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-rw-r--r--nx-X11/extras/Mesa/src/mesa/swrast/s_nvfragprog.c1507
1 files changed, 0 insertions, 1507 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/swrast/s_nvfragprog.c b/nx-X11/extras/Mesa/src/mesa/swrast/s_nvfragprog.c
deleted file mode 100644
index 5ee4a041a..000000000
--- a/nx-X11/extras/Mesa/src/mesa/swrast/s_nvfragprog.c
+++ /dev/null
@@ -1,1507 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.4
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * Regarding GL_NV_fragment_program:
- *
- * Portions of this software may use or implement intellectual
- * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
- * any and all warranties with respect to such intellectual property,
- * including any use thereof or modifications thereto.
- */
-
-#include "glheader.h"
-#include "colormac.h"
-#include "context.h"
-#include "nvfragprog.h"
-#include "macros.h"
-#include "program.h"
-
-#include "s_nvfragprog.h"
-#include "s_span.h"
-#include "s_texture.h"
-
-
-/* if 1, print some debugging info */
-#define DEBUG_FRAG 0
-
-/**
- * Fetch a texel.
- */
-static void
-fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
- GLuint unit, GLfloat color[4] )
-{
- GLchan rgba[4];
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- /* XXX use a float-valued TextureSample routine here!!! */
- swrast->TextureSample[unit](ctx, unit, ctx->Texture.Unit[unit]._Current,
- 1, (const GLfloat (*)[4]) texcoord,
- &lambda, &rgba);
- color[0] = CHAN_TO_FLOAT(rgba[0]);
- color[1] = CHAN_TO_FLOAT(rgba[1]);
- color[2] = CHAN_TO_FLOAT(rgba[2]);
- color[3] = CHAN_TO_FLOAT(rgba[3]);
-}
-
-
-/**
- * Fetch a texel with the given partial derivatives to compute a level
- * of detail in the mipmap.
- */
-static void
-fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
- const GLfloat texdx[4], const GLfloat texdy[4],
- GLuint unit, GLfloat color[4] )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
- const struct gl_texture_image *texImg = texObj->Image[0][texObj->BaseLevel];
- const GLfloat texW = (GLfloat) texImg->WidthScale;
- const GLfloat texH = (GLfloat) texImg->HeightScale;
- GLchan rgba[4];
-
- GLfloat lambda = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */
- texdx[1], texdy[1], /* dt/dx, dt/dy */
- texdx[3], texdy[2], /* dq/dx, dq/dy */
- texW, texH,
- texcoord[0], texcoord[1], texcoord[3],
- 1.0F / texcoord[3]);
-
- swrast->TextureSample[unit](ctx, unit, ctx->Texture.Unit[unit]._Current,
- 1, (const GLfloat (*)[4]) texcoord,
- &lambda, &rgba);
- color[0] = CHAN_TO_FLOAT(rgba[0]);
- color[1] = CHAN_TO_FLOAT(rgba[1]);
- color[2] = CHAN_TO_FLOAT(rgba[2]);
- color[3] = CHAN_TO_FLOAT(rgba[3]);
-}
-
-
-/**
- * Return a pointer to the 4-element float vector specified by the given
- * source register.
- */
-static INLINE const GLfloat *
-get_register_pointer( GLcontext *ctx,
- const struct fp_src_register *source,
- const struct fp_machine *machine,
- const struct fragment_program *program )
-{
- const GLfloat *src;
- switch (source->File) {
- case PROGRAM_TEMPORARY:
- ASSERT(source->Index < MAX_NV_FRAGMENT_PROGRAM_TEMPS);
- src = machine->Temporaries[source->Index];
- break;
- case PROGRAM_INPUT:
- ASSERT(source->Index < MAX_NV_FRAGMENT_PROGRAM_INPUTS);
- src = machine->Inputs[source->Index];
- break;
- case PROGRAM_OUTPUT:
- /* This is only for PRINT */
- ASSERT(source->Index < MAX_NV_FRAGMENT_PROGRAM_OUTPUTS);
- src = machine->Outputs[source->Index];
- break;
- case PROGRAM_LOCAL_PARAM:
- ASSERT(source->Index < MAX_PROGRAM_LOCAL_PARAMS);
- src = program->Base.LocalParams[source->Index];
- break;
- case PROGRAM_ENV_PARAM:
- ASSERT(source->Index < MAX_NV_FRAGMENT_PROGRAM_PARAMS);
- src = ctx->FragmentProgram.Parameters[source->Index];
- break;
- case PROGRAM_STATE_VAR:
- /* Fallthrough */
- case PROGRAM_NAMED_PARAM:
- ASSERT(source->Index < (GLint) program->Parameters->NumParameters);
- src = program->Parameters->ParameterValues[source->Index];
- break;
- default:
- _mesa_problem(ctx, "Invalid input register file %d in fetch_vector4", source->File);
- src = NULL;
- }
- return src;
-}
-
-
-/**
- * Fetch a 4-element float vector from the given source register.
- * Apply swizzling and negating as needed.
- */
-static void
-fetch_vector4( GLcontext *ctx,
- const struct fp_src_register *source,
- const struct fp_machine *machine,
- const struct fragment_program *program,
- GLfloat result[4] )
-{
- const GLfloat *src = get_register_pointer(ctx, source, machine, program);
- ASSERT(src);
-
- result[0] = src[GET_SWZ(source->Swizzle, 0)];
- result[1] = src[GET_SWZ(source->Swizzle, 1)];
- result[2] = src[GET_SWZ(source->Swizzle, 2)];
- result[3] = src[GET_SWZ(source->Swizzle, 3)];
-
- if (source->NegateBase) {
- result[0] = -result[0];
- result[1] = -result[1];
- result[2] = -result[2];
- result[3] = -result[3];
- }
- if (source->Abs) {
- result[0] = FABSF(result[0]);
- result[1] = FABSF(result[1]);
- result[2] = FABSF(result[2]);
- result[3] = FABSF(result[3]);
- }
- if (source->NegateAbs) {
- result[0] = -result[0];
- result[1] = -result[1];
- result[2] = -result[2];
- result[3] = -result[3];
- }
-}
-
-
-/**
- * Fetch the derivative with respect to X for the given register.
- * \return GL_TRUE if it was easily computed or GL_FALSE if we
- * need to execute another instance of the program (ugh)!
- */
-static GLboolean
-fetch_vector4_deriv( GLcontext *ctx,
- const struct fp_src_register *source,
- const struct sw_span *span,
- char xOrY, GLint column, GLfloat result[4] )
-{
- GLfloat src[4];
-
- ASSERT(xOrY == 'X' || xOrY == 'Y');
-
- switch (source->Index) {
- case FRAG_ATTRIB_WPOS:
- if (xOrY == 'X') {
- src[0] = 1.0;
- src[1] = 0.0;
- src[2] = span->dzdx / ctx->DrawBuffer->_DepthMaxF;
- src[3] = span->dwdx;
- }
- else {
- src[0] = 0.0;
- src[1] = 1.0;
- src[2] = span->dzdy / ctx->DrawBuffer->_DepthMaxF;
- src[3] = span->dwdy;
- }
- break;
- case FRAG_ATTRIB_COL0:
- if (xOrY == 'X') {
- src[0] = span->drdx * (1.0F / CHAN_MAXF);
- src[1] = span->dgdx * (1.0F / CHAN_MAXF);
- src[2] = span->dbdx * (1.0F / CHAN_MAXF);
- src[3] = span->dadx * (1.0F / CHAN_MAXF);
- }
- else {
- src[0] = span->drdy * (1.0F / CHAN_MAXF);
- src[1] = span->dgdy * (1.0F / CHAN_MAXF);
- src[2] = span->dbdy * (1.0F / CHAN_MAXF);
- src[3] = span->dady * (1.0F / CHAN_MAXF);
- }
- break;
- case FRAG_ATTRIB_COL1:
- if (xOrY == 'X') {
- src[0] = span->dsrdx * (1.0F / CHAN_MAXF);
- src[1] = span->dsgdx * (1.0F / CHAN_MAXF);
- src[2] = span->dsbdx * (1.0F / CHAN_MAXF);
- src[3] = 0.0; /* XXX need this */
- }
- else {
- src[0] = span->dsrdy * (1.0F / CHAN_MAXF);
- src[1] = span->dsgdy * (1.0F / CHAN_MAXF);
- src[2] = span->dsbdy * (1.0F / CHAN_MAXF);
- src[3] = 0.0; /* XXX need this */
- }
- break;
- case FRAG_ATTRIB_FOGC:
- if (xOrY == 'X') {
- src[0] = span->dfogdx;
- src[1] = 0.0;
- src[2] = 0.0;
- src[3] = 0.0;
- }
- else {
- src[0] = span->dfogdy;
- src[1] = 0.0;
- src[2] = 0.0;
- src[3] = 0.0;
- }
- break;
- case FRAG_ATTRIB_TEX0:
- case FRAG_ATTRIB_TEX1:
- case FRAG_ATTRIB_TEX2:
- case FRAG_ATTRIB_TEX3:
- case FRAG_ATTRIB_TEX4:
- case FRAG_ATTRIB_TEX5:
- case FRAG_ATTRIB_TEX6:
- case FRAG_ATTRIB_TEX7:
- if (xOrY == 'X') {
- const GLuint u = source->Index - FRAG_ATTRIB_TEX0;
- /* this is a little tricky - I think I've got it right */
- const GLfloat invQ = 1.0f / (span->tex[u][3]
- + span->texStepX[u][3] * column);
- src[0] = span->texStepX[u][0] * invQ;
- src[1] = span->texStepX[u][1] * invQ;
- src[2] = span->texStepX[u][2] * invQ;
- src[3] = span->texStepX[u][3] * invQ;
- }
- else {
- const GLuint u = source->Index - FRAG_ATTRIB_TEX0;
- /* Tricky, as above, but in Y direction */
- const GLfloat invQ = 1.0f / (span->tex[u][3] + span->texStepY[u][3]);
- src[0] = span->texStepY[u][0] * invQ;
- src[1] = span->texStepY[u][1] * invQ;
- src[2] = span->texStepY[u][2] * invQ;
- src[3] = span->texStepY[u][3] * invQ;
- }
- break;
- default:
- return GL_FALSE;
- }
-
- result[0] = src[GET_SWZ(source->Swizzle, 0)];
- result[1] = src[GET_SWZ(source->Swizzle, 1)];
- result[2] = src[GET_SWZ(source->Swizzle, 2)];
- result[3] = src[GET_SWZ(source->Swizzle, 3)];
-
- if (source->NegateBase) {
- result[0] = -result[0];
- result[1] = -result[1];
- result[2] = -result[2];
- result[3] = -result[3];
- }
- if (source->Abs) {
- result[0] = FABSF(result[0]);
- result[1] = FABSF(result[1]);
- result[2] = FABSF(result[2]);
- result[3] = FABSF(result[3]);
- }
- if (source->NegateAbs) {
- result[0] = -result[0];
- result[1] = -result[1];
- result[2] = -result[2];
- result[3] = -result[3];
- }
- return GL_TRUE;
-}
-
-
-/**
- * As above, but only return result[0] element.
- */
-static void
-fetch_vector1( GLcontext *ctx,
- const struct fp_src_register *source,
- const struct fp_machine *machine,
- const struct fragment_program *program,
- GLfloat result[4] )
-{
- const GLfloat *src = get_register_pointer(ctx, source, machine, program);
- ASSERT(src);
-
- result[0] = src[GET_SWZ(source->Swizzle, 0)];
-
- if (source->NegateBase) {
- result[0] = -result[0];
- }
- if (source->Abs) {
- result[0] = FABSF(result[0]);
- }
- if (source->NegateAbs) {
- result[0] = -result[0];
- }
-}
-
-
-/**
- * Test value against zero and return GT, LT, EQ or UN if NaN.
- */
-static INLINE GLuint
-generate_cc( float value )
-{
- if (value != value)
- return COND_UN; /* NaN */
- if (value > 0.0F)
- return COND_GT;
- if (value < 0.0F)
- return COND_LT;
- return COND_EQ;
-}
-
-
-/**
- * Test if the ccMaskRule is satisfied by the given condition code.
- * Used to mask destination writes according to the current condition codee.
- */
-static INLINE GLboolean
-test_cc(GLuint condCode, GLuint ccMaskRule)
-{
- switch (ccMaskRule) {
- case COND_EQ: return (condCode == COND_EQ);
- case COND_NE: return (condCode != COND_EQ);
- case COND_LT: return (condCode == COND_LT);
- case COND_GE: return (condCode == COND_GT || condCode == COND_EQ);
- case COND_LE: return (condCode == COND_LT || condCode == COND_EQ);
- case COND_GT: return (condCode == COND_GT);
- case COND_TR: return GL_TRUE;
- case COND_FL: return GL_FALSE;
- default: return GL_TRUE;
- }
-}
-
-
-/**
- * Store 4 floats into a register. Observe the instructions saturate and
- * set-condition-code flags.
- */
-static void
-store_vector4( const struct fp_instruction *inst,
- struct fp_machine *machine,
- const GLfloat value[4] )
-{
- const struct fp_dst_register *dest = &(inst->DstReg);
- const GLboolean clamp = inst->Saturate;
- const GLboolean updateCC = inst->UpdateCondRegister;
- GLfloat *dstReg;
- GLfloat dummyReg[4];
- GLfloat clampedValue[4];
- GLboolean condWriteMask[4];
- GLuint writeMask = dest->WriteMask;
-
- switch (dest->File) {
- case PROGRAM_OUTPUT:
- dstReg = machine->Outputs[dest->Index];
- break;
- case PROGRAM_TEMPORARY:
- dstReg = machine->Temporaries[dest->Index];
- break;
- case PROGRAM_WRITE_ONLY:
- dstReg = dummyReg;
- return;
- default:
- _mesa_problem(NULL, "bad register file in store_vector4(fp)");
- return;
- }
-
-#if DEBUG_FRAG
- if (value[0] > 1.0e10 ||
- IS_INF_OR_NAN(value[0]) ||
- IS_INF_OR_NAN(value[1]) ||
- IS_INF_OR_NAN(value[2]) ||
- IS_INF_OR_NAN(value[3]) )
- printf("store %g %g %g %g\n", value[0], value[1], value[2], value[3]);
-#endif
-
- if (clamp) {
- clampedValue[0] = CLAMP(value[0], 0.0F, 1.0F);
- clampedValue[1] = CLAMP(value[1], 0.0F, 1.0F);
- clampedValue[2] = CLAMP(value[2], 0.0F, 1.0F);
- clampedValue[3] = CLAMP(value[3], 0.0F, 1.0F);
- value = clampedValue;
- }
-
- if (dest->CondMask != COND_TR) {
- condWriteMask[0] = GET_BIT(writeMask, 0)
- && test_cc(machine->CondCodes[GET_SWZ(dest->CondSwizzle, 0)], dest->CondMask);
- condWriteMask[1] = GET_BIT(writeMask, 1)
- && test_cc(machine->CondCodes[GET_SWZ(dest->CondSwizzle, 1)], dest->CondMask);
- condWriteMask[2] = GET_BIT(writeMask, 2)
- && test_cc(machine->CondCodes[GET_SWZ(dest->CondSwizzle, 2)], dest->CondMask);
- condWriteMask[3] = GET_BIT(writeMask, 3)
- && test_cc(machine->CondCodes[GET_SWZ(dest->CondSwizzle, 3)], dest->CondMask);
-
- writeMask = ((condWriteMask[0] << 0) |
- (condWriteMask[1] << 1) |
- (condWriteMask[2] << 2) |
- (condWriteMask[3] << 3));
- }
-
- if (GET_BIT(writeMask, 0)) {
- dstReg[0] = value[0];
- if (updateCC)
- machine->CondCodes[0] = generate_cc(value[0]);
- }
- if (GET_BIT(writeMask, 1)) {
- dstReg[1] = value[1];
- if (updateCC)
- machine->CondCodes[1] = generate_cc(value[1]);
- }
- if (GET_BIT(writeMask, 2)) {
- dstReg[2] = value[2];
- if (updateCC)
- machine->CondCodes[2] = generate_cc(value[2]);
- }
- if (GET_BIT(writeMask, 3)) {
- dstReg[3] = value[3];
- if (updateCC)
- machine->CondCodes[3] = generate_cc(value[3]);
- }
-}
-
-
-/**
- * Initialize a new machine state instance from an existing one, adding
- * the partial derivatives onto the input registers.
- * Used to implement DDX and DDY instructions in non-trivial cases.
- */
-static void
-init_machine_deriv( GLcontext *ctx,
- const struct fp_machine *machine,
- const struct fragment_program *program,
- const struct sw_span *span, char xOrY,
- struct fp_machine *dMachine )
-{
- GLuint u;
-
- ASSERT(xOrY == 'X' || xOrY == 'Y');
-
- /* copy existing machine */
- _mesa_memcpy(dMachine, machine, sizeof(struct fp_machine));
-
- if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) {
- /* Clear temporary registers (undefined for ARB_f_p) */
- _mesa_bzero( (void*) machine->Temporaries,
- MAX_NV_FRAGMENT_PROGRAM_TEMPS * 4 * sizeof(GLfloat));
- }
-
- /* Add derivatives */
- if (program->InputsRead & (1 << FRAG_ATTRIB_WPOS)) {
- GLfloat *wpos = (GLfloat*) machine->Inputs[FRAG_ATTRIB_WPOS];
- if (xOrY == 'X') {
- wpos[0] += 1.0F;
- wpos[1] += 0.0F;
- wpos[2] += span->dzdx;
- wpos[3] += span->dwdx;
- }
- else {
- wpos[0] += 0.0F;
- wpos[1] += 1.0F;
- wpos[2] += span->dzdy;
- wpos[3] += span->dwdy;
- }
- }
- if (program->InputsRead & (1 << FRAG_ATTRIB_COL0)) {
- GLfloat *col0 = (GLfloat*) machine->Inputs[FRAG_ATTRIB_COL0];
- if (xOrY == 'X') {
- col0[0] += span->drdx * (1.0F / CHAN_MAXF);
- col0[1] += span->dgdx * (1.0F / CHAN_MAXF);
- col0[2] += span->dbdx * (1.0F / CHAN_MAXF);
- col0[3] += span->dadx * (1.0F / CHAN_MAXF);
- }
- else {
- col0[0] += span->drdy * (1.0F / CHAN_MAXF);
- col0[1] += span->dgdy * (1.0F / CHAN_MAXF);
- col0[2] += span->dbdy * (1.0F / CHAN_MAXF);
- col0[3] += span->dady * (1.0F / CHAN_MAXF);
- }
- }
- if (program->InputsRead & (1 << FRAG_ATTRIB_COL1)) {
- GLfloat *col1 = (GLfloat*) machine->Inputs[FRAG_ATTRIB_COL1];
- if (xOrY == 'X') {
- col1[0] += span->dsrdx * (1.0F / CHAN_MAXF);
- col1[1] += span->dsgdx * (1.0F / CHAN_MAXF);
- col1[2] += span->dsbdx * (1.0F / CHAN_MAXF);
- col1[3] += 0.0; /*XXX fix */
- }
- else {
- col1[0] += span->dsrdy * (1.0F / CHAN_MAXF);
- col1[1] += span->dsgdy * (1.0F / CHAN_MAXF);
- col1[2] += span->dsbdy * (1.0F / CHAN_MAXF);
- col1[3] += 0.0; /*XXX fix */
- }
- }
- if (program->InputsRead & (1 << FRAG_ATTRIB_FOGC)) {
- GLfloat *fogc = (GLfloat*) machine->Inputs[FRAG_ATTRIB_FOGC];
- if (xOrY == 'X') {
- fogc[0] += span->dfogdx;
- }
- else {
- fogc[0] += span->dfogdy;
- }
- }
- for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
- if (program->InputsRead & (1 << (FRAG_ATTRIB_TEX0 + u))) {
- GLfloat *tex = (GLfloat*) machine->Inputs[FRAG_ATTRIB_TEX0 + u];
- /* XXX perspective-correct interpolation */
- if (xOrY == 'X') {
- tex[0] += span->texStepX[u][0];
- tex[1] += span->texStepX[u][1];
- tex[2] += span->texStepX[u][2];
- tex[3] += span->texStepX[u][3];
- }
- else {
- tex[0] += span->texStepY[u][0];
- tex[1] += span->texStepY[u][1];
- tex[2] += span->texStepY[u][2];
- tex[3] += span->texStepY[u][3];
- }
- }
- }
-
- /* init condition codes */
- dMachine->CondCodes[0] = COND_EQ;
- dMachine->CondCodes[1] = COND_EQ;
- dMachine->CondCodes[2] = COND_EQ;
- dMachine->CondCodes[3] = COND_EQ;
-}
-
-
-/**
- * Execute the given vertex program.
- * NOTE: we do everything in single-precision floating point; we don't
- * currently observe the single/half/fixed-precision qualifiers.
- * \param ctx - rendering context
- * \param program - the fragment program to execute
- * \param machine - machine state (register file)
- * \param maxInst - max number of instructions to execute
- * \return GL_TRUE if program completed or GL_FALSE if program executed KIL.
- */
-static GLboolean
-execute_program( GLcontext *ctx,
- const struct fragment_program *program, GLuint maxInst,
- struct fp_machine *machine, const struct sw_span *span,
- GLuint column )
-{
- GLuint pc;
-
-#if DEBUG_FRAG
- printf("execute fragment program --------------------\n");
-#endif
-
- for (pc = 0; pc < maxInst; pc++) {
- const struct fp_instruction *inst = program->Instructions + pc;
-
- if (ctx->FragmentProgram.CallbackEnabled &&
- ctx->FragmentProgram.Callback) {
- ctx->FragmentProgram.CurrentPosition = inst->StringPos;
- ctx->FragmentProgram.Callback(program->Base.Target,
- ctx->FragmentProgram.CallbackData);
- }
-
- switch (inst->Opcode) {
- case FP_OPCODE_ABS:
- {
- GLfloat a[4], result[4];
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
- result[0] = FABSF(a[0]);
- result[1] = FABSF(a[1]);
- result[2] = FABSF(a[2]);
- result[3] = FABSF(a[3]);
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_ADD:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
- fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
- result[0] = a[0] + b[0];
- result[1] = a[1] + b[1];
- result[2] = a[2] + b[2];
- result[3] = a[3] + b[3];
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_CMP:
- {
- GLfloat a[4], b[4], c[4], result[4];
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
- fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
- fetch_vector4( ctx, &inst->SrcReg[2], machine, program, c );
- result[0] = a[0] < 0.0F ? b[0] : c[0];
- result[1] = a[1] < 0.0F ? b[1] : c[1];
- result[2] = a[2] < 0.0F ? b[2] : c[2];
- result[3] = a[3] < 0.0F ? b[3] : c[3];
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_COS:
- {
- GLfloat a[4], result[4];
- fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
- result[0] = result[1] = result[2] = result[3] = (GLfloat)_mesa_cos(a[0]);
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_DDX: /* Partial derivative with respect to X */
- {
- GLfloat a[4], aNext[4], result[4];
- struct fp_machine dMachine;
- if (!fetch_vector4_deriv(ctx, &inst->SrcReg[0], span, 'X',
- column, result)) {
- /* This is tricky. Make a copy of the current machine state,
- * increment the input registers by the dx or dy partial
- * derivatives, then re-execute the program up to the
- * preceeding instruction, then fetch the source register.
- * Finally, find the difference in the register values for
- * the original and derivative runs.
- */
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a);
- init_machine_deriv(ctx, machine, program, span,
- 'X', &dMachine);
- execute_program(ctx, program, pc, &dMachine, span, column);
- fetch_vector4( ctx, &inst->SrcReg[0], &dMachine, program, aNext );
- result[0] = aNext[0] - a[0];
- result[1] = aNext[1] - a[1];
- result[2] = aNext[2] - a[2];
- result[3] = aNext[3] - a[3];
- }
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_DDY: /* Partial derivative with respect to Y */
- {
- GLfloat a[4], aNext[4], result[4];
- struct fp_machine dMachine;
- if (!fetch_vector4_deriv(ctx, &inst->SrcReg[0], span, 'Y',
- column, result)) {
- init_machine_deriv(ctx, machine, program, span,
- 'Y', &dMachine);
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a);
- execute_program(ctx, program, pc, &dMachine, span, column);
- fetch_vector4( ctx, &inst->SrcReg[0], &dMachine, program, aNext );
- result[0] = aNext[0] - a[0];
- result[1] = aNext[1] - a[1];
- result[2] = aNext[2] - a[2];
- result[3] = aNext[3] - a[3];
- }
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_DP3:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
- fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
- result[0] = result[1] = result[2] = result[3] =
- a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
- store_vector4( inst, machine, result );
-#if DEBUG_FRAG
- printf("DP3 %g = (%g %g %g) . (%g %g %g)\n",
- result[0], a[0], a[1], a[2], b[0], b[1], b[2]);
-#endif
- }
- break;
- case FP_OPCODE_DP4:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
- fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
- result[0] = result[1] = result[2] = result[3] =
- a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
- store_vector4( inst, machine, result );
-#if DEBUG_FRAG
- printf("DP4 %g = (%g, %g %g %g) . (%g, %g %g %g)\n",
- result[0], a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]);
-#endif
- }
- break;
- case FP_OPCODE_DPH:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
- fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
- result[0] = result[1] = result[2] = result[3] =
- a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + b[3];
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_DST: /* Distance vector */
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
- fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
- result[0] = 1.0F;
- result[1] = a[1] * b[1];
- result[2] = a[2];
- result[3] = b[3];
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_EX2: /* Exponential base 2 */
- {
- GLfloat a[4], result[4];
- fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
- result[0] = result[1] = result[2] = result[3] =
- (GLfloat) _mesa_pow(2.0, a[0]);
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_FLR:
- {
- GLfloat a[4], result[4];
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
- result[0] = FLOORF(a[0]);
- result[1] = FLOORF(a[1]);
- result[2] = FLOORF(a[2]);
- result[3] = FLOORF(a[3]);
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_FRC:
- {
- GLfloat a[4], result[4];
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
- result[0] = a[0] - FLOORF(a[0]);
- result[1] = a[1] - FLOORF(a[1]);
- result[2] = a[2] - FLOORF(a[2]);
- result[3] = a[3] - FLOORF(a[3]);
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_KIL_NV: /* NV_f_p only */
- {
- const GLuint swizzle = inst->DstReg.CondSwizzle;
- const GLuint condMask = inst->DstReg.CondMask;
- if (test_cc(machine->CondCodes[GET_SWZ(swizzle, 0)], condMask) ||
- test_cc(machine->CondCodes[GET_SWZ(swizzle, 1)], condMask) ||
- test_cc(machine->CondCodes[GET_SWZ(swizzle, 2)], condMask) ||
- test_cc(machine->CondCodes[GET_SWZ(swizzle, 3)], condMask)) {
- return GL_FALSE;
- }
- }
- break;
- case FP_OPCODE_KIL: /* ARB_f_p only */
- {
- GLfloat a[4];
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
- if (a[0] < 0.0F || a[1] < 0.0F || a[2] < 0.0F || a[3] < 0.0F) {
- return GL_FALSE;
- }
- }
- break;
- case FP_OPCODE_LG2: /* log base 2 */
- {
- GLfloat a[4], result[4];
- fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
- result[0] = result[1] = result[2] = result[3]
- = LOG2(a[0]);
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_LIT:
- {
- const GLfloat epsilon = 1.0F / 256.0F; /* from NV VP spec */
- GLfloat a[4], result[4];
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
- a[0] = MAX2(a[0], 0.0F);
- a[1] = MAX2(a[1], 0.0F);
- /* XXX ARB version clamps a[3], NV version doesn't */
- a[3] = CLAMP(a[3], -(128.0F - epsilon), (128.0F - epsilon));
- result[0] = 1.0F;
- result[1] = a[0];
- /* XXX we could probably just use pow() here */
- if (a[0] > 0.0F) {
- if (a[1] == 0.0 && a[3] == 0.0)
- result[2] = 1.0;
- else
- result[2] = EXPF(a[3] * LOGF(a[1]));
- }
- else {
- result[2] = 0.0;
- }
- result[3] = 1.0F;
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_LRP:
- {
- GLfloat a[4], b[4], c[4], result[4];
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
- fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
- fetch_vector4( ctx, &inst->SrcReg[2], machine, program, c );
- result[0] = a[0] * b[0] + (1.0F - a[0]) * c[0];
- result[1] = a[1] * b[1] + (1.0F - a[1]) * c[1];
- result[2] = a[2] * b[2] + (1.0F - a[2]) * c[2];
- result[3] = a[3] * b[3] + (1.0F - a[3]) * c[3];
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_MAD:
- {
- GLfloat a[4], b[4], c[4], result[4];
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
- fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
- fetch_vector4( ctx, &inst->SrcReg[2], machine, program, c );
- result[0] = a[0] * b[0] + c[0];
- result[1] = a[1] * b[1] + c[1];
- result[2] = a[2] * b[2] + c[2];
- result[3] = a[3] * b[3] + c[3];
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_MAX:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
- fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
- result[0] = MAX2(a[0], b[0]);
- result[1] = MAX2(a[1], b[1]);
- result[2] = MAX2(a[2], b[2]);
- result[3] = MAX2(a[3], b[3]);
- store_vector4( inst, machine, result );
-#if DEBUG_FRAG
- printf("MAX (%g %g %g %g) = (%g %g %g %g), (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3],
- b[0], b[1], b[2], b[3]);
-#endif
- }
- break;
- case FP_OPCODE_MIN:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
- fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
- result[0] = MIN2(a[0], b[0]);
- result[1] = MIN2(a[1], b[1]);
- result[2] = MIN2(a[2], b[2]);
- result[3] = MIN2(a[3], b[3]);
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_MOV:
- {
- GLfloat result[4];
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, result );
- store_vector4( inst, machine, result );
-#if DEBUG_FRAG
- printf("MOV (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3]);
-#endif
- }
- break;
- case FP_OPCODE_MUL:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
- fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
- result[0] = a[0] * b[0];
- result[1] = a[1] * b[1];
- result[2] = a[2] * b[2];
- result[3] = a[3] * b[3];
- store_vector4( inst, machine, result );
-#if DEBUG_FRAG
- printf("MUL (%g %g %g %g) = (%g %g %g %g) * (%g %g %g %g)\n",
- result[0], result[1], result[2], result[3],
- a[0], a[1], a[2], a[3],
- b[0], b[1], b[2], b[3]);
-#endif
- }
- break;
- case FP_OPCODE_PK2H: /* pack two 16-bit floats in one 32-bit float */
- {
- GLfloat a[4], result[4];
- GLhalfNV hx, hy;
- GLuint *rawResult = (GLuint *) result;
- GLuint twoHalves;
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
- hx = _mesa_float_to_half(a[0]);
- hy = _mesa_float_to_half(a[1]);
- twoHalves = hx | (hy << 16);
- rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
- = twoHalves;
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_PK2US: /* pack two GLushorts into one 32-bit float */
- {
- GLfloat a[4], result[4];
- GLuint usx, usy, *rawResult = (GLuint *) result;
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
- a[0] = CLAMP(a[0], 0.0F, 1.0F);
- a[1] = CLAMP(a[1], 0.0F, 1.0F);
- usx = IROUND(a[0] * 65535.0F);
- usy = IROUND(a[1] * 65535.0F);
- rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
- = usx | (usy << 16);
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_PK4B: /* pack four GLbytes into one 32-bit float */
- {
- GLfloat a[4], result[4];
- GLuint ubx, uby, ubz, ubw, *rawResult = (GLuint *) result;
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
- a[0] = CLAMP(a[0], -128.0F / 127.0F, 1.0F);
- a[1] = CLAMP(a[1], -128.0F / 127.0F, 1.0F);
- a[2] = CLAMP(a[2], -128.0F / 127.0F, 1.0F);
- a[3] = CLAMP(a[3], -128.0F / 127.0F, 1.0F);
- ubx = IROUND(127.0F * a[0] + 128.0F);
- uby = IROUND(127.0F * a[1] + 128.0F);
- ubz = IROUND(127.0F * a[2] + 128.0F);
- ubw = IROUND(127.0F * a[3] + 128.0F);
- rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
- = ubx | (uby << 8) | (ubz << 16) | (ubw << 24);
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_PK4UB: /* pack four GLubytes into one 32-bit float */
- {
- GLfloat a[4], result[4];
- GLuint ubx, uby, ubz, ubw, *rawResult = (GLuint *) result;
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
- a[0] = CLAMP(a[0], 0.0F, 1.0F);
- a[1] = CLAMP(a[1], 0.0F, 1.0F);
- a[2] = CLAMP(a[2], 0.0F, 1.0F);
- a[3] = CLAMP(a[3], 0.0F, 1.0F);
- ubx = IROUND(255.0F * a[0]);
- uby = IROUND(255.0F * a[1]);
- ubz = IROUND(255.0F * a[2]);
- ubw = IROUND(255.0F * a[3]);
- rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
- = ubx | (uby << 8) | (ubz << 16) | (ubw << 24);
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_POW:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
- fetch_vector1( ctx, &inst->SrcReg[1], machine, program, b );
- result[0] = result[1] = result[2] = result[3]
- = (GLfloat)_mesa_pow(a[0], b[0]);
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_RCP:
- {
- GLfloat a[4], result[4];
- fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
-#if DEBUG_FRAG
- if (a[0] == 0)
- printf("RCP(0)\n");
- else if (IS_INF_OR_NAN(a[0]))
- printf("RCP(inf)\n");
-#endif
- result[0] = result[1] = result[2] = result[3]
- = 1.0F / a[0];
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_RFL:
- {
- GLfloat axis[4], dir[4], result[4], tmp[4];
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, axis );
- fetch_vector4( ctx, &inst->SrcReg[1], machine, program, dir );
- tmp[3] = axis[0] * axis[0]
- + axis[1] * axis[1]
- + axis[2] * axis[2];
- tmp[0] = (2.0F * (axis[0] * dir[0] +
- axis[1] * dir[1] +
- axis[2] * dir[2])) / tmp[3];
- result[0] = tmp[0] * axis[0] - dir[0];
- result[1] = tmp[0] * axis[1] - dir[1];
- result[2] = tmp[0] * axis[2] - dir[2];
- /* result[3] is never written! XXX enforce in parser! */
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_RSQ: /* 1 / sqrt() */
- {
- GLfloat a[4], result[4];
- fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
- a[0] = FABSF(a[0]);
- result[0] = result[1] = result[2] = result[3] = INV_SQRTF(a[0]);
- store_vector4( inst, machine, result );
-#if DEBUG_FRAG
- printf("RSQ %g = 1/sqrt(|%g|)\n", result[0], a[0]);
-#endif
- }
- break;
- case FP_OPCODE_SCS: /* sine and cos */
- {
- GLfloat a[4], result[4];
- fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
- result[0] = (GLfloat)cos(a[0]);
- result[1] = (GLfloat)sin(a[0]);
- result[2] = 0.0; /* undefined! */
- result[3] = 0.0; /* undefined! */
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_SEQ: /* set on equal */
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
- fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
- result[0] = (a[0] == b[0]) ? 1.0F : 0.0F;
- result[1] = (a[1] == b[1]) ? 1.0F : 0.0F;
- result[2] = (a[2] == b[2]) ? 1.0F : 0.0F;
- result[3] = (a[3] == b[3]) ? 1.0F : 0.0F;
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_SFL: /* set false, operands ignored */
- {
- static const GLfloat result[4] = { 0.0F, 0.0F, 0.0F, 0.0F };
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_SGE: /* set on greater or equal */
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
- fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
- result[0] = (a[0] >= b[0]) ? 1.0F : 0.0F;
- result[1] = (a[1] >= b[1]) ? 1.0F : 0.0F;
- result[2] = (a[2] >= b[2]) ? 1.0F : 0.0F;
- result[3] = (a[3] >= b[3]) ? 1.0F : 0.0F;
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_SGT: /* set on greater */
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
- fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
- result[0] = (a[0] > b[0]) ? 1.0F : 0.0F;
- result[1] = (a[1] > b[1]) ? 1.0F : 0.0F;
- result[2] = (a[2] > b[2]) ? 1.0F : 0.0F;
- result[3] = (a[3] > b[3]) ? 1.0F : 0.0F;
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_SIN:
- {
- GLfloat a[4], result[4];
- fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
- result[0] = result[1] = result[2] =
- result[3] = (GLfloat)_mesa_sin(a[0]);
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_SLE: /* set on less or equal */
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
- fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
- result[0] = (a[0] <= b[0]) ? 1.0F : 0.0F;
- result[1] = (a[1] <= b[1]) ? 1.0F : 0.0F;
- result[2] = (a[2] <= b[2]) ? 1.0F : 0.0F;
- result[3] = (a[3] <= b[3]) ? 1.0F : 0.0F;
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_SLT: /* set on less */
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
- fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
- result[0] = (a[0] < b[0]) ? 1.0F : 0.0F;
- result[1] = (a[1] < b[1]) ? 1.0F : 0.0F;
- result[2] = (a[2] < b[2]) ? 1.0F : 0.0F;
- result[3] = (a[3] < b[3]) ? 1.0F : 0.0F;
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_SNE: /* set on not equal */
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
- fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
- result[0] = (a[0] != b[0]) ? 1.0F : 0.0F;
- result[1] = (a[1] != b[1]) ? 1.0F : 0.0F;
- result[2] = (a[2] != b[2]) ? 1.0F : 0.0F;
- result[3] = (a[3] != b[3]) ? 1.0F : 0.0F;
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_STR: /* set true, operands ignored */
- {
- static const GLfloat result[4] = { 1.0F, 1.0F, 1.0F, 1.0F };
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_SUB:
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
- fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
- result[0] = a[0] - b[0];
- result[1] = a[1] - b[1];
- result[2] = a[2] - b[2];
- result[3] = a[3] - b[3];
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_SWZ:
- {
- const struct fp_src_register *source = &inst->SrcReg[0];
- const GLfloat *src = get_register_pointer(ctx, source,
- machine, program);
- GLfloat result[4];
- GLuint i;
-
- /* do extended swizzling here */
- for (i = 0; i < 4; i++) {
- if (GET_SWZ(source->Swizzle, i) == SWIZZLE_ZERO)
- result[i] = 0.0;
- else if (GET_SWZ(source->Swizzle, i) == SWIZZLE_ONE)
- result[i] = 1.0;
- else
- result[i] = src[GET_SWZ(source->Swizzle, i)];
-
- if (source->NegateBase & (1 << i))
- result[i] = -result[i];
- }
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_TEX: /* Both ARB and NV frag prog */
- /* Texel lookup */
- {
- GLfloat texcoord[4], color[4];
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, texcoord );
- /* Note: we pass 0 for LOD. The ARB extension requires it
- * while the NV extension says it's implementation dependant.
- */
- /* KW: Previously lambda was passed as zero, but I
- * believe this is incorrect, the spec seems to
- * indicate rather that lambda should not be
- * changed/biased, unlike TXB where texcoord[3] is
- * added to the lambda calculations. The lambda should
- * still be calculated normally for TEX & TXP though,
- * not set to zero. Otherwise it's very difficult to
- * implement normal GL semantics through the fragment
- * shader.
- */
- fetch_texel( ctx, texcoord,
- span->array->lambda[inst->TexSrcUnit][column],
- inst->TexSrcUnit, color );
- store_vector4( inst, machine, color );
- }
- break;
- case FP_OPCODE_TXB: /* GL_ARB_fragment_program only */
- /* Texel lookup with LOD bias */
- {
- GLfloat texcoord[4], color[4], bias, lambda;
-
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, texcoord );
- /* texcoord[3] is the bias to add to lambda */
- bias = ctx->Texture.Unit[inst->TexSrcUnit].LodBias
- + ctx->Texture.Unit[inst->TexSrcUnit]._Current->LodBias
- + texcoord[3];
- lambda = span->array->lambda[inst->TexSrcUnit][column] + bias;
- fetch_texel( ctx, texcoord, lambda,
- inst->TexSrcUnit, color );
- store_vector4( inst, machine, color );
- }
- break;
- case FP_OPCODE_TXD: /* GL_NV_fragment_program only */
- /* Texture lookup w/ partial derivatives for LOD */
- {
- GLfloat texcoord[4], dtdx[4], dtdy[4], color[4];
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, texcoord );
- fetch_vector4( ctx, &inst->SrcReg[1], machine, program, dtdx );
- fetch_vector4( ctx, &inst->SrcReg[2], machine, program, dtdy );
- fetch_texel_deriv( ctx, texcoord, dtdx, dtdy, inst->TexSrcUnit,
- color );
- store_vector4( inst, machine, color );
- }
- break;
- case FP_OPCODE_TXP: /* GL_ARB_fragment_program only */
- /* Texture lookup w/ projective divide */
- {
- GLfloat texcoord[4], color[4];
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, texcoord );
- /* Not so sure about this test - if texcoord[3] is
- * zero, we'd probably be fine except for an ASSERT in
- * IROUND_POS() which gets triggered by the inf values created.
- */
- if (texcoord[3] != 0.0) {
- texcoord[0] /= texcoord[3];
- texcoord[1] /= texcoord[3];
- texcoord[2] /= texcoord[3];
- }
- /* KW: Previously lambda was passed as zero, but I
- * believe this is incorrect, the spec seems to
- * indicate rather that lambda should not be
- * changed/biased, unlike TXB where texcoord[3] is
- * added to the lambda calculations. The lambda should
- * still be calculated normally for TEX & TXP though,
- * not set to zero.
- */
- fetch_texel( ctx, texcoord,
- span->array->lambda[inst->TexSrcUnit][column],
- inst->TexSrcUnit, color );
- store_vector4( inst, machine, color );
- }
- break;
- case FP_OPCODE_TXP_NV: /* GL_NV_fragment_program only */
- /* Texture lookup w/ projective divide */
- {
- GLfloat texcoord[4], color[4];
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, texcoord );
- if (inst->TexSrcIdx != TEXTURE_CUBE_INDEX &&
- texcoord[3] != 0.0) {
- texcoord[0] /= texcoord[3];
- texcoord[1] /= texcoord[3];
- texcoord[2] /= texcoord[3];
- }
- fetch_texel( ctx, texcoord,
- span->array->lambda[inst->TexSrcUnit][column],
- inst->TexSrcUnit, color );
- store_vector4( inst, machine, color );
- }
- break;
- case FP_OPCODE_UP2H: /* unpack two 16-bit floats */
- {
- GLfloat a[4], result[4];
- const GLuint *rawBits = (const GLuint *) a;
- GLhalfNV hx, hy;
- fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
- hx = rawBits[0] & 0xffff;
- hy = rawBits[0] >> 16;
- result[0] = result[2] = _mesa_half_to_float(hx);
- result[1] = result[3] = _mesa_half_to_float(hy);
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_UP2US: /* unpack two GLushorts */
- {
- GLfloat a[4], result[4];
- const GLuint *rawBits = (const GLuint *) a;
- GLushort usx, usy;
- fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
- usx = rawBits[0] & 0xffff;
- usy = rawBits[0] >> 16;
- result[0] = result[2] = usx * (1.0f / 65535.0f);
- result[1] = result[3] = usy * (1.0f / 65535.0f);
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_UP4B: /* unpack four GLbytes */
- {
- GLfloat a[4], result[4];
- const GLuint *rawBits = (const GLuint *) a;
- fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
- result[0] = (((rawBits[0] >> 0) & 0xff) - 128) / 127.0F;
- result[1] = (((rawBits[0] >> 8) & 0xff) - 128) / 127.0F;
- result[2] = (((rawBits[0] >> 16) & 0xff) - 128) / 127.0F;
- result[3] = (((rawBits[0] >> 24) & 0xff) - 128) / 127.0F;
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_UP4UB: /* unpack four GLubytes */
- {
- GLfloat a[4], result[4];
- const GLuint *rawBits = (const GLuint *) a;
- fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
- result[0] = ((rawBits[0] >> 0) & 0xff) / 255.0F;
- result[1] = ((rawBits[0] >> 8) & 0xff) / 255.0F;
- result[2] = ((rawBits[0] >> 16) & 0xff) / 255.0F;
- result[3] = ((rawBits[0] >> 24) & 0xff) / 255.0F;
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_XPD: /* cross product */
- {
- GLfloat a[4], b[4], result[4];
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
- fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
- result[0] = a[1] * b[2] - a[2] * b[1];
- result[1] = a[2] * b[0] - a[0] * b[2];
- result[2] = a[0] * b[1] - a[1] * b[0];
- result[3] = 1.0;
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_X2D: /* 2-D matrix transform */
- {
- GLfloat a[4], b[4], c[4], result[4];
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
- fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
- fetch_vector4( ctx, &inst->SrcReg[2], machine, program, c );
- result[0] = a[0] + b[0] * c[0] + b[1] * c[1];
- result[1] = a[1] + b[0] * c[2] + b[1] * c[3];
- result[2] = a[2] + b[0] * c[0] + b[1] * c[1];
- result[3] = a[3] + b[0] * c[2] + b[1] * c[3];
- store_vector4( inst, machine, result );
- }
- break;
- case FP_OPCODE_PRINT:
- {
- if (inst->SrcReg[0].File != -1) {
- GLfloat a[4];
- fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a);
- _mesa_printf("%s%g, %g, %g, %g\n", (const char *) inst->Data,
- a[0], a[1], a[2], a[3]);
- }
- else {
- _mesa_printf("%s\n", (const char *) inst->Data);
- }
- }
- break;
- case FP_OPCODE_END:
- return GL_TRUE;
- default:
- _mesa_problem(ctx, "Bad opcode %d in _mesa_exec_fragment_program",
- inst->Opcode);
- return GL_TRUE; /* return value doesn't matter */
- }
- }
- return GL_TRUE;
-}
-
-
-static void
-init_machine( GLcontext *ctx, struct fp_machine *machine,
- const struct fragment_program *program,
- const struct sw_span *span, GLuint col )
-{
- GLuint inputsRead = program->InputsRead;
- GLuint u;
-
- if (ctx->FragmentProgram.CallbackEnabled)
- inputsRead = ~0;
-
- if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) {
- /* Clear temporary registers (undefined for ARB_f_p) */
- _mesa_bzero(machine->Temporaries,
- MAX_NV_FRAGMENT_PROGRAM_TEMPS * 4 * sizeof(GLfloat));
- }
-
- /* Load input registers */
- if (inputsRead & (1 << FRAG_ATTRIB_WPOS)) {
- GLfloat *wpos = machine->Inputs[FRAG_ATTRIB_WPOS];
- ASSERT(span->arrayMask & SPAN_Z);
- wpos[0] = (GLfloat) span->x + col;
- wpos[1] = (GLfloat) span->y;
- wpos[2] = (GLfloat) span->array->z[col] / ctx->DrawBuffer->_DepthMaxF;
- wpos[3] = span->w + col * span->dwdx;
- }
- if (inputsRead & (1 << FRAG_ATTRIB_COL0)) {
- GLfloat *col0 = machine->Inputs[FRAG_ATTRIB_COL0];
- ASSERT(span->arrayMask & SPAN_RGBA);
- col0[0] = CHAN_TO_FLOAT(span->array->rgba[col][RCOMP]);
- col0[1] = CHAN_TO_FLOAT(span->array->rgba[col][GCOMP]);
- col0[2] = CHAN_TO_FLOAT(span->array->rgba[col][BCOMP]);
- col0[3] = CHAN_TO_FLOAT(span->array->rgba[col][ACOMP]);
- }
- if (inputsRead & (1 << FRAG_ATTRIB_COL1)) {
- GLfloat *col1 = machine->Inputs[FRAG_ATTRIB_COL1];
- col1[0] = CHAN_TO_FLOAT(span->array->spec[col][RCOMP]);
- col1[1] = CHAN_TO_FLOAT(span->array->spec[col][GCOMP]);
- col1[2] = CHAN_TO_FLOAT(span->array->spec[col][BCOMP]);
- col1[3] = CHAN_TO_FLOAT(span->array->spec[col][ACOMP]);
- }
- if (inputsRead & (1 << FRAG_ATTRIB_FOGC)) {
- GLfloat *fogc = machine->Inputs[FRAG_ATTRIB_FOGC];
- ASSERT(span->arrayMask & SPAN_FOG);
- fogc[0] = span->array->fog[col];
- fogc[1] = 0.0F;
- fogc[2] = 0.0F;
- fogc[3] = 0.0F;
- }
- for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
- if (inputsRead & (1 << (FRAG_ATTRIB_TEX0 + u))) {
- GLfloat *tex = machine->Inputs[FRAG_ATTRIB_TEX0 + u];
- /*ASSERT(ctx->Texture._EnabledCoordUnits & (1 << u));*/
- COPY_4V(tex, span->array->texcoords[u][col]);
- /*ASSERT(tex[0] != 0 || tex[1] != 0 || tex[2] != 0);*/
- }
- }
-
- /* init condition codes */
- machine->CondCodes[0] = COND_EQ;
- machine->CondCodes[1] = COND_EQ;
- machine->CondCodes[2] = COND_EQ;
- machine->CondCodes[3] = COND_EQ;
-}
-
-
-
-/**
- * Execute the current fragment program, operating on the given span.
- */
-void
-_swrast_exec_fragment_program( GLcontext *ctx, struct sw_span *span )
-{
- const struct fragment_program *program = ctx->FragmentProgram._Current;
- GLuint i;
-
- ctx->_CurrentProgram = GL_FRAGMENT_PROGRAM_ARB; /* or NV, doesn't matter */
-
- if (program->Parameters) {
- _mesa_load_state_parameters(ctx, program->Parameters);
- }
-
- for (i = 0; i < span->end; i++) {
- if (span->array->mask[i]) {
- init_machine(ctx, &ctx->FragmentProgram.Machine,
- ctx->FragmentProgram._Current, span, i);
-
-#ifdef USE_TCC
- if (!_swrast_execute_codegen_program(ctx, program, ~0,
- &ctx->FragmentProgram.Machine,
- span, i)) {
- span->array->mask[i] = GL_FALSE; /* killed fragment */
- span->writeAll = GL_FALSE;
- }
-#else
- if (!execute_program(ctx, program, ~0,
- &ctx->FragmentProgram.Machine, span, i)) {
- span->array->mask[i] = GL_FALSE; /* killed fragment */
- span->writeAll = GL_FALSE;
- }
-#endif
-
- /* Store output registers */
- {
- const GLfloat *colOut
- = ctx->FragmentProgram.Machine.Outputs[FRAG_OUTPUT_COLR];
- UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][RCOMP], colOut[0]);
- UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][GCOMP], colOut[1]);
- UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][BCOMP], colOut[2]);
- UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][ACOMP], colOut[3]);
- }
- /* depth value */
- if (program->OutputsWritten & (1 << FRAG_OUTPUT_DEPR)) {
- const GLfloat depth
- = ctx->FragmentProgram.Machine.Outputs[FRAG_OUTPUT_DEPR][2];
- span->array->z[i] = IROUND(depth * ctx->DrawBuffer->_DepthMaxF);
- }
- }
- }
-
- if (program->OutputsWritten & (1 << FRAG_OUTPUT_DEPR)) {
- span->interpMask &= ~SPAN_Z;
- span->arrayMask |= SPAN_Z;
- }
-
- ctx->_CurrentProgram = 0;
-}
-