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Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/math/m_vector.c')
-rw-r--r--nx-X11/extras/Mesa/src/mesa/math/m_vector.c190
1 files changed, 0 insertions, 190 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_vector.c b/nx-X11/extras/Mesa/src/mesa/math/m_vector.c
deleted file mode 100644
index 3ad81d468..000000000
--- a/nx-X11/extras/Mesa/src/mesa/math/m_vector.c
+++ /dev/null
@@ -1,190 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * New (3.1) transformation code written by Keith Whitwell.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "macros.h"
-#include "imports.h"
-
-#include "m_vector.h"
-
-
-
-/*
- * Given a vector [count][4] of floats, set all the [][elt] values
- * to 0 (if elt = 0, 1, 2) or 1.0 (if elt = 3).
- */
-void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint count, GLuint elt )
-{
- static const GLubyte elem_bits[4] = {
- VEC_DIRTY_0,
- VEC_DIRTY_1,
- VEC_DIRTY_2,
- VEC_DIRTY_3
- };
- static const GLfloat clean[4] = { 0, 0, 0, 1 };
- const GLfloat v = clean[elt];
- GLfloat (*data)[4] = (GLfloat (*)[4])vec->start;
- GLuint i;
-
- for (i = 0 ; i < count ; i++)
- data[i][elt] = v;
-
- vec->flags &= ~elem_bits[elt];
-}
-
-static const GLubyte size_bits[5] = {
- 0,
- VEC_SIZE_1,
- VEC_SIZE_2,
- VEC_SIZE_3,
- VEC_SIZE_4,
-};
-
-
-
-/*
- * Initialize GLvector objects.
- * Input: v - the vector object to initialize.
- * flags - bitwise-OR of VEC_* flags
- * storage - pointer to storage for the vector's data
- */
-
-
-void _mesa_vector4f_init( GLvector4f *v, GLuint flags, GLfloat (*storage)[4] )
-{
- v->stride = 4 * sizeof(GLfloat);
- v->size = 2; /* may change: 2-4 for vertices and 1-4 for texcoords */
- v->data = storage;
- v->start = (GLfloat *) storage;
- v->count = 0;
- v->flags = size_bits[4] | flags ;
-}
-
-
-
-
-/*
- * Initialize GLvector objects and allocate storage.
- * Input: v - the vector object
- * sz - unused????
- * flags - bitwise-OR of VEC_* flags
- * count - number of elements to allocate in vector
- * alignment - desired memory alignment for the data (in bytes)
- */
-
-
-void _mesa_vector4f_alloc( GLvector4f *v, GLuint flags, GLuint count,
- GLuint alignment )
-{
- v->stride = 4 * sizeof(GLfloat);
- v->size = 2;
- v->storage = ALIGN_MALLOC( count * 4 * sizeof(GLfloat), alignment );
- v->start = (GLfloat *) v->storage;
- v->data = (GLfloat (*)[4]) v->storage;
- v->count = 0;
- v->flags = size_bits[4] | flags | VEC_MALLOC ;
-}
-
-
-
-
-/*
- * Vector deallocation. Free whatever memory is pointed to by the
- * vector's storage field if the VEC_MALLOC flag is set.
- * DO NOT free the GLvector object itself, though.
- */
-
-
-void _mesa_vector4f_free( GLvector4f *v )
-{
- if (v->flags & VEC_MALLOC) {
- ALIGN_FREE( v->storage );
- v->data = NULL;
- v->start = NULL;
- v->storage = NULL;
- v->flags &= ~VEC_MALLOC;
- }
-}
-
-
-/*
- * For debugging
- */
-void _mesa_vector4f_print( GLvector4f *v, GLubyte *cullmask, GLboolean culling )
-{
- GLfloat c[4] = { 0, 0, 0, 1 };
- const char *templates[5] = {
- "%d:\t0, 0, 0, 1\n",
- "%d:\t%f, 0, 0, 1\n",
- "%d:\t%f, %f, 0, 1\n",
- "%d:\t%f, %f, %f, 1\n",
- "%d:\t%f, %f, %f, %f\n"
- };
-
- const char *t = templates[v->size];
- GLfloat *d = (GLfloat *)v->data;
- GLuint j, i = 0, count;
-
- _mesa_printf("data-start\n");
- for ( ; d != v->start ; STRIDE_F(d, v->stride), i++)
- _mesa_printf(t, i, d[0], d[1], d[2], d[3]);
-
- _mesa_printf("start-count(%u)\n", v->count);
- count = i + v->count;
-
- if (culling) {
- for ( ; i < count ; STRIDE_F(d, v->stride), i++)
- if (cullmask[i])
- _mesa_printf(t, i, d[0], d[1], d[2], d[3]);
- }
- else {
- for ( ; i < count ; STRIDE_F(d, v->stride), i++)
- _mesa_printf(t, i, d[0], d[1], d[2], d[3]);
- }
-
- for (j = v->size ; j < 4; j++) {
- if ((v->flags & (1<<j)) == 0) {
-
- _mesa_printf("checking col %u is clean as advertised ", j);
-
- for (i = 0, d = (GLfloat *) v->data ;
- i < count && d[j] == c[j] ;
- i++, STRIDE_F(d, v->stride)) {};
-
- if (i == count)
- _mesa_printf(" --> ok\n");
- else
- _mesa_printf(" --> Failed at %u ******\n", i);
- }
- }
-}
-
-