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Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/tnl/t_vtx_api.c')
-rw-r--r--nx-X11/extras/Mesa/src/mesa/tnl/t_vtx_api.c995
1 files changed, 0 insertions, 995 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/tnl/t_vtx_api.c b/nx-X11/extras/Mesa/src/mesa/tnl/t_vtx_api.c
deleted file mode 100644
index c86c160d2..000000000
--- a/nx-X11/extras/Mesa/src/mesa/tnl/t_vtx_api.c
+++ /dev/null
@@ -1,995 +0,0 @@
-/* $XFree86$ */
-/**************************************************************************
-
-Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "vtxfmt.h"
-#include "dlist.h"
-#include "state.h"
-#include "light.h"
-#include "api_arrayelt.h"
-#include "api_noop.h"
-#include "t_vtx_api.h"
-#include "simple_list.h"
-
-#include "dispatch.h"
-
-static void reset_attrfv( TNLcontext *tnl );
-
-static tnl_attrfv_func choose[_TNL_MAX_ATTR_CODEGEN+1][4]; /* +1 for ERROR_ATTRIB */
-static tnl_attrfv_func generic_attr_func[_TNL_MAX_ATTR_CODEGEN][4];
-
-
-/* Close off the last primitive, execute the buffer, restart the
- * primitive.
- */
-static void _tnl_wrap_buffers( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
-
- if (tnl->vtx.prim_count == 0) {
- tnl->vtx.copied.nr = 0;
- tnl->vtx.counter = tnl->vtx.initial_counter;
- tnl->vtx.vbptr = tnl->vtx.buffer;
- }
- else {
- GLuint last_prim = tnl->vtx.prim[tnl->vtx.prim_count-1].mode;
- GLuint last_count;
-
- if (ctx->Driver.CurrentExecPrimitive != GL_POLYGON+1) {
- GLint i = tnl->vtx.prim_count - 1;
- assert(i >= 0);
- tnl->vtx.prim[i].count = ((tnl->vtx.initial_counter -
- tnl->vtx.counter) -
- tnl->vtx.prim[i].start);
- }
-
- last_count = tnl->vtx.prim[tnl->vtx.prim_count-1].count;
-
- /* Execute the buffer and save copied vertices.
- */
- if (tnl->vtx.counter != tnl->vtx.initial_counter)
- _tnl_flush_vtx( ctx );
- else {
- tnl->vtx.prim_count = 0;
- tnl->vtx.copied.nr = 0;
- }
-
- /* Emit a glBegin to start the new list.
- */
- assert(tnl->vtx.prim_count == 0);
-
- if (ctx->Driver.CurrentExecPrimitive != GL_POLYGON+1) {
- tnl->vtx.prim[0].mode = ctx->Driver.CurrentExecPrimitive;
- tnl->vtx.prim[0].start = 0;
- tnl->vtx.prim[0].count = 0;
- tnl->vtx.prim_count++;
-
- if (tnl->vtx.copied.nr == last_count)
- tnl->vtx.prim[0].mode |= last_prim & PRIM_BEGIN;
- }
- }
-}
-
-
-/* Deal with buffer wrapping where provoked by the vertex buffer
- * filling up, as opposed to upgrade_vertex().
- *
- * Make it GLAPIENTRY, so we can tail from the codegen'ed Vertex*fv
- */
-void GLAPIENTRY _tnl_wrap_filled_vertex( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLfloat *data = tnl->vtx.copied.buffer;
- GLuint i;
-
- /* Run pipeline on current vertices, copy wrapped vertices
- * to tnl->copied.
- */
- _tnl_wrap_buffers( ctx );
-
- /* Copy stored stored vertices to start of new list.
- */
- assert(tnl->vtx.counter > tnl->vtx.copied.nr);
-
- for (i = 0 ; i < tnl->vtx.copied.nr ; i++) {
- _mesa_memcpy( tnl->vtx.vbptr, data,
- tnl->vtx.vertex_size * sizeof(GLfloat));
- tnl->vtx.vbptr += tnl->vtx.vertex_size;
- data += tnl->vtx.vertex_size;
- tnl->vtx.counter--;
- }
-
- tnl->vtx.copied.nr = 0;
-}
-
-
-/*
- * Copy the active vertex's values to the ctx->Current fields.
- */
-static void _tnl_copy_to_current( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint i;
-
- for (i = _TNL_ATTRIB_POS+1 ; i < _TNL_ATTRIB_INDEX ; i++) {
- if (tnl->vtx.attrsz[i]) {
- /* Note: the tnl->vtx.current[i] pointers points to
- * the ctx->Current fields. The first 16 or so, anyway.
- */
- COPY_CLEAN_4V(tnl->vtx.current[i],
- tnl->vtx.attrsz[i],
- tnl->vtx.attrptr[i]);
- }
- }
-
- /* color index is special (it's not a float[4] so COPY_CLEAN_4V above
- * will trash adjacent memory!)
- */
- if (tnl->vtx.attrsz[_TNL_ATTRIB_INDEX]) {
- ctx->Current.Index = tnl->vtx.attrptr[_TNL_ATTRIB_INDEX][0];
- }
-
- /* Edgeflag requires additional treatment:
- */
- if (tnl->vtx.attrsz[_TNL_ATTRIB_EDGEFLAG]) {
- ctx->Current.EdgeFlag =
- (tnl->vtx.CurrentFloatEdgeFlag == 1.0);
- }
-
- /* Colormaterial -- this kindof sucks.
- */
- if (ctx->Light.ColorMaterialEnabled) {
- _mesa_update_color_material(ctx,
- ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
- }
-
- if (tnl->vtx.have_materials) {
- tnl->Driver.NotifyMaterialChange( ctx );
- }
-
- ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT;
-}
-
-
-static void _tnl_copy_from_current( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLint i;
-
- /* Edgeflag requires additional treatment:
- */
- tnl->vtx.CurrentFloatEdgeFlag =
- (GLfloat)ctx->Current.EdgeFlag;
-
- for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_MAX ; i++)
- switch (tnl->vtx.attrsz[i]) {
- case 4: tnl->vtx.attrptr[i][3] = tnl->vtx.current[i][3];
- case 3: tnl->vtx.attrptr[i][2] = tnl->vtx.current[i][2];
- case 2: tnl->vtx.attrptr[i][1] = tnl->vtx.current[i][1];
- case 1: tnl->vtx.attrptr[i][0] = tnl->vtx.current[i][0];
- break;
- }
-
- ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
-}
-
-
-/* Flush existing data, set new attrib size, replay copied vertices.
- */
-static void _tnl_wrap_upgrade_vertex( GLcontext *ctx,
- GLuint attr,
- GLuint newsz )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint oldsz;
- GLuint i;
- GLfloat *tmp;
- GLint lastcount = tnl->vtx.initial_counter - tnl->vtx.counter;
-
- /* Run pipeline on current vertices, copy wrapped vertices
- * to tnl->vtx.copied.
- */
- _tnl_wrap_buffers( ctx );
-
-
- /* Do a COPY_TO_CURRENT to ensure back-copying works for the case
- * when the attribute already exists in the vertex and is having
- * its size increased.
- */
- _tnl_copy_to_current( ctx );
-
-
- /* Heuristic: Attempt to isolate attributes received outside
- * begin/end so that they don't bloat the vertices.
- */
- if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END &&
- tnl->vtx.attrsz[attr] == 0 &&
- lastcount > 8 &&
- tnl->vtx.vertex_size) {
- reset_attrfv( tnl );
- }
-
- /* Fix up sizes:
- */
- oldsz = tnl->vtx.attrsz[attr];
- tnl->vtx.attrsz[attr] = newsz;
-
- tnl->vtx.vertex_size += newsz - oldsz;
- tnl->vtx.counter = MIN2( VERT_BUFFER_SIZE / tnl->vtx.vertex_size,
- ctx->Const.MaxArrayLockSize );
- tnl->vtx.initial_counter = tnl->vtx.counter;
- tnl->vtx.vbptr = tnl->vtx.buffer;
-
-
- /* Recalculate all the attrptr[] values
- */
- for (i = 0, tmp = tnl->vtx.vertex ; i < _TNL_ATTRIB_MAX ; i++) {
- if (tnl->vtx.attrsz[i]) {
- tnl->vtx.attrptr[i] = tmp;
- tmp += tnl->vtx.attrsz[i];
- }
- else
- tnl->vtx.attrptr[i] = NULL; /* will not be dereferenced */
- }
-
- /* Copy from current to repopulate the vertex with correct values.
- */
- _tnl_copy_from_current( ctx );
-
- /* Replay stored vertices to translate them
- * to new format here.
- *
- * -- No need to replay - just copy piecewise
- */
- if (tnl->vtx.copied.nr)
- {
- GLfloat *data = tnl->vtx.copied.buffer;
- GLfloat *dest = tnl->vtx.buffer;
- GLuint j;
-
- for (i = 0 ; i < tnl->vtx.copied.nr ; i++) {
- for (j = 0 ; j < _TNL_ATTRIB_MAX ; j++) {
- if (tnl->vtx.attrsz[j]) {
- if (j == attr) {
- if (oldsz) {
- COPY_CLEAN_4V( dest, oldsz, data );
- data += oldsz;
- dest += newsz;
- } else {
- COPY_SZ_4V( dest, newsz, tnl->vtx.current[j] );
- dest += newsz;
- }
- }
- else {
- GLuint sz = tnl->vtx.attrsz[j];
- COPY_SZ_4V( dest, sz, data );
- dest += sz;
- data += sz;
- }
- }
- }
- }
-
- tnl->vtx.vbptr = dest;
- tnl->vtx.counter -= tnl->vtx.copied.nr;
- tnl->vtx.copied.nr = 0;
- }
-
- /* For codegen - attrptr's may have changed, so need to redo
- * codegen. Might be a reasonable place to try & detect attributes
- * in the vertex which aren't being submitted any more.
- */
- for (i = 0 ; i < _TNL_ATTRIB_MAX ; i++)
- if (tnl->vtx.attrsz[i]) {
- GLuint j = tnl->vtx.attrsz[i] - 1;
-
- if (i < _TNL_MAX_ATTR_CODEGEN)
- tnl->vtx.tabfv[i][j] = choose[i][j];
- }
-
-}
-
-
-static void _tnl_fixup_vertex( GLcontext *ctx, GLuint attr, GLuint sz )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- static const GLfloat id[4] = { 0, 0, 0, 1 };
- int i;
-
- if (tnl->vtx.attrsz[attr] < sz) {
- /* New size is larger. Need to flush existing vertices and get
- * an enlarged vertex format.
- */
- _tnl_wrap_upgrade_vertex( ctx, attr, sz );
- }
- else if (tnl->vtx.attrsz[attr] > sz) {
- /* New size is smaller - just need to fill in some
- * zeros. Don't need to flush or wrap.
- */
- for (i = sz ; i <= tnl->vtx.attrsz[attr] ; i++)
- tnl->vtx.attrptr[attr][i-1] = id[i-1];
- }
-
- /* Does setting NeedFlush belong here? Necessitates resetting
- * vtxfmt on each flush (otherwise flags won't get reset
- * afterwards).
- */
- if (attr == 0)
- ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
- else
- ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
-}
-
-#ifdef USE_X86_ASM
-
-static struct _tnl_dynfn *lookup( struct _tnl_dynfn *l, GLuint key )
-{
- struct _tnl_dynfn *f;
-
- foreach( f, l ) {
- if (f->key == key)
- return f;
- }
-
- return NULL;
-}
-
-
-static tnl_attrfv_func do_codegen( GLcontext *ctx, GLuint attr, GLuint sz )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct _tnl_dynfn *dfn = NULL;
-
- if (attr == 0) {
- GLuint key = tnl->vtx.vertex_size;
-
- dfn = lookup( &tnl->vtx.cache.Vertex[sz-1], key );
-
- if (!dfn)
- dfn = tnl->vtx.gen.Vertex[sz-1]( ctx, key );
- }
- else {
- GLuint key = (GLuint) tnl->vtx.attrptr[attr];
-
- dfn = lookup( &tnl->vtx.cache.Attribute[sz-1], key );
-
- if (!dfn)
- dfn = tnl->vtx.gen.Attribute[sz-1]( ctx, key );
- }
-
- if (dfn)
- return *(tnl_attrfv_func *) &dfn->code;
- else
- return NULL;
-}
-
-#endif /* USE_X86_ASM */
-
-/* Helper function for 'CHOOSE' macro. Do what's necessary when an
- * entrypoint is called for the first time.
- */
-
-static tnl_attrfv_func do_choose( GLuint attr, GLuint sz )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint oldsz = tnl->vtx.attrsz[attr];
-
- assert(attr < _TNL_MAX_ATTR_CODEGEN);
-
- if (oldsz != sz) {
- /* Reset any active pointers for this attribute
- */
- if (oldsz)
- tnl->vtx.tabfv[attr][oldsz-1] = choose[attr][oldsz-1];
-
- _tnl_fixup_vertex( ctx, attr, sz );
-
- }
-
-
- /* Try to use codegen:
- */
-#ifdef USE_X86_ASM
- if (tnl->AllowCodegen)
- tnl->vtx.tabfv[attr][sz-1] = do_codegen( ctx, attr, sz );
- else
-#endif
- tnl->vtx.tabfv[attr][sz-1] = NULL;
-
- /* Else use generic version:
- */
- if (!tnl->vtx.tabfv[attr][sz-1])
- tnl->vtx.tabfv[attr][sz-1] = generic_attr_func[attr][sz-1];
-
- return tnl->vtx.tabfv[attr][sz-1];
-}
-
-
-
-#define CHOOSE( ATTR, N ) \
-static void choose_##ATTR##_##N( const GLfloat *v ) \
-{ \
- tnl_attrfv_func f = do_choose(ATTR, N); \
- f( v ); \
-}
-
-#define CHOOSERS( ATTRIB ) \
- CHOOSE( ATTRIB, 1 ) \
- CHOOSE( ATTRIB, 2 ) \
- CHOOSE( ATTRIB, 3 ) \
- CHOOSE( ATTRIB, 4 ) \
-
-
-#define INIT_CHOOSERS(ATTR) \
- choose[ATTR][0] = choose_##ATTR##_1; \
- choose[ATTR][1] = choose_##ATTR##_2; \
- choose[ATTR][2] = choose_##ATTR##_3; \
- choose[ATTR][3] = choose_##ATTR##_4;
-
-CHOOSERS( 0 )
-CHOOSERS( 1 )
-CHOOSERS( 2 )
-CHOOSERS( 3 )
-CHOOSERS( 4 )
-CHOOSERS( 5 )
-CHOOSERS( 6 )
-CHOOSERS( 7 )
-CHOOSERS( 8 )
-CHOOSERS( 9 )
-CHOOSERS( 10 )
-CHOOSERS( 11 )
-CHOOSERS( 12 )
-CHOOSERS( 13 )
-CHOOSERS( 14 )
-CHOOSERS( 15 )
-
-static void error_attrib( const GLfloat *unused )
-{
- GET_CURRENT_CONTEXT( ctx );
- (void) unused;
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib" );
-}
-
-
-
-static void reset_attrfv( TNLcontext *tnl )
-{
- GLuint i;
-
- for (i = 0 ; i < _TNL_ATTRIB_MAX ; i++)
- if (tnl->vtx.attrsz[i]) {
- GLint j = tnl->vtx.attrsz[i] - 1;
- tnl->vtx.attrsz[i] = 0;
-
- if (i < _TNL_MAX_ATTR_CODEGEN) {
- while (j >= 0) {
- tnl->vtx.tabfv[i][j] = choose[i][j];
- j--;
- }
- }
- }
-
- tnl->vtx.vertex_size = 0;
- tnl->vtx.have_materials = 0;
-}
-
-
-
-/* Materials:
- *
- * These are treated as per-vertex attributes, at indices above where
- * the NV_vertex_program leaves off. There are a lot of good things
- * about treating materials this way.
- *
- * However: I don't want to double the number of generated functions
- * just to cope with this, so I unroll the 'C' varients of CHOOSE and
- * ATTRF into this function, and dispense with codegen and
- * second-level dispatch.
- *
- * There is no aliasing of material attributes with other entrypoints.
- */
-#define OTHER_ATTR( A, N, params ) \
-do { \
- if (tnl->vtx.attrsz[A] != N) { \
- _tnl_fixup_vertex( ctx, A, N ); \
- } \
- \
- { \
- GLfloat *dest = tnl->vtx.attrptr[A]; \
- if (N>0) dest[0] = (params)[0]; \
- if (N>1) dest[1] = (params)[1]; \
- if (N>2) dest[2] = (params)[2]; \
- if (N>3) dest[3] = (params)[3]; \
- } \
-} while (0)
-
-
-#define MAT( ATTR, N, face, params ) \
-do { \
- if (face != GL_BACK) \
- OTHER_ATTR( ATTR, N, params ); /* front */ \
- if (face != GL_FRONT) \
- OTHER_ATTR( ATTR + 1, N, params ); /* back */ \
-} while (0)
-
-
-/* Colormaterial is dealt with later on.
- */
-static void GLAPIENTRY _tnl_Materialfv( GLenum face, GLenum pname,
- const GLfloat *params )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- switch (face) {
- case GL_FRONT:
- case GL_BACK:
- case GL_FRONT_AND_BACK:
- break;
-
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glMaterialfv" );
- return;
- }
-
- switch (pname) {
- case GL_EMISSION:
- MAT( _TNL_ATTRIB_MAT_FRONT_EMISSION, 4, face, params );
- break;
- case GL_AMBIENT:
- MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
- break;
- case GL_DIFFUSE:
- MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
- break;
- case GL_SPECULAR:
- MAT( _TNL_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params );
- break;
- case GL_SHININESS:
- MAT( _TNL_ATTRIB_MAT_FRONT_SHININESS, 1, face, params );
- break;
- case GL_COLOR_INDEXES:
- MAT( _TNL_ATTRIB_MAT_FRONT_INDEXES, 3, face, params );
- break;
- case GL_AMBIENT_AND_DIFFUSE:
- MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
- MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glMaterialfv" );
- return;
- }
-
- tnl->vtx.have_materials = GL_TRUE;
-}
-
-
-static void GLAPIENTRY _tnl_EdgeFlag( GLboolean b )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLfloat f = (GLfloat)b;
-
- OTHER_ATTR( _TNL_ATTRIB_EDGEFLAG, 1, &f );
-}
-
-static void GLAPIENTRY _tnl_EdgeFlagv( const GLboolean *v )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLfloat f = (GLfloat)v[0];
-
- OTHER_ATTR( _TNL_ATTRIB_EDGEFLAG, 1, &f );
-}
-
-static void GLAPIENTRY _tnl_Indexf( GLfloat f )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- OTHER_ATTR( _TNL_ATTRIB_INDEX, 1, &f );
-}
-
-static void GLAPIENTRY _tnl_Indexfv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- OTHER_ATTR( _TNL_ATTRIB_INDEX, 1, v );
-}
-
-/* Eval
- */
-static void GLAPIENTRY _tnl_EvalCoord1f( GLfloat u )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- /* TODO: use a CHOOSE() function for this: */
- {
- GLint i;
- if (tnl->vtx.eval.new_state)
- _tnl_update_eval( ctx );
-
- for (i = 0 ; i <= _TNL_ATTRIB_INDEX ; i++) {
- if (tnl->vtx.eval.map1[i].map)
- if (tnl->vtx.attrsz[i] != tnl->vtx.eval.map1[i].sz)
- _tnl_fixup_vertex( ctx, i, tnl->vtx.eval.map1[i].sz );
- }
- }
-
-
- _mesa_memcpy( tnl->vtx.copied.buffer, tnl->vtx.vertex,
- tnl->vtx.vertex_size * sizeof(GLfloat));
-
- _tnl_do_EvalCoord1f( ctx, u );
-
- _mesa_memcpy( tnl->vtx.vertex, tnl->vtx.copied.buffer,
- tnl->vtx.vertex_size * sizeof(GLfloat));
-}
-
-static void GLAPIENTRY _tnl_EvalCoord2f( GLfloat u, GLfloat v )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- /* TODO: use a CHOOSE() function for this: */
- {
- GLint i;
- if (tnl->vtx.eval.new_state)
- _tnl_update_eval( ctx );
-
- for (i = 0 ; i <= _TNL_ATTRIB_INDEX ; i++) {
- if (tnl->vtx.eval.map2[i].map)
- if (tnl->vtx.attrsz[i] != tnl->vtx.eval.map2[i].sz)
- _tnl_fixup_vertex( ctx, i, tnl->vtx.eval.map2[i].sz );
- }
-
- if (ctx->Eval.AutoNormal)
- if (tnl->vtx.attrsz[_TNL_ATTRIB_NORMAL] != 3)
- _tnl_fixup_vertex( ctx, _TNL_ATTRIB_NORMAL, 3 );
- }
-
- _mesa_memcpy( tnl->vtx.copied.buffer, tnl->vtx.vertex,
- tnl->vtx.vertex_size * sizeof(GLfloat));
-
- _tnl_do_EvalCoord2f( ctx, u, v );
-
- _mesa_memcpy( tnl->vtx.vertex, tnl->vtx.copied.buffer,
- tnl->vtx.vertex_size * sizeof(GLfloat));
-}
-
-static void GLAPIENTRY _tnl_EvalCoord1fv( const GLfloat *u )
-{
- _tnl_EvalCoord1f( u[0] );
-}
-
-static void GLAPIENTRY _tnl_EvalCoord2fv( const GLfloat *u )
-{
- _tnl_EvalCoord2f( u[0], u[1] );
-}
-
-static void GLAPIENTRY _tnl_EvalPoint1( GLint i )
-{
- GET_CURRENT_CONTEXT( ctx );
- GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
- (GLfloat) ctx->Eval.MapGrid1un);
- GLfloat u = i * du + ctx->Eval.MapGrid1u1;
-
- _tnl_EvalCoord1f( u );
-}
-
-
-static void GLAPIENTRY _tnl_EvalPoint2( GLint i, GLint j )
-{
- GET_CURRENT_CONTEXT( ctx );
- GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
- (GLfloat) ctx->Eval.MapGrid2un);
- GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
- (GLfloat) ctx->Eval.MapGrid2vn);
- GLfloat u = i * du + ctx->Eval.MapGrid2u1;
- GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
-
- _tnl_EvalCoord2f( u, v );
-}
-
-
-/* Build a list of primitives on the fly. Keep
- * ctx->Driver.CurrentExecPrimitive uptodate as well.
- */
-static void GLAPIENTRY _tnl_Begin( GLenum mode )
-{
- GET_CURRENT_CONTEXT( ctx );
-
- if (ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1) {
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint i;
-
- if (ctx->NewState) {
- _mesa_update_state( ctx );
-
- if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) ||
- (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBegin (invalid vertex/fragment program)");
- tnl->DiscardPrimitive = GL_TRUE;
- return;
- }
-
- if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glBegin(incomplete framebuffer)");
- tnl->DiscardPrimitive = GL_TRUE;
- return;
- }
-
- tnl->DiscardPrimitive = GL_FALSE;
-
- if (!(tnl->Driver.NotifyBegin &&
- tnl->Driver.NotifyBegin( ctx, mode )))
- CALL_Begin(ctx->Exec, (mode));
- return;
- }
-
- /* Heuristic: attempt to isolate attributes occuring outside
- * begin/end pairs.
- */
- if (tnl->vtx.vertex_size && !tnl->vtx.attrsz[0])
- _tnl_FlushVertices( ctx, ~0 );
-
- i = tnl->vtx.prim_count++;
- tnl->vtx.prim[i].mode = mode | PRIM_BEGIN;
- tnl->vtx.prim[i].start = tnl->vtx.initial_counter - tnl->vtx.counter;
- tnl->vtx.prim[i].count = 0;
-
- ctx->Driver.CurrentExecPrimitive = mode;
- }
- else
- _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" );
-
-}
-
-static void GLAPIENTRY _tnl_End( void )
-{
- GET_CURRENT_CONTEXT( ctx );
-
- if (ctx->Driver.CurrentExecPrimitive != GL_POLYGON+1) {
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- int idx = tnl->vtx.initial_counter - tnl->vtx.counter;
- int i = tnl->vtx.prim_count - 1;
-
- tnl->vtx.prim[i].mode |= PRIM_END;
- tnl->vtx.prim[i].count = idx - tnl->vtx.prim[i].start;
-
- ctx->Driver.CurrentExecPrimitive = GL_POLYGON+1;
-
- /* Two choices which effect the way vertex attributes are
- * carried over (or not) between adjacent primitives.
- */
-#if 0
- if (tnl->vtx.prim_count == TNL_MAX_PRIM)
- _tnl_FlushVertices( ctx, ~0 );
-#else
- if (tnl->vtx.prim_count == TNL_MAX_PRIM)
- _tnl_flush_vtx( ctx );
-#endif
-
- }
- else
- _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
-}
-
-
-static void _tnl_exec_vtxfmt_init( GLcontext *ctx )
-{
- GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->exec_vtxfmt);
-
- vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */
- vfmt->Begin = _tnl_Begin;
- vfmt->CallList = _mesa_CallList;
- vfmt->CallLists = _mesa_CallLists;
- vfmt->EdgeFlag = _tnl_EdgeFlag;
- vfmt->EdgeFlagv = _tnl_EdgeFlagv;
- vfmt->End = _tnl_End;
- vfmt->EvalCoord1f = _tnl_EvalCoord1f;
- vfmt->EvalCoord1fv = _tnl_EvalCoord1fv;
- vfmt->EvalCoord2f = _tnl_EvalCoord2f;
- vfmt->EvalCoord2fv = _tnl_EvalCoord2fv;
- vfmt->EvalPoint1 = _tnl_EvalPoint1;
- vfmt->EvalPoint2 = _tnl_EvalPoint2;
- vfmt->Indexf = _tnl_Indexf;
- vfmt->Indexfv = _tnl_Indexfv;
- vfmt->Materialfv = _tnl_Materialfv;
-
- vfmt->Rectf = _mesa_noop_Rectf;
- vfmt->EvalMesh1 = _mesa_noop_EvalMesh1;
- vfmt->EvalMesh2 = _mesa_noop_EvalMesh2;
-}
-
-
-
-void _tnl_FlushVertices( GLcontext *ctx, GLuint flags )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- (void) flags;
-
- if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
- /* still inside a glBegin/End pair. How'd we get here??? */
- return;
- }
-
- if (tnl->DiscardPrimitive) {
- /* discard any primitives */
- tnl->vtx.prim_count = 0;
- tnl->vtx.counter = tnl->vtx.initial_counter;
- tnl->vtx.vbptr = tnl->vtx.buffer;
- }
-
- if (tnl->vtx.counter != tnl->vtx.initial_counter) {
- _tnl_flush_vtx( ctx );
- }
-
- if (tnl->vtx.vertex_size) {
- _tnl_copy_to_current( ctx );
- reset_attrfv( tnl );
- }
-
- ctx->Driver.NeedFlush = 0;
-}
-
-
-static void _tnl_current_init( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLint i;
-
- /* setup the pointers for the typical 16 vertex attributes */
- for (i = 0; i < VERT_ATTRIB_MAX; i++)
- tnl->vtx.current[i] = ctx->Current.Attrib[i];
-
- /* setup pointers for the 12 material attributes */
- for (i = 0; i < MAT_ATTRIB_MAX; i++)
- tnl->vtx.current[_TNL_ATTRIB_MAT_FRONT_AMBIENT + i] =
- ctx->Light.Material.Attrib[i];
-
- tnl->vtx.current[_TNL_ATTRIB_INDEX] = &ctx->Current.Index;
- tnl->vtx.current[_TNL_ATTRIB_EDGEFLAG] = &tnl->vtx.CurrentFloatEdgeFlag;
-}
-
-static struct _tnl_dynfn *no_codegen( GLcontext *ctx, int key )
-{
- (void) ctx; (void) key;
- return NULL;
-}
-
-void _tnl_vtx_init( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct tnl_vertex_arrays *tmp = &tnl->vtx_inputs;
- GLuint i;
- static int firsttime = 1;
-
- if (firsttime) {
- firsttime = 0;
-
- INIT_CHOOSERS( 0 );
- INIT_CHOOSERS( 1 );
- INIT_CHOOSERS( 2 );
- INIT_CHOOSERS( 3 );
- INIT_CHOOSERS( 4 );
- INIT_CHOOSERS( 5 );
- INIT_CHOOSERS( 6 );
- INIT_CHOOSERS( 7 );
- INIT_CHOOSERS( 8 );
- INIT_CHOOSERS( 9 );
- INIT_CHOOSERS( 10 );
- INIT_CHOOSERS( 11 );
- INIT_CHOOSERS( 12 );
- INIT_CHOOSERS( 13 );
- INIT_CHOOSERS( 14 );
- INIT_CHOOSERS( 15 );
-
- choose[ERROR_ATTRIB][0] = error_attrib;
- choose[ERROR_ATTRIB][1] = error_attrib;
- choose[ERROR_ATTRIB][2] = error_attrib;
- choose[ERROR_ATTRIB][3] = error_attrib;
-
-#ifdef USE_X86_ASM
- if (tnl->AllowCodegen) {
- _tnl_x86choosers(choose, do_choose); /* x86 INIT_CHOOSERS */
- }
-#endif
-
- _tnl_generic_attr_table_init( generic_attr_func );
- }
-
- for (i = 0; i < _TNL_ATTRIB_INDEX; i++)
- _mesa_vector4f_init( &tmp->Attribs[i], 0, NULL);
-
- for (i = 0; i < 4; i++) {
- make_empty_list( &tnl->vtx.cache.Vertex[i] );
- make_empty_list( &tnl->vtx.cache.Attribute[i] );
- tnl->vtx.gen.Vertex[i] = no_codegen;
- tnl->vtx.gen.Attribute[i] = no_codegen;
- }
-
-#ifdef USE_X86_ASM
- _tnl_InitX86Codegen( &tnl->vtx.gen );
-#endif
-
- _tnl_current_init( ctx );
- _tnl_exec_vtxfmt_init( ctx );
- _tnl_generic_exec_vtxfmt_init( ctx );
-#ifdef USE_X86_ASM
- if (tnl->AllowCodegen) {
- _tnl_x86_exec_vtxfmt_init( ctx ); /* x86 DISPATCH_ATTRFV */
- }
-#endif
-
- _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt );
-
- memcpy( tnl->vtx.tabfv, choose, sizeof(choose) );
-
- for (i = 0 ; i < _TNL_ATTRIB_MAX ; i++)
- tnl->vtx.attrsz[i] = 0;
-
- tnl->vtx.vertex_size = 0;
- tnl->vtx.have_materials = 0;
-}
-
-static void free_funcs( struct _tnl_dynfn *l )
-{
- struct _tnl_dynfn *f, *tmp;
- foreach_s (f, tmp, l) {
- remove_from_list( f );
- ALIGN_FREE( f->code );
- FREE( f );
- }
-}
-
-
-void _tnl_vtx_destroy( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint i;
-
- for (i = 0; i < 4; i++) {
- free_funcs( &tnl->vtx.cache.Vertex[i] );
- free_funcs( &tnl->vtx.cache.Attribute[i] );
- }
-}
-