aboutsummaryrefslogtreecommitdiff
path: root/nx-X11/extras/Mesa/src/mesa/main/mtypes.h
diff options
context:
space:
mode:
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/main/mtypes.h')
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/mtypes.h2930
1 files changed, 0 insertions, 2930 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/main/mtypes.h b/nx-X11/extras/Mesa/src/mesa/main/mtypes.h
deleted file mode 100644
index 2a0bbd942..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/mtypes.h
+++ /dev/null
@@ -1,2930 +0,0 @@
-/**
- * \file mtypes.h
- * Main Mesa data structures.
- *
- * Please try to mark derived values with a leading underscore ('_').
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-#ifndef TYPES_H
-#define TYPES_H
-
-
-#include "glheader.h"
-#include "config.h" /* Hardwired parameters */
-#include "glapitable.h"
-#include "glthread.h"
-#include "math/m_matrix.h" /* GLmatrix */
-
-
-/**
- * Color channel data type.
- */
-#if CHAN_BITS == 8
- typedef GLubyte GLchan;
-#define CHAN_MAX 255
-#define CHAN_MAXF 255.0F
-#define CHAN_TYPE GL_UNSIGNED_BYTE
-#elif CHAN_BITS == 16
- typedef GLushort GLchan;
-#define CHAN_MAX 65535
-#define CHAN_MAXF 65535.0F
-#define CHAN_TYPE GL_UNSIGNED_SHORT
-#elif CHAN_BITS == 32
- typedef GLfloat GLchan;
-#define CHAN_MAX 1.0
-#define CHAN_MAXF 1.0F
-#define CHAN_TYPE GL_FLOAT
-#else
-#error "illegal number of color channel bits"
-#endif
-
-
-#if ACCUM_BITS != 16
-/* Software accum done with GLshort at this time */
-# error "illegal number of accumulation bits"
-#endif
-
-
-/**
- * Stencil buffer data type.
- */
-#if STENCIL_BITS==8
- typedef GLubyte GLstencil;
-# define STENCIL_MAX 0xff
-#elif STENCIL_BITS==16
- typedef GLushort GLstencil;
-# define STENCIL_MAX 0xffff
-#else
-# error "illegal number of stencil bits"
-#endif
-
-
-/**
- * Used for storing intermediate depth buffer values.
- * The actual depth/Z buffer might use 16 or 32-bit values.
- *
- * \note Must be 32-bits!
- */
-typedef GLuint GLdepth;
-
-
-/**
- * Fixed point data type.
- */
-typedef int GLfixed;
-/*
- * Fixed point arithmetic macros
- */
-#ifndef FIXED_FRAC_BITS
-#define FIXED_FRAC_BITS 11
-#endif
-
-#define FIXED_SHIFT FIXED_FRAC_BITS
-#define FIXED_ONE (1 << FIXED_SHIFT)
-#define FIXED_HALF (1 << (FIXED_SHIFT-1))
-#define FIXED_FRAC_MASK (FIXED_ONE - 1)
-#define FIXED_INT_MASK (~FIXED_FRAC_MASK)
-#define FIXED_EPSILON 1
-#define FIXED_SCALE ((float) FIXED_ONE)
-#define FIXED_DBL_SCALE ((double) FIXED_ONE)
-#define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
-#define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
-#define IntToFixed(I) ((I) << FIXED_SHIFT)
-#define FixedToInt(X) ((X) >> FIXED_SHIFT)
-#define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
-#define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
-#define FixedFloor(X) ((X) & FIXED_INT_MASK)
-#define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
-#define PosFloatToFixed(X) FloatToFixed(X)
-#define SignedFloatToFixed(X) FloatToFixed(X)
-
-
-
-/**
- * \name Some forward type declarations
- */
-/*@{*/
-struct _mesa_HashTable;
-struct gl_pixelstore_attrib;
-struct gl_texture_format;
-struct gl_texture_image;
-struct gl_texture_object;
-typedef struct __GLcontextRec GLcontext;
-typedef struct __GLcontextModesRec GLvisual;
-typedef struct gl_framebuffer GLframebuffer;
-/*@}*/
-
-
-
-/**
- * Indexes for vertex program attributes.
- * GL_NV_vertex_program aliases generic attributes over the conventional
- * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
- * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
- * generic attributes are distinct/separate).
- */
-enum
-{
- VERT_ATTRIB_POS = 0,
- VERT_ATTRIB_WEIGHT = 1,
- VERT_ATTRIB_NORMAL = 2,
- VERT_ATTRIB_COLOR0 = 3,
- VERT_ATTRIB_COLOR1 = 4,
- VERT_ATTRIB_FOG = 5,
- VERT_ATTRIB_SIX = 6,
- VERT_ATTRIB_SEVEN = 7,
- VERT_ATTRIB_TEX0 = 8,
- VERT_ATTRIB_TEX1 = 9,
- VERT_ATTRIB_TEX2 = 10,
- VERT_ATTRIB_TEX3 = 11,
- VERT_ATTRIB_TEX4 = 12,
- VERT_ATTRIB_TEX5 = 13,
- VERT_ATTRIB_TEX6 = 14,
- VERT_ATTRIB_TEX7 = 15,
- VERT_ATTRIB_GENERIC0 = 16,
- VERT_ATTRIB_GENERIC1 = 17,
- VERT_ATTRIB_GENERIC2 = 18,
- VERT_ATTRIB_GENERIC3 = 19,
- VERT_ATTRIB_MAX = 16
-};
-
-/**
- * Bitflags for vertex attributes.
- * These are used in bitfields in many places.
- */
-/*@{*/
-#define VERT_BIT_POS (1 << VERT_ATTRIB_POS)
-#define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT)
-#define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL)
-#define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0)
-#define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1)
-#define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG)
-#define VERT_BIT_SIX (1 << VERT_ATTRIB_SIX)
-#define VERT_BIT_SEVEN (1 << VERT_ATTRIB_SEVEN)
-#define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0)
-#define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1)
-#define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2)
-#define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3)
-#define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4)
-#define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5)
-#define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6)
-#define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7)
-#define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0)
-#define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1)
-#define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2)
-#define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3)
-
-#define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u)))
-#define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g)))
-/*@}*/
-
-
-/**
- * Indexes for vertex program result attributes
- */
-#define VERT_RESULT_HPOS 0
-#define VERT_RESULT_COL0 1
-#define VERT_RESULT_COL1 2
-#define VERT_RESULT_BFC0 3
-#define VERT_RESULT_BFC1 4
-#define VERT_RESULT_FOGC 5
-#define VERT_RESULT_PSIZ 6
-#define VERT_RESULT_TEX0 7
-#define VERT_RESULT_TEX1 8
-#define VERT_RESULT_TEX2 9
-#define VERT_RESULT_TEX3 10
-#define VERT_RESULT_TEX4 11
-#define VERT_RESULT_TEX5 12
-#define VERT_RESULT_TEX6 13
-#define VERT_RESULT_TEX7 14
-#define VERT_RESULT_MAX 15
-
-
-/**
- * Indexes for fragment program input attributes.
- */
-enum
-{
- FRAG_ATTRIB_WPOS = 0,
- FRAG_ATTRIB_COL0 = 1,
- FRAG_ATTRIB_COL1 = 2,
- FRAG_ATTRIB_FOGC = 3,
- FRAG_ATTRIB_TEX0 = 4,
- FRAG_ATTRIB_TEX1 = 5,
- FRAG_ATTRIB_TEX2 = 6,
- FRAG_ATTRIB_TEX3 = 7,
- FRAG_ATTRIB_TEX4 = 8,
- FRAG_ATTRIB_TEX5 = 9,
- FRAG_ATTRIB_TEX6 = 10,
- FRAG_ATTRIB_TEX7 = 11
-};
-
-/*
- * Bitflags for fragment attributes.
- */
-/*@{*/
-#define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
-#define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
-#define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
-#define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
-#define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
-#define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
-#define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
-#define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
-#define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
-#define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
-#define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
-#define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
-
-#define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
- FRAG_BIT_TEX1| \
- FRAG_BIT_TEX2| \
- FRAG_BIT_TEX3| \
- FRAG_BIT_TEX4| \
- FRAG_BIT_TEX5| \
- FRAG_BIT_TEX6| \
- FRAG_BIT_TEX7)
-/*@}*/
-
-
-/**
- * Indexes for all renderbuffers
- */
-enum {
- BUFFER_FRONT_LEFT = 0, /* the four standard color buffers */
- BUFFER_BACK_LEFT = 1,
- BUFFER_FRONT_RIGHT = 2,
- BUFFER_BACK_RIGHT = 3,
- BUFFER_AUX0 = 4, /* optional aux buffer */
- BUFFER_AUX1 = 5,
- BUFFER_AUX2 = 6,
- BUFFER_AUX3 = 7,
- BUFFER_DEPTH = 8,
- BUFFER_STENCIL = 9,
- BUFFER_ACCUM = 10,
- BUFFER_COLOR0 = 11, /* generic renderbuffers */
- BUFFER_COLOR1 = 12,
- BUFFER_COLOR2 = 13,
- BUFFER_COLOR3 = 14,
- BUFFER_COLOR4 = 15,
- BUFFER_COLOR5 = 16,
- BUFFER_COLOR6 = 17,
- BUFFER_COLOR7 = 18,
- BUFFER_COUNT = 19
-};
-
-/**
- * Bit flags for all renderbuffers
- */
-#define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT)
-#define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT)
-#define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT)
-#define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT)
-#define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0)
-#define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1)
-#define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2)
-#define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3)
-#define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH)
-#define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL)
-#define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM)
-#define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0)
-#define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1)
-#define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2)
-#define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3)
-#define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4)
-#define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5)
-#define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6)
-#define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7)
-
-
-/**
- * Data structure for color tables
- */
-struct gl_color_table
-{
- GLenum Format; /**< GL_ALPHA, GL_RGB, GL_RGB, etc */
- GLenum IntFormat;
- GLuint Size; /**< number of entries (rows) in table */
- GLvoid *Table; /**< points to data of <Type> */
- GLenum Type; /**< GL_UNSIGNED_BYTE or GL_FLOAT */
- GLubyte RedSize;
- GLubyte GreenSize;
- GLubyte BlueSize;
- GLubyte AlphaSize;
- GLubyte LuminanceSize;
- GLubyte IntensitySize;
-};
-
-
-/**
- * \name Bit flags used for updating material values.
- */
-/*@{*/
-#define MAT_ATTRIB_FRONT_AMBIENT 0
-#define MAT_ATTRIB_BACK_AMBIENT 1
-#define MAT_ATTRIB_FRONT_DIFFUSE 2
-#define MAT_ATTRIB_BACK_DIFFUSE 3
-#define MAT_ATTRIB_FRONT_SPECULAR 4
-#define MAT_ATTRIB_BACK_SPECULAR 5
-#define MAT_ATTRIB_FRONT_EMISSION 6
-#define MAT_ATTRIB_BACK_EMISSION 7
-#define MAT_ATTRIB_FRONT_SHININESS 8
-#define MAT_ATTRIB_BACK_SHININESS 9
-#define MAT_ATTRIB_FRONT_INDEXES 10
-#define MAT_ATTRIB_BACK_INDEXES 11
-#define MAT_ATTRIB_MAX 12
-
-#define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f))
-#define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f))
-#define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
-#define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
-#define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
-#define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f))
-
-#define MAT_INDEX_AMBIENT 0
-#define MAT_INDEX_DIFFUSE 1
-#define MAT_INDEX_SPECULAR 2
-
-#define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT)
-#define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT)
-#define MAT_BIT_FRONT_DIFFUSE (1<<MAT_ATTRIB_FRONT_DIFFUSE)
-#define MAT_BIT_BACK_DIFFUSE (1<<MAT_ATTRIB_BACK_DIFFUSE)
-#define MAT_BIT_FRONT_SPECULAR (1<<MAT_ATTRIB_FRONT_SPECULAR)
-#define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR)
-#define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION)
-#define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION)
-#define MAT_BIT_FRONT_SHININESS (1<<MAT_ATTRIB_FRONT_SHININESS)
-#define MAT_BIT_BACK_SHININESS (1<<MAT_ATTRIB_BACK_SHININESS)
-#define MAT_BIT_FRONT_INDEXES (1<<MAT_ATTRIB_FRONT_INDEXES)
-#define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES)
-
-
-#define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
- MAT_BIT_FRONT_AMBIENT | \
- MAT_BIT_FRONT_DIFFUSE | \
- MAT_BIT_FRONT_SPECULAR | \
- MAT_BIT_FRONT_SHININESS | \
- MAT_BIT_FRONT_INDEXES)
-
-#define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
- MAT_BIT_BACK_AMBIENT | \
- MAT_BIT_BACK_DIFFUSE | \
- MAT_BIT_BACK_SPECULAR | \
- MAT_BIT_BACK_SHININESS | \
- MAT_BIT_BACK_INDEXES)
-
-#define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
-/*@}*/
-
-
-#define EXP_TABLE_SIZE 512 /**< Specular exponent lookup table sizes */
-#define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
-
-/**
- * Material shininess lookup table.
- */
-struct gl_shine_tab
-{
- struct gl_shine_tab *next, *prev;
- GLfloat tab[SHINE_TABLE_SIZE+1];
- GLfloat shininess;
- GLuint refcount;
-};
-
-
-/**
- * Light source state.
- */
-struct gl_light
-{
- struct gl_light *next; /**< double linked list with sentinel */
- struct gl_light *prev;
-
- GLfloat Ambient[4]; /**< ambient color */
- GLfloat Diffuse[4]; /**< diffuse color */
- GLfloat Specular[4]; /**< specular color */
- GLfloat EyePosition[4]; /**< position in eye coordinates */
- GLfloat EyeDirection[4]; /**< spotlight dir in eye coordinates */
- GLfloat SpotExponent;
- GLfloat SpotCutoff; /**< in degrees */
- GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
- GLfloat ConstantAttenuation;
- GLfloat LinearAttenuation;
- GLfloat QuadraticAttenuation;
- GLboolean Enabled; /**< On/off flag */
-
- /**
- * \name Derived fields
- */
- /*@{*/
- GLuint _Flags; /**< State */
-
- GLfloat _Position[4]; /**< position in eye/obj coordinates */
- GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
- GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
- GLfloat _NormDirection[4]; /**< normalized spotlight direction */
- GLfloat _VP_inf_spot_attenuation;
-
- GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */
- GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
- GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
- GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
- GLfloat _dli; /**< CI diffuse light intensity */
- GLfloat _sli; /**< CI specular light intensity */
- /*@}*/
-};
-
-
-/**
- * Light model state.
- */
-struct gl_lightmodel
-{
- GLfloat Ambient[4]; /**< ambient color */
- GLboolean LocalViewer; /**< Local (or infinite) view point? */
- GLboolean TwoSide; /**< Two (or one) sided lighting? */
- GLenum ColorControl; /**< either GL_SINGLE_COLOR
- * or GL_SEPARATE_SPECULAR_COLOR */
-};
-
-
-/**
- * Material state.
- */
-struct gl_material
-{
- GLfloat Attrib[MAT_ATTRIB_MAX][4];
-};
-
-
-/**
- * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
- */
-struct gl_accum_attrib
-{
- GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
-};
-
-
-/**
- * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
- */
-struct gl_colorbuffer_attrib
-{
- GLuint ClearIndex; /**< Index to use for glClear */
- GLclampf ClearColor[4]; /**< Color to use for glClear */
-
- GLuint IndexMask; /**< Color index write mask */
- GLubyte ColorMask[4]; /**< Each flag is 0xff or 0x0 */
-
- GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
-
- /**
- * \name alpha testing
- */
- /*@{*/
- GLboolean AlphaEnabled; /**< Alpha test enabled flag */
- GLenum AlphaFunc; /**< Alpha test function */
- GLclampf AlphaRef; /**< Alpha reference value */
- /*@}*/
-
- /**
- * \name Blending
- */
- /*@{*/
- GLboolean BlendEnabled; /**< Blending enabled flag */
- GLenum BlendSrcRGB; /**< Blending source operator */
- GLenum BlendDstRGB; /**< Blending destination operator */
- GLenum BlendSrcA; /**< GL_INGR_blend_func_separate */
- GLenum BlendDstA; /**< GL_INGR_blend_func_separate */
- GLenum BlendEquationRGB; /**< Blending equation */
- GLenum BlendEquationA; /**< GL_EXT_blend_equation_separate */
- GLfloat BlendColor[4]; /**< Blending color */
- /*@}*/
-
- /**
- * \name Logic op
- */
- /*@{*/
- GLenum LogicOp; /**< Logic operator */
- GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
- GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
- GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */
- /*@}*/
-
- GLboolean DitherFlag; /**< Dither enable flag */
-};
-
-
-/**
- * Current attribute group (GL_CURRENT_BIT).
- */
-struct gl_current_attrib
-{
- /**
- * \name Values valid only when FLUSH_VERTICES has been called.
- */
- /*@{*/
- GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Current vertex attributes
- * indexed by VERT_ATTRIB_* */
- GLfloat Index; /**< Current color index */
- GLboolean EdgeFlag; /**< Current edge flag */
- /*@}*/
-
- /**
- * \name Values are always valid.
- *
- * \note BTW, note how similar this set of attributes is to the SWvertex
- * data type in the software rasterizer...
- */
- /*@{*/
- GLfloat RasterPos[4]; /**< Current raster position */
- GLfloat RasterDistance; /**< Current raster distance */
- GLfloat RasterColor[4]; /**< Current raster color */
- GLfloat RasterSecondaryColor[4]; /**< Current raster secondary color */
- GLfloat RasterIndex; /**< Current raster index */
- GLfloat RasterTexCoords[MAX_TEXTURE_UNITS][4];/**< Current raster texcoords */
- GLboolean RasterPosValid; /**< Raster pos valid flag */
- /*@}*/
-};
-
-
-/**
- * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
- */
-struct gl_depthbuffer_attrib
-{
- GLenum Func; /**< Function for depth buffer compare */
- GLclampd Clear; /**< Value to clear depth buffer to */
- GLboolean Test; /**< Depth buffering enabled flag */
- GLboolean Mask; /**< Depth buffer writable? */
- GLboolean OcclusionTest; /**< GL_HP_occlusion_test */
- GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */
- GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
-};
-
-
-/**
- * glEnable()/glDisable() attribute group (GL_ENABLE_BIT).
- */
-struct gl_enable_attrib
-{
- GLboolean AlphaTest;
- GLboolean AutoNormal;
- GLboolean Blend;
- GLuint ClipPlanes;
- GLboolean ColorMaterial;
- GLboolean ColorTable; /* SGI_color_table */
- GLboolean PostColorMatrixColorTable; /* SGI_color_table */
- GLboolean PostConvolutionColorTable; /* SGI_color_table */
- GLboolean Convolution1D;
- GLboolean Convolution2D;
- GLboolean Separable2D;
- GLboolean CullFace;
- GLboolean DepthTest;
- GLboolean Dither;
- GLboolean Fog;
- GLboolean Histogram;
- GLboolean Light[MAX_LIGHTS];
- GLboolean Lighting;
- GLboolean LineSmooth;
- GLboolean LineStipple;
- GLboolean IndexLogicOp;
- GLboolean ColorLogicOp;
- GLboolean Map1Color4;
- GLboolean Map1Index;
- GLboolean Map1Normal;
- GLboolean Map1TextureCoord1;
- GLboolean Map1TextureCoord2;
- GLboolean Map1TextureCoord3;
- GLboolean Map1TextureCoord4;
- GLboolean Map1Vertex3;
- GLboolean Map1Vertex4;
- GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
- GLboolean Map2Color4;
- GLboolean Map2Index;
- GLboolean Map2Normal;
- GLboolean Map2TextureCoord1;
- GLboolean Map2TextureCoord2;
- GLboolean Map2TextureCoord3;
- GLboolean Map2TextureCoord4;
- GLboolean Map2Vertex3;
- GLboolean Map2Vertex4;
- GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
- GLboolean MinMax;
- GLboolean Normalize;
- GLboolean PixelTexture;
- GLboolean PointSmooth;
- GLboolean PolygonOffsetPoint;
- GLboolean PolygonOffsetLine;
- GLboolean PolygonOffsetFill;
- GLboolean PolygonSmooth;
- GLboolean PolygonStipple;
- GLboolean RescaleNormals;
- GLboolean Scissor;
- GLboolean Stencil;
- GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */
- GLboolean MultisampleEnabled; /* GL_ARB_multisample */
- GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */
- GLboolean SampleAlphaToOne; /* GL_ARB_multisample */
- GLboolean SampleCoverage; /* GL_ARB_multisample */
- GLboolean SampleCoverageInvert; /* GL_ARB_multisample */
- GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */
- GLuint Texture[MAX_TEXTURE_IMAGE_UNITS];
- GLuint TexGen[MAX_TEXTURE_COORD_UNITS];
- /* SGI_texture_color_table */
- GLboolean TextureColorTable[MAX_TEXTURE_IMAGE_UNITS];
- /* GL_NV_vertex_program */
- GLboolean VertexProgram;
- GLboolean VertexProgramPointSize;
- GLboolean VertexProgramTwoSide;
- /* GL_ARB_point_sprite / GL_NV_point_sprite */
- GLboolean PointSprite;
- GLboolean FragmentShaderATI;
-};
-
-
-/**
- * Evaluator attribute group (GL_EVAL_BIT).
- */
-struct gl_eval_attrib
-{
- /**
- * \name Enable bits
- */
- /*@{*/
- GLboolean Map1Color4;
- GLboolean Map1Index;
- GLboolean Map1Normal;
- GLboolean Map1TextureCoord1;
- GLboolean Map1TextureCoord2;
- GLboolean Map1TextureCoord3;
- GLboolean Map1TextureCoord4;
- GLboolean Map1Vertex3;
- GLboolean Map1Vertex4;
- GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
- GLboolean Map2Color4;
- GLboolean Map2Index;
- GLboolean Map2Normal;
- GLboolean Map2TextureCoord1;
- GLboolean Map2TextureCoord2;
- GLboolean Map2TextureCoord3;
- GLboolean Map2TextureCoord4;
- GLboolean Map2Vertex3;
- GLboolean Map2Vertex4;
- GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
- GLboolean AutoNormal;
- /*@}*/
-
- /**
- * \name Map Grid endpoints and divisions and calculated du values
- */
- /*@{*/
- GLint MapGrid1un;
- GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
- GLint MapGrid2un, MapGrid2vn;
- GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
- GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
- /*@}*/
-};
-
-
-/**
- * Fog attribute group (GL_FOG_BIT).
- */
-struct gl_fog_attrib
-{
- GLboolean Enabled; /**< Fog enabled flag */
- GLfloat Color[4]; /**< Fog color */
- GLfloat Density; /**< Density >= 0.0 */
- GLfloat Start; /**< Start distance in eye coords */
- GLfloat End; /**< End distance in eye coords */
- GLfloat Index; /**< Fog index */
- GLenum Mode; /**< Fog mode */
- GLboolean ColorSumEnabled;
- GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
-};
-
-
-/**
- * Hint attribute group (GL_HINT_BIT).
- *
- * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
- */
-struct gl_hint_attrib
-{
- GLenum PerspectiveCorrection;
- GLenum PointSmooth;
- GLenum LineSmooth;
- GLenum PolygonSmooth;
- GLenum Fog;
- GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
- GLenum TextureCompression; /**< GL_ARB_texture_compression */
- GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
- GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
-};
-
-
-/**
- * Histogram attributes.
- */
-struct gl_histogram_attrib
-{
- GLuint Width; /**< number of table entries */
- GLint Format; /**< GL_ALPHA, GL_RGB, etc */
- GLuint Count[HISTOGRAM_TABLE_SIZE][4]; /**< the histogram */
- GLboolean Sink; /**< terminate image transfer? */
- GLubyte RedSize; /**< Bits per counter */
- GLubyte GreenSize;
- GLubyte BlueSize;
- GLubyte AlphaSize;
- GLubyte LuminanceSize;
-};
-
-
-/**
- * Color Min/max state.
- */
-struct gl_minmax_attrib
-{
- GLenum Format;
- GLboolean Sink;
- GLfloat Min[4], Max[4]; /**< RGBA */
-};
-
-
-/**
- * Image convolution state.
- */
-struct gl_convolution_attrib
-{
- GLenum Format;
- GLenum InternalFormat;
- GLuint Width;
- GLuint Height;
- GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4];
-};
-
-
-/**
- * Light state flags.
- */
-/*@{*/
-#define LIGHT_SPOT 0x1
-#define LIGHT_LOCAL_VIEWER 0x2
-#define LIGHT_POSITIONAL 0x4
-#define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
-/*@}*/
-
-
-/**
- * Lighting attribute group (GL_LIGHT_BIT).
- */
-struct gl_light_attrib
-{
- struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
- struct gl_lightmodel Model; /**< Lighting model */
-
- /**
- * Must flush FLUSH_VERTICES before referencing:
- */
- /*@{*/
- struct gl_material Material; /**< Includes front & back values */
- /*@}*/
-
- GLboolean Enabled; /**< Lighting enabled flag */
- GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
- GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
- GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
- GLuint ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
- GLboolean ColorMaterialEnabled;
-
- struct gl_light EnabledList; /**< List sentinel */
-
- /**
- * Derived state for optimizations:
- */
- /*@{*/
- GLboolean _NeedEyeCoords;
- GLboolean _NeedVertices; /**< Use fast shader? */
- GLuint _Flags; /**< LIGHT_* flags, see above */
- GLfloat _BaseColor[2][3];
- /*@}*/
-};
-
-
-/**
- * Line attribute group (GL_LINE_BIT).
- */
-struct gl_line_attrib
-{
- GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */
- GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */
- GLushort StipplePattern; /**< Stipple pattern */
- GLint StippleFactor; /**< Stipple repeat factor */
- GLfloat Width; /**< Line width */
- GLfloat _Width; /**< Clamped Line width */
-};
-
-
-/**
- * Display list attribute group (GL_LIST_BIT).
- */
-struct gl_list_attrib
-{
- GLuint ListBase;
-};
-
-
-/**
- * Used by device drivers to hook new commands into display lists.
- */
-struct gl_list_instruction
-{
- GLuint Size;
- void (*Execute)( GLcontext *ctx, void *data );
- void (*Destroy)( GLcontext *ctx, void *data );
- void (*Print)( GLcontext *ctx, void *data );
-};
-
-#define MAX_DLIST_EXT_OPCODES 16
-
-/**
- * Used by device drivers to hook new commands into display lists.
- */
-struct gl_list_extensions
-{
- struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
- GLuint NumOpcodes;
-};
-
-
-/**
- * Multisample attribute group (GL_MULTISAMPLE_BIT).
- */
-struct gl_multisample_attrib
-{
- GLboolean Enabled;
- GLboolean SampleAlphaToCoverage;
- GLboolean SampleAlphaToOne;
- GLboolean SampleCoverage;
- GLfloat SampleCoverageValue;
- GLboolean SampleCoverageInvert;
-};
-
-
-/**
- * Pixel attribute group (GL_PIXEL_MODE_BIT).
- */
-struct gl_pixel_attrib
-{
- GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
- GLfloat RedBias, RedScale;
- GLfloat GreenBias, GreenScale;
- GLfloat BlueBias, BlueScale;
- GLfloat AlphaBias, AlphaScale;
- GLfloat DepthBias, DepthScale;
- GLint IndexShift, IndexOffset;
- GLboolean MapColorFlag;
- GLboolean MapStencilFlag;
- GLfloat ZoomX, ZoomY;
- /* XXX move these out of gl_pixel_attrib */
- GLint MapStoSsize; /**< Size of each pixel map */
- GLint MapItoIsize;
- GLint MapItoRsize;
- GLint MapItoGsize;
- GLint MapItoBsize;
- GLint MapItoAsize;
- GLint MapRtoRsize;
- GLint MapGtoGsize;
- GLint MapBtoBsize;
- GLint MapAtoAsize;
- GLint MapStoS[MAX_PIXEL_MAP_TABLE]; /**< Pixel map tables */
- GLfloat MapItoI[MAX_PIXEL_MAP_TABLE];
- GLfloat MapItoR[MAX_PIXEL_MAP_TABLE];
- GLfloat MapItoG[MAX_PIXEL_MAP_TABLE];
- GLfloat MapItoB[MAX_PIXEL_MAP_TABLE];
- GLfloat MapItoA[MAX_PIXEL_MAP_TABLE];
- GLubyte MapItoR8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */
- GLubyte MapItoG8[MAX_PIXEL_MAP_TABLE];
- GLubyte MapItoB8[MAX_PIXEL_MAP_TABLE];
- GLubyte MapItoA8[MAX_PIXEL_MAP_TABLE];
- GLfloat MapRtoR[MAX_PIXEL_MAP_TABLE];
- GLfloat MapGtoG[MAX_PIXEL_MAP_TABLE];
- GLfloat MapBtoB[MAX_PIXEL_MAP_TABLE];
- GLfloat MapAtoA[MAX_PIXEL_MAP_TABLE];
- /** GL_EXT_histogram */
- GLboolean HistogramEnabled;
- GLboolean MinMaxEnabled;
- /** GL_SGIS_pixel_texture */
- GLboolean PixelTextureEnabled;
- GLenum FragmentRgbSource;
- GLenum FragmentAlphaSource;
- /** GL_SGI_color_matrix */
- GLfloat PostColorMatrixScale[4]; /**< RGBA */
- GLfloat PostColorMatrixBias[4]; /**< RGBA */
- /** GL_SGI_color_table */
- GLfloat ColorTableScale[4];
- GLfloat ColorTableBias[4];
- GLboolean ColorTableEnabled;
- GLfloat PCCTscale[4];
- GLfloat PCCTbias[4];
- GLboolean PostConvolutionColorTableEnabled;
- GLfloat PCMCTscale[4];
- GLfloat PCMCTbias[4];
- GLboolean PostColorMatrixColorTableEnabled;
- /** GL_SGI_texture_color_table */
- GLfloat TextureColorTableScale[4];
- GLfloat TextureColorTableBias[4];
- /** Convolution */
- GLboolean Convolution1DEnabled;
- GLboolean Convolution2DEnabled;
- GLboolean Separable2DEnabled;
- GLfloat ConvolutionBorderColor[3][4];
- GLenum ConvolutionBorderMode[3];
- GLfloat ConvolutionFilterScale[3][4];
- GLfloat ConvolutionFilterBias[3][4];
- GLfloat PostConvolutionScale[4]; /**< RGBA */
- GLfloat PostConvolutionBias[4]; /**< RGBA */
-};
-
-
-/**
- * Point attribute group (GL_POINT_BIT).
- */
-struct gl_point_attrib
-{
- GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
- GLfloat Size; /**< User-specified point size */
- GLfloat _Size; /**< Size clamped to Const.Min/MaxPointSize */
- GLfloat Params[3]; /**< GL_EXT_point_parameters */
- GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
- GLfloat Threshold; /**< GL_EXT_point_parameters */
- GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
- GLboolean PointSprite; /**< GL_NV_point_sprite / GL_NV_point_sprite */
- GLboolean CoordReplace[MAX_TEXTURE_UNITS]; /**< GL_NV/ARB_point_sprite */
- GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
- GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
-};
-
-
-/**
- * Polygon attribute group (GL_POLYGON_BIT).
- */
-struct gl_polygon_attrib
-{
- GLenum FrontFace; /**< Either GL_CW or GL_CCW */
- GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
- GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
- GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */
- GLboolean CullFlag; /**< Culling on/off flag */
- GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
- GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
- GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
- GLfloat OffsetFactor; /**< Polygon offset factor, from user */
- GLfloat OffsetUnits; /**< Polygon offset units, from user */
- GLboolean OffsetPoint; /**< Offset in GL_POINT mode */
- GLboolean OffsetLine; /**< Offset in GL_LINE mode */
- GLboolean OffsetFill; /**< Offset in GL_FILL mode */
-};
-
-
-/**
- * Scissor attributes (GL_SCISSOR_BIT).
- */
-struct gl_scissor_attrib
-{
- GLboolean Enabled; /**< Scissor test enabled? */
- GLint X, Y; /**< Lower left corner of box */
- GLsizei Width, Height; /**< Size of box */
-};
-
-
-/**
- * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
- */
-struct gl_stencil_attrib
-{
- GLboolean Enabled; /**< Enabled flag */
- GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
- GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 1) */
- GLenum Function[2]; /**< Stencil function */
- GLenum FailFunc[2]; /**< Fail function */
- GLenum ZPassFunc[2]; /**< Depth buffer pass function */
- GLenum ZFailFunc[2]; /**< Depth buffer fail function */
- GLstencil Ref[2]; /**< Reference value */
- GLstencil ValueMask[2]; /**< Value mask */
- GLstencil WriteMask[2]; /**< Write mask */
- GLstencil Clear; /**< Clear value */
-};
-
-
-#define NUM_TEXTURE_TARGETS 5 /* 1D, 2D, 3D, CUBE and RECT */
-
-/**
- * An index for each type of texture object
- */
-/*@{*/
-#define TEXTURE_1D_INDEX 0
-#define TEXTURE_2D_INDEX 1
-#define TEXTURE_3D_INDEX 2
-#define TEXTURE_CUBE_INDEX 3
-#define TEXTURE_RECT_INDEX 4
-/*@}*/
-
-/**
- * Bit flags for each type of texture object
- * Used for Texture.Unit[]._ReallyEnabled flags.
- */
-/*@{*/
-#define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
-#define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
-#define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
-#define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
-#define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
-/*@}*/
-
-
-/**
- * TexGenEnabled flags.
- */
-/*@{*/
-#define S_BIT 1
-#define T_BIT 2
-#define R_BIT 4
-#define Q_BIT 8
-/*@}*/
-
-
-/**
- * Bit flag versions of the corresponding GL_ constants.
- */
-/*@{*/
-#define TEXGEN_SPHERE_MAP 0x1
-#define TEXGEN_OBJ_LINEAR 0x2
-#define TEXGEN_EYE_LINEAR 0x4
-#define TEXGEN_REFLECTION_MAP_NV 0x8
-#define TEXGEN_NORMAL_MAP_NV 0x10
-
-#define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \
- TEXGEN_REFLECTION_MAP_NV | \
- TEXGEN_NORMAL_MAP_NV)
-#define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \
- TEXGEN_REFLECTION_MAP_NV | \
- TEXGEN_NORMAL_MAP_NV | \
- TEXGEN_EYE_LINEAR)
-/*@}*/
-
-
-/* A selection of state flags to make driver and module's lives easier. */
-#define ENABLE_TEXGEN0 0x1
-#define ENABLE_TEXGEN1 0x2
-#define ENABLE_TEXGEN2 0x4
-#define ENABLE_TEXGEN3 0x8
-#define ENABLE_TEXGEN4 0x10
-#define ENABLE_TEXGEN5 0x20
-#define ENABLE_TEXGEN6 0x40
-#define ENABLE_TEXGEN7 0x80
-
-#define ENABLE_TEXMAT0 0x1 /* Ie. not the identity matrix */
-#define ENABLE_TEXMAT1 0x2
-#define ENABLE_TEXMAT2 0x4
-#define ENABLE_TEXMAT3 0x8
-#define ENABLE_TEXMAT4 0x10
-#define ENABLE_TEXMAT5 0x20
-#define ENABLE_TEXMAT6 0x40
-#define ENABLE_TEXMAT7 0x80
-
-#define ENABLE_TEXGEN(i) (ENABLE_TEXGEN0 << (i))
-#define ENABLE_TEXMAT(i) (ENABLE_TEXMAT0 << (i))
-
-
-/**
- * Texel fetch function prototype. We use texel fetch functions to
- * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
- * texture images. These functions help to isolate us from the gritty
- * details of all the various texture image encodings.
- *
- * \param texImage texture image.
- * \param col texel column.
- * \param row texel row.
- * \param img texel image level/layer.
- * \param texelOut output texel (up to 4 GLchans)
- */
-typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
- GLint col, GLint row, GLint img,
- GLchan *texelOut );
-
-/**
- * As above, but returns floats.
- * Used for depth component images and for upcoming signed/float
- * texture images.
- */
-typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
- GLint col, GLint row, GLint img,
- GLfloat *texelOut );
-
-
-typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
- GLint col, GLint row, GLint img,
- const void *texel);
-
-/**
- * TexImage store function. This is called by the glTex[Sub]Image
- * functions and is responsible for converting the user-specified texture
- * image into a specific (hardware) image format.
- */
-typedef GLboolean (*StoreTexImageFunc)(GLcontext *ctx, GLuint dims,
- GLenum baseInternalFormat,
- const struct gl_texture_format *dstFormat,
- GLvoid *dstAddr,
- GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
- GLint dstRowStride, GLint dstImageStride,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking);
-
-
-
-/**
- * Texture format record
- */
-struct gl_texture_format
-{
- GLint MesaFormat; /**< One of the MESA_FORMAT_* values */
-
- GLenum BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
- * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
- * GL_INTENSITY, GL_COLOR_INDEX or
- * GL_DEPTH_COMPONENT.
- */
- GLenum DataType; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */
- GLubyte RedBits; /**< Bits per texel component */
- GLubyte GreenBits; /**< These are just rough approximations for */
- GLubyte BlueBits; /**< compressed texture formats. */
- GLubyte AlphaBits;
- GLubyte LuminanceBits;
- GLubyte IntensityBits;
- GLubyte IndexBits;
- GLubyte DepthBits;
-
- GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */
-
- StoreTexImageFunc StoreImage;
-
- /**
- * \name Texel fetch function pointers
- */
- /*@{*/
- FetchTexelFuncC FetchTexel1D;
- FetchTexelFuncC FetchTexel2D;
- FetchTexelFuncC FetchTexel3D;
- FetchTexelFuncF FetchTexel1Df;
- FetchTexelFuncF FetchTexel2Df;
- FetchTexelFuncF FetchTexel3Df;
- /*@}*/
-
- StoreTexelFunc StoreTexel;
-};
-
-
-/**
- * Texture image state. Describes the dimensions of a texture image,
- * the texel format and pointers to Texel Fetch functions.
- */
-struct gl_texture_image
-{
- GLenum Format; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
- * GL_LUMINANCE, GL_LUMINANCE_ALPHA,
- * GL_INTENSITY, GL_COLOR_INDEX or
- * GL_DEPTH_COMPONENT only.
- * Used for choosing TexEnv arithmetic.
- */
- GLint IntFormat; /**< Internal format as given by the user */
- GLuint Border; /**< 0 or 1 */
- GLuint Width; /**< = 2^WidthLog2 + 2*Border */
- GLuint Height; /**< = 2^HeightLog2 + 2*Border */
- GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
- GLuint RowStride; /**< == Width unless IsClientData and padded */
- GLuint Width2; /**< = Width - 2*Border */
- GLuint Height2; /**< = Height - 2*Border */
- GLuint Depth2; /**< = Depth - 2*Border */
- GLuint WidthLog2; /**< = log2(Width2) */
- GLuint HeightLog2; /**< = log2(Height2) */
- GLuint DepthLog2; /**< = log2(Depth2) */
- GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
- GLfloat WidthScale; /**< used for mipmap LOD computation */
- GLfloat HeightScale; /**< used for mipmap LOD computation */
- GLfloat DepthScale; /**< used for mipmap LOD computation */
- GLvoid *Data; /**< Image data, accessed via FetchTexel() */
- GLboolean IsClientData; /**< Data owned by client? */
- GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
-
- const struct gl_texture_format *TexFormat;
-
- struct gl_texture_object *TexObject; /**< Pointer back to parent object */
-
- FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
- FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
-
- GLboolean IsCompressed; /**< GL_ARB_texture_compression */
- GLuint CompressedSize; /**< GL_ARB_texture_compression */
-
- /**
- * \name For device driver:
- */
- /*@{*/
- void *DriverData; /**< Arbitrary device driver data */
- /*@}*/
-};
-
-
-/**
- * Indexes for cube map faces.
- */
-/*@{*/
-#define FACE_POS_X 0
-#define FACE_NEG_X 1
-#define FACE_POS_Y 2
-#define FACE_NEG_Y 3
-#define FACE_POS_Z 4
-#define FACE_NEG_Z 5
-#define MAX_FACES 6
-/*@}*/
-
-
-/**
- * Texture object state. Contains the array of mipmap images, border color,
- * wrap modes, filter modes, shadow/texcompare state, and the per-texture
- * color palette.
- */
-struct gl_texture_object
-{
- _glthread_Mutex Mutex; /**< for thread safety */
- GLint RefCount; /**< reference count */
- GLuint Name; /**< the user-visible texture object ID */
- GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
- GLfloat Priority; /**< in [0,1] */
- GLfloat BorderColor[4]; /**< unclamped */
- GLchan _BorderChan[4]; /**< clamped, as GLchan */
- GLenum WrapS; /**< S-axis texture image wrap mode */
- GLenum WrapT; /**< T-axis texture image wrap mode */
- GLenum WrapR; /**< R-axis texture image wrap mode */
- GLenum MinFilter; /**< minification filter */
- GLenum MagFilter; /**< magnification filter */
- GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
- GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
- GLfloat LodBias; /**< OpenGL 1.4 */
- GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
- GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
- GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
- GLboolean CompareFlag; /**< GL_SGIX_shadow */
- GLenum CompareOperator; /**< GL_SGIX_shadow */
- GLfloat ShadowAmbient; /**< GL_ARB_shadow_ambient */
- GLenum CompareMode; /**< GL_ARB_shadow */
- GLenum CompareFunc; /**< GL_ARB_shadow */
- GLenum DepthMode; /**< GL_ARB_depth_texture */
- GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
- GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
- GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
- GLboolean _IsPowerOfTwo; /**< Are all image dimensions powers of two? */
- GLboolean Complete; /**< Is texture object complete? */
-
- /** Actual texture images, indexed by [cube face] and [mipmap level] */
- struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
-
- /** GL_EXT_paletted_texture */
- struct gl_color_table Palette;
-
-
- /**
- * \name For device driver.
- * Note: instead of attaching driver data to this pointer, it's preferable
- * to instead use this struct as a base class for your own texture object
- * class. Driver->NewTextureObject() can be used to implement the
- * allocation.
- */
- void *DriverData; /**< Arbitrary device driver data */
-};
-
-
-/**
- * Texture combine environment state.
- *
- * \todo
- * If GL_NV_texture_env_combine4 is ever supported, the arrays in this
- * structure will need to be expanded for 4 elements.
- */
-struct gl_tex_env_combine_state
-{
- GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
- GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
- GLenum SourceRGB[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
- GLenum SourceA[3]; /**< GL_PRIMARY_COLOR, GL_TEXTURE, etc. */
- GLenum OperandRGB[3]; /**< SRC_COLOR, ONE_MINUS_SRC_COLOR, etc */
- GLenum OperandA[3]; /**< SRC_ALPHA, ONE_MINUS_SRC_ALPHA, etc */
- GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
- GLuint ScaleShiftA; /**< 0, 1 or 2 */
- GLuint _NumArgsRGB; /**< Number of inputs used for the combine mode. */
- GLuint _NumArgsA; /**< Number of inputs used for the combine mode. */
-};
-
-
-/**
- * Texture unit state. Contains enable flags, texture environment/function/
- * combiners, texgen state, pointers to current texture objects and
- * post-filter color tables.
- */
-struct gl_texture_unit
-{
- GLuint Enabled; /**< bitmask of TEXTURE_*_BIT flags */
- GLuint _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */
-
- GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
- GLfloat EnvColor[4];
- GLuint TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */
- /** \name Tex coord generation mode
- * Either GL_OBJECT_LINEAR, GL_EYE_LINEAR or GL_SPHERE_MAP. */
- /*@{*/
- GLenum GenModeS;
- GLenum GenModeT;
- GLenum GenModeR;
- GLenum GenModeQ;
- /*@}*/
- GLuint _GenBitS;
- GLuint _GenBitT;
- GLuint _GenBitR;
- GLuint _GenBitQ;
- GLuint _GenFlags; /**< bitwise or of GenBit[STRQ] */
- GLfloat ObjectPlaneS[4];
- GLfloat ObjectPlaneT[4];
- GLfloat ObjectPlaneR[4];
- GLfloat ObjectPlaneQ[4];
- GLfloat EyePlaneS[4];
- GLfloat EyePlaneT[4];
- GLfloat EyePlaneR[4];
- GLfloat EyePlaneQ[4];
- GLfloat LodBias; /**< for biasing mipmap levels */
-
- /**
- * \name GL_EXT_texture_env_combine
- */
- struct gl_tex_env_combine_state Combine;
-
- /**
- * Derived state based on \c EnvMode and the \c BaseFormat of the
- * currently enabled texture.
- */
- struct gl_tex_env_combine_state _EnvMode;
-
- /**
- * Currently enabled combiner state. This will point to either
- * \c Combine or \c _EnvMode.
- */
- struct gl_tex_env_combine_state *_CurrentCombine;
-
- struct gl_texture_object *Current1D;
- struct gl_texture_object *Current2D;
- struct gl_texture_object *Current3D;
- struct gl_texture_object *CurrentCubeMap; /**< GL_ARB_texture_cube_map */
- struct gl_texture_object *CurrentRect; /**< GL_NV_texture_rectangle */
-
- struct gl_texture_object *_Current; /**< Points to really enabled tex obj */
-
- struct gl_texture_object Saved1D; /**< only used by glPush/PopAttrib */
- struct gl_texture_object Saved2D;
- struct gl_texture_object Saved3D;
- struct gl_texture_object SavedCubeMap;
- struct gl_texture_object SavedRect;
-
- /* GL_SGI_texture_color_table */
- struct gl_color_table ColorTable;
- struct gl_color_table ProxyColorTable;
- GLboolean ColorTableEnabled;
-};
-
-struct texenvprog_cache {
- GLuint hash;
- void *key;
- void *data;
- struct texenvprog_cache *next;
-};
-
-/**
- * Texture attribute group (GL_TEXTURE_BIT).
- */
-struct gl_texture_attrib
-{
- /**
- * name multitexture
- */
- /**@{*/
- GLuint CurrentUnit; /**< Active texture unit */
- GLuint _EnabledUnits; /**< one bit set for each really-enabled unit */
- GLuint _EnabledCoordUnits; /**< one bit per enabled coordinate unit */
- GLuint _GenFlags; /**< for texgen */
- GLuint _TexGenEnabled;
- GLuint _TexMatEnabled;
- /**@}*/
-
- struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
-
- struct gl_texture_object *Proxy1D;
- struct gl_texture_object *Proxy2D;
- struct gl_texture_object *Proxy3D;
- struct gl_texture_object *ProxyCubeMap;
- struct gl_texture_object *ProxyRect;
-
- /** GL_EXT_shared_texture_palette */
- GLboolean SharedPalette;
- struct gl_color_table Palette;
-
- /** Cached texenv fragment programs */
- struct texenvprog_cache *env_fp_cache;
-};
-
-
-/**
- * Transformation attribute group (GL_TRANSFORM_BIT).
- */
-struct gl_transform_attrib
-{
- GLenum MatrixMode; /**< Matrix mode */
- GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */
- GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */
- GLuint ClipPlanesEnabled; /**< on/off bitmask */
- GLboolean Normalize; /**< Normalize all normals? */
- GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
- GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
-
- GLboolean CullVertexFlag; /**< True if GL_CULL_VERTEX_EXT is enabled */
- GLfloat CullEyePos[4];
- GLfloat CullObjPos[4];
-};
-
-
-/**
- * Viewport attribute group (GL_VIEWPORT_BIT).
- */
-struct gl_viewport_attrib
-{
- GLint X, Y; /**< position */
- GLsizei Width, Height; /**< size */
- GLfloat Near, Far; /**< Depth buffer range */
- GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */
-};
-
-
-/**
- * Node for the attribute stack.
- */
-struct gl_attrib_node
-{
- GLbitfield kind;
- void *data;
- struct gl_attrib_node *next;
-};
-
-
-/**
- * GL_ARB_vertex/pixel_buffer_object buffer object
- */
-struct gl_buffer_object
-{
- GLint RefCount;
- GLuint Name;
- GLenum Usage;
- GLenum Access;
- GLvoid *Pointer; /**< Only valid while buffer is mapped */
- GLsizeiptrARB Size; /**< Size of storage in bytes */
- GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
- GLboolean OnCard; /**< Is buffer in VRAM? (hardware drivers) */
-};
-
-
-
-/**
- * Client pixel packing/unpacking attributes
- */
-struct gl_pixelstore_attrib
-{
- GLint Alignment;
- GLint RowLength;
- GLint SkipPixels;
- GLint SkipRows;
- GLint ImageHeight; /**< for GL_EXT_texture3D */
- GLint SkipImages; /**< for GL_EXT_texture3D */
- GLboolean SwapBytes;
- GLboolean LsbFirst;
- GLboolean ClientStorage; /**< GL_APPLE_client_storage */
- GLboolean Invert; /**< GL_MESA_pack_invert */
- struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
-};
-
-
-#define CA_CLIENT_DATA 0x1 /**< Data not allocated by mesa */
-
-
-/**
- * Client vertex array attributes
- */
-struct gl_client_array
-{
- GLint Size; /**< components per element (1,2,3,4) */
- GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
- GLsizei Stride; /**< user-specified stride */
- GLsizei StrideB; /**< actual stride in bytes */
- const GLubyte *Ptr; /**< Points to array data */
- GLuint Enabled; /**< one of the _NEW_ARRAY_ bits */
- GLboolean Normalized; /**< GL_ARB_vertex_program */
-
- /**< GL_ARB_vertex_buffer_object */
- struct gl_buffer_object *BufferObj;
- GLuint _MaxElement;
-
- GLuint Flags;
-};
-
-
-/**
- * Vertex array state
- */
-struct gl_array_attrib
-{
- struct gl_client_array Vertex; /**< client data descriptors */
- struct gl_client_array Normal;
- struct gl_client_array Color;
- struct gl_client_array SecondaryColor;
- struct gl_client_array FogCoord;
- struct gl_client_array Index;
- struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
- struct gl_client_array EdgeFlag;
-
- struct gl_client_array VertexAttrib[VERT_ATTRIB_MAX]; /**< GL_NV_vertex_program */
-
- GLint ActiveTexture; /**< Client Active Texture */
- GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
- GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
-
- GLuint _Enabled; /**< _NEW_ARRAY_* - bit set if array enabled */
- GLuint NewState; /**< _NEW_ARRAY_* */
-
-#if FEATURE_ARB_vertex_buffer_object
- struct gl_buffer_object *NullBufferObj;
- struct gl_buffer_object *ArrayBufferObj;
- struct gl_buffer_object *ElementArrayBufferObj;
-#endif
- GLuint _MaxElement; /* Min of all enabled array's maxes */
-};
-
-
-/**
- * Feedback buffer state
- */
-struct gl_feedback
-{
- GLenum Type;
- GLuint _Mask; /* FB_* bits */
- GLfloat *Buffer;
- GLuint BufferSize;
- GLuint Count;
-};
-
-
-/**
- * Selection buffer state
- */
-struct gl_selection
-{
- GLuint *Buffer; /**< selection buffer */
- GLuint BufferSize; /**< size of the selection buffer */
- GLuint BufferCount; /**< number of values in the selection buffer */
- GLuint Hits; /**< number of records in the selection buffer */
- GLuint NameStackDepth; /**< name stack depth */
- GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
- GLboolean HitFlag; /**< hit flag */
- GLfloat HitMinZ; /**< minimum hit depth */
- GLfloat HitMaxZ; /**< maximum hit depth */
-};
-
-
-/**
- * 1-D Evaluator control points
- */
-struct gl_1d_map
-{
- GLuint Order; /**< Number of control points */
- GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */
- GLfloat *Points; /**< Points to contiguous control points */
-};
-
-
-/**
- * 2-D Evaluator control points
- */
-struct gl_2d_map
-{
- GLuint Uorder; /**< Number of control points in U dimension */
- GLuint Vorder; /**< Number of control points in V dimension */
- GLfloat u1, u2, du;
- GLfloat v1, v2, dv;
- GLfloat *Points; /**< Points to contiguous control points */
-};
-
-
-/**
- * All evaluator control point state
- */
-struct gl_evaluators
-{
- /**
- * \name 1-D maps
- */
- /*@{*/
- struct gl_1d_map Map1Vertex3;
- struct gl_1d_map Map1Vertex4;
- struct gl_1d_map Map1Index;
- struct gl_1d_map Map1Color4;
- struct gl_1d_map Map1Normal;
- struct gl_1d_map Map1Texture1;
- struct gl_1d_map Map1Texture2;
- struct gl_1d_map Map1Texture3;
- struct gl_1d_map Map1Texture4;
- struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */
- /*@}*/
-
- /**
- * \name 2-D maps
- */
- /*@{*/
- struct gl_2d_map Map2Vertex3;
- struct gl_2d_map Map2Vertex4;
- struct gl_2d_map Map2Index;
- struct gl_2d_map Map2Color4;
- struct gl_2d_map Map2Normal;
- struct gl_2d_map Map2Texture1;
- struct gl_2d_map Map2Texture2;
- struct gl_2d_map Map2Texture3;
- struct gl_2d_map Map2Texture4;
- struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */
- /*@}*/
-};
-
-
-/**
- * NV_fragment_program runtime state
- */
-struct fp_machine
-{
- GLfloat Temporaries[MAX_NV_FRAGMENT_PROGRAM_TEMPS][4];
- GLfloat Inputs[MAX_NV_FRAGMENT_PROGRAM_INPUTS][4];
- GLfloat Outputs[MAX_NV_FRAGMENT_PROGRAM_OUTPUTS][4];
- GLuint CondCodes[4];
-};
-
-/**
- * ATI_fragment_shader runtime state
- */
-#define ATI_FS_INPUT_PRIMARY 0
-#define ATI_FS_INPUT_SECONDARY 1
-
-/* 6 register sets - 2 inputs (primary, secondary) */
-struct atifs_machine
-{
- GLfloat Registers[6][4];
- GLfloat PrevPassRegisters[6][4];
- GLfloat Inputs[2][4];
- GLuint pass;
-};
-
-
-/**
- * Names of the various vertex/fragment register files
- */
-enum register_file
-{
- PROGRAM_TEMPORARY,
- PROGRAM_INPUT,
- PROGRAM_OUTPUT,
- PROGRAM_LOCAL_PARAM,
- PROGRAM_ENV_PARAM,
- PROGRAM_NAMED_PARAM,
- PROGRAM_STATE_VAR,
- PROGRAM_WRITE_ONLY,
- PROGRAM_ADDRESS,
- PROGRAM_UNDEFINED /* invalid value */
-};
-
-
-/** Vertex and fragment instructions */
-struct vp_instruction;
-struct fp_instruction;
-struct atifs_instruction;
-struct program_parameter_list;
-
-
-/**
- * Base class for any kind of program object
- */
-struct program
-{
- GLuint Id;
- GLubyte *String; /**< Null-terminated program text */
- GLint RefCount;
- GLenum Target;
- GLenum Format; /**< String encoding format */
- GLboolean Resident;
- GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
- GLuint NumInstructions; /* GL_ARB_vertex/fragment_program */
- GLuint NumTemporaries;
- GLuint NumParameters;
- GLuint NumAttributes;
- GLuint NumAddressRegs;
-};
-
-
-/** Vertex program object */
-struct vertex_program
-{
- struct program Base; /* base class */
- struct vp_instruction *Instructions; /* Compiled instructions */
- GLboolean IsNVProgram; /* GL_NV_vertex_program ? */
- GLboolean IsPositionInvariant; /* GL_NV_vertex_program1_1 */
- GLuint InputsRead; /* Bitmask of which input regs are read */
- GLuint OutputsWritten; /* Bitmask of which output regs are written to */
- struct program_parameter_list *Parameters; /**< array [NumParameters] */
- void *TnlData; /* should probably use Base.DriverData */
-};
-
-
-/** Fragment program object */
-struct fragment_program
-{
- struct program Base; /**< base class */
- struct fp_instruction *Instructions; /**< Compiled instructions */
- GLuint InputsRead; /**< Bitmask of which input regs are read */
- GLuint OutputsWritten; /**< Bitmask of which output regs are written to */
- GLuint TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_INDEX bitmask */
- GLuint NumAluInstructions; /**< GL_ARB_fragment_program */
- GLuint NumTexInstructions;
- GLuint NumTexIndirections;
- GLenum FogOption;
- struct program_parameter_list *Parameters; /**< array [NumParameters] */
-
-#ifdef USE_TCC
- char c_str[4096]; /* experimental... */
- int c_strlen;
-#endif
-};
-
-struct ati_fragment_shader
-{
- struct program Base;
- struct atifs_instruction *Instructions;
- GLfloat Constants[8][4];
- GLint NumPasses;
- GLint cur_pass;
-};
-
-/**
- * State common to vertex and fragment programs.
- */
-struct gl_program_state
-{
- GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_NV */
- const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_NV */
-};
-
-
-/**
- * State vars for GL_ARB/GL_NV_vertex_program
- */
-struct gl_vertex_program_state
-{
- GLboolean Enabled; /**< GL_VERTEX_PROGRAM_NV */
- GLboolean _Enabled; /**< Really enabled? */
- GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_NV */
- GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_NV */
- struct vertex_program *Current; /**< ptr to currently bound program */
-
- GLenum TrackMatrix[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
- GLenum TrackMatrixTransform[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
-
- GLfloat Parameters[MAX_NV_VERTEX_PROGRAM_PARAMS][4]; /* Env params */
- /* Only used during program execution (may be moved someday): */
- GLfloat Temporaries[MAX_NV_VERTEX_PROGRAM_TEMPS][4];
- GLfloat Inputs[MAX_NV_VERTEX_PROGRAM_INPUTS][4];
- GLuint InputsSize[MAX_NV_VERTEX_PROGRAM_INPUTS];
- GLfloat Outputs[MAX_NV_VERTEX_PROGRAM_OUTPUTS][4];
- GLint AddressReg[4];
-
-#if FEATURE_MESA_program_debug
- GLprogramcallbackMESA Callback;
- GLvoid *CallbackData;
- GLboolean CallbackEnabled;
- GLuint CurrentPosition;
-#endif
-};
-
-
-/*
- * State for GL_ARB/NV_fragment_program
- */
-struct gl_fragment_program_state
-{
- GLboolean Enabled; /* GL_VERTEX_PROGRAM_NV */
- GLboolean _Enabled; /* Really enabled? */
- GLboolean _Active; /* Really really enabled? */
- struct fragment_program *Current; /* ptr to currently bound program */
- struct fragment_program *_Current; /* ptr to currently active program */
- struct fp_machine Machine; /* machine state */
- GLfloat Parameters[MAX_NV_FRAGMENT_PROGRAM_PARAMS][4]; /* Env params */
-
-#if FEATURE_MESA_program_debug
- GLprogramcallbackMESA Callback;
- GLvoid *CallbackData;
- GLboolean CallbackEnabled;
- GLuint CurrentPosition;
-#endif
-};
-
-/*
- * State for GL_fragment_shader
- */
-struct gl_ati_fragment_shader_state
-{
- GLboolean Enabled;
- GLboolean _Enabled;
- GLboolean Compiling;
- struct atifs_machine Machine; /* machine state */
- struct ati_fragment_shader *Current;
-};
-
-/*
- * State for GL_ARB_occlusion_query
- */
-struct gl_occlusion_state
-{
- GLboolean Active;
- GLuint CurrentQueryObject;
- GLuint PassedCounter;
- struct _mesa_HashTable *QueryObjects;
-};
-
-/**
- * gl2 unique interface identifier.
- * Each gl2 interface has its own interface id used for object queries.
- */
-enum gl2_uiid
-{
- UIID_UNKNOWN, /* supported by all objects */
- UIID_GENERIC, /* generic object */
- UIID_CONTAINER, /* contains generic objects */
- UIID_SHADER, /* shader object */
- UIID_FRAGMENT_SHADER, /* fragment shader */
- UIID_VERTEX_SHADER, /* vertex shader */
- UIID_PROGRAM, /* program object */
- UIID_3DLABS_SHHANDLE /* encapsulates 3dlabs' ShHandle */
-};
-
-struct gl2_unknown_intf
-{
- GLvoid (* AddRef) (struct gl2_unknown_intf **);
- GLvoid (* Release) (struct gl2_unknown_intf **);
- struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid);
-};
-
-struct gl2_generic_intf
-{
- struct gl2_unknown_intf _unknown;
- GLvoid (* Delete) (struct gl2_generic_intf **);
- GLenum (* GetType) (struct gl2_generic_intf **);
- GLhandleARB (* GetName) (struct gl2_generic_intf **);
- GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **);
- const GLcharARB *(* GetInfoLog) (struct gl2_generic_intf **);
-};
-
-struct gl2_container_intf
-{
- struct gl2_generic_intf _generic;
- GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **);
- GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **);
- GLsizei (* GetAttachedCount) (struct gl2_container_intf **);
- struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint);
-};
-
-struct gl2_shader_intf
-{
- struct gl2_generic_intf _generic;
- GLenum (* GetSubType) (struct gl2_shader_intf **);
- GLboolean (* GetCompileStatus) (struct gl2_shader_intf **);
- GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei);
- const GLcharARB *(* GetSource) (struct gl2_shader_intf **);
- GLvoid (* Compile) (struct gl2_shader_intf **);
-};
-
-struct gl2_program_intf
-{
- struct gl2_container_intf _container;
- GLboolean (* GetLinkStatus) (struct gl2_program_intf **);
- GLboolean (* GetValidateStatus) (struct gl2_program_intf **);
- GLvoid (* Link) (struct gl2_program_intf **);
- GLvoid (* Validate) (struct gl2_program_intf **);
-};
-
-struct gl2_fragment_shader_intf
-{
- struct gl2_shader_intf _shader;
-};
-
-struct gl2_vertex_shader_intf
-{
- struct gl2_shader_intf _shader;
-};
-
-struct gl2_3dlabs_shhandle_intf
-{
- struct gl2_unknown_intf _unknown;
- GLvoid *(* GetShHandle) (struct gl2_3dlabs_shhandle_intf **);
-};
-
-struct gl_shader_objects_state
-{
- struct gl2_program_intf **current_program;
-};
-
-
-/**
- * State which can be shared by multiple contexts:
- */
-struct gl_shared_state
-{
- _glthread_Mutex Mutex; /**< for thread safety */
- GLint RefCount; /**< Reference count */
- struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
- struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
-
- /**
- * \name Default texture objects (shared by all multi-texture units)
- */
- /*@{*/
- struct gl_texture_object *Default1D;
- struct gl_texture_object *Default2D;
- struct gl_texture_object *Default3D;
- struct gl_texture_object *DefaultCubeMap;
- struct gl_texture_object *DefaultRect;
- /*@}*/
-
- /**
- * \name Vertex/fragment programs
- */
- /*@{*/
- struct _mesa_HashTable *Programs;
-#if FEATURE_ARB_vertex_program
- struct program *DefaultVertexProgram;
-#endif
-#if FEATURE_ARB_fragment_program
- struct program *DefaultFragmentProgram;
-#endif
-#if FEATURE_ATI_fragment_shader
- struct program *DefaultFragmentShader;
-#endif
- /*@}*/
-
-#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
- struct _mesa_HashTable *BufferObjects;
-#endif
-
- struct _mesa_HashTable *GL2Objects;
-
-#if FEATURE_EXT_framebuffer_object
- struct _mesa_HashTable *RenderBuffers;
- struct _mesa_HashTable *FrameBuffers;
-#endif
-
- void *DriverData; /**< Device driver shared state */
-};
-
-
-
-
-/**
- * A renderbuffer stores colors or depth values or stencil values.
- * A framebuffer object will have a collection of these.
- * Data are read/written to the buffer with a handful of Get/Put functions.
- *
- * Instances of this object are allocated with the Driver's NewRenderbuffer
- * hook. Drivers will likely wrap this class inside a driver-specific
- * class to simulate inheritance.
- */
-struct gl_renderbuffer
-{
- GLuint Name;
- GLint RefCount;
- GLuint Width, Height;
- GLenum InternalFormat; /* The user-specified value */
- GLenum _BaseFormat; /* Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or */
- /* GL_STENCIL_INDEX. */
- GLenum DataType; /* Type of values passed to the Get/Put functions */
- GLubyte ComponentSizes[4]; /* bits per component or channel */
- GLvoid *Data;
-
- /* Used to wrap one renderbuffer around another: */
- struct gl_renderbuffer *Wrapped;
-
- /* Delete this renderbuffer */
- void (*Delete)(struct gl_renderbuffer *rb);
-
- /* Allocate new storage for this renderbuffer */
- GLboolean (*AllocStorage)(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLenum internalFormat,
- GLuint width, GLuint height);
-
- /* Lock/Unlock are called before/after calling the Get/Put functions.
- * Not sure this is the right place for these yet.
- void (*Lock)(GLcontext *ctx, struct gl_renderbuffer *rb);
- void (*Unlock)(GLcontext *ctx, struct gl_renderbuffer *rb);
- */
-
- /* Return a pointer to the element/pixel at (x,y).
- * Should return NULL if the buffer memory can't be directly addressed.
- */
- void *(*GetPointer)(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y);
-
- /* Get/Read a row of values.
- * The values will be of format _BaseFormat and type DataType.
- */
- void (*GetRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, void *values);
-
- /* Get/Read values at arbitrary locations.
- * The values will be of format _BaseFormat and type DataType.
- */
- void (*GetValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], void *values);
-
- /* Put/Write a row of values.
- * The values will be of format _BaseFormat and type DataType.
- */
- void (*PutRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask);
-
- /* Put/Write a row of RGB values. This is a special-case routine that's
- * only used for RGBA renderbuffers when the source data is GL_RGB. That's
- * a common case for glDrawPixels and some triangle routines.
- * The values will be of format GL_RGB and type DataType.
- */
- void (*PutRowRGB)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *values, const GLubyte *mask);
-
-
- /* Put/Write a row of identical values.
- * The values will be of format _BaseFormat and type DataType.
- */
- void (*PutMonoRow)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- GLint x, GLint y, const void *value, const GLubyte *mask);
-
- /* Put/Write values at arbitrary locations.
- * The values will be of format _BaseFormat and type DataType.
- */
- void (*PutValues)(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
- const GLint x[], const GLint y[], const void *values,
- const GLubyte *mask);
- /* Put/Write identical values at arbitrary locations.
- * The values will be of format _BaseFormat and type DataType.
- */
- void (*PutMonoValues)(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- const void *value, const GLubyte *mask);
-};
-
-
-/**
- * A renderbuffer attachment point points to either a texture object
- * (and specifies a mipmap level, cube face or 3D texture slice) or
- * points to a renderbuffer.
- */
-struct gl_renderbuffer_attachment
-{
- GLenum Type; /* GL_NONE or GL_TEXTURE or GL_RENDERBUFFER_EXT */
- GLboolean Complete;
-
- /* IF Type == GL_RENDERBUFFER_EXT: */
- struct gl_renderbuffer *Renderbuffer;
-
- /* IF Type == GL_TEXTURE: */
- struct gl_texture_object *Texture;
- GLuint TextureLevel;
- GLuint CubeMapFace; /* 0 .. 5, for cube map textures */
- GLuint Zoffset; /* for 3D textures */
-};
-
-
-/**
- * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
- * In C++ terms, think of this as a base class from which device drivers
- * will make derived classes.
- */
-struct gl_framebuffer
-{
- GLuint Name; /* if zero, this is a window system framebuffer */
- GLint RefCount;
-
- GLvisual Visual; /**< The corresponding visual */
-
- GLboolean Initialized;
-
- GLuint Width, Height; /**< size of frame buffer in pixels */
-
- /** \name Drawing bounds (Intersection of buffer size and scissor box) */
- /*@{*/
- GLint _Xmin, _Xmax; /**< inclusive */
- GLint _Ymin, _Ymax; /**< exclusive */
- /*@}*/
-
- /** \name Derived Z buffer stuff */
- /*@{*/
- GLuint _DepthMax; /**< Max depth buffer value */
- GLfloat _DepthMaxF; /**< Float max depth buffer value */
- GLfloat _MRD; /**< minimum resolvable difference in Z values */
- /*@}*/
-
- GLenum _Status; /* One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
-
- /* Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
- struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
-
- /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
- * attribute group and GL_PIXEL attribute group, respectively.
- */
- GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
- GLenum ColorReadBuffer;
-
- /* These are computed from ColorDrawBuffer and ColorReadBuffer */
- GLuint _ColorDrawBufferMask[MAX_DRAW_BUFFERS]; /* Mask of BUFFER_BIT_* flags */
- GLuint _ColorReadBufferMask; /* Zero or one of BUFFER_BIT_ flags */
-
- /* These are computed from _Draw/ReadBufferMask, above. */
- GLuint _NumColorDrawBuffers[MAX_DRAW_BUFFERS];
- struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS][4];
- struct gl_renderbuffer *_ColorReadBuffer;
-
-#if OLD_RENDERBUFFER
- /* XXX THIS IS TEMPORARY */
- GLuint _ColorDrawBit[MAX_DRAW_BUFFERS][4];
-#endif
-
- /** Delete this framebuffer */
- void (*Delete)(struct gl_framebuffer *fb);
-};
-
-
-/**
- * Constants which may be overridden by device driver during context creation
- * but are never changed after that.
- */
-struct gl_constants
-{
- GLint MaxTextureLevels; /**< Maximum number of allowed mipmap levels. */
- GLint Max3DTextureLevels; /**< Maximum number of allowed mipmap levels for 3D texture targets. */
- GLint MaxCubeTextureLevels; /**< Maximum number of allowed mipmap levels for GL_ARB_texture_cube_map */
- GLint MaxTextureRectSize; /* GL_NV_texture_rectangle */
- GLuint MaxTextureCoordUnits;
- GLuint MaxTextureImageUnits;
- GLuint MaxTextureUnits; /* = MAX(CoordUnits, ImageUnits) */
- GLfloat MaxTextureMaxAnisotropy; /* GL_EXT_texture_filter_anisotropic */
- GLfloat MaxTextureLodBias; /* GL_EXT_texture_lod_bias */
- GLuint MaxArrayLockSize;
- GLint SubPixelBits;
- GLfloat MinPointSize, MaxPointSize; /* aliased */
- GLfloat MinPointSizeAA, MaxPointSizeAA; /* antialiased */
- GLfloat PointSizeGranularity;
- GLfloat MinLineWidth, MaxLineWidth; /* aliased */
- GLfloat MinLineWidthAA, MaxLineWidthAA; /* antialiased */
- GLfloat LineWidthGranularity;
- GLuint MaxColorTableSize;
- GLuint MaxConvolutionWidth;
- GLuint MaxConvolutionHeight;
- GLuint MaxClipPlanes;
- GLuint MaxLights;
- GLfloat MaxShininess; /* GL_NV_light_max_exponent */
- GLfloat MaxSpotExponent; /* GL_NV_light_max_exponent */
- GLuint MaxViewportWidth, MaxViewportHeight;
- /* GL_ARB_vertex_program */
- GLuint MaxVertexProgramInstructions;
- GLuint MaxVertexProgramAttribs;
- GLuint MaxVertexProgramTemps;
- GLuint MaxVertexProgramLocalParams;
- GLuint MaxVertexProgramEnvParams;
- GLuint MaxVertexProgramAddressRegs;
- /* GL_ARB_fragment_program */
- GLuint MaxFragmentProgramInstructions;
- GLuint MaxFragmentProgramAttribs;
- GLuint MaxFragmentProgramTemps;
- GLuint MaxFragmentProgramLocalParams;
- GLuint MaxFragmentProgramEnvParams;
- GLuint MaxFragmentProgramAddressRegs;
- GLuint MaxFragmentProgramAluInstructions;
- GLuint MaxFragmentProgramTexInstructions;
- GLuint MaxFragmentProgramTexIndirections;
- /* vertex or fragment program */
- GLuint MaxProgramMatrices;
- GLuint MaxProgramMatrixStackDepth;
- /* vertex array / buffer object bounds checking */
- GLboolean CheckArrayBounds;
- /* GL_ARB_draw_buffers */
- GLuint MaxDrawBuffers;
- /* GL_OES_read_format */
- GLenum ColorReadFormat;
- GLenum ColorReadType;
- /* GL_EXT_framebuffer_object */
- GLuint MaxColorAttachments;
- GLuint MaxRenderbufferSize;
-};
-
-
-/**
- * Enable flag for each OpenGL extension. Different device drivers will
- * enable different extensions at runtime.
- */
-struct gl_extensions
-{
- /**
- * \name Flags to quickly test if certain extensions are available.
- *
- * Not every extension needs to have such a flag, but it's encouraged.
- */
- /*@{*/
- GLboolean dummy; /* don't remove this! */
- GLboolean ARB_depth_texture;
- GLboolean ARB_draw_buffers;
- GLboolean ARB_fragment_program;
- GLboolean ARB_fragment_shader;
- GLboolean ARB_half_float_pixel;
- GLboolean ARB_imaging;
- GLboolean ARB_multisample;
- GLboolean ARB_multitexture;
- GLboolean ARB_occlusion_query;
- GLboolean ARB_point_sprite;
- GLboolean ARB_shader_objects;
- GLboolean ARB_shading_language_100;
- GLboolean ARB_shadow;
- GLboolean ARB_texture_border_clamp;
- GLboolean ARB_texture_compression;
- GLboolean ARB_texture_cube_map;
- GLboolean ARB_texture_env_combine;
- GLboolean ARB_texture_env_crossbar;
- GLboolean ARB_texture_env_dot3;
- GLboolean ARB_texture_float;
- GLboolean ARB_texture_mirrored_repeat;
- GLboolean ARB_texture_non_power_of_two;
- GLboolean ARB_transpose_matrix;
- GLboolean ARB_vertex_buffer_object;
- GLboolean ARB_vertex_program;
- GLboolean ARB_vertex_shader;
- GLboolean ARB_window_pos;
- GLboolean EXT_abgr;
- GLboolean EXT_bgra;
- GLboolean EXT_blend_color;
- GLboolean EXT_blend_equation_separate;
- GLboolean EXT_blend_func_separate;
- GLboolean EXT_blend_logic_op;
- GLboolean EXT_blend_minmax;
- GLboolean EXT_blend_subtract;
- GLboolean EXT_clip_volume_hint;
- GLboolean EXT_cull_vertex;
- GLboolean EXT_convolution;
- GLboolean EXT_compiled_vertex_array;
- GLboolean EXT_copy_texture;
- GLboolean EXT_depth_bounds_test;
- GLboolean EXT_draw_range_elements;
- GLboolean EXT_framebuffer_object;
- GLboolean EXT_fog_coord;
- GLboolean EXT_histogram;
- GLboolean EXT_multi_draw_arrays;
- GLboolean EXT_paletted_texture;
- GLboolean EXT_packed_pixels;
- GLboolean EXT_pixel_buffer_object;
- GLboolean EXT_point_parameters;
- GLboolean EXT_polygon_offset;
- GLboolean EXT_rescale_normal;
- GLboolean EXT_shadow_funcs;
- GLboolean EXT_secondary_color;
- GLboolean EXT_separate_specular_color;
- GLboolean EXT_shared_texture_palette;
- GLboolean EXT_stencil_wrap;
- GLboolean EXT_stencil_two_side;
- GLboolean EXT_subtexture;
- GLboolean EXT_texture;
- GLboolean EXT_texture_object;
- GLboolean EXT_texture3D;
- GLboolean EXT_texture_compression_s3tc;
- GLboolean EXT_texture_env_add;
- GLboolean EXT_texture_env_combine;
- GLboolean EXT_texture_env_dot3;
- GLboolean EXT_texture_filter_anisotropic;
- GLboolean EXT_texture_lod_bias;
- GLboolean EXT_texture_mirror_clamp;
- GLboolean EXT_vertex_array;
- GLboolean EXT_vertex_array_set;
- /* vendor extensions */
- GLboolean APPLE_client_storage;
- GLboolean APPLE_packed_pixels;
- GLboolean ATI_texture_mirror_once;
- GLboolean ATI_texture_env_combine3;
- GLboolean ATI_fragment_shader;
- GLboolean HP_occlusion_test;
- GLboolean IBM_rasterpos_clip;
- GLboolean IBM_multimode_draw_arrays;
- GLboolean MESA_pack_invert;
- GLboolean MESA_packed_depth_stencil;
- GLboolean MESA_program_debug;
- GLboolean MESA_resize_buffers;
- GLboolean MESA_ycbcr_texture;
- GLboolean NV_blend_square;
- GLboolean NV_fragment_program;
- GLboolean NV_light_max_exponent;
- GLboolean NV_point_sprite;
- GLboolean NV_texgen_reflection;
- GLboolean NV_texture_rectangle;
- GLboolean NV_vertex_program;
- GLboolean NV_vertex_program1_1;
- GLboolean OES_read_format;
- GLboolean SGI_color_matrix;
- GLboolean SGI_color_table;
- GLboolean SGI_texture_color_table;
- GLboolean SGIS_generate_mipmap;
- GLboolean SGIS_pixel_texture;
- GLboolean SGIS_texture_edge_clamp;
- GLboolean SGIS_texture_lod;
- GLboolean SGIX_depth_texture;
- GLboolean SGIX_pixel_texture;
- GLboolean SGIX_shadow;
- GLboolean SGIX_shadow_ambient; /* or GL_ARB_shadow_ambient */
- GLboolean TDFX_texture_compression_FXT1;
- GLboolean S3_s3tc;
- /*@}*/
- /* The extension string */
- const GLubyte *String;
-};
-
-
-/**
- * A stack of matrices (projection, modelview, color, texture, etc).
- */
-struct matrix_stack
-{
- GLmatrix *Top; /**< points into Stack */
- GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */
- GLuint Depth; /**< 0 <= Depth < MaxDepth */
- GLuint MaxDepth; /**< size of Stack[] array */
- GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
-};
-
-
-/**
- * \name Bits for image transfer operations
- *
- * \sa __GLcontextRec::ImageTransferState.
- */
-/*@{*/
-#define IMAGE_SCALE_BIAS_BIT 0x1
-#define IMAGE_SHIFT_OFFSET_BIT 0x2
-#define IMAGE_MAP_COLOR_BIT 0x4
-#define IMAGE_COLOR_TABLE_BIT 0x8
-#define IMAGE_CONVOLUTION_BIT 0x10
-#define IMAGE_POST_CONVOLUTION_SCALE_BIAS 0x20
-#define IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT 0x40
-#define IMAGE_COLOR_MATRIX_BIT 0x80
-#define IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT 0x100
-#define IMAGE_HISTOGRAM_BIT 0x200
-#define IMAGE_MIN_MAX_BIT 0x400
-#define IMAGE_CLAMP_BIT 0x800 /* extra */
-
-
-/** Pixel Transfer ops up to convolution */
-#define IMAGE_PRE_CONVOLUTION_BITS (IMAGE_SCALE_BIAS_BIT | \
- IMAGE_SHIFT_OFFSET_BIT | \
- IMAGE_MAP_COLOR_BIT | \
- IMAGE_COLOR_TABLE_BIT)
-
-/** Pixel transfer ops after convolution */
-#define IMAGE_POST_CONVOLUTION_BITS (IMAGE_POST_CONVOLUTION_SCALE_BIAS | \
- IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | \
- IMAGE_COLOR_MATRIX_BIT | \
- IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT |\
- IMAGE_HISTOGRAM_BIT | \
- IMAGE_MIN_MAX_BIT)
-/*@}*/
-
-
-/**
- * \name Bits to indicate what state has changed.
- *
- * 4 unused flags.
- */
-/*@{*/
-#define _NEW_MODELVIEW 0x1 /**< __GLcontextRec::ModelView */
-#define _NEW_PROJECTION 0x2 /**< __GLcontextRec::Projection */
-#define _NEW_TEXTURE_MATRIX 0x4 /**< __GLcontextRec::TextureMatrix */
-#define _NEW_COLOR_MATRIX 0x8 /**< __GLcontextRec::ColorMatrix */
-#define _NEW_ACCUM 0x10 /**< __GLcontextRec::Accum */
-#define _NEW_COLOR 0x20 /**< __GLcontextRec::Color */
-#define _NEW_DEPTH 0x40 /**< __GLcontextRec::Depth */
-#define _NEW_EVAL 0x80 /**< __GLcontextRec::Eval, __GLcontextRec::EvalMap */
-#define _NEW_FOG 0x100 /**< __GLcontextRec::Fog */
-#define _NEW_HINT 0x200 /**< __GLcontextRec::Hint */
-#define _NEW_LIGHT 0x400 /**< __GLcontextRec::Light */
-#define _NEW_LINE 0x800 /**< __GLcontextRec::Line */
-#define _NEW_PIXEL 0x1000 /**< __GLcontextRec::Pixel */
-#define _NEW_POINT 0x2000 /**< __GLcontextRec::Point */
-#define _NEW_POLYGON 0x4000 /**< __GLcontextRec::Polygon */
-#define _NEW_POLYGONSTIPPLE 0x8000 /**< __GLcontextRec::PolygonStipple */
-#define _NEW_SCISSOR 0x10000 /**< __GLcontextRec::Scissor */
-#define _NEW_STENCIL 0x20000 /**< __GLcontextRec::Stencil */
-#define _NEW_TEXTURE 0x40000 /**< __GLcontextRec::Texture */
-#define _NEW_TRANSFORM 0x80000 /**< __GLcontextRec::Transform */
-#define _NEW_VIEWPORT 0x100000 /**< __GLcontextRec::Viewport */
-#define _NEW_PACKUNPACK 0x200000 /**< __GLcontextRec::Pack, __GLcontextRec::Unpack */
-#define _NEW_ARRAY 0x400000 /**< __GLcontextRec::Array */
-#define _NEW_RENDERMODE 0x800000 /**< __GLcontextRec::RenderMode, __GLcontextRec::Feedback, __GLcontextRec::Select */
-#define _NEW_BUFFERS 0x1000000 /**< __GLcontextRec::Visual, __GLcontextRec::DrawBuffer, */
-#define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
-#define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
-#define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
-#define _NEW_ALL ~0
-/*@}*/
-
-
-/**
- * \name Bits to track array state changes
- *
- * Also used to summarize array enabled.
- */
-/*@{*/
-#define _NEW_ARRAY_VERTEX VERT_BIT_POS
-#define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
-#define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
-#define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
-#define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
-#define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
-#define _NEW_ARRAY_INDEX VERT_BIT_SIX
-#define _NEW_ARRAY_EDGEFLAG VERT_BIT_SEVEN
-#define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
-#define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
-#define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
-#define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
-#define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
-#define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
-#define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
-#define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
-#define _NEW_ARRAY_ATTRIB_0 0x10000 /* start at bit 16 */
-#define _NEW_ARRAY_ALL 0xffffffff
-
-
-#define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
-#define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
-/*@}*/
-
-
-/**
- * \name A bunch of flags that we think might be useful to drivers.
- *
- * Set in the __GLcontextRec::_TriangleCaps bitfield.
- */
-/*@{*/
-#define DD_FLATSHADE 0x1
-#define DD_SEPARATE_SPECULAR 0x2
-#define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
-#define DD_TRI_LIGHT_TWOSIDE 0x8
-#define DD_TRI_UNFILLED 0x10
-#define DD_TRI_SMOOTH 0x20
-#define DD_TRI_STIPPLE 0x40
-#define DD_TRI_OFFSET 0x80
-#define DD_LINE_SMOOTH 0x100
-#define DD_LINE_STIPPLE 0x200
-#define DD_LINE_WIDTH 0x400
-#define DD_POINT_SMOOTH 0x800
-#define DD_POINT_SIZE 0x1000
-#define DD_POINT_ATTEN 0x2000
-#define DD_TRI_TWOSTENCIL 0x4000
-/*@}*/
-
-
-/**
- * \name Define the state changes under which each of these bits might change
- */
-/*@{*/
-#define _DD_NEW_FLATSHADE _NEW_LIGHT
-#define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
-#define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
-#define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
-#define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
-#define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
-#define _DD_NEW_TRI_STIPPLE _NEW_POLYGON
-#define _DD_NEW_TRI_OFFSET _NEW_POLYGON
-#define _DD_NEW_LINE_SMOOTH _NEW_LINE
-#define _DD_NEW_LINE_STIPPLE _NEW_LINE
-#define _DD_NEW_LINE_WIDTH _NEW_LINE
-#define _DD_NEW_POINT_SMOOTH _NEW_POINT
-#define _DD_NEW_POINT_SIZE _NEW_POINT
-#define _DD_NEW_POINT_ATTEN _NEW_POINT
-/*@}*/
-
-
-#define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
- _NEW_TEXTURE | \
- _NEW_POINT | \
- _NEW_MODELVIEW)
-
-#define _MESA_NEW_NEED_NORMALS (_NEW_LIGHT | \
- _NEW_TEXTURE)
-
-#define _IMAGE_NEW_TRANSFER_STATE (_NEW_PIXEL | _NEW_COLOR_MATRIX)
-
-
-
-
-/*
- * Forward declaration of display list data types:
- */
-union node;
-typedef union node Node;
-
-
-/* This has to be included here. */
-#include "dd.h"
-
-
-#define NUM_VERTEX_FORMAT_ENTRIES (sizeof(GLvertexformat) / sizeof(void *))
-
-/**
- * Core Mesa's support for tnl modules:
- */
-struct gl_tnl_module
-{
- /**
- * Vertex format to be lazily swapped into current dispatch.
- */
- const GLvertexformat *Current;
-
- /**
- * \name Record of functions swapped out.
- * On restore, only need to swap these functions back in.
- */
- /*@{*/
- struct {
- _glapi_proc * location;
- _glapi_proc function;
- } Swapped[NUM_VERTEX_FORMAT_ENTRIES];
- GLuint SwapCount;
- /*@}*/
-};
-
-/* Strictly this is a tnl/ private concept, but it doesn't seem
- * worthwhile adding a tnl private structure just to hold this one bit
- * of information:
- */
-#define MESA_DLIST_DANGLING_REFS 0x1
-
-/* Provide a location where information about a display list can be
- * collected. Could be extended with driverPrivate structures,
- * etc. in the future.
- */
-struct mesa_display_list
-{
- Node *node;
- GLuint id;
- GLuint flags;
-};
-
-
-/**
- * State used during display list compilation and execution.
- */
-struct mesa_list_state
-{
- struct mesa_display_list *CallStack[MAX_LIST_NESTING];
- GLuint CallDepth; /**< Current recursion calling depth */
-
- struct mesa_display_list *CurrentList;
- Node *CurrentListPtr; /**< Head of list being compiled */
- GLuint CurrentListNum; /**< Number of the list being compiled */
- Node *CurrentBlock; /**< Pointer to current block of nodes */
- GLuint CurrentPos; /**< Index into current block of nodes */
-
- GLvertexformat ListVtxfmt;
-
- GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
- GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
-
- GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
- GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
-
- GLubyte ActiveIndex;
- GLfloat CurrentIndex;
-
- GLubyte ActiveEdgeFlag;
- GLboolean CurrentEdgeFlag;
-};
-
-
-/**
- * Mesa rendering context.
- *
- * This is the central context data structure for Mesa. Almost all
- * OpenGL state is contained in this structure.
- * Think of this as a base class from which device drivers will derive
- * sub classes.
- *
- * The GLcontext typedef names this structure.
- */
-struct __GLcontextRec
-{
- /**
- * \name OS related interfaces.
- *
- * These \b must be the first members of this structure, because they are
- * exposed to the outside world (i.e. GLX extension).
- */
- /*@{*/
- __GLimports imports;
- __GLexports exports;
- /*@}*/
-
- /** State possibly shared with other contexts in the address space */
- struct gl_shared_state *Shared;
-
- /** \name API function pointer tables */
- /*@{*/
- struct _glapi_table *Save; /**< Display list save functions */
- struct _glapi_table *Exec; /**< Execute functions */
- struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */
- /*@}*/
-
- GLvisual Visual;
- GLframebuffer *DrawBuffer; /**< buffer for writing */
- GLframebuffer *ReadBuffer; /**< buffer for reading */
- GLframebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */
- GLframebuffer *WinSysReadBuffer; /**< set with MakeCurrent */
-
- /**
- * Device driver function pointer table
- */
- struct dd_function_table Driver;
-
- void *DriverCtx; /**< Points to device driver context/state */
- void *DriverMgrCtx; /**< Points to device driver manager (optional)*/
-
- /** Core/Driver constants */
- struct gl_constants Const;
-
- /** \name The various 4x4 matrix stacks */
- /*@{*/
- struct matrix_stack ModelviewMatrixStack;
- struct matrix_stack ProjectionMatrixStack;
- struct matrix_stack ColorMatrixStack;
- struct matrix_stack TextureMatrixStack[MAX_TEXTURE_COORD_UNITS];
- struct matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
- struct matrix_stack *CurrentStack; /**< Points to one of the above stacks */
- /*@}*/
-
- /** Combined modelview and projection matrix */
- GLmatrix _ModelProjectMatrix;
-
- /** \name Display lists */
- struct mesa_list_state ListState;
-
- GLboolean ExecuteFlag; /**< Execute GL commands? */
- GLboolean CompileFlag; /**< Compile GL commands into display list? */
-
- /** Extensions */
- struct gl_extensions Extensions;
-
- /** \name Renderer attribute stack */
- /*@{*/
- GLuint AttribStackDepth;
- struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
- /*@}*/
-
- /** \name Renderer attribute groups
- *
- * We define a struct for each attribute group to make pushing and popping
- * attributes easy. Also it's a good organization.
- */
- /*@{*/
- struct gl_accum_attrib Accum; /**< Accumulation buffer attributes */
- struct gl_colorbuffer_attrib Color; /**< Color buffers attributes */
- struct gl_current_attrib Current; /**< Current attributes */
- struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */
- struct gl_eval_attrib Eval; /**< Eval attributes */
- struct gl_fog_attrib Fog; /**< Fog attributes */
- struct gl_hint_attrib Hint; /**< Hint attributes */
- struct gl_light_attrib Light; /**< Light attributes */
- struct gl_line_attrib Line; /**< Line attributes */
- struct gl_list_attrib List; /**< List attributes */
- struct gl_multisample_attrib Multisample;
- struct gl_pixel_attrib Pixel; /**< Pixel attributes */
- struct gl_point_attrib Point; /**< Point attributes */
- struct gl_polygon_attrib Polygon; /**< Polygon attributes */
- GLuint PolygonStipple[32]; /**< Polygon stipple */
- struct gl_scissor_attrib Scissor; /**< Scissor attributes */
- struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */
- struct gl_texture_attrib Texture; /**< Texture attributes */
- struct gl_transform_attrib Transform; /**< Transformation attributes */
- struct gl_viewport_attrib Viewport; /**< Viewport attributes */
- /*@}*/
-
- /** \name Client attribute stack */
- /*@{*/
- GLuint ClientAttribStackDepth;
- struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
- /*@}*/
-
- /** \name Client attribute groups */
- /*@{*/
- struct gl_array_attrib Array; /**< Vertex arrays */
- struct gl_pixelstore_attrib Pack; /**< Pixel packing */
- struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */
- struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
- /*@}*/
-
- /** \name Other assorted state (not pushed/popped on attribute stack) */
- /*@{*/
- struct gl_histogram_attrib Histogram;
- struct gl_minmax_attrib MinMax;
- struct gl_convolution_attrib Convolution1D;
- struct gl_convolution_attrib Convolution2D;
- struct gl_convolution_attrib Separable2D;
-
- struct gl_evaluators EvalMap; /**< All evaluators */
- struct gl_feedback Feedback; /**< Feedback */
- struct gl_selection Select; /**< Selection */
-
- struct gl_color_table ColorTable; /**< Pre-convolution */
- struct gl_color_table ProxyColorTable; /**< Pre-convolution */
- struct gl_color_table PostConvolutionColorTable;
- struct gl_color_table ProxyPostConvolutionColorTable;
- struct gl_color_table PostColorMatrixColorTable;
- struct gl_color_table ProxyPostColorMatrixColorTable;
-
- struct gl_program_state Program; /**< for vertex or fragment progs */
- struct gl_vertex_program_state VertexProgram; /**< GL_NV_vertex_program */
- struct gl_fragment_program_state FragmentProgram; /**< GL_NV_fragment_program */
- struct gl_ati_fragment_shader_state ATIFragmentShader; /**< GL_ATI_fragment_shader */
-
- struct fragment_program *_TexEnvProgram; /**< Texture state as fragment program */
- struct vertex_program *_TnlProgram; /**< Fixed func TNL state as vertex program */
-
- GLboolean _MaintainTexEnvProgram;
- GLboolean _MaintainTnlProgram;
-
- struct gl_occlusion_state Occlusion; /**< GL_ARB_occlusion_query */
-
- struct gl_shader_objects_state ShaderObjects; /* GL_ARB_shader_objects */
- /*@}*/
-
-#if FEATURE_EXT_framebuffer_object
- /*struct gl_framebuffer *CurrentFramebuffer;*/
- struct gl_renderbuffer *CurrentRenderbuffer;
-#endif
-
- GLenum ErrorValue; /**< Last error code */
- GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
- GLuint NewState; /**< bitwise-or of _NEW_* flags */
-
- /** \name Derived state */
- /*@{*/
- GLuint _TriangleCaps; /**< bitwise-or of DD_* flags */
- GLuint _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
- GLfloat _EyeZDir[3];
- GLfloat _ModelViewInvScale;
- GLuint _NeedEyeCoords;
- GLuint _ForceEyeCoords;
- GLboolean _RotateMode;
- GLenum _CurrentProgram; /* currently executing program */
-
- struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
- struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
- /**@}*/
-
- struct gl_list_extensions ListExt; /**< driver dlist extensions */
-
-
- GLboolean OcclusionResult; /**< for GL_HP_occlusion_test */
- GLboolean OcclusionResultSaved; /**< for GL_HP_occlusion_test */
- GLuint _Facing; /**< This is a hack for 2-sided stencil test.
- *
- * We don't have a better way to communicate this value from
- * swrast_setup to swrast. */
-
- /** \name Color clamping (tentative part of GL_ARB_color_clamp_control) */
- /*@{*/
- GLboolean ClampFragmentColors;
- GLboolean ClampVertexColors;
- /*@}*/
-
- /** \name For debugging/development only */
- /*@{*/
- GLboolean FirstTimeCurrent;
- /*@}*/
-
- /** Dither disable via MESA_NO_DITHER env var */
- GLboolean NoDither;
-
- /** software compression/decompression supported or not */
- GLboolean Mesa_DXTn;
-
- /** Core tnl module support */
- struct gl_tnl_module TnlModule;
-
- /**
- * \name Hooks for module contexts.
- *
- * These will eventually live in the driver or elsewhere.
- */
- /*@{*/
- void *swrast_context;
- void *swsetup_context;
- void *swtnl_context;
- void *swtnl_im;
- void *acache_context;
- void *aelt_context;
- /*@}*/
-};
-
-
-/** The string names for GL_POINT, GL_LINE_LOOP, etc */
-extern const char *_mesa_prim_name[GL_POLYGON+4];
-
-
-#ifdef MESA_DEBUG
-extern int MESA_VERBOSE;
-extern int MESA_DEBUG_FLAGS;
-# define MESA_FUNCTION __FUNCTION__
-#else
-# define MESA_VERBOSE 0
-# define MESA_DEBUG_FLAGS 0
-# define MESA_FUNCTION "a function"
-# ifndef NDEBUG
-# define NDEBUG
-# endif
-#endif
-
-
-enum _verbose
-{
- VERBOSE_VARRAY = 0x0001,
- VERBOSE_TEXTURE = 0x0002,
- VERBOSE_IMMEDIATE = 0x0004,
- VERBOSE_PIPELINE = 0x0008,
- VERBOSE_DRIVER = 0x0010,
- VERBOSE_STATE = 0x0020,
- VERBOSE_API = 0x0040,
- VERBOSE_DISPLAY_LIST = 0x0100,
- VERBOSE_LIGHTING = 0x0200,
- VERBOSE_PRIMS = 0x0400,
- VERBOSE_VERTS = 0x0800,
- VERBOSE_DISASSEM = 0x1000
-};
-
-
-enum _debug
-{
- DEBUG_ALWAYS_FLUSH = 0x1
-};
-
-
-
-#define Elements(x) sizeof(x)/sizeof(*(x))
-
-
-#endif /* TYPES_H */