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-rw-r--r--nx-X11/extras/Mesa_6.4.2/progs/xdemos/shape.c394
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diff --git a/nx-X11/extras/Mesa_6.4.2/progs/xdemos/shape.c b/nx-X11/extras/Mesa_6.4.2/progs/xdemos/shape.c
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--- /dev/null
+++ b/nx-X11/extras/Mesa_6.4.2/progs/xdemos/shape.c
@@ -0,0 +1,394 @@
+
+/*
+ * Example of using the X "shape" extension with OpenGL: render a spinning
+ * cube inside of a non-rectangular window.
+ *
+ * Press ESC to exit. Press up/down to change window shape.
+ *
+ * To compile add "shape" to the PROGS list in Makefile.
+ *
+ * Brian Paul
+ * June 16, 1997
+ *
+ * This program is in the public domain.
+ */
+
+
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <sys/time.h>
+#include <time.h>
+#include <unistd.h>
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <X11/keysym.h>
+#include <X11/extensions/shape.h>
+#include <GL/glx.h>
+
+#ifndef PI
+#define PI 3.1415926
+#endif
+
+
+static int Width=500, Height=500;
+
+static float Xangle = 0.0, Yangle = 0.0;
+static int Redraw = 0;
+static int Sides = 5;
+static int MinSides = 3;
+static int MaxSides = 20;
+
+
+/* return current time (in seconds) */
+static double
+current_time(void)
+{
+ struct timeval tv;
+#ifdef __VMS
+ (void) gettimeofday(&tv, NULL );
+#else
+ struct timezone tz;
+ (void) gettimeofday(&tv, &tz);
+#endif
+ return (double) tv.tv_sec + tv.tv_usec / 1000000.0;
+}
+
+
+/*
+ * Draw the OpenGL stuff and do a SwapBuffers.
+ */
+static void display(Display *dpy, Window win)
+{
+ float scale = 1.7;
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+
+ glScalef(scale, scale, scale);
+ glRotatef(Xangle, 1.0, 0.0, 0.0);
+ glRotatef(Yangle, 0.0, 1.0, 0.0);
+
+ /*
+ * wireframe box
+ */
+ glColor3f(1.0, 1.0, 1.0);
+ glBegin(GL_LINE_LOOP);
+ glVertex3f(-1.0, -1.0, -1.0);
+ glVertex3f( 1.0, -1.0, -1.0);
+ glVertex3f( 1.0, 1.0, -1.0);
+ glVertex3f(-1.0, 1.0, -1.0);
+ glEnd();
+
+ glBegin(GL_LINE_LOOP);
+ glVertex3f(-1.0, -1.0, 1.0);
+ glVertex3f( 1.0, -1.0, 1.0);
+ glVertex3f( 1.0, 1.0, 1.0);
+ glVertex3f(-1.0, 1.0, 1.0);
+ glEnd();
+
+ glBegin(GL_LINES);
+ glVertex3f(-1.0, -1.0, -1.0); glVertex3f(-1.0, -1.0, 1.0);
+ glVertex3f( 1.0, -1.0, -1.0); glVertex3f( 1.0, -1.0, 1.0);
+ glVertex3f( 1.0, 1.0, -1.0); glVertex3f( 1.0, 1.0, 1.0);
+ glVertex3f(-1.0, 1.0, -1.0); glVertex3f(-1.0, 1.0, 1.0);
+ glEnd();
+
+ /*
+ * Solid box
+ */
+ glPushMatrix();
+ glScalef(0.75, 0.75, 0.75);
+
+ glColor3f(1, 0, 0);
+ glBegin(GL_POLYGON);
+ glVertex3f(1, -1, -1);
+ glVertex3f(1, 1, -1);
+ glVertex3f(1, 1, 1);
+ glVertex3f(1, -1, 1);
+ glEnd();
+
+ glColor3f(0, 1, 1);
+ glBegin(GL_POLYGON);
+ glVertex3f(-1, -1, -1);
+ glVertex3f(-1, 1, -1);
+ glVertex3f(-1, 1, 1);
+ glVertex3f(-1, -1, 1);
+ glEnd();
+
+ glColor3f(0, 1, 0);
+ glBegin(GL_POLYGON);
+ glVertex3f(-1, 1, -1);
+ glVertex3f( 1, 1, -1);
+ glVertex3f( 1, 1, 1);
+ glVertex3f(-1, 1, 1);
+ glEnd();
+
+ glColor3f(1, 0, 1);
+ glBegin(GL_POLYGON);
+ glVertex3f(-1, -1, -1);
+ glVertex3f( 1, -1, -1);
+ glVertex3f( 1, -1, 1);
+ glVertex3f(-1, -1, 1);
+ glEnd();
+
+ glColor3f(0, 0, 1);
+ glBegin(GL_POLYGON);
+ glVertex3f(-1, -1, 1);
+ glVertex3f( 1, -1, 1);
+ glVertex3f( 1, 1, 1);
+ glVertex3f(-1, 1, 1);
+ glEnd();
+
+ glColor3f(1, 1, 0);
+ glBegin(GL_POLYGON);
+ glVertex3f(-1, -1, -1);
+ glVertex3f( 1, -1, -1);
+ glVertex3f( 1, 1, -1);
+ glVertex3f(-1, 1, -1);
+ glEnd();
+ glPopMatrix();
+
+
+ glPopMatrix();
+
+ glXSwapBuffers(dpy, win);
+}
+
+
+/*
+ * This is called when we have to recompute the window shape bitmask.
+ * We just generate an n-sided regular polygon here but any other shape
+ * would be possible.
+ */
+static void make_shape_mask(Display *dpy, Window win, int width, int height,
+ int sides)
+{
+ Pixmap shapeMask;
+ XGCValues xgcv;
+ GC gc;
+
+ /* allocate 1-bit deep pixmap and a GC */
+ shapeMask = XCreatePixmap(dpy, win, width, height, 1);
+ gc = XCreateGC(dpy, shapeMask, 0, &xgcv);
+
+ /* clear shapeMask to zeros */
+ XSetForeground(dpy, gc, 0);
+ XFillRectangle(dpy, shapeMask, gc, 0, 0, width, height);
+
+ /* draw mask */
+ XSetForeground(dpy, gc, 1);
+ {
+ int cx = width / 2;
+ int cy = height / 2;
+ float angle = 0.0;
+ float step = 2.0 * PI / sides;
+ float radius = width / 2;
+ int i;
+ XPoint points[100];
+ for (i=0;i<sides;i++) {
+ int x = cx + radius * sin(angle);
+ int y = cy - radius * cos(angle);
+ points[i].x = x;
+ points[i].y = y;
+ angle += step;
+ }
+ XFillPolygon(dpy, shapeMask, gc, points, sides, Convex, CoordModeOrigin);
+ }
+
+ /* This is the only SHAPE extension call- simple! */
+ XShapeCombineMask(dpy, win, ShapeBounding, 0, 0, shapeMask, ShapeSet);
+
+ XFreeGC(dpy, gc);
+ XFreePixmap(dpy, shapeMask);
+}
+
+
+/*
+ * Called when window is resized. Do OpenGL viewport and projection stuff.
+ */
+static void reshape(int width, int height)
+{
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -1.0, 1.0, 3.0, 20.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -10.0);
+
+ glEnable(GL_DEPTH_TEST);
+}
+
+
+/*
+ * Process X events.
+ */
+static void event_loop(Display *dpy, Window win)
+{
+ while (1) {
+ XEvent event;
+ if (XPending(dpy)) {
+ XNextEvent(dpy, &event);
+ switch (event.type) {
+ case Expose:
+ display(dpy, event.xexpose.window);
+ break;
+ case ConfigureNotify:
+ Width = event.xconfigure.width;
+ Height = event.xconfigure.height,
+ make_shape_mask(dpy, win, Width, Height, Sides);
+ reshape(Width, Height);
+ break;
+ case KeyPress:
+ {
+ char buf[100];
+ KeySym keySym;
+ XComposeStatus stat;
+ XLookupString(&event.xkey, buf, sizeof(buf), &keySym, &stat);
+ switch (keySym) {
+ case XK_Escape:
+ exit(0);
+ break;
+ case XK_Up:
+ Sides++;
+ if (Sides>MaxSides) Sides = MaxSides;
+ make_shape_mask(dpy, win, Width, Height, Sides);
+ break;
+ case XK_Down:
+ Sides--;
+ if (Sides<MinSides) Sides = MinSides;
+ make_shape_mask(dpy, win, Width, Height, Sides);
+ break;
+ }
+ }
+ break;
+ default:
+ ;;
+ }
+ }
+ else {
+ static double t0 = -1.0;
+ double dt, t = current_time();
+ if (t0 < 0.0)
+ t0 = t;
+ dt = t - t0;
+ Xangle += 90.0 * dt; /* 90 degrees per second */
+ Yangle += 70.0 * dt;
+ t0 = t;
+ display(dpy, win);
+ }
+ }
+}
+
+
+/*
+ * Allocate a "nice" colormap. This could be better (HP-CR support, etc).
+ */
+static Colormap alloc_colormap(Display *dpy, Window parent, Visual *vis)
+{
+ Screen *scr = DefaultScreenOfDisplay(dpy);
+ int scrnum = DefaultScreen(dpy);
+
+ if (MaxCmapsOfScreen(scr)==1 && vis==DefaultVisual(dpy, scrnum)) {
+ /* The window and root are of the same visual type so */
+ /* share the root colormap. */
+ return DefaultColormap(dpy, scrnum);
+ }
+ else {
+ return XCreateColormap(dpy, parent, vis, AllocNone);
+ }
+}
+
+
+int main(int argc, char *argv[])
+{
+ static int glAttribs[] = {
+ GLX_DOUBLEBUFFER,
+ GLX_RGBA,
+ GLX_DEPTH_SIZE, 1,
+ None
+ };
+ Display *dpy;
+ XVisualInfo *visInfo;
+ int scrn;
+ Window root;
+ Colormap cmap;
+ Window win;
+ XSetWindowAttributes winAttribs;
+ unsigned long winAttribsMask;
+ GLXContext glCtx;
+ int ignore;
+ const char *name = "OpenGL in a Shaped Window";
+
+ dpy = XOpenDisplay(NULL);
+ if (!dpy) {
+ fprintf(stderr, "Couldn't open default display\n");
+ return 1;
+ }
+
+ /* check that we can use the shape extension */
+ if (!XQueryExtension(dpy, "SHAPE", &ignore, &ignore, &ignore )) {
+ fprintf(stderr, "Display doesn't support shape extension\n");
+ return 1;
+ }
+
+ scrn = DefaultScreen(dpy);
+
+ root = RootWindow(dpy, scrn);
+
+ visInfo = glXChooseVisual(dpy, scrn, glAttribs);
+ if (!visInfo) {
+ fprintf(stderr, "Couldn't get RGB, DB, Z visual\n");
+ return 1;
+ }
+
+ glCtx = glXCreateContext(dpy, visInfo, 0, True);
+ if (!glCtx) {
+ fprintf(stderr, "Couldn't create GL context\n");
+ return 1;
+ }
+
+ cmap = alloc_colormap(dpy, root, visInfo->visual);
+ if (!cmap) {
+ fprintf(stderr, "Couln't create colormap\n");
+ return 1;
+ }
+
+ winAttribs.border_pixel = 0;
+ winAttribs.colormap = cmap;
+ winAttribs.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ winAttribsMask = CWBorderPixel | CWColormap | CWEventMask;
+ win = XCreateWindow(dpy, root, 0, 0, Width, Height, 0,
+ visInfo->depth, InputOutput,
+ visInfo->visual,
+ winAttribsMask, &winAttribs);
+
+ {
+ XSizeHints sizehints;
+ /*
+ sizehints.x = xpos;
+ sizehints.y = ypos;
+ sizehints.width = width;
+ sizehints.height = height;
+ */
+ sizehints.flags = 0;
+ XSetNormalHints(dpy, win, &sizehints);
+ XSetStandardProperties(dpy, win, name, name,
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+
+ XMapWindow(dpy, win);
+
+ glXMakeCurrent(dpy, win, glCtx);
+
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("Press ESC to exit.\n");
+ printf("Press up/down to change window shape.\n");
+
+ event_loop(dpy, win);
+
+ return 0;
+}