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Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/x86/gen_matypes.c')
-rw-r--r--nx-X11/extras/Mesa/src/mesa/x86/gen_matypes.c251
1 files changed, 0 insertions, 251 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/x86/gen_matypes.c b/nx-X11/extras/Mesa/src/mesa/x86/gen_matypes.c
deleted file mode 100644
index d5cee5347..000000000
--- a/nx-X11/extras/Mesa/src/mesa/x86/gen_matypes.c
+++ /dev/null
@@ -1,251 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Gareth Hughes
- */
-
-/*
- * This generates an asm version of mtypes.h (called matypes.h), so that
- * Mesa's x86 assembly code can access the internal structures easily.
- * This will be particularly useful when developing new x86 asm code for
- * Mesa, including lighting, clipping, texture image conversion etc.
- */
-
-#include "main/glheader.h"
-#include "main/mtypes.h"
-#include "tnl/t_context.h"
-
-
-#undef offsetof
-#define offsetof( type, member ) ((size_t) &((type *)0)->member)
-
-
-#define OFFSET_HEADER( x ) \
-do { \
- printf( "\n" ); \
- printf( "\n" ); \
- printf( "/* =====================================================" \
- "========\n" ); \
- printf( " * Offsets for %s\n", x ); \
- printf( " */\n" ); \
- printf( "\n" ); \
-} while (0)
-
-#define DEFINE_HEADER( x ) \
-do { \
- printf( "\n" ); \
- printf( "/*\n" ); \
- printf( " * Flags for %s\n", x ); \
- printf( " */\n" ); \
- printf( "\n" ); \
-} while (0)
-
-#if defined(__BEOS__) || defined(_LP64)
-#define OFFSET( s, t, m ) \
- printf( "#define %s\t%ld\n", s, offsetof( t, m ) );
-#else
-#define OFFSET( s, t, m ) \
- printf( "#define %s\t%d\n", s, offsetof( t, m ) );
-#endif
-
-#if defined(__BEOS__) || defined(_LP64)
-#define SIZEOF( s, t ) \
- printf( "#define %s\t%ld\n", s, sizeof(t) );
-#else
-#define SIZEOF( s, t ) \
- printf( "#define %s\t%d\n", s, sizeof(t) );
-#endif
-
-#define DEFINE( s, d ) \
- printf( "#define %s\t0x%x\n", s, d );
-
-
-
-int main( int argc, char **argv )
-{
- printf( "/*\n" );
- printf( " * This file is automatically generated from the Mesa internal type\n" );
- printf( " * definitions. Do not edit directly.\n" );
- printf( " */\n" );
- printf( "\n" );
- printf( "#ifndef __ASM_TYPES_H__\n" );
- printf( "#define __ASM_TYPES_H__\n" );
- printf( "\n" );
- printf( "#include \"assyntax.h\"\n" );
-
-
- /* GLcontext offsets:
- */
- OFFSET_HEADER( "GLcontext" );
-
- OFFSET( "CTX_DRIVER_CTX ", GLcontext, DriverCtx );
- printf( "\n" );
- OFFSET( "CTX_LIGHT_ENABLED ", GLcontext, Light.Enabled );
- OFFSET( "CTX_LIGHT_SHADE_MODEL ", GLcontext, Light.ShadeModel );
- OFFSET( "CTX_LIGHT_COLOR_MAT_FACE ", GLcontext, Light.ColorMaterialFace );
- OFFSET( "CTX_LIGHT_COLOR_MAT_MODE ", GLcontext, Light.ColorMaterialMode );
- OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", GLcontext, Light.ColorMaterialBitmask );
- OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", GLcontext, Light.ColorMaterialEnabled );
- OFFSET( "CTX_LIGHT_ENABLED_LIST ", GLcontext, Light.EnabledList );
- OFFSET( "CTX_LIGHT_NEED_VERTS ", GLcontext, Light._NeedVertices );
- OFFSET( "CTX_LIGHT_FLAGS ", GLcontext, Light._Flags );
- OFFSET( "CTX_LIGHT_BASE_COLOR ", GLcontext, Light._BaseColor );
-
-
- /* struct vertex_buffer offsets:
- */
- OFFSET_HEADER( "struct vertex_buffer" );
-
- OFFSET( "VB_SIZE ", struct vertex_buffer, Size );
- OFFSET( "VB_COUNT ", struct vertex_buffer, Count );
- printf( "\n" );
- OFFSET( "VB_ELTS ", struct vertex_buffer, Elts );
- OFFSET( "VB_OBJ_PTR ", struct vertex_buffer, ObjPtr );
- OFFSET( "VB_EYE_PTR ", struct vertex_buffer, EyePtr );
- OFFSET( "VB_CLIP_PTR ", struct vertex_buffer, ClipPtr );
- OFFSET( "VB_PROJ_CLIP_PTR ", struct vertex_buffer, NdcPtr );
- OFFSET( "VB_CLIP_OR_MASK ", struct vertex_buffer, ClipOrMask );
- OFFSET( "VB_CLIP_MASK ", struct vertex_buffer, ClipMask );
- OFFSET( "VB_NORMAL_PTR ", struct vertex_buffer, NormalPtr );
- OFFSET( "VB_EDGE_FLAG ", struct vertex_buffer, EdgeFlag );
- OFFSET( "VB_TEX0_COORD_PTR ", struct vertex_buffer, TexCoordPtr[0] );
- OFFSET( "VB_TEX1_COORD_PTR ", struct vertex_buffer, TexCoordPtr[1] );
- OFFSET( "VB_TEX2_COORD_PTR ", struct vertex_buffer, TexCoordPtr[2] );
- OFFSET( "VB_TEX3_COORD_PTR ", struct vertex_buffer, TexCoordPtr[3] );
- OFFSET( "VB_INDEX_PTR ", struct vertex_buffer, IndexPtr );
- OFFSET( "VB_COLOR_PTR ", struct vertex_buffer, ColorPtr );
- OFFSET( "VB_SECONDARY_COLOR_PTR ", struct vertex_buffer, SecondaryColorPtr );
- OFFSET( "VB_FOG_COORD_PTR ", struct vertex_buffer, FogCoordPtr );
- OFFSET( "VB_POINT_SIZE_PTR ", struct vertex_buffer, PointSizePtr );
- OFFSET( "VB_PRIMITIVE ", struct vertex_buffer, Primitive );
- printf( "\n" );
- OFFSET( "VB_LAST_CLIPPED ", struct vertex_buffer, LastClipped );
-
- DEFINE_HEADER( "struct vertex_buffer" );
-
- /* XXX use new labels here someday after vertex proram is done */
- DEFINE( "VERT_BIT_OBJ ", VERT_BIT_POS );
- DEFINE( "VERT_BIT_NORM ", VERT_BIT_NORMAL );
- DEFINE( "VERT_BIT_RGBA ", VERT_BIT_COLOR0 );
- DEFINE( "VERT_BIT_SPEC_RGB ", VERT_BIT_COLOR1 );
- DEFINE( "VERT_BIT_FOG_COORD ", VERT_BIT_FOG );
- DEFINE( "VERT_BIT_TEX0 ", VERT_BIT_TEX0 );
- DEFINE( "VERT_BIT_TEX1 ", VERT_BIT_TEX1 );
- DEFINE( "VERT_BIT_TEX2 ", VERT_BIT_TEX2 );
- DEFINE( "VERT_BIT_TEX3 ", VERT_BIT_TEX3 );
-
-
- /* GLvector4f offsets:
- */
- OFFSET_HEADER( "GLvector4f" );
-
- OFFSET( "V4F_DATA ", GLvector4f, data );
- OFFSET( "V4F_START ", GLvector4f, start );
- OFFSET( "V4F_COUNT ", GLvector4f, count );
- OFFSET( "V4F_STRIDE ", GLvector4f, stride );
- OFFSET( "V4F_SIZE ", GLvector4f, size );
- OFFSET( "V4F_FLAGS ", GLvector4f, flags );
-
- DEFINE_HEADER( "GLvector4f" );
-
- DEFINE( "VEC_MALLOC ", VEC_MALLOC );
- DEFINE( "VEC_NOT_WRITEABLE ", VEC_NOT_WRITEABLE );
- DEFINE( "VEC_BAD_STRIDE ", VEC_BAD_STRIDE );
- printf( "\n" );
- DEFINE( "VEC_SIZE_1 ", VEC_SIZE_1 );
- DEFINE( "VEC_SIZE_2 ", VEC_SIZE_2 );
- DEFINE( "VEC_SIZE_3 ", VEC_SIZE_3 );
- DEFINE( "VEC_SIZE_4 ", VEC_SIZE_4 );
-
-
- /* GLmatrix offsets:
- */
- OFFSET_HEADER( "GLmatrix" );
-
- OFFSET( "MATRIX_DATA ", GLmatrix, m );
- OFFSET( "MATRIX_INV ", GLmatrix, inv );
- OFFSET( "MATRIX_FLAGS ", GLmatrix, flags );
- OFFSET( "MATRIX_TYPE ", GLmatrix, type );
-
-
- /* struct gl_light offsets:
- */
- OFFSET_HEADER( "struct gl_light" );
-
- OFFSET( "LIGHT_NEXT ", struct gl_light, next );
- OFFSET( "LIGHT_PREV ", struct gl_light, prev );
- printf( "\n" );
- OFFSET( "LIGHT_AMBIENT ", struct gl_light, Ambient );
- OFFSET( "LIGHT_DIFFUSE ", struct gl_light, Diffuse );
- OFFSET( "LIGHT_SPECULAR ", struct gl_light, Specular );
- OFFSET( "LIGHT_EYE_POSITION ", struct gl_light, EyePosition );
- OFFSET( "LIGHT_EYE_DIRECTION ", struct gl_light, EyeDirection );
- OFFSET( "LIGHT_SPOT_EXPONENT ", struct gl_light, SpotExponent );
- OFFSET( "LIGHT_SPOT_CUTOFF ", struct gl_light, SpotCutoff );
- OFFSET( "LIGHT_COS_CUTOFF ", struct gl_light, _CosCutoff );
- OFFSET( "LIGHT_CONST_ATTEN ", struct gl_light, ConstantAttenuation );
- OFFSET( "LIGHT_LINEAR_ATTEN ", struct gl_light, LinearAttenuation );
- OFFSET( "LIGHT_QUADRATIC_ATTEN ", struct gl_light, QuadraticAttenuation );
- OFFSET( "LIGHT_ENABLED ", struct gl_light, Enabled );
- printf( "\n" );
- OFFSET( "LIGHT_FLAGS ", struct gl_light, _Flags );
- printf( "\n" );
- OFFSET( "LIGHT_POSITION ", struct gl_light, _Position );
- OFFSET( "LIGHT_VP_INF_NORM ", struct gl_light, _VP_inf_norm );
- OFFSET( "LIGHT_H_INF_NORM ", struct gl_light, _h_inf_norm );
- OFFSET( "LIGHT_NORM_DIRECTION ", struct gl_light, _NormDirection );
- OFFSET( "LIGHT_VP_INF_SPOT_ATTEN ", struct gl_light, _VP_inf_spot_attenuation );
- printf( "\n" );
- OFFSET( "LIGHT_SPOT_EXP_TABLE ", struct gl_light, _SpotExpTable );
- OFFSET( "LIGHT_MAT_AMBIENT ", struct gl_light, _MatAmbient );
- OFFSET( "LIGHT_MAT_DIFFUSE ", struct gl_light, _MatDiffuse );
- OFFSET( "LIGHT_MAT_SPECULAR ", struct gl_light, _MatSpecular );
- printf( "\n" );
- SIZEOF( "SIZEOF_GL_LIGHT ", struct gl_light );
-
- DEFINE_HEADER( "struct gl_light" );
-
- DEFINE( "LIGHT_SPOT ", LIGHT_SPOT );
- DEFINE( "LIGHT_LOCAL_VIEWER ", LIGHT_LOCAL_VIEWER );
- DEFINE( "LIGHT_POSITIONAL ", LIGHT_POSITIONAL );
- printf( "\n" );
- DEFINE( "LIGHT_NEED_VERTICES ", LIGHT_NEED_VERTICES );
-
-
- /* struct gl_lightmodel offsets:
- */
- OFFSET_HEADER( "struct gl_lightmodel" );
-
- OFFSET( "LIGHT_MODEL_AMBIENT ", struct gl_lightmodel, Ambient );
- OFFSET( "LIGHT_MODEL_LOCAL_VIEWER ", struct gl_lightmodel, LocalViewer );
- OFFSET( "LIGHT_MODEL_TWO_SIDE ", struct gl_lightmodel, TwoSide );
- OFFSET( "LIGHT_MODEL_COLOR_CONTROL ", struct gl_lightmodel, ColorControl );
-
-
- printf( "\n" );
- printf( "\n" );
- printf( "#endif /* __ASM_TYPES_H__ */\n" );
-
- return 0;
-}