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path: root/nx-X11/extras/Mesa/src/mesa/shader/slang/library/slang_core_gc.h
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Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/shader/slang/library/slang_core_gc.h')
-rw-r--r--nx-X11/extras/Mesa/src/mesa/shader/slang/library/slang_core_gc.h3130
1 files changed, 1565 insertions, 1565 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/shader/slang/library/slang_core_gc.h b/nx-X11/extras/Mesa/src/mesa/shader/slang/library/slang_core_gc.h
index c7f3d368a..f838859bb 100644
--- a/nx-X11/extras/Mesa/src/mesa/shader/slang/library/slang_core_gc.h
+++ b/nx-X11/extras/Mesa/src/mesa/shader/slang/library/slang_core_gc.h
@@ -1,1565 +1,1565 @@
-"\n"
-"\n"
-"\n"
-"\n"
-"\n"
-"\n"
-"\n"
-"\n"
-"\n"
-"\n"
-"\n"
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-"\n"
-"\n"
-"\n"
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-"\n"
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-"\n"
-"\n"
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-"\n"
-"\n"
-"\n"
-"\n"
-"\n"
-"\n"
-"\n"
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-"\n"
-"\n"
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-"\n"
-"\n"
-"\n"
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-"\n"
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-"\n"
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-"\n"
-"\n"
-"\n"
-"\n"
-"\n"
-"\n"
-"int __constructor (const float _f) {\n"
-" int _i;\n"
-" __asm float_to_int _i, _f;\n"
-" return _i;\n"
-"}\n"
-"\n"
-"bool __constructor (const int _i) {\n"
-" return _i != 0;\n"
-"}\n"
-"\n"
-"bool __constructor (const float _f) {\n"
-" return _f != 0.0;\n"
-"}\n"
-"\n"
-"int __constructor (const bool _b) {\n"
-" return _b ? 1 : 0;\n"
-"}\n"
-"\n"
-"float __constructor (const bool _b) {\n"
-" return _b ? 1.0 : 0.0;\n"
-"}\n"
-"\n"
-"float __constructor (const int _i) {\n"
-" float _f;\n"
-" __asm int_to_float _f, _i;\n"
-" return _f;\n"
-"}\n"
-"\n"
-"bool __constructor (const bool _b) {\n"
-" return _b;\n"
-"}\n"
-"\n"
-"int __constructor (const int _i) {\n"
-" return _i;\n"
-"}\n"
-"\n"
-"float __constructor (const float _f) {\n"
-" return _f;\n"
-"}\n"
-"\n"
-"vec2 __constructor (const float _f) {\n"
-" return vec2 (_f, _f);\n"
-"}\n"
-"\n"
-"vec2 __constructor (const int _i) {\n"
-" return vec2 (_i, _i);\n"
-"}\n"
-"\n"
-"vec2 __constructor (const bool _b) {\n"
-" return vec2 (_b, _b);\n"
-"}\n"
-"\n"
-"vec3 __constructor (const float _f) {\n"
-" return vec3 (_f, _f, _f);\n"
-"}\n"
-"\n"
-"vec3 __constructor (const int _i) {\n"
-" return vec3 (_i, _i, _i);\n"
-"}\n"
-"\n"
-"vec3 __constructor (const bool _b) {\n"
-" return vec3 (_b, _b, _b);\n"
-"}\n"
-"\n"
-"vec4 __constructor (const float _f) {\n"
-" return vec4 (_f, _f, _f, _f);\n"
-"}\n"
-"\n"
-"vec4 __constructor (const int _i) {\n"
-" return vec4 (_i, _i, _i, _i);\n"
-"}\n"
-"\n"
-"vec4 __constructor (const bool _b) {\n"
-" return vec4 (_b, _b, _b, _b);\n"
-"}\n"
-"\n"
-"ivec2 __constructor (const int _i) {\n"
-" return ivec2 (_i, _i);\n"
-"}\n"
-"\n"
-"ivec2 __constructor (const float _f) {\n"
-" return ivec2 (_f, _f);\n"
-"}\n"
-"\n"
-"ivec2 __constructor (const bool _b) {\n"
-" return ivec2 (_b, _b);\n"
-"}\n"
-"\n"
-"ivec3 __constructor (const int _i) {\n"
-" return ivec3 (_i, _i, _i);\n"
-"}\n"
-"\n"
-"ivec3 __constructor (const float _f) {\n"
-" return ivec3 (_f, _f, _f);\n"
-"}\n"
-"\n"
-"ivec3 __constructor (const bool _b) {\n"
-" return ivec3 (_b, _b, _b);\n"
-"}\n"
-"\n"
-"ivec4 __constructor (const int _i) {\n"
-" return ivec4 (_i, _i, _i, _i);\n"
-"}\n"
-"\n"
-"ivec4 __constructor (const float _f) {\n"
-" return ivec4 (_f, _f, _f, _f);\n"
-"}\n"
-"\n"
-"ivec4 __constructor (const bool _b) {\n"
-" return ivec4 (_b, _b, _b, _b);\n"
-"}\n"
-"\n"
-"bvec2 __constructor (const bool _b) {\n"
-" return bvec2 (_b, _b);\n"
-"}\n"
-"\n"
-"bvec2 __constructor (const float _f) {\n"
-" return bvec2 (_f, _f);\n"
-"}\n"
-"\n"
-"bvec2 __constructor (const int _i) {\n"
-" return bvec2 (_i, _i);\n"
-"}\n"
-"\n"
-"bvec3 __constructor (const bool _b) {\n"
-" return bvec3 (_b, _b, _b);\n"
-"}\n"
-"\n"
-"bvec3 __constructor (const float _f) {\n"
-" return bvec3 (_f, _f, _f);\n"
-"}\n"
-"\n"
-"bvec3 __constructor (const int _i) {\n"
-" return bvec3 (_i, _i, _i);\n"
-"}\n"
-"\n"
-"bvec4 __constructor (const bool _b) {\n"
-" return bvec4 (_b, _b, _b, _b);\n"
-"}\n"
-"\n"
-"bvec4 __constructor (const float _f) {\n"
-" return bvec4 (_f, _f, _f, _f);\n"
-"}\n"
-"\n"
-"bvec4 __constructor (const int _i) {\n"
-" return bvec4 (_i, _i, _i, _i);\n"
-"}\n"
-"\n"
-"mat2 __constructor (const float _f) {\n"
-" return mat2 (\n"
-" _f, .0,\n"
-" .0, _f\n"
-" );\n"
-"}\n"
-"\n"
-"mat2 __constructor (const int _i) {\n"
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-" .0, _i\n"
-" );\n"
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-"\n"
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-" );\n"
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-"\n"
-"mat3 __constructor (const float _f) {\n"
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-" );\n"
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-"\n"
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-" );\n"
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-" .0, .0, _f, .0,\n"
-" .0, .0, .0, _f\n"
-" );\n"
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-"\n"
-"mat4 __constructor (const int _i) {\n"
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-" .0, .0, _i, .0,\n"
-" .0, .0, .0, _i\n"
-" );\n"
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-"\n"
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-" .0, .0, _b, .0,\n"
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-"void __operator += (inout float a, const float b) {\n"
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-"}\n"
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-" a += -b;\n"
-"}\n"
-"\n"
-"void __operator *= (inout float a, const float b) {\n"
-" __asm float_multiply a, a, b;\n"
-"}\n"
-"\n"
-"void __operator /= (inout float a, const float b) {\n"
-" __asm float_divide a, a, b;\n"
-"}\n"
-"\n"
-"float __operator + (const float a, const float b) {\n"
-" float c;\n"
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-" return c += b;\n"
-"}\n"
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-"}\n"
-"\n"
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-" return int (-float (a));\n"
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-"\n"
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-"\n"
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-"}\n"
-"\n"
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-"}\n"
-"\n"
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-"\n"
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-"}\n"
-"\n"
-"void __operator += (inout vec2 v, const vec2 u) {\n"
-" v.x += u.x, v.y += u.y;\n"
-"}\n"
-"\n"
-"void __operator -= (inout vec2 v, const vec2 u) {\n"
-" v.x -= u.x, v.y -= u.y;\n"
-"}\n"
-"\n"
-"void __operator *= (inout vec2 v, const vec2 u) {\n"
-" v.x *= u.x, v.y *= u.y;\n"
-"}\n"
-"\n"
-"void __operator /= (inout vec2 v, const vec2 u) {\n"
-" v.x /= u.x, v.y /= u.y;\n"
-"}\n"
-"\n"
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-" v.x += u.x, v.y += u.y, v.z += u.z;\n"
-"}\n"
-"\n"
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-" v.x -= u.x, v.y -= u.y, v.z -= u.z;\n"
-"}\n"
-"\n"
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-"\n"
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-"}\n"
-"\n"
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-"}\n"
-"\n"
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-"}\n"
-"\n"
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-"}\n"
-"\n"
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-"}\n"
-"\n"
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-"\n"
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-"}\n"
-"\n"
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-"\n"
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-"\n"
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-" v.x += u.x, v.y += u.y, v.z += u.z, v.w += u.w;\n"
-"}\n"
-"\n"
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-"}\n"
-"\n"
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-"}\n"
-"\n"
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-"}\n"
-"\n"
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-"}\n"
-"\n"
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-"}\n"
-"\n"
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-" return vec2 (\n"
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-" );\n"
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-"\n"
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-"\n"
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-"\n"
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-"\n"
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-"\n"
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-"}\n"
-"\n"
-"vec3 __operator * (const mat3 m, const vec3 v) {\n"
-" return vec3 (\n"
-" v.x * m[0].x + v.y * m[1].x + v.z * m[2].x,\n"
-" v.x * m[0].y + v.y * m[1].y + v.z * m[2].y,\n"
-" v.x * m[0].z + v.y * m[1].z + v.z * m[2].z\n"
-" );\n"
-"}\n"
-"\n"
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-"\n"
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-"\n"
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-"}\n"
-"\n"
-"void __operator += (inout mat4 m, const mat4 n) {\n"
-" m[0] += n[0], m[1] += n[1], m[2] += n[2], m[3] += n[3];\n"
-"}\n"
-"\n"
-"void __operator -= (inout mat4 m, const mat4 n) {\n"
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-"}\n"
-"\n"
-"vec4 __operator * (const mat4 m, const vec4 v) {\n"
-" return vec4 (\n"
-" v.x * m[0].x + v.y * m[1].x + v.z * m[2].x + v.w * m[3].x,\n"
-" v.x * m[0].y + v.y * m[1].y + v.z * m[2].y + v.w * m[3].y,\n"
-" v.x * m[0].z + v.y * m[1].z + v.z * m[2].z + v.w * m[3].z,\n"
-" v.x * m[0].w + v.y * m[1].w + v.z * m[2].w + v.w * m[3].w\n"
-" );\n"
-"}\n"
-"\n"
-"mat4 __operator * (const mat4 m, const mat4 n) {\n"
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-"}\n"
-"\n"
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-" m = m * n;\n"
-"}\n"
-"\n"
-"void __operator /= (inout mat4 m, const mat4 n) {\n"
-" m[0] /= n[0], m[1] /= n[1], m[2] /= n[2], m[3] /= n[3];\n"
-"}\n"
-"\n"
-"void __operator += (inout vec2 v, const float a) {\n"
-" v.x += a, v.y += a;\n"
-"}\n"
-"\n"
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-" v.x -= a, v.y -= a;\n"
-"}\n"
-"\n"
-"void __operator *= (inout vec2 v, const float a) {\n"
-" v.x *= a, v.y *= a;\n"
-"}\n"
-"\n"
-"void __operator /= (inout vec2 v, const float a) {\n"
-" v.x /= a, v.y /= a;\n"
-"}\n"
-"\n"
-"void __operator += (inout vec3 v, const float a) {\n"
-" v.x += a, v.y += a, v.z += a;\n"
-"}\n"
-"\n"
-"void __operator -= (inout vec3 v, const float a) {\n"
-" v.x -= a, v.y -= a, v.z -= a;\n"
-"}\n"
-"\n"
-"void __operator *= (inout vec3 v, const float a) {\n"
-" v.x *= a, v.y *= a, v.z *= a;\n"
-"}\n"
-"\n"
-"void __operator /= (inout vec3 v, const float a) {\n"
-" v.x /= a, v.y /= a, v.z /= a;\n"
-"}\n"
-"\n"
-"void __operator += (inout vec4 v, const float a) {\n"
-" v.x += a, v.y += a, v.z += a, v.w += a;\n"
-"}\n"
-"\n"
-"void __operator -= (inout vec4 v, const float a) {\n"
-" v.x -= a, v.y -= a, v.z -= a, v.w -= a;\n"
-"}\n"
-"\n"
-"void __operator *= (inout vec4 v, const float a) {\n"
-" v.x *= a, v.y *= a, v.z *= a, v.w *= a;\n"
-"}\n"
-"\n"
-"void __operator /= (inout vec4 v, const float a) {\n"
-" v.x /= a, v.y /= a, v.z /= a, v.w /= a;\n"
-"}\n"
-"\n"
-"void __operator += (inout mat2 m, const float a) {\n"
-" m[0] += a, m[1] += a;\n"
-"}\n"
-"\n"
-"void __operator -= (inout mat2 m, const float a) {\n"
-" m[0] -= a, m[1] -= a;\n"
-"}\n"
-"\n"
-"void __operator *= (inout mat2 m, const float a) {\n"
-" m[0] *= a, m[1] *= a;\n"
-"}\n"
-"\n"
-"void __operator /= (inout mat2 m, const float a) {\n"
-" m[0] /= a, m[1] /= a;\n"
-"}\n"
-"\n"
-"void __operator += (inout mat3 m, const float a) {\n"
-" m[0] += a, m[1] += a, m[2] += a;\n"
-"}\n"
-"\n"
-"void __operator -= (inout mat3 m, const float a) {\n"
-" m[0] -= a, m[1] -= a, m[2] -= a;\n"
-"}\n"
-"\n"
-"void __operator *= (inout mat3 m, const float a) {\n"
-" m[0] *= a, m[1] *= a, m[2] *= a;\n"
-"}\n"
-"\n"
-"void __operator /= (inout mat3 m, const float a) {\n"
-" m[0] /= a, m[1] /= a, m[2] /= a;\n"
-"}\n"
-"\n"
-"void __operator += (inout mat4 m, const float a) {\n"
-" m[0] += a, m[1] += a, m[2] += a, m[3] += a;\n"
-"}\n"
-"\n"
-"void __operator -= (inout mat4 m, const float a) {\n"
-" m[0] -= a, m[1] -= a, m[2] -= a, m[3] -= a;\n"
-"}\n"
-"\n"
-"void __operator *= (inout mat4 m, const float a) {\n"
-" m[0] *= a, m[1] *= a, m[2] *= a, m[3] *= a;\n"
-"}\n"
-"\n"
-"void __operator /= (inout mat4 m, const float a) {\n"
-" m[0] /= a, m[1] /= a, m[2] /= a, m[3] /= a;\n"
-"}\n"
-"\n"
-"vec2 __operator * (const vec2 v, const mat2 m) {\n"
-" return vec2 (\n"
-" v.x * m[0].x + v.y * m[0].y,\n"
-" v.x * m[1].x + v.y * m[1].y\n"
-" );\n"
-"}\n"
-"\n"
-"void __operator *= (inout vec2 v, const mat2 m) {\n"
-" v = v * m;\n"
-"}\n"
-"\n"
-"vec3 __operator * (const vec3 v, const mat3 m) {\n"
-" return vec3 (\n"
-" v.x * m[0].x + v.y * m[0].y + v.z * m[0].z,\n"
-" v.x * m[1].x + v.y * m[1].y + v.z * m[1].z,\n"
-" v.x * m[2].x + v.y * m[2].y + v.z * m[2].z\n"
-" );\n"
-"}\n"
-"\n"
-"void __operator *= (inout vec3 v, const mat3 m) {\n"
-" v = v * m;\n"
-"}\n"
-"\n"
-"vec4 __operator * (const vec4 v, const mat4 m) {\n"
-" return vec4 (\n"
-" v.x * m[0].x + v.y * m[0].y + v.z * m[0].z + v.w * m[0].w,\n"
-" v.x * m[1].x + v.y * m[1].y + v.z * m[1].z + v.w * m[1].w,\n"
-" v.x * m[2].x + v.y * m[2].y + v.z * m[2].z + v.w * m[2].w,\n"
-" v.x * m[3].x + v.y * m[3].y + v.z * m[3].z + v.w * m[3].w\n"
-" );\n"
-"}\n"
-"\n"
-"void __operator *= (inout vec4 v, const mat4 m) {\n"
-" v = v * m;\n"
-"}\n"
-"\n"
-"float __operator - (const float a, const float b) {\n"
-" return a + -b;\n"
-"}\n"
-"\n"
-"int __operator + (const int a, const int b) {\n"
-" int c;\n"
-" c = a;\n"
-" return c += b;\n"
-"}\n"
-"\n"
-"int __operator - (const int a, const int b) {\n"
-" return a + -b;\n"
-"}\n"
-"\n"
-"int __operator * (const int a, const int b) {\n"
-" int c;\n"
-" return (c = a) *= b;\n"
-"}\n"
-"\n"
-"int __operator / (const int a, const int b) {\n"
-" int c;\n"
-" return (c = a) /= b;\n"
-"}\n"
-"\n"
-"vec2 __operator + (const vec2 v, const vec2 u) {\n"
-" return vec2 (v.x + u.x, v.y + u.y);\n"
-"}\n"
-"\n"
-"vec2 __operator - (const vec2 v, const vec2 u) {\n"
-" return vec2 (v.x - u.x, v.y - u.y);\n"
-"}\n"
-"\n"
-"vec3 __operator + (const vec3 v, const vec3 u) {\n"
-" return vec3 (v.x + u.x, v.y + u.y, v.z + u.z);\n"
-"}\n"
-"\n"
-"vec3 __operator - (const vec3 v, const vec3 u) {\n"
-" return vec3 (v.x - u.x, v.y - u.y, v.z - u.z);\n"
-"}\n"
-"\n"
-"vec4 __operator + (const vec4 v, const vec4 u) {\n"
-" return vec4 (v.x + u.x, v.y + u.y, v.z + u.z, v.w + u.w);\n"
-"}\n"
-"\n"
-"vec4 __operator - (const vec4 v, const vec4 u) {\n"
-" return vec4 (v.x - u.x, v.y - u.y, v.z - u.z, v.w - u.w);\n"
-"}\n"
-"\n"
-"ivec2 __operator + (const ivec2 v, const ivec2 u) {\n"
-" return ivec2 (v.x + u.x, v.y + u.y);\n"
-"}\n"
-"\n"
-"ivec2 __operator - (const ivec2 v, const ivec2 u) {\n"
-" return ivec2 (v.x - u.x, v.y - u.y);\n"
-"}\n"
-"\n"
-"ivec3 __operator + (const ivec3 v, const ivec3 u) {\n"
-" return ivec3 (v.x + u.x, v.y + u.y, v.z + u.z);\n"
-"}\n"
-"\n"
-"ivec3 __operator - (const ivec3 v, const ivec3 u) {\n"
-" return ivec3 (v.x - u.x, v.y - u.y, v.z - u.z);\n"
-"}\n"
-"\n"
-"ivec4 __operator + (const ivec4 v, const ivec4 u) {\n"
-" return ivec4 (v.x + u.x, v.y + u.y, v.z + u.z, v.w + u.w);\n"
-"}\n"
-"\n"
-"ivec4 __operator - (const ivec4 v, const ivec4 u) {\n"
-" return ivec4 (v.x - u.x, v.y - u.y, v.z - u.z, v.w - u.w);\n"
-"}\n"
-"\n"
-"mat2 __operator + (const mat2 m, const mat2 n) {\n"
-" return mat2 (m[0] + n[0], m[1] + n[1]);\n"
-"}\n"
-"\n"
-"mat2 __operator - (const mat2 m, const mat2 n) {\n"
-" return mat2 (m[0] - n[0], m[1] - n[1]);\n"
-"}\n"
-"\n"
-"mat3 __operator + (const mat3 m, const mat3 n) {\n"
-" return mat3 (m[0] + n[0], m[1] + n[1], m[2] + n[2]);\n"
-"}\n"
-"\n"
-"mat3 __operator - (const mat3 m, const mat3 n) {\n"
-" return mat3 (m[0] - n[0], m[1] - n[1], m[2] - n[2]);\n"
-"}\n"
-"\n"
-"mat4 __operator + (const mat4 m, const mat4 n) {\n"
-" return mat4 (m[0] + n[0], m[1] + n[1], m[2] + n[2], m[3] + n[3]);\n"
-"}\n"
-"\n"
-"mat4 __operator - (const mat4 m, const mat4 n) {\n"
-" return mat4 (m[0] - n[0], m[1] - n[1], m[2] - n[2], m[3] - n[3]);\n"
-"}\n"
-"\n"
-"vec2 __operator + (const float a, const vec2 u) {\n"
-" return vec2 (a + u.x, a + u.y);\n"
-"}\n"
-"\n"
-"vec2 __operator + (const vec2 v, const float b) {\n"
-" return vec2 (v.x + b, v.y + b);\n"
-"}\n"
-"\n"
-"vec2 __operator - (const float a, const vec2 u) {\n"
-" return vec2 (a - u.x, a - u.y);\n"
-"}\n"
-"\n"
-"vec2 __operator - (const vec2 v, const float b) {\n"
-" return vec2 (v.x - b, v.y - b);\n"
-"}\n"
-"\n"
-"vec2 __operator * (const float a, const vec2 u) {\n"
-" return vec2 (a * u.x, a * u.y);\n"
-"}\n"
-"\n"
-"vec2 __operator * (const vec2 v, const float b) {\n"
-" return vec2 (v.x * b, v.y * b);\n"
-"}\n"
-"\n"
-"vec2 __operator / (const float a, const vec2 u) {\n"
-" return vec2 (a / u.x, a / u.y);\n"
-"}\n"
-"\n"
-"vec2 __operator / (const vec2 v, const float b) {\n"
-" return vec2 (v.x / b, v.y / b);\n"
-"}\n"
-"\n"
-"vec3 __operator + (const float a, const vec3 u) {\n"
-" return vec3 (a + u.x, a + u.y, a + u.z);\n"
-"}\n"
-"\n"
-"vec3 __operator + (const vec3 v, const float b) {\n"
-" return vec3 (v.x + b, v.y + b, v.z + b);\n"
-"}\n"
-"\n"
-"vec3 __operator - (const float a, const vec3 u) {\n"
-" return vec3 (a - u.x, a - u.y, a - u.z);\n"
-"}\n"
-"\n"
-"vec3 __operator - (const vec3 v, const float b) {\n"
-" return vec3 (v.x - b, v.y - b, v.z - b);\n"
-"}\n"
-"\n"
-"vec3 __operator * (const float a, const vec3 u) {\n"
-" return vec3 (a * u.x, a * u.y, a * u.z);\n"
-"}\n"
-"\n"
-"vec3 __operator * (const vec3 v, const float b) {\n"
-" return vec3 (v.x * b, v.y * b, v.z * b);\n"
-"}\n"
-"\n"
-"vec3 __operator / (const float a, const vec3 u) {\n"
-" return vec3 (a / u.x, a / u.y, a / u.z);\n"
-"}\n"
-"\n"
-"vec3 __operator / (const vec3 v, const float b) {\n"
-" return vec3 (v.x / b, v.y / b, v.z / b);\n"
-"}\n"
-"\n"
-"vec4 __operator + (const float a, const vec4 u) {\n"
-" return vec4 (a + u.x, a + u.y, a + u.z, a + u.w);\n"
-"}\n"
-"\n"
-"vec4 __operator + (const vec4 v, const float b) {\n"
-" return vec4 (v.x + b, v.y + b, v.z + b, v.w + b);\n"
-"}\n"
-"\n"
-"vec4 __operator - (const float a, const vec4 u) {\n"
-" return vec4 (a - u.x, a - u.y, a - u.z, a - u.w);\n"
-"}\n"
-"\n"
-"vec4 __operator - (const vec4 v, const float b) {\n"
-" return vec4 (v.x - b, v.y - b, v.z - b, v.w - b);\n"
-"}\n"
-"\n"
-"vec4 __operator * (const float a, const vec4 u) {\n"
-" return vec4 (a * u.x, a * u.y, a * u.z, a * u.w);\n"
-"}\n"
-"\n"
-"vec4 __operator * (const vec4 v, const float b) {\n"
-" return vec4 (v.x * b, v.y * b, v.z * b, v.w * b);\n"
-"}\n"
-"\n"
-"vec4 __operator / (const float a, const vec4 u) {\n"
-" return vec4 (a / u.x, a / u.y, a / u.z, a / u.w);\n"
-"}\n"
-"\n"
-"vec4 __operator / (const vec4 v, const float b) {\n"
-" return vec4 (v.x / b, v.y / b, v.z / b, v.w / b);\n"
-"}\n"
-"\n"
-"mat2 __operator + (const float a, const mat2 n) {\n"
-" return mat2 (a + n[0], a + n[1]);\n"
-"}\n"
-"\n"
-"mat2 __operator + (const mat2 m, const float b) {\n"
-" return mat2 (m[0] + b, m[1] + b);\n"
-"}\n"
-"\n"
-"mat2 __operator - (const float a, const mat2 n) {\n"
-" return mat2 (a - n[0], a - n[1]);\n"
-"}\n"
-"\n"
-"mat2 __operator - (const mat2 m, const float b) {\n"
-" return mat2 (m[0] - b, m[1] - b);\n"
-"}\n"
-"\n"
-"mat2 __operator * (const float a, const mat2 n) {\n"
-" return mat2 (a * n[0], a * n[1]);\n"
-"}\n"
-"\n"
-"mat2 __operator * (const mat2 m, const float b) {\n"
-" return mat2 (m[0] * b, m[1] * b);\n"
-"}\n"
-"\n"
-"mat2 __operator / (const float a, const mat2 n) {\n"
-" return mat2 (a / n[0], a / n[1]);\n"
-"}\n"
-"\n"
-"mat2 __operator / (const mat2 m, const float b) {\n"
-" return mat2 (m[0] / b, m[1] / b);\n"
-"}\n"
-"\n"
-"mat3 __operator + (const float a, const mat3 n) {\n"
-" return mat3 (a + n[0], a + n[1], a + n[2]);\n"
-"}\n"
-"\n"
-"mat3 __operator + (const mat3 m, const float b) {\n"
-" return mat3 (m[0] + b, m[1] + b, m[2] + b);\n"
-"}\n"
-"\n"
-"mat3 __operator - (const float a, const mat3 n) {\n"
-" return mat3 (a - n[0], a - n[1], a - n[2]);\n"
-"}\n"
-"\n"
-"mat3 __operator - (const mat3 m, const float b) {\n"
-" return mat3 (m[0] - b, m[1] - b, m[2] - b);\n"
-"}\n"
-"\n"
-"mat3 __operator * (const float a, const mat3 n) {\n"
-" return mat3 (a * n[0], a * n[1], a * n[2]);\n"
-"}\n"
-"\n"
-"mat3 __operator * (const mat3 m, const float b) {\n"
-" return mat3 (m[0] * b, m[1] * b, m[2] * b);\n"
-"}\n"
-"\n"
-"mat3 __operator / (const float a, const mat3 n) {\n"
-" return mat3 (a / n[0], a / n[1], a / n[2]);\n"
-"}\n"
-"\n"
-"mat3 __operator / (const mat3 m, const float b) {\n"
-" return mat3 (m[0] / b, m[1] / b, m[2] / b);\n"
-"}\n"
-"\n"
-"mat4 __operator + (const float a, const mat4 n) {\n"
-" return mat4 (a + n[0], a + n[1], a + n[2], a + n[3]);\n"
-"}\n"
-"\n"
-"mat4 __operator + (const mat4 m, const float b) {\n"
-" return mat4 (m[0] + b, m[1] + b, m[2] + b, m[3] + b);\n"
-"}\n"
-"\n"
-"mat4 __operator - (const float a, const mat4 n) {\n"
-" return mat4 (a - n[0], a - n[1], a - n[2], a - n[3]);\n"
-"}\n"
-"\n"
-"mat4 __operator - (const mat4 m, const float b) {\n"
-" return mat4 (m[0] - b, m[1] - b, m[2] - b, m[3] - b);\n"
-"}\n"
-"\n"
-"mat4 __operator * (const float a, const mat4 n) {\n"
-" return mat4 (a * n[0], a * n[1], a * n[2], a * n[3]);\n"
-"}\n"
-"\n"
-"mat4 __operator * (const mat4 m, const float b) {\n"
-" return mat4 (m[0] * b, m[1] * b, m[2] * b, m[3] * b);\n"
-"}\n"
-"\n"
-"mat4 __operator / (const float a, const mat4 n) {\n"
-" return mat4 (a / n[0], a / n[1], a / n[2], a / n[3]);\n"
-"}\n"
-"\n"
-"mat4 __operator / (const mat4 m, const float b) {\n"
-" return mat4 (m[0] / b, m[1] / b, m[2] / b, m[3] / b);\n"
-"}\n"
-"\n"
-"ivec2 __operator + (const int a, const ivec2 u) {\n"
-" return ivec2 (a + u.x, a + u.y);\n"
-"}\n"
-"\n"
-"ivec2 __operator + (const ivec2 v, const int b) {\n"
-" return ivec2 (v.x + b, v.y + b);\n"
-"}\n"
-"\n"
-"ivec2 __operator - (const int a, const ivec2 u) {\n"
-" return ivec2 (a - u.x, a - u.y);\n"
-"}\n"
-"\n"
-"ivec2 __operator - (const ivec2 v, const int b) {\n"
-" return ivec2 (v.x - b, v.y - b);\n"
-"}\n"
-"\n"
-"ivec2 __operator * (const int a, const ivec2 u) {\n"
-" return ivec2 (a * u.x, a * u.y);\n"
-"}\n"
-"\n"
-"ivec2 __operator * (const ivec2 v, const int b) {\n"
-" return ivec2 (v.x * b, v.y * b);\n"
-"}\n"
-"\n"
-"ivec2 __operator / (const int a, const ivec2 u) {\n"
-" return ivec2 (a / u.x, a / u.y);\n"
-"}\n"
-"\n"
-"ivec2 __operator / (const ivec2 v, const int b) {\n"
-" return ivec2 (v.x / b, v.y / b);\n"
-"}\n"
-"\n"
-"ivec3 __operator + (const int a, const ivec3 u) {\n"
-" return ivec3 (a + u.x, a + u.y, a + u.z);\n"
-"}\n"
-"\n"
-"ivec3 __operator + (const ivec3 v, const int b) {\n"
-" return ivec3 (v.x + b, v.y + b, v.z + b);\n"
-"}\n"
-"\n"
-"ivec3 __operator - (const int a, const ivec3 u) {\n"
-" return ivec3 (a - u.x, a - u.y, a - u.z);\n"
-"}\n"
-"\n"
-"ivec3 __operator - (const ivec3 v, const int b) {\n"
-" return ivec3 (v.x - b, v.y - b, v.z - b);\n"
-"}\n"
-"\n"
-"ivec3 __operator * (const int a, const ivec3 u) {\n"
-" return ivec3 (a * u.x, a * u.y, a * u.z);\n"
-"}\n"
-"\n"
-"ivec3 __operator * (const ivec3 v, const int b) {\n"
-" return ivec3 (v.x * b, v.y * b, v.z * b);\n"
-"}\n"
-"\n"
-"ivec3 __operator / (const int a, const ivec3 u) {\n"
-" return ivec3 (a / u.x, a / u.y, a / u.z);\n"
-"}\n"
-"\n"
-"ivec3 __operator / (const ivec3 v, const int b) {\n"
-" return ivec3 (v.x / b, v.y / b, v.z / b);\n"
-"}\n"
-"\n"
-"ivec4 __operator + (const int a, const ivec4 u) {\n"
-" return ivec4 (a + u.x, a + u.y, a + u.z, a + u.w);\n"
-"}\n"
-"\n"
-"ivec4 __operator + (const ivec4 v, const int b) {\n"
-" return ivec4 (v.x + b, v.y + b, v.z + b, v.w + b);\n"
-"}\n"
-"\n"
-"ivec4 __operator - (const int a, const ivec4 u) {\n"
-" return ivec4 (a - u.x, a - u.y, a - u.z, a - u.w);\n"
-"}\n"
-"\n"
-"ivec4 __operator - (const ivec4 v, const int b) {\n"
-" return ivec4 (v.x - b, v.y - b, v.z - b, v.w - b);\n"
-"}\n"
-"\n"
-"ivec4 __operator * (const int a, const ivec4 u) {\n"
-" return ivec4 (a * u.x, a * u.y, a * u.z, a * u.w);\n"
-"}\n"
-"\n"
-"ivec4 __operator * (const ivec4 v, const int b) {\n"
-" return ivec4 (v.x * b, v.y * b, v.z * b, v.w * b);\n"
-"}\n"
-"\n"
-"ivec4 __operator / (const int a, const ivec4 u) {\n"
-" return ivec4 (a / u.x, a / u.y, a / u.z, a / u.w);\n"
-"}\n"
-"\n"
-"ivec4 __operator / (const ivec4 v, const int b) {\n"
-" return ivec4 (v.x / b, v.y / b, v.z / b, v.w / b);\n"
-"}\n"
-"\n"
-"vec2 __operator * (const vec2 v, const vec2 u) {\n"
-" return vec2 (v.x * u.x, v.y * u.y);\n"
-"}\n"
-"\n"
-"vec3 __operator * (const vec3 v, const vec3 u) {\n"
-" return vec3 (v.x * u.x, v.y * u.y, v.z * u.z);\n"
-"}\n"
-"\n"
-"vec4 __operator * (const vec4 v, const vec4 u) {\n"
-" return vec4 (v.x * u.x, v.y * u.y, v.z * u.z, v.w * u.w);\n"
-"}\n"
-"\n"
-"ivec2 __operator * (const ivec2 v, const ivec2 u) {\n"
-" return ivec2 (v.x * u.x, v.y * u.y);\n"
-"}\n"
-"\n"
-"ivec3 __operator * (const ivec3 v, const ivec3 u) {\n"
-" return ivec3 (v.x * u.x, v.y * u.y, v.z * u.z);\n"
-"}\n"
-"\n"
-"ivec4 __operator * (const ivec4 v, const ivec4 u) {\n"
-" return ivec4 (v.x * u.x, v.y * u.y, v.z * u.z, v.w * u.w);\n"
-"}\n"
-"\n"
-"vec2 __operator / (const vec2 v, const vec2 u) {\n"
-" return vec2 (v.x / u.x, v.y / u.y);\n"
-"}\n"
-"\n"
-"vec3 __operator / (const vec3 v, const vec3 u) {\n"
-" return vec3 (v.x / u.x, v.y / u.y, v.z / u.z);\n"
-"}\n"
-"\n"
-"vec4 __operator / (const vec4 v, const vec4 u) {\n"
-" return vec4 (v.x / u.x, v.y / u.y, v.z / u.z, v.w / u.w);\n"
-"}\n"
-"\n"
-"ivec2 __operator / (const ivec2 v, const ivec2 u) {\n"
-" return ivec2 (v.x / u.x, v.y / u.y);\n"
-"}\n"
-"\n"
-"ivec3 __operator / (const ivec3 v, const ivec3 u) {\n"
-" return ivec3 (v.x / u.x, v.y / u.y, v.z / u.z);\n"
-"}\n"
-"\n"
-"ivec4 __operator / (const ivec4 v, const ivec4 u) {\n"
-" return ivec4 (v.x / u.x, v.y / u.y, v.z / u.z, v.w / u.w);\n"
-"}\n"
-"\n"
-"mat2 __operator / (const mat2 m, const mat2 n) {\n"
-" return mat2 (m[0] / n[0], m[1] / n[1]);\n"
-"}\n"
-"\n"
-"mat3 __operator / (const mat3 m, const mat3 n) {\n"
-" return mat3 (m[0] / n[0], m[1] / n[1], m[2] / n[2]);\n"
-"}\n"
-"\n"
-"mat4 __operator / (const mat4 m, const mat4 n) {\n"
-" return mat4 (m[0] / n[0], m[1] / n[1], m[2] / n[2], m[3] / n[3]);\n"
-"}\n"
-"\n"
-"vec2 __operator - (const vec2 v) {\n"
-" return vec2 (-v.x, -v.y);\n"
-"}\n"
-"\n"
-"vec3 __operator - (const vec3 v) {\n"
-" return vec3 (-v.x, -v.y, -v.z);\n"
-"}\n"
-"\n"
-"vec4 __operator - (const vec4 v) {\n"
-" return vec4 (-v.x, -v.y, -v.z, -v.w);\n"
-"}\n"
-"\n"
-"ivec2 __operator - (const ivec2 v) {\n"
-" return ivec2 (-v.x, -v.y);\n"
-"}\n"
-"\n"
-"ivec3 __operator - (const ivec3 v) {\n"
-" return ivec3 (-v.x, -v.y, -v.z);\n"
-"}\n"
-"\n"
-"ivec4 __operator - (const ivec4 v) {\n"
-" return ivec4 (-v.x, -v.y, -v.z, -v.w);\n"
-"}\n"
-"\n"
-"mat2 __operator - (const mat2 m) {\n"
-" return mat2 (-m[0], -m[1]);\n"
-"}\n"
-"\n"
-"mat3 __operator - (const mat3 m) {\n"
-" return mat3 (-m[0], -m[1], -m[2]);\n"
-"}\n"
-"\n"
-"mat4 __operator - (const mat4 m) {\n"
-" return mat4 (-m[0], -m[1], -m[2], -m[3]);\n"
-"}\n"
-"\n"
-"\n"
-"\n"
-"\n"
-"\n"
-"\n"
-"void __operator -- (inout float a) {\n"
-" a -= 1.0;\n"
-"}\n"
-"\n"
-"void __operator -- (inout int a) {\n"
-" a -= 1;\n"
-"}\n"
-"\n"
-"void __operator -- (inout vec2 v) {\n"
-" --v.x, --v.y;\n"
-"}\n"
-"\n"
-"void __operator -- (inout vec3 v) {\n"
-" --v.x, --v.y, --v.z;\n"
-"}\n"
-"\n"
-"void __operator -- (inout vec4 v) {\n"
-" --v.x, --v.y, --v.z, --v.w;\n"
-"}\n"
-"\n"
-"void __operator -- (inout ivec2 v) {\n"
-" --v.x, --v.y;\n"
-"}\n"
-"\n"
-"void __operator -- (inout ivec3 v) {\n"
-" --v.x, --v.y, --v.z;\n"
-"}\n"
-"\n"
-"void __operator -- (inout ivec4 v) {\n"
-" --v.x, --v.y, --v.z, --v.w;\n"
-"}\n"
-"\n"
-"void __operator -- (inout mat2 m) {\n"
-" --m[0], --m[1];\n"
-"}\n"
-"\n"
-"void __operator -- (inout mat3 m) {\n"
-" --m[0], --m[1], --m[2];\n"
-"}\n"
-"\n"
-"void __operator -- (inout mat4 m) {\n"
-" --m[0], --m[1], --m[2], --m[3];\n"
-"}\n"
-"\n"
-"void __operator ++ (inout float a) {\n"
-" a += 1.0;\n"
-"}\n"
-"\n"
-"void __operator ++ (inout int a) {\n"
-" a += 1;\n"
-"}\n"
-"\n"
-"void __operator ++ (inout vec2 v) {\n"
-" ++v.x, ++v.y;\n"
-"}\n"
-"\n"
-"void __operator ++ (inout vec3 v) {\n"
-" ++v.x, ++v.y, ++v.z;\n"
-"}\n"
-"\n"
-"void __operator ++ (inout vec4 v) {\n"
-" ++v.x, ++v.y, ++v.z, ++v.w;\n"
-"}\n"
-"\n"
-"void __operator ++ (inout ivec2 v) {\n"
-" ++v.x, ++v.y;\n"
-"}\n"
-"\n"
-"void __operator ++ (inout ivec3 v) {\n"
-" ++v.x, ++v.y, ++v.z;\n"
-"}\n"
-"\n"
-"void __operator ++ (inout ivec4 v) {\n"
-" ++v.x, ++v.y, ++v.z, ++v.w;\n"
-"}\n"
-"\n"
-"void __operator ++ (inout mat2 m) {\n"
-" ++m[0], ++m[1];\n"
-"}\n"
-"\n"
-"void __operator ++ (inout mat3 m) {\n"
-" ++m[0], ++m[1], ++m[2];\n"
-"}\n"
-"\n"
-"void __operator ++ (inout mat4 m) {\n"
-" ++m[0], ++m[1], ++m[2], ++m[3];\n"
-"}\n"
-"\n"
-"float __operator -- (inout float a, const int) {\n"
-" float c;\n"
-" c = a;\n"
-" --a;\n"
-" return c;\n"
-"}\n"
-"\n"
-"int __operator -- (inout int a, const int) {\n"
-" int c;\n"
-" c = a;\n"
-" --a;\n"
-" return c;\n"
-"}\n"
-"\n"
-"vec2 __operator -- (inout vec2 v, const int) {\n"
-" return vec2 (v.x--, v.y--);\n"
-"}\n"
-"\n"
-"vec3 __operator -- (inout vec3 v, const int) {\n"
-" return vec3 (v.x--, v.y--, v.z--);\n"
-"}\n"
-"\n"
-"vec4 __operator -- (inout vec4 v, const int) {\n"
-" return vec4 (v.x--, v.y--, v.z--, v.w--);\n"
-"}\n"
-"\n"
-"ivec2 __operator -- (inout ivec2 v, const int) {\n"
-" return ivec2 (v.x--, v.y--);\n"
-"}\n"
-"\n"
-"ivec3 __operator -- (inout ivec3 v, const int) {\n"
-" return ivec3 (v.x--, v.y--, v.z--);\n"
-"}\n"
-"\n"
-"ivec4 __operator -- (inout ivec4 v, const int) {\n"
-" return ivec4 (v.x--, v.y--, v.z--, v.w--);\n"
-"}\n"
-"\n"
-"mat2 __operator -- (inout mat2 m, const int) {\n"
-" return mat2 (m[0]--, m[1]--);\n"
-"}\n"
-"\n"
-"mat3 __operator -- (inout mat3 m, const int) {\n"
-" return mat3 (m[0]--, m[1]--, m[2]--);\n"
-"}\n"
-"\n"
-"mat4 __operator -- (inout mat4 m, const int) {\n"
-" return mat4 (m[0]--, m[1]--, m[2]--, m[3]--);\n"
-"}\n"
-"\n"
-"float __operator ++ (inout float a, const int) {\n"
-" float c;\n"
-" c = a;\n"
-" ++a;\n"
-" return c;\n"
-"}\n"
-"\n"
-"int __operator ++ (inout int a, const int) {\n"
-" int c;\n"
-" c = a;\n"
-" ++a;\n"
-" return c;\n"
-"}\n"
-"\n"
-"vec2 __operator ++ (inout vec2 v, const int) {\n"
-" return vec2 (v.x++, v.y++);\n"
-"}\n"
-"\n"
-"vec3 __operator ++ (inout vec3 v, const int) {\n"
-" return vec3 (v.x++, v.y++, v.z++);\n"
-"}\n"
-"\n"
-"vec4 __operator ++ (inout vec4 v, const int) {\n"
-" return vec4 (v.x++, v.y++, v.z++, v.w++);\n"
-"}\n"
-"\n"
-"ivec2 __operator ++ (inout ivec2 v, const int) {\n"
-" return ivec2 (v.x++, v.y++);\n"
-"}\n"
-"\n"
-"ivec3 __operator ++ (inout ivec3 v, const int) {\n"
-" return ivec3 (v.x++, v.y++, v.z++);\n"
-"}\n"
-"\n"
-"ivec4 __operator ++ (inout ivec4 v, const int) {\n"
-" return ivec4 (v.x++, v.y++, v.z++, v.w++);\n"
-"}\n"
-"\n"
-"mat2 __operator ++ (inout mat2 m, const int) {\n"
-" return mat2 (m[0]++, m[1]++);\n"
-"}\n"
-"\n"
-"mat3 __operator ++ (inout mat3 m, const int) {\n"
-" return mat3 (m[0]++, m[1]++, m[2]++);\n"
-"}\n"
-"\n"
-"mat4 __operator ++ (inout mat4 m, const int) {\n"
-" return mat4 (m[0]++, m[1]++, m[2]++, m[3]++);\n"
-"}\n"
-"\n"
-"bool __operator < (const float a, const float b) {\n"
-" bool c;\n"
-" __asm float_less c, a, b;\n"
-" return c;\n"
-"}\n"
-"\n"
-"bool __operator < (const int a, const int b) {\n"
-" return float (a) < float (b);\n"
-"}\n"
-"\n"
-"bool __operator > (const float a, const float b) {\n"
-" return b < a;\n"
-"}\n"
-"\n"
-"bool __operator > (const int a, const int b) {\n"
-" return b < a;\n"
-"}\n"
-"\n"
-"bool __operator >= (const float a, const float b) {\n"
-" return a > b || a == b;\n"
-"}\n"
-"\n"
-"bool __operator >= (const int a, const int b) {\n"
-" return a > b || a == b;\n"
-"}\n"
-"\n"
-"bool __operator <= (const float a, const float b) {\n"
-" return a < b || a == b;\n"
-"}\n"
-"\n"
-"bool __operator <= (const int a, const int b) {\n"
-" return a < b || a == b;\n"
-"}\n"
-"\n"
-"\n"
-"\n"
-"\n"
-"\n"
-"\n"
-"\n"
-"\n"
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-"\n"
-"\n"
-"\n"
-"\n"
-"\n"
-"\n"
-"\n"
-"bool __operator ^^ (const bool a, const bool b) {\n"
-" return a != b;\n"
-"}\n"
-"\n"
-"\n"
-"\n"
-"\n"
-"\n"
-"\n"
-"\n"
-"\n"
-"\n"
-"\n"
-"\n"
-"\n"
-"bool __operator ! (const bool a) {\n"
-" return a == false;\n"
-"}\n"
-"\n"
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+"\n"
+"\n"
+"\n"
+"\n"
+"int __constructor (const float _f) {\n"
+" int _i;\n"
+" __asm float_to_int _i, _f;\n"
+" return _i;\n"
+"}\n"
+"\n"
+"bool __constructor (const int _i) {\n"
+" return _i != 0;\n"
+"}\n"
+"\n"
+"bool __constructor (const float _f) {\n"
+" return _f != 0.0;\n"
+"}\n"
+"\n"
+"int __constructor (const bool _b) {\n"
+" return _b ? 1 : 0;\n"
+"}\n"
+"\n"
+"float __constructor (const bool _b) {\n"
+" return _b ? 1.0 : 0.0;\n"
+"}\n"
+"\n"
+"float __constructor (const int _i) {\n"
+" float _f;\n"
+" __asm int_to_float _f, _i;\n"
+" return _f;\n"
+"}\n"
+"\n"
+"bool __constructor (const bool _b) {\n"
+" return _b;\n"
+"}\n"
+"\n"
+"int __constructor (const int _i) {\n"
+" return _i;\n"
+"}\n"
+"\n"
+"float __constructor (const float _f) {\n"
+" return _f;\n"
+"}\n"
+"\n"
+"vec2 __constructor (const float _f) {\n"
+" return vec2 (_f, _f);\n"
+"}\n"
+"\n"
+"vec2 __constructor (const int _i) {\n"
+" return vec2 (_i, _i);\n"
+"}\n"
+"\n"
+"vec2 __constructor (const bool _b) {\n"
+" return vec2 (_b, _b);\n"
+"}\n"
+"\n"
+"vec3 __constructor (const float _f) {\n"
+" return vec3 (_f, _f, _f);\n"
+"}\n"
+"\n"
+"vec3 __constructor (const int _i) {\n"
+" return vec3 (_i, _i, _i);\n"
+"}\n"
+"\n"
+"vec3 __constructor (const bool _b) {\n"
+" return vec3 (_b, _b, _b);\n"
+"}\n"
+"\n"
+"vec4 __constructor (const float _f) {\n"
+" return vec4 (_f, _f, _f, _f);\n"
+"}\n"
+"\n"
+"vec4 __constructor (const int _i) {\n"
+" return vec4 (_i, _i, _i, _i);\n"
+"}\n"
+"\n"
+"vec4 __constructor (const bool _b) {\n"
+" return vec4 (_b, _b, _b, _b);\n"
+"}\n"
+"\n"
+"ivec2 __constructor (const int _i) {\n"
+" return ivec2 (_i, _i);\n"
+"}\n"
+"\n"
+"ivec2 __constructor (const float _f) {\n"
+" return ivec2 (_f, _f);\n"
+"}\n"
+"\n"
+"ivec2 __constructor (const bool _b) {\n"
+" return ivec2 (_b, _b);\n"
+"}\n"
+"\n"
+"ivec3 __constructor (const int _i) {\n"
+" return ivec3 (_i, _i, _i);\n"
+"}\n"
+"\n"
+"ivec3 __constructor (const float _f) {\n"
+" return ivec3 (_f, _f, _f);\n"
+"}\n"
+"\n"
+"ivec3 __constructor (const bool _b) {\n"
+" return ivec3 (_b, _b, _b);\n"
+"}\n"
+"\n"
+"ivec4 __constructor (const int _i) {\n"
+" return ivec4 (_i, _i, _i, _i);\n"
+"}\n"
+"\n"
+"ivec4 __constructor (const float _f) {\n"
+" return ivec4 (_f, _f, _f, _f);\n"
+"}\n"
+"\n"
+"ivec4 __constructor (const bool _b) {\n"
+" return ivec4 (_b, _b, _b, _b);\n"
+"}\n"
+"\n"
+"bvec2 __constructor (const bool _b) {\n"
+" return bvec2 (_b, _b);\n"
+"}\n"
+"\n"
+"bvec2 __constructor (const float _f) {\n"
+" return bvec2 (_f, _f);\n"
+"}\n"
+"\n"
+"bvec2 __constructor (const int _i) {\n"
+" return bvec2 (_i, _i);\n"
+"}\n"
+"\n"
+"bvec3 __constructor (const bool _b) {\n"
+" return bvec3 (_b, _b, _b);\n"
+"}\n"
+"\n"
+"bvec3 __constructor (const float _f) {\n"
+" return bvec3 (_f, _f, _f);\n"
+"}\n"
+"\n"
+"bvec3 __constructor (const int _i) {\n"
+" return bvec3 (_i, _i, _i);\n"
+"}\n"
+"\n"
+"bvec4 __constructor (const bool _b) {\n"
+" return bvec4 (_b, _b, _b, _b);\n"
+"}\n"
+"\n"
+"bvec4 __constructor (const float _f) {\n"
+" return bvec4 (_f, _f, _f, _f);\n"
+"}\n"
+"\n"
+"bvec4 __constructor (const int _i) {\n"
+" return bvec4 (_i, _i, _i, _i);\n"
+"}\n"
+"\n"
+"mat2 __constructor (const float _f) {\n"
+" return mat2 (\n"
+" _f, .0,\n"
+" .0, _f\n"
+" );\n"
+"}\n"
+"\n"
+"mat2 __constructor (const int _i) {\n"
+" return mat2 (\n"
+" _i, .0,\n"
+" .0, _i\n"
+" );\n"
+"}\n"
+"\n"
+"mat2 __constructor (const bool _b) {\n"
+" return mat2 (\n"
+" _b, .0,\n"
+" .0, _b\n"
+" );\n"
+"}\n"
+"\n"
+"mat3 __constructor (const float _f) {\n"
+" return mat3 (\n"
+" _f, .0, .0,\n"
+" .0, _f, .0,\n"
+" .0, .0, _f\n"
+" );\n"
+"}\n"
+"\n"
+"mat3 __constructor (const int _i) {\n"
+" return mat3 (\n"
+" _i, .0, .0,\n"
+" .0, _i, .0,\n"
+" .0, .0, _i\n"
+" );\n"
+"}\n"
+"\n"
+"mat3 __constructor (const bool _b) {\n"
+" return mat3 (\n"
+" _b, .0, .0,\n"
+" .0, _b, .0,\n"
+" .0, .0, _b\n"
+" );\n"
+"}\n"
+"\n"
+"mat4 __constructor (const float _f) {\n"
+" return mat4 (\n"
+" _f, .0, .0, .0,\n"
+" .0, _f, .0, .0,\n"
+" .0, .0, _f, .0,\n"
+" .0, .0, .0, _f\n"
+" );\n"
+"}\n"
+"\n"
+"mat4 __constructor (const int _i) {\n"
+" return mat4 (\n"
+" _i, .0, .0, .0,\n"
+" .0, _i, .0, .0,\n"
+" .0, .0, _i, .0,\n"
+" .0, .0, .0, _i\n"
+" );\n"
+"}\n"
+"\n"
+"mat4 __constructor (const bool _b) {\n"
+" return mat4 (\n"
+" _b, .0, .0, .0,\n"
+" .0, _b, .0, .0,\n"
+" .0, .0, _b, .0,\n"
+" .0, .0, .0, _b\n"
+" );\n"
+"}\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
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+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"void __operator += (inout float a, const float b) {\n"
+" __asm float_add a, a, b;\n"
+"}\n"
+"\n"
+"float __operator - (const float a) {\n"
+" float c;\n"
+" __asm float_negate c, a;\n"
+" return c;\n"
+"}\n"
+"\n"
+"void __operator -= (inout float a, const float b) {\n"
+" a += -b;\n"
+"}\n"
+"\n"
+"void __operator *= (inout float a, const float b) {\n"
+" __asm float_multiply a, a, b;\n"
+"}\n"
+"\n"
+"void __operator /= (inout float a, const float b) {\n"
+" __asm float_divide a, a, b;\n"
+"}\n"
+"\n"
+"float __operator + (const float a, const float b) {\n"
+" float c;\n"
+" c = a;\n"
+" return c += b;\n"
+"}\n"
+"\n"
+"void __operator += (inout int a, const int b) {\n"
+" a = int (float (a) + float (b));\n"
+"}\n"
+"\n"
+"int __operator - (const int a) {\n"
+" return int (-float (a));\n"
+"}\n"
+"\n"
+"void __operator -= (inout int a, const int b) {\n"
+" a += -b;\n"
+"}\n"
+"\n"
+"float __operator * (const float a, const float b) {\n"
+" float c;\n"
+" c = a;\n"
+" return c *= b;\n"
+"}\n"
+"\n"
+"void __operator *= (inout int a, const int b) {\n"
+" a = int (float (a) * float (b));\n"
+"}\n"
+"\n"
+"float __operator / (const float a, const float b) {\n"
+" float c;\n"
+" c = a;\n"
+" return c /= b;\n"
+"}\n"
+"\n"
+"void __operator /= (inout int a, const int b) {\n"
+" a = int (float (a) / float (b));\n"
+"}\n"
+"\n"
+"void __operator += (inout vec2 v, const vec2 u) {\n"
+" v.x += u.x, v.y += u.y;\n"
+"}\n"
+"\n"
+"void __operator -= (inout vec2 v, const vec2 u) {\n"
+" v.x -= u.x, v.y -= u.y;\n"
+"}\n"
+"\n"
+"void __operator *= (inout vec2 v, const vec2 u) {\n"
+" v.x *= u.x, v.y *= u.y;\n"
+"}\n"
+"\n"
+"void __operator /= (inout vec2 v, const vec2 u) {\n"
+" v.x /= u.x, v.y /= u.y;\n"
+"}\n"
+"\n"
+"void __operator += (inout vec3 v, const vec3 u) {\n"
+" v.x += u.x, v.y += u.y, v.z += u.z;\n"
+"}\n"
+"\n"
+"void __operator -= (inout vec3 v, const vec3 u) {\n"
+" v.x -= u.x, v.y -= u.y, v.z -= u.z;\n"
+"}\n"
+"\n"
+"void __operator *= (inout vec3 v, const vec3 u) {\n"
+" v.x *= u.x, v.y *= u.y, v.z *= u.z;\n"
+"}\n"
+"\n"
+"void __operator /= (inout vec3 v, const vec3 u) {\n"
+" v.x /= u.x, v.y /= u.y, v.z /= u.z;\n"
+"}\n"
+"\n"
+"void __operator += (inout vec4 v, const vec4 u) {\n"
+" v.x += u.x, v.y += u.y, v.z += u.z, v.w += u.w;\n"
+"}\n"
+"\n"
+"void __operator -= (inout vec4 v, const vec4 u) {\n"
+" v.x -= u.x, v.y -= u.y, v.z -= u.z, v.w -= u.w;\n"
+"}\n"
+"\n"
+"void __operator *= (inout vec4 v, const vec4 u) {\n"
+" v.x *= u.x, v.y *= u.y, v.z *= u.z, v.w *= u.w;\n"
+"}\n"
+"\n"
+"void __operator /= (inout vec4 v, const vec4 u) {\n"
+" v.x /= u.x, v.y /= u.y, v.z /= u.z, v.w /= u.w;\n"
+"}\n"
+"\n"
+"void __operator += (inout ivec2 v, const ivec2 u) {\n"
+" v.x += u.x, v.y += u.y;\n"
+"}\n"
+"\n"
+"void __operator -= (inout ivec2 v, const ivec2 u) {\n"
+" v.x -= u.x, v.y -= u.y;\n"
+"}\n"
+"\n"
+"void __operator *= (inout ivec2 v, const ivec2 u) {\n"
+" v.x *= u.x, v.y *= u.y;\n"
+"}\n"
+"\n"
+"void __operator /= (inout ivec2 v, const ivec2 u) {\n"
+" v.x /= u.x, v.y /= u.y;\n"
+"}\n"
+"\n"
+"void __operator += (inout ivec3 v, const ivec3 u) {\n"
+" v.x += u.x, v.y += u.y, v.z += u.z;\n"
+"}\n"
+"\n"
+"void __operator -= (inout ivec3 v, const ivec3 u) {\n"
+" v.x -= u.x, v.y -= u.y, v.z -= u.z;\n"
+"}\n"
+"\n"
+"void __operator *= (inout ivec3 v, const ivec3 u) {\n"
+" v.x *= u.x, v.y *= u.y, v.z *= u.z;\n"
+"}\n"
+"\n"
+"void __operator /= (inout ivec3 v, const ivec3 u) {\n"
+" v.x /= u.x, v.y /= u.y, v.z /= u.z;\n"
+"}\n"
+"\n"
+"void __operator += (inout ivec4 v, const ivec4 u) {\n"
+" v.x += u.x, v.y += u.y, v.z += u.z, v.w += u.w;\n"
+"}\n"
+"\n"
+"void __operator -= (inout ivec4 v, const ivec4 u) {\n"
+" v.x -= u.x, v.y -= u.y, v.z -= u.z, v.w -= u.w;\n"
+"}\n"
+"\n"
+"void __operator *= (inout ivec4 v, const ivec4 u) {\n"
+" v.x *= u.x, v.y *= u.y, v.z *= u.z, v.w *= u.w;\n"
+"}\n"
+"\n"
+"void __operator /= (inout ivec4 v, const ivec4 u) {\n"
+" v.x /= u.x, v.y /= u.y, v.z /= u.z, v.w /= u.w;\n"
+"}\n"
+"\n"
+"void __operator += (inout mat2 m, const mat2 n) {\n"
+" m[0] += n[0], m[1] += n[1];\n"
+"}\n"
+"\n"
+"void __operator -= (inout mat2 m, const mat2 n) {\n"
+" m[0] -= n[0], m[1] -= n[1];\n"
+"}\n"
+"\n"
+"vec2 __operator * (const mat2 m, const vec2 v) {\n"
+" return vec2 (\n"
+" v.x * m[0].x + v.y * m[1].x,\n"
+" v.x * m[0].y + v.y * m[1].y\n"
+" );\n"
+"}\n"
+"\n"
+"mat2 __operator * (const mat2 m, const mat2 n) {\n"
+" return mat2 (m * n[0], m * n[1]);\n"
+"}\n"
+"\n"
+"void __operator *= (inout mat2 m, const mat2 n) {\n"
+" m = m * n;\n"
+"}\n"
+"\n"
+"void __operator /= (inout mat2 m, const mat2 n) {\n"
+" m[0] /= n[0], m[1] /= n[1];\n"
+"}\n"
+"\n"
+"void __operator += (inout mat3 m, const mat3 n) {\n"
+" m[0] += n[0], m[1] += n[1], m[2] += n[2];\n"
+"}\n"
+"\n"
+"void __operator -= (inout mat3 m, const mat3 n) {\n"
+" m[0] -= n[0], m[1] -= n[1], m[2] -= n[2];\n"
+"}\n"
+"\n"
+"vec3 __operator * (const mat3 m, const vec3 v) {\n"
+" return vec3 (\n"
+" v.x * m[0].x + v.y * m[1].x + v.z * m[2].x,\n"
+" v.x * m[0].y + v.y * m[1].y + v.z * m[2].y,\n"
+" v.x * m[0].z + v.y * m[1].z + v.z * m[2].z\n"
+" );\n"
+"}\n"
+"\n"
+"mat3 __operator * (const mat3 m, const mat3 n) {\n"
+" return mat3 (m * n[0], m * n[1], m * n[2]);\n"
+"}\n"
+"\n"
+"void __operator *= (inout mat3 m, const mat3 n) {\n"
+" m = m * n;\n"
+"}\n"
+"\n"
+"void __operator /= (inout mat3 m, const mat3 n) {\n"
+" m[0] /= n[0], m[1] /= n[1], m[2] /= n[2];\n"
+"}\n"
+"\n"
+"void __operator += (inout mat4 m, const mat4 n) {\n"
+" m[0] += n[0], m[1] += n[1], m[2] += n[2], m[3] += n[3];\n"
+"}\n"
+"\n"
+"void __operator -= (inout mat4 m, const mat4 n) {\n"
+" m[0] -= n[0], m[1] -= n[1], m[2] -= n[2], m[3] -= n[3];\n"
+"}\n"
+"\n"
+"vec4 __operator * (const mat4 m, const vec4 v) {\n"
+" return vec4 (\n"
+" v.x * m[0].x + v.y * m[1].x + v.z * m[2].x + v.w * m[3].x,\n"
+" v.x * m[0].y + v.y * m[1].y + v.z * m[2].y + v.w * m[3].y,\n"
+" v.x * m[0].z + v.y * m[1].z + v.z * m[2].z + v.w * m[3].z,\n"
+" v.x * m[0].w + v.y * m[1].w + v.z * m[2].w + v.w * m[3].w\n"
+" );\n"
+"}\n"
+"\n"
+"mat4 __operator * (const mat4 m, const mat4 n) {\n"
+" return mat4 (m * n[0], m * n[1], m * n[2], m * n[3]);\n"
+"}\n"
+"\n"
+"void __operator *= (inout mat4 m, const mat4 n) {\n"
+" m = m * n;\n"
+"}\n"
+"\n"
+"void __operator /= (inout mat4 m, const mat4 n) {\n"
+" m[0] /= n[0], m[1] /= n[1], m[2] /= n[2], m[3] /= n[3];\n"
+"}\n"
+"\n"
+"void __operator += (inout vec2 v, const float a) {\n"
+" v.x += a, v.y += a;\n"
+"}\n"
+"\n"
+"void __operator -= (inout vec2 v, const float a) {\n"
+" v.x -= a, v.y -= a;\n"
+"}\n"
+"\n"
+"void __operator *= (inout vec2 v, const float a) {\n"
+" v.x *= a, v.y *= a;\n"
+"}\n"
+"\n"
+"void __operator /= (inout vec2 v, const float a) {\n"
+" v.x /= a, v.y /= a;\n"
+"}\n"
+"\n"
+"void __operator += (inout vec3 v, const float a) {\n"
+" v.x += a, v.y += a, v.z += a;\n"
+"}\n"
+"\n"
+"void __operator -= (inout vec3 v, const float a) {\n"
+" v.x -= a, v.y -= a, v.z -= a;\n"
+"}\n"
+"\n"
+"void __operator *= (inout vec3 v, const float a) {\n"
+" v.x *= a, v.y *= a, v.z *= a;\n"
+"}\n"
+"\n"
+"void __operator /= (inout vec3 v, const float a) {\n"
+" v.x /= a, v.y /= a, v.z /= a;\n"
+"}\n"
+"\n"
+"void __operator += (inout vec4 v, const float a) {\n"
+" v.x += a, v.y += a, v.z += a, v.w += a;\n"
+"}\n"
+"\n"
+"void __operator -= (inout vec4 v, const float a) {\n"
+" v.x -= a, v.y -= a, v.z -= a, v.w -= a;\n"
+"}\n"
+"\n"
+"void __operator *= (inout vec4 v, const float a) {\n"
+" v.x *= a, v.y *= a, v.z *= a, v.w *= a;\n"
+"}\n"
+"\n"
+"void __operator /= (inout vec4 v, const float a) {\n"
+" v.x /= a, v.y /= a, v.z /= a, v.w /= a;\n"
+"}\n"
+"\n"
+"void __operator += (inout mat2 m, const float a) {\n"
+" m[0] += a, m[1] += a;\n"
+"}\n"
+"\n"
+"void __operator -= (inout mat2 m, const float a) {\n"
+" m[0] -= a, m[1] -= a;\n"
+"}\n"
+"\n"
+"void __operator *= (inout mat2 m, const float a) {\n"
+" m[0] *= a, m[1] *= a;\n"
+"}\n"
+"\n"
+"void __operator /= (inout mat2 m, const float a) {\n"
+" m[0] /= a, m[1] /= a;\n"
+"}\n"
+"\n"
+"void __operator += (inout mat3 m, const float a) {\n"
+" m[0] += a, m[1] += a, m[2] += a;\n"
+"}\n"
+"\n"
+"void __operator -= (inout mat3 m, const float a) {\n"
+" m[0] -= a, m[1] -= a, m[2] -= a;\n"
+"}\n"
+"\n"
+"void __operator *= (inout mat3 m, const float a) {\n"
+" m[0] *= a, m[1] *= a, m[2] *= a;\n"
+"}\n"
+"\n"
+"void __operator /= (inout mat3 m, const float a) {\n"
+" m[0] /= a, m[1] /= a, m[2] /= a;\n"
+"}\n"
+"\n"
+"void __operator += (inout mat4 m, const float a) {\n"
+" m[0] += a, m[1] += a, m[2] += a, m[3] += a;\n"
+"}\n"
+"\n"
+"void __operator -= (inout mat4 m, const float a) {\n"
+" m[0] -= a, m[1] -= a, m[2] -= a, m[3] -= a;\n"
+"}\n"
+"\n"
+"void __operator *= (inout mat4 m, const float a) {\n"
+" m[0] *= a, m[1] *= a, m[2] *= a, m[3] *= a;\n"
+"}\n"
+"\n"
+"void __operator /= (inout mat4 m, const float a) {\n"
+" m[0] /= a, m[1] /= a, m[2] /= a, m[3] /= a;\n"
+"}\n"
+"\n"
+"vec2 __operator * (const vec2 v, const mat2 m) {\n"
+" return vec2 (\n"
+" v.x * m[0].x + v.y * m[0].y,\n"
+" v.x * m[1].x + v.y * m[1].y\n"
+" );\n"
+"}\n"
+"\n"
+"void __operator *= (inout vec2 v, const mat2 m) {\n"
+" v = v * m;\n"
+"}\n"
+"\n"
+"vec3 __operator * (const vec3 v, const mat3 m) {\n"
+" return vec3 (\n"
+" v.x * m[0].x + v.y * m[0].y + v.z * m[0].z,\n"
+" v.x * m[1].x + v.y * m[1].y + v.z * m[1].z,\n"
+" v.x * m[2].x + v.y * m[2].y + v.z * m[2].z\n"
+" );\n"
+"}\n"
+"\n"
+"void __operator *= (inout vec3 v, const mat3 m) {\n"
+" v = v * m;\n"
+"}\n"
+"\n"
+"vec4 __operator * (const vec4 v, const mat4 m) {\n"
+" return vec4 (\n"
+" v.x * m[0].x + v.y * m[0].y + v.z * m[0].z + v.w * m[0].w,\n"
+" v.x * m[1].x + v.y * m[1].y + v.z * m[1].z + v.w * m[1].w,\n"
+" v.x * m[2].x + v.y * m[2].y + v.z * m[2].z + v.w * m[2].w,\n"
+" v.x * m[3].x + v.y * m[3].y + v.z * m[3].z + v.w * m[3].w\n"
+" );\n"
+"}\n"
+"\n"
+"void __operator *= (inout vec4 v, const mat4 m) {\n"
+" v = v * m;\n"
+"}\n"
+"\n"
+"float __operator - (const float a, const float b) {\n"
+" return a + -b;\n"
+"}\n"
+"\n"
+"int __operator + (const int a, const int b) {\n"
+" int c;\n"
+" c = a;\n"
+" return c += b;\n"
+"}\n"
+"\n"
+"int __operator - (const int a, const int b) {\n"
+" return a + -b;\n"
+"}\n"
+"\n"
+"int __operator * (const int a, const int b) {\n"
+" int c;\n"
+" return (c = a) *= b;\n"
+"}\n"
+"\n"
+"int __operator / (const int a, const int b) {\n"
+" int c;\n"
+" return (c = a) /= b;\n"
+"}\n"
+"\n"
+"vec2 __operator + (const vec2 v, const vec2 u) {\n"
+" return vec2 (v.x + u.x, v.y + u.y);\n"
+"}\n"
+"\n"
+"vec2 __operator - (const vec2 v, const vec2 u) {\n"
+" return vec2 (v.x - u.x, v.y - u.y);\n"
+"}\n"
+"\n"
+"vec3 __operator + (const vec3 v, const vec3 u) {\n"
+" return vec3 (v.x + u.x, v.y + u.y, v.z + u.z);\n"
+"}\n"
+"\n"
+"vec3 __operator - (const vec3 v, const vec3 u) {\n"
+" return vec3 (v.x - u.x, v.y - u.y, v.z - u.z);\n"
+"}\n"
+"\n"
+"vec4 __operator + (const vec4 v, const vec4 u) {\n"
+" return vec4 (v.x + u.x, v.y + u.y, v.z + u.z, v.w + u.w);\n"
+"}\n"
+"\n"
+"vec4 __operator - (const vec4 v, const vec4 u) {\n"
+" return vec4 (v.x - u.x, v.y - u.y, v.z - u.z, v.w - u.w);\n"
+"}\n"
+"\n"
+"ivec2 __operator + (const ivec2 v, const ivec2 u) {\n"
+" return ivec2 (v.x + u.x, v.y + u.y);\n"
+"}\n"
+"\n"
+"ivec2 __operator - (const ivec2 v, const ivec2 u) {\n"
+" return ivec2 (v.x - u.x, v.y - u.y);\n"
+"}\n"
+"\n"
+"ivec3 __operator + (const ivec3 v, const ivec3 u) {\n"
+" return ivec3 (v.x + u.x, v.y + u.y, v.z + u.z);\n"
+"}\n"
+"\n"
+"ivec3 __operator - (const ivec3 v, const ivec3 u) {\n"
+" return ivec3 (v.x - u.x, v.y - u.y, v.z - u.z);\n"
+"}\n"
+"\n"
+"ivec4 __operator + (const ivec4 v, const ivec4 u) {\n"
+" return ivec4 (v.x + u.x, v.y + u.y, v.z + u.z, v.w + u.w);\n"
+"}\n"
+"\n"
+"ivec4 __operator - (const ivec4 v, const ivec4 u) {\n"
+" return ivec4 (v.x - u.x, v.y - u.y, v.z - u.z, v.w - u.w);\n"
+"}\n"
+"\n"
+"mat2 __operator + (const mat2 m, const mat2 n) {\n"
+" return mat2 (m[0] + n[0], m[1] + n[1]);\n"
+"}\n"
+"\n"
+"mat2 __operator - (const mat2 m, const mat2 n) {\n"
+" return mat2 (m[0] - n[0], m[1] - n[1]);\n"
+"}\n"
+"\n"
+"mat3 __operator + (const mat3 m, const mat3 n) {\n"
+" return mat3 (m[0] + n[0], m[1] + n[1], m[2] + n[2]);\n"
+"}\n"
+"\n"
+"mat3 __operator - (const mat3 m, const mat3 n) {\n"
+" return mat3 (m[0] - n[0], m[1] - n[1], m[2] - n[2]);\n"
+"}\n"
+"\n"
+"mat4 __operator + (const mat4 m, const mat4 n) {\n"
+" return mat4 (m[0] + n[0], m[1] + n[1], m[2] + n[2], m[3] + n[3]);\n"
+"}\n"
+"\n"
+"mat4 __operator - (const mat4 m, const mat4 n) {\n"
+" return mat4 (m[0] - n[0], m[1] - n[1], m[2] - n[2], m[3] - n[3]);\n"
+"}\n"
+"\n"
+"vec2 __operator + (const float a, const vec2 u) {\n"
+" return vec2 (a + u.x, a + u.y);\n"
+"}\n"
+"\n"
+"vec2 __operator + (const vec2 v, const float b) {\n"
+" return vec2 (v.x + b, v.y + b);\n"
+"}\n"
+"\n"
+"vec2 __operator - (const float a, const vec2 u) {\n"
+" return vec2 (a - u.x, a - u.y);\n"
+"}\n"
+"\n"
+"vec2 __operator - (const vec2 v, const float b) {\n"
+" return vec2 (v.x - b, v.y - b);\n"
+"}\n"
+"\n"
+"vec2 __operator * (const float a, const vec2 u) {\n"
+" return vec2 (a * u.x, a * u.y);\n"
+"}\n"
+"\n"
+"vec2 __operator * (const vec2 v, const float b) {\n"
+" return vec2 (v.x * b, v.y * b);\n"
+"}\n"
+"\n"
+"vec2 __operator / (const float a, const vec2 u) {\n"
+" return vec2 (a / u.x, a / u.y);\n"
+"}\n"
+"\n"
+"vec2 __operator / (const vec2 v, const float b) {\n"
+" return vec2 (v.x / b, v.y / b);\n"
+"}\n"
+"\n"
+"vec3 __operator + (const float a, const vec3 u) {\n"
+" return vec3 (a + u.x, a + u.y, a + u.z);\n"
+"}\n"
+"\n"
+"vec3 __operator + (const vec3 v, const float b) {\n"
+" return vec3 (v.x + b, v.y + b, v.z + b);\n"
+"}\n"
+"\n"
+"vec3 __operator - (const float a, const vec3 u) {\n"
+" return vec3 (a - u.x, a - u.y, a - u.z);\n"
+"}\n"
+"\n"
+"vec3 __operator - (const vec3 v, const float b) {\n"
+" return vec3 (v.x - b, v.y - b, v.z - b);\n"
+"}\n"
+"\n"
+"vec3 __operator * (const float a, const vec3 u) {\n"
+" return vec3 (a * u.x, a * u.y, a * u.z);\n"
+"}\n"
+"\n"
+"vec3 __operator * (const vec3 v, const float b) {\n"
+" return vec3 (v.x * b, v.y * b, v.z * b);\n"
+"}\n"
+"\n"
+"vec3 __operator / (const float a, const vec3 u) {\n"
+" return vec3 (a / u.x, a / u.y, a / u.z);\n"
+"}\n"
+"\n"
+"vec3 __operator / (const vec3 v, const float b) {\n"
+" return vec3 (v.x / b, v.y / b, v.z / b);\n"
+"}\n"
+"\n"
+"vec4 __operator + (const float a, const vec4 u) {\n"
+" return vec4 (a + u.x, a + u.y, a + u.z, a + u.w);\n"
+"}\n"
+"\n"
+"vec4 __operator + (const vec4 v, const float b) {\n"
+" return vec4 (v.x + b, v.y + b, v.z + b, v.w + b);\n"
+"}\n"
+"\n"
+"vec4 __operator - (const float a, const vec4 u) {\n"
+" return vec4 (a - u.x, a - u.y, a - u.z, a - u.w);\n"
+"}\n"
+"\n"
+"vec4 __operator - (const vec4 v, const float b) {\n"
+" return vec4 (v.x - b, v.y - b, v.z - b, v.w - b);\n"
+"}\n"
+"\n"
+"vec4 __operator * (const float a, const vec4 u) {\n"
+" return vec4 (a * u.x, a * u.y, a * u.z, a * u.w);\n"
+"}\n"
+"\n"
+"vec4 __operator * (const vec4 v, const float b) {\n"
+" return vec4 (v.x * b, v.y * b, v.z * b, v.w * b);\n"
+"}\n"
+"\n"
+"vec4 __operator / (const float a, const vec4 u) {\n"
+" return vec4 (a / u.x, a / u.y, a / u.z, a / u.w);\n"
+"}\n"
+"\n"
+"vec4 __operator / (const vec4 v, const float b) {\n"
+" return vec4 (v.x / b, v.y / b, v.z / b, v.w / b);\n"
+"}\n"
+"\n"
+"mat2 __operator + (const float a, const mat2 n) {\n"
+" return mat2 (a + n[0], a + n[1]);\n"
+"}\n"
+"\n"
+"mat2 __operator + (const mat2 m, const float b) {\n"
+" return mat2 (m[0] + b, m[1] + b);\n"
+"}\n"
+"\n"
+"mat2 __operator - (const float a, const mat2 n) {\n"
+" return mat2 (a - n[0], a - n[1]);\n"
+"}\n"
+"\n"
+"mat2 __operator - (const mat2 m, const float b) {\n"
+" return mat2 (m[0] - b, m[1] - b);\n"
+"}\n"
+"\n"
+"mat2 __operator * (const float a, const mat2 n) {\n"
+" return mat2 (a * n[0], a * n[1]);\n"
+"}\n"
+"\n"
+"mat2 __operator * (const mat2 m, const float b) {\n"
+" return mat2 (m[0] * b, m[1] * b);\n"
+"}\n"
+"\n"
+"mat2 __operator / (const float a, const mat2 n) {\n"
+" return mat2 (a / n[0], a / n[1]);\n"
+"}\n"
+"\n"
+"mat2 __operator / (const mat2 m, const float b) {\n"
+" return mat2 (m[0] / b, m[1] / b);\n"
+"}\n"
+"\n"
+"mat3 __operator + (const float a, const mat3 n) {\n"
+" return mat3 (a + n[0], a + n[1], a + n[2]);\n"
+"}\n"
+"\n"
+"mat3 __operator + (const mat3 m, const float b) {\n"
+" return mat3 (m[0] + b, m[1] + b, m[2] + b);\n"
+"}\n"
+"\n"
+"mat3 __operator - (const float a, const mat3 n) {\n"
+" return mat3 (a - n[0], a - n[1], a - n[2]);\n"
+"}\n"
+"\n"
+"mat3 __operator - (const mat3 m, const float b) {\n"
+" return mat3 (m[0] - b, m[1] - b, m[2] - b);\n"
+"}\n"
+"\n"
+"mat3 __operator * (const float a, const mat3 n) {\n"
+" return mat3 (a * n[0], a * n[1], a * n[2]);\n"
+"}\n"
+"\n"
+"mat3 __operator * (const mat3 m, const float b) {\n"
+" return mat3 (m[0] * b, m[1] * b, m[2] * b);\n"
+"}\n"
+"\n"
+"mat3 __operator / (const float a, const mat3 n) {\n"
+" return mat3 (a / n[0], a / n[1], a / n[2]);\n"
+"}\n"
+"\n"
+"mat3 __operator / (const mat3 m, const float b) {\n"
+" return mat3 (m[0] / b, m[1] / b, m[2] / b);\n"
+"}\n"
+"\n"
+"mat4 __operator + (const float a, const mat4 n) {\n"
+" return mat4 (a + n[0], a + n[1], a + n[2], a + n[3]);\n"
+"}\n"
+"\n"
+"mat4 __operator + (const mat4 m, const float b) {\n"
+" return mat4 (m[0] + b, m[1] + b, m[2] + b, m[3] + b);\n"
+"}\n"
+"\n"
+"mat4 __operator - (const float a, const mat4 n) {\n"
+" return mat4 (a - n[0], a - n[1], a - n[2], a - n[3]);\n"
+"}\n"
+"\n"
+"mat4 __operator - (const mat4 m, const float b) {\n"
+" return mat4 (m[0] - b, m[1] - b, m[2] - b, m[3] - b);\n"
+"}\n"
+"\n"
+"mat4 __operator * (const float a, const mat4 n) {\n"
+" return mat4 (a * n[0], a * n[1], a * n[2], a * n[3]);\n"
+"}\n"
+"\n"
+"mat4 __operator * (const mat4 m, const float b) {\n"
+" return mat4 (m[0] * b, m[1] * b, m[2] * b, m[3] * b);\n"
+"}\n"
+"\n"
+"mat4 __operator / (const float a, const mat4 n) {\n"
+" return mat4 (a / n[0], a / n[1], a / n[2], a / n[3]);\n"
+"}\n"
+"\n"
+"mat4 __operator / (const mat4 m, const float b) {\n"
+" return mat4 (m[0] / b, m[1] / b, m[2] / b, m[3] / b);\n"
+"}\n"
+"\n"
+"ivec2 __operator + (const int a, const ivec2 u) {\n"
+" return ivec2 (a + u.x, a + u.y);\n"
+"}\n"
+"\n"
+"ivec2 __operator + (const ivec2 v, const int b) {\n"
+" return ivec2 (v.x + b, v.y + b);\n"
+"}\n"
+"\n"
+"ivec2 __operator - (const int a, const ivec2 u) {\n"
+" return ivec2 (a - u.x, a - u.y);\n"
+"}\n"
+"\n"
+"ivec2 __operator - (const ivec2 v, const int b) {\n"
+" return ivec2 (v.x - b, v.y - b);\n"
+"}\n"
+"\n"
+"ivec2 __operator * (const int a, const ivec2 u) {\n"
+" return ivec2 (a * u.x, a * u.y);\n"
+"}\n"
+"\n"
+"ivec2 __operator * (const ivec2 v, const int b) {\n"
+" return ivec2 (v.x * b, v.y * b);\n"
+"}\n"
+"\n"
+"ivec2 __operator / (const int a, const ivec2 u) {\n"
+" return ivec2 (a / u.x, a / u.y);\n"
+"}\n"
+"\n"
+"ivec2 __operator / (const ivec2 v, const int b) {\n"
+" return ivec2 (v.x / b, v.y / b);\n"
+"}\n"
+"\n"
+"ivec3 __operator + (const int a, const ivec3 u) {\n"
+" return ivec3 (a + u.x, a + u.y, a + u.z);\n"
+"}\n"
+"\n"
+"ivec3 __operator + (const ivec3 v, const int b) {\n"
+" return ivec3 (v.x + b, v.y + b, v.z + b);\n"
+"}\n"
+"\n"
+"ivec3 __operator - (const int a, const ivec3 u) {\n"
+" return ivec3 (a - u.x, a - u.y, a - u.z);\n"
+"}\n"
+"\n"
+"ivec3 __operator - (const ivec3 v, const int b) {\n"
+" return ivec3 (v.x - b, v.y - b, v.z - b);\n"
+"}\n"
+"\n"
+"ivec3 __operator * (const int a, const ivec3 u) {\n"
+" return ivec3 (a * u.x, a * u.y, a * u.z);\n"
+"}\n"
+"\n"
+"ivec3 __operator * (const ivec3 v, const int b) {\n"
+" return ivec3 (v.x * b, v.y * b, v.z * b);\n"
+"}\n"
+"\n"
+"ivec3 __operator / (const int a, const ivec3 u) {\n"
+" return ivec3 (a / u.x, a / u.y, a / u.z);\n"
+"}\n"
+"\n"
+"ivec3 __operator / (const ivec3 v, const int b) {\n"
+" return ivec3 (v.x / b, v.y / b, v.z / b);\n"
+"}\n"
+"\n"
+"ivec4 __operator + (const int a, const ivec4 u) {\n"
+" return ivec4 (a + u.x, a + u.y, a + u.z, a + u.w);\n"
+"}\n"
+"\n"
+"ivec4 __operator + (const ivec4 v, const int b) {\n"
+" return ivec4 (v.x + b, v.y + b, v.z + b, v.w + b);\n"
+"}\n"
+"\n"
+"ivec4 __operator - (const int a, const ivec4 u) {\n"
+" return ivec4 (a - u.x, a - u.y, a - u.z, a - u.w);\n"
+"}\n"
+"\n"
+"ivec4 __operator - (const ivec4 v, const int b) {\n"
+" return ivec4 (v.x - b, v.y - b, v.z - b, v.w - b);\n"
+"}\n"
+"\n"
+"ivec4 __operator * (const int a, const ivec4 u) {\n"
+" return ivec4 (a * u.x, a * u.y, a * u.z, a * u.w);\n"
+"}\n"
+"\n"
+"ivec4 __operator * (const ivec4 v, const int b) {\n"
+" return ivec4 (v.x * b, v.y * b, v.z * b, v.w * b);\n"
+"}\n"
+"\n"
+"ivec4 __operator / (const int a, const ivec4 u) {\n"
+" return ivec4 (a / u.x, a / u.y, a / u.z, a / u.w);\n"
+"}\n"
+"\n"
+"ivec4 __operator / (const ivec4 v, const int b) {\n"
+" return ivec4 (v.x / b, v.y / b, v.z / b, v.w / b);\n"
+"}\n"
+"\n"
+"vec2 __operator * (const vec2 v, const vec2 u) {\n"
+" return vec2 (v.x * u.x, v.y * u.y);\n"
+"}\n"
+"\n"
+"vec3 __operator * (const vec3 v, const vec3 u) {\n"
+" return vec3 (v.x * u.x, v.y * u.y, v.z * u.z);\n"
+"}\n"
+"\n"
+"vec4 __operator * (const vec4 v, const vec4 u) {\n"
+" return vec4 (v.x * u.x, v.y * u.y, v.z * u.z, v.w * u.w);\n"
+"}\n"
+"\n"
+"ivec2 __operator * (const ivec2 v, const ivec2 u) {\n"
+" return ivec2 (v.x * u.x, v.y * u.y);\n"
+"}\n"
+"\n"
+"ivec3 __operator * (const ivec3 v, const ivec3 u) {\n"
+" return ivec3 (v.x * u.x, v.y * u.y, v.z * u.z);\n"
+"}\n"
+"\n"
+"ivec4 __operator * (const ivec4 v, const ivec4 u) {\n"
+" return ivec4 (v.x * u.x, v.y * u.y, v.z * u.z, v.w * u.w);\n"
+"}\n"
+"\n"
+"vec2 __operator / (const vec2 v, const vec2 u) {\n"
+" return vec2 (v.x / u.x, v.y / u.y);\n"
+"}\n"
+"\n"
+"vec3 __operator / (const vec3 v, const vec3 u) {\n"
+" return vec3 (v.x / u.x, v.y / u.y, v.z / u.z);\n"
+"}\n"
+"\n"
+"vec4 __operator / (const vec4 v, const vec4 u) {\n"
+" return vec4 (v.x / u.x, v.y / u.y, v.z / u.z, v.w / u.w);\n"
+"}\n"
+"\n"
+"ivec2 __operator / (const ivec2 v, const ivec2 u) {\n"
+" return ivec2 (v.x / u.x, v.y / u.y);\n"
+"}\n"
+"\n"
+"ivec3 __operator / (const ivec3 v, const ivec3 u) {\n"
+" return ivec3 (v.x / u.x, v.y / u.y, v.z / u.z);\n"
+"}\n"
+"\n"
+"ivec4 __operator / (const ivec4 v, const ivec4 u) {\n"
+" return ivec4 (v.x / u.x, v.y / u.y, v.z / u.z, v.w / u.w);\n"
+"}\n"
+"\n"
+"mat2 __operator / (const mat2 m, const mat2 n) {\n"
+" return mat2 (m[0] / n[0], m[1] / n[1]);\n"
+"}\n"
+"\n"
+"mat3 __operator / (const mat3 m, const mat3 n) {\n"
+" return mat3 (m[0] / n[0], m[1] / n[1], m[2] / n[2]);\n"
+"}\n"
+"\n"
+"mat4 __operator / (const mat4 m, const mat4 n) {\n"
+" return mat4 (m[0] / n[0], m[1] / n[1], m[2] / n[2], m[3] / n[3]);\n"
+"}\n"
+"\n"
+"vec2 __operator - (const vec2 v) {\n"
+" return vec2 (-v.x, -v.y);\n"
+"}\n"
+"\n"
+"vec3 __operator - (const vec3 v) {\n"
+" return vec3 (-v.x, -v.y, -v.z);\n"
+"}\n"
+"\n"
+"vec4 __operator - (const vec4 v) {\n"
+" return vec4 (-v.x, -v.y, -v.z, -v.w);\n"
+"}\n"
+"\n"
+"ivec2 __operator - (const ivec2 v) {\n"
+" return ivec2 (-v.x, -v.y);\n"
+"}\n"
+"\n"
+"ivec3 __operator - (const ivec3 v) {\n"
+" return ivec3 (-v.x, -v.y, -v.z);\n"
+"}\n"
+"\n"
+"ivec4 __operator - (const ivec4 v) {\n"
+" return ivec4 (-v.x, -v.y, -v.z, -v.w);\n"
+"}\n"
+"\n"
+"mat2 __operator - (const mat2 m) {\n"
+" return mat2 (-m[0], -m[1]);\n"
+"}\n"
+"\n"
+"mat3 __operator - (const mat3 m) {\n"
+" return mat3 (-m[0], -m[1], -m[2]);\n"
+"}\n"
+"\n"
+"mat4 __operator - (const mat4 m) {\n"
+" return mat4 (-m[0], -m[1], -m[2], -m[3]);\n"
+"}\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"void __operator -- (inout float a) {\n"
+" a -= 1.0;\n"
+"}\n"
+"\n"
+"void __operator -- (inout int a) {\n"
+" a -= 1;\n"
+"}\n"
+"\n"
+"void __operator -- (inout vec2 v) {\n"
+" --v.x, --v.y;\n"
+"}\n"
+"\n"
+"void __operator -- (inout vec3 v) {\n"
+" --v.x, --v.y, --v.z;\n"
+"}\n"
+"\n"
+"void __operator -- (inout vec4 v) {\n"
+" --v.x, --v.y, --v.z, --v.w;\n"
+"}\n"
+"\n"
+"void __operator -- (inout ivec2 v) {\n"
+" --v.x, --v.y;\n"
+"}\n"
+"\n"
+"void __operator -- (inout ivec3 v) {\n"
+" --v.x, --v.y, --v.z;\n"
+"}\n"
+"\n"
+"void __operator -- (inout ivec4 v) {\n"
+" --v.x, --v.y, --v.z, --v.w;\n"
+"}\n"
+"\n"
+"void __operator -- (inout mat2 m) {\n"
+" --m[0], --m[1];\n"
+"}\n"
+"\n"
+"void __operator -- (inout mat3 m) {\n"
+" --m[0], --m[1], --m[2];\n"
+"}\n"
+"\n"
+"void __operator -- (inout mat4 m) {\n"
+" --m[0], --m[1], --m[2], --m[3];\n"
+"}\n"
+"\n"
+"void __operator ++ (inout float a) {\n"
+" a += 1.0;\n"
+"}\n"
+"\n"
+"void __operator ++ (inout int a) {\n"
+" a += 1;\n"
+"}\n"
+"\n"
+"void __operator ++ (inout vec2 v) {\n"
+" ++v.x, ++v.y;\n"
+"}\n"
+"\n"
+"void __operator ++ (inout vec3 v) {\n"
+" ++v.x, ++v.y, ++v.z;\n"
+"}\n"
+"\n"
+"void __operator ++ (inout vec4 v) {\n"
+" ++v.x, ++v.y, ++v.z, ++v.w;\n"
+"}\n"
+"\n"
+"void __operator ++ (inout ivec2 v) {\n"
+" ++v.x, ++v.y;\n"
+"}\n"
+"\n"
+"void __operator ++ (inout ivec3 v) {\n"
+" ++v.x, ++v.y, ++v.z;\n"
+"}\n"
+"\n"
+"void __operator ++ (inout ivec4 v) {\n"
+" ++v.x, ++v.y, ++v.z, ++v.w;\n"
+"}\n"
+"\n"
+"void __operator ++ (inout mat2 m) {\n"
+" ++m[0], ++m[1];\n"
+"}\n"
+"\n"
+"void __operator ++ (inout mat3 m) {\n"
+" ++m[0], ++m[1], ++m[2];\n"
+"}\n"
+"\n"
+"void __operator ++ (inout mat4 m) {\n"
+" ++m[0], ++m[1], ++m[2], ++m[3];\n"
+"}\n"
+"\n"
+"float __operator -- (inout float a, const int) {\n"
+" float c;\n"
+" c = a;\n"
+" --a;\n"
+" return c;\n"
+"}\n"
+"\n"
+"int __operator -- (inout int a, const int) {\n"
+" int c;\n"
+" c = a;\n"
+" --a;\n"
+" return c;\n"
+"}\n"
+"\n"
+"vec2 __operator -- (inout vec2 v, const int) {\n"
+" return vec2 (v.x--, v.y--);\n"
+"}\n"
+"\n"
+"vec3 __operator -- (inout vec3 v, const int) {\n"
+" return vec3 (v.x--, v.y--, v.z--);\n"
+"}\n"
+"\n"
+"vec4 __operator -- (inout vec4 v, const int) {\n"
+" return vec4 (v.x--, v.y--, v.z--, v.w--);\n"
+"}\n"
+"\n"
+"ivec2 __operator -- (inout ivec2 v, const int) {\n"
+" return ivec2 (v.x--, v.y--);\n"
+"}\n"
+"\n"
+"ivec3 __operator -- (inout ivec3 v, const int) {\n"
+" return ivec3 (v.x--, v.y--, v.z--);\n"
+"}\n"
+"\n"
+"ivec4 __operator -- (inout ivec4 v, const int) {\n"
+" return ivec4 (v.x--, v.y--, v.z--, v.w--);\n"
+"}\n"
+"\n"
+"mat2 __operator -- (inout mat2 m, const int) {\n"
+" return mat2 (m[0]--, m[1]--);\n"
+"}\n"
+"\n"
+"mat3 __operator -- (inout mat3 m, const int) {\n"
+" return mat3 (m[0]--, m[1]--, m[2]--);\n"
+"}\n"
+"\n"
+"mat4 __operator -- (inout mat4 m, const int) {\n"
+" return mat4 (m[0]--, m[1]--, m[2]--, m[3]--);\n"
+"}\n"
+"\n"
+"float __operator ++ (inout float a, const int) {\n"
+" float c;\n"
+" c = a;\n"
+" ++a;\n"
+" return c;\n"
+"}\n"
+"\n"
+"int __operator ++ (inout int a, const int) {\n"
+" int c;\n"
+" c = a;\n"
+" ++a;\n"
+" return c;\n"
+"}\n"
+"\n"
+"vec2 __operator ++ (inout vec2 v, const int) {\n"
+" return vec2 (v.x++, v.y++);\n"
+"}\n"
+"\n"
+"vec3 __operator ++ (inout vec3 v, const int) {\n"
+" return vec3 (v.x++, v.y++, v.z++);\n"
+"}\n"
+"\n"
+"vec4 __operator ++ (inout vec4 v, const int) {\n"
+" return vec4 (v.x++, v.y++, v.z++, v.w++);\n"
+"}\n"
+"\n"
+"ivec2 __operator ++ (inout ivec2 v, const int) {\n"
+" return ivec2 (v.x++, v.y++);\n"
+"}\n"
+"\n"
+"ivec3 __operator ++ (inout ivec3 v, const int) {\n"
+" return ivec3 (v.x++, v.y++, v.z++);\n"
+"}\n"
+"\n"
+"ivec4 __operator ++ (inout ivec4 v, const int) {\n"
+" return ivec4 (v.x++, v.y++, v.z++, v.w++);\n"
+"}\n"
+"\n"
+"mat2 __operator ++ (inout mat2 m, const int) {\n"
+" return mat2 (m[0]++, m[1]++);\n"
+"}\n"
+"\n"
+"mat3 __operator ++ (inout mat3 m, const int) {\n"
+" return mat3 (m[0]++, m[1]++, m[2]++);\n"
+"}\n"
+"\n"
+"mat4 __operator ++ (inout mat4 m, const int) {\n"
+" return mat4 (m[0]++, m[1]++, m[2]++, m[3]++);\n"
+"}\n"
+"\n"
+"bool __operator < (const float a, const float b) {\n"
+" bool c;\n"
+" __asm float_less c, a, b;\n"
+" return c;\n"
+"}\n"
+"\n"
+"bool __operator < (const int a, const int b) {\n"
+" return float (a) < float (b);\n"
+"}\n"
+"\n"
+"bool __operator > (const float a, const float b) {\n"
+" return b < a;\n"
+"}\n"
+"\n"
+"bool __operator > (const int a, const int b) {\n"
+" return b < a;\n"
+"}\n"
+"\n"
+"bool __operator >= (const float a, const float b) {\n"
+" return a > b || a == b;\n"
+"}\n"
+"\n"
+"bool __operator >= (const int a, const int b) {\n"
+" return a > b || a == b;\n"
+"}\n"
+"\n"
+"bool __operator <= (const float a, const float b) {\n"
+" return a < b || a == b;\n"
+"}\n"
+"\n"
+"bool __operator <= (const int a, const int b) {\n"
+" return a < b || a == b;\n"
+"}\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"bool __operator ^^ (const bool a, const bool b) {\n"
+" return a != b;\n"
+"}\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"\n"
+"bool __operator ! (const bool a) {\n"
+" return a == false;\n"
+"}\n"
+"\n"