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-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/Imakefile129
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/KNOWN_BUGS21
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/Makefile.ugl364
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/Makefile.win208
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/WSDrawBuffer.h.NX.original24
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/context.c.NX.original1818
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/context.c.X.original1750
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/descrip.mms210
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/get_gen.py1200
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/mesa.def491
-rw-r--r--nx-X11/extras/Mesa/src/mesa/main/vsnprintf.c165
11 files changed, 0 insertions, 6380 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/main/Imakefile b/nx-X11/extras/Mesa/src/mesa/main/Imakefile
deleted file mode 100644
index fe0658c6c..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/Imakefile
+++ /dev/null
@@ -1,129 +0,0 @@
-#define DoNormalLib NO
-#define DoSharedLib YES
-#define DoDebugLib NO
-#define DoProfileLib NO
-#define LibName MESAGL
-#define SoRev SOX11REV
-#define LibHeaders NO
-
-#include <Threads.tmpl>
-
-REQUIREDLIBS = $(X11ROOT)\\XFree86\\lib\\ Xext X11
-BUILDLIBDIR = $(TOP)\\lib
-
-INCLUDES = -I$(TOP)\\include
-
-SRCS = \
-accum.c \
-alpha.c \
-alphabuf.c \
-api1.c \
-api2.c \
-attrib.c \
-bitmap.c \
-blend.c \
-bresenhm.c \
-clip.c \
-context.c \
-copypix.c \
-dd.c \
-depth.c \
-draw.c \
-drawpix.c \
-enable.c \
-eval2.c \
-feedback.c \
-fog.c \
-fortran.c \
-get.c \
-hash.c \
-glx.c \
-interp.c \
-light.c \
-lines.c \
-list.c \
-logic.c \
-masking.c \
-misc.c \
-osmesa.c \
-pb.c \
-pixel.c \
-points.c \
-polygons.c \
-readpix.c \
-scissor.c \
-span.c \
-stencil.c \
-svgamesa.c \
-texture.c \
-varray.c \
-vb.c \
-vertex.c \
-xfonts.c \
-xform.c \
-xm_api.c \
-xm_dd.c \
-xm_line.c \
-xm_span.c \
-xm_tri.c
-
-OBJS = \
-accum.o \
-alpha.o \
-alphabuf.o \
-api1.o \
-api2.o \
-attrib.o \
-bitmap.o \
-blend.o \
-bresenhm.o \
-clip.o \
-context.o \
-copypix.o \
-dd.o \
-depth.o \
-draw.o \
-drawpix.o \
-enable.o \
-eval2.o \
-feedback.o \
-fog.o \
-fortran.o \
-get.o \
-hash.o \
-glx.o \
-interp.o \
-light.o \
-lines.o \
-list.o \
-logic.o \
-masking.o \
-misc.o \
-osmesa.o \
-pb.o \
-pixel.o \
-points.o \
-polygons.o \
-readpix.o \
-scissor.o \
-span.o \
-stencil.o \
-svgamesa.o \
-texture.o \
-varray.o \
-vb.o \
-vertex.o \
-xfonts.o \
-xform.o \
-xm_api.o \
-xm_dd.o \
-xm_line.o \
-xm_span.o \
-xm_tri.o
-
-LINTLIBS =
-
-#include <Library.tmpl>
-
-DependTarget()
-
diff --git a/nx-X11/extras/Mesa/src/mesa/main/KNOWN_BUGS b/nx-X11/extras/Mesa/src/mesa/main/KNOWN_BUGS
deleted file mode 100644
index efbb0ca40..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/KNOWN_BUGS
+++ /dev/null
@@ -1,21 +0,0 @@
-
-
-Performance issues with EXT_point_parameters & quake2
-
-
-
-Using glPolygonMode() where the front and back modes aren't the
-same causes poor performance on 3Dfx.
-
-
-
-Broken drivers: some of the Mesa device drivers (such as BeOS, D3D,
-etc) haven't been updated for Mesa 3.3's device driver changes.
-
-
-
-glDrawRangeElements() should use vertex array locking to improve performance
-but trying to do so causes a rendering error. Reported by Scott McMillan.
-Fixed by disabling locking in glDrawRangeElements (varray.c) but that's
-really just hiding a bug in array locking.
-
diff --git a/nx-X11/extras/Mesa/src/mesa/main/Makefile.ugl b/nx-X11/extras/Mesa/src/mesa/main/Makefile.ugl
deleted file mode 100644
index b440e1364..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/Makefile.ugl
+++ /dev/null
@@ -1,364 +0,0 @@
-# Mesa 3-D graphics library
-# Version: 4.1
-#
-# Copyright (C) 2001 Wind River Systems, Inc
-
-# The MIT License
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# the rights to use, copy, modify, merge, publish, distribute, sublicense,
-# and/or sell copies of the Software, and to permit persons to whom the
-# Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included
-# in all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
-# DEALINGS IN THE SOFTWARE.
-
-# Makefile for core library
-
-# This makefile can moved all objects files in MESA_OBJ for use with
-# ld in windShell or create a library from objects files in their
-# associated .c folder.
-#
-# For an easy inclusion of lib$(CPU)$(TOOL)GL.a in vxworks image, this
-# makefile collects together all .o in an only file
-# (obj$(CPU)$(TOOL)GL.o). This operation is unnecessary for
-# lib$(CPU)$(TOOL)OSMesa.a and lib$(CPU)$(TOOL)UglMesa.a because they
-# already contain only one file.
-#
-##### MACROS #####
-MESA_MAJOR=4
-MESA_MINOR=1
-MESA_TINY=0
-VERSION=$(MESA_MAJOR).$(MESA_MINOR)
-
-GL_MAJOR = 1
-GL_MINOR = 2
-GL_TINY = 0$(MESA_MAJOR)0$(MESA_MINOR)0$(MESA_TINY)
-
-##### RULES #####
-
-include ..\rules.windml
-
-#### GL #####
-
-GL_SOURCES = \
- api_arrayelt.c \
- api_loopback.c \
- api_noop.c \
- api_validate.c \
- accum.c \
- arbprogram.c \
- attrib.c \
- blend.c \
- bufferobj.c \
- buffers.c \
- clip.c \
- colortab.c \
- context.c \
- convolve.c \
- debug.c \
- depth.c \
- dispatch.c \
- dlist.c \
- drawpix.c \
- enable.c \
- enums.c \
- eval.c \
- extensions.c \
- feedback.c \
- fog.c \
- get.c \
- glapi.c \
- glthread.c \
- hash.c \
- hint.c \
- histogram.c \
- image.c \
- imports.c \
- light.c \
- lines.c \
- matrix.c \
- pixel.c \
- points.c \
- polygon.c \
- rastpos.c \
- state.c \
- stencil.c \
- texcompress.c \
- texformat.c \
- teximage.c \
- texobj.c \
- texstate.c \
- texstore.c \
- texutil.c \
- varray.c \
- vtxfmt.c \
- X86/x86.c \
- X86/common_x86.c \
- X86/3dnow.c \
- X86/sse.c \
- math/m_debug_clip.c \
- math/m_debug_norm.c \
- math/m_debug_vertex.c \
- math/m_debug_xform.c \
- math/m_eval.c \
- math/m_matrix.c \
- math/m_translate.c \
- math/m_vector.c \
- math/m_vertices.c \
- math/m_xform.c \
- array_cache/ac_context.c \
- array_cache/ac_import.c \
- swrast/s_aaline.c \
- swrast/s_aatriangle.c \
- swrast/s_accum.c \
- swrast/s_alpha.c \
- swrast/s_alphabuf.c \
- swrast/s_bitmap.c \
- swrast/s_blend.c \
- swrast/s_buffers.c \
- swrast/s_copypix.c \
- swrast/s_context.c \
- swrast/s_depth.c \
- swrast/s_drawpix.c \
- swrast/s_feedback.c \
- swrast/s_fog.c \
- swrast/s_imaging.c \
- swrast/s_lines.c \
- swrast/s_logic.c \
- swrast/s_masking.c \
- swrast/s_pixeltex.c \
- swrast/s_points.c \
- swrast/s_readpix.c \
- swrast/s_span.c \
- swrast/s_stencil.c \
- swrast/s_texture.c \
- swrast/s_texstore.c \
- swrast/s_triangle.c \
- swrast/s_zoom.c \
- swrast_setup/ss_context.c \
- swrast_setup/ss_triangle.c \
- swrast_setup/ss_vb.c \
- tnl/t_array_api.c \
- tnl/t_array_import.c \
- tnl/t_context.c \
- tnl/t_eval_api.c \
- tnl/t_imm_alloc.c \
- tnl/t_imm_api.c \
- tnl/t_imm_debug.c \
- tnl/t_imm_dlist.c \
- tnl/t_imm_elt.c \
- tnl/t_imm_eval.c \
- tnl/t_imm_exec.c \
- tnl/t_imm_fixup.c \
- tnl/t_pipeline.c \
- tnl/t_vb_fog.c \
- tnl/t_vb_light.c \
- tnl/t_vb_normals.c \
- tnl/t_vb_points.c \
- tnl/t_vb_render.c \
- tnl/t_vb_texgen.c \
- tnl/t_vb_texmat.c \
- tnl/t_vb_vertex.c
-
-GL_OBJECTS = $(GL_SOURCES:.c=.o)
-GL_OBJNAME = $(MESA_LIBDIR)/objMesaGL.o
-
-#### X86 #####
-
-x86_files = \
- X86/common_x86_asm.S \
- X86/glapi_x86.S \
- X86/x86_cliptest.S \
- X86/x86_vertex.S \
- X86/x86_xform2.S \
- X86/x86_xform3.S \
- X86/x86_xform4.S \
-
-x3dnow_files = \
- X86/3dnow_normal.S \
- X86/3dnow_vertex.S \
- X86/3dnow_xform1.S \
- X86/3dnow_xform2.S \
- X86/3dnow_xform3.S \
- X86/3dnow_xform4.S
-
-sse_files = \
- X86/sse_normal.S \
- X86/sse_vertex.S \
- X86/sse_xform1.S \
- X86/sse_xform2.S \
- X86/sse_xform3.S \
- X86/sse_xform4.S
-
-mmx_files = X86/mmx_blend.S
-
-X86_OBJNAME = $(MESA_LIBDIR)/objMesaX86.o
-
-##### UGL #####
-
-UGL_SOURCES = \
- windml/ugl_api.c \
- windml/ugl_dd.c \
- windml/ugl_span.c \
- windml/ugl_line.c \
- windml/ugl_tri.c \
- windml/tornado/torMesaUGLInit.c
-
-UGL_OBJECTS = $(UGL_SOURCES:.c=.o)
-UGL_OBJNAME = $(MESA_LIBDIR)/objMesaUGL.o
-
-##### OS #####
-
-OS_SOURCES = OSmesa/osmesa.c windml/tornado/torMesaOSInit.c
-OS_OBJECTS = $(OS_SOURCES:.c=.o)
-OS_OBJNAME = $(MESA_LIBDIR)/objMesaOS.o
-
-##### GLUTSHAPES #####
-
-GLUTSHAPES_SOURCES = \
- windml/ugl_glutshapes.c \
- windml/tornado/torGLUTShapesInit.c
-
-GLUTSHAPES_OBJECTS = $(GLUTSHAPES_SOURCES:.c=.o)
-GLUTSHAPES_OBJNAME = $(MESA_LIBDIR)/objGLUTShapes.o
-
-SOURCES = $(GL_SOURCES) $(UGL_SOURCES) $(OS_SOURCES) \
- $(GLUTSHAPES_SOURCES)
-
-##### TARGETS #####
-
-all: depend.$(CPU)$(TOOL) cfgX86 $(X86_OBJNAME) $(GL_OBJNAME)\
-$(UGL_OBJNAME) $(OS_OBJNAME) $(GLUTSHAPES_OBJNAME)
-
-#histogram.o:
-# $(CC) $(CFLAGS) -O1 $(OPTION_OBJECT_ONLY) $(OPTION_OBJECT_NAME)$@ $<
-
-#image.o:
-# $(CC) $(CFLAGS) -O1 $(OPTION_OBJECT_ONLY) $(OPTION_OBJECT_NAME)$@ $<
-
-cfgX86:
-ifdef HAVE_3DNOW
-x3dnow_sources = $(x3dnow_files)
-CFLAGS_3DNOW = -DUSE_3DNOW_ASM
-HAVE_X86 = 1
-endif
-ifdef HAVE_SSE
-sse_sources = $(sse_files)
-CFLAGS_SSE = -DUSE_SSE_ASM
-HAVE_X86 = 1
-endif
-ifdef HAVE_MMX
-mmx_sources = $(mmx_files)
-CFLAGS_MMX = -DUSE_MMX_ASM
-HAVE_X86 = 1
-endif
-ifdef HAVE_X86
-x86_sources = $(x86_files)
-CFLAGS_X86 = -DUSE_X86_ASM
-endif
-X86_SOURCES = $(x86_sources) $(mmx_sources) \
- $(x3dnow_sources) $(sse_sources)
-X86_OBJECTS = $(X86_SOURCES:.S=.o)
-CFLAGS_USE_X86 = $(CFLAGS_3DNOW) $(CFLAGS_SSE) $(CFLAGS_MMX) $(CFLAGS_X86)
-
-#X86/matypes.h: mtypes.h tnl/t_context.h X86/gen_matypes.c
-# $(CC) -I ./ X86/gen_matypes.c -o X86/gen_matypes
-# ./X86/gen_matypes > X86/matypes.h
-# $(RM) X86/gen_matypes
-# $(RM) X86/gen_matypes.o
-
-# Make the Mesax86 library
-$(X86_OBJNAME): $(X86_OBJECTS)
-ifdef HAVE_X86
-# $(LD) -r $(X86_OBJECTS) -o $(MESA_OBJNAME)
- $(LD) -r $(X86_OBJECTS) -o $(X86_OBJNAME)
-# $(AR) rus $(MESA_LIBNAME) $(X86_OBJNAME)
-# $(RM) $(X86_OBJNAME)
-endif
-
-# Make the GL library
-$(GL_OBJNAME): $(GL_OBJECTS)
-# $(LD) -r $(GL_OBJECTS) -o $(MESA_OBJNAME)
- $(LD) -r $(GL_OBJECTS) -o $(GL_OBJNAME)
-# $(AR) rus $(MESA_LIBNAME) $(GL_OBJNAME)
-# $(AR) rus $(VX_LIBNAME) $(GL_OBJNAME)
-# $(RM) $(GL_OBJNAME)
-
-# Make the UGLMesa library
-$(UGL_OBJNAME): $(UGL_OBJECTS)
-# $(LD) -r $(UGL_OBJECTS) -o $(MESA_OBJNAME)
- $(LD) -r $(UGL_OBJECTS) -o $(UGL_OBJNAME)
-# $(AR) rus $(MESA_LIBNAME) $(UGL_OBJNAME)
-# $(AR) rus $(VX_LIBNAME) $(UGL_OBJNAME)
-# $(RM) $(UGL_OBJNAME)
-
-# Make the OSMesa library
-$(OS_OBJNAME): $(OS_OBJECTS)
-# $(LD) -r $(OS_OBJECTS) -o $(MESA_OBJNAME)
- $(LD) -r $(OS_OBJECTS) -o $(OS_OBJNAME)
-# $(AR) rus $(MESA_LIBNAME) $(OS_OBJNAME)
-# $(AR) rus $(VX_LIBNAME) $(OS_OBJNAME)
-# $(RM) $(OS_OBJNAME)
-
-# Make the GLUT Shapes library
-$(GLUTSHAPES_OBJNAME): $(GLUTSHAPES_OBJECTS)
-# $(LD) -r $(GLUTSHAPES_OBJECTS) -o $(MESA_OBJNAME)
- $(LD) -r $(GLUTSHAPES_OBJECTS) -o $(GLUTSHAPES_OBJNAME)
-# $(AR) rus $(MESA_LIBNAME) $(GLUTSHAPES_OBJNAME)
-# $(AR) rus $(VX_LIBNAME) $(GLUTSHAPES_OBJNAME)
-# $(RM) $(GLUTSHAPES_OBJNAME)
-
-depend.$(CPU)$(TOOL):
-ifeq ($(WIND_HOST_TYPE),x86-win32)
- @ $(RM) $@
- @ $(ECHO) Creating depend.$(CPU)$(TOOL)
-ifneq ($(SOURCES),)
- @ for %f in ($(SOURCES)) do \
- $(CC) -MM $(CFLAGS) %f >>$@
-endif
-else
-Makefile
- @ $(RM) $@
- @ $(ECHO) "Creating depend.$(CPU)$(TOOL)"
-ifneq ($(SOURCES),)
- @ for FILE in $(filter-out $(NODEPENDOBJS), $(SOURCES)); \
- do \
- $(CC) -MM $(CFLAGS) $$FILE \
- | $(TCL) $(BIN_DIR)/depend.tcl $(TGT_DIR) >>$@; \
- done
-endif
-endif
-
-.PHONY = clean
-
-clean:
-# $(AR) d $(MESA_LIBNAME) $(GL_OBJNAME)
-# $(AR) d $(MESA_LIBNAME) $(UGL_OBJNAME)
-# $(AR) d $(MESA_LIBNAME) $(OS_OBJNAME)
-# $(AR) d $(MESA_LIBNAME) $(GLUTSHAPES_OBJNAME)
-# $(AR) d $(VX_LIBNAME) $(GL_OBJNAME)
-# $(AR) d $(VX_LIBNAME) $(UGL_OBJNAME)
-# $(AR) d $(VX_LIBNAME) $(OS_OBJNAME)
-# $(AR) d $(VX_LIBNAME) $(GLUTSHAPES_OBJNAME)
- $(RM) $(GL_OBJECTS)
- $(RM) $(UGL_OBJECTS)
- $(RM) $(OS_OBJECTS)
- $(RM) $(GLUTSHAPES_OBJECTS)
- $(RM) $(GL_OBJNAME)
- $(RM) $(UGL_OBJNAME)
- $(RM) $(OS_OBJNAME)
- $(RM) $(GLUTSHAPES_OBJNAME)
- $(RM) depend.$(CPU)$(TOOL)
-
-include depend.$(CPU)$(TOOL)
-
diff --git a/nx-X11/extras/Mesa/src/mesa/main/Makefile.win b/nx-X11/extras/Mesa/src/mesa/main/Makefile.win
deleted file mode 100644
index a27f44c11..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/Makefile.win
+++ /dev/null
@@ -1,208 +0,0 @@
-# Makefile for Win32
-#
-# NOTE: the install target may overwrite important files in the system dirs
-# Check first, before making the install target.
-#
-# This builds both the osmesa and Windows drivers.
-#
-
-!include <win32.mak>
-
-TOP = ..
-SUBDIRS = osmesa.dir
-
-CORE_SRCS = \
- api_loopback.c \
- api_noop.c \
- api_validate.c \
- accum.c \
- arbprogram.c \
- attrib.c \
- blend.c \
- bufferobj.c \
- buffers.c \
- clip.c \
- colortab.c \
- context.c \
- convolve.c \
- debug.c \
- depth.c \
- dispatch.c \
- dlist.c \
- drawpix.c \
- enable.c \
- enums.c \
- eval.c \
- extensions.c \
- feedback.c \
- fog.c \
- get.c \
- glapi.c \
- glthread.c \
- hash.c \
- hint.c \
- histogram.c \
- image.c \
- imports.c \
- light.c \
- lines.c \
- matrix.c \
- nvprogram.c \
- nvfragparse.c \
- nvvertexec.c \
- nvvertparse.c \
- pixel.c \
- points.c \
- polygon.c \
- rastpos.c \
- state.c \
- stencil.c \
- texcompress.c \
- texcompress_fxt1.c \
- texcompress_s3tc.c \
- teximage.c \
- texformat.c \
- texobj.c \
- texstate.c \
- texstore.c \
- varray.c \
- vtxfmt.c \
-# X86\x86.c \
-# X86\common_x86.c \
-# X86\3dnow.c \
-# X86\sse.c \
- math\m_debug_norm.c \
- math\m_debug_xform.c \
- math\m_eval.c \
- math\m_matrix.c \
- math\m_translate.c \
- math\m_vector.c \
- math\m_xform.c \
- array_cache\ac_context.c \
- array_cache\ac_import.c \
- swrast\s_aaline.c \
- swrast\s_aatriangle.c \
- swrast\s_accum.c \
- swrast\s_alpha.c \
- swrast\s_alphabuf.c \
- swrast\s_bitmap.c \
- swrast\s_blend.c \
- swrast\s_buffers.c \
- swrast\s_copypix.c \
- swrast\s_context.c \
- swrast\s_depth.c \
- swrast\s_drawpix.c \
- swrast\s_feedback.c \
- swrast\s_fog.c \
- swrast\s_imaging.c \
- swrast\s_lines.c \
- swrast\s_logic.c \
- swrast\s_masking.c \
- swrast\s_nvfragprog.c \
- swrast\s_pixeltex.c \
- swrast\s_points.c \
- swrast\s_readpix.c \
- swrast\s_span.c \
- swrast\s_stencil.c \
- swrast\s_texstore.c \
- swrast\s_texture.c \
- swrast\s_triangle.c \
- swrast\s_zoom.c \
- swrast_setup\ss_context.c \
- swrast_setup\ss_triangle.c \
- swrast_setup\ss_vb.c \
- tnl\t_array_api.c \
- tnl\t_array_import.c \
- tnl\t_context.c \
- tnl\t_eval_api.c \
- tnl\t_imm_alloc.c \
- tnl\t_imm_api.c \
- tnl\t_imm_debug.c \
- tnl\t_imm_dlist.c \
- tnl\t_imm_elt.c \
- tnl\t_imm_eval.c \
- tnl\t_imm_exec.c \
- tnl\t_imm_fixup.c \
- tnl\t_pipeline.c \
- tnl\t_vb_fog.c \
- tnl\t_vb_light.c \
- tnl\t_vb_normals.c \
- tnl\t_vb_points.c \
- tnl\t_vb_program.c \
- tnl\t_vb_render.c \
- tnl\t_vb_texgen.c \
- tnl\t_vb_texmat.c \
- tnl\t_vb_vertex.c
-
-DRIVER_SRCS = \
- Trace\tr_context.c \
- Trace\tr_control.c \
- Trace\tr_error.c \
- Trace\tr_support.c \
- Trace\tr_wrapper.c \
- Trace\tr_write.c \
- Windows\wgl.c \
- Windows\wmesa.c
-
-ASM_SRCS =
-
-SRCS = $(CORE_SRCS) $(DRIVER_SRCS)
-
-all : mesadll $(SUBDIRS)
-
-!include "$(TOP)/mesawin32.mak"
-
-mesadll : $(MESADLL)
-
-CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ -DBUILD_GL32 -DNO_PARALLEL -DNO_STEREO
-!IFNDEF NODEBUG
-CFLAGS = $(CFLAGS) -DMESA_DEBUG
-!ENDIF
-LFLAGS = $(dlllflags) $(lcommon) $(LFLAGS)
-
-OBJS = $(ASM_SRCS:.S=.obj) $(CORE_SRCS:.c=.obj) $(DRIVER_SRCS:.c=.obj)
-LIBS = winmm.lib $(guilibsdll)
-
-$(MESADLL) : $(OBJS) mesa.def
- $(link) $(LFLAGS) -out:$(MESADLL) -def:mesa.def $(OBJS) $(LIBS)
- @echo "copying Mesa dynamic link library to lib directory..."
- -copy $(MESADLL) ..\lib
- @echo "copying Mesa import library to lib directory..."
- -copy $(MESALIB) ..\lib
-
-$(SUBDIRS) :
- @echo.
- @echo Making in $* directory
- @cd $*
- @nmake -f Makefile.win -nologo
- @cd ..
-
-install : $(MESADLL)
- @echo.
- @echo "copying Mesa dynamic link library to system directory..."
- -copy $(MESADLL) $(DLLINSTALL)
- @echo "copying Mesa header files to include directory..."
- -copy ..\..\include\GL\gl.h $(INCLUDEINSTALL)
- -copy ..\..\include\GL\glext.h $(INCLUDEINSTALL)
- @echo "copying Mesa import library to library directory..."
- -copy $(MESALIB) $(LIBINSTALL)
-
-clean ::
- @del /f tnl\*.obj
- @del /f swrast_setup\*.obj
- @del /f math\*.obj
- @del /f array_cache\*.obj
- @del /f swrast\*.obj
- @del /f Trace\*.obj
- @del /f osmesa\*.obj
- @del /f Windows\*.obj
-
-clobber ::
- @del /f OSmesa\*.lib
- @del /f OSmesa\*.exp
- @del /f OSmesa\*.dll
-
-# override default inference rule with one that writes the object to
-# the same subdir that the c file is in.
-.c.obj :
- $(cc) $(CFLAGS) -I. $< /Fo$*.obj
diff --git a/nx-X11/extras/Mesa/src/mesa/main/WSDrawBuffer.h.NX.original b/nx-X11/extras/Mesa/src/mesa/main/WSDrawBuffer.h.NX.original
deleted file mode 100644
index b4d805d6d..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/WSDrawBuffer.h.NX.original
+++ /dev/null
@@ -1,24 +0,0 @@
-/**************************************************************************/
-/* */
-/* Copyright (c) 2001, 2011 NoMachine, http://www.nomachine.com/. */
-/* */
-/* NXAGENT, NX protocol compression and NX extensions to this software */
-/* are copyright of NoMachine. Redistribution and use of the present */
-/* software is allowed according to terms specified in the file LICENSE */
-/* which comes in the source distribution. */
-/* */
-/* Check http://www.nomachine.com/licensing.html for applicability. */
-/* */
-/* NX and NoMachine are trademarks of Medialogic S.p.A. */
-/* */
-/* All rights reserved. */
-/* */
-/**************************************************************************/
-
-typedef struct _WSDrawBufferRec {
- GLframebuffer *DrawBuffer;
- struct _WSDrawBufferRec *next;
-} WSDrawBufferRec, *WSDrawBufferPtr;
-
-WSDrawBufferPtr pWSDrawBuffer;
-
diff --git a/nx-X11/extras/Mesa/src/mesa/main/context.c.NX.original b/nx-X11/extras/Mesa/src/mesa/main/context.c.NX.original
deleted file mode 100644
index eb4b4ce4e..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/context.c.NX.original
+++ /dev/null
@@ -1,1818 +0,0 @@
-/**
- * \file context.c
- * Mesa context/visual/framebuffer management functions.
- * \author Brian Paul
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.4
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \mainpage Mesa Main Module
- *
- * \section MainIntroduction Introduction
- *
- * The Mesa Main module consists of all the files in the main/ directory.
- * Among the features of this module are:
- * <UL>
- * <LI> Structures to represent most GL state </LI>
- * <LI> State set/get functions </LI>
- * <LI> Display lists </LI>
- * <LI> Texture unit, object and image handling </LI>
- * <LI> Matrix and attribute stacks </LI>
- * </UL>
- *
- * Other modules are responsible for API dispatch, vertex transformation,
- * point/line/triangle setup, rasterization, vertex array caching,
- * vertex/fragment programs/shaders, etc.
- *
- *
- * \section AboutDoxygen About Doxygen
- *
- * If you're viewing this information as Doxygen-generated HTML you'll
- * see the documentation index at the top of this page.
- *
- * The first line lists the Mesa source code modules.
- * The second line lists the indexes available for viewing the documentation
- * for each module.
- *
- * Selecting the <b>Main page</b> link will display a summary of the module
- * (this page).
- *
- * Selecting <b>Data Structures</b> will list all C structures.
- *
- * Selecting the <b>File List</b> link will list all the source files in
- * the module.
- * Selecting a filename will show a list of all functions defined in that file.
- *
- * Selecting the <b>Data Fields</b> link will display a list of all
- * documented structure members.
- *
- * Selecting the <b>Globals</b> link will display a list
- * of all functions, structures, global variables and macros in the module.
- *
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "accum.h"
-#include "attrib.h"
-#include "blend.h"
-#include "buffers.h"
-#include "bufferobj.h"
-#include "colortab.h"
-#include "context.h"
-#include "debug.h"
-#include "depth.h"
-#include "dlist.h"
-#include "eval.h"
-#include "enums.h"
-#include "extensions.h"
-#include "fbobject.h"
-#include "feedback.h"
-#include "fog.h"
-#include "get.h"
-#include "glthread.h"
-#include "glapioffsets.h"
-#include "histogram.h"
-#include "hint.h"
-#include "hash.h"
-#include "light.h"
-#include "lines.h"
-#include "macros.h"
-#include "matrix.h"
-#include "occlude.h"
-#include "pixel.h"
-#include "points.h"
-#include "polygon.h"
-#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
-#include "program.h"
-#endif
-#include "rastpos.h"
-#include "simple_list.h"
-#include "state.h"
-#include "stencil.h"
-#include "texcompress.h"
-#include "teximage.h"
-#include "texobj.h"
-#include "texstate.h"
-#include "mtypes.h"
-#include "varray.h"
-#include "version.h"
-#include "vtxfmt.h"
-#if _HAVE_FULL_GL
-#include "math/m_translate.h"
-#include "math/m_matrix.h"
-#include "math/m_xform.h"
-#include "math/mathmod.h"
-#endif
-#include "shaderobjects.h"
-
-#ifdef NXAGENT_SERVER
-#include "WSDrawBuffer.h"
-#endif
-
-#ifdef USE_SPARC_ASM
-#include "sparc/sparc.h"
-#endif
-
-#ifndef MESA_VERBOSE
-int MESA_VERBOSE = 0;
-#endif
-
-#ifndef MESA_DEBUG_FLAGS
-int MESA_DEBUG_FLAGS = 0;
-#endif
-
-#ifdef NXAGENT_SERVER
-extern WSDrawBufferPtr pWSDrawBuffer;
-
-int IsWSDrawBuffer(GLframebuffer *mesa_buffer)
-{
- WSDrawBufferPtr p = pWSDrawBuffer;
-
- while (p != NULL) {
- if (p -> DrawBuffer == mesa_buffer) {
- return 1;
- }
- p = p -> next;
- }
- return 0;
-}
-
-void FreeWSDrawBuffer(GLframebuffer *mesa_buffer)
-{
- WSDrawBufferPtr p = pWSDrawBuffer;
- WSDrawBufferPtr pOld = NULL;
-
- if (p == NULL)
- return;
-
- if (p -> DrawBuffer == mesa_buffer) {
- pWSDrawBuffer = p -> next;
- free(p);
- return;
- }
-
- while (p -> next != NULL) {
- if (p -> next -> DrawBuffer == mesa_buffer) {
- pOld = p -> next;
- p -> next = p -> next -> next;
- free(pOld);
- return;
- }
- p = p -> next;
- }
-}
-#endif
-
-/* ubyte -> float conversion */
-GLfloat _mesa_ubyte_to_float_color_tab[256];
-
-static void
-free_shared_state( GLcontext *ctx, struct gl_shared_state *ss );
-
-
-/**********************************************************************/
-/** \name OpenGL SI-style interface (new in Mesa 3.5)
- *
- * \if subset
- * \note Most of these functions are never called in the Mesa subset.
- * \endif
- */
-/*@{*/
-
-/**
- * Destroy context callback.
- *
- * \param gc context.
- * \return GL_TRUE on success, or GL_FALSE on failure.
- *
- * \ifnot subset
- * Called by window system/device driver (via __GLexports::destroyCurrent) when
- * the rendering context is to be destroyed.
- * \endif
- *
- * Frees the context data and the context structure.
- */
-GLboolean
-_mesa_destroyContext(__GLcontext *gc)
-{
- if (gc) {
- _mesa_free_context_data(gc);
- _mesa_free(gc);
- }
- return GL_TRUE;
-}
-
-/**
- * Unbind context callback.
- *
- * \param gc context.
- * \return GL_TRUE on success, or GL_FALSE on failure.
- *
- * \ifnot subset
- * Called by window system/device driver (via __GLexports::loseCurrent)
- * when the rendering context is made non-current.
- * \endif
- *
- * No-op
- */
-GLboolean
-_mesa_loseCurrent(__GLcontext *gc)
-{
- /* XXX unbind context from thread */
- (void) gc;
- return GL_TRUE;
-}
-
-/**
- * Bind context callback.
- *
- * \param gc context.
- * \return GL_TRUE on success, or GL_FALSE on failure.
- *
- * \ifnot subset
- * Called by window system/device driver (via __GLexports::makeCurrent)
- * when the rendering context is made current.
- * \endif
- *
- * No-op
- */
-GLboolean
-_mesa_makeCurrent(__GLcontext *gc)
-{
- /* XXX bind context to thread */
- (void) gc;
- return GL_TRUE;
-}
-
-/**
- * Share context callback.
- *
- * \param gc context.
- * \param gcShare shared context.
- * \return GL_TRUE on success, or GL_FALSE on failure.
- *
- * \ifnot subset
- * Called by window system/device driver (via __GLexports::shareContext)
- * \endif
- *
- * Update the shared context reference count, gl_shared_state::RefCount.
- */
-GLboolean
-_mesa_shareContext(__GLcontext *gc, __GLcontext *gcShare)
-{
- if (gc && gcShare && gc->Shared && gcShare->Shared) {
- gc->Shared->RefCount--;
- if (gc->Shared->RefCount == 0) {
- free_shared_state(gc, gc->Shared);
- }
- gc->Shared = gcShare->Shared;
- gc->Shared->RefCount++;
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
-}
-
-
-#if _HAVE_FULL_GL
-/**
- * Copy context callback.
- */
-GLboolean
-_mesa_copyContext(__GLcontext *dst, const __GLcontext *src, GLuint mask)
-{
- if (dst && src) {
- _mesa_copy_context( src, dst, mask );
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
-}
-#endif
-
-/** No-op */
-GLboolean
-_mesa_forceCurrent(__GLcontext *gc)
-{
- (void) gc;
- return GL_TRUE;
-}
-
-/**
- * Windows/buffer resizing notification callback.
- *
- * \param gc GL context.
- * \return GL_TRUE on success, or GL_FALSE on failure.
- */
-GLboolean
-_mesa_notifyResize(__GLcontext *gc)
-{
- GLint x, y;
- GLuint width, height;
- __GLdrawablePrivate *d = gc->imports.getDrawablePrivate(gc);
- if (!d || !d->getDrawableSize)
- return GL_FALSE;
- d->getDrawableSize( d, &x, &y, &width, &height );
- /* update viewport, resize software buffers, etc. */
- return GL_TRUE;
-}
-
-/**
- * Window/buffer destruction notification callback.
- *
- * \param gc GL context.
- *
- * Called when the context's window/buffer is going to be destroyed.
- *
- * No-op
- */
-void
-_mesa_notifyDestroy(__GLcontext *gc)
-{
- /* Unbind from it. */
- (void) gc;
-}
-
-/**
- * Swap buffers notification callback.
- *
- * \param gc GL context.
- *
- * Called by window system just before swapping buffers.
- * We have to finish any pending rendering.
- */
-void
-_mesa_notifySwapBuffers(__GLcontext *gc)
-{
- FLUSH_VERTICES( gc, 0 );
-}
-
-/** No-op */
-struct __GLdispatchStateRec *
-_mesa_dispatchExec(__GLcontext *gc)
-{
- (void) gc;
- return NULL;
-}
-
-/** No-op */
-void
-_mesa_beginDispatchOverride(__GLcontext *gc)
-{
- (void) gc;
-}
-
-/** No-op */
-void
-_mesa_endDispatchOverride(__GLcontext *gc)
-{
- (void) gc;
-}
-
-/**
- * \ifnot subset
- * Setup the exports.
- *
- * The window system will call these functions when it needs Mesa to do
- * something.
- *
- * \note Device drivers should override these functions! For example,
- * the Xlib driver should plug in the XMesa*-style functions into this
- * structure. The XMesa-style functions should then call the _mesa_*
- * version of these functions. This is an approximation to OO design
- * (inheritance and virtual functions).
- * \endif
- *
- * \if subset
- * No-op.
- *
- * \endif
- */
-static void
-_mesa_init_default_exports(__GLexports *exports)
-{
-#if _HAVE_FULL_GL
- exports->destroyContext = _mesa_destroyContext;
- exports->loseCurrent = _mesa_loseCurrent;
- exports->makeCurrent = _mesa_makeCurrent;
- exports->shareContext = _mesa_shareContext;
- exports->copyContext = _mesa_copyContext;
- exports->forceCurrent = _mesa_forceCurrent;
- exports->notifyResize = _mesa_notifyResize;
- exports->notifyDestroy = _mesa_notifyDestroy;
- exports->notifySwapBuffers = _mesa_notifySwapBuffers;
- exports->dispatchExec = _mesa_dispatchExec;
- exports->beginDispatchOverride = _mesa_beginDispatchOverride;
- exports->endDispatchOverride = _mesa_endDispatchOverride;
-#else
- (void) exports;
-#endif
-}
-
-/**
- * Exported OpenGL SI interface.
- */
-__GLcontext *
-__glCoreCreateContext(__GLimports *imports, __GLcontextModes *modes)
-{
- GLcontext *ctx;
-
- ctx = (GLcontext *) (*imports->calloc)(NULL, 1, sizeof(GLcontext));
- if (ctx == NULL) {
- return NULL;
- }
-
- /* XXX doesn't work at this time */
- _mesa_initialize_context(ctx, modes, NULL, NULL, NULL);
- ctx->imports = *imports;
-
- return ctx;
-}
-
-/**
- * Exported OpenGL SI interface.
- */
-void
-__glCoreNopDispatch(void)
-{
-#if 0
- /* SI */
- __gl_dispatch = __glNopDispatchState;
-#else
- /* Mesa */
- _glapi_set_dispatch(NULL);
-#endif
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name GL Visual allocation/destruction */
-/**********************************************************************/
-/*@{*/
-
-/**
- * Allocates a GLvisual structure and initializes it via
- * _mesa_initialize_visual().
- *
- * \param rgbFlag GL_TRUE for RGB(A) mode, GL_FALSE for Color Index mode.
- * \param dbFlag double buffering
- * \param stereoFlag stereo buffer
- * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
- * is acceptable but the actual depth type will be GLushort or GLuint as
- * needed.
- * \param stencilBits requested minimum bits per stencil buffer value
- * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number of bits per color component in accum buffer.
- * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
- * \param redBits number of bits per color component in frame buffer for RGB(A)
- * mode. We always use 8 in core Mesa though.
- * \param greenBits same as above.
- * \param blueBits same as above.
- * \param alphaBits same as above.
- * \param numSamples not really used.
- *
- * \return pointer to new GLvisual or NULL if requested parameters can't be
- * met.
- *
- * \note Need to add params for level and numAuxBuffers (at least)
- */
-GLvisual *
-_mesa_create_visual( GLboolean rgbFlag,
- GLboolean dbFlag,
- GLboolean stereoFlag,
- GLint redBits,
- GLint greenBits,
- GLint blueBits,
- GLint alphaBits,
- GLint indexBits,
- GLint depthBits,
- GLint stencilBits,
- GLint accumRedBits,
- GLint accumGreenBits,
- GLint accumBlueBits,
- GLint accumAlphaBits,
- GLint numSamples )
-{
- GLvisual *vis = (GLvisual *) CALLOC( sizeof(GLvisual) );
- if (vis) {
- if (!_mesa_initialize_visual(vis, rgbFlag, dbFlag, stereoFlag,
- redBits, greenBits, blueBits, alphaBits,
- indexBits, depthBits, stencilBits,
- accumRedBits, accumGreenBits,
- accumBlueBits, accumAlphaBits,
- numSamples)) {
- FREE(vis);
- return NULL;
- }
- }
- return vis;
-}
-
-/**
- * Makes some sanity checks and fills in the fields of the
- * GLvisual object with the given parameters. If the caller needs
- * to set additional fields, he should just probably init the whole GLvisual
- * object himself.
- * \return GL_TRUE on success, or GL_FALSE on failure.
- *
- * \sa _mesa_create_visual() above for the parameter description.
- */
-GLboolean
-_mesa_initialize_visual( GLvisual *vis,
- GLboolean rgbFlag,
- GLboolean dbFlag,
- GLboolean stereoFlag,
- GLint redBits,
- GLint greenBits,
- GLint blueBits,
- GLint alphaBits,
- GLint indexBits,
- GLint depthBits,
- GLint stencilBits,
- GLint accumRedBits,
- GLint accumGreenBits,
- GLint accumBlueBits,
- GLint accumAlphaBits,
- GLint numSamples )
-{
- assert(vis);
-
- if (depthBits < 0 || depthBits > 32) {
- return GL_FALSE;
- }
- if (stencilBits < 0 || stencilBits > STENCIL_BITS) {
- return GL_FALSE;
- }
- if (accumRedBits < 0 || accumRedBits > ACCUM_BITS) {
- return GL_FALSE;
- }
- if (accumGreenBits < 0 || accumGreenBits > ACCUM_BITS) {
- return GL_FALSE;
- }
- if (accumBlueBits < 0 || accumBlueBits > ACCUM_BITS) {
- return GL_FALSE;
- }
- if (accumAlphaBits < 0 || accumAlphaBits > ACCUM_BITS) {
- return GL_FALSE;
- }
-
- vis->rgbMode = rgbFlag;
- vis->doubleBufferMode = dbFlag;
- vis->stereoMode = stereoFlag;
-
- vis->redBits = redBits;
- vis->greenBits = greenBits;
- vis->blueBits = blueBits;
- vis->alphaBits = alphaBits;
- vis->rgbBits = redBits + greenBits + blueBits;
-
- vis->indexBits = indexBits;
- vis->depthBits = depthBits;
- vis->stencilBits = stencilBits;
-
- vis->accumRedBits = accumRedBits;
- vis->accumGreenBits = accumGreenBits;
- vis->accumBlueBits = accumBlueBits;
- vis->accumAlphaBits = accumAlphaBits;
-
- vis->haveAccumBuffer = accumRedBits > 0;
- vis->haveDepthBuffer = depthBits > 0;
- vis->haveStencilBuffer = stencilBits > 0;
-
- vis->numAuxBuffers = 0;
- vis->level = 0;
- vis->pixmapMode = 0;
- vis->sampleBuffers = numSamples > 0 ? 1 : 0;
- vis->samples = numSamples;
-
- return GL_TRUE;
-}
-
-
-/**
- * Destroy a visual and free its memory.
- *
- * \param vis visual.
- *
- * Frees the visual structure.
- */
-void
-_mesa_destroy_visual( GLvisual *vis )
-{
- FREE(vis);
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Context allocation, initialization, destroying
- *
- * The purpose of the most initialization functions here is to provide the
- * default state values according to the OpenGL specification.
- */
-/**********************************************************************/
-/*@{*/
-
-/**
- * One-time initialization mutex lock.
- *
- * \sa Used by one_time_init().
- */
-_glthread_DECLARE_STATIC_MUTEX(OneTimeLock);
-
-/**
- * Calls all the various one-time-init functions in Mesa.
- *
- * While holding a global mutex lock, calls several initialization functions,
- * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
- * defined.
- *
- * \sa _mesa_init_lists(), _math_init().
- */
-static void
-one_time_init( GLcontext *ctx )
-{
- static GLboolean alreadyCalled = GL_FALSE;
- (void) ctx;
- _glthread_LOCK_MUTEX(OneTimeLock);
- if (!alreadyCalled) {
- GLuint i;
-
- /* do some implementation tests */
- assert( sizeof(GLbyte) == 1 );
- assert( sizeof(GLubyte) == 1 );
- assert( sizeof(GLshort) == 2 );
- assert( sizeof(GLushort) == 2 );
- assert( sizeof(GLint) == 4 );
- assert( sizeof(GLuint) == 4 );
-
- _mesa_init_lists();
-
-#if _HAVE_FULL_GL
- _math_init();
-
- for (i = 0; i < 256; i++) {
- _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
- }
-#endif
-
-#ifdef USE_SPARC_ASM
- _mesa_init_sparc_glapi_relocs();
-#endif
- if (_mesa_getenv("MESA_DEBUG")) {
- _glapi_noop_enable_warnings(GL_TRUE);
- _glapi_set_warning_func( (_glapi_warning_func) _mesa_warning );
- }
- else {
- _glapi_noop_enable_warnings(GL_FALSE);
- }
-
-#if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
- _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
- MESA_VERSION_STRING, __DATE__, __TIME__);
-#endif
-
- alreadyCalled = GL_TRUE;
- }
- _glthread_UNLOCK_MUTEX(OneTimeLock);
-}
-
-
-/**
- * Allocate and initialize a shared context state structure.
- * Initializes the display list, texture objects and vertex programs hash
- * tables, allocates the texture objects. If it runs out of memory, frees
- * everything already allocated before returning NULL.
- *
- * \return pointer to a gl_shared_state structure on success, or NULL on
- * failure.
- */
-static GLboolean
-alloc_shared_state( GLcontext *ctx )
-{
- struct gl_shared_state *ss = CALLOC_STRUCT(gl_shared_state);
- if (!ss)
- return GL_FALSE;
-
- ctx->Shared = ss;
-
- _glthread_INIT_MUTEX(ss->Mutex);
-
- ss->DisplayList = _mesa_NewHashTable();
- ss->TexObjects = _mesa_NewHashTable();
-#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
- ss->Programs = _mesa_NewHashTable();
-#endif
-
-#if FEATURE_ARB_vertex_program
- ss->DefaultVertexProgram = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
- if (!ss->DefaultVertexProgram)
- goto cleanup;
-#endif
-#if FEATURE_ARB_fragment_program
- ss->DefaultFragmentProgram = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
- if (!ss->DefaultFragmentProgram)
- goto cleanup;
-#endif
-#if FEATURE_ATI_fragment_shader
- ss->DefaultFragmentShader = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_SHADER_ATI, 0);
- if (!ss->DefaultFragmentShader)
- goto cleanup;
-#endif
-
- ss->BufferObjects = _mesa_NewHashTable();
-
- ss->GL2Objects = _mesa_NewHashTable ();
-
- ss->Default1D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D);
- if (!ss->Default1D)
- goto cleanup;
-
- ss->Default2D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_2D);
- if (!ss->Default2D)
- goto cleanup;
-
- ss->Default3D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_3D);
- if (!ss->Default3D)
- goto cleanup;
-
- ss->DefaultCubeMap = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_CUBE_MAP_ARB);
- if (!ss->DefaultCubeMap)
- goto cleanup;
-
- ss->DefaultRect = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_RECTANGLE_NV);
- if (!ss->DefaultRect)
- goto cleanup;
-
- /* Effectively bind the default textures to all texture units */
- ss->Default1D->RefCount += MAX_TEXTURE_IMAGE_UNITS;
- ss->Default2D->RefCount += MAX_TEXTURE_IMAGE_UNITS;
- ss->Default3D->RefCount += MAX_TEXTURE_IMAGE_UNITS;
- ss->DefaultCubeMap->RefCount += MAX_TEXTURE_IMAGE_UNITS;
- ss->DefaultRect->RefCount += MAX_TEXTURE_IMAGE_UNITS;
-
-#if FEATURE_EXT_framebuffer_object
- ss->FrameBuffers = _mesa_NewHashTable();
- if (!ss->FrameBuffers)
- goto cleanup;
- ss->RenderBuffers = _mesa_NewHashTable();
- if (!ss->RenderBuffers)
- goto cleanup;
-#endif
-
-
- return GL_TRUE;
-
- cleanup:
- /* Ran out of memory at some point. Free everything and return NULL */
- if (ss->DisplayList)
- _mesa_DeleteHashTable(ss->DisplayList);
- if (ss->TexObjects)
- _mesa_DeleteHashTable(ss->TexObjects);
-#if FEATURE_NV_vertex_program
- if (ss->Programs)
- _mesa_DeleteHashTable(ss->Programs);
-#endif
-#if FEATURE_ARB_vertex_program
- if (ss->DefaultVertexProgram)
- ctx->Driver.DeleteProgram(ctx, ss->DefaultVertexProgram);
-#endif
-#if FEATURE_ARB_fragment_program
- if (ss->DefaultFragmentProgram)
- ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentProgram);
-#endif
-#if FEATURE_ATI_fragment_shader
- if (ss->DefaultFragmentShader)
- ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentShader);
-#endif
-#if FEATURE_ARB_vertex_buffer_object
- if (ss->BufferObjects)
- _mesa_DeleteHashTable(ss->BufferObjects);
-#endif
-
- if (ss->GL2Objects)
- _mesa_DeleteHashTable (ss->GL2Objects);
-
-#if FEATURE_EXT_framebuffer_object
- if (ss->FrameBuffers)
- _mesa_DeleteHashTable(ss->FrameBuffers);
- if (ss->RenderBuffers)
- _mesa_DeleteHashTable(ss->RenderBuffers);
-#endif
-
- if (ss->Default1D)
- (*ctx->Driver.DeleteTexture)(ctx, ss->Default1D);
- if (ss->Default2D)
- (*ctx->Driver.DeleteTexture)(ctx, ss->Default2D);
- if (ss->Default3D)
- (*ctx->Driver.DeleteTexture)(ctx, ss->Default3D);
- if (ss->DefaultCubeMap)
- (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultCubeMap);
- if (ss->DefaultRect)
- (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultRect);
- if (ss)
- _mesa_free(ss);
- return GL_FALSE;
-}
-
-/**
- * Deallocate a shared state context and all children structures.
- *
- * \param ctx GL context.
- * \param ss shared state pointer.
- *
- * Frees the display lists, the texture objects (calling the driver texture
- * deletion callback to free its private data) and the vertex programs, as well
- * as their hash tables.
- *
- * \sa alloc_shared_state().
- */
-static void
-free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
-{
- /* Free display lists */
- while (1) {
- GLuint list = _mesa_HashFirstEntry(ss->DisplayList);
- if (list) {
- _mesa_destroy_list(ctx, list);
- }
- else {
- break;
- }
- }
- _mesa_DeleteHashTable(ss->DisplayList);
-
- /* Free texture objects */
- ASSERT(ctx->Driver.DeleteTexture);
- /* the default textures */
- (*ctx->Driver.DeleteTexture)(ctx, ss->Default1D);
- (*ctx->Driver.DeleteTexture)(ctx, ss->Default2D);
- (*ctx->Driver.DeleteTexture)(ctx, ss->Default3D);
- (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultCubeMap);
- (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultRect);
- /* all other textures */
- while (1) {
- GLuint texName = _mesa_HashFirstEntry(ss->TexObjects);
- if (texName) {
- struct gl_texture_object *texObj = (struct gl_texture_object *)
- _mesa_HashLookup(ss->TexObjects, texName);
- ASSERT(texObj);
- (*ctx->Driver.DeleteTexture)(ctx, texObj);
- _mesa_HashRemove(ss->TexObjects, texName);
- }
- else {
- break;
- }
- }
- _mesa_DeleteHashTable(ss->TexObjects);
-
-#if FEATURE_NV_vertex_program
- /* Free vertex programs */
- while (1) {
- GLuint prog = _mesa_HashFirstEntry(ss->Programs);
- if (prog) {
- struct program *p = (struct program *) _mesa_HashLookup(ss->Programs,
- prog);
- ASSERT(p);
- ctx->Driver.DeleteProgram(ctx, p);
- _mesa_HashRemove(ss->Programs, prog);
- }
- else {
- break;
- }
- }
- _mesa_DeleteHashTable(ss->Programs);
-#endif
-#if FEATURE_ARB_vertex_program
- _mesa_delete_program(ctx, ss->DefaultVertexProgram);
-#endif
-#if FEATURE_ARB_fragment_program
- _mesa_delete_program(ctx, ss->DefaultFragmentProgram);
-#endif
-#if FEATURE_ATI_fragment_shader
- _mesa_delete_program(ctx, ss->DefaultFragmentShader);
-#endif
-
-#if FEATURE_ARB_vertex_buffer_object
- _mesa_DeleteHashTable(ss->BufferObjects);
-#endif
-
- _mesa_DeleteHashTable (ss->GL2Objects);
-
-#if FEATURE_EXT_framebuffer_object
- _mesa_DeleteHashTable(ss->FrameBuffers);
- _mesa_DeleteHashTable(ss->RenderBuffers);
-#endif
-
- _glthread_DESTROY_MUTEX(ss->Mutex);
-
- FREE(ss);
-}
-
-
-/**
- * Initialize fields of gl_current_attrib (aka ctx->Current.*)
- */
-static void
-_mesa_init_current( GLcontext *ctx )
-{
- GLuint i;
-
- /* Current group */
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
- }
- /* special cases: */
- ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 1.0 );
- ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
- ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
- ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
- ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_FOG], 0.0, 0.0, 0.0, 0.0 );
-
- ctx->Current.Index = 1;
- ctx->Current.EdgeFlag = GL_TRUE;
-}
-
-
-/**
- * Initialize fields of gl_constants (aka ctx->Const.*).
- * Use defaults from config.h. The device drivers will often override
- * some of these values (such as number of texture units).
- */
-static void
-_mesa_init_constants( GLcontext *ctx )
-{
- assert(ctx);
-
- assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
- assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
-
- /* Constants, may be overriden (usually only reduced) by device drivers */
- ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
- ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
- ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
- ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
- ctx->Const.MaxTextureUnits = MAX_TEXTURE_UNITS;
- ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
- ctx->Const.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
- ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
- ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
- ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
- ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
- ctx->Const.MinPointSize = MIN_POINT_SIZE;
- ctx->Const.MaxPointSize = MAX_POINT_SIZE;
- ctx->Const.MinPointSizeAA = MIN_POINT_SIZE;
- ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE;
- ctx->Const.PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
- ctx->Const.MinLineWidth = MIN_LINE_WIDTH;
- ctx->Const.MaxLineWidth = MAX_LINE_WIDTH;
- ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH;
- ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
- ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
- ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE;
- ctx->Const.MaxConvolutionWidth = MAX_CONVOLUTION_WIDTH;
- ctx->Const.MaxConvolutionHeight = MAX_CONVOLUTION_HEIGHT;
- ctx->Const.MaxClipPlanes = MAX_CLIP_PLANES;
- ctx->Const.MaxLights = MAX_LIGHTS;
- ctx->Const.MaxShininess = 128.0;
- ctx->Const.MaxSpotExponent = 128.0;
- ctx->Const.MaxViewportWidth = MAX_WIDTH;
- ctx->Const.MaxViewportHeight = MAX_HEIGHT;
-#if FEATURE_ARB_vertex_program
- ctx->Const.MaxVertexProgramInstructions = MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS;
- ctx->Const.MaxVertexProgramAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS;
- ctx->Const.MaxVertexProgramTemps = MAX_NV_VERTEX_PROGRAM_TEMPS;
- ctx->Const.MaxVertexProgramLocalParams = MAX_NV_VERTEX_PROGRAM_PARAMS;
- ctx->Const.MaxVertexProgramEnvParams = MAX_NV_VERTEX_PROGRAM_PARAMS;/*XXX*/
- ctx->Const.MaxVertexProgramAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
-#endif
-#if FEATURE_ARB_fragment_program
- ctx->Const.MaxFragmentProgramInstructions = MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS;
- ctx->Const.MaxFragmentProgramAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
- ctx->Const.MaxFragmentProgramTemps = MAX_NV_FRAGMENT_PROGRAM_TEMPS;
- ctx->Const.MaxFragmentProgramLocalParams = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
- ctx->Const.MaxFragmentProgramEnvParams = MAX_NV_FRAGMENT_PROGRAM_PARAMS;/*XXX*/
- ctx->Const.MaxFragmentProgramAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
- ctx->Const.MaxFragmentProgramAluInstructions = MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS;
- ctx->Const.MaxFragmentProgramTexInstructions = MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS;
- ctx->Const.MaxFragmentProgramTexIndirections = MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS;
-#endif
-
- ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
- ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
-
- /* If we're running in the X server, do bounds checking to prevent
- * segfaults and server crashes!
- */
-#if defined(XFree86LOADER) && defined(IN_MODULE)
- ctx->Const.CheckArrayBounds = GL_TRUE;
-#else
- ctx->Const.CheckArrayBounds = GL_FALSE;
-#endif
-
- ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS;
-
- /* GL_OES_read_format */
- ctx->Const.ColorReadFormat = GL_RGBA;
- ctx->Const.ColorReadType = GL_UNSIGNED_BYTE;
-
-#if FEATURE_EXT_framebuffer_object
- ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
- ctx->Const.MaxRenderbufferSize = MAX_WIDTH;
-#endif
-
- /* sanity checks */
- ASSERT(ctx->Const.MaxTextureUnits == MAX2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits));
-}
-
-
-/**
- * Initialize the attribute groups in a GL context.
- *
- * \param ctx GL context.
- *
- * Initializes all the attributes, calling the respective <tt>init*</tt>
- * functions for the more complex data structures.
- */
-static GLboolean
-init_attrib_groups( GLcontext *ctx )
-{
- assert(ctx);
-
- /* Constants */
- _mesa_init_constants( ctx );
-
- /* Extensions */
- _mesa_init_extensions( ctx );
-
- /* Attribute Groups */
- _mesa_init_accum( ctx );
- _mesa_init_attrib( ctx );
- _mesa_init_buffer_objects( ctx );
- _mesa_init_color( ctx );
- _mesa_init_colortables( ctx );
- _mesa_init_current( ctx );
- _mesa_init_depth( ctx );
- _mesa_init_debug( ctx );
- _mesa_init_display_list( ctx );
- _mesa_init_eval( ctx );
- _mesa_init_feedback( ctx );
- _mesa_init_fog( ctx );
- _mesa_init_histogram( ctx );
- _mesa_init_hint( ctx );
- _mesa_init_line( ctx );
- _mesa_init_lighting( ctx );
- _mesa_init_matrix( ctx );
- _mesa_init_multisample( ctx );
- _mesa_init_occlude( ctx );
- _mesa_init_pixel( ctx );
- _mesa_init_point( ctx );
- _mesa_init_polygon( ctx );
- _mesa_init_program( ctx );
- _mesa_init_rastpos( ctx );
- _mesa_init_scissor( ctx );
- _mesa_init_shaderobjects (ctx);
- _mesa_init_stencil( ctx );
- _mesa_init_transform( ctx );
- _mesa_init_varray( ctx );
- _mesa_init_viewport( ctx );
-
- if (!_mesa_init_texture( ctx ))
- return GL_FALSE;
-
- _mesa_init_texture_s3tc( ctx );
- _mesa_init_texture_fxt1( ctx );
-
- /* Miscellaneous */
- ctx->NewState = _NEW_ALL;
- ctx->ErrorValue = (GLenum) GL_NO_ERROR;
- ctx->_Facing = 0;
-#if CHAN_TYPE == GL_FLOAT
- ctx->ClampFragmentColors = GL_FALSE; /* XXX temporary */
-#else
- ctx->ClampFragmentColors = GL_TRUE;
-#endif
- ctx->ClampVertexColors = GL_TRUE;
-
- return GL_TRUE;
-}
-
-
-/**
- * This is the default function we plug into all dispatch table slots
- * This helps prevents a segfault when someone calls a GL function without
- * first checking if the extension's supported.
- */
-static int
-generic_nop(void)
-{
- _mesa_problem(NULL, "User called no-op dispatch function (an unsupported extension function?)");
- return 0;
-}
-
-
-/**
- * Allocate and initialize a new dispatch table.
- */
-static struct _glapi_table *
-alloc_dispatch_table(void)
-{
- /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
- * In practice, this'll be the same for stand-alone Mesa. But for DRI
- * Mesa we do this to accomodate different versions of libGL and various
- * DRI drivers.
- */
- GLint numEntries = MAX2(_glapi_get_dispatch_table_size(),
- sizeof(struct _glapi_table) / sizeof(_glapi_proc));
- struct _glapi_table *table =
- (struct _glapi_table *) _mesa_malloc(numEntries * sizeof(_glapi_proc));
- if (table) {
- _glapi_proc *entry = (_glapi_proc *) table;
- GLint i;
- for (i = 0; i < numEntries; i++) {
- entry[i] = (_glapi_proc) generic_nop;
- }
- }
- return table;
-}
-
-
-/**
- * Initialize a GLcontext struct (rendering context).
- *
- * This includes allocating all the other structs and arrays which hang off of
- * the context by pointers.
- * Note that the driver needs to pass in its dd_function_table here since
- * we need to at least call driverFunctions->NewTextureObject to create the
- * default texture objects.
- *
- * Called by _mesa_create_context().
- *
- * Performs the imports and exports callback tables initialization, and
- * miscellaneous one-time initializations. If no shared context is supplied one
- * is allocated, and increase its reference count. Setups the GL API dispatch
- * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
- * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
- * for debug flags.
- *
- * \param ctx the context to initialize
- * \param visual describes the visual attributes for this context
- * \param share_list points to context to share textures, display lists,
- * etc with, or NULL
- * \param driverFunctions table of device driver functions for this context
- * to use
- * \param driverContext pointer to driver-specific context data
- */
-GLboolean
-_mesa_initialize_context( GLcontext *ctx,
- const GLvisual *visual,
- GLcontext *share_list,
- const struct dd_function_table *driverFunctions,
- void *driverContext )
-{
- ASSERT(driverContext);
- assert(driverFunctions->NewTextureObject);
- assert(driverFunctions->FreeTexImageData);
-
- /* If the driver wants core Mesa to use special imports, it'll have to
- * override these defaults.
- */
- _mesa_init_default_imports( &(ctx->imports), driverContext );
-
- /* initialize the exports (Mesa functions called by the window system) */
- _mesa_init_default_exports( &(ctx->exports) );
-
- /* misc one-time initializations */
- one_time_init(ctx);
-
- ctx->Visual = *visual;
- ctx->DrawBuffer = NULL;
- ctx->ReadBuffer = NULL;
- ctx->WinSysDrawBuffer = NULL;
- ctx->WinSysReadBuffer = NULL;
-
- /* Plug in driver functions and context pointer here.
- * This is important because when we call alloc_shared_state() below
- * we'll call ctx->Driver.NewTextureObject() to create the default
- * textures.
- */
- ctx->Driver = *driverFunctions;
- ctx->DriverCtx = driverContext;
-
- if (share_list) {
- /* share state with another context */
- ctx->Shared = share_list->Shared;
- }
- else {
- /* allocate new, unshared state */
- if (!alloc_shared_state( ctx )) {
- return GL_FALSE;
- }
- }
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- ctx->Shared->RefCount++;
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-
- if (!init_attrib_groups( ctx )) {
- free_shared_state(ctx, ctx->Shared);
- return GL_FALSE;
- }
-
- /* setup the API dispatch tables */
- ctx->Exec = alloc_dispatch_table();
- ctx->Save = alloc_dispatch_table();
- if (!ctx->Exec || !ctx->Save) {
- free_shared_state(ctx, ctx->Shared);
- if (ctx->Exec)
- _mesa_free(ctx->Exec);
- }
- _mesa_init_exec_table(ctx->Exec);
- ctx->CurrentDispatch = ctx->Exec;
-#if _HAVE_FULL_GL
- _mesa_init_dlist_table(ctx->Save);
- _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
- /* Neutral tnl module stuff */
- _mesa_init_exec_vtxfmt( ctx );
- ctx->TnlModule.Current = NULL;
- ctx->TnlModule.SwapCount = 0;
-#endif
-
- ctx->_MaintainTexEnvProgram = (_mesa_getenv("MESA_TEX_PROG") != NULL);
- ctx->_MaintainTnlProgram = (_mesa_getenv("MESA_TNL_PROG") != NULL);
-
- return GL_TRUE;
-}
-
-
-/**
- * Allocate and initialize a GLcontext structure.
- * Note that the driver needs to pass in its dd_function_table here since
- * we need to at least call driverFunctions->NewTextureObject to initialize
- * the rendering context.
- *
- * \param visual a GLvisual pointer (we copy the struct contents)
- * \param share_list another context to share display lists with or NULL
- * \param driverFunctions points to the dd_function_table into which the
- * driver has plugged in all its special functions.
- * \param driverCtx points to the device driver's private context state
- *
- * \return pointer to a new __GLcontextRec or NULL if error.
- */
-GLcontext *
-_mesa_create_context( const GLvisual *visual,
- GLcontext *share_list,
- const struct dd_function_table *driverFunctions,
- void *driverContext )
-
-{
- GLcontext *ctx;
-
- ASSERT(visual);
- ASSERT(driverContext);
-
- ctx = (GLcontext *) _mesa_calloc(sizeof(GLcontext));
- if (!ctx)
- return NULL;
-
- if (_mesa_initialize_context(ctx, visual, share_list,
- driverFunctions, driverContext)) {
- return ctx;
- }
- else {
- _mesa_free(ctx);
- return NULL;
- }
-}
-
-
-/**
- * Free the data associated with the given context.
- *
- * But doesn't free the GLcontext struct itself.
- *
- * \sa _mesa_initialize_context() and init_attrib_groups().
- */
-void
-_mesa_free_context_data( GLcontext *ctx )
-{
- /* if we're destroying the current context, unbind it first */
- if (ctx == _mesa_get_current_context()) {
- _mesa_make_current(NULL, NULL, NULL);
- }
-
- _mesa_free_lighting_data( ctx );
- _mesa_free_eval_data( ctx );
- _mesa_free_texture_data( ctx );
- _mesa_free_matrix_data( ctx );
- _mesa_free_viewport_data( ctx );
- _mesa_free_colortables_data( ctx );
- _mesa_free_program_data(ctx);
- _mesa_free_occlude_data(ctx);
-
-#if FEATURE_ARB_vertex_buffer_object
- _mesa_delete_buffer_object(ctx, ctx->Array.NullBufferObj);
-#endif
-
- /* free dispatch tables */
- _mesa_free(ctx->Exec);
- _mesa_free(ctx->Save);
-
- /* Shared context state (display lists, textures, etc) */
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- ctx->Shared->RefCount--;
- assert(ctx->Shared->RefCount >= 0);
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
- if (ctx->Shared->RefCount == 0) {
- /* free shared state */
- free_shared_state( ctx, ctx->Shared );
- }
-
- if (ctx->Extensions.String)
- FREE((void *) ctx->Extensions.String);
-}
-
-
-/**
- * Destroy a GLcontext structure.
- *
- * \param ctx GL context.
- *
- * Calls _mesa_free_context_data() and frees the GLcontext structure itself.
- */
-void
-_mesa_destroy_context( GLcontext *ctx )
-{
- if (ctx) {
- _mesa_free_context_data(ctx);
- FREE( (void *) ctx );
- }
-}
-
-
-#if _HAVE_FULL_GL
-/**
- * Copy attribute groups from one context to another.
- *
- * \param src source context
- * \param dst destination context
- * \param mask bitwise OR of GL_*_BIT flags
- *
- * According to the bits specified in \p mask, copies the corresponding
- * attributes from \p src into \p dst. For many of the attributes a simple \c
- * memcpy is not enough due to the existence of internal pointers in their data
- * structures.
- */
-void
-_mesa_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask )
-{
- if (mask & GL_ACCUM_BUFFER_BIT) {
- /* OK to memcpy */
- dst->Accum = src->Accum;
- }
- if (mask & GL_COLOR_BUFFER_BIT) {
- /* OK to memcpy */
- dst->Color = src->Color;
- }
- if (mask & GL_CURRENT_BIT) {
- /* OK to memcpy */
- dst->Current = src->Current;
- }
- if (mask & GL_DEPTH_BUFFER_BIT) {
- /* OK to memcpy */
- dst->Depth = src->Depth;
- }
- if (mask & GL_ENABLE_BIT) {
- /* no op */
- }
- if (mask & GL_EVAL_BIT) {
- /* OK to memcpy */
- dst->Eval = src->Eval;
- }
- if (mask & GL_FOG_BIT) {
- /* OK to memcpy */
- dst->Fog = src->Fog;
- }
- if (mask & GL_HINT_BIT) {
- /* OK to memcpy */
- dst->Hint = src->Hint;
- }
- if (mask & GL_LIGHTING_BIT) {
- GLuint i;
- /* begin with memcpy */
- MEMCPY( &dst->Light, &src->Light, sizeof(struct gl_light) );
- /* fixup linked lists to prevent pointer insanity */
- make_empty_list( &(dst->Light.EnabledList) );
- for (i = 0; i < MAX_LIGHTS; i++) {
- if (dst->Light.Light[i].Enabled) {
- insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i]));
- }
- }
- }
- if (mask & GL_LINE_BIT) {
- /* OK to memcpy */
- dst->Line = src->Line;
- }
- if (mask & GL_LIST_BIT) {
- /* OK to memcpy */
- dst->List = src->List;
- }
- if (mask & GL_PIXEL_MODE_BIT) {
- /* OK to memcpy */
- dst->Pixel = src->Pixel;
- }
- if (mask & GL_POINT_BIT) {
- /* OK to memcpy */
- dst->Point = src->Point;
- }
- if (mask & GL_POLYGON_BIT) {
- /* OK to memcpy */
- dst->Polygon = src->Polygon;
- }
- if (mask & GL_POLYGON_STIPPLE_BIT) {
- /* Use loop instead of MEMCPY due to problem with Portland Group's
- * C compiler. Reported by John Stone.
- */
- GLuint i;
- for (i = 0; i < 32; i++) {
- dst->PolygonStipple[i] = src->PolygonStipple[i];
- }
- }
- if (mask & GL_SCISSOR_BIT) {
- /* OK to memcpy */
- dst->Scissor = src->Scissor;
- }
- if (mask & GL_STENCIL_BUFFER_BIT) {
- /* OK to memcpy */
- dst->Stencil = src->Stencil;
- }
- if (mask & GL_TEXTURE_BIT) {
- /* Cannot memcpy because of pointers */
- _mesa_copy_texture_state(src, dst);
- }
- if (mask & GL_TRANSFORM_BIT) {
- /* OK to memcpy */
- dst->Transform = src->Transform;
- }
- if (mask & GL_VIEWPORT_BIT) {
- /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
- dst->Viewport.X = src->Viewport.X;
- dst->Viewport.Y = src->Viewport.Y;
- dst->Viewport.Width = src->Viewport.Width;
- dst->Viewport.Height = src->Viewport.Height;
- dst->Viewport.Near = src->Viewport.Near;
- dst->Viewport.Far = src->Viewport.Far;
- _math_matrix_copy(&dst->Viewport._WindowMap, &src->Viewport._WindowMap);
- }
-
- /* XXX FIXME: Call callbacks?
- */
- dst->NewState = _NEW_ALL;
-}
-#endif
-
-
-/**
- * Check if the given context can render into the given framebuffer
- * by checking visual attributes.
- * \return GL_TRUE if compatible, GL_FALSE otherwise.
- */
-static GLboolean
-check_compatible(const GLcontext *ctx, const GLframebuffer *buffer)
-{
- const GLvisual *ctxvis = &ctx->Visual;
- const GLvisual *bufvis = &buffer->Visual;
-
- if (ctxvis == bufvis)
- return GL_TRUE;
-
- if (ctxvis->rgbMode != bufvis->rgbMode)
- return GL_FALSE;
- if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)
- return GL_FALSE;
- if (ctxvis->stereoMode && !bufvis->stereoMode)
- return GL_FALSE;
- if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer)
- return GL_FALSE;
- if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer)
- return GL_FALSE;
- if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer)
- return GL_FALSE;
- if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask)
- return GL_FALSE;
- if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask)
- return GL_FALSE;
- if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
- return GL_FALSE;
- if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
- return GL_FALSE;
- if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
- return GL_FALSE;
-
- return GL_TRUE;
-}
-
-
-/**
- * Bind the given context to the given draw-buffer and read-buffer and
- * make it the current context for this thread.
- *
- * \param newCtx new GL context. If NULL then there will be no current GL
- * context.
- * \param drawBuffer draw framebuffer.
- * \param readBuffer read framebuffer.
- *
- * Check that the context's and framebuffer's visuals are compatible, returning
- * immediately otherwise. Sets the glapi current context via
- * _glapi_set_context(). If \p newCtx is not NULL, associates \p drawBuffer and
- * \p readBuffer with it and calls dd_function_table::ResizeBuffers if the buffers size has changed.
- * Calls dd_function_table::MakeCurrent callback if defined.
- *
- * When a context is bound by the first time and the \c MESA_INFO environment
- * variable is set it calls print_info() as an aid for remote user
- * troubleshooting.
- */
-void
-_mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
- GLframebuffer *readBuffer )
-{
- #ifdef NXAGENT_SERVER
- int flag;
- #endif
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(newCtx, "_mesa_make_current()\n");
-
- /* Check that the context's and framebuffer's visuals are compatible.
- */
- if (newCtx && drawBuffer && newCtx->DrawBuffer != drawBuffer) {
- if (!check_compatible(newCtx, drawBuffer))
- return;
- }
- if (newCtx && readBuffer && newCtx->ReadBuffer != readBuffer) {
- if (!check_compatible(newCtx, readBuffer))
- return;
- }
-
-#if !defined(IN_DRI_DRIVER)
- /* We call this function periodically (just here for now) in
- * order to detect when multithreading has begun. In a DRI driver, this
- * step is done by the driver loader (e.g., libGL).
- */
- _glapi_check_multithread();
-#endif /* !defined(IN_DRI_DRIVER) */
-
- _glapi_set_context((void *) newCtx);
- ASSERT(_mesa_get_current_context() == newCtx);
-
- if (!newCtx) {
- _glapi_set_dispatch(NULL); /* none current */
- }
- else {
- _glapi_set_dispatch(newCtx->CurrentDispatch);
-
- if (drawBuffer && readBuffer) {
- /* TODO: check if newCtx and buffer's visual match??? */
-
- ASSERT(drawBuffer->Name == 0);
- ASSERT(readBuffer->Name == 0);
- newCtx->WinSysDrawBuffer = drawBuffer;
- newCtx->WinSysReadBuffer = readBuffer;
-
-#ifdef NXAGENT_SERVER
- flag = 0;
- if (newCtx->DrawBuffer) {
- if (!IsWSDrawBuffer(newCtx->DrawBuffer)) {
- if (newCtx->DrawBuffer->Name == 0) {
- flag = 1;
- }
- FreeWSDrawBuffer(newCtx->DrawBuffer);
- }
- else flag = 1;
- }
-
- if (!newCtx->DrawBuffer || flag) {
- newCtx->DrawBuffer = drawBuffer;
- newCtx->ReadBuffer = readBuffer;
- }
-#else
- /* don't replace user-buffer bindings with window system buffer */
- if (!newCtx->DrawBuffer || newCtx->DrawBuffer->Name == 0) {
- newCtx->DrawBuffer = drawBuffer;
- newCtx->ReadBuffer = readBuffer;
- }
-#endif
-
- newCtx->NewState |= _NEW_BUFFERS;
-
-#if _HAVE_FULL_GL
- if (!drawBuffer->Initialized) {
- /* get initial window size */
- GLuint bufWidth, bufHeight;
- /* ask device driver for size of the buffer */
- (*newCtx->Driver.GetBufferSize)(drawBuffer, &bufWidth, &bufHeight);
- /* set initial buffer size */
- if (newCtx->Driver.ResizeBuffers)
- newCtx->Driver.ResizeBuffers(newCtx, drawBuffer,
- bufWidth, bufHeight);
- drawBuffer->Initialized = GL_TRUE;
- }
-
- if (readBuffer != drawBuffer && !readBuffer->Initialized) {
- /* get initial window size */
- GLuint bufWidth, bufHeight;
- /* ask device driver for size of the buffer */
- (*newCtx->Driver.GetBufferSize)(readBuffer, &bufWidth, &bufHeight);
- /* set initial buffer size */
- if (newCtx->Driver.ResizeBuffers)
- newCtx->Driver.ResizeBuffers(newCtx, readBuffer,
- bufWidth, bufHeight);
- readBuffer->Initialized = GL_TRUE;
- }
-#endif
- if (newCtx->FirstTimeCurrent) {
- /* set initial viewport and scissor size now */
- _mesa_set_viewport(newCtx, 0, 0, drawBuffer->Width, drawBuffer->Height);
- newCtx->Scissor.Width = drawBuffer->Width;
- newCtx->Scissor.Height = drawBuffer->Height;
- }
- }
-
- /* Alert the driver - usually passed on to the sw t&l module,
- * but also used to detect threaded cases in the radeon codegen
- * hw t&l module.
- */
- if (newCtx->Driver.MakeCurrent)
- newCtx->Driver.MakeCurrent( newCtx, drawBuffer, readBuffer );
-
- /* We can use this to help debug user's problems. Tell them to set
- * the MESA_INFO env variable before running their app. Then the
- * first time each context is made current we'll print some useful
- * information.
- */
- if (newCtx->FirstTimeCurrent) {
- if (_mesa_getenv("MESA_INFO")) {
- _mesa_print_info();
- }
- newCtx->FirstTimeCurrent = GL_FALSE;
- }
- }
-}
-
-
-/**
- * Make context 'ctx' share the display lists, textures and programs
- * that are associated with 'ctxToShare'.
- * Any display lists, textures or programs associated with 'ctx' will
- * be deleted if nobody else is sharing them.
- */
-GLboolean
-_mesa_share_state(GLcontext *ctx, GLcontext *ctxToShare)
-{
- if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
- ctx->Shared->RefCount--;
- if (ctx->Shared->RefCount == 0) {
- free_shared_state(ctx, ctx->Shared);
- }
- ctx->Shared = ctxToShare->Shared;
- ctx->Shared->RefCount++;
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
-}
-
-
-
-/**
- * Get current context for the calling thread.
- *
- * \return pointer to the current GL context.
- *
- * Calls _glapi_get_context(). This isn't the fastest way to get the current
- * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in context.h.
- */
-GLcontext *
-_mesa_get_current_context( void )
-{
- return (GLcontext *) _glapi_get_context();
-}
-
-/**
- * Get context's current API dispatch table.
- *
- * It'll either be the immediate-mode execute dispatcher or the display list
- * compile dispatcher.
- *
- * \param ctx GL context.
- *
- * \return pointer to dispatch_table.
- *
- * Simply returns __GLcontextRec::CurrentDispatch.
- */
-struct _glapi_table *
-_mesa_get_dispatch(GLcontext *ctx)
-{
- return ctx->CurrentDispatch;
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Miscellaneous functions */
-/**********************************************************************/
-/*@{*/
-
-/**
- * Record an error.
- *
- * \param ctx GL context.
- * \param error error code.
- *
- * Records the given error code and call the driver's dd_function_table::Error
- * function if defined.
- *
- * \sa
- * This is called via _mesa_error().
- */
-void
-_mesa_record_error( GLcontext *ctx, GLenum error )
-{
- if (!ctx)
- return;
-
- if (ctx->ErrorValue == GL_NO_ERROR) {
- ctx->ErrorValue = error;
- }
-
- /* Call device driver's error handler, if any. This is used on the Mac. */
- if (ctx->Driver.Error) {
- (*ctx->Driver.Error)( ctx );
- }
-}
-
-/**
- * Execute glFinish().
- *
- * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
- * dd_function_table::Finish driver callback, if not NULL.
- */
-void GLAPIENTRY
-_mesa_Finish( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (ctx->Driver.Finish) {
- (*ctx->Driver.Finish)( ctx );
- }
-}
-
-/**
- * Execute glFlush().
- *
- * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
- * dd_function_table::Flush driver callback, if not NULL.
- */
-void GLAPIENTRY
-_mesa_Flush( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (ctx->Driver.Flush) {
- (*ctx->Driver.Flush)( ctx );
- }
-}
-
-
-/*@}*/
diff --git a/nx-X11/extras/Mesa/src/mesa/main/context.c.X.original b/nx-X11/extras/Mesa/src/mesa/main/context.c.X.original
deleted file mode 100644
index 25a3f6a37..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/context.c.X.original
+++ /dev/null
@@ -1,1750 +0,0 @@
-/**
- * \file context.c
- * Mesa context/visual/framebuffer management functions.
- * \author Brian Paul
- */
-
-/*
- * Mesa 3-D graphics library
- * Version: 6.4
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \mainpage Mesa Main Module
- *
- * \section MainIntroduction Introduction
- *
- * The Mesa Main module consists of all the files in the main/ directory.
- * Among the features of this module are:
- * <UL>
- * <LI> Structures to represent most GL state </LI>
- * <LI> State set/get functions </LI>
- * <LI> Display lists </LI>
- * <LI> Texture unit, object and image handling </LI>
- * <LI> Matrix and attribute stacks </LI>
- * </UL>
- *
- * Other modules are responsible for API dispatch, vertex transformation,
- * point/line/triangle setup, rasterization, vertex array caching,
- * vertex/fragment programs/shaders, etc.
- *
- *
- * \section AboutDoxygen About Doxygen
- *
- * If you're viewing this information as Doxygen-generated HTML you'll
- * see the documentation index at the top of this page.
- *
- * The first line lists the Mesa source code modules.
- * The second line lists the indexes available for viewing the documentation
- * for each module.
- *
- * Selecting the <b>Main page</b> link will display a summary of the module
- * (this page).
- *
- * Selecting <b>Data Structures</b> will list all C structures.
- *
- * Selecting the <b>File List</b> link will list all the source files in
- * the module.
- * Selecting a filename will show a list of all functions defined in that file.
- *
- * Selecting the <b>Data Fields</b> link will display a list of all
- * documented structure members.
- *
- * Selecting the <b>Globals</b> link will display a list
- * of all functions, structures, global variables and macros in the module.
- *
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "accum.h"
-#include "attrib.h"
-#include "blend.h"
-#include "buffers.h"
-#include "bufferobj.h"
-#include "colortab.h"
-#include "context.h"
-#include "debug.h"
-#include "depth.h"
-#include "dlist.h"
-#include "eval.h"
-#include "enums.h"
-#include "extensions.h"
-#include "fbobject.h"
-#include "feedback.h"
-#include "fog.h"
-#include "get.h"
-#include "glthread.h"
-#include "glapioffsets.h"
-#include "histogram.h"
-#include "hint.h"
-#include "hash.h"
-#include "light.h"
-#include "lines.h"
-#include "macros.h"
-#include "matrix.h"
-#include "occlude.h"
-#include "pixel.h"
-#include "points.h"
-#include "polygon.h"
-#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
-#include "program.h"
-#endif
-#include "rastpos.h"
-#include "simple_list.h"
-#include "state.h"
-#include "stencil.h"
-#include "texcompress.h"
-#include "teximage.h"
-#include "texobj.h"
-#include "texstate.h"
-#include "mtypes.h"
-#include "varray.h"
-#include "version.h"
-#include "vtxfmt.h"
-#if _HAVE_FULL_GL
-#include "math/m_translate.h"
-#include "math/m_matrix.h"
-#include "math/m_xform.h"
-#include "math/mathmod.h"
-#endif
-#include "shaderobjects.h"
-
-#ifdef USE_SPARC_ASM
-#include "sparc/sparc.h"
-#endif
-
-#ifndef MESA_VERBOSE
-int MESA_VERBOSE = 0;
-#endif
-
-#ifndef MESA_DEBUG_FLAGS
-int MESA_DEBUG_FLAGS = 0;
-#endif
-
-
-/* ubyte -> float conversion */
-GLfloat _mesa_ubyte_to_float_color_tab[256];
-
-static void
-free_shared_state( GLcontext *ctx, struct gl_shared_state *ss );
-
-
-/**********************************************************************/
-/** \name OpenGL SI-style interface (new in Mesa 3.5)
- *
- * \if subset
- * \note Most of these functions are never called in the Mesa subset.
- * \endif
- */
-/*@{*/
-
-/**
- * Destroy context callback.
- *
- * \param gc context.
- * \return GL_TRUE on success, or GL_FALSE on failure.
- *
- * \ifnot subset
- * Called by window system/device driver (via __GLexports::destroyCurrent) when
- * the rendering context is to be destroyed.
- * \endif
- *
- * Frees the context data and the context structure.
- */
-GLboolean
-_mesa_destroyContext(__GLcontext *gc)
-{
- if (gc) {
- _mesa_free_context_data(gc);
- _mesa_free(gc);
- }
- return GL_TRUE;
-}
-
-/**
- * Unbind context callback.
- *
- * \param gc context.
- * \return GL_TRUE on success, or GL_FALSE on failure.
- *
- * \ifnot subset
- * Called by window system/device driver (via __GLexports::loseCurrent)
- * when the rendering context is made non-current.
- * \endif
- *
- * No-op
- */
-GLboolean
-_mesa_loseCurrent(__GLcontext *gc)
-{
- /* XXX unbind context from thread */
- (void) gc;
- return GL_TRUE;
-}
-
-/**
- * Bind context callback.
- *
- * \param gc context.
- * \return GL_TRUE on success, or GL_FALSE on failure.
- *
- * \ifnot subset
- * Called by window system/device driver (via __GLexports::makeCurrent)
- * when the rendering context is made current.
- * \endif
- *
- * No-op
- */
-GLboolean
-_mesa_makeCurrent(__GLcontext *gc)
-{
- /* XXX bind context to thread */
- (void) gc;
- return GL_TRUE;
-}
-
-/**
- * Share context callback.
- *
- * \param gc context.
- * \param gcShare shared context.
- * \return GL_TRUE on success, or GL_FALSE on failure.
- *
- * \ifnot subset
- * Called by window system/device driver (via __GLexports::shareContext)
- * \endif
- *
- * Update the shared context reference count, gl_shared_state::RefCount.
- */
-GLboolean
-_mesa_shareContext(__GLcontext *gc, __GLcontext *gcShare)
-{
- if (gc && gcShare && gc->Shared && gcShare->Shared) {
- gc->Shared->RefCount--;
- if (gc->Shared->RefCount == 0) {
- free_shared_state(gc, gc->Shared);
- }
- gc->Shared = gcShare->Shared;
- gc->Shared->RefCount++;
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
-}
-
-
-#if _HAVE_FULL_GL
-/**
- * Copy context callback.
- */
-GLboolean
-_mesa_copyContext(__GLcontext *dst, const __GLcontext *src, GLuint mask)
-{
- if (dst && src) {
- _mesa_copy_context( src, dst, mask );
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
-}
-#endif
-
-/** No-op */
-GLboolean
-_mesa_forceCurrent(__GLcontext *gc)
-{
- (void) gc;
- return GL_TRUE;
-}
-
-/**
- * Windows/buffer resizing notification callback.
- *
- * \param gc GL context.
- * \return GL_TRUE on success, or GL_FALSE on failure.
- */
-GLboolean
-_mesa_notifyResize(__GLcontext *gc)
-{
- GLint x, y;
- GLuint width, height;
- __GLdrawablePrivate *d = gc->imports.getDrawablePrivate(gc);
- if (!d || !d->getDrawableSize)
- return GL_FALSE;
- d->getDrawableSize( d, &x, &y, &width, &height );
- /* update viewport, resize software buffers, etc. */
- return GL_TRUE;
-}
-
-/**
- * Window/buffer destruction notification callback.
- *
- * \param gc GL context.
- *
- * Called when the context's window/buffer is going to be destroyed.
- *
- * No-op
- */
-void
-_mesa_notifyDestroy(__GLcontext *gc)
-{
- /* Unbind from it. */
- (void) gc;
-}
-
-/**
- * Swap buffers notification callback.
- *
- * \param gc GL context.
- *
- * Called by window system just before swapping buffers.
- * We have to finish any pending rendering.
- */
-void
-_mesa_notifySwapBuffers(__GLcontext *gc)
-{
- FLUSH_VERTICES( gc, 0 );
-}
-
-/** No-op */
-struct __GLdispatchStateRec *
-_mesa_dispatchExec(__GLcontext *gc)
-{
- (void) gc;
- return NULL;
-}
-
-/** No-op */
-void
-_mesa_beginDispatchOverride(__GLcontext *gc)
-{
- (void) gc;
-}
-
-/** No-op */
-void
-_mesa_endDispatchOverride(__GLcontext *gc)
-{
- (void) gc;
-}
-
-/**
- * \ifnot subset
- * Setup the exports.
- *
- * The window system will call these functions when it needs Mesa to do
- * something.
- *
- * \note Device drivers should override these functions! For example,
- * the Xlib driver should plug in the XMesa*-style functions into this
- * structure. The XMesa-style functions should then call the _mesa_*
- * version of these functions. This is an approximation to OO design
- * (inheritance and virtual functions).
- * \endif
- *
- * \if subset
- * No-op.
- *
- * \endif
- */
-static void
-_mesa_init_default_exports(__GLexports *exports)
-{
-#if _HAVE_FULL_GL
- exports->destroyContext = _mesa_destroyContext;
- exports->loseCurrent = _mesa_loseCurrent;
- exports->makeCurrent = _mesa_makeCurrent;
- exports->shareContext = _mesa_shareContext;
- exports->copyContext = _mesa_copyContext;
- exports->forceCurrent = _mesa_forceCurrent;
- exports->notifyResize = _mesa_notifyResize;
- exports->notifyDestroy = _mesa_notifyDestroy;
- exports->notifySwapBuffers = _mesa_notifySwapBuffers;
- exports->dispatchExec = _mesa_dispatchExec;
- exports->beginDispatchOverride = _mesa_beginDispatchOverride;
- exports->endDispatchOverride = _mesa_endDispatchOverride;
-#else
- (void) exports;
-#endif
-}
-
-/**
- * Exported OpenGL SI interface.
- */
-__GLcontext *
-__glCoreCreateContext(__GLimports *imports, __GLcontextModes *modes)
-{
- GLcontext *ctx;
-
- ctx = (GLcontext *) (*imports->calloc)(NULL, 1, sizeof(GLcontext));
- if (ctx == NULL) {
- return NULL;
- }
-
- /* XXX doesn't work at this time */
- _mesa_initialize_context(ctx, modes, NULL, NULL, NULL);
- ctx->imports = *imports;
-
- return ctx;
-}
-
-/**
- * Exported OpenGL SI interface.
- */
-void
-__glCoreNopDispatch(void)
-{
-#if 0
- /* SI */
- __gl_dispatch = __glNopDispatchState;
-#else
- /* Mesa */
- _glapi_set_dispatch(NULL);
-#endif
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name GL Visual allocation/destruction */
-/**********************************************************************/
-/*@{*/
-
-/**
- * Allocates a GLvisual structure and initializes it via
- * _mesa_initialize_visual().
- *
- * \param rgbFlag GL_TRUE for RGB(A) mode, GL_FALSE for Color Index mode.
- * \param dbFlag double buffering
- * \param stereoFlag stereo buffer
- * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
- * is acceptable but the actual depth type will be GLushort or GLuint as
- * needed.
- * \param stencilBits requested minimum bits per stencil buffer value
- * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number of bits per color component in accum buffer.
- * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
- * \param redBits number of bits per color component in frame buffer for RGB(A)
- * mode. We always use 8 in core Mesa though.
- * \param greenBits same as above.
- * \param blueBits same as above.
- * \param alphaBits same as above.
- * \param numSamples not really used.
- *
- * \return pointer to new GLvisual or NULL if requested parameters can't be
- * met.
- *
- * \note Need to add params for level and numAuxBuffers (at least)
- */
-GLvisual *
-_mesa_create_visual( GLboolean rgbFlag,
- GLboolean dbFlag,
- GLboolean stereoFlag,
- GLint redBits,
- GLint greenBits,
- GLint blueBits,
- GLint alphaBits,
- GLint indexBits,
- GLint depthBits,
- GLint stencilBits,
- GLint accumRedBits,
- GLint accumGreenBits,
- GLint accumBlueBits,
- GLint accumAlphaBits,
- GLint numSamples )
-{
- GLvisual *vis = (GLvisual *) CALLOC( sizeof(GLvisual) );
- if (vis) {
- if (!_mesa_initialize_visual(vis, rgbFlag, dbFlag, stereoFlag,
- redBits, greenBits, blueBits, alphaBits,
- indexBits, depthBits, stencilBits,
- accumRedBits, accumGreenBits,
- accumBlueBits, accumAlphaBits,
- numSamples)) {
- FREE(vis);
- return NULL;
- }
- }
- return vis;
-}
-
-/**
- * Makes some sanity checks and fills in the fields of the
- * GLvisual object with the given parameters. If the caller needs
- * to set additional fields, he should just probably init the whole GLvisual
- * object himself.
- * \return GL_TRUE on success, or GL_FALSE on failure.
- *
- * \sa _mesa_create_visual() above for the parameter description.
- */
-GLboolean
-_mesa_initialize_visual( GLvisual *vis,
- GLboolean rgbFlag,
- GLboolean dbFlag,
- GLboolean stereoFlag,
- GLint redBits,
- GLint greenBits,
- GLint blueBits,
- GLint alphaBits,
- GLint indexBits,
- GLint depthBits,
- GLint stencilBits,
- GLint accumRedBits,
- GLint accumGreenBits,
- GLint accumBlueBits,
- GLint accumAlphaBits,
- GLint numSamples )
-{
- assert(vis);
-
- if (depthBits < 0 || depthBits > 32) {
- return GL_FALSE;
- }
- if (stencilBits < 0 || stencilBits > STENCIL_BITS) {
- return GL_FALSE;
- }
- if (accumRedBits < 0 || accumRedBits > ACCUM_BITS) {
- return GL_FALSE;
- }
- if (accumGreenBits < 0 || accumGreenBits > ACCUM_BITS) {
- return GL_FALSE;
- }
- if (accumBlueBits < 0 || accumBlueBits > ACCUM_BITS) {
- return GL_FALSE;
- }
- if (accumAlphaBits < 0 || accumAlphaBits > ACCUM_BITS) {
- return GL_FALSE;
- }
-
- vis->rgbMode = rgbFlag;
- vis->doubleBufferMode = dbFlag;
- vis->stereoMode = stereoFlag;
-
- vis->redBits = redBits;
- vis->greenBits = greenBits;
- vis->blueBits = blueBits;
- vis->alphaBits = alphaBits;
- vis->rgbBits = redBits + greenBits + blueBits;
-
- vis->indexBits = indexBits;
- vis->depthBits = depthBits;
- vis->stencilBits = stencilBits;
-
- vis->accumRedBits = accumRedBits;
- vis->accumGreenBits = accumGreenBits;
- vis->accumBlueBits = accumBlueBits;
- vis->accumAlphaBits = accumAlphaBits;
-
- vis->haveAccumBuffer = accumRedBits > 0;
- vis->haveDepthBuffer = depthBits > 0;
- vis->haveStencilBuffer = stencilBits > 0;
-
- vis->numAuxBuffers = 0;
- vis->level = 0;
- vis->pixmapMode = 0;
- vis->sampleBuffers = numSamples > 0 ? 1 : 0;
- vis->samples = numSamples;
-
- return GL_TRUE;
-}
-
-
-/**
- * Destroy a visual and free its memory.
- *
- * \param vis visual.
- *
- * Frees the visual structure.
- */
-void
-_mesa_destroy_visual( GLvisual *vis )
-{
- FREE(vis);
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Context allocation, initialization, destroying
- *
- * The purpose of the most initialization functions here is to provide the
- * default state values according to the OpenGL specification.
- */
-/**********************************************************************/
-/*@{*/
-
-/**
- * One-time initialization mutex lock.
- *
- * \sa Used by one_time_init().
- */
-_glthread_DECLARE_STATIC_MUTEX(OneTimeLock);
-
-/**
- * Calls all the various one-time-init functions in Mesa.
- *
- * While holding a global mutex lock, calls several initialization functions,
- * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
- * defined.
- *
- * \sa _mesa_init_lists(), _math_init().
- */
-static void
-one_time_init( GLcontext *ctx )
-{
- static GLboolean alreadyCalled = GL_FALSE;
- (void) ctx;
- _glthread_LOCK_MUTEX(OneTimeLock);
- if (!alreadyCalled) {
- GLuint i;
-
- /* do some implementation tests */
- assert( sizeof(GLbyte) == 1 );
- assert( sizeof(GLubyte) == 1 );
- assert( sizeof(GLshort) == 2 );
- assert( sizeof(GLushort) == 2 );
- assert( sizeof(GLint) == 4 );
- assert( sizeof(GLuint) == 4 );
-
- _mesa_init_lists();
-
-#if _HAVE_FULL_GL
- _math_init();
-
- for (i = 0; i < 256; i++) {
- _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
- }
-#endif
-
-#ifdef USE_SPARC_ASM
- _mesa_init_sparc_glapi_relocs();
-#endif
- if (_mesa_getenv("MESA_DEBUG")) {
- _glapi_noop_enable_warnings(GL_TRUE);
- _glapi_set_warning_func( (_glapi_warning_func) _mesa_warning );
- }
- else {
- _glapi_noop_enable_warnings(GL_FALSE);
- }
-
-#if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
- _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
- MESA_VERSION_STRING, __DATE__, __TIME__);
-#endif
-
- alreadyCalled = GL_TRUE;
- }
- _glthread_UNLOCK_MUTEX(OneTimeLock);
-}
-
-
-/**
- * Allocate and initialize a shared context state structure.
- * Initializes the display list, texture objects and vertex programs hash
- * tables, allocates the texture objects. If it runs out of memory, frees
- * everything already allocated before returning NULL.
- *
- * \return pointer to a gl_shared_state structure on success, or NULL on
- * failure.
- */
-static GLboolean
-alloc_shared_state( GLcontext *ctx )
-{
- struct gl_shared_state *ss = CALLOC_STRUCT(gl_shared_state);
- if (!ss)
- return GL_FALSE;
-
- ctx->Shared = ss;
-
- _glthread_INIT_MUTEX(ss->Mutex);
-
- ss->DisplayList = _mesa_NewHashTable();
- ss->TexObjects = _mesa_NewHashTable();
-#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
- ss->Programs = _mesa_NewHashTable();
-#endif
-
-#if FEATURE_ARB_vertex_program
- ss->DefaultVertexProgram = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
- if (!ss->DefaultVertexProgram)
- goto cleanup;
-#endif
-#if FEATURE_ARB_fragment_program
- ss->DefaultFragmentProgram = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
- if (!ss->DefaultFragmentProgram)
- goto cleanup;
-#endif
-#if FEATURE_ATI_fragment_shader
- ss->DefaultFragmentShader = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_SHADER_ATI, 0);
- if (!ss->DefaultFragmentShader)
- goto cleanup;
-#endif
-
- ss->BufferObjects = _mesa_NewHashTable();
-
- ss->GL2Objects = _mesa_NewHashTable ();
-
- ss->Default1D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D);
- if (!ss->Default1D)
- goto cleanup;
-
- ss->Default2D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_2D);
- if (!ss->Default2D)
- goto cleanup;
-
- ss->Default3D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_3D);
- if (!ss->Default3D)
- goto cleanup;
-
- ss->DefaultCubeMap = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_CUBE_MAP_ARB);
- if (!ss->DefaultCubeMap)
- goto cleanup;
-
- ss->DefaultRect = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_RECTANGLE_NV);
- if (!ss->DefaultRect)
- goto cleanup;
-
- /* Effectively bind the default textures to all texture units */
- ss->Default1D->RefCount += MAX_TEXTURE_IMAGE_UNITS;
- ss->Default2D->RefCount += MAX_TEXTURE_IMAGE_UNITS;
- ss->Default3D->RefCount += MAX_TEXTURE_IMAGE_UNITS;
- ss->DefaultCubeMap->RefCount += MAX_TEXTURE_IMAGE_UNITS;
- ss->DefaultRect->RefCount += MAX_TEXTURE_IMAGE_UNITS;
-
-#if FEATURE_EXT_framebuffer_object
- ss->FrameBuffers = _mesa_NewHashTable();
- if (!ss->FrameBuffers)
- goto cleanup;
- ss->RenderBuffers = _mesa_NewHashTable();
- if (!ss->RenderBuffers)
- goto cleanup;
-#endif
-
-
- return GL_TRUE;
-
- cleanup:
- /* Ran out of memory at some point. Free everything and return NULL */
- if (ss->DisplayList)
- _mesa_DeleteHashTable(ss->DisplayList);
- if (ss->TexObjects)
- _mesa_DeleteHashTable(ss->TexObjects);
-#if FEATURE_NV_vertex_program
- if (ss->Programs)
- _mesa_DeleteHashTable(ss->Programs);
-#endif
-#if FEATURE_ARB_vertex_program
- if (ss->DefaultVertexProgram)
- ctx->Driver.DeleteProgram(ctx, ss->DefaultVertexProgram);
-#endif
-#if FEATURE_ARB_fragment_program
- if (ss->DefaultFragmentProgram)
- ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentProgram);
-#endif
-#if FEATURE_ATI_fragment_shader
- if (ss->DefaultFragmentShader)
- ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentShader);
-#endif
-#if FEATURE_ARB_vertex_buffer_object
- if (ss->BufferObjects)
- _mesa_DeleteHashTable(ss->BufferObjects);
-#endif
-
- if (ss->GL2Objects)
- _mesa_DeleteHashTable (ss->GL2Objects);
-
-#if FEATURE_EXT_framebuffer_object
- if (ss->FrameBuffers)
- _mesa_DeleteHashTable(ss->FrameBuffers);
- if (ss->RenderBuffers)
- _mesa_DeleteHashTable(ss->RenderBuffers);
-#endif
-
- if (ss->Default1D)
- (*ctx->Driver.DeleteTexture)(ctx, ss->Default1D);
- if (ss->Default2D)
- (*ctx->Driver.DeleteTexture)(ctx, ss->Default2D);
- if (ss->Default3D)
- (*ctx->Driver.DeleteTexture)(ctx, ss->Default3D);
- if (ss->DefaultCubeMap)
- (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultCubeMap);
- if (ss->DefaultRect)
- (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultRect);
- if (ss)
- _mesa_free(ss);
- return GL_FALSE;
-}
-
-/**
- * Deallocate a shared state context and all children structures.
- *
- * \param ctx GL context.
- * \param ss shared state pointer.
- *
- * Frees the display lists, the texture objects (calling the driver texture
- * deletion callback to free its private data) and the vertex programs, as well
- * as their hash tables.
- *
- * \sa alloc_shared_state().
- */
-static void
-free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
-{
- /* Free display lists */
- while (1) {
- GLuint list = _mesa_HashFirstEntry(ss->DisplayList);
- if (list) {
- _mesa_destroy_list(ctx, list);
- }
- else {
- break;
- }
- }
- _mesa_DeleteHashTable(ss->DisplayList);
-
- /* Free texture objects */
- ASSERT(ctx->Driver.DeleteTexture);
- /* the default textures */
- (*ctx->Driver.DeleteTexture)(ctx, ss->Default1D);
- (*ctx->Driver.DeleteTexture)(ctx, ss->Default2D);
- (*ctx->Driver.DeleteTexture)(ctx, ss->Default3D);
- (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultCubeMap);
- (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultRect);
- /* all other textures */
- while (1) {
- GLuint texName = _mesa_HashFirstEntry(ss->TexObjects);
- if (texName) {
- struct gl_texture_object *texObj = (struct gl_texture_object *)
- _mesa_HashLookup(ss->TexObjects, texName);
- ASSERT(texObj);
- (*ctx->Driver.DeleteTexture)(ctx, texObj);
- _mesa_HashRemove(ss->TexObjects, texName);
- }
- else {
- break;
- }
- }
- _mesa_DeleteHashTable(ss->TexObjects);
-
-#if FEATURE_NV_vertex_program
- /* Free vertex programs */
- while (1) {
- GLuint prog = _mesa_HashFirstEntry(ss->Programs);
- if (prog) {
- struct program *p = (struct program *) _mesa_HashLookup(ss->Programs,
- prog);
- ASSERT(p);
- ctx->Driver.DeleteProgram(ctx, p);
- _mesa_HashRemove(ss->Programs, prog);
- }
- else {
- break;
- }
- }
- _mesa_DeleteHashTable(ss->Programs);
-#endif
-#if FEATURE_ARB_vertex_program
- _mesa_delete_program(ctx, ss->DefaultVertexProgram);
-#endif
-#if FEATURE_ARB_fragment_program
- _mesa_delete_program(ctx, ss->DefaultFragmentProgram);
-#endif
-#if FEATURE_ATI_fragment_shader
- _mesa_delete_program(ctx, ss->DefaultFragmentShader);
-#endif
-
-#if FEATURE_ARB_vertex_buffer_object
- _mesa_DeleteHashTable(ss->BufferObjects);
-#endif
-
- _mesa_DeleteHashTable (ss->GL2Objects);
-
-#if FEATURE_EXT_framebuffer_object
- _mesa_DeleteHashTable(ss->FrameBuffers);
- _mesa_DeleteHashTable(ss->RenderBuffers);
-#endif
-
- _glthread_DESTROY_MUTEX(ss->Mutex);
-
- FREE(ss);
-}
-
-
-/**
- * Initialize fields of gl_current_attrib (aka ctx->Current.*)
- */
-static void
-_mesa_init_current( GLcontext *ctx )
-{
- GLuint i;
-
- /* Current group */
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
- }
- /* special cases: */
- ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 1.0 );
- ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
- ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
- ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
- ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_FOG], 0.0, 0.0, 0.0, 0.0 );
-
- ctx->Current.Index = 1;
- ctx->Current.EdgeFlag = GL_TRUE;
-}
-
-
-/**
- * Initialize fields of gl_constants (aka ctx->Const.*).
- * Use defaults from config.h. The device drivers will often override
- * some of these values (such as number of texture units).
- */
-static void
-_mesa_init_constants( GLcontext *ctx )
-{
- assert(ctx);
-
- assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
- assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
-
- /* Constants, may be overriden (usually only reduced) by device drivers */
- ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
- ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
- ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
- ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
- ctx->Const.MaxTextureUnits = MAX_TEXTURE_UNITS;
- ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
- ctx->Const.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
- ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
- ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
- ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
- ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
- ctx->Const.MinPointSize = MIN_POINT_SIZE;
- ctx->Const.MaxPointSize = MAX_POINT_SIZE;
- ctx->Const.MinPointSizeAA = MIN_POINT_SIZE;
- ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE;
- ctx->Const.PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
- ctx->Const.MinLineWidth = MIN_LINE_WIDTH;
- ctx->Const.MaxLineWidth = MAX_LINE_WIDTH;
- ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH;
- ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
- ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
- ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE;
- ctx->Const.MaxConvolutionWidth = MAX_CONVOLUTION_WIDTH;
- ctx->Const.MaxConvolutionHeight = MAX_CONVOLUTION_HEIGHT;
- ctx->Const.MaxClipPlanes = MAX_CLIP_PLANES;
- ctx->Const.MaxLights = MAX_LIGHTS;
- ctx->Const.MaxShininess = 128.0;
- ctx->Const.MaxSpotExponent = 128.0;
- ctx->Const.MaxViewportWidth = MAX_WIDTH;
- ctx->Const.MaxViewportHeight = MAX_HEIGHT;
-#if FEATURE_ARB_vertex_program
- ctx->Const.MaxVertexProgramInstructions = MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS;
- ctx->Const.MaxVertexProgramAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS;
- ctx->Const.MaxVertexProgramTemps = MAX_NV_VERTEX_PROGRAM_TEMPS;
- ctx->Const.MaxVertexProgramLocalParams = MAX_NV_VERTEX_PROGRAM_PARAMS;
- ctx->Const.MaxVertexProgramEnvParams = MAX_NV_VERTEX_PROGRAM_PARAMS;/*XXX*/
- ctx->Const.MaxVertexProgramAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
-#endif
-#if FEATURE_ARB_fragment_program
- ctx->Const.MaxFragmentProgramInstructions = MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS;
- ctx->Const.MaxFragmentProgramAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
- ctx->Const.MaxFragmentProgramTemps = MAX_NV_FRAGMENT_PROGRAM_TEMPS;
- ctx->Const.MaxFragmentProgramLocalParams = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
- ctx->Const.MaxFragmentProgramEnvParams = MAX_NV_FRAGMENT_PROGRAM_PARAMS;/*XXX*/
- ctx->Const.MaxFragmentProgramAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
- ctx->Const.MaxFragmentProgramAluInstructions = MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS;
- ctx->Const.MaxFragmentProgramTexInstructions = MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS;
- ctx->Const.MaxFragmentProgramTexIndirections = MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS;
-#endif
-
- ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
- ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
-
- /* If we're running in the X server, do bounds checking to prevent
- * segfaults and server crashes!
- */
-#if defined(XFree86LOADER) && defined(IN_MODULE)
- ctx->Const.CheckArrayBounds = GL_TRUE;
-#else
- ctx->Const.CheckArrayBounds = GL_FALSE;
-#endif
-
- ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS;
-
- /* GL_OES_read_format */
- ctx->Const.ColorReadFormat = GL_RGBA;
- ctx->Const.ColorReadType = GL_UNSIGNED_BYTE;
-
-#if FEATURE_EXT_framebuffer_object
- ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
- ctx->Const.MaxRenderbufferSize = MAX_WIDTH;
-#endif
-
- /* sanity checks */
- ASSERT(ctx->Const.MaxTextureUnits == MAX2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits));
-}
-
-
-/**
- * Initialize the attribute groups in a GL context.
- *
- * \param ctx GL context.
- *
- * Initializes all the attributes, calling the respective <tt>init*</tt>
- * functions for the more complex data structures.
- */
-static GLboolean
-init_attrib_groups( GLcontext *ctx )
-{
- assert(ctx);
-
- /* Constants */
- _mesa_init_constants( ctx );
-
- /* Extensions */
- _mesa_init_extensions( ctx );
-
- /* Attribute Groups */
- _mesa_init_accum( ctx );
- _mesa_init_attrib( ctx );
- _mesa_init_buffer_objects( ctx );
- _mesa_init_color( ctx );
- _mesa_init_colortables( ctx );
- _mesa_init_current( ctx );
- _mesa_init_depth( ctx );
- _mesa_init_debug( ctx );
- _mesa_init_display_list( ctx );
- _mesa_init_eval( ctx );
- _mesa_init_feedback( ctx );
- _mesa_init_fog( ctx );
- _mesa_init_histogram( ctx );
- _mesa_init_hint( ctx );
- _mesa_init_line( ctx );
- _mesa_init_lighting( ctx );
- _mesa_init_matrix( ctx );
- _mesa_init_multisample( ctx );
- _mesa_init_occlude( ctx );
- _mesa_init_pixel( ctx );
- _mesa_init_point( ctx );
- _mesa_init_polygon( ctx );
- _mesa_init_program( ctx );
- _mesa_init_rastpos( ctx );
- _mesa_init_scissor( ctx );
- _mesa_init_shaderobjects (ctx);
- _mesa_init_stencil( ctx );
- _mesa_init_transform( ctx );
- _mesa_init_varray( ctx );
- _mesa_init_viewport( ctx );
-
- if (!_mesa_init_texture( ctx ))
- return GL_FALSE;
-
- _mesa_init_texture_s3tc( ctx );
- _mesa_init_texture_fxt1( ctx );
-
- /* Miscellaneous */
- ctx->NewState = _NEW_ALL;
- ctx->ErrorValue = (GLenum) GL_NO_ERROR;
- ctx->_Facing = 0;
-#if CHAN_TYPE == GL_FLOAT
- ctx->ClampFragmentColors = GL_FALSE; /* XXX temporary */
-#else
- ctx->ClampFragmentColors = GL_TRUE;
-#endif
- ctx->ClampVertexColors = GL_TRUE;
-
- return GL_TRUE;
-}
-
-
-/**
- * This is the default function we plug into all dispatch table slots
- * This helps prevents a segfault when someone calls a GL function without
- * first checking if the extension's supported.
- */
-static int
-generic_nop(void)
-{
- _mesa_problem(NULL, "User called no-op dispatch function (an unsupported extension function?)");
- return 0;
-}
-
-
-/**
- * Allocate and initialize a new dispatch table.
- */
-static struct _glapi_table *
-alloc_dispatch_table(void)
-{
- /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
- * In practice, this'll be the same for stand-alone Mesa. But for DRI
- * Mesa we do this to accomodate different versions of libGL and various
- * DRI drivers.
- */
- GLint numEntries = MAX2(_glapi_get_dispatch_table_size(),
- sizeof(struct _glapi_table) / sizeof(_glapi_proc));
- struct _glapi_table *table =
- (struct _glapi_table *) _mesa_malloc(numEntries * sizeof(_glapi_proc));
- if (table) {
- _glapi_proc *entry = (_glapi_proc *) table;
- GLint i;
- for (i = 0; i < numEntries; i++) {
- entry[i] = (_glapi_proc) generic_nop;
- }
- }
- return table;
-}
-
-
-/**
- * Initialize a GLcontext struct (rendering context).
- *
- * This includes allocating all the other structs and arrays which hang off of
- * the context by pointers.
- * Note that the driver needs to pass in its dd_function_table here since
- * we need to at least call driverFunctions->NewTextureObject to create the
- * default texture objects.
- *
- * Called by _mesa_create_context().
- *
- * Performs the imports and exports callback tables initialization, and
- * miscellaneous one-time initializations. If no shared context is supplied one
- * is allocated, and increase its reference count. Setups the GL API dispatch
- * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
- * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
- * for debug flags.
- *
- * \param ctx the context to initialize
- * \param visual describes the visual attributes for this context
- * \param share_list points to context to share textures, display lists,
- * etc with, or NULL
- * \param driverFunctions table of device driver functions for this context
- * to use
- * \param driverContext pointer to driver-specific context data
- */
-GLboolean
-_mesa_initialize_context( GLcontext *ctx,
- const GLvisual *visual,
- GLcontext *share_list,
- const struct dd_function_table *driverFunctions,
- void *driverContext )
-{
- ASSERT(driverContext);
- assert(driverFunctions->NewTextureObject);
- assert(driverFunctions->FreeTexImageData);
-
- /* If the driver wants core Mesa to use special imports, it'll have to
- * override these defaults.
- */
- _mesa_init_default_imports( &(ctx->imports), driverContext );
-
- /* initialize the exports (Mesa functions called by the window system) */
- _mesa_init_default_exports( &(ctx->exports) );
-
- /* misc one-time initializations */
- one_time_init(ctx);
-
- ctx->Visual = *visual;
- ctx->DrawBuffer = NULL;
- ctx->ReadBuffer = NULL;
- ctx->WinSysDrawBuffer = NULL;
- ctx->WinSysReadBuffer = NULL;
-
- /* Plug in driver functions and context pointer here.
- * This is important because when we call alloc_shared_state() below
- * we'll call ctx->Driver.NewTextureObject() to create the default
- * textures.
- */
- ctx->Driver = *driverFunctions;
- ctx->DriverCtx = driverContext;
-
- if (share_list) {
- /* share state with another context */
- ctx->Shared = share_list->Shared;
- }
- else {
- /* allocate new, unshared state */
- if (!alloc_shared_state( ctx )) {
- return GL_FALSE;
- }
- }
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- ctx->Shared->RefCount++;
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-
- if (!init_attrib_groups( ctx )) {
- free_shared_state(ctx, ctx->Shared);
- return GL_FALSE;
- }
-
- /* setup the API dispatch tables */
- ctx->Exec = alloc_dispatch_table();
- ctx->Save = alloc_dispatch_table();
- if (!ctx->Exec || !ctx->Save) {
- free_shared_state(ctx, ctx->Shared);
- if (ctx->Exec)
- _mesa_free(ctx->Exec);
- }
- _mesa_init_exec_table(ctx->Exec);
- ctx->CurrentDispatch = ctx->Exec;
-#if _HAVE_FULL_GL
- _mesa_init_dlist_table(ctx->Save);
- _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
- /* Neutral tnl module stuff */
- _mesa_init_exec_vtxfmt( ctx );
- ctx->TnlModule.Current = NULL;
- ctx->TnlModule.SwapCount = 0;
-#endif
-
- ctx->_MaintainTexEnvProgram = (_mesa_getenv("MESA_TEX_PROG") != NULL);
- ctx->_MaintainTnlProgram = (_mesa_getenv("MESA_TNL_PROG") != NULL);
-
- return GL_TRUE;
-}
-
-
-/**
- * Allocate and initialize a GLcontext structure.
- * Note that the driver needs to pass in its dd_function_table here since
- * we need to at least call driverFunctions->NewTextureObject to initialize
- * the rendering context.
- *
- * \param visual a GLvisual pointer (we copy the struct contents)
- * \param share_list another context to share display lists with or NULL
- * \param driverFunctions points to the dd_function_table into which the
- * driver has plugged in all its special functions.
- * \param driverCtx points to the device driver's private context state
- *
- * \return pointer to a new __GLcontextRec or NULL if error.
- */
-GLcontext *
-_mesa_create_context( const GLvisual *visual,
- GLcontext *share_list,
- const struct dd_function_table *driverFunctions,
- void *driverContext )
-
-{
- GLcontext *ctx;
-
- ASSERT(visual);
- ASSERT(driverContext);
-
- ctx = (GLcontext *) _mesa_calloc(sizeof(GLcontext));
- if (!ctx)
- return NULL;
-
- if (_mesa_initialize_context(ctx, visual, share_list,
- driverFunctions, driverContext)) {
- return ctx;
- }
- else {
- _mesa_free(ctx);
- return NULL;
- }
-}
-
-
-/**
- * Free the data associated with the given context.
- *
- * But doesn't free the GLcontext struct itself.
- *
- * \sa _mesa_initialize_context() and init_attrib_groups().
- */
-void
-_mesa_free_context_data( GLcontext *ctx )
-{
- /* if we're destroying the current context, unbind it first */
- if (ctx == _mesa_get_current_context()) {
- _mesa_make_current(NULL, NULL, NULL);
- }
-
- _mesa_free_lighting_data( ctx );
- _mesa_free_eval_data( ctx );
- _mesa_free_texture_data( ctx );
- _mesa_free_matrix_data( ctx );
- _mesa_free_viewport_data( ctx );
- _mesa_free_colortables_data( ctx );
- _mesa_free_program_data(ctx);
- _mesa_free_occlude_data(ctx);
-
-#if FEATURE_ARB_vertex_buffer_object
- _mesa_delete_buffer_object(ctx, ctx->Array.NullBufferObj);
-#endif
-
- /* free dispatch tables */
- _mesa_free(ctx->Exec);
- _mesa_free(ctx->Save);
-
- /* Shared context state (display lists, textures, etc) */
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- ctx->Shared->RefCount--;
- assert(ctx->Shared->RefCount >= 0);
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
- if (ctx->Shared->RefCount == 0) {
- /* free shared state */
- free_shared_state( ctx, ctx->Shared );
- }
-
- if (ctx->Extensions.String)
- FREE((void *) ctx->Extensions.String);
-}
-
-
-/**
- * Destroy a GLcontext structure.
- *
- * \param ctx GL context.
- *
- * Calls _mesa_free_context_data() and frees the GLcontext structure itself.
- */
-void
-_mesa_destroy_context( GLcontext *ctx )
-{
- if (ctx) {
- _mesa_free_context_data(ctx);
- FREE( (void *) ctx );
- }
-}
-
-
-#if _HAVE_FULL_GL
-/**
- * Copy attribute groups from one context to another.
- *
- * \param src source context
- * \param dst destination context
- * \param mask bitwise OR of GL_*_BIT flags
- *
- * According to the bits specified in \p mask, copies the corresponding
- * attributes from \p src into \p dst. For many of the attributes a simple \c
- * memcpy is not enough due to the existence of internal pointers in their data
- * structures.
- */
-void
-_mesa_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask )
-{
- if (mask & GL_ACCUM_BUFFER_BIT) {
- /* OK to memcpy */
- dst->Accum = src->Accum;
- }
- if (mask & GL_COLOR_BUFFER_BIT) {
- /* OK to memcpy */
- dst->Color = src->Color;
- }
- if (mask & GL_CURRENT_BIT) {
- /* OK to memcpy */
- dst->Current = src->Current;
- }
- if (mask & GL_DEPTH_BUFFER_BIT) {
- /* OK to memcpy */
- dst->Depth = src->Depth;
- }
- if (mask & GL_ENABLE_BIT) {
- /* no op */
- }
- if (mask & GL_EVAL_BIT) {
- /* OK to memcpy */
- dst->Eval = src->Eval;
- }
- if (mask & GL_FOG_BIT) {
- /* OK to memcpy */
- dst->Fog = src->Fog;
- }
- if (mask & GL_HINT_BIT) {
- /* OK to memcpy */
- dst->Hint = src->Hint;
- }
- if (mask & GL_LIGHTING_BIT) {
- GLuint i;
- /* begin with memcpy */
- MEMCPY( &dst->Light, &src->Light, sizeof(struct gl_light) );
- /* fixup linked lists to prevent pointer insanity */
- make_empty_list( &(dst->Light.EnabledList) );
- for (i = 0; i < MAX_LIGHTS; i++) {
- if (dst->Light.Light[i].Enabled) {
- insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i]));
- }
- }
- }
- if (mask & GL_LINE_BIT) {
- /* OK to memcpy */
- dst->Line = src->Line;
- }
- if (mask & GL_LIST_BIT) {
- /* OK to memcpy */
- dst->List = src->List;
- }
- if (mask & GL_PIXEL_MODE_BIT) {
- /* OK to memcpy */
- dst->Pixel = src->Pixel;
- }
- if (mask & GL_POINT_BIT) {
- /* OK to memcpy */
- dst->Point = src->Point;
- }
- if (mask & GL_POLYGON_BIT) {
- /* OK to memcpy */
- dst->Polygon = src->Polygon;
- }
- if (mask & GL_POLYGON_STIPPLE_BIT) {
- /* Use loop instead of MEMCPY due to problem with Portland Group's
- * C compiler. Reported by John Stone.
- */
- GLuint i;
- for (i = 0; i < 32; i++) {
- dst->PolygonStipple[i] = src->PolygonStipple[i];
- }
- }
- if (mask & GL_SCISSOR_BIT) {
- /* OK to memcpy */
- dst->Scissor = src->Scissor;
- }
- if (mask & GL_STENCIL_BUFFER_BIT) {
- /* OK to memcpy */
- dst->Stencil = src->Stencil;
- }
- if (mask & GL_TEXTURE_BIT) {
- /* Cannot memcpy because of pointers */
- _mesa_copy_texture_state(src, dst);
- }
- if (mask & GL_TRANSFORM_BIT) {
- /* OK to memcpy */
- dst->Transform = src->Transform;
- }
- if (mask & GL_VIEWPORT_BIT) {
- /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
- dst->Viewport.X = src->Viewport.X;
- dst->Viewport.Y = src->Viewport.Y;
- dst->Viewport.Width = src->Viewport.Width;
- dst->Viewport.Height = src->Viewport.Height;
- dst->Viewport.Near = src->Viewport.Near;
- dst->Viewport.Far = src->Viewport.Far;
- _math_matrix_copy(&dst->Viewport._WindowMap, &src->Viewport._WindowMap);
- }
-
- /* XXX FIXME: Call callbacks?
- */
- dst->NewState = _NEW_ALL;
-}
-#endif
-
-
-/**
- * Check if the given context can render into the given framebuffer
- * by checking visual attributes.
- * \return GL_TRUE if compatible, GL_FALSE otherwise.
- */
-static GLboolean
-check_compatible(const GLcontext *ctx, const GLframebuffer *buffer)
-{
- const GLvisual *ctxvis = &ctx->Visual;
- const GLvisual *bufvis = &buffer->Visual;
-
- if (ctxvis == bufvis)
- return GL_TRUE;
-
- if (ctxvis->rgbMode != bufvis->rgbMode)
- return GL_FALSE;
- if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)
- return GL_FALSE;
- if (ctxvis->stereoMode && !bufvis->stereoMode)
- return GL_FALSE;
- if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer)
- return GL_FALSE;
- if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer)
- return GL_FALSE;
- if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer)
- return GL_FALSE;
- if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask)
- return GL_FALSE;
- if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask)
- return GL_FALSE;
- if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
- return GL_FALSE;
- if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
- return GL_FALSE;
- if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
- return GL_FALSE;
-
- return GL_TRUE;
-}
-
-
-/**
- * Bind the given context to the given draw-buffer and read-buffer and
- * make it the current context for this thread.
- *
- * \param newCtx new GL context. If NULL then there will be no current GL
- * context.
- * \param drawBuffer draw framebuffer.
- * \param readBuffer read framebuffer.
- *
- * Check that the context's and framebuffer's visuals are compatible, returning
- * immediately otherwise. Sets the glapi current context via
- * _glapi_set_context(). If \p newCtx is not NULL, associates \p drawBuffer and
- * \p readBuffer with it and calls dd_function_table::ResizeBuffers if the buffers size has changed.
- * Calls dd_function_table::MakeCurrent callback if defined.
- *
- * When a context is bound by the first time and the \c MESA_INFO environment
- * variable is set it calls print_info() as an aid for remote user
- * troubleshooting.
- */
-void
-_mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
- GLframebuffer *readBuffer )
-{
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(newCtx, "_mesa_make_current()\n");
-
- /* Check that the context's and framebuffer's visuals are compatible.
- */
- if (newCtx && drawBuffer && newCtx->DrawBuffer != drawBuffer) {
- if (!check_compatible(newCtx, drawBuffer))
- return;
- }
- if (newCtx && readBuffer && newCtx->ReadBuffer != readBuffer) {
- if (!check_compatible(newCtx, readBuffer))
- return;
- }
-
-#if !defined(IN_DRI_DRIVER)
- /* We call this function periodically (just here for now) in
- * order to detect when multithreading has begun. In a DRI driver, this
- * step is done by the driver loader (e.g., libGL).
- */
- _glapi_check_multithread();
-#endif /* !defined(IN_DRI_DRIVER) */
-
- _glapi_set_context((void *) newCtx);
- ASSERT(_mesa_get_current_context() == newCtx);
-
- if (!newCtx) {
- _glapi_set_dispatch(NULL); /* none current */
- }
- else {
- _glapi_set_dispatch(newCtx->CurrentDispatch);
-
- if (drawBuffer && readBuffer) {
- /* TODO: check if newCtx and buffer's visual match??? */
-
- ASSERT(drawBuffer->Name == 0);
- ASSERT(readBuffer->Name == 0);
- newCtx->WinSysDrawBuffer = drawBuffer;
- newCtx->WinSysReadBuffer = readBuffer;
- /* don't replace user-buffer bindings with window system buffer */
- if (!newCtx->DrawBuffer || newCtx->DrawBuffer->Name == 0) {
- newCtx->DrawBuffer = drawBuffer;
- newCtx->ReadBuffer = readBuffer;
- }
-
- newCtx->NewState |= _NEW_BUFFERS;
-
-#if _HAVE_FULL_GL
- if (!drawBuffer->Initialized) {
- /* get initial window size */
- GLuint bufWidth, bufHeight;
- /* ask device driver for size of the buffer */
- (*newCtx->Driver.GetBufferSize)(drawBuffer, &bufWidth, &bufHeight);
- /* set initial buffer size */
- if (newCtx->Driver.ResizeBuffers)
- newCtx->Driver.ResizeBuffers(newCtx, drawBuffer,
- bufWidth, bufHeight);
- drawBuffer->Initialized = GL_TRUE;
- }
-
- if (readBuffer != drawBuffer && !readBuffer->Initialized) {
- /* get initial window size */
- GLuint bufWidth, bufHeight;
- /* ask device driver for size of the buffer */
- (*newCtx->Driver.GetBufferSize)(readBuffer, &bufWidth, &bufHeight);
- /* set initial buffer size */
- if (newCtx->Driver.ResizeBuffers)
- newCtx->Driver.ResizeBuffers(newCtx, readBuffer,
- bufWidth, bufHeight);
- readBuffer->Initialized = GL_TRUE;
- }
-#endif
- if (newCtx->FirstTimeCurrent) {
- /* set initial viewport and scissor size now */
- _mesa_set_viewport(newCtx, 0, 0, drawBuffer->Width, drawBuffer->Height);
- newCtx->Scissor.Width = drawBuffer->Width;
- newCtx->Scissor.Height = drawBuffer->Height;
- }
- }
-
- /* Alert the driver - usually passed on to the sw t&l module,
- * but also used to detect threaded cases in the radeon codegen
- * hw t&l module.
- */
- if (newCtx->Driver.MakeCurrent)
- newCtx->Driver.MakeCurrent( newCtx, drawBuffer, readBuffer );
-
- /* We can use this to help debug user's problems. Tell them to set
- * the MESA_INFO env variable before running their app. Then the
- * first time each context is made current we'll print some useful
- * information.
- */
- if (newCtx->FirstTimeCurrent) {
- if (_mesa_getenv("MESA_INFO")) {
- _mesa_print_info();
- }
- newCtx->FirstTimeCurrent = GL_FALSE;
- }
- }
-}
-
-
-/**
- * Make context 'ctx' share the display lists, textures and programs
- * that are associated with 'ctxToShare'.
- * Any display lists, textures or programs associated with 'ctx' will
- * be deleted if nobody else is sharing them.
- */
-GLboolean
-_mesa_share_state(GLcontext *ctx, GLcontext *ctxToShare)
-{
- if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
- ctx->Shared->RefCount--;
- if (ctx->Shared->RefCount == 0) {
- free_shared_state(ctx, ctx->Shared);
- }
- ctx->Shared = ctxToShare->Shared;
- ctx->Shared->RefCount++;
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
-}
-
-
-
-/**
- * Get current context for the calling thread.
- *
- * \return pointer to the current GL context.
- *
- * Calls _glapi_get_context(). This isn't the fastest way to get the current
- * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in context.h.
- */
-GLcontext *
-_mesa_get_current_context( void )
-{
- return (GLcontext *) _glapi_get_context();
-}
-
-/**
- * Get context's current API dispatch table.
- *
- * It'll either be the immediate-mode execute dispatcher or the display list
- * compile dispatcher.
- *
- * \param ctx GL context.
- *
- * \return pointer to dispatch_table.
- *
- * Simply returns __GLcontextRec::CurrentDispatch.
- */
-struct _glapi_table *
-_mesa_get_dispatch(GLcontext *ctx)
-{
- return ctx->CurrentDispatch;
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Miscellaneous functions */
-/**********************************************************************/
-/*@{*/
-
-/**
- * Record an error.
- *
- * \param ctx GL context.
- * \param error error code.
- *
- * Records the given error code and call the driver's dd_function_table::Error
- * function if defined.
- *
- * \sa
- * This is called via _mesa_error().
- */
-void
-_mesa_record_error( GLcontext *ctx, GLenum error )
-{
- if (!ctx)
- return;
-
- if (ctx->ErrorValue == GL_NO_ERROR) {
- ctx->ErrorValue = error;
- }
-
- /* Call device driver's error handler, if any. This is used on the Mac. */
- if (ctx->Driver.Error) {
- (*ctx->Driver.Error)( ctx );
- }
-}
-
-/**
- * Execute glFinish().
- *
- * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
- * dd_function_table::Finish driver callback, if not NULL.
- */
-void GLAPIENTRY
-_mesa_Finish( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (ctx->Driver.Finish) {
- (*ctx->Driver.Finish)( ctx );
- }
-}
-
-/**
- * Execute glFlush().
- *
- * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
- * dd_function_table::Flush driver callback, if not NULL.
- */
-void GLAPIENTRY
-_mesa_Flush( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (ctx->Driver.Flush) {
- (*ctx->Driver.Flush)( ctx );
- }
-}
-
-
-/*@}*/
diff --git a/nx-X11/extras/Mesa/src/mesa/main/descrip.mms b/nx-X11/extras/Mesa/src/mesa/main/descrip.mms
deleted file mode 100644
index ce298229c..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/descrip.mms
+++ /dev/null
@@ -1,210 +0,0 @@
-# Makefile for core library for VMS
-# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl
-# Last revision : 10 May 2005
-
-.first
- define gl [---.include.gl]
- define math [-.math]
- define shader [-.shader]
-
-.include [---]mms-config.
-
-##### MACROS #####
-
-VPATH = RCS
-
-INCDIR = [---.include],[-.glapi],[-.shader]
-LIBDIR = [---.lib]
-CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)
-
-SOURCES =accum.c \
- api_arrayelt.c \
- api_loopback.c \
- api_noop.c \
- api_validate.c \
- attrib.c \
- blend.c \
- bufferobj.c \
- buffers.c \
- clip.c \
- colortab.c \
- context.c \
- convolve.c \
- debug.c \
- depth.c \
- dispatch.c \
- dlist.c \
- drawpix.c \
- enable.c \
- enums.c \
- eval.c \
- execmem.c \
- extensions.c \
- fbobject.c \
- feedback.c \
- fog.c \
- framebuffer.c \
- get.c \
- getstring.c \
- hash.c \
- hint.c \
- histogram.c \
- image.c \
- imports.c \
- light.c \
- lines.c \
- matrix.c \
- mm.c \
- occlude.c \
- pixel.c \
- points.c \
- polygon.c \
- rastpos.c \
- renderbuffer.c \
- state.c \
- stencil.c \
- texcompress.c \
- texcompress_fxt1.c \
- texcompress_s3tc.c \
- texenvprogram.c \
- texformat.c \
- teximage.c \
- texobj.c \
- texrender.c \
- texstate.c \
- texstore.c \
- varray.c \
- vtxfmt.c
-
-OBJECTS=accum.obj,\
-api_arrayelt.obj,\
-api_loopback.obj,\
-api_noop.obj,\
-api_validate.obj,\
-attrib.obj,\
-blend.obj,\
-bufferobj.obj,\
-buffers.obj,\
-clip.obj,\
-colortab.obj,\
-context.obj,\
-convolve.obj,\
-debug.obj,\
-depth.obj,\
-dispatch.obj,\
-dlist.obj,\
-drawpix.obj,\
-enable.obj,\
-enums.obj,\
-eval.obj,\
-execmem.obj,\
-extensions.obj,\
-fbobject.obj,\
-feedback.obj,\
-fog.obj,\
-framebuffer.obj,\
-get.obj,\
-getstring.obj,\
-hash.obj,\
-hint.obj,\
-histogram.obj,\
-image.obj,\
-imports.obj,\
-light.obj,\
-lines.obj,\
-matrix.obj,\
-mm.obj,\
-occlude.obj,\
-pixel.obj,\
-points.obj,\
-polygon.obj,\
-rastpos.obj,\
-renderbuffer.obj,\
-state.obj,\
-stencil.obj,\
-texcompress.obj,\
-texcompress_fxt1.obj,\
-texcompress_s3tc.obj,\
-texenvprogram.obj,\
-texformat.obj,\
-teximage.obj,\
-texobj.obj,\
-texrender.obj,\
-texstate.obj,\
-texstore.obj,\
-varray.obj,\
-vtxfmt.obj
-
-##### RULES #####
-
-VERSION=Mesa V3.4
-
-##### TARGETS #####
-# Make the library
-$(LIBDIR)$(GL_LIB) : $(OBJECTS)
- @ $(MAKELIB) $(GL_LIB) $(OBJECTS)
- @ rename $(GL_LIB)* $(LIBDIR)
-
-clean :
- purge
- delete *.obj;*
-
-accum.obj : accum.c
-api_arrayelt.obj : api_arrayelt.c
-api_loopback.obj : api_loopback.c
-api_noop.obj : api_noop.c
-api_validate.obj : api_validate.c
-attrib.obj : attrib.c
-blend.obj : blend.c
-bufferobj.obj : bufferobj.c
-buffers.obj : buffers.c
-clip.obj : clip.c
-colortab.obj : colortab.c
-context.obj : context.c
-convolve.obj : convolve.c
-debug.obj : debug.c
-depth.obj : depth.c
-dispatch.obj : dispatch.c
-dlist.obj : dlist.c
-drawpix.obj : drawpix.c
-enable.obj : enable.c
-enums.obj : enums.c
-eval.obj : eval.c
-execmem.obj : execmem.c
-extensions.obj : extensions.c
-fbobject.obj : fbobject.c
-feedback.obj : feedback.c
-fog.obj : fog.c
-framebuffer.obj : framebuffer.c
-get.obj : get.c
-getstring.obj : getstring.c
-hash.obj : hash.c
-hint.obj : hint.c
-histogram.obj : histogram.c
-image.obj : image.c
-imports.obj : imports.c vsnprintf.c
-light.obj : light.c
-lines.obj : lines.c
-matrix.obj : matrix.c
-mm.obj: mm.c
-occlude.obj : occlude.c
-pixel.obj : pixel.c
-points.obj : points.c
-polygon.obj : polygon.c
-rastpos.obj : rastpos.c
-renderbuffer.obj : renderbuffer.c
-state.obj : state.c
-stencil.obj : stencil.c
-texcompress.obj : texcompress.c
-texcompress_fxt1.obj : texcompress_fxt1.c
- cc$(CFLAGS)/warn=(disable=SHIFTCOUNT) texcompress_fxt1.c
-texcompress_s3tc.obj : texcompress_s3tc.c
-texenvprogram.obj : texenvprogram.c
-texformat.obj : texformat.c
-teximage.obj : teximage.c
-texobj.obj : texobj.c
-texrender.obj : texrender.c
-texstate.obj : texstate.c
-texstore.obj : texstore.c
-varray.obj : varray.c
-vtxfmt.obj : vtxfmt.c
diff --git a/nx-X11/extras/Mesa/src/mesa/main/get_gen.py b/nx-X11/extras/Mesa/src/mesa/main/get_gen.py
deleted file mode 100644
index 32a5a3d77..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/get_gen.py
+++ /dev/null
@@ -1,1200 +0,0 @@
-#!/usr/bin/env python
-
-# Mesa 3-D graphics library
-#
-# Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# the rights to use, copy, modify, merge, publish, distribute, sublicense,
-# and/or sell copies of the Software, and to permit persons to whom the
-# Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included
-# in all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-
-# This script is used to generate the get.c file:
-# python get_gen.py > get.c
-
-
-import string
-
-
-GLint = 1
-GLenum = 2
-GLfloat = 3
-GLdouble = 4
-GLboolean = 5
-GLfloatN = 6 # A normalized value, such as a color or depth range
-
-
-TypeStrings = {
- GLint : "GLint",
- GLenum : "GLenum",
- GLfloat : "GLfloat",
- GLdouble : "GLdouble",
- GLboolean : "GLboolean"
-}
-
-
-# Each entry is a tuple of:
-# - the GL state name, such as GL_CURRENT_COLOR
-# - the state datatype, one of GLint, GLfloat, GLboolean or GLenum
-# - list of code fragments to get the state, such as ["ctx->Foo.Bar"]
-# - optional extra code or empty string
-# - optional extension to check, or None (XXX this should be a list!)
-#
-StateVars = [
- ( "GL_ACCUM_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.accumRedBits"],
- "", None ),
- ( "GL_ACCUM_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.accumGreenBits"],
- "", None ),
- ( "GL_ACCUM_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.accumBlueBits"],
- "", None ),
- ( "GL_ACCUM_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.accumAlphaBits"],
- "", None ),
- ( "GL_ACCUM_CLEAR_VALUE", GLfloatN,
- [ "ctx->Accum.ClearColor[0]",
- "ctx->Accum.ClearColor[1]",
- "ctx->Accum.ClearColor[2]",
- "ctx->Accum.ClearColor[3]" ],
- "", None ),
- ( "GL_ALPHA_BIAS", GLfloat, ["ctx->Pixel.AlphaBias"], "", None ),
- ( "GL_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.alphaBits"],
- "", None ),
- ( "GL_ALPHA_SCALE", GLfloat, ["ctx->Pixel.AlphaScale"], "", None ),
- ( "GL_ALPHA_TEST", GLboolean, ["ctx->Color.AlphaEnabled"], "", None ),
- ( "GL_ALPHA_TEST_FUNC", GLenum, ["ctx->Color.AlphaFunc"], "", None ),
- ( "GL_ALPHA_TEST_REF", GLfloatN, ["ctx->Color.AlphaRef"], "", None ),
- ( "GL_ATTRIB_STACK_DEPTH", GLint, ["ctx->AttribStackDepth"], "", None ),
- ( "GL_AUTO_NORMAL", GLboolean, ["ctx->Eval.AutoNormal"], "", None ),
- ( "GL_AUX_BUFFERS", GLint, ["ctx->DrawBuffer->Visual.numAuxBuffers"],
- "", None ),
- ( "GL_BLEND", GLboolean, ["ctx->Color.BlendEnabled"], "", None ),
- ( "GL_BLEND_DST", GLenum, ["ctx->Color.BlendDstRGB"], "", None ),
- ( "GL_BLEND_SRC", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ),
- ( "GL_BLEND_SRC_RGB_EXT", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ),
- ( "GL_BLEND_DST_RGB_EXT", GLenum, ["ctx->Color.BlendDstRGB"], "", None ),
- ( "GL_BLEND_SRC_ALPHA_EXT", GLenum, ["ctx->Color.BlendSrcA"], "", None ),
- ( "GL_BLEND_DST_ALPHA_EXT", GLenum, ["ctx->Color.BlendDstA"], "", None ),
- ( "GL_BLEND_EQUATION", GLenum, ["ctx->Color.BlendEquationRGB "], "", None),
- ( "GL_BLEND_EQUATION_ALPHA_EXT", GLenum, ["ctx->Color.BlendEquationA "],
- "", None ),
- ( "GL_BLEND_COLOR_EXT", GLfloatN,
- [ "ctx->Color.BlendColor[0]",
- "ctx->Color.BlendColor[1]",
- "ctx->Color.BlendColor[2]",
- "ctx->Color.BlendColor[3]"], "", None ),
- ( "GL_BLUE_BIAS", GLfloat, ["ctx->Pixel.BlueBias"], "", None ),
- ( "GL_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.blueBits"], "", None ),
- ( "GL_BLUE_SCALE", GLfloat, ["ctx->Pixel.BlueScale"], "", None ),
- ( "GL_CLIENT_ATTRIB_STACK_DEPTH", GLint,
- ["ctx->ClientAttribStackDepth"], "", None ),
- ( "GL_CLIP_PLANE0", GLboolean,
- [ "(ctx->Transform.ClipPlanesEnabled >> 0) & 1" ], "", None ),
- ( "GL_CLIP_PLANE1", GLboolean,
- [ "(ctx->Transform.ClipPlanesEnabled >> 1) & 1" ], "", None ),
- ( "GL_CLIP_PLANE2", GLboolean,
- [ "(ctx->Transform.ClipPlanesEnabled >> 2) & 1" ], "", None ),
- ( "GL_CLIP_PLANE3", GLboolean,
- [ "(ctx->Transform.ClipPlanesEnabled >> 3) & 1" ], "", None ),
- ( "GL_CLIP_PLANE4", GLboolean,
- [ "(ctx->Transform.ClipPlanesEnabled >> 4) & 1" ], "", None ),
- ( "GL_CLIP_PLANE5", GLboolean,
- [ "(ctx->Transform.ClipPlanesEnabled >> 5) & 1" ], "", None ),
- ( "GL_COLOR_CLEAR_VALUE", GLfloatN,
- [ "ctx->Color.ClearColor[0]",
- "ctx->Color.ClearColor[1]",
- "ctx->Color.ClearColor[2]",
- "ctx->Color.ClearColor[3]" ], "", None ),
- ( "GL_COLOR_MATERIAL", GLboolean,
- ["ctx->Light.ColorMaterialEnabled"], "", None ),
- ( "GL_COLOR_MATERIAL_FACE", GLenum,
- ["ctx->Light.ColorMaterialFace"], "", None ),
- ( "GL_COLOR_MATERIAL_PARAMETER", GLenum,
- ["ctx->Light.ColorMaterialMode"], "", None ),
- ( "GL_COLOR_WRITEMASK", GLint,
- [ "ctx->Color.ColorMask[RCOMP] ? 1 : 0",
- "ctx->Color.ColorMask[GCOMP] ? 1 : 0",
- "ctx->Color.ColorMask[BCOMP] ? 1 : 0",
- "ctx->Color.ColorMask[ACOMP] ? 1 : 0" ], "", None ),
- ( "GL_CULL_FACE", GLboolean, ["ctx->Polygon.CullFlag"], "", None ),
- ( "GL_CULL_FACE_MODE", GLenum, ["ctx->Polygon.CullFaceMode"], "", None ),
- ( "GL_CURRENT_COLOR", GLfloatN,
- [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]",
- "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]",
- "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]",
- "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]" ],
- "FLUSH_CURRENT(ctx, 0);", None ),
- ( "GL_CURRENT_INDEX", GLfloat, ["ctx->Current.Index"],
- "FLUSH_CURRENT(ctx, 0);", None ),
- ( "GL_CURRENT_NORMAL", GLfloatN,
- [ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]",
- "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]",
- "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]"],
- "FLUSH_CURRENT(ctx, 0);", None ),
- ( "GL_CURRENT_RASTER_COLOR", GLfloatN,
- ["ctx->Current.RasterColor[0]",
- "ctx->Current.RasterColor[1]",
- "ctx->Current.RasterColor[2]",
- "ctx->Current.RasterColor[3]"], "", None ),
- ( "GL_CURRENT_RASTER_DISTANCE", GLfloat,
- ["ctx->Current.RasterDistance"], "", None ),
- ( "GL_CURRENT_RASTER_INDEX", GLfloat,
- ["ctx->Current.RasterIndex"], "", None ),
- ( "GL_CURRENT_RASTER_POSITION", GLfloat,
- ["ctx->Current.RasterPos[0]",
- "ctx->Current.RasterPos[1]",
- "ctx->Current.RasterPos[2]",
- "ctx->Current.RasterPos[3]"], "", None ),
- ( "GL_CURRENT_RASTER_TEXTURE_COORDS", GLfloat,
- ["ctx->Current.RasterTexCoords[texUnit][0]",
- "ctx->Current.RasterTexCoords[texUnit][1]",
- "ctx->Current.RasterTexCoords[texUnit][2]",
- "ctx->Current.RasterTexCoords[texUnit][3]"],
- "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ),
- ( "GL_CURRENT_RASTER_POSITION_VALID", GLboolean,
- ["ctx->Current.RasterPosValid"], "", None ),
- ( "GL_CURRENT_TEXTURE_COORDS", GLfloat,
- ["ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]",
- "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]",
- "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]",
- "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]"],
- "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ),
- ( "GL_DEPTH_BIAS", GLfloat, ["ctx->Pixel.DepthBias"], "", None ),
- ( "GL_DEPTH_BITS", GLint, ["ctx->DrawBuffer->Visual.depthBits"],
- "", None ),
- ( "GL_DEPTH_CLEAR_VALUE", GLfloat, ["ctx->Depth.Clear"], "", None ),
- ( "GL_DEPTH_FUNC", GLenum, ["ctx->Depth.Func"], "", None ),
- ( "GL_DEPTH_RANGE", GLfloatN,
- [ "ctx->Viewport.Near", "ctx->Viewport.Far" ], "", None ),
- ( "GL_DEPTH_SCALE", GLfloat, ["ctx->Pixel.DepthScale"], "", None ),
- ( "GL_DEPTH_TEST", GLboolean, ["ctx->Depth.Test"], "", None ),
- ( "GL_DEPTH_WRITEMASK", GLboolean, ["ctx->Depth.Mask"], "", None ),
- ( "GL_DITHER", GLboolean, ["ctx->Color.DitherFlag"], "", None ),
- ( "GL_DOUBLEBUFFER", GLboolean,
- ["ctx->DrawBuffer->Visual.doubleBufferMode"], "", None ),
- ( "GL_DRAW_BUFFER", GLenum, ["ctx->Color.DrawBuffer[0]"], "", None ),
- ( "GL_EDGE_FLAG", GLboolean, ["ctx->Current.EdgeFlag"],
- "FLUSH_CURRENT(ctx, 0);", None ),
- ( "GL_FEEDBACK_BUFFER_SIZE", GLint, ["ctx->Feedback.BufferSize"], "", None ),
- ( "GL_FEEDBACK_BUFFER_TYPE", GLenum, ["ctx->Feedback.Type"], "", None ),
- ( "GL_FOG", GLboolean, ["ctx->Fog.Enabled"], "", None ),
- ( "GL_FOG_COLOR", GLfloatN,
- [ "ctx->Fog.Color[0]",
- "ctx->Fog.Color[1]",
- "ctx->Fog.Color[2]",
- "ctx->Fog.Color[3]" ], "", None ),
- ( "GL_FOG_DENSITY", GLfloat, ["ctx->Fog.Density"], "", None ),
- ( "GL_FOG_END", GLfloat, ["ctx->Fog.End"], "", None ),
- ( "GL_FOG_HINT", GLenum, ["ctx->Hint.Fog"], "", None ),
- ( "GL_FOG_INDEX", GLfloat, ["ctx->Fog.Index"], "", None ),
- ( "GL_FOG_MODE", GLenum, ["ctx->Fog.Mode"], "", None ),
- ( "GL_FOG_START", GLfloat, ["ctx->Fog.Start"], "", None ),
- ( "GL_FRONT_FACE", GLenum, ["ctx->Polygon.FrontFace"], "", None ),
- ( "GL_GREEN_BIAS", GLfloat, ["ctx->Pixel.GreenBias"], "", None ),
- ( "GL_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.greenBits"],
- "", None ),
- ( "GL_GREEN_SCALE", GLfloat, ["ctx->Pixel.GreenScale"], "", None ),
- ( "GL_INDEX_BITS", GLint, ["ctx->DrawBuffer->Visual.indexBits"],
- "", None ),
- ( "GL_INDEX_CLEAR_VALUE", GLint, ["ctx->Color.ClearIndex"], "", None ),
- ( "GL_INDEX_MODE", GLboolean, ["!ctx->DrawBuffer->Visual.rgbMode"],
- "", None ),
- ( "GL_INDEX_OFFSET", GLint, ["ctx->Pixel.IndexOffset"], "", None ),
- ( "GL_INDEX_SHIFT", GLint, ["ctx->Pixel.IndexShift"], "", None ),
- ( "GL_INDEX_WRITEMASK", GLint, ["ctx->Color.IndexMask"], "", None ),
- ( "GL_LIGHT0", GLboolean, ["ctx->Light.Light[0].Enabled"], "", None ),
- ( "GL_LIGHT1", GLboolean, ["ctx->Light.Light[1].Enabled"], "", None ),
- ( "GL_LIGHT2", GLboolean, ["ctx->Light.Light[2].Enabled"], "", None ),
- ( "GL_LIGHT3", GLboolean, ["ctx->Light.Light[3].Enabled"], "", None ),
- ( "GL_LIGHT4", GLboolean, ["ctx->Light.Light[4].Enabled"], "", None ),
- ( "GL_LIGHT5", GLboolean, ["ctx->Light.Light[5].Enabled"], "", None ),
- ( "GL_LIGHT6", GLboolean, ["ctx->Light.Light[6].Enabled"], "", None ),
- ( "GL_LIGHT7", GLboolean, ["ctx->Light.Light[7].Enabled"], "", None ),
- ( "GL_LIGHTING", GLboolean, ["ctx->Light.Enabled"], "", None ),
- ( "GL_LIGHT_MODEL_AMBIENT", GLfloatN,
- ["ctx->Light.Model.Ambient[0]",
- "ctx->Light.Model.Ambient[1]",
- "ctx->Light.Model.Ambient[2]",
- "ctx->Light.Model.Ambient[3]"], "", None ),
- ( "GL_LIGHT_MODEL_COLOR_CONTROL", GLenum,
- ["ctx->Light.Model.ColorControl"], "", None ),
- ( "GL_LIGHT_MODEL_LOCAL_VIEWER", GLboolean,
- ["ctx->Light.Model.LocalViewer"], "", None ),
- ( "GL_LIGHT_MODEL_TWO_SIDE", GLboolean, ["ctx->Light.Model.TwoSide"], "", None ),
- ( "GL_LINE_SMOOTH", GLboolean, ["ctx->Line.SmoothFlag"], "", None ),
- ( "GL_LINE_SMOOTH_HINT", GLenum, ["ctx->Hint.LineSmooth"], "", None ),
- ( "GL_LINE_STIPPLE", GLboolean, ["ctx->Line.StippleFlag"], "", None ),
- ( "GL_LINE_STIPPLE_PATTERN", GLint, ["ctx->Line.StipplePattern"], "", None ),
- ( "GL_LINE_STIPPLE_REPEAT", GLint, ["ctx->Line.StippleFactor"], "", None ),
- ( "GL_LINE_WIDTH", GLfloat, ["ctx->Line.Width"], "", None ),
- ( "GL_LINE_WIDTH_GRANULARITY", GLfloat,
- ["ctx->Const.LineWidthGranularity"], "", None ),
- ( "GL_LINE_WIDTH_RANGE", GLfloat,
- ["ctx->Const.MinLineWidthAA",
- "ctx->Const.MaxLineWidthAA"], "", None ),
- ( "GL_ALIASED_LINE_WIDTH_RANGE", GLfloat,
- ["ctx->Const.MinLineWidth",
- "ctx->Const.MaxLineWidth"], "", None ),
- ( "GL_LIST_BASE", GLint, ["ctx->List.ListBase"], "", None ),
- ( "GL_LIST_INDEX", GLint, ["ctx->ListState.CurrentListNum"], "", None ),
- ( "GL_LIST_MODE", GLenum, ["mode"],
- """GLenum mode;
- if (!ctx->CompileFlag)
- mode = 0;
- else if (ctx->ExecuteFlag)
- mode = GL_COMPILE_AND_EXECUTE;
- else
- mode = GL_COMPILE;""", None ),
- ( "GL_INDEX_LOGIC_OP", GLboolean, ["ctx->Color.IndexLogicOpEnabled"], "", None ),
- ( "GL_COLOR_LOGIC_OP", GLboolean, ["ctx->Color.ColorLogicOpEnabled"], "", None ),
- ( "GL_LOGIC_OP_MODE", GLenum, ["ctx->Color.LogicOp"], "", None ),
- ( "GL_MAP1_COLOR_4", GLboolean, ["ctx->Eval.Map1Color4"], "", None ),
- ( "GL_MAP1_GRID_DOMAIN", GLfloat,
- ["ctx->Eval.MapGrid1u1",
- "ctx->Eval.MapGrid1u2"], "", None ),
- ( "GL_MAP1_GRID_SEGMENTS", GLint, ["ctx->Eval.MapGrid1un"], "", None ),
- ( "GL_MAP1_INDEX", GLboolean, ["ctx->Eval.Map1Index"], "", None ),
- ( "GL_MAP1_NORMAL", GLboolean, ["ctx->Eval.Map1Normal"], "", None ),
- ( "GL_MAP1_TEXTURE_COORD_1", GLboolean, ["ctx->Eval.Map1TextureCoord1"], "", None ),
- ( "GL_MAP1_TEXTURE_COORD_2", GLboolean, ["ctx->Eval.Map1TextureCoord2"], "", None ),
- ( "GL_MAP1_TEXTURE_COORD_3", GLboolean, ["ctx->Eval.Map1TextureCoord3"], "", None ),
- ( "GL_MAP1_TEXTURE_COORD_4", GLboolean, ["ctx->Eval.Map1TextureCoord4"], "", None ),
- ( "GL_MAP1_VERTEX_3", GLboolean, ["ctx->Eval.Map1Vertex3"], "", None ),
- ( "GL_MAP1_VERTEX_4", GLboolean, ["ctx->Eval.Map1Vertex4"], "", None ),
- ( "GL_MAP2_COLOR_4", GLboolean, ["ctx->Eval.Map2Color4"], "", None ),
- ( "GL_MAP2_GRID_DOMAIN", GLfloat,
- ["ctx->Eval.MapGrid2u1",
- "ctx->Eval.MapGrid2u2",
- "ctx->Eval.MapGrid2v1",
- "ctx->Eval.MapGrid2v2"], "", None ),
- ( "GL_MAP2_GRID_SEGMENTS", GLint,
- ["ctx->Eval.MapGrid2un",
- "ctx->Eval.MapGrid2vn"], "", None ),
- ( "GL_MAP2_INDEX", GLboolean, ["ctx->Eval.Map2Index"], "", None ),
- ( "GL_MAP2_NORMAL", GLboolean, ["ctx->Eval.Map2Normal"], "", None ),
- ( "GL_MAP2_TEXTURE_COORD_1", GLboolean, ["ctx->Eval.Map2TextureCoord1"], "", None ),
- ( "GL_MAP2_TEXTURE_COORD_2", GLboolean, ["ctx->Eval.Map2TextureCoord2"], "", None ),
- ( "GL_MAP2_TEXTURE_COORD_3", GLboolean, ["ctx->Eval.Map2TextureCoord3"], "", None ),
- ( "GL_MAP2_TEXTURE_COORD_4", GLboolean, ["ctx->Eval.Map2TextureCoord4"], "", None ),
- ( "GL_MAP2_VERTEX_3", GLboolean, ["ctx->Eval.Map2Vertex3"], "", None ),
- ( "GL_MAP2_VERTEX_4", GLboolean, ["ctx->Eval.Map2Vertex4"], "", None ),
- ( "GL_MAP_COLOR", GLboolean, ["ctx->Pixel.MapColorFlag"], "", None ),
- ( "GL_MAP_STENCIL", GLboolean, ["ctx->Pixel.MapStencilFlag"], "", None ),
- ( "GL_MATRIX_MODE", GLenum, ["ctx->Transform.MatrixMode"], "", None ),
-
- ( "GL_MAX_ATTRIB_STACK_DEPTH", GLint, ["MAX_ATTRIB_STACK_DEPTH"], "", None ),
- ( "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", GLint, ["MAX_CLIENT_ATTRIB_STACK_DEPTH"], "", None ),
- ( "GL_MAX_CLIP_PLANES", GLint, ["ctx->Const.MaxClipPlanes"], "", None ),
- ( "GL_MAX_ELEMENTS_VERTICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ),
- ( "GL_MAX_ELEMENTS_INDICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ),
- ( "GL_MAX_EVAL_ORDER", GLint, ["MAX_EVAL_ORDER"], "", None ),
- ( "GL_MAX_LIGHTS", GLint, ["ctx->Const.MaxLights"], "", None ),
- ( "GL_MAX_LIST_NESTING", GLint, ["MAX_LIST_NESTING"], "", None ),
- ( "GL_MAX_MODELVIEW_STACK_DEPTH", GLint, ["MAX_MODELVIEW_STACK_DEPTH"], "", None ),
- ( "GL_MAX_NAME_STACK_DEPTH", GLint, ["MAX_NAME_STACK_DEPTH"], "", None ),
- ( "GL_MAX_PIXEL_MAP_TABLE", GLint, ["MAX_PIXEL_MAP_TABLE"], "", None ),
- ( "GL_MAX_PROJECTION_STACK_DEPTH", GLint, ["MAX_PROJECTION_STACK_DEPTH"], "", None ),
- ( "GL_MAX_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.MaxTextureLevels - 1)"], "", None ),
- ( "GL_MAX_3D_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.Max3DTextureLevels - 1)"], "", None ),
- ( "GL_MAX_TEXTURE_STACK_DEPTH", GLint, ["MAX_TEXTURE_STACK_DEPTH"], "", None ),
- ( "GL_MAX_VIEWPORT_DIMS", GLint,
- ["ctx->Const.MaxViewportWidth", "ctx->Const.MaxViewportHeight"],
- "", None ),
- ( "GL_MODELVIEW_MATRIX", GLfloat,
- [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
- "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
- "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
- "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
- "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ),
- ( "GL_MODELVIEW_STACK_DEPTH", GLint, ["ctx->ModelviewMatrixStack.Depth + 1"], "", None ),
- ( "GL_NAME_STACK_DEPTH", GLint, ["ctx->Select.NameStackDepth"], "", None ),
- ( "GL_NORMALIZE", GLboolean, ["ctx->Transform.Normalize"], "", None ),
- ( "GL_PACK_ALIGNMENT", GLint, ["ctx->Pack.Alignment"], "", None ),
- ( "GL_PACK_LSB_FIRST", GLboolean, ["ctx->Pack.LsbFirst"], "", None ),
- ( "GL_PACK_ROW_LENGTH", GLint, ["ctx->Pack.RowLength"], "", None ),
- ( "GL_PACK_SKIP_PIXELS", GLint, ["ctx->Pack.SkipPixels"], "", None ),
- ( "GL_PACK_SKIP_ROWS", GLint, ["ctx->Pack.SkipRows"], "", None ),
- ( "GL_PACK_SWAP_BYTES", GLboolean, ["ctx->Pack.SwapBytes"], "", None ),
- ( "GL_PACK_SKIP_IMAGES_EXT", GLint, ["ctx->Pack.SkipImages"], "", None ),
- ( "GL_PACK_IMAGE_HEIGHT_EXT", GLint, ["ctx->Pack.ImageHeight"], "", None ),
- ( "GL_PACK_INVERT_MESA", GLboolean, ["ctx->Pack.Invert"], "", None ),
- ( "GL_PERSPECTIVE_CORRECTION_HINT", GLenum,
- ["ctx->Hint.PerspectiveCorrection"], "", None ),
- ( "GL_PIXEL_MAP_A_TO_A_SIZE", GLint, ["ctx->Pixel.MapAtoAsize"], "", None ),
- ( "GL_PIXEL_MAP_B_TO_B_SIZE", GLint, ["ctx->Pixel.MapBtoBsize"], "", None ),
- ( "GL_PIXEL_MAP_G_TO_G_SIZE", GLint, ["ctx->Pixel.MapGtoGsize"], "", None ),
- ( "GL_PIXEL_MAP_I_TO_A_SIZE", GLint, ["ctx->Pixel.MapItoAsize"], "", None ),
- ( "GL_PIXEL_MAP_I_TO_B_SIZE", GLint, ["ctx->Pixel.MapItoBsize"], "", None ),
- ( "GL_PIXEL_MAP_I_TO_G_SIZE", GLint, ["ctx->Pixel.MapItoGsize"], "", None ),
- ( "GL_PIXEL_MAP_I_TO_I_SIZE", GLint, ["ctx->Pixel.MapItoIsize"], "", None ),
- ( "GL_PIXEL_MAP_I_TO_R_SIZE", GLint, ["ctx->Pixel.MapItoRsize"], "", None ),
- ( "GL_PIXEL_MAP_R_TO_R_SIZE", GLint, ["ctx->Pixel.MapRtoRsize"], "", None ),
- ( "GL_PIXEL_MAP_S_TO_S_SIZE", GLint, ["ctx->Pixel.MapStoSsize"], "", None ),
- ( "GL_POINT_SIZE", GLfloat, ["ctx->Point.Size"], "", None ),
- ( "GL_POINT_SIZE_GRANULARITY", GLfloat,
- ["ctx->Const.PointSizeGranularity"], "", None ),
- ( "GL_POINT_SIZE_RANGE", GLfloat,
- ["ctx->Const.MinPointSizeAA",
- "ctx->Const.MaxPointSizeAA"], "", None ),
- ( "GL_ALIASED_POINT_SIZE_RANGE", GLfloat,
- ["ctx->Const.MinPointSize",
- "ctx->Const.MaxPointSize"], "", None ),
- ( "GL_POINT_SMOOTH", GLboolean, ["ctx->Point.SmoothFlag"], "", None ),
- ( "GL_POINT_SMOOTH_HINT", GLenum, ["ctx->Hint.PointSmooth"], "", None ),
- ( "GL_POINT_SIZE_MIN_EXT", GLfloat, ["ctx->Point.MinSize"], "", None ),
- ( "GL_POINT_SIZE_MAX_EXT", GLfloat, ["ctx->Point.MaxSize"], "", None ),
- ( "GL_POINT_FADE_THRESHOLD_SIZE_EXT", GLfloat,
- ["ctx->Point.Threshold"], "", None ),
- ( "GL_DISTANCE_ATTENUATION_EXT", GLfloat,
- ["ctx->Point.Params[0]",
- "ctx->Point.Params[1]",
- "ctx->Point.Params[2]"], "", None ),
- ( "GL_POLYGON_MODE", GLenum,
- ["ctx->Polygon.FrontMode",
- "ctx->Polygon.BackMode"], "", None ),
- ( "GL_POLYGON_OFFSET_BIAS_EXT", GLfloat, ["ctx->Polygon.OffsetUnits"], "", None ),
- ( "GL_POLYGON_OFFSET_FACTOR", GLfloat, ["ctx->Polygon.OffsetFactor "], "", None ),
- ( "GL_POLYGON_OFFSET_UNITS", GLfloat, ["ctx->Polygon.OffsetUnits "], "", None ),
- ( "GL_POLYGON_SMOOTH", GLboolean, ["ctx->Polygon.SmoothFlag"], "", None ),
- ( "GL_POLYGON_SMOOTH_HINT", GLenum, ["ctx->Hint.PolygonSmooth"], "", None ),
- ( "GL_POLYGON_STIPPLE", GLboolean, ["ctx->Polygon.StippleFlag"], "", None ),
- ( "GL_PROJECTION_MATRIX", GLfloat,
- [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
- "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
- "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
- "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
- "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ),
- ( "GL_PROJECTION_STACK_DEPTH", GLint,
- ["ctx->ProjectionMatrixStack.Depth + 1"], "", None ),
- ( "GL_READ_BUFFER", GLenum, ["ctx->Pixel.ReadBuffer"], "", None ),
- ( "GL_RED_BIAS", GLfloat, ["ctx->Pixel.RedBias"], "", None ),
- ( "GL_RED_BITS", GLint, [" ctx->DrawBuffer->Visual.redBits "], "", None ),
- ( "GL_RED_SCALE", GLfloat, ["ctx->Pixel.RedScale"], "", None ),
- ( "GL_RENDER_MODE", GLenum, ["ctx->RenderMode"], "", None ),
- ( "GL_RESCALE_NORMAL", GLboolean,
- ["ctx->Transform.RescaleNormals"], "", None ),
- ( "GL_RGBA_MODE", GLboolean, ["ctx->DrawBuffer->Visual.rgbMode"],
- "", None ),
- ( "GL_SCISSOR_BOX", GLint,
- ["ctx->Scissor.X",
- "ctx->Scissor.Y",
- "ctx->Scissor.Width",
- "ctx->Scissor.Height"], "", None ),
- ( "GL_SCISSOR_TEST", GLboolean, ["ctx->Scissor.Enabled"], "", None ),
- ( "GL_SELECTION_BUFFER_SIZE", GLint, ["ctx->Select.BufferSize"], "", None ),
- ( "GL_SHADE_MODEL", GLenum, ["ctx->Light.ShadeModel"], "", None ),
- ( "GL_SHARED_TEXTURE_PALETTE_EXT", GLboolean,
- ["ctx->Texture.SharedPalette"], "", None ),
- ( "GL_STENCIL_BITS", GLint, ["ctx->DrawBuffer->Visual.stencilBits"], "", None ),
- ( "GL_STENCIL_CLEAR_VALUE", GLint, ["ctx->Stencil.Clear"], "", None ),
- ( "GL_STENCIL_FAIL", GLenum,
- ["ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]"], "", None ),
- ( "GL_STENCIL_FUNC", GLenum,
- ["ctx->Stencil.Function[ctx->Stencil.ActiveFace]"], "", None ),
- ( "GL_STENCIL_PASS_DEPTH_FAIL", GLenum,
- ["ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]"], "", None ),
- ( "GL_STENCIL_PASS_DEPTH_PASS", GLenum,
- ["ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]"], "", None ),
- ( "GL_STENCIL_REF", GLint,
- ["ctx->Stencil.Ref[ctx->Stencil.ActiveFace]"], "", None ),
- ( "GL_STENCIL_TEST", GLboolean, ["ctx->Stencil.Enabled"], "", None ),
- ( "GL_STENCIL_VALUE_MASK", GLint,
- ["ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]"], "", None ),
- ( "GL_STENCIL_WRITEMASK", GLint,
- ["ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]"], "", None ),
- ( "GL_STEREO", GLboolean, ["ctx->DrawBuffer->Visual.stereoMode"],
- "", None ),
- ( "GL_SUBPIXEL_BITS", GLint, ["ctx->Const.SubPixelBits"], "", None ),
- ( "GL_TEXTURE_1D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D)"], "", None ),
- ( "GL_TEXTURE_2D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", None ),
- ( "GL_TEXTURE_3D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_3D)"], "", None ),
- ( "GL_TEXTURE_BINDING_1D", GLint,
- ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name"], "", None ),
- ( "GL_TEXTURE_BINDING_2D", GLint,
- ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name"], "", None ),
- ( "GL_TEXTURE_BINDING_3D", GLint,
- ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name"], "", None ),
- ( "GL_TEXTURE_ENV_COLOR", GLfloatN,
- ["color[0]", "color[1]", "color[2]", "color[3]"],
- "const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;",
- None ),
- ( "GL_TEXTURE_ENV_MODE", GLenum,
- ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode"], "", None ),
- ( "GL_TEXTURE_GEN_S", GLboolean,
- ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)"], "", None ),
- ( "GL_TEXTURE_GEN_T", GLboolean,
- ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0)"], "", None ),
- ( "GL_TEXTURE_GEN_R", GLboolean,
- ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0)"], "", None ),
- ( "GL_TEXTURE_GEN_Q", GLboolean,
- ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0)"], "", None ),
- ( "GL_TEXTURE_MATRIX", GLfloat,
- ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
- "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
- "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
- "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
- "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ),
- ( "GL_TEXTURE_STACK_DEPTH", GLint,
- ["ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1"], "", None ),
- ( "GL_UNPACK_ALIGNMENT", GLint, ["ctx->Unpack.Alignment"], "", None ),
- ( "GL_UNPACK_LSB_FIRST", GLboolean, ["ctx->Unpack.LsbFirst"], "", None ),
- ( "GL_UNPACK_ROW_LENGTH", GLint, ["ctx->Unpack.RowLength"], "", None ),
- ( "GL_UNPACK_SKIP_PIXELS", GLint, ["ctx->Unpack.SkipPixels"], "", None ),
- ( "GL_UNPACK_SKIP_ROWS", GLint, ["ctx->Unpack.SkipRows"], "", None ),
- ( "GL_UNPACK_SWAP_BYTES", GLboolean, ["ctx->Unpack.SwapBytes"], "", None ),
- ( "GL_UNPACK_SKIP_IMAGES_EXT", GLint, ["ctx->Unpack.SkipImages"], "", None ),
- ( "GL_UNPACK_IMAGE_HEIGHT_EXT", GLint, ["ctx->Unpack.ImageHeight"], "", None ),
- ( "GL_UNPACK_CLIENT_STORAGE_APPLE", GLboolean, ["ctx->Unpack.ClientStorage"], "", None ),
- ( "GL_VIEWPORT", GLint, [ "ctx->Viewport.X", "ctx->Viewport.Y",
- "ctx->Viewport.Width", "ctx->Viewport.Height" ], "", None ),
- ( "GL_ZOOM_X", GLfloat, ["ctx->Pixel.ZoomX"], "", None ),
- ( "GL_ZOOM_Y", GLfloat, ["ctx->Pixel.ZoomY"], "", None ),
-
- # Vertex arrays
- ( "GL_VERTEX_ARRAY", GLboolean, ["ctx->Array.Vertex.Enabled"], "", None ),
- ( "GL_VERTEX_ARRAY_SIZE", GLint, ["ctx->Array.Vertex.Size"], "", None ),
- ( "GL_VERTEX_ARRAY_TYPE", GLenum, ["ctx->Array.Vertex.Type"], "", None ),
- ( "GL_VERTEX_ARRAY_STRIDE", GLint, ["ctx->Array.Vertex.Stride"], "", None ),
- ( "GL_VERTEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
- ( "GL_NORMAL_ARRAY", GLenum, ["ctx->Array.Normal.Enabled"], "", None ),
- ( "GL_NORMAL_ARRAY_TYPE", GLenum, ["ctx->Array.Normal.Type"], "", None ),
- ( "GL_NORMAL_ARRAY_STRIDE", GLint, ["ctx->Array.Normal.Stride"], "", None ),
- ( "GL_NORMAL_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
- ( "GL_COLOR_ARRAY", GLboolean, ["ctx->Array.Color.Enabled"], "", None ),
- ( "GL_COLOR_ARRAY_SIZE", GLint, ["ctx->Array.Color.Size"], "", None ),
- ( "GL_COLOR_ARRAY_TYPE", GLenum, ["ctx->Array.Color.Type"], "", None ),
- ( "GL_COLOR_ARRAY_STRIDE", GLint, ["ctx->Array.Color.Stride"], "", None ),
- ( "GL_COLOR_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
- ( "GL_INDEX_ARRAY", GLboolean, ["ctx->Array.Index.Enabled"], "", None ),
- ( "GL_INDEX_ARRAY_TYPE", GLenum, ["ctx->Array.Index.Type"], "", None ),
- ( "GL_INDEX_ARRAY_STRIDE", GLint, ["ctx->Array.Index.Stride"], "", None ),
- ( "GL_INDEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
- ( "GL_TEXTURE_COORD_ARRAY", GLboolean,
- ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled"], "", None ),
- ( "GL_TEXTURE_COORD_ARRAY_SIZE", GLint,
- ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size"], "", None ),
- ( "GL_TEXTURE_COORD_ARRAY_TYPE", GLenum,
- ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type"], "", None ),
- ( "GL_TEXTURE_COORD_ARRAY_STRIDE", GLint,
- ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride"], "", None ),
- ( "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
- ( "GL_EDGE_FLAG_ARRAY", GLboolean, ["ctx->Array.EdgeFlag.Enabled"], "", None ),
- ( "GL_EDGE_FLAG_ARRAY_STRIDE", GLint, ["ctx->Array.EdgeFlag.Stride"], "", None ),
- ( "GL_EDGE_FLAG_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
-
- # GL_ARB_multitexture
- ( "GL_MAX_TEXTURE_UNITS_ARB", GLint,
- ["MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits)"],
- "", "ARB_multitexture" ),
- ( "GL_ACTIVE_TEXTURE_ARB", GLint,
- [ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", "ARB_multitexture" ),
- ( "GL_CLIENT_ACTIVE_TEXTURE_ARB", GLint,
- ["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", "ARB_multitexture" ),
-
- # GL_ARB_texture_cube_map
- ( "GL_TEXTURE_CUBE_MAP_ARB", GLboolean,
- ["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", "ARB_texture_cube_map" ),
- ( "GL_TEXTURE_BINDING_CUBE_MAP_ARB", GLint,
- ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name"],
- "", "ARB_texture_cube_map" ),
- ( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", GLint,
- ["(1 << (ctx->Const.MaxCubeTextureLevels - 1))"],
- "", "ARB_texture_cube_map"),
-
- # GL_ARB_texture_compression */
- ( "GL_TEXTURE_COMPRESSION_HINT_ARB", GLint,
- ["ctx->Hint.TextureCompression"], "", "ARB_texture_compression" ),
- ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint,
- ["_mesa_get_compressed_formats(ctx, NULL)"], "", "ARB_texture_compression" ),
- ( "GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLenum,
- [],
- """GLint formats[100];
- GLuint i, n = _mesa_get_compressed_formats(ctx, formats);
- ASSERT(n <= 100);
- for (i = 0; i < n; i++)
- params[i] = ENUM_TO_INT(formats[i]);""",
- "ARB_texture_compression" ),
-
- # GL_EXT_compiled_vertex_array
- ( "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", GLint, ["ctx->Array.LockFirst"],
- "", "EXT_compiled_vertex_array" ),
- ( "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", GLint, ["ctx->Array.LockCount"],
- "", "EXT_compiled_vertex_array" ),
-
- # GL_ARB_transpose_matrix
- ( "GL_TRANSPOSE_COLOR_MATRIX_ARB", GLfloat,
- ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
- "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
- "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
- "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
- "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;", None ),
- ( "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB", GLfloat,
- ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
- "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
- "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
- "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
- "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ),
- ( "GL_TRANSPOSE_PROJECTION_MATRIX_ARB", GLfloat,
- ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
- "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
- "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
- "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
- "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ),
- ( "GL_TRANSPOSE_TEXTURE_MATRIX_ARB", GLfloat,
- ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
- "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
- "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
- "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
- "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ),
-
- # GL_HP_occlusion_test
- ( "GL_OCCLUSION_TEST_HP", GLboolean, ["ctx->Depth.OcclusionTest"], "",
- "HP_occlusion_test" ),
- ( "GL_OCCLUSION_TEST_RESULT_HP", GLboolean, [],
- """FLUSH_VERTICES(ctx, _NEW_DEPTH);
- if (ctx->Depth.OcclusionTest)
- params[0] = ctx->OcclusionResult;
- else
- params[0] = ctx->OcclusionResultSaved;
- /* reset flag now */
- ctx->OcclusionResult = GL_FALSE;
- ctx->OcclusionResultSaved = GL_FALSE;
- return;""",
- "HP_occlusion_test" ),
-
- # GL_SGIS_pixel_texture
- ( "GL_PIXEL_TEXTURE_SGIS", GLboolean, ["ctx->Pixel.PixelTextureEnabled"],
- "", "SGIS_pixel_texture" ),
-
- # GL_SGIX_pixel_texture
- ( "GL_PIXEL_TEX_GEN_SGIX", GLboolean, ["ctx->Pixel.PixelTextureEnabled"],
- "", "SGIX_pixel_texture" ),
- ( "GL_PIXEL_TEX_GEN_MODE_SGIX", GLenum, ["pixel_texgen_mode(ctx)"],
- "", "SGIX_pixel_texture" ),
-
- # GL_SGI_color_matrix (also in 1.2 imaging)
- ( "GL_COLOR_MATRIX_SGI", GLfloat,
- ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
- "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
- "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
- "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
- "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;", None ),
- ( "GL_COLOR_MATRIX_STACK_DEPTH_SGI", GLint,
- ["ctx->ColorMatrixStack.Depth + 1"], "", None ),
- ( "GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI", GLint,
- ["MAX_COLOR_STACK_DEPTH"], "", None ),
- ( "GL_POST_COLOR_MATRIX_RED_SCALE_SGI", GLfloat,
- ["ctx->Pixel.PostColorMatrixScale[0]"], "", None ),
- ( "GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI", GLfloat,
- ["ctx->Pixel.PostColorMatrixScale[1]"], "", None ),
- ( "GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI", GLfloat,
- ["ctx->Pixel.PostColorMatrixScale[2]"], "", None ),
- ( "GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI", GLfloat,
- ["ctx->Pixel.PostColorMatrixScale[3]"], "", None ),
- ( "GL_POST_COLOR_MATRIX_RED_BIAS_SGI", GLfloat,
- ["ctx->Pixel.PostColorMatrixBias[0]"], "", None ),
- ( "GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI", GLfloat,
- ["ctx->Pixel.PostColorMatrixBias[1]"], "", None ),
- ( "GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI", GLfloat,
- ["ctx->Pixel.PostColorMatrixBias[2]"], "", None ),
- ( "GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI", GLfloat,
- ["ctx->Pixel.PostColorMatrixBias[3]"], "", None ),
-
- # GL_EXT_convolution (also in 1.2 imaging)
- ( "GL_CONVOLUTION_1D_EXT", GLboolean,
- ["ctx->Pixel.Convolution1DEnabled"], "", "EXT_convolution" ),
- ( "GL_CONVOLUTION_2D_EXT", GLboolean,
- ["ctx->Pixel.Convolution2DEnabled"], "", "EXT_convolution" ),
- ( "GL_SEPARABLE_2D_EXT", GLboolean,
- ["ctx->Pixel.Separable2DEnabled"], "", "EXT_convolution" ),
- ( "GL_POST_CONVOLUTION_RED_SCALE_EXT", GLfloat,
- ["ctx->Pixel.PostConvolutionScale[0]"], "", "EXT_convolution" ),
- ( "GL_POST_CONVOLUTION_GREEN_SCALE_EXT", GLfloat,
- ["ctx->Pixel.PostConvolutionScale[1]"], "", "EXT_convolution" ),
- ( "GL_POST_CONVOLUTION_BLUE_SCALE_EXT", GLfloat,
- ["ctx->Pixel.PostConvolutionScale[2]"], "", "EXT_convolution" ),
- ( "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT", GLfloat,
- ["ctx->Pixel.PostConvolutionScale[3]"], "", "EXT_convolution" ),
- ( "GL_POST_CONVOLUTION_RED_BIAS_EXT", GLfloat,
- ["ctx->Pixel.PostConvolutionBias[0]"], "", "EXT_convolution" ),
- ( "GL_POST_CONVOLUTION_GREEN_BIAS_EXT", GLfloat,
- ["ctx->Pixel.PostConvolutionBias[1]"], "", "EXT_convolution" ),
- ( "GL_POST_CONVOLUTION_BLUE_BIAS_EXT", GLfloat,
- ["ctx->Pixel.PostConvolutionBias[2]"], "", "EXT_convolution" ),
- ( "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT", GLfloat,
- ["ctx->Pixel.PostConvolutionBias[3]"], "", "EXT_convolution" ),
-
- # GL_EXT_histogram / GL_ARB_imaging
- ( "GL_HISTOGRAM", GLboolean,
- [ "ctx->Pixel.HistogramEnabled" ], "", "EXT_histogram" ),
- ( "GL_MINMAX", GLboolean,
- [ "ctx->Pixel.MinMaxEnabled" ], "", "EXT_histogram" ),
-
- # GL_SGI_color_table / GL_ARB_imaging
- ( "GL_COLOR_TABLE_SGI", GLboolean,
- ["ctx->Pixel.ColorTableEnabled"], "", "SGI_color_table" ),
- ( "GL_POST_CONVOLUTION_COLOR_TABLE_SGI", GLboolean,
- ["ctx->Pixel.PostConvolutionColorTableEnabled"], "", "SGI_color_table" ),
- ( "GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI", GLboolean,
- ["ctx->Pixel.PostColorMatrixColorTableEnabled"], "", "SGI_color_table" ),
-
- # GL_SGI_texture_color_table
- ( "GL_TEXTURE_COLOR_TABLE_SGI", GLboolean,
- ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled"],
- "", "SGI_texture_color_table" ),
-
- # GL_EXT_secondary_color
- ( "GL_COLOR_SUM_EXT", GLboolean,
- ["ctx->Fog.ColorSumEnabled"], "", "EXT_secondary_color" ),
- ( "GL_CURRENT_SECONDARY_COLOR_EXT", GLfloatN,
- ["ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]",
- "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]",
- "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]",
- "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]"],
- "FLUSH_CURRENT(ctx, 0);", "EXT_secondary_color" ),
- ( "GL_SECONDARY_COLOR_ARRAY_EXT", GLboolean,
- ["ctx->Array.SecondaryColor.Enabled"], "", "EXT_secondary_color" ),
- ( "GL_SECONDARY_COLOR_ARRAY_TYPE_EXT", GLenum,
- ["ctx->Array.SecondaryColor.Type"], "", "EXT_secondary_color" ),
- ( "GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT", GLint,
- ["ctx->Array.SecondaryColor.Stride"], "", "EXT_secondary_color" ),
- ( "GL_SECONDARY_COLOR_ARRAY_SIZE_EXT", GLint,
- ["ctx->Array.SecondaryColor.Size"], "", "EXT_secondary_color" ),
-
- # GL_EXT_fog_coord
- ( "GL_CURRENT_FOG_COORDINATE_EXT", GLfloat,
- ["ctx->Current.Attrib[VERT_ATTRIB_FOG][0]"],
- "FLUSH_CURRENT(ctx, 0);", "EXT_fog_coord" ),
- ( "GL_FOG_COORDINATE_ARRAY_EXT", GLboolean, ["ctx->Array.FogCoord.Enabled"],
- "", "EXT_fog_coord" ),
- ( "GL_FOG_COORDINATE_ARRAY_TYPE_EXT", GLenum, ["ctx->Array.FogCoord.Type"],
- "", "EXT_fog_coord" ),
- ( "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT", GLint, ["ctx->Array.FogCoord.Stride"],
- "", "EXT_fog_coord" ),
- ( "GL_FOG_COORDINATE_SOURCE_EXT", GLenum, ["ctx->Fog.FogCoordinateSource"],
- "", "EXT_fog_coord" ),
-
- # GL_EXT_texture_lod_bias
- ( "GL_MAX_TEXTURE_LOD_BIAS_EXT", GLfloat,
- ["ctx->Const.MaxTextureLodBias"], "", "EXT_texture_lod_bias"),
-
- # GL_EXT_texture_filter_anisotropic
- ( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", GLfloat,
- ["ctx->Const.MaxTextureMaxAnisotropy"], "", "EXT_texture_filter_anisotropic"),
-
- # GL_ARB_multisample
- ( "GL_MULTISAMPLE_ARB", GLboolean,
- ["ctx->Multisample.Enabled"], "", "ARB_multisample" ),
- ( "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", GLboolean,
- ["ctx->Multisample.SampleAlphaToCoverage"], "", "ARB_multisample" ),
- ( "GL_SAMPLE_ALPHA_TO_ONE_ARB", GLboolean,
- ["ctx->Multisample.SampleAlphaToOne"], "", "ARB_multisample" ),
- ( "GL_SAMPLE_COVERAGE_ARB", GLboolean,
- ["ctx->Multisample.SampleCoverage"], "", "ARB_multisample" ),
- ( "GL_SAMPLE_COVERAGE_VALUE_ARB", GLfloat,
- ["ctx->Multisample.SampleCoverageValue"], "", "ARB_multisample" ),
- ( "GL_SAMPLE_COVERAGE_INVERT_ARB", GLboolean,
- ["ctx->Multisample.SampleCoverageInvert"], "", "ARB_multisample" ),
- ( "GL_SAMPLE_BUFFERS_ARB", GLint,
- ["ctx->DrawBuffer->Visual.sampleBuffers"], "", "ARB_multisample" ),
- ( "GL_SAMPLES_ARB", GLint,
- ["ctx->DrawBuffer->Visual.samples"], "", "ARB_multisample" ),
-
- # GL_IBM_rasterpos_clip
- ( "GL_RASTER_POSITION_UNCLIPPED_IBM", GLboolean,
- ["ctx->Transform.RasterPositionUnclipped"], "", "IBM_rasterpos_clip" ),
-
- # GL_NV_point_sprite
- ( "GL_POINT_SPRITE_NV", GLboolean, ["ctx->Point.PointSprite"],
- "", "NV_point_sprite" ), # OR ARB_point_sprite
- ( "GL_POINT_SPRITE_R_MODE_NV", GLenum, ["ctx->Point.SpriteRMode"],
- "", "NV_point_sprite" ), # OR ARB_point_sprite
- ( "GL_POINT_SPRITE_COORD_ORIGIN", GLenum, ["ctx->Point.SpriteOrigin"],
- "", "NV_point_sprite" ), # OR ARB_point_sprite
-
- # GL_SGIS_generate_mipmap
- ( "GL_GENERATE_MIPMAP_HINT_SGIS", GLenum, ["ctx->Hint.GenerateMipmap"],
- "", "SGIS_generate_mipmap" ),
-
- # GL_NV_vertex_program
- ( "GL_VERTEX_PROGRAM_NV", GLboolean,
- ["ctx->VertexProgram.Enabled"], "", "NV_vertex_program" ),
- ( "GL_VERTEX_PROGRAM_POINT_SIZE_NV", GLboolean,
- ["ctx->VertexProgram.PointSizeEnabled"], "", "NV_vertex_program" ),
- ( "GL_VERTEX_PROGRAM_TWO_SIDE_NV", GLboolean,
- ["ctx->VertexProgram.TwoSideEnabled"], "", "NV_vertex_program" ),
- ( "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV", GLint,
- ["ctx->Const.MaxProgramMatrixStackDepth"], "", "NV_vertex_program" ),
- ( "GL_MAX_TRACK_MATRICES_NV", GLint,
- ["ctx->Const.MaxProgramMatrices"], "", "NV_vertex_program" ),
- ( "GL_CURRENT_MATRIX_STACK_DEPTH_NV", GLboolean,
- ["ctx->CurrentStack->Depth + 1"], "", "NV_vertex_program" ),
- ( "GL_CURRENT_MATRIX_NV", GLfloat,
- ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
- "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
- "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
- "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
- "const GLfloat *matrix = ctx->CurrentStack->Top->m;", "NV_vertex_program" ),
- ( "GL_VERTEX_PROGRAM_BINDING_NV", GLint,
- ["(ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)"],
- "", "NV_vertex_program" ),
- ( "GL_PROGRAM_ERROR_POSITION_NV", GLint,
- ["ctx->Program.ErrorPos"], "", "NV_vertex_program" ),
- ( "GL_VERTEX_ATTRIB_ARRAY0_NV", GLboolean,
- ["ctx->Array.VertexAttrib[0].Enabled"], "", "NV_vertex_program" ),
- ( "GL_VERTEX_ATTRIB_ARRAY1_NV", GLboolean,
- ["ctx->Array.VertexAttrib[1].Enabled"], "", "NV_vertex_program" ),
- ( "GL_VERTEX_ATTRIB_ARRAY2_NV", GLboolean,
- ["ctx->Array.VertexAttrib[2].Enabled"], "", "NV_vertex_program" ),
- ( "GL_VERTEX_ATTRIB_ARRAY3_NV", GLboolean,
- ["ctx->Array.VertexAttrib[3].Enabled"], "", "NV_vertex_program" ),
- ( "GL_VERTEX_ATTRIB_ARRAY4_NV", GLboolean,
- ["ctx->Array.VertexAttrib[4].Enabled"], "", "NV_vertex_program" ),
- ( "GL_VERTEX_ATTRIB_ARRAY5_NV", GLboolean,
- ["ctx->Array.VertexAttrib[5].Enabled"], "", "NV_vertex_program" ),
- ( "GL_VERTEX_ATTRIB_ARRAY6_NV", GLboolean,
- ["ctx->Array.VertexAttrib[6].Enabled"], "", "NV_vertex_program" ),
- ( "GL_VERTEX_ATTRIB_ARRAY7_NV", GLboolean,
- ["ctx->Array.VertexAttrib[7].Enabled"], "", "NV_vertex_program" ),
- ( "GL_VERTEX_ATTRIB_ARRAY8_NV", GLboolean,
- ["ctx->Array.VertexAttrib[8].Enabled"], "", "NV_vertex_program" ),
- ( "GL_VERTEX_ATTRIB_ARRAY9_NV", GLboolean,
- ["ctx->Array.VertexAttrib[9].Enabled"], "", "NV_vertex_program" ),
- ( "GL_VERTEX_ATTRIB_ARRAY10_NV", GLboolean,
- ["ctx->Array.VertexAttrib[10].Enabled"], "", "NV_vertex_program" ),
- ( "GL_VERTEX_ATTRIB_ARRAY11_NV", GLboolean,
- ["ctx->Array.VertexAttrib[11].Enabled"], "", "NV_vertex_program" ),
- ( "GL_VERTEX_ATTRIB_ARRAY12_NV", GLboolean,
- ["ctx->Array.VertexAttrib[12].Enabled"], "", "NV_vertex_program" ),
- ( "GL_VERTEX_ATTRIB_ARRAY13_NV", GLboolean,
- ["ctx->Array.VertexAttrib[13].Enabled"], "", "NV_vertex_program" ),
- ( "GL_VERTEX_ATTRIB_ARRAY14_NV", GLboolean,
- ["ctx->Array.VertexAttrib[14].Enabled"], "", "NV_vertex_program" ),
- ( "GL_VERTEX_ATTRIB_ARRAY15_NV", GLboolean,
- ["ctx->Array.VertexAttrib[15].Enabled"], "", "NV_vertex_program" ),
- ( "GL_MAP1_VERTEX_ATTRIB0_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[0]"], "", "NV_vertex_program" ),
- ( "GL_MAP1_VERTEX_ATTRIB1_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[1]"], "", "NV_vertex_program" ),
- ( "GL_MAP1_VERTEX_ATTRIB2_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[2]"], "", "NV_vertex_program" ),
- ( "GL_MAP1_VERTEX_ATTRIB3_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[3]"], "", "NV_vertex_program" ),
- ( "GL_MAP1_VERTEX_ATTRIB4_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[4]"], "", "NV_vertex_program" ),
- ( "GL_MAP1_VERTEX_ATTRIB5_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[5]"], "", "NV_vertex_program" ),
- ( "GL_MAP1_VERTEX_ATTRIB6_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[6]"], "", "NV_vertex_program" ),
- ( "GL_MAP1_VERTEX_ATTRIB7_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[7]"], "", "NV_vertex_program" ),
- ( "GL_MAP1_VERTEX_ATTRIB8_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[8]"], "", "NV_vertex_program" ),
- ( "GL_MAP1_VERTEX_ATTRIB9_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[9]"], "", "NV_vertex_program" ),
- ( "GL_MAP1_VERTEX_ATTRIB10_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[10]"], "", "NV_vertex_program" ),
- ( "GL_MAP1_VERTEX_ATTRIB11_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[11]"], "", "NV_vertex_program" ),
- ( "GL_MAP1_VERTEX_ATTRIB12_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[12]"], "", "NV_vertex_program" ),
- ( "GL_MAP1_VERTEX_ATTRIB13_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[13]"], "", "NV_vertex_program" ),
- ( "GL_MAP1_VERTEX_ATTRIB14_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[14]"], "", "NV_vertex_program" ),
- ( "GL_MAP1_VERTEX_ATTRIB15_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[15]"], "", "NV_vertex_program" ),
-
- # GL_NV_fragment_program
- ( "GL_FRAGMENT_PROGRAM_NV", GLboolean,
- ["ctx->FragmentProgram.Enabled"], "", "NV_fragment_program" ),
- ( "GL_MAX_TEXTURE_COORDS_NV", GLint,
- ["ctx->Const.MaxTextureCoordUnits"], "", "NV_fragment_program" ),
- ( "GL_MAX_TEXTURE_IMAGE_UNITS_NV", GLint,
- ["ctx->Const.MaxTextureImageUnits"], "", "NV_fragment_program" ),
- ( "GL_FRAGMENT_PROGRAM_BINDING_NV", GLint,
- ["ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0"],
- "", "NV_fragment_program" ),
- ( "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", GLint,
- ["MAX_NV_FRAGMENT_PROGRAM_PARAMS"], "", "NV_fragment_program" ),
-
- # GL_NV_texture_rectangle
- ( "GL_TEXTURE_RECTANGLE_NV", GLboolean,
- ["_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)"], "", "NV_texture_rectangle" ),
- ( "GL_TEXTURE_BINDING_RECTANGLE_NV", GLint,
- ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name"],
- "", "NV_texture_rectangle" ),
- ( "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", GLint,
- ["ctx->Const.MaxTextureRectSize"], "", "NV_texture_rectangle" ),
-
- # GL_EXT_stencil_two_side
- ( "GL_STENCIL_TEST_TWO_SIDE_EXT", GLboolean,
- ["ctx->Stencil.TestTwoSide"], "", "EXT_stencil_two_side" ),
- ( "GL_ACTIVE_STENCIL_FACE_EXT", GLenum,
- ["ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT"],
- "", "EXT_stencil_two_side" ),
-
- # GL_NV_light_max_exponent
- ( "GL_MAX_SHININESS_NV", GLfloat,
- ["ctx->Const.MaxShininess"], "", "NV_light_max_exponent" ),
- ( "GL_MAX_SPOT_EXPONENT_NV", GLfloat,
- ["ctx->Const.MaxSpotExponent"], "", "NV_light_max_exponent" ),
-
- # GL_ARB_vertex_buffer_object
- ( "GL_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.ArrayBufferObj->Name"], "", "ARB_vertex_buffer_object" ),
- ( "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.Vertex.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
- ( "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.Normal.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
- ( "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.Color.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
- ( "GL_INDEX_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.Index.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
- ( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"],
- "", "ARB_vertex_buffer_object" ),
- ( "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.EdgeFlag.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
- ( "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.SecondaryColor.BufferObj->Name"],
- "", "ARB_vertex_buffer_object" ),
- ( "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.FogCoord.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
- # GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported
- ( "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.ElementArrayBufferObj->Name"], "", "ARB_vertex_buffer_object" ),
-
- # GL_EXT_pixel_buffer_object
- ( "GL_PIXEL_PACK_BUFFER_BINDING_EXT", GLint,
- ["ctx->Pack.BufferObj->Name"], "", "EXT_pixel_buffer_object" ),
- ( "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT", GLint,
- ["ctx->Unpack.BufferObj->Name"], "", "EXT_pixel_buffer_object" ),
-
- # GL_ARB_vertex_program
- ( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint,
- ["ctx->Const.MaxVertexProgramAttribs"], "", "ARB_vertex_program" ),
-
- # GL_ARB_fragment_program
- ( "GL_FRAGMENT_PROGRAM_ARB", GLboolean,
- ["ctx->FragmentProgram.Enabled"], "", "ARB_fragment_program" ),
- ( "GL_TRANSPOSE_CURRENT_MATRIX_ARB", GLfloat,
- ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
- "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
- "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
- "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
- "const GLfloat *matrix = ctx->CurrentStack->Top->m;", "ARB_fragment_program" ),
-
- # GL_EXT_depth_bounds_test
- ( "GL_DEPTH_BOUNDS_TEST_EXT", GLboolean,
- ["ctx->Depth.BoundsTest"], "", "EXT_depth_bounds_test" ),
- ( "GL_DEPTH_BOUNDS_EXT", GLfloat,
- ["ctx->Depth.BoundsMin", "ctx->Depth.BoundsMax"],
- "", "EXT_depth_bounds_test" ),
-
- # GL_MESA_program_debug
- ( "GL_FRAGMENT_PROGRAM_CALLBACK_MESA", GLboolean,
- ["ctx->FragmentProgram.CallbackEnabled"], "", "MESA_program_debug" ),
- ( "GL_VERTEX_PROGRAM_CALLBACK_MESA", GLboolean,
- ["ctx->VertexProgram.CallbackEnabled"], "", "MESA_program_debug" ),
- ( "GL_FRAGMENT_PROGRAM_POSITION_MESA", GLint,
- ["ctx->FragmentProgram.CurrentPosition"], "", "MESA_program_debug" ),
- ( "GL_VERTEX_PROGRAM_POSITION_MESA", GLint,
- ["ctx->VertexProgram.CurrentPosition"], "", "MESA_program_debug" ),
-
- # GL_ARB_draw_buffers
- ( "GL_MAX_DRAW_BUFFERS_ARB", GLint,
- ["ctx->Const.MaxDrawBuffers"], "", "ARB_draw_buffers" ),
- ( "GL_DRAW_BUFFER0_ARB", GLenum,
- ["ctx->Color.DrawBuffer[0]"], "", "ARB_draw_buffers" ),
- ( "GL_DRAW_BUFFER1_ARB", GLenum,
- ["buffer"],
- """GLenum buffer;
- if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
- return;
- }
- buffer = ctx->Color.DrawBuffer[1];""", "ARB_draw_buffers" ),
- ( "GL_DRAW_BUFFER2_ARB", GLenum,
- ["buffer"],
- """GLenum buffer;
- if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
- return;
- }
- buffer = ctx->Color.DrawBuffer[2];""", "ARB_draw_buffers" ),
- ( "GL_DRAW_BUFFER3_ARB", GLenum,
- ["buffer"],
- """GLenum buffer;
- if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
- return;
- }
- buffer = ctx->Color.DrawBuffer[3];""", "ARB_draw_buffers" ),
- # XXX Add more GL_DRAW_BUFFERn_ARB entries as needed in the future
-
- # GL_OES_read_format
- ( "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", GLint,
- ["ctx->Const.ColorReadType"], "", "OES_read_format" ),
- ( "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", GLint,
- ["ctx->Const.ColorReadFormat"], "", "OES_read_format" ),
-
- # GL_ATI_fragment_shader
- ( "GL_NUM_FRAGMENT_REGISTERS_ATI", GLint, ["6"], "", "ATI_fragment_shader" ),
- ( "GL_NUM_FRAGMENT_CONSTANTS_ATI", GLint, ["8"], "", "ATI_fragment_shader" ),
- ( "GL_NUM_PASSES_ATI", GLint, ["2"], "", "ATI_fragment_shader" ),
- ( "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", GLint, ["8"], "", "ATI_fragment_shader" ),
- ( "GL_NUM_INSTRUCTIONS_TOTAL_ATI", GLint, ["16"], "", "ATI_fragment_shader" ),
- ( "GL_COLOR_ALPHA_PAIRING_ATI", GLboolean, ["GL_TRUE"], "", "ATI_fragment_shader" ),
- ( "GL_NUM_LOOPBACK_COMPONENTS_ATI", GLint, ["3"], "", "ATI_fragment_shader" ),
- ( "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", GLint, ["3"], "", "ATI_fragment_shader" ),
-
- # OpenGL 2.0
- ( "GL_STENCIL_BACK_FUNC", GLenum, ["ctx->Stencil.Function[1]"], "", None ),
- ( "GL_STENCIL_BACK_VALUE_MASK", GLint, ["ctx->Stencil.ValueMask[1]"], "", None ),
- ( "GL_STENCIL_BACK_REF", GLint, ["ctx->Stencil.Ref[1]"], "", None ),
- ( "GL_STENCIL_BACK_FAIL", GLenum, ["ctx->Stencil.FailFunc[1]"], "", None ),
- ( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[1]"], "", None ),
- ( "GL_STENCIL_BACK_PASS_DEPTH_PASS", GLenum, ["ctx->Stencil.ZPassFunc[1]"], "", None ),
-
- # GL_EXT_framebuffer_object
- ( "GL_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->DrawBuffer->Name"], "",
- "EXT_framebuffer_object" ),
- ( "GL_RENDERBUFFER_BINDING_EXT", GLint,
- ["ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0"], "",
- "EXT_framebuffer_object" ),
- ( "GL_MAX_COLOR_ATTACHMENTS_EXT", GLint,
- ["ctx->Const.MaxColorAttachments"], "",
- "EXT_framebuffer_object" ),
- ( "GL_MAX_RENDERBUFFER_SIZE_EXT", GLint,
- ["ctx->Const.MaxRenderbufferSize"], "",
- "EXT_framebuffer_object" ),
-
- # GL_ARB_fragment_shader
- ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint, ["MAX_FRAGMENT_UNIFORM_COMPONENTS"], "",
- "ARB_fragment_shader" ),
- ( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum, ["ctx->Hint.FragmentShaderDerivative"], "",
- "ARB_fragment_shader" ),
-
- # GL_ARB_vertex_shader
- ( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint, ["MAX_VERTEX_UNIFORM_COMPONENTS"], "",
- "ARB_vertex_shader" ),
- ( "GL_MAX_VARYING_FLOATS_ARB", GLint, ["MAX_VARYING_FLOATS"], "", "ARB_vertex_shader" ),
- ( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint, ["MAX_VERTEX_TEXTURE_IMAGE_UNITS"], "",
- "ARB_vertex_shader" ),
- ( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint, ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "",
- "ARB_vertex_shader" )
-]
-
-
-def ConversionFunc(fromType, toType):
- """Return the name of the macro to convert between two data types."""
- if fromType == toType:
- return ""
- elif fromType == GLfloat and toType == GLint:
- return "IROUND"
- elif fromType == GLfloatN and toType == GLfloat:
- return ""
- elif fromType == GLint and toType == GLfloat: # but not GLfloatN!
- return "(GLfloat)"
- else:
- if fromType == GLfloatN:
- fromType = GLfloat
- fromStr = TypeStrings[fromType]
- fromStr = string.upper(fromStr[2:])
- toStr = TypeStrings[toType]
- toStr = string.upper(toStr[2:])
- return fromStr + "_TO_" + toStr
-
-
-def EmitGetFunction(stateVars, returnType):
- """Emit the code to implement glGetBooleanv, glGetIntegerv or glGetFloatv."""
- assert (returnType == GLboolean or
- returnType == GLint or
- returnType == GLfloat)
-
- strType = TypeStrings[returnType]
- # Capitalize first letter of return type
- if returnType == GLint:
- function = "GetIntegerv"
- else:
- function = "Get" + string.upper(strType[2]) + strType[3:] + "v"
-
- print "void GLAPIENTRY"
- print "_mesa_%s( GLenum pname, %s *params )" % (function, TypeStrings[returnType])
- print "{"
- print " GET_CURRENT_CONTEXT(ctx);"
- print " ASSERT_OUTSIDE_BEGIN_END(ctx);"
- print ""
- print " if (!params)"
- print " return;"
- print ""
- print " if (ctx->NewState)"
- print " _mesa_update_state(ctx);"
- print ""
- print " if (ctx->Driver.%s &&" % function
- print " ctx->Driver.%s(ctx, pname, params))" % function
- print " return;"
- print ""
- print " switch (pname) {"
-
- extCheck = "CHECK_EXTENSION_%s" % string.upper(TypeStrings[returnType][2])
-
- for (name, varType, state, optionalCode, extension) in stateVars:
- print " case " + name + ":"
- if extension:
- print " %s(%s, pname);" % (extCheck, extension)
- if optionalCode:
- print " {"
- print " " + optionalCode
- conversion = ConversionFunc(varType, returnType)
- n = len(state)
- for i in range(n):
- if conversion:
- print " params[%d] = %s(%s);" % (i, conversion, state[i])
- else:
- print " params[%d] = %s;" % (i, state[i])
- if optionalCode:
- print " }"
- print " break;"
-
- print " default:"
- print ' _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(pname=0x%%x)", pname);' % function
- print " }"
- print "}"
- print ""
- return
-
-
-
-def EmitHeader():
- """Print the get.c file header."""
- print """
-/***
- *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py
- ***/
-
-#include "glheader.h"
-#include "context.h"
-#include "enable.h"
-#include "extensions.h"
-#include "fbobject.h"
-#include "get.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "state.h"
-#include "texcompress.h"
-
-
-#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
-
-#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
-
-#define ENUM_TO_BOOLEAN(E) ( (E) ? GL_TRUE : GL_FALSE )
-#define ENUM_TO_INT(E) ( (GLint) (E) )
-#define ENUM_TO_FLOAT(E) ( (GLfloat) (E) )
-
-#define BOOLEAN_TO_INT(B) ( (GLint) (B) )
-#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
-
-
-/* Check if named extension is enabled, if not generate error and return */
-
-#define CHECK1(E1, str, PNAME) \\
- if (!ctx->Extensions.E1) { \\
- _mesa_error(ctx, GL_INVALID_VALUE, \\
- "glGet" str "v(0x%x)", (int) PNAME); \\
- return; \\
- }
-
-#define CHECK2(E1, E2, str, PNAME) \\
- if (!ctx->Extensions.E1 && !ctx->Extensions.E2) { \\
- _mesa_error(ctx, GL_INVALID_VALUE, \\
- "glGet" str "v(0x%x)", (int) PNAME); \\
- return; \\
- }
-
-#define CHECK_EXTENSION_B(EXTNAME, PNAME) \\
- CHECK1(EXTNAME, "Boolean", PNAME )
-
-#define CHECK_EXTENSION_I(EXTNAME, PNAME) \\
- CHECK1(EXTNAME, "Integer", PNAME )
-
-#define CHECK_EXTENSION_F(EXTNAME, PNAME) \\
- CHECK1(EXTNAME, "Float", PNAME )
-
-
-/**
- * Helper routine.
- */
-static GLenum
-pixel_texgen_mode(const GLcontext *ctx)
-{
- if (ctx->Pixel.FragmentRgbSource == GL_CURRENT_RASTER_POSITION) {
- if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) {
- return GL_RGBA;
- }
- else {
- return GL_RGB;
- }
- }
- else {
- if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) {
- return GL_ALPHA;
- }
- else {
- return GL_NONE;
- }
- }
-}
-"""
- return
-
-
-
-def EmitGetDoublev():
- print """
-void GLAPIENTRY
-_mesa_GetDoublev( GLenum pname, GLdouble *params )
-{
- const GLfloat magic = -1234.5F;
- GLfloat values[16];
- GLuint i;
-
- if (!params)
- return;
-
- /* Init temp array to magic numbers so we can figure out how many values
- * are returned by the GetFloatv() call.
- */
- for (i = 0; i < 16; i++)
- values[i] = magic;
-
- _mesa_GetFloatv(pname, values);
-
- for (i = 0; i < 16 && values[i] != magic; i++)
- params[i] = (GLdouble) values[i];
-}
-"""
-
-
-
-
-EmitHeader()
-# XXX Maybe sort the StateVars list
-EmitGetFunction(StateVars, GLboolean)
-EmitGetFunction(StateVars, GLfloat)
-EmitGetFunction(StateVars, GLint)
-EmitGetDoublev()
-
diff --git a/nx-X11/extras/Mesa/src/mesa/main/mesa.def b/nx-X11/extras/Mesa/src/mesa/main/mesa.def
deleted file mode 100644
index b0c9ab3ca..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/mesa.def
+++ /dev/null
@@ -1,491 +0,0 @@
-DESCRIPTION 'Mesa (OpenGL work-alike) for Win32'
-VERSION 4.1
-
-EXPORTS
- glAccum
- glAlphaFunc
- glAreTexturesResident
- glAreTexturesResidentEXT
- glArrayElement
- glArrayElementEXT
- glBegin
- glBindTexture
- glBindTextureEXT
- glBitmap
- glBlendColorEXT
- glBlendEquationEXT
- glBlendFunc
- glCallList
- glCallLists
- glClear
- glClearAccum
- glClearColor
- glClearDepth
- glClearIndex
- glClearStencil
- glClipPlane
- glColor3b
- glColor3bv
- glColor3d
- glColor3dv
- glColor3f
- glColor3fv
- glColor3i
- glColor3iv
- glColor3s
- glColor3sv
- glColor3ub
- glColor3ubv
- glColor3ui
- glColor3uiv
- glColor3us
- glColor3usv
- glColor4b
- glColor4bv
- glColor4d
- glColor4dv
- glColor4f
- glColor4fv
- glColor4i
- glColor4iv
- glColor4s
- glColor4sv
- glColor4ub
- glColor4ubv
- glColor4ui
- glColor4uiv
- glColor4us
- glColor4usv
- glColorMask
- glColorMaterial
- glColorPointer
- glColorPointerEXT
- glColorSubTableEXT
- glColorTableEXT
- glCopyPixels
- glCopyTexImage1D
- glCopyTexImage2D
- glCopyTexSubImage1D
- glCopyTexSubImage2D
- glCopyTexSubImage3DEXT
- glCullFace
- glDeleteLists
- glDeleteTextures
- glDeleteTexturesEXT
- glDepthFunc
- glDepthMask
- glDepthRange
- glDisable
- glDisableClientState
- glDrawArrays
- glDrawArraysEXT
- glDrawBuffer
- glDrawElements
- glDrawPixels
- glEdgeFlag
- glEdgeFlagPointer
- glEdgeFlagPointerEXT
- glEdgeFlagv
- glEnable
- glEnableClientState
- glEnd
- glEndList
- glEvalCoord1d
- glEvalCoord1dv
- glEvalCoord1f
- glEvalCoord1fv
- glEvalCoord2d
- glEvalCoord2dv
- glEvalCoord2f
- glEvalCoord2fv
- glEvalMesh1
- glEvalMesh2
- glEvalPoint1
- glEvalPoint2
- glFeedbackBuffer
- glFinish
- glFlush
- glFogf
- glFogfv
- glFogi
- glFogiv
- glFrontFace
- glFrustum
- glGenLists
- glGenTextures
- glGenTexturesEXT
- glGetBooleanv
- glGetClipPlane
- glGetColorTableEXT
- glGetColorTableParameterfvEXT
- glGetColorTableParameterivEXT
- glGetDoublev
- glGetError
- glGetFloatv
- glGetIntegerv
- glGetLightfv
- glGetLightiv
- glGetMapdv
- glGetMapfv
- glGetMapiv
- glGetMaterialfv
- glGetMaterialiv
- glGetPixelMapfv
- glGetPixelMapuiv
- glGetPixelMapusv
- glGetPointerv
- glGetPointervEXT
- glGetPolygonStipple
- glGetString
- glGetTexEnvfv
- glGetTexEnviv
- glGetTexGendv
- glGetTexGenfv
- glGetTexGeniv
- glGetTexImage
- glGetTexLevelParameterfv
- glGetTexLevelParameteriv
- glGetTexParameterfv
- glGetTexParameteriv
- glHint
- glIndexd
- glIndexdv
- glIndexf
- glIndexfv
- glIndexi
- glIndexiv
- glIndexMask
- glIndexPointer
- glIndexPointerEXT
- glIndexs
- glIndexsv
- glIndexub
- glIndexubv
- glInitNames
- glInterleavedArrays
- glIsEnabled
- glIsList
- glIsTexture
- glIsTextureEXT
- glLightf
- glLightfv
- glLighti
- glLightiv
- glLightModelf
- glLightModelfv
- glLightModeli
- glLightModeliv
- glLineStipple
- glLineWidth
- glListBase
- glLoadIdentity
- glLoadMatrixd
- glLoadMatrixf
- glLoadName
- glLogicOp
- glMap1d
- glMap1f
- glMap2d
- glMap2f
- glMapGrid1d
- glMapGrid1f
- glMapGrid2d
- glMapGrid2f
- glMaterialf
- glMaterialfv
- glMateriali
- glMaterialiv
- glMatrixMode
- glMultMatrixd
- glMultMatrixf
- glNewList
- glNormal3b
- glNormal3bv
- glNormal3d
- glNormal3dv
- glNormal3f
- glNormal3fv
- glNormal3i
- glNormal3iv
- glNormal3s
- glNormal3sv
- glNormalPointer
- glNormalPointerEXT
- glOrtho
- glPassThrough
- glPixelMapfv
- glPixelMapuiv
- glPixelMapusv
- glPixelStoref
- glPixelStorei
- glPixelTransferf
- glPixelTransferi
- glPixelZoom
- glPointParameterfEXT
- glPointParameterfvEXT
- glPointSize
- glPolygonMode
- glPolygonOffset
- glPolygonOffsetEXT
- glPolygonStipple
- glPopAttrib
- glPopClientAttrib
- glPopMatrix
- glPopName
- glPrioritizeTextures
- glPrioritizeTexturesEXT
- glPushAttrib
- glPushClientAttrib
- glPushMatrix
- glPushName
- glRasterPos2d
- glRasterPos2dv
- glRasterPos2f
- glRasterPos2fv
- glRasterPos2i
- glRasterPos2iv
- glRasterPos2s
- glRasterPos2sv
- glRasterPos3d
- glRasterPos3dv
- glRasterPos3f
- glRasterPos3fv
- glRasterPos3i
- glRasterPos3iv
- glRasterPos3s
- glRasterPos3sv
- glRasterPos4d
- glRasterPos4dv
- glRasterPos4f
- glRasterPos4fv
- glRasterPos4i
- glRasterPos4iv
- glRasterPos4s
- glRasterPos4sv
- glReadBuffer
- glReadPixels
- glRectd
- glRectdv
- glRectf
- glRectfv
- glRecti
- glRectiv
- glRects
- glRectsv
- glRenderMode
- glResizeBuffersMESA
- glRotated
- glRotatef
- glScaled
- glScalef
- glScissor
- glSelectBuffer
- glShadeModel
- glStencilFunc
- glStencilMask
- glStencilOp
- glTexCoord1d
- glTexCoord1dv
- glTexCoord1f
- glTexCoord1fv
- glTexCoord1i
- glTexCoord1iv
- glTexCoord1s
- glTexCoord1sv
- glTexCoord2d
- glTexCoord2dv
- glTexCoord2f
- glTexCoord2fv
- glTexCoord2i
- glTexCoord2iv
- glTexCoord2s
- glTexCoord2sv
- glTexCoord3d
- glTexCoord3dv
- glTexCoord3f
- glTexCoord3fv
- glTexCoord3i
- glTexCoord3iv
- glTexCoord3s
- glTexCoord3sv
- glTexCoord4d
- glTexCoord4dv
- glTexCoord4f
- glTexCoord4fv
- glTexCoord4i
- glTexCoord4iv
- glTexCoord4s
- glTexCoord4sv
- glTexCoordPointer
- glTexCoordPointerEXT
- glTexEnvf
- glTexEnvfv
- glTexEnvi
- glTexEnviv
- glTexGend
- glTexGendv
- glTexGenf
- glTexGenfv
- glTexGeni
- glTexGeniv
- glTexImage1D
- glTexImage2D
- glTexImage3DEXT
- glTexParameterf
- glTexParameterfv
- glTexParameteri
- glTexParameteriv
- glTexSubImage1D
- glTexSubImage2D
- glTexSubImage3DEXT
- glTranslated
- glTranslatef
- glVertex2d
- glVertex2dv
- glVertex2f
- glVertex2fv
- glVertex2i
- glVertex2iv
- glVertex2s
- glVertex2sv
- glVertex3d
- glVertex3dv
- glVertex3f
- glVertex3fv
- glVertex3i
- glVertex3iv
- glVertex3s
- glVertex3sv
- glVertex4d
- glVertex4dv
- glVertex4f
- glVertex4fv
- glVertex4i
- glVertex4iv
- glVertex4s
- glVertex4sv
- glVertexPointer
- glVertexPointerEXT
- glViewport
- glWindowPos2dMESA
- glWindowPos2dvMESA
- glWindowPos2fMESA
- glWindowPos2fvMESA
- glWindowPos2iMESA
- glWindowPos2ivMESA
- glWindowPos2sMESA
- glWindowPos2svMESA
- glWindowPos3dMESA
- glWindowPos3dvMESA
- glWindowPos3fMESA
- glWindowPos3fvMESA
- glWindowPos3iMESA
- glWindowPos3ivMESA
- glWindowPos3sMESA
- glWindowPos3svMESA
- glWindowPos4dMESA
- glWindowPos4dvMESA
- glWindowPos4fMESA
- glWindowPos4fvMESA
- glWindowPos4iMESA
- glWindowPos4ivMESA
- glWindowPos4sMESA
- glWindowPos4svMESA
- _swsetup_Wakeup
- _swsetup_CreateContext
- _tnl_CreateContext
- _ac_CreateContext
- _swrast_CreateContext
- _mesa_free_context_data
- _mesa_create_framebuffer
- _mesa_enable_1_3_extensions
- _mesa_enable_1_4_extensions
- _mesa_enable_sw_extensions
- _mesa_destroy_visual
- _mesa_initialize_context
- _mesa_create_visual
- _mesa_destroy_framebuffer
- _swrast_DestroyContext
- _ac_DestroyContext
- _tnl_DestroyContext
- _swsetup_DestroyContext
- _mesa_Viewport
- _mesa_make_current
- _mesa_get_current_context
- _mesa_error
- _swrast_choose_triangle
- _mesa_zbuffer_address
- _swrast_choose_line
- _tnl_InvalidateState
- _ac_InvalidateState
- _swsetup_InvalidateState
- _swrast_InvalidateState
- _tnl_run_pipeline
- _swrast_CopyConvolutionFilter2D
- _swrast_CopyConvolutionFilter1D
- _swrast_CopyColorSubTable
- _swrast_CopyColorTable
- _swrast_copy_texsubimage3d
- _swrast_copy_texsubimage2d
- _swrast_copy_texsubimage1d
- _swrast_copy_teximage2d
- _swrast_copy_teximage1d
- _mesa_test_proxy_teximage
- _mesa_store_texsubimage3d
- _mesa_store_texsubimage2d
- _mesa_store_texsubimage1d
- _mesa_store_teximage3d
- _mesa_store_teximage2d
- _mesa_store_teximage1d
- _mesa_store_compressed_texsubimage3d
- _mesa_store_compressed_texsubimage2d
- _mesa_store_compressed_texsubimage1d
- _mesa_store_compressed_teximage3d
- _mesa_store_compressed_teximage2d
- _mesa_store_compressed_teximage1d
- _mesa_choose_tex_format
- _mesa_compressed_texture_size
- _swrast_ReadPixels
- _swrast_DrawPixels
- _swrast_CopyPixels
- _swrast_Bitmap
- _swrast_Accum
- _swrast_alloc_buffers
- _swrast_GetDeviceDriverReference
- _swrast_Clear
- _glapi_get_context
- _mesa_ResizeBuffersMESA
- _glapi_get_proc_address
- _mesa_init_default_imports
- _tnl_MakeCurrent
- _swrast_DrawBuffer
- _mesa_free
- _mesa_calloc
- _mesa_strcmp
- _mesa_bzero
- _mesa_memset
- _mesa_memcpy
- _mesa_problem
- wglCopyContext
- wglCreateContext
- wglDeleteContext
- wglCreateLayerContext
- wglGetCurrentContext
- wglGetCurrentDC
- wglMakeCurrent
- wglShareLists
- wglUseFontBitmapsA
- wglUseFontBitmapsW
- wglUseFontOutlinesA
- wglUseFontOutlinesW
- wglDescribeLayerPlane
- wglSetLayerPaletteEntries
- wglGetLayerPaletteEntries
- wglRealizeLayerPalette
- wglSwapLayerBuffers
- wglChoosePixelFormat
- wglDescribePixelFormat
- wglGetProcAddress
- wglGetPixelFormat
- wglSetPixelFormat
- wglSwapBuffers
diff --git a/nx-X11/extras/Mesa/src/mesa/main/vsnprintf.c b/nx-X11/extras/Mesa/src/mesa/main/vsnprintf.c
deleted file mode 100644
index ab6c740d7..000000000
--- a/nx-X11/extras/Mesa/src/mesa/main/vsnprintf.c
+++ /dev/null
@@ -1,165 +0,0 @@
-/*
- * Revision 12: http://theos.com/~deraadt/snprintf.c
- *
- * Copyright (c) 1997 Theo de Raadt
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
- * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
- * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
- * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
- * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef __VMS
-# include <sys/param.h>
-#endif
-#include <sys/types.h>
-#include <sys/mman.h>
-#include <signal.h>
-#include <stdio.h>
-#if __STDC__
-#include <stdarg.h>
-#include <stdlib.h>
-#else
-#include <varargs.h>
-#endif
-#include <setjmp.h>
-#include <unistd.h>
-#include <string.h>
-
-#ifndef roundup
-#define roundup(x, y) ((((x)+((y)-1))/(y))*(y))
-#endif
-
-#ifdef __sgi
-#define size_t ssize_t
-#endif
-
-static int pgsize;
-static char *curobj;
-static int caught;
-static sigjmp_buf bail;
-
-#define EXTRABYTES 2 /* XXX: why 2? you don't want to know */
-
-static char *
-msetup(str, n)
- char *str;
- size_t n;
-{
- char *e;
-
- if (n == 0)
- return NULL;
- if (pgsize == 0)
- pgsize = getpagesize();
- curobj = (char *)malloc(n + EXTRABYTES + pgsize * 2);
- if (curobj == NULL)
- return NULL;
- e = curobj + n + EXTRABYTES;
- e = (char *)roundup((unsigned long)e, pgsize);
- if (mprotect(e, pgsize, PROT_NONE) == -1) {
- free(curobj);
- curobj = NULL;
- return NULL;
- }
- e = e - n - EXTRABYTES;
- *e = '\0';
- return (e);
-}
-
-static void
- mcatch( int a )
-{
- siglongjmp(bail, 1);
-}
-
-static void
-mcleanup(str, n, p)
- char *str;
- size_t n;
- char *p;
-{
- strncpy(str, p, n-1);
- str[n-1] = '\0';
- if (mprotect((caddr_t)(p + n + EXTRABYTES), pgsize,
- PROT_READ|PROT_WRITE|PROT_EXEC) == -1)
- mprotect((caddr_t)(p + n + EXTRABYTES), pgsize,
- PROT_READ|PROT_WRITE);
- free(curobj);
-}
-
-int
-#if __STDC__
-vsnprintf(char *str, size_t n, char const *fmt, va_list ap)
-#else
-vsnprintf(str, n, fmt, ap)
- char *str;
- size_t n;
- char *fmt;
- char *ap;
-#endif
-{
- struct sigaction osa, nsa;
- char *p;
- int ret = n + 1; /* if we bail, indicated we overflowed */
-
- memset(&nsa, 0, sizeof nsa);
- nsa.sa_handler = mcatch;
- sigemptyset(&nsa.sa_mask);
-
- p = msetup(str, n);
- if (p == NULL) {
- *str = '\0';
- return 0;
- }
- if (sigsetjmp(bail, 1) == 0) {
- if (sigaction(SIGSEGV, &nsa, &osa) == -1) {
- mcleanup(str, n, p);
- return (0);
- }
- ret = vsprintf(p, fmt, ap);
- }
- mcleanup(str, n, p);
- (void) sigaction(SIGSEGV, &osa, NULL);
- return (ret);
-}
-
-int
-#if __STDC__
-snprintf(char *str, size_t n, char const *fmt, ...)
-#else
-snprintf(str, n, fmt, va_alist)
- char *str;
- size_t n;
- char *fmt;
- va_dcl
-#endif
-{
- va_list ap;
-#if __STDC__
- va_start(ap, fmt);
-#else
- va_start(ap);
-#endif
-
- return (vsnprintf(str, n, fmt, ap));
- va_end(ap);
-}
-
-
-