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-rw-r--r--nx-X11/extras/Mesa/src/mesa/tnl/t_save_playback.c215
1 files changed, 0 insertions, 215 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/tnl/t_save_playback.c b/nx-X11/extras/Mesa/src/mesa/tnl/t_save_playback.c
deleted file mode 100644
index 995964c96..000000000
--- a/nx-X11/extras/Mesa/src/mesa/tnl/t_save_playback.c
+++ /dev/null
@@ -1,215 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.1
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/* Author:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "glheader.h"
-#include "context.h"
-#include "imports.h"
-#include "mtypes.h"
-#include "macros.h"
-#include "light.h"
-#include "state.h"
-#include "t_pipeline.h"
-#include "t_save_api.h"
-#include "t_vtx_api.h"
-
-static INLINE GLint get_size( const GLfloat *f )
-{
- if (f[3] != 1.0) return 4;
- if (f[2] != 0.0) return 3;
- return 2;
-}
-
-
-/* Some nasty stuff still hanging on here.
- *
- * TODO - remove VB->ColorPtr, etc and just use the AttrPtr's.
- */
-static void _tnl_bind_vertex_list( GLcontext *ctx,
- const struct tnl_vertex_list *node )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- struct tnl_vertex_arrays *tmp = &tnl->save_inputs;
- GLfloat *data = node->buffer;
- GLuint attr, i;
-
- /* Setup constant data in the VB.
- */
- VB->Count = node->count;
- VB->Primitive = node->prim;
- VB->PrimitiveCount = node->prim_count;
- VB->Elts = NULL;
- VB->NormalLengthPtr = node->normal_lengths;
-
- for (attr = 0; attr <= _TNL_ATTRIB_INDEX; attr++) {
- if (node->attrsz[attr]) {
- tmp->Attribs[attr].count = node->count;
- tmp->Attribs[attr].data = (GLfloat (*)[4]) data;
- tmp->Attribs[attr].start = data;
- tmp->Attribs[attr].size = node->attrsz[attr];
- tmp->Attribs[attr].stride = node->vertex_size * sizeof(GLfloat);
- VB->AttribPtr[attr] = &tmp->Attribs[attr];
- data += node->attrsz[attr];
- }
- else {
- tmp->Attribs[attr].count = 1;
- tmp->Attribs[attr].data = (GLfloat (*)[4]) tnl->vtx.current[attr];
- tmp->Attribs[attr].start = tnl->vtx.current[attr];
- tmp->Attribs[attr].size = get_size( tnl->vtx.current[attr] );
- tmp->Attribs[attr].stride = 0;
- VB->AttribPtr[attr] = &tmp->Attribs[attr];
- }
- }
-
-
- /* Copy edgeflag to a contiguous array
- */
- if (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL) {
- if (node->attrsz[_TNL_ATTRIB_EDGEFLAG]) {
- VB->EdgeFlag = _tnl_translate_edgeflag( ctx, data,
- node->count,
- node->vertex_size );
- data++;
- }
- else
- VB->EdgeFlag = _tnl_import_current_edgeflag( ctx, node->count );
- }
-
- /* Legacy pointers -- remove one day.
- */
- VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS];
- VB->NormalPtr = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
- VB->ColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR0];
- VB->ColorPtr[1] = NULL;
- VB->IndexPtr[0] = VB->AttribPtr[_TNL_ATTRIB_INDEX];
- VB->IndexPtr[1] = NULL;
- VB->SecondaryColorPtr[0] = VB->AttribPtr[_TNL_ATTRIB_COLOR1];
- VB->SecondaryColorPtr[1] = NULL;
- VB->FogCoordPtr = VB->AttribPtr[_TNL_ATTRIB_FOG];
-
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- VB->TexCoordPtr[i] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i];
- }
-}
-
-static void _playback_copy_to_current( GLcontext *ctx,
- const struct tnl_vertex_list *node )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- const GLfloat *data;
- GLuint i;
-
- if (node->count)
- data = node->buffer + (node->count-1) * node->vertex_size;
- else
- data = node->buffer;
-
- for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_INDEX ; i++) {
- if (node->attrsz[i]) {
- COPY_CLEAN_4V(tnl->vtx.current[i], node->attrsz[i], data);
- data += node->attrsz[i];
- }
- }
-
- /* Edgeflag requires special treatment:
- */
- if (node->attrsz[_TNL_ATTRIB_EDGEFLAG]) {
- ctx->Current.EdgeFlag = (data[0] == 1.0);
- }
-
- /* Colormaterial -- this kindof sucks.
- */
- if (ctx->Light.ColorMaterialEnabled) {
- _mesa_update_color_material(ctx, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
- }
-
- if (node->have_materials) {
- tnl->Driver.NotifyMaterialChange( ctx );
- }
-
- /* CurrentExecPrimitive
- */
- if (node->prim_count) {
- GLenum mode = node->prim[node->prim_count - 1].mode;
- if (mode & PRIM_END)
- ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
- else
- ctx->Driver.CurrentExecPrimitive = (mode & PRIM_MODE_MASK);
- }
-}
-
-
-/**
- * Execute the buffer and save copied verts.
- */
-void _tnl_playback_vertex_list( GLcontext *ctx, void *data )
-{
- const struct tnl_vertex_list *node = (const struct tnl_vertex_list *) data;
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- FLUSH_CURRENT(ctx, 0);
-
- if (node->prim_count > 0 && node->count > 0) {
-
- if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END &&
- (node->prim[0].mode & PRIM_BEGIN)) {
-
- /* Degenerate case: list is called inside begin/end pair and
- * includes operations such as glBegin or glDrawArrays.
- */
- _mesa_error( ctx, GL_INVALID_OPERATION, "displaylist recursive begin");
- _tnl_loopback_vertex_list( ctx, node );
- return;
- }
- else if (tnl->save.replay_flags) {
- /* Various degnerate cases: translate into immediate mode
- * calls rather than trying to execute in place.
- */
- _tnl_loopback_vertex_list( ctx, node );
- return;
- }
-
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
- if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) ||
- (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBegin (invalid vertex/fragment program)");
- return;
- }
-
- _tnl_bind_vertex_list( ctx, node );
-
- tnl->Driver.RunPipeline( ctx );
- }
-
- /* Copy to current?
- */
- _playback_copy_to_current( ctx, node );
-}