diff options
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_vb.c')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_vb.c | 344 |
1 files changed, 0 insertions, 344 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_vb.c b/nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_vb.c deleted file mode 100644 index edd78f7ac..000000000 --- a/nx-X11/extras/Mesa/src/mesa/tnl_dd/t_dd_vb.c +++ /dev/null @@ -1,344 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - */ -#include "math/m_translate.h" - -#if (HAVE_HW_VIEWPORT) -#define UNVIEWPORT_VARS -#define UNVIEWPORT_X(x) x -#define UNVIEWPORT_Y(x) x -#define UNVIEWPORT_Z(x) x -#endif - -#ifndef LOCALVARS -#define LOCALVARS -#endif - -#ifndef CHECK_HW_DIVIDE -#define CHECK_HW_DIVIDE 1 -#endif - -/* These don't need to be duplicated, but there's currently nowhere - * really convenient to put them. Need to build some actual .o files in - * this directory? - */ -static void copy_pv_rgba4_spec5( GLcontext *ctx, GLuint edst, GLuint esrc ) -{ - LOCALVARS - GLubyte *verts = GET_VERTEX_STORE(); - GLuint size = GET_VERTEX_SIZE(); - GLuint *dst = (GLuint *)(verts + (edst * size)); - GLuint *src = (GLuint *)(verts + (esrc * size)); - dst[4] = src[4]; - dst[5] = src[5]; -} - -static void copy_pv_rgba4( GLcontext *ctx, GLuint edst, GLuint esrc ) -{ - LOCALVARS - GLubyte *verts = GET_VERTEX_STORE(); - GLuint size = GET_VERTEX_SIZE(); - GLuint *dst = (GLuint *)(verts + (edst * size)); - GLuint *src = (GLuint *)(verts + (esrc * size)); - dst[4] = src[4]; -} - -static void copy_pv_rgba3( GLcontext *ctx, GLuint edst, GLuint esrc ) -{ - LOCALVARS - GLubyte *verts = GET_VERTEX_STORE(); - GLuint size = GET_VERTEX_SIZE(); - GLuint *dst = (GLuint *)(verts + (edst * size)); - GLuint *src = (GLuint *)(verts + (esrc * size)); - dst[3] = src[3]; -} - - -void TAG(translate_vertex)(GLcontext *ctx, - const VERTEX *src, - SWvertex *dst) -{ - LOCALVARS - GLuint format = GET_VERTEX_FORMAT(); - GLfloat *s = ctx->Viewport._WindowMap.m; - UNVIEWPORT_VARS; - - if (format == TINY_VERTEX_FORMAT) { - if (HAVE_HW_VIEWPORT) { - dst->win[0] = s[0] * src->v.x + s[12]; - dst->win[1] = s[5] * src->v.y + s[13]; - dst->win[2] = s[10] * src->v.z + s[14]; - dst->win[3] = 1.0; - } else { - dst->win[0] = UNVIEWPORT_X( src->v.x ); - dst->win[1] = UNVIEWPORT_Y( src->v.y ); - dst->win[2] = UNVIEWPORT_Z( src->v.z ); - dst->win[3] = 1.0; - } - - dst->color[0] = src->tv.color.red; - dst->color[1] = src->tv.color.green; - dst->color[2] = src->tv.color.blue; - dst->color[3] = src->tv.color.alpha; - } - else { - if (HAVE_HW_VIEWPORT) { - if (HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) { - GLfloat oow = 1.0 / src->v.w; - dst->win[0] = s[0] * src->v.x * oow + s[12]; - dst->win[1] = s[5] * src->v.y * oow + s[13]; - dst->win[2] = s[10] * src->v.z * oow + s[14]; - dst->win[3] = oow; - } else { - dst->win[0] = s[0] * src->v.x + s[12]; - dst->win[1] = s[5] * src->v.y + s[13]; - dst->win[2] = s[10] * src->v.z + s[14]; - dst->win[3] = src->v.w; - } - } else { - dst->win[0] = UNVIEWPORT_X( src->v.x ); - dst->win[1] = UNVIEWPORT_Y( src->v.y ); - dst->win[2] = UNVIEWPORT_Z( src->v.z ); - dst->win[3] = src->v.w; - } - - dst->color[0] = src->v.color.red; - dst->color[1] = src->v.color.green; - dst->color[2] = src->v.color.blue; - dst->color[3] = src->v.color.alpha; - - dst->specular[0] = src->v.specular.red; - dst->specular[1] = src->v.specular.green; - dst->specular[2] = src->v.specular.blue; - - dst->fog = src->v.specular.alpha/255.0; - - if (HAVE_PTEX_VERTICES && - ((HAVE_TEX2_VERTICES && format == PROJ_TEX3_VERTEX_FORMAT) || - (format == PROJ_TEX1_VERTEX_FORMAT))) { - - dst->texcoord[0][0] = src->pv.u0; - dst->texcoord[0][1] = src->pv.v0; - dst->texcoord[0][3] = src->pv.q0; - - dst->texcoord[1][0] = src->pv.u1; - dst->texcoord[1][1] = src->pv.v1; - dst->texcoord[1][3] = src->pv.q1; - - if (HAVE_TEX2_VERTICES) { - dst->texcoord[2][0] = src->pv.u2; - dst->texcoord[2][1] = src->pv.v2; - dst->texcoord[2][3] = src->pv.q2; - } - - if (HAVE_TEX3_VERTICES) { - dst->texcoord[3][0] = src->pv.u3; - dst->texcoord[3][1] = src->pv.v3; - dst->texcoord[3][3] = src->pv.q3; - } - } - else { - dst->texcoord[0][0] = src->v.u0; - dst->texcoord[0][1] = src->v.v0; - dst->texcoord[0][3] = 1.0; - - dst->texcoord[1][0] = src->v.u1; - dst->texcoord[1][1] = src->v.v1; - dst->texcoord[1][3] = 1.0; - - if (HAVE_TEX2_VERTICES) { - dst->texcoord[2][0] = src->v.u2; - dst->texcoord[2][1] = src->v.v2; - dst->texcoord[2][3] = 1.0; - } - - if (HAVE_TEX3_VERTICES) { - dst->texcoord[3][0] = src->v.u3; - dst->texcoord[3][1] = src->v.v3; - dst->texcoord[3][3] = 1.0; - } - } - } - - dst->pointSize = ctx->Point._Size; -} - - - -void TAG(print_vertex)( GLcontext *ctx, const VERTEX *v ) -{ - LOCALVARS - GLuint format = GET_VERTEX_FORMAT(); - - fprintf(stderr, "(%x) ", format); - - switch (format) { -#if HAVE_TINY_VERTICES - case TINY_VERTEX_FORMAT: - fprintf(stderr, "xyz %.4f,%.4f,%.4f rgba %x:%x:%x:%x\n", - v->v.x, v->v.y, v->v.z, - v->tv.color.red, - v->tv.color.green, - v->tv.color.blue, - v->tv.color.alpha); - break; -#endif -#if HAVE_NOTEX_VERTICES - case NOTEX_VERTEX_FORMAT: - fprintf(stderr, "xyzw %.4f,%.4f,%.4f,%.4f rgba %x:%x:%x:%x spec %x:%x:%x:%x\n", - v->v.x, v->v.y, v->v.z, v->v.w, - v->v.color.red, - v->v.color.green, - v->v.color.blue, - v->v.color.alpha, - v->v.specular.red, - v->v.specular.green, - v->v.specular.blue, - v->v.specular.alpha); - break; -#endif -#if HAVE_TEX0_VERTICES - case TEX0_VERTEX_FORMAT: - fprintf(stderr, "xyzw %.4f,%.4f,%.4f,%.4f rgba %x:%x:%x:%x st %.4f,%.4f\n", - v->v.x, v->v.y, v->v.z, v->v.w, - v->v.color.red, - v->v.color.green, - v->v.color.blue, - v->v.color.alpha, - v->v.u0, - v->v.v0); - break; -#endif -#if HAVE_TEX1_VERTICES - case TEX1_VERTEX_FORMAT: - fprintf(stderr, "xyzw %.4f,%.4f,%.4f,%.4f rgba %x:%x:%x:%x st %.4f,%.4f st %.4f,%.4f\n", - v->v.x, v->v.y, v->v.z, v->v.w, - v->v.color.red, - v->v.color.green, - v->v.color.blue, - v->v.color.alpha, - v->v.u0, - v->v.v0, - v->v.u1, - v->v.u2); - break; -#endif -#if HAVE_PTEX_VERTICES - case PROJ_TEX1_VERTEX_FORMAT: - fprintf(stderr, "xyzw %.4f,%.4f,%.4f,%.4f rgba %x:%x:%x:%x stq %.4f,%.4f,%.4f stq %.4f,%.4f,%.4f\n", - v->v.x, v->v.y, v->v.z, v->v.w, - v->v.color.red, - v->v.color.green, - v->v.color.blue, - v->v.color.alpha, - v->pv.u0, - v->pv.v0, - v->pv.q0, - v->pv.u1, - v->pv.v1, - v->pv.q1); - break; -#endif - default: - fprintf(stderr, "???\n"); - break; - } - - fprintf(stderr, "\n"); -} - - - -/* Interpolate the elements of the VB not included in typical hardware - * vertices. - * - * NOTE: All these arrays are guarenteed by tnl to be writeable and - * have good stride. - */ -#ifndef INTERP_QUALIFIER -#define INTERP_QUALIFIER static -#endif - -#define GET_COLOR(ptr, idx) ((ptr)->data[idx]) - - -INTERP_QUALIFIER void TAG(interp_extras)( GLcontext *ctx, - GLfloat t, - GLuint dst, GLuint out, GLuint in, - GLboolean force_boundary ) -{ - LOCALVARS - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - - if (VB->ColorPtr[1]) { - assert(VB->ColorPtr[1]->stride == 4 * sizeof(GLfloat)); - - INTERP_4F( t, - GET_COLOR(VB->ColorPtr[1], dst), - GET_COLOR(VB->ColorPtr[1], out), - GET_COLOR(VB->ColorPtr[1], in) ); - - if (VB->SecondaryColorPtr[1]) { - INTERP_3F( t, - GET_COLOR(VB->SecondaryColorPtr[1], dst), - GET_COLOR(VB->SecondaryColorPtr[1], out), - GET_COLOR(VB->SecondaryColorPtr[1], in) ); - } - } - - if (VB->EdgeFlag) { - VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary; - } - - INTERP_VERTEX(ctx, t, dst, out, in, force_boundary); -} - -INTERP_QUALIFIER void TAG(copy_pv_extras)( GLcontext *ctx, - GLuint dst, GLuint src ) -{ - LOCALVARS - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - - if (VB->ColorPtr[1]) { - COPY_4FV( GET_COLOR(VB->ColorPtr[1], dst), - GET_COLOR(VB->ColorPtr[1], src) ); - - if (VB->SecondaryColorPtr[1]) { - COPY_4FV( GET_COLOR(VB->SecondaryColorPtr[1], dst), - GET_COLOR(VB->SecondaryColorPtr[1], src) ); - } - } - - COPY_PV_VERTEX(ctx, dst, src); -} - - -#undef INTERP_QUALIFIER -#undef GET_COLOR - -#undef IND -#undef TAG |