
-
-/* Lerp between adjacent values in the f(x) lookup table, giving a
- * continuous function, with adequeate overall accuracy. (Though
- * still pretty good compared to a straight lookup).
- * Result should be a GLfloat.
- */
-#define GET_SHINE_TAB_ENTRY( table, dp, result ) \
-do { \
- struct gl_shine_tab *_tab = table; \
- float f = (dp * (SHINE_TABLE_SIZE-1)); \
- int k = (int) f; \
- if (k > SHINE_TABLE_SIZE-2) \
- result = (GLfloat) _mesa_pow( dp, _tab->shininess ); \
- else \
- result = _tab->tab[k] + (f-k)*(_tab->tab[k+1]-_tab->tab[k]); \
-} while (0)
-
-
-extern GLuint _mesa_material_bitmask( GLcontext *ctx,
- GLenum face, GLenum pname,
- GLuint legal,
- const char * );
-
-extern void _mesa_invalidate_spot_exp_table( struct gl_light *l );
-
-extern void _mesa_invalidate_shine_table( GLcontext *ctx, GLuint i );
-
-extern void _mesa_validate_all_lighting_tables( GLcontext *ctx );
-
-extern void _mesa_update_lighting( GLcontext *ctx );
-
-extern void _mesa_update_tnl_spaces( GLcontext *ctx, GLuint new_state );
-
-extern void _mesa_update_material( GLcontext *ctx,
- GLuint bitmask );
-
-extern void _mesa_copy_materials( struct gl_material *dst,
- const struct gl_material *src,
- GLuint bitmask );
-
-extern void _mesa_update_color_material( GLcontext *ctx,
- const GLfloat rgba[4] );
-
-extern void _mesa_init_lighting( GLcontext *ctx );
-
-extern void _mesa_free_lighting_data( GLcontext *ctx );
-
-extern void _mesa_allow_light_in_model( GLcontext *ctx, GLboolean flag );
-
-#else
-#define _mesa_update_color_material( c, r ) ((void)0)
-#define _mesa_validate_all_lighting_tables( c ) ((void)0)
-#define _mesa_invalidate_spot_exp_table( l ) ((void)0)
-#define _mesa_material_bitmask( c, f, p, l, s ) 0
-#define _mesa_init_lighting( c ) ((void)0)
-#define _mesa_free_lighting_data( c ) ((void)0)
-#define _mesa_update_lighting( c ) ((void)0)
-#define _mesa_update_tnl_spaces( c, n ) ((void)0)
-#define GET_SHINE_TAB_ENTRY( table, dp, result ) ((result)=0)
-#endif
-
-#endif