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diff --git a/nx-X11/extras/Mesa_6.4.2/progs/windml/uglalldemos.c b/nx-X11/extras/Mesa_6.4.2/progs/windml/uglalldemos.c
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+
+/* uglalldemos.c - WindML/Mesa example program */
+
+/* Copyright (C) 2001 by Wind River Systems, Inc */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * The MIT License
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+modification history
+--------------------
+02a,29aug01,sra WindML mode added
+01a,17jul01,sra written
+*/
+
+/*
+DESCRIPTION
+Show all the UGL/Mesa demos
+*/
+
+#include <stdio.h>
+#include <vxWorks.h>
+#include <taskLib.h>
+#include <ugl/ugl.h>
+#include <ugl/uglinput.h>
+#include <ugl/uglevent.h>
+#include <ugl/uglfont.h>
+
+#define BLACK 0
+#define RED 1
+
+struct _colorStruct
+ {
+ UGL_RGB rgbColor;
+ UGL_COLOR uglColor;
+ }
+colorTable[] =
+ {
+ { UGL_MAKE_RGB(0, 0, 0), 0},
+ { UGL_MAKE_RGB(255, 0, 0), 0},
+ };
+
+void windMLPoint (UGL_BOOL windMLMode);
+void windMLLine (UGL_BOOL windMLMode);
+void windMLFlip (UGL_BOOL windMLMode);
+void windMLCube (UGL_BOOL windMLMode);
+void windMLBounce (UGL_BOOL windMLMode);
+void windMLGears (UGL_BOOL windMLMode);
+void windMLIcoTorus (UGL_BOOL windMLMode);
+void windMLOlympic (UGL_BOOL windMLMode);
+void windMLTexCube (UGL_BOOL windMLMode);
+void windMLTexCyl (UGL_BOOL windMLMode);
+void windMLTeapot (UGL_BOOL windMLMode);
+void windMLStencil (UGL_BOOL windMLMode);
+void windMLDrawPix (UGL_BOOL windMLMode);
+void windMLAccum (UGL_BOOL windMLMode);
+void windMLAllDemos (void);
+
+void uglalldemos (void)
+ {
+ taskSpawn("tAllDemos", 210, VX_FP_TASK, 200000,
+ (FUNCPTR)windMLAllDemos, 0,1,2,3,4,5,6,7,8,9);
+ }
+
+void windMLAllDemos(void)
+ {
+ UGL_BOOL windMLFlag = UGL_FALSE;
+ UGL_FB_INFO fbInfo;
+ UGL_EVENT event;
+ UGL_EVENT_SERVICE_ID eventServiceId;
+ UGL_EVENT_Q_ID qId;
+ UGL_INPUT_EVENT * pInputEvent;
+ UGL_INPUT_DEVICE_ID keyboardDevId;
+ UGL_DEVICE_ID devId;
+ UGL_GC_ID gc;
+ UGL_FONT_ID fontId;
+ UGL_FONT_DEF fontDef;
+ UGL_FONT_DRIVER_ID fontDrvId;
+ UGL_ORD textOrigin = UGL_FONT_TEXT_UPPER_LEFT;
+ int displayHeight, displayWidth;
+ int textWidth, textHeight;
+ static UGL_CHAR * message =
+ "Do you want to use WindML exclusively ? (y/n) ";
+
+ uglInitialize();
+
+ uglDriverFind (UGL_DISPLAY_TYPE, 0, (UGL_UINT32 *)&devId);
+ uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
+ uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
+ qId = uglEventQCreate (eventServiceId, 100);
+
+ gc = uglGcCreate(devId);
+
+ uglDriverFind (UGL_FONT_ENGINE_TYPE, 0, (UGL_UINT32 *)&fontDrvId);
+ uglFontDriverInfo(fontDrvId, UGL_FONT_TEXT_ORIGIN, &textOrigin);
+
+ uglFontFindString(fontDrvId, "familyName=Helvetica; pixelSize = 18",
+ &fontDef);
+
+ if ((fontId = uglFontCreate(fontDrvId, &fontDef)) == UGL_NULL)
+ {
+ printf("Font not found. Exiting.\n");
+ return;
+ }
+
+ uglInfo(devId, UGL_FB_INFO_REQ, &fbInfo);
+ displayWidth = fbInfo.width;
+ displayHeight = fbInfo.height;
+
+ uglColorAlloc (devId, &colorTable[BLACK].rgbColor, UGL_NULL,
+ &colorTable[BLACK].uglColor, 1);
+ uglColorAlloc(devId, &colorTable[RED].rgbColor, UGL_NULL,
+ &colorTable[RED].uglColor, 1);
+
+ uglBackgroundColorSet(gc, colorTable[BLACK].uglColor);
+ uglForegroundColorSet(gc, colorTable[RED].uglColor);
+ uglFontSet(gc, fontId);
+ uglTextSizeGet(fontId, &textWidth, &textHeight, -1, message);
+ uglTextDraw(gc, (displayWidth - textWidth) / 2,
+ (displayHeight - textHeight) / 2 - textHeight, -1, message);
+/* flushQ();
+ */
+ if (uglEventGet (qId, &event, sizeof (event), UGL_WAIT_FOREVER)
+ != UGL_STATUS_Q_EMPTY)
+ {
+ pInputEvent = (UGL_INPUT_EVENT *)&event;
+
+ if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
+ pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
+ {
+ switch(pInputEvent->type.keyboard.key)
+ {
+ case 'Y':
+ case 'y':
+ windMLFlag = UGL_TRUE;
+ break;
+ default:
+ windMLFlag = UGL_FALSE;
+ }
+ }
+ }
+
+ uglFontDestroy (fontId);
+ uglGcDestroy (gc);
+ uglEventQDestroy (eventServiceId, qId);
+ uglDeinitialize();
+
+ windMLPoint(windMLFlag);
+
+ windMLLine(windMLFlag);
+
+ windMLFlip(windMLFlag);
+
+ windMLCube(windMLFlag);
+
+ windMLBounce(windMLFlag);
+
+ windMLGears(windMLFlag);
+
+ windMLIcoTorus(windMLFlag);
+
+ windMLOlympic(windMLFlag);
+
+ windMLTexCube(windMLFlag);
+
+ windMLTexCyl(windMLFlag);
+
+ windMLTeapot(windMLFlag);
+
+ windMLStencil(windMLFlag);
+
+ windMLDrawPix(windMLFlag);
+
+ windMLAccum(windMLFlag);
+
+ return;
+ }