diff options
Diffstat (limited to 'nx-X11/extras/Mesa_6.4.2/src/glu/mini/nurbscrv.c')
-rw-r--r-- | nx-X11/extras/Mesa_6.4.2/src/glu/mini/nurbscrv.c | 133 |
1 files changed, 133 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa_6.4.2/src/glu/mini/nurbscrv.c b/nx-X11/extras/Mesa_6.4.2/src/glu/mini/nurbscrv.c new file mode 100644 index 000000000..62d91b46d --- /dev/null +++ b/nx-X11/extras/Mesa_6.4.2/src/glu/mini/nurbscrv.c @@ -0,0 +1,133 @@ +/* $Id: nurbscrv.c,v 1.2 2003/08/22 20:11:43 brianp Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.3 + * Copyright (C) 1995-2000 Brian Paul + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + */ + + +/* + * NURBS implementation written by Bogdan Sikorski (bogdan@cira.it) + * See README2 for more info. + */ + + +#ifdef PC_HEADER +#include "all.h" +#else +#include <math.h> +#include <stdlib.h> +#include "gluP.h" +#include "nurbs.h" +#endif + + + +/* main NURBS curve procedure */ +void +do_nurbs_curve(GLUnurbsObj * nobj) +{ + GLint geom_order, color_order = 0, normal_order = 0, texture_order = 0; + GLenum geom_type; + GLint n_ctrl; + GLfloat *new_geom_ctrl, *new_color_ctrl, *new_normal_ctrl, + *new_texture_ctrl; + GLfloat *geom_ctrl = 0, *color_ctrl = 0, *normal_ctrl = 0, *texture_ctrl = 0; + GLint *factors; + GLint i, j; + GLint geom_dim, color_dim = 0, normal_dim = 0, texture_dim = 0; + + /* test the user supplied data */ + if (test_nurbs_curves(nobj) != GLU_NO_ERROR) + return; + + if (convert_curves(nobj, &new_geom_ctrl, &n_ctrl, &new_color_ctrl, + &new_normal_ctrl, &new_texture_ctrl) != GLU_NO_ERROR) + return; + + geom_order = nobj->curve.geom.order; + geom_type = nobj->curve.geom.type; + geom_dim = nobj->curve.geom.dim; + + if (glu_do_sampling_crv(nobj, new_geom_ctrl, n_ctrl, geom_order, geom_dim, + &factors) != GLU_NO_ERROR) { + free(new_geom_ctrl); + if (new_color_ctrl) + free(new_color_ctrl); + if (new_normal_ctrl) + free(new_normal_ctrl); + if (new_texture_ctrl) + free(new_texture_ctrl); + return; + } + glEnable(geom_type); + if (new_color_ctrl) { + glEnable(nobj->curve.color.type); + color_dim = nobj->curve.color.dim; + color_ctrl = new_color_ctrl; + color_order = nobj->curve.color.order; + } + if (new_normal_ctrl) { + glEnable(nobj->curve.normal.type); + normal_dim = nobj->curve.normal.dim; + normal_ctrl = new_normal_ctrl; + normal_order = nobj->curve.normal.order; + } + if (new_texture_ctrl) { + glEnable(nobj->curve.texture.type); + texture_dim = nobj->curve.texture.dim; + texture_ctrl = new_texture_ctrl; + texture_order = nobj->curve.texture.order; + } + for (i = 0, j = 0, geom_ctrl = new_geom_ctrl; + i < n_ctrl; i += geom_order, j++, geom_ctrl += geom_order * geom_dim) { + if (fine_culling_test_2D + (nobj, geom_ctrl, geom_order, geom_dim, geom_dim)) { + color_ctrl += color_order * color_dim; + normal_ctrl += normal_order * normal_dim; + texture_ctrl += texture_order * texture_dim; + continue; + } + glMap1f(geom_type, 0.0, 1.0, geom_dim, geom_order, geom_ctrl); + if (new_color_ctrl) { + glMap1f(nobj->curve.color.type, 0.0, 1.0, color_dim, + color_order, color_ctrl); + color_ctrl += color_order * color_dim; + } + if (new_normal_ctrl) { + glMap1f(nobj->curve.normal.type, 0.0, 1.0, normal_dim, + normal_order, normal_ctrl); + normal_ctrl += normal_order * normal_dim; + } + if (new_texture_ctrl) { + glMap1f(nobj->curve.texture.type, 0.0, 1.0, texture_dim, + texture_order, texture_ctrl); + texture_ctrl += texture_order * texture_dim; + } + glMapGrid1f(factors[j], 0.0, 1.0); + glEvalMesh1(GL_LINE, 0, factors[j]); + } + free(new_geom_ctrl); + free(factors); + if (new_color_ctrl) + free(new_color_ctrl); + if (new_normal_ctrl) + free(new_normal_ctrl); + if (new_texture_ctrl) + free(new_texture_ctrl); +} |