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diff --git a/nx-X11/extras/Mesa_6.4.2/progs/samples/sphere.c b/nx-X11/extras/Mesa_6.4.2/progs/samples/sphere.c
new file mode 100644
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--- /dev/null
+++ b/nx-X11/extras/Mesa_6.4.2/progs/samples/sphere.c
@@ -0,0 +1,1014 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+/* BEP: renamed "nearest" as "nnearest" to avoid math.h collision on AIX */
+
+#include <stdio.h>
+#include <string.h>
+#include <math.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+#include "readtex.h"
+
+
+#ifndef PI
+#define PI 3.14159265358979323846
+#endif
+
+
+GLenum doubleBuffer;
+int W = 400, H = 400;
+
+char *imageFileName = "../images/reflect.rgb";
+
+float *minFilter, *magFilter, *sWrapMode, *tWrapMode;
+float decal[] = {GL_DECAL};
+float modulate[] = {GL_MODULATE};
+float repeat[] = {GL_REPEAT};
+float clamp[] = {GL_CLAMP};
+float nnearest[] = {GL_NEAREST};
+float linear[] = {GL_LINEAR};
+float nearest_mipmap_nearest[] = {GL_NEAREST_MIPMAP_NEAREST};
+float nearest_mipmap_linear[] = {GL_NEAREST_MIPMAP_LINEAR};
+float linear_mipmap_nearest[] = {GL_LINEAR_MIPMAP_NEAREST};
+float linear_mipmap_linear[] = {GL_LINEAR_MIPMAP_LINEAR};
+GLint sphereMap[] = {GL_SPHERE_MAP};
+
+float xRotation = 0.0, yRotation = 0.0;
+float zTranslate = -3.0;
+GLenum autoRotate = GL_TRUE;
+GLboolean isLit = GL_TRUE;
+GLboolean isFogged = GL_FALSE;
+GLboolean doTexture = GL_TRUE;
+float *textureEnvironment = modulate;
+
+int cube, cage, cylinder, torus, genericObject;
+
+float c[6][4][4][3] = {
+ {
+ {
+ {
+ 1.0, 1.0, -1.0
+ },
+ {
+ 0.0, 1.0, -1.0
+ },
+ {
+ 0.0, 0.0, -1.0
+ },
+ {
+ 1.0, 0.0, -1.0
+ },
+ },
+ {
+ {
+ 0.0, 1.0, -1.0
+ },
+ {
+ -1.0, 1.0, -1.0
+ },
+ {
+ -1.0, 0.0, -1.0
+ },
+ {
+ 0.0, 0.0, -1.0
+ },
+ },
+ {
+ {
+ 0.0, 0.0, -1.0
+ },
+ {
+ -1.0, 0.0, -1.0
+ },
+ {
+ -1.0, -1.0, -1.0
+ },
+ {
+ 0.0, -1.0, -1.0
+ },
+ },
+ {
+ {
+ 1.0, 0.0, -1.0
+ },
+ {
+ 0.0, 0.0, -1.0
+ },
+ {
+ 0.0, -1.0, -1.0
+ },
+ {
+ 1.0, -1.0, -1.0
+ },
+ },
+ },
+ {
+ {
+ {
+ 1.0, 1.0, 1.0
+ },
+ {
+ 1.0, 1.0, 0.0
+ },
+ {
+ 1.0, 0.0, 0.0
+ },
+ {
+ 1.0, 0.0, 1.0
+ },
+ },
+ {
+ {
+ 1.0, 1.0, 0.0
+ },
+ {
+ 1.0, 1.0, -1.0
+ },
+ {
+ 1.0, 0.0, -1.0
+ },
+ {
+ 1.0, 0.0, 0.0
+ },
+ },
+ {
+ {
+ 1.0, 0.0, -1.0
+ },
+ {
+ 1.0, -1.0, -1.0
+ },
+ {
+ 1.0, -1.0, 0.0
+ },
+ {
+ 1.0, 0.0, 0.0
+ },
+ },
+ {
+ {
+ 1.0, 0.0, 0.0
+ },
+ {
+ 1.0, -1.0, 0.0
+ },
+ {
+ 1.0, -1.0, 1.0
+ },
+ {
+ 1.0, 0.0, 1.0
+ },
+ },
+ },
+ {
+ {
+ {
+ -1.0, 1.0, 1.0
+ },
+ {
+ 0.0, 1.0, 1.0
+ },
+ {
+ 0.0, 0.0, 1.0
+ },
+ {
+ -1.0, 0.0, 1.0
+ },
+ },
+ {
+ {
+ 0.0, 1.0, 1.0
+ },
+ {
+ 1.0, 1.0, 1.0
+ },
+ {
+ 1.0, 0.0, 1.0
+ },
+ {
+ 0.0, 0.0, 1.0
+ },
+ },
+ {
+ {
+ 1.0, 0.0, 1.0
+ },
+ {
+ 1.0, -1.0, 1.0
+ },
+ {
+ 0.0, -1.0, 1.0
+ },
+ {
+ 0.0, 0.0, 1.0
+ },
+ },
+ {
+ {
+ 0.0, -1.0, 1.0
+ },
+ {
+ -1.0, -1.0, 1.0
+ },
+ {
+ -1.0, 0.0, 1.0
+ },
+ {
+ 0.0, 0.0, 1.0
+ },
+ },
+ },
+ {
+ {
+ {
+ -1.0, 1.0, -1.0
+ },
+ {
+ -1.0, 1.0, 0.0
+ },
+ {
+ -1.0, 0.0, 0.0
+ },
+ {
+ -1.0, 0.0, -1.0
+ },
+ },
+ {
+ {
+ -1.0, 1.0, 0.0
+ },
+ {
+ -1.0, 1.0, 1.0
+ },
+ {
+ -1.0, 0.0, 1.0
+ },
+ {
+ -1.0, 0.0, 0.0
+ },
+ },
+ {
+ {
+ -1.0, 0.0, 1.0
+ },
+ {
+ -1.0, -1.0, 1.0
+ },
+ {
+ -1.0, -1.0, 0.0
+ },
+ {
+ -1.0, 0.0, 0.0
+ },
+ },
+ {
+ {
+ -1.0, -1.0, 0.0
+ },
+ {
+ -1.0, -1.0, -1.0
+ },
+ {
+ -1.0, 0.0, -1.0
+ },
+ {
+ -1.0, 0.0, 0.0
+ },
+ },
+ },
+ {
+ {
+ {
+ -1.0, 1.0, 1.0
+ },
+ {
+ -1.0, 1.0, 0.0
+ },
+ {
+ 0.0, 1.0, 0.0
+ },
+ {
+ 0.0, 1.0, 1.0
+ },
+ },
+ {
+ {
+ -1.0, 1.0, 0.0
+ },
+ {
+ -1.0, 1.0, -1.0
+ },
+ {
+ 0.0, 1.0, -1.0
+ },
+ {
+ 0.0, 1.0, 0.0
+ },
+ },
+ {
+ {
+ 0.0, 1.0, -1.0
+ },
+ {
+ 1.0, 1.0, -1.0
+ },
+ {
+ 1.0, 1.0, 0.0
+ },
+ {
+ 0.0, 1.0, 0.0
+ },
+ },
+ {
+ {
+ 1.0, 1.0, 0.0
+ },
+ {
+ 1.0, 1.0, 1.0
+ },
+ {
+ 0.0, 1.0, 1.0
+ },
+ {
+ 0.0, 1.0, 0.0
+ },
+ },
+ },
+ {
+ {
+ {
+ -1.0, -1.0, -1.0
+ },
+ {
+ -1.0, -1.0, 0.0
+ },
+ {
+ 0.0, -1.0, 0.0
+ },
+ {
+ 0.0, -1.0, -1.0
+ },
+ },
+ {
+ {
+ -1.0, -1.0, 0.0
+ },
+ {
+ -1.0, -1.0, 1.0
+ },
+ {
+ 0.0, -1.0, 1.0
+ },
+ {
+ 0.0, -1.0, 0.0
+ },
+ },
+ {
+ {
+ 0.0, -1.0, 1.0
+ },
+ {
+ 1.0, -1.0, 1.0
+ },
+ {
+ 1.0, -1.0, 0.0
+ },
+ {
+ 0.0, -1.0, 0.0
+ },
+ },
+ {
+ {
+ 1.0, -1.0, 0.0
+ },
+ {
+ 1.0, -1.0, -1.0
+ },
+ {
+ 0.0, -1.0, -1.0
+ },
+ {
+ 0.0, -1.0, 0.0
+ },
+ },
+ }
+};
+
+float n[6][3] = {
+ {
+ 0.0, 0.0, -1.0
+ },
+ {
+ 1.0, 0.0, 0.0
+ },
+ {
+ 0.0, 0.0, 1.0
+ },
+ {
+ -1.0, 0.0, 0.0
+ },
+ {
+ 0.0, 1.0, 0.0
+ },
+ {
+ 0.0, -1.0, 0.0
+ }
+};
+
+GLfloat identity[16] = {
+ 1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1,
+};
+
+
+void BuildCylinder(int numEdges)
+{
+ int i, top = 1.0, bottom = -1.0;
+ float x[100], y[100], angle;
+
+ for (i = 0; i <= numEdges; i++) {
+ angle = i * 2.0 * PI / numEdges;
+ x[i] = cos(angle); /* was cosf() */
+ y[i] = sin(angle); /* was sinf() */
+ }
+
+ glNewList(cylinder, GL_COMPILE);
+ glBegin(GL_TRIANGLE_STRIP);
+ for (i = 0; i <= numEdges; i++) {
+ glNormal3f(x[i], y[i], 0.0);
+ glVertex3f(x[i], y[i], bottom);
+ glVertex3f(x[i], y[i], top);
+ }
+ glEnd();
+ glBegin(GL_TRIANGLE_FAN);
+ glNormal3f(0.0, 0.0, 1.0);
+ glVertex3f(0.0, 0.0, top);
+ for (i = 0; i <= numEdges; i++) {
+ glVertex3f(x[i], -y[i], top);
+ }
+ glEnd();
+ glBegin(GL_TRIANGLE_FAN);
+ glNormal3f(0.0, 0.0, -1.0);
+ glVertex3f(0.0, 0.0, bottom);
+ for (i = 0; i <= numEdges; i++) {
+ glVertex3f(x[i], y[i], bottom);
+ }
+ glEnd();
+ glEndList();
+}
+
+void BuildTorus(float rc, int numc, float rt, int numt)
+{
+ int i, j, k;
+ double s, t;
+ double x, y, z;
+ double pi, twopi;
+
+ pi = 3.14159265358979323846;
+ twopi = 2.0 * pi;
+
+ glNewList(torus, GL_COMPILE);
+ for (i = 0; i < numc; i++) {
+ glBegin(GL_QUAD_STRIP);
+ for (j = 0; j <= numt; j++) {
+ for (k = 0; k <= 1; k++) {
+ s = (i + k) % numc + 0.5;
+ t = j % numt;
+
+ x = cos(t*twopi/numt) * cos(s*twopi/numc);
+ y = sin(t*twopi/numt) * cos(s*twopi/numc);
+ z = sin(s*twopi/numc);
+ glNormal3f(x, y, z);
+
+ x = (rt + rc * cos(s*twopi/numc)) * cos(t*twopi/numt);
+ y = (rt + rc * cos(s*twopi/numc)) * sin(t*twopi/numt);
+ z = rc * sin(s*twopi/numc);
+ glVertex3f(x, y, z);
+ }
+ }
+ glEnd();
+ }
+ glEndList();
+}
+
+void BuildCage(void)
+{
+ int i;
+ float inc;
+ float right, left, top, bottom, front, back;
+
+ front = 0.0;
+ back = -8.0;
+
+ left = -4.0;
+ bottom = -4.0;
+ right = 4.0;
+ top = 4.0;
+
+ inc = 2.0 * 4.0 * 0.1;
+
+ glNewList(cage, GL_COMPILE);
+ for (i = 0; i < 10; i++) {
+
+ /*
+ ** Back
+ */
+ glBegin(GL_LINES);
+ glVertex3f(left+i*inc, top, back);
+ glVertex3f(left+i*inc, bottom, back);
+ glEnd();
+ glBegin(GL_LINES);
+ glVertex3f(right, bottom+i*inc, back);
+ glVertex3f(left, bottom+i*inc, back);
+ glEnd();
+
+ /*
+ ** Front
+ */
+ glBegin(GL_LINES);
+ glVertex3f(left+i*inc, top, front);
+ glVertex3f(left+i*inc, bottom, front);
+ glEnd();
+ glBegin(GL_LINES);
+ glVertex3f(right, bottom+i*inc, front);
+ glVertex3f(left, bottom+i*inc, front);
+ glEnd();
+
+ /*
+ ** Left
+ */
+ glBegin(GL_LINES);
+ glVertex3f(left, bottom+i*inc, front);
+ glVertex3f(left, bottom+i*inc, back);
+ glEnd();
+ glBegin(GL_LINES);
+ glVertex3f(left, top, back+i*inc);
+ glVertex3f(left, bottom, back+i*inc);
+ glEnd();
+
+ /*
+ ** Right
+ */
+ glBegin(GL_LINES);
+ glVertex3f(right, top-i*inc, front);
+ glVertex3f(right, top-i*inc, back);
+ glEnd();
+ glBegin(GL_LINES);
+ glVertex3f(right, top, back+i*inc);
+ glVertex3f(right, bottom, back+i*inc);
+ glEnd();
+
+ /*
+ ** Top
+ */
+ glBegin(GL_LINES);
+ glVertex3f(left+i*inc, top, front);
+ glVertex3f(left+i*inc, top, back);
+ glEnd();
+ glBegin(GL_LINES);
+ glVertex3f(right, top, back+i*inc);
+ glVertex3f(left, top, back+i*inc);
+ glEnd();
+
+ /*
+ ** Bottom
+ */
+ glBegin(GL_LINES);
+ glVertex3f(right-i*inc, bottom, front);
+ glVertex3f(right-i*inc, bottom, back);
+ glEnd();
+ glBegin(GL_LINES);
+ glVertex3f(right, bottom, back+i*inc);
+ glVertex3f(left, bottom, back+i*inc);
+ glEnd();
+ }
+ glEndList();
+}
+
+void BuildCube(void)
+{
+ int i, j;
+
+ glNewList(cube, GL_COMPILE);
+ for (i = 0; i < 6; i++) {
+ for (j = 0; j < 4; j++) {
+ glNormal3fv(n[i]);
+ glBegin(GL_POLYGON);
+ glVertex3fv(c[i][j][0]);
+ glVertex3fv(c[i][j][1]);
+ glVertex3fv(c[i][j][2]);
+ glVertex3fv(c[i][j][3]);
+ glEnd();
+ }
+ }
+ glEndList();
+}
+
+void BuildLists(void)
+{
+
+ cube = glGenLists(1);
+ BuildCube();
+
+ cage = glGenLists(2);
+ BuildCage();
+
+ cylinder = glGenLists(3);
+ BuildCylinder(60);
+
+ torus = glGenLists(4);
+ BuildTorus(0.65, 20, .85, 65);
+
+ genericObject = torus;
+}
+
+void SetDefaultSettings(void)
+{
+
+ magFilter = nnearest;
+ minFilter = nnearest;
+ sWrapMode = repeat;
+ tWrapMode = repeat;
+ textureEnvironment = modulate;
+ autoRotate = GL_TRUE;
+}
+
+unsigned char *AlphaPadImage(int bufSize, unsigned char *inData, int alpha)
+{
+ unsigned char *outData, *out_ptr, *in_ptr;
+ int i;
+
+ outData = (unsigned char *) malloc(bufSize * 4);
+ out_ptr = outData;
+ in_ptr = inData;
+
+ for (i = 0; i < bufSize; i++) {
+ *out_ptr++ = *in_ptr++;
+ *out_ptr++ = *in_ptr++;
+ *out_ptr++ = *in_ptr++;
+ *out_ptr++ = alpha;
+ }
+
+ free (inData);
+ return outData;
+}
+
+void Init(void)
+{
+ float ambient[] = {0.0, 0.0, 0.0, 1.0};
+ float diffuse[] = {1.0, 1.0, 1.0, 1.0};
+ float specular[] = {1.0, 1.0, 1.0, 1.0};
+ float position[] = {0.0, 0.0, 4.0, 0.0};
+ float fog_color[] = {0.0, 0.0, 0.0, 1.0};
+ float mat_ambient[] = {0.0, 0.0, 0.0, 1.0};
+ float mat_shininess[] = {90.0};
+ float mat_specular[] = {1.0, 1.0, 1.0, 1.0};
+ float mat_diffuse[] = {0.8, 0.8, 0.8, 1.0};
+ float lmodel_ambient[] = {0.2, 0.2, 0.2, 1.0};
+ float lmodel_twoside[] = {GL_TRUE};
+ int w, h;
+ GLenum format;
+ GLubyte *image;
+
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+
+ SetDefaultSettings();
+
+ image = LoadRGBImage(imageFileName, &w, &h, &format);
+ if (!image) {
+ printf("Error: couldn't load %s\n", imageFileName);
+ exit(1);
+ }
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ gluBuild2DMipmaps(GL_TEXTURE_2D, format, w, h,
+ GL_RGB, GL_UNSIGNED_BYTE, image);
+
+ free(image);
+
+ glFogf(GL_FOG_DENSITY, 0.125);
+ glFogi(GL_FOG_MODE, GL_LINEAR);
+ glFogf(GL_FOG_START, 4.0);
+ glFogf(GL_FOG_END, 8.5);
+ glFogfv(GL_FOG_COLOR, fog_color);
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
+ glLightfv(GL_LIGHT0, GL_POSITION, position);
+ glEnable(GL_LIGHT0);
+
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient);
+
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+ glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
+ glShadeModel(GL_SMOOTH);
+
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glEnable(GL_DEPTH_TEST);
+
+ glFrontFace(GL_CW);
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_BACK);
+
+ glTexGeniv(GL_S, GL_TEXTURE_GEN_MODE, sphereMap);
+ glTexGeniv(GL_T, GL_TEXTURE_GEN_MODE, sphereMap);
+ glEnable(GL_TEXTURE_GEN_S);
+ glEnable(GL_TEXTURE_GEN_T);
+
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, sWrapMode);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, tWrapMode);
+
+ glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, textureEnvironment);
+
+ BuildLists();
+}
+
+void ReInit(void)
+{
+ if (genericObject == torus) {
+ glEnable(GL_DEPTH_TEST);
+ } else {
+ glDisable(GL_DEPTH_TEST);
+ }
+ glEnable(GL_DEPTH_TEST);
+
+#if 0
+ if (isFogged) {
+ textureEnvironment = modulate;
+ }
+#endif
+
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter);
+ glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, textureEnvironment);
+}
+
+void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
+
+ /* draw cage */
+ if (isFogged)
+ glEnable(GL_FOG);
+ else
+ glDisable(GL_FOG);
+ glColor3f(1, 1, 1);
+ glDisable(GL_LIGHTING);
+ glDisable(GL_TEXTURE_2D);
+ glCallList(cage);
+
+ /* draw object */
+ if (isLit)
+ glEnable(GL_LIGHTING);
+ else
+ glColor3f(1.0, 0.5, 0.2);
+ if (doTexture)
+ glEnable(GL_TEXTURE_2D);
+
+ glPushMatrix();
+ glTranslatef(0.0, 0.0, zTranslate);
+ glRotatef(xRotation, 1, 0, 0);
+ glRotatef(yRotation, 0, 1, 0);
+ glCallList(genericObject);
+ glPopMatrix();
+
+ glFlush();
+ glutSwapBuffers();
+}
+
+void Reshape(int width, int height)
+{
+ W = width;
+ H = height;
+ ReInit();
+ glViewport( 0, 0, width, height ); /*new*/
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-0.2, 0.2, -0.2, 0.2, 0.15, 9.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+void Idle(void)
+{
+ static double t0 = -1.;
+ double t, dt;
+ t = glutGet(GLUT_ELAPSED_TIME) / 1000.;
+ if (t0 < 0.)
+ t0 = t;
+ dt = t - t0;
+ t0 = t;
+
+ xRotation += .75*60.*dt;
+ yRotation += .375*60.*dt;
+ glutPostRedisplay();
+}
+
+void Key2(int key, int x, int y)
+{
+
+ switch (key) {
+ case GLUT_KEY_LEFT:
+ yRotation -= 0.5;
+ autoRotate = GL_FALSE;
+ ReInit();
+ break;
+ case GLUT_KEY_RIGHT:
+ yRotation += 0.5;
+ autoRotate = GL_FALSE;
+ ReInit();
+ break;
+ case GLUT_KEY_UP:
+ xRotation -= 0.5;
+ autoRotate = GL_FALSE;
+ ReInit();
+ break;
+ case GLUT_KEY_DOWN:
+ xRotation += 0.5;
+ autoRotate = GL_FALSE;
+ ReInit();
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ /* free(image->data);*/
+ exit(1);
+
+ case 'a':
+ autoRotate = !autoRotate;
+ if (autoRotate)
+ glutIdleFunc(Idle);
+ else
+ glutIdleFunc(NULL);
+
+ ReInit();
+ break;
+ case 'o':
+ if (genericObject == cube) {
+ genericObject = cylinder;
+ }
+ else if (genericObject == cylinder) {
+ genericObject = torus;
+ }
+ else {
+ genericObject = cube;
+ }
+ ReInit();
+ break;
+ case 'd':
+ textureEnvironment = decal;
+ ReInit();
+ break;
+ case 'm':
+ textureEnvironment = modulate;
+ ReInit();
+ break;
+ case 'l':
+ isLit = !isLit;
+ ReInit();
+ break;
+ case 'f':
+ isFogged = !isFogged;
+ ReInit();
+ break;
+ case 't':
+ doTexture = !doTexture;
+ ReInit();
+ break;
+ case '0':
+ magFilter = nnearest;
+ ReInit();
+ break;
+ case '1':
+ magFilter = linear;
+ ReInit();
+ break;
+ case '2':
+ minFilter = nnearest;
+ ReInit();
+ break;
+ case '3':
+ minFilter = linear;
+ ReInit();
+ break;
+ case '4':
+ minFilter = nearest_mipmap_nearest;
+ ReInit();
+ break;
+ case '5':
+ minFilter = nearest_mipmap_linear;
+ ReInit();
+ break;
+ case '6':
+ minFilter = linear_mipmap_nearest;
+ ReInit();
+ break;
+ case '7':
+ minFilter = linear_mipmap_linear;
+ ReInit();
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_TRUE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else if (strcmp(argv[i], "-f") == 0) {
+ if (i+1 >= argc || argv[i+1][0] == '-') {
+ printf("-f (No file name).\n");
+ return GL_FALSE;
+ } else {
+ imageFileName = argv[++i];
+ }
+ } else {
+ printf("%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ if (imageFileName == 0) {
+ printf("No image file.\n");
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( W, H);
+
+ type = GLUT_RGB | GLUT_DEPTH;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("Texture Test") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(Key2);
+ glutDisplayFunc(Draw);
+ glutIdleFunc(Idle);
+
+ glutMainLoop();
+ return 0;
+}