diff options
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_tritmp.h')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_tritmp.h | 833 |
1 files changed, 833 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_tritmp.h b/nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_tritmp.h new file mode 100644 index 000000000..0bf32ff34 --- /dev/null +++ b/nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_tritmp.h @@ -0,0 +1,833 @@ +/* + * Mesa 3-D graphics library + * Version: 6.3 + * + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell <keith@tungstengraphics.com> + */ + + +/* Template for building functions to plug into the driver interface + * of t_vb_render.c: + * ctx->Driver.QuadFunc + * ctx->Driver.TriangleFunc + * ctx->Driver.LineFunc + * ctx->Driver.PointsFunc + * + * DO_TWOSIDE: Plug back-color values from the VB into backfacing triangles, + * and restore vertices afterwards. + * DO_OFFSET: Calculate offset for triangles and adjust vertices. Restore + * vertices after rendering. + * DO_FLAT: For hardware without native flatshading, copy provoking colors + * into the other vertices. Restore after rendering. + * DO_UNFILLED: Decompose triangles to lines and points where appropriate. + * DO_TWOSTENCIL:Gross hack for two-sided stencil. + * + * HAVE_RGBA: Vertices have rgba values (otherwise index values). + * HAVE_SPEC: Vertices have secondary rgba values. + * + * VERT_X(v): Alias for vertex x value. + * VERT_Y(v): Alias for vertex y value. + * VERT_Z(v): Alias for vertex z value. + * DEPTH_SCALE: Scale for constant offset. + * REVERSE_DEPTH: Viewport depth range reversed. + * + * VERTEX: Hardware vertex type. + * GET_VERTEX(n): Retreive vertex with index n. + * AREA_IS_CCW(a): Return true if triangle with signed area a is ccw. + * + * VERT_SET_RGBA: Assign vertex rgba from VB color. + * VERT_COPY_RGBA: Copy vertex rgba another vertex. + * VERT_SAVE_RGBA: Save vertex rgba to a local variable. + * VERT_RESTORE_RGBA: Restore vertex rgba from a local variable. + * --> Similar for IND and SPEC. + * + * LOCAL_VARS(n): (At least) define local vars for save/restore rgba. + * + */ + +#if HAVE_RGBA +#define VERT_SET_IND( v, c ) (void) c +#define VERT_COPY_IND( v0, v1 ) +#define VERT_SAVE_IND( idx ) +#define VERT_RESTORE_IND( idx ) +#if HAVE_BACK_COLORS +#define VERT_SET_RGBA( v, c ) +#endif +#else +#define VERT_SET_RGBA( v, c ) (void) c +#define VERT_COPY_RGBA( v0, v1 ) +#define VERT_SAVE_RGBA( idx ) +#define VERT_RESTORE_RGBA( idx ) +#if HAVE_BACK_COLORS +#define VERT_SET_IND( v, c ) +#endif +#endif + +#if !HAVE_SPEC +#define VERT_SET_SPEC( v, c ) (void) c +#define VERT_COPY_SPEC( v0, v1 ) +#define VERT_SAVE_SPEC( idx ) +#define VERT_RESTORE_SPEC( idx ) +#if HAVE_BACK_COLORS +#define VERT_COPY_SPEC1( v ) +#endif +#else +#if HAVE_BACK_COLORS +#define VERT_SET_SPEC( v, c ) +#endif +#endif + +#if !HAVE_BACK_COLORS +#define VERT_COPY_SPEC1( v ) +#define VERT_COPY_IND1( v ) +#define VERT_COPY_RGBA1( v ) +#endif + +#ifndef INSANE_VERTICES +#define VERT_SET_Z(v,val) VERT_Z(v) = val +#define VERT_Z_ADD(v,val) VERT_Z(v) += val +#endif + +#ifndef REVERSE_DEPTH +#define REVERSE_DEPTH 0 +#endif + +/* disable twostencil for un-aware drivers */ +#ifndef HAVE_STENCIL_TWOSIDE +#define HAVE_STENCIL_TWOSIDE 0 +#endif +#ifndef DO_TWOSTENCIL +#define DO_TWOSTENCIL 0 +#endif +#ifndef SETUP_STENCIL +#define SETUP_STENCIL(f) +#endif +#ifndef UNSET_STENCIL +#define UNSET_STENCIL(f) +#endif + +#if DO_TRI +static void TAG(triangle)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) +{ + struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb; + VERTEX *v[3]; + GLfloat offset = 0; + GLfloat z[3]; + GLenum mode = GL_FILL; + GLuint facing = 0; + LOCAL_VARS(3); + +/* fprintf(stderr, "%s\n", __FUNCTION__); */ + + v[0] = (VERTEX *)GET_VERTEX(e0); + v[1] = (VERTEX *)GET_VERTEX(e1); + v[2] = (VERTEX *)GET_VERTEX(e2); + + if (DO_TWOSIDE || DO_OFFSET || DO_UNFILLED || DO_TWOSTENCIL) + { + GLfloat ex = VERT_X(v[0]) - VERT_X(v[2]); + GLfloat ey = VERT_Y(v[0]) - VERT_Y(v[2]); + GLfloat fx = VERT_X(v[1]) - VERT_X(v[2]); + GLfloat fy = VERT_Y(v[1]) - VERT_Y(v[2]); + GLfloat cc = ex*fy - ey*fx; + + if (DO_TWOSIDE || DO_UNFILLED || DO_TWOSTENCIL) + { + facing = AREA_IS_CCW( cc ) ^ ctx->Polygon._FrontBit; + + if (DO_TWOSTENCIL && ctx->Stencil.TestTwoSide) { + ctx->_Facing = facing; /* mixed mode rendering: for 2-sided stencil test */ + } + + if (DO_UNFILLED) { + if (facing) { + mode = ctx->Polygon.BackMode; + if (ctx->Polygon.CullFlag && + ctx->Polygon.CullFaceMode != GL_FRONT) { + return; + } + } else { + mode = ctx->Polygon.FrontMode; + if (ctx->Polygon.CullFlag && + ctx->Polygon.CullFaceMode != GL_BACK) { + return; + } + } + } + + if (DO_TWOSIDE && facing == 1) + { + if (HAVE_RGBA) { + if (HAVE_BACK_COLORS) { + if (!DO_FLAT) { + VERT_SAVE_RGBA( 0 ); + VERT_SAVE_RGBA( 1 ); + VERT_COPY_RGBA1( v[0] ); + VERT_COPY_RGBA1( v[1] ); + } + VERT_SAVE_RGBA( 2 ); + VERT_COPY_RGBA1( v[2] ); + if (HAVE_SPEC) { + if (!DO_FLAT) { + VERT_SAVE_SPEC( 0 ); + VERT_SAVE_SPEC( 1 ); + VERT_COPY_SPEC1( v[0] ); + VERT_COPY_SPEC1( v[1] ); + } + VERT_SAVE_SPEC( 2 ); + VERT_COPY_SPEC1( v[2] ); + } + } + else { + GLfloat (*vbcolor)[4] = VB->ColorPtr[1]->data; + (void) vbcolor; + + if (!DO_FLAT) { + VERT_SAVE_RGBA( 0 ); + VERT_SAVE_RGBA( 1 ); + } + VERT_SAVE_RGBA( 2 ); + + if (VB->ColorPtr[1]->stride) { + ASSERT(VB->ColorPtr[1]->stride == 4*sizeof(GLfloat)); + + if (!DO_FLAT) { + VERT_SET_RGBA( v[0], vbcolor[e0] ); + VERT_SET_RGBA( v[1], vbcolor[e1] ); + } + VERT_SET_RGBA( v[2], vbcolor[e2] ); + } + else { + if (!DO_FLAT) { + VERT_SET_RGBA( v[0], vbcolor[0] ); + VERT_SET_RGBA( v[1], vbcolor[0] ); + } + VERT_SET_RGBA( v[2], vbcolor[0] ); + } + + if (HAVE_SPEC && VB->SecondaryColorPtr[1]) { + GLfloat (*vbspec)[4] = VB->SecondaryColorPtr[1]->data; + ASSERT(VB->SecondaryColorPtr[1]->stride == 4*sizeof(GLfloat)); + + if (!DO_FLAT) { + VERT_SAVE_SPEC( 0 ); + VERT_SAVE_SPEC( 1 ); + VERT_SET_SPEC( v[0], vbspec[e0] ); + VERT_SET_SPEC( v[1], vbspec[e1] ); + } + VERT_SAVE_SPEC( 2 ); + VERT_SET_SPEC( v[2], vbspec[e2] ); + } + } + } + else { + GLfloat (*vbindex) = (GLfloat *)VB->IndexPtr[1]->data; + if (!DO_FLAT) { + VERT_SAVE_IND( 0 ); + VERT_SAVE_IND( 1 ); + VERT_SET_IND( v[0], vbindex[e0] ); + VERT_SET_IND( v[1], vbindex[e1] ); + } + VERT_SAVE_IND( 2 ); + VERT_SET_IND( v[2], vbindex[e2] ); + } + } + } + + + if (DO_OFFSET) + { + offset = ctx->Polygon.OffsetUnits * DEPTH_SCALE; + z[0] = VERT_Z(v[0]); + z[1] = VERT_Z(v[1]); + z[2] = VERT_Z(v[2]); + if (cc * cc > 1e-16) { + GLfloat ic = 1.0 / cc; + GLfloat ez = z[0] - z[2]; + GLfloat fz = z[1] - z[2]; + GLfloat a = ey*fz - ez*fy; + GLfloat b = ez*fx - ex*fz; + GLfloat ac = a * ic; + GLfloat bc = b * ic; + if ( ac < 0.0f ) ac = -ac; + if ( bc < 0.0f ) bc = -bc; + offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor; + } + offset *= ctx->DrawBuffer->_MRD * (REVERSE_DEPTH ? -1.0 : 1.0); + } + } + + if (DO_FLAT) { + if (HAVE_RGBA) { + VERT_SAVE_RGBA( 0 ); + VERT_SAVE_RGBA( 1 ); + VERT_COPY_RGBA( v[0], v[2] ); + VERT_COPY_RGBA( v[1], v[2] ); + if (HAVE_SPEC && VB->SecondaryColorPtr[0]) { + VERT_SAVE_SPEC( 0 ); + VERT_SAVE_SPEC( 1 ); + VERT_COPY_SPEC( v[0], v[2] ); + VERT_COPY_SPEC( v[1], v[2] ); + } + } + else { + VERT_SAVE_IND( 0 ); + VERT_SAVE_IND( 1 ); + VERT_COPY_IND( v[0], v[2] ); + VERT_COPY_IND( v[1], v[2] ); + } + } + + if (mode == GL_POINT) { + if (DO_OFFSET && ctx->Polygon.OffsetPoint) { + VERT_Z_ADD(v[0], offset); + VERT_Z_ADD(v[1], offset); + VERT_Z_ADD(v[2], offset); + } + if (DO_TWOSTENCIL && !HAVE_STENCIL_TWOSIDE && ctx->Stencil.TestTwoSide) { + SETUP_STENCIL(facing); + UNFILLED_TRI( ctx, GL_POINT, e0, e1, e2 ); + UNSET_STENCIL(facing); + } else { + UNFILLED_TRI( ctx, GL_POINT, e0, e1, e2 ); + } + } else if (mode == GL_LINE) { + if (DO_OFFSET && ctx->Polygon.OffsetLine) { + VERT_Z_ADD(v[0], offset); + VERT_Z_ADD(v[1], offset); + VERT_Z_ADD(v[2], offset); + } + if (DO_TWOSTENCIL && !HAVE_STENCIL_TWOSIDE && ctx->Stencil.TestTwoSide) { + SETUP_STENCIL(facing); + UNFILLED_TRI( ctx, GL_LINE, e0, e1, e2 ); + UNSET_STENCIL(facing); + } else { + UNFILLED_TRI( ctx, GL_LINE, e0, e1, e2 ); + } + } else { + if (DO_OFFSET && ctx->Polygon.OffsetFill) { + VERT_Z_ADD(v[0], offset); + VERT_Z_ADD(v[1], offset); + VERT_Z_ADD(v[2], offset); + } + if (DO_UNFILLED) + RASTERIZE( GL_TRIANGLES ); + if (DO_TWOSTENCIL && !HAVE_STENCIL_TWOSIDE && ctx->Stencil.TestTwoSide) { + SETUP_STENCIL(facing); + TRI( v[0], v[1], v[2] ); + UNSET_STENCIL(facing); + } else { + TRI( v[0], v[1], v[2] ); + } + } + + if (DO_OFFSET) + { + VERT_SET_Z(v[0], z[0]); + VERT_SET_Z(v[1], z[1]); + VERT_SET_Z(v[2], z[2]); + } + + if (DO_TWOSIDE && facing == 1) + { + if (HAVE_RGBA) { + if (!DO_FLAT) { + VERT_RESTORE_RGBA( 0 ); + VERT_RESTORE_RGBA( 1 ); + } + VERT_RESTORE_RGBA( 2 ); + if (HAVE_SPEC) { + if (!DO_FLAT) { + VERT_RESTORE_SPEC( 0 ); + VERT_RESTORE_SPEC( 1 ); + } + VERT_RESTORE_SPEC( 2 ); + } + } + else { + if (!DO_FLAT) { + VERT_RESTORE_IND( 0 ); + VERT_RESTORE_IND( 1 ); + } + VERT_RESTORE_IND( 2 ); + } + } + + + if (DO_FLAT) { + if (HAVE_RGBA) { + VERT_RESTORE_RGBA( 0 ); + VERT_RESTORE_RGBA( 1 ); + if (HAVE_SPEC && VB->SecondaryColorPtr[0]) { + VERT_RESTORE_SPEC( 0 ); + VERT_RESTORE_SPEC( 1 ); + } + } + else { + VERT_RESTORE_IND( 0 ); + VERT_RESTORE_IND( 1 ); + } + } +} +#endif + +#if DO_QUAD +#if DO_FULL_QUAD +static void TAG(quad)( GLcontext *ctx, + GLuint e0, GLuint e1, GLuint e2, GLuint e3 ) +{ + struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb; + VERTEX *v[4]; + GLfloat offset = 0; + GLfloat z[4]; + GLenum mode = GL_FILL; + GLuint facing = 0; + LOCAL_VARS(4); + + v[0] = (VERTEX *)GET_VERTEX(e0); + v[1] = (VERTEX *)GET_VERTEX(e1); + v[2] = (VERTEX *)GET_VERTEX(e2); + v[3] = (VERTEX *)GET_VERTEX(e3); + + if (DO_TWOSIDE || DO_OFFSET || DO_UNFILLED || DO_TWOSTENCIL) + { + GLfloat ex = VERT_X(v[2]) - VERT_X(v[0]); + GLfloat ey = VERT_Y(v[2]) - VERT_Y(v[0]); + GLfloat fx = VERT_X(v[3]) - VERT_X(v[1]); + GLfloat fy = VERT_Y(v[3]) - VERT_Y(v[1]); + GLfloat cc = ex*fy - ey*fx; + + if (DO_TWOSIDE || DO_UNFILLED || DO_TWOSTENCIL) + { + facing = AREA_IS_CCW( cc ) ^ ctx->Polygon._FrontBit; + + if (DO_TWOSTENCIL && ctx->Stencil.TestTwoSide) { + ctx->_Facing = facing; /* mixed mode rendering: for 2-sided stencil test */ + } + + if (DO_UNFILLED) { + if (facing) { + mode = ctx->Polygon.BackMode; + if (ctx->Polygon.CullFlag && + ctx->Polygon.CullFaceMode != GL_FRONT) { + return; + } + } else { + mode = ctx->Polygon.FrontMode; + if (ctx->Polygon.CullFlag && + ctx->Polygon.CullFaceMode != GL_BACK) { + return; + } + } + } + + if (DO_TWOSIDE && facing == 1) + { + if (HAVE_RGBA) { + GLfloat (*vbcolor)[4] = VB->ColorPtr[1]->data; + (void)vbcolor; + + if (HAVE_BACK_COLORS) { + if (!DO_FLAT) { + VERT_SAVE_RGBA( 0 ); + VERT_SAVE_RGBA( 1 ); + VERT_SAVE_RGBA( 2 ); + VERT_COPY_RGBA1( v[0] ); + VERT_COPY_RGBA1( v[1] ); + VERT_COPY_RGBA1( v[2] ); + } + VERT_SAVE_RGBA( 3 ); + VERT_COPY_RGBA1( v[3] ); + if (HAVE_SPEC) { + if (!DO_FLAT) { + VERT_SAVE_SPEC( 0 ); + VERT_SAVE_SPEC( 1 ); + VERT_SAVE_SPEC( 2 ); + VERT_COPY_SPEC1( v[0] ); + VERT_COPY_SPEC1( v[1] ); + VERT_COPY_SPEC1( v[2] ); + } + VERT_SAVE_SPEC( 3 ); + VERT_COPY_SPEC1( v[3] ); + } + } + else { + if (!DO_FLAT) { + VERT_SAVE_RGBA( 0 ); + VERT_SAVE_RGBA( 1 ); + VERT_SAVE_RGBA( 2 ); + } + VERT_SAVE_RGBA( 3 ); + + if (VB->ColorPtr[1]->stride) { + if (!DO_FLAT) { + VERT_SET_RGBA( v[0], vbcolor[e0] ); + VERT_SET_RGBA( v[1], vbcolor[e1] ); + VERT_SET_RGBA( v[2], vbcolor[e2] ); + } + VERT_SET_RGBA( v[3], vbcolor[e3] ); + } + else { + if (!DO_FLAT) { + VERT_SET_RGBA( v[0], vbcolor[0] ); + VERT_SET_RGBA( v[1], vbcolor[0] ); + VERT_SET_RGBA( v[2], vbcolor[0] ); + } + VERT_SET_RGBA( v[3], vbcolor[0] ); + } + + if (HAVE_SPEC && VB->SecondaryColorPtr[1]) { + GLfloat (*vbspec)[4] = VB->SecondaryColorPtr[1]->data; + ASSERT(VB->SecondaryColorPtr[1]->stride==4*sizeof(GLfloat)); + + if (!DO_FLAT) { + VERT_SAVE_SPEC( 0 ); + VERT_SAVE_SPEC( 1 ); + VERT_SAVE_SPEC( 2 ); + VERT_SET_SPEC( v[0], vbspec[e0] ); + VERT_SET_SPEC( v[1], vbspec[e1] ); + VERT_SET_SPEC( v[2], vbspec[e2] ); + } + VERT_SAVE_SPEC( 3 ); + VERT_SET_SPEC( v[3], vbspec[e3] ); + } + } + } + else { + GLfloat *vbindex = (GLfloat *)VB->IndexPtr[1]->data; + if (!DO_FLAT) { + VERT_SAVE_IND( 0 ); + VERT_SAVE_IND( 1 ); + VERT_SAVE_IND( 2 ); + VERT_SET_IND( v[0], vbindex[e0] ); + VERT_SET_IND( v[1], vbindex[e1] ); + VERT_SET_IND( v[2], vbindex[e2] ); + } + VERT_SAVE_IND( 3 ); + VERT_SET_IND( v[3], vbindex[e3] ); + } + } + } + + + if (DO_OFFSET) + { + offset = ctx->Polygon.OffsetUnits * DEPTH_SCALE; + z[0] = VERT_Z(v[0]); + z[1] = VERT_Z(v[1]); + z[2] = VERT_Z(v[2]); + z[3] = VERT_Z(v[3]); + if (cc * cc > 1e-16) { + GLfloat ez = z[2] - z[0]; + GLfloat fz = z[3] - z[1]; + GLfloat a = ey*fz - ez*fy; + GLfloat b = ez*fx - ex*fz; + GLfloat ic = 1.0 / cc; + GLfloat ac = a * ic; + GLfloat bc = b * ic; + if ( ac < 0.0f ) ac = -ac; + if ( bc < 0.0f ) bc = -bc; + offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor; + } + offset *= ctx->DrawBuffer->_MRD * (REVERSE_DEPTH ? -1.0 : 1.0); + } + } + + if (DO_FLAT) { + if (HAVE_RGBA) { + VERT_SAVE_RGBA( 0 ); + VERT_SAVE_RGBA( 1 ); + VERT_SAVE_RGBA( 2 ); + VERT_COPY_RGBA( v[0], v[3] ); + VERT_COPY_RGBA( v[1], v[3] ); + VERT_COPY_RGBA( v[2], v[3] ); + if (HAVE_SPEC && VB->SecondaryColorPtr[0]) { + VERT_SAVE_SPEC( 0 ); + VERT_SAVE_SPEC( 1 ); + VERT_SAVE_SPEC( 2 ); + VERT_COPY_SPEC( v[0], v[3] ); + VERT_COPY_SPEC( v[1], v[3] ); + VERT_COPY_SPEC( v[2], v[3] ); + } + } + else { + VERT_SAVE_IND( 0 ); + VERT_SAVE_IND( 1 ); + VERT_SAVE_IND( 2 ); + VERT_COPY_IND( v[0], v[3] ); + VERT_COPY_IND( v[1], v[3] ); + VERT_COPY_IND( v[2], v[3] ); + } + } + + if (mode == GL_POINT) { + if (( DO_OFFSET) && ctx->Polygon.OffsetPoint) { + VERT_Z_ADD(v[0], offset); + VERT_Z_ADD(v[1], offset); + VERT_Z_ADD(v[2], offset); + VERT_Z_ADD(v[3], offset); + } + if (DO_TWOSTENCIL && !HAVE_STENCIL_TWOSIDE && ctx->Stencil.TestTwoSide) { + SETUP_STENCIL(facing); + UNFILLED_QUAD( ctx, GL_POINT, e0, e1, e2, e3 ); + UNSET_STENCIL(facing); + } else { + UNFILLED_QUAD( ctx, GL_POINT, e0, e1, e2, e3 ); + } + } else if (mode == GL_LINE) { + if (DO_OFFSET && ctx->Polygon.OffsetLine) { + VERT_Z_ADD(v[0], offset); + VERT_Z_ADD(v[1], offset); + VERT_Z_ADD(v[2], offset); + VERT_Z_ADD(v[3], offset); + } + if (DO_TWOSTENCIL && !HAVE_STENCIL_TWOSIDE && ctx->Stencil.TestTwoSide) { + SETUP_STENCIL(facing); + UNFILLED_QUAD( ctx, GL_LINE, e0, e1, e2, e3 ); + UNSET_STENCIL(facing); + } else { + UNFILLED_QUAD( ctx, GL_LINE, e0, e1, e2, e3 ); + } + } else { + if (DO_OFFSET && ctx->Polygon.OffsetFill) { + VERT_Z_ADD(v[0], offset); + VERT_Z_ADD(v[1], offset); + VERT_Z_ADD(v[2], offset); + VERT_Z_ADD(v[3], offset); + } + RASTERIZE( GL_QUADS ); + if (DO_TWOSTENCIL && !HAVE_STENCIL_TWOSIDE && ctx->Stencil.TestTwoSide) { + SETUP_STENCIL(facing); + QUAD( (v[0]), (v[1]), (v[2]), (v[3]) ); + UNSET_STENCIL(facing); + } else { + QUAD( (v[0]), (v[1]), (v[2]), (v[3]) ); + } + } + + if (DO_OFFSET) + { + VERT_SET_Z(v[0], z[0]); + VERT_SET_Z(v[1], z[1]); + VERT_SET_Z(v[2], z[2]); + VERT_SET_Z(v[3], z[3]); + } + + if (DO_TWOSIDE && facing == 1) + { + if (HAVE_RGBA) { + if (!DO_FLAT) { + VERT_RESTORE_RGBA( 0 ); + VERT_RESTORE_RGBA( 1 ); + VERT_RESTORE_RGBA( 2 ); + } + VERT_RESTORE_RGBA( 3 ); + if (HAVE_SPEC) { + if (!DO_FLAT) { + VERT_RESTORE_SPEC( 0 ); + VERT_RESTORE_SPEC( 1 ); + VERT_RESTORE_SPEC( 2 ); + } + VERT_RESTORE_SPEC( 3 ); + } + } + else { + if (!DO_FLAT) { + VERT_RESTORE_IND( 0 ); + VERT_RESTORE_IND( 1 ); + VERT_RESTORE_IND( 2 ); + } + VERT_RESTORE_IND( 3 ); + } + } + + + if (DO_FLAT) { + if (HAVE_RGBA) { + VERT_RESTORE_RGBA( 0 ); + VERT_RESTORE_RGBA( 1 ); + VERT_RESTORE_RGBA( 2 ); + if (HAVE_SPEC && VB->SecondaryColorPtr[0]) { + VERT_RESTORE_SPEC( 0 ); + VERT_RESTORE_SPEC( 1 ); + VERT_RESTORE_SPEC( 2 ); + } + } + else { + VERT_RESTORE_IND( 0 ); + VERT_RESTORE_IND( 1 ); + VERT_RESTORE_IND( 2 ); + } + } +} +#else +static void TAG(quad)( GLcontext *ctx, GLuint e0, + GLuint e1, GLuint e2, GLuint e3 ) +{ + if (DO_UNFILLED) { + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + GLubyte ef1 = VB->EdgeFlag[e1]; + GLubyte ef3 = VB->EdgeFlag[e3]; + VB->EdgeFlag[e1] = 0; + TAG(triangle)( ctx, e0, e1, e3 ); + VB->EdgeFlag[e1] = ef1; + VB->EdgeFlag[e3] = 0; + TAG(triangle)( ctx, e1, e2, e3 ); + VB->EdgeFlag[e3] = ef3; + } else { + TAG(triangle)( ctx, e0, e1, e3 ); + TAG(triangle)( ctx, e1, e2, e3 ); + } +} +#endif +#endif + +#if DO_LINE +static void TAG(line)( GLcontext *ctx, GLuint e0, GLuint e1 ) +{ + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + VERTEX *v[2]; + LOCAL_VARS(2); + + v[0] = (VERTEX *)GET_VERTEX(e0); + v[1] = (VERTEX *)GET_VERTEX(e1); + + if (DO_FLAT) { + if (HAVE_RGBA) { + VERT_SAVE_RGBA( 0 ); + VERT_COPY_RGBA( v[0], v[1] ); + if (HAVE_SPEC && VB->SecondaryColorPtr[0]) { + VERT_SAVE_SPEC( 0 ); + VERT_COPY_SPEC( v[0], v[1] ); + } + } + else { + VERT_SAVE_IND( 0 ); + VERT_COPY_IND( v[0], v[1] ); + } + } + + LINE( v[0], v[1] ); + + if (DO_FLAT) { + if (HAVE_RGBA) { + VERT_RESTORE_RGBA( 0 ); + + if (HAVE_SPEC && VB->SecondaryColorPtr[0]) { + VERT_RESTORE_SPEC( 0 ); + } + } + else { + VERT_RESTORE_IND( 0 ); + } + } +} +#endif + +#if DO_POINTS +static void TAG(points)( GLcontext *ctx, GLuint first, GLuint last ) +{ + struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb; + GLuint i; + LOCAL_VARS(1); + + if (VB->Elts == 0) { + for ( i = first ; i < last ; i++ ) { + if ( VB->ClipMask[i] == 0 ) { + VERTEX *v = (VERTEX *)GET_VERTEX(i); + POINT( v ); + } + } + } else { + for ( i = first ; i < last ; i++ ) { + GLuint e = VB->Elts[i]; + if ( VB->ClipMask[e] == 0 ) { + VERTEX *v = (VERTEX *)GET_VERTEX(e); + POINT( v ); + } + } + } +} +#endif + +static void TAG(init)( void ) +{ +#if DO_QUAD + TAB[IND].quad = TAG(quad); +#endif +#if DO_TRI + TAB[IND].triangle = TAG(triangle); +#endif +#if DO_LINE + TAB[IND].line = TAG(line); +#endif +#if DO_POINTS + TAB[IND].points = TAG(points); +#endif +} + +#undef IND +#undef TAG + +#if HAVE_RGBA +#undef VERT_SET_IND +#undef VERT_COPY_IND +#undef VERT_SAVE_IND +#undef VERT_RESTORE_IND +#if HAVE_BACK_COLORS +#undef VERT_SET_RGBA +#endif +#else +#undef VERT_SET_RGBA +#undef VERT_COPY_RGBA +#undef VERT_SAVE_RGBA +#undef VERT_RESTORE_RGBA +#if HAVE_BACK_COLORS +#undef VERT_SET_IND +#endif +#endif + +#if !HAVE_SPEC +#undef VERT_SET_SPEC +#undef VERT_COPY_SPEC +#undef VERT_SAVE_SPEC +#undef VERT_RESTORE_SPEC +#if HAVE_BACK_COLORS +#undef VERT_COPY_SPEC1 +#endif +#else +#if HAVE_BACK_COLORS +#undef VERT_SET_SPEC +#endif +#endif + +#if !HAVE_BACK_COLORS +#undef VERT_COPY_SPEC1 +#undef VERT_COPY_IND1 +#undef VERT_COPY_RGBA1 +#endif + +#ifndef INSANE_VERTICES +#undef VERT_SET_Z +#undef VERT_Z_ADD +#endif |