aboutsummaryrefslogtreecommitdiff
path: root/nx-X11/extras/Mesa/src/mesa/tnl/t_array_api.c
diff options
context:
space:
mode:
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/tnl/t_array_api.c')
-rw-r--r--nx-X11/extras/Mesa/src/mesa/tnl/t_array_api.c414
1 files changed, 414 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/tnl/t_array_api.c b/nx-X11/extras/Mesa/src/mesa/tnl/t_array_api.c
new file mode 100644
index 000000000..1ad77c5a9
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/tnl/t_array_api.c
@@ -0,0 +1,414 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.1
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file t_array_api.c
+ * \brief Vertex array API functions (glDrawArrays, etc)
+ * \author Keith Whitwell
+ */
+
+#include "glheader.h"
+#include "api_validate.h"
+#include "context.h"
+#include "imports.h"
+#include "macros.h"
+#include "mtypes.h"
+#include "state.h"
+
+#include "array_cache/acache.h"
+
+#include "t_array_api.h"
+#include "t_array_import.h"
+#include "t_save_api.h"
+#include "t_context.h"
+#include "t_pipeline.h"
+#include "dispatch.h"
+
+static void fallback_drawarrays( GLcontext *ctx, GLenum mode, GLint start,
+ GLsizei count )
+{
+ GLint i;
+
+ assert(!ctx->CompileFlag);
+ assert(ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1);
+
+ CALL_Begin(GET_DISPATCH(), (mode));
+ for (i = 0; i < count; i++)
+ CALL_ArrayElement(GET_DISPATCH(), ( start + i ));
+ CALL_End(GET_DISPATCH(), ());
+}
+
+
+static void fallback_drawelements( GLcontext *ctx, GLenum mode, GLsizei count,
+ const GLuint *indices)
+{
+ GLint i;
+
+ assert(!ctx->CompileFlag);
+ assert(ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1);
+
+ /* Here, indices will already reflect the buffer object if active */
+
+ CALL_Begin(GET_DISPATCH(), (mode));
+ for (i = 0 ; i < count ; i++) {
+ CALL_ArrayElement(GET_DISPATCH(), ( indices[i] ));
+ }
+ CALL_End(GET_DISPATCH(), ());
+}
+
+
+/* Note this function no longer takes a 'start' value, the range is
+ * assumed to start at zero. The old trick of subtracting 'start'
+ * from each index won't work if the indices are not in writeable
+ * memory.
+ */
+static void _tnl_draw_range_elements( GLcontext *ctx, GLenum mode,
+ GLuint max_index,
+ GLsizei index_count, GLuint *indices )
+
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct tnl_prim prim;
+ FLUSH_CURRENT( ctx, 0 );
+
+ _tnl_vb_bind_arrays( ctx, 0, max_index );
+
+ tnl->vb.Primitive = &prim;
+ tnl->vb.Primitive[0].mode = mode | PRIM_BEGIN | PRIM_END;
+ tnl->vb.Primitive[0].start = 0;
+ tnl->vb.Primitive[0].count = index_count;
+ tnl->vb.PrimitiveCount = 1;
+
+ tnl->vb.Elts = (GLuint *)indices;
+
+ tnl->Driver.RunPipeline( ctx );
+}
+
+
+
+/**
+ * Called via the GL API dispatcher.
+ */
+void GLAPIENTRY
+_tnl_DrawArrays(GLenum mode, GLint start, GLsizei count)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLuint thresh = (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) ? 30 : 10;
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(NULL, "_tnl_DrawArrays %d %d\n", start, count);
+
+ /* Check arguments, etc.
+ */
+ if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
+ return;
+
+ assert(!ctx->CompileFlag);
+
+ if (!ctx->Array.LockCount && (GLuint) count < thresh) {
+ /* Small primitives: attempt to share a vb (at the expense of
+ * using the immediate interface).
+ */
+ fallback_drawarrays( ctx, mode, start, count );
+ }
+ else if (start >= (GLint) ctx->Array.LockFirst &&
+ start + count <= (GLint)(ctx->Array.LockFirst + ctx->Array.LockCount)) {
+
+ struct tnl_prim prim;
+
+ /* Locked primitives which can fit in a single vertex buffer:
+ */
+ FLUSH_CURRENT( ctx, 0 );
+
+ /* Locked drawarrays. Reuse any previously transformed data.
+ */
+ _tnl_vb_bind_arrays( ctx, ctx->Array.LockFirst,
+ ctx->Array.LockFirst + ctx->Array.LockCount );
+
+ tnl->vb.Primitive = &prim;
+ tnl->vb.Primitive[0].mode = mode | PRIM_BEGIN | PRIM_END;
+ tnl->vb.Primitive[0].start = start;
+ tnl->vb.Primitive[0].count = count;
+ tnl->vb.PrimitiveCount = 1;
+
+ tnl->Driver.RunPipeline( ctx );
+ }
+ else {
+ int bufsz = 256; /* Use a small buffer for cache goodness */
+ int j, nr;
+ int minimum, modulo, skip;
+
+ /* Large primitives requiring decomposition to multiple vertex
+ * buffers:
+ */
+ switch (mode) {
+ case GL_POINTS:
+ minimum = 0;
+ modulo = 1;
+ skip = 0;
+ break;
+ case GL_LINES:
+ minimum = 1;
+ modulo = 2;
+ skip = 1;
+ break;
+ case GL_LINE_STRIP:
+ minimum = 1;
+ modulo = 1;
+ skip = 0;
+ break;
+ case GL_TRIANGLES:
+ minimum = 2;
+ modulo = 3;
+ skip = 2;
+ break;
+ case GL_TRIANGLE_STRIP:
+ minimum = 2;
+ modulo = 1;
+ skip = 0;
+ break;
+ case GL_QUADS:
+ minimum = 3;
+ modulo = 4;
+ skip = 3;
+ break;
+ case GL_QUAD_STRIP:
+ minimum = 3;
+ modulo = 2;
+ skip = 0;
+ break;
+ case GL_LINE_LOOP:
+ case GL_TRIANGLE_FAN:
+ case GL_POLYGON:
+ default:
+ /* Primitives requiring a copied vertex (fan-like primitives)
+ * must use the slow path if they cannot fit in a single
+ * vertex buffer.
+ */
+ if (count <= (GLint) ctx->Const.MaxArrayLockSize) {
+ bufsz = ctx->Const.MaxArrayLockSize;
+ minimum = 0;
+ modulo = 1;
+ skip = 0;
+ }
+ else {
+ fallback_drawarrays( ctx, mode, start, count );
+ return;
+ }
+ }
+
+ FLUSH_CURRENT( ctx, 0 );
+
+ bufsz -= bufsz % modulo;
+ bufsz -= minimum;
+ count += start;
+
+ for (j = start + minimum ; j < count ; j += nr + skip ) {
+
+ struct tnl_prim prim;
+
+ nr = MIN2( bufsz, count - j );
+
+ /* XXX is the last parameter a count or index into the array??? */
+ _tnl_vb_bind_arrays( ctx, j - minimum, j + nr );
+
+ tnl->vb.Primitive = &prim;
+ tnl->vb.Primitive[0].mode = mode;
+
+ if (j == start + minimum)
+ tnl->vb.Primitive[0].mode |= PRIM_BEGIN;
+
+ if (j + nr + skip >= count)
+ tnl->vb.Primitive[0].mode |= PRIM_END;
+
+ tnl->vb.Primitive[0].start = 0;
+ tnl->vb.Primitive[0].count = nr + minimum;
+ tnl->vb.PrimitiveCount = 1;
+
+ tnl->Driver.RunPipeline( ctx );
+ }
+ }
+}
+
+
+/**
+ * Called via the GL API dispatcher.
+ */
+void GLAPIENTRY
+_tnl_DrawRangeElements(GLenum mode,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type, const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint *ui_indices;
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(NULL, "_tnl_DrawRangeElements %d %d %d\n", start, end, count);
+
+ if (ctx->Array.ElementArrayBufferObj->Name) {
+ /* use indices in the buffer object */
+ if (!ctx->Array.ElementArrayBufferObj->Data) {
+ _mesa_warning(ctx,
+ "DrawRangeElements with empty vertex elements buffer!");
+ return;
+ }
+ /* actual address is the sum of pointers */
+ indices = (const GLvoid *)
+ ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data,
+ (const GLubyte *) indices);
+ }
+
+ /* Check arguments, etc.
+ */
+ if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
+ type, indices ))
+ return;
+
+ ui_indices = (GLuint *)_ac_import_elements( ctx, GL_UNSIGNED_INT,
+ count, type, indices );
+
+
+ assert(!ctx->CompileFlag);
+
+ if (ctx->Array.LockCount) {
+ /* Are the arrays already locked? If so we currently have to look
+ * at the whole locked range.
+ */
+
+ if (start == 0 && ctx->Array.LockFirst == 0 &&
+ end < (ctx->Array.LockFirst + ctx->Array.LockCount))
+ _tnl_draw_range_elements( ctx, mode,
+ ctx->Array.LockCount,
+ count, ui_indices );
+ else {
+ fallback_drawelements( ctx, mode, count, ui_indices );
+ }
+ }
+ else if (start == 0 && end < ctx->Const.MaxArrayLockSize) {
+ /* The arrays aren't locked but we can still fit them inside a
+ * single vertexbuffer.
+ */
+ _tnl_draw_range_elements( ctx, mode, end + 1, count, ui_indices );
+ }
+ else {
+ /* Range is too big to optimize:
+ */
+ fallback_drawelements( ctx, mode, count, ui_indices );
+ }
+}
+
+
+
+/**
+ * Called via the GL API dispatcher.
+ */
+void GLAPIENTRY
+_tnl_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint *ui_indices;
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(NULL, "_tnl_DrawElements %d\n", count);
+
+ /* Check arguments, etc. */
+ if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
+ return;
+
+ if (ctx->Array.ElementArrayBufferObj->Name) {
+ /* actual address is the sum of pointers */
+ indices = (const GLvoid *)
+ ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data,
+ (const GLubyte *) indices);
+ }
+
+ ui_indices = (GLuint *)_ac_import_elements( ctx, GL_UNSIGNED_INT,
+ count, type, indices );
+
+ assert(!ctx->CompileFlag);
+
+ if (ctx->Array.LockCount) {
+ if (ctx->Array.LockFirst == 0)
+ _tnl_draw_range_elements( ctx, mode,
+ ctx->Array.LockCount,
+ count, ui_indices );
+ else
+ fallback_drawelements( ctx, mode, count, ui_indices );
+ }
+ else {
+ /* Scan the index list and see if we can use the locked path anyway.
+ */
+ GLuint max_elt = 0;
+ GLint i;
+
+ for (i = 0 ; i < count ; i++)
+ if (ui_indices[i] > max_elt)
+ max_elt = ui_indices[i];
+
+ if (max_elt < ctx->Const.MaxArrayLockSize && /* can we use it? */
+ max_elt < (GLuint) count) /* do we want to use it? */
+ _tnl_draw_range_elements( ctx, mode, max_elt+1, count, ui_indices );
+ else
+ fallback_drawelements( ctx, mode, count, ui_indices );
+ }
+}
+
+
+/**
+ * Initialize context's vertex array fields. Called during T 'n L context
+ * creation.
+ */
+void _tnl_array_init( GLcontext *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct tnl_vertex_arrays *tmp = &tnl->array_inputs;
+ GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->exec_vtxfmt);
+ GLuint i;
+
+ vfmt->DrawArrays = _tnl_DrawArrays;
+ vfmt->DrawElements = _tnl_DrawElements;
+ vfmt->DrawRangeElements = _tnl_DrawRangeElements;
+
+ /* Setup vector pointers that will be used to bind arrays to VB's.
+ */
+ _mesa_vector4f_init( &tmp->Obj, 0, NULL);
+ _mesa_vector4f_init( &tmp->Normal, 0, NULL);
+ _mesa_vector4f_init( &tmp->FogCoord, 0, NULL);
+ _mesa_vector4f_init( &tmp->Index, 0, NULL);
+
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
+ _mesa_vector4f_init( &tmp->TexCoord[i], 0, NULL);
+}
+
+
+/**
+ * Destroy the context's vertex array stuff.
+ * Called during T 'n L context destruction.
+ */
+void _tnl_array_destroy( GLcontext *ctx )
+{
+ (void) ctx;
+}