diff options
Diffstat (limited to 'nx-X11/lib/GL/mesa/swrast/Imakefile.inc')
-rw-r--r-- | nx-X11/lib/GL/mesa/swrast/Imakefile.inc | 218 |
1 files changed, 218 insertions, 0 deletions
diff --git a/nx-X11/lib/GL/mesa/swrast/Imakefile.inc b/nx-X11/lib/GL/mesa/swrast/Imakefile.inc new file mode 100644 index 000000000..683b8f0a7 --- /dev/null +++ b/nx-X11/lib/GL/mesa/swrast/Imakefile.inc @@ -0,0 +1,218 @@ +XCOMM $XFree86: xc/lib/GL/mesa/src/swrast/Imakefile.inc,v 1.1tsi Exp $ + +#ifndef MesaSwrastBuildDir +#define MesaSwrastBuildDir $(GLXLIBSRC)/mesa/swrast/ +#endif + +MESASWRASTBUILDDIR = MesaSwrastBuildDir + + MESA_SWRAST_SRCS = $(MESASWRASTBUILDDIR)s_aaline.c \ + $(MESASWRASTBUILDDIR)s_aatriangle.c \ + $(MESASWRASTBUILDDIR)s_accum.c \ + $(MESASWRASTBUILDDIR)s_alpha.c \ + $(MESASWRASTBUILDDIR)s_atifragshader.c \ + $(MESASWRASTBUILDDIR)s_bitmap.c \ + $(MESASWRASTBUILDDIR)s_blend.c \ + $(MESASWRASTBUILDDIR)s_buffers.c \ + $(MESASWRASTBUILDDIR)s_context.c \ + $(MESASWRASTBUILDDIR)s_copypix.c \ + $(MESASWRASTBUILDDIR)s_depth.c \ + $(MESASWRASTBUILDDIR)s_drawpix.c \ + $(MESASWRASTBUILDDIR)s_feedback.c \ + $(MESASWRASTBUILDDIR)s_fog.c \ + $(MESASWRASTBUILDDIR)s_imaging.c \ + $(MESASWRASTBUILDDIR)s_lines.c \ + $(MESASWRASTBUILDDIR)s_logic.c \ + $(MESASWRASTBUILDDIR)s_masking.c \ + $(MESASWRASTBUILDDIR)s_nvfragprog.c \ + $(MESASWRASTBUILDDIR)s_pixeltex.c \ + $(MESASWRASTBUILDDIR)s_points.c \ + $(MESASWRASTBUILDDIR)s_readpix.c \ + $(MESASWRASTBUILDDIR)s_span.c \ + $(MESASWRASTBUILDDIR)s_stencil.c \ + $(MESASWRASTBUILDDIR)s_texstore.c \ + $(MESASWRASTBUILDDIR)s_texture.c \ + $(MESASWRASTBUILDDIR)s_triangle.c \ + $(MESASWRASTBUILDDIR)s_zoom.c + +#ifdef NeedToLinkMesaSrc +LinkSourceFile(s_aaline.c, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_aaline.h, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_aalinetemp.h, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_aatriangle.c, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_aatriangle.h, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_aatritemp.h, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_accum.c, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_accum.h, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_alpha.c, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_alpha.h, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_atifragshader.c, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_atifragshader.h, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_bitmap.c, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_blend.c, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_blend.h, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_buffers.c, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_context.c, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_context.h, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_copypix.c, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_depth.c, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_depth.h, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_drawpix.c, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_drawpix.h, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_feedback.c, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_feedback.h, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_fog.c, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_fog.h, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_imaging.c, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_lines.c, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_lines.h, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_linetemp.h, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_logic.c, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_logic.h, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_masking.c, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_masking.h, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_nvfragprog.c, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_nvfragprog.h, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_pixeltex.c, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_pixeltex.h, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_points.c, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_points.h, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_pointtemp.h, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_readpix.c, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_span.c, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_span.h, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_spantemp.h, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_stencil.c, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_stencil.h, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_texstore.c, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_texture.c, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_texture.h, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_triangle.c, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_triangle.h, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_trispan.h, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_tritemp.h, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_zoom.c, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(s_zoom.h, $(MESASRCDIR)/src/mesa/swrast) +LinkSourceFile(swrast.h, $(MESASRCDIR)/src/mesa/swrast) +#endif + + MESA_SWRAST_OBJS = $(MESASWRASTBUILDDIR)s_aaline.o \ + $(MESASWRASTBUILDDIR)s_aatriangle.o \ + $(MESASWRASTBUILDDIR)s_accum.o \ + $(MESASWRASTBUILDDIR)s_alpha.o \ + $(MESASWRASTBUILDDIR)s_atifragshader.o \ + $(MESASWRASTBUILDDIR)s_bitmap.o \ + $(MESASWRASTBUILDDIR)s_blend.o \ + $(MESASWRASTBUILDDIR)s_buffers.o \ + $(MESASWRASTBUILDDIR)s_context.o \ + $(MESASWRASTBUILDDIR)s_copypix.o \ + $(MESASWRASTBUILDDIR)s_depth.o \ + $(MESASWRASTBUILDDIR)s_drawpix.o \ + $(MESASWRASTBUILDDIR)s_feedback.o \ + $(MESASWRASTBUILDDIR)s_fog.o \ + $(MESASWRASTBUILDDIR)s_imaging.o \ + $(MESASWRASTBUILDDIR)s_lines.o \ + $(MESASWRASTBUILDDIR)s_logic.o \ + $(MESASWRASTBUILDDIR)s_masking.o \ + $(MESASWRASTBUILDDIR)s_nvfragprog.o \ + $(MESASWRASTBUILDDIR)s_pixeltex.o \ + $(MESASWRASTBUILDDIR)s_points.o \ + $(MESASWRASTBUILDDIR)s_readpix.o \ + $(MESASWRASTBUILDDIR)s_span.o \ + $(MESASWRASTBUILDDIR)s_stencil.o \ + $(MESASWRASTBUILDDIR)s_texstore.o \ + $(MESASWRASTBUILDDIR)s_texture.o \ + $(MESASWRASTBUILDDIR)s_triangle.o \ + $(MESASWRASTBUILDDIR)s_zoom.o + +#if defined(DoSharedLib) && DoSharedLib + MESA_SWRAST_UOBJS = $(MESASWRASTBUILDDIR)unshared/s_aaline.o \ + $(MESASWRASTBUILDDIR)unshared/s_aatriangle.o \ + $(MESASWRASTBUILDDIR)unshared/s_accum.o \ + $(MESASWRASTBUILDDIR)unshared/s_alpha.o \ + $(MESASWRASTBUILDDIR)unshared/s_atifragshader.o \ + $(MESASWRASTBUILDDIR)unshared/s_bitmap.o \ + $(MESASWRASTBUILDDIR)unshared/s_blend.o \ + $(MESASWRASTBUILDDIR)unshared/s_buffers.o \ + $(MESASWRASTBUILDDIR)unshared/s_context.o \ + $(MESASWRASTBUILDDIR)unshared/s_copypix.o \ + $(MESASWRASTBUILDDIR)unshared/s_depth.o \ + $(MESASWRASTBUILDDIR)unshared/s_drawpix.o \ + $(MESASWRASTBUILDDIR)unshared/s_feedback.o \ + $(MESASWRASTBUILDDIR)unshared/s_fog.o \ + $(MESASWRASTBUILDDIR)unshared/s_imaging.o \ + $(MESASWRASTBUILDDIR)unshared/s_lines.o \ + $(MESASWRASTBUILDDIR)unshared/s_logic.o \ + $(MESASWRASTBUILDDIR)unshared/s_masking.o \ + $(MESASWRASTBUILDDIR)unshared/s_nvfragprog.o \ + $(MESASWRASTBUILDDIR)unshared/s_pixeltex.o \ + $(MESASWRASTBUILDDIR)unshared/s_points.o \ + $(MESASWRASTBUILDDIR)unshared/s_readpix.o \ + $(MESASWRASTBUILDDIR)unshared/s_span.o \ + $(MESASWRASTBUILDDIR)unshared/s_stencil.o \ + $(MESASWRASTBUILDDIR)unshared/s_texstore.o \ + $(MESASWRASTBUILDDIR)unshared/s_texture.o \ + $(MESASWRASTBUILDDIR)unshared/s_triangle.o \ + $(MESASWRASTBUILDDIR)unshared/s_zoom.o +#else + MESA_SWRAST_UOBJS = $(MESA_SWRAST_OBJS) +#endif + + MESA_SWRAST_DOBJS = $(MESASWRASTBUILDDIR)debugger/s_aaline.o \ + $(MESASWRASTBUILDDIR)debugger/s_aatriangle.o \ + $(MESASWRASTBUILDDIR)debugger/s_accum.o \ + $(MESASWRASTBUILDDIR)debugger/s_alpha.o \ + $(MESASWRASTBUILDDIR)debugger/s_atifragshader.o \ + $(MESASWRASTBUILDDIR)debugger/s_bitmap.o \ + $(MESASWRASTBUILDDIR)debugger/s_blend.o \ + $(MESASWRASTBUILDDIR)debugger/s_buffers.o \ + $(MESASWRASTBUILDDIR)debugger/s_context.o \ + $(MESASWRASTBUILDDIR)debugger/s_copypix.o \ + $(MESASWRASTBUILDDIR)debugger/s_depth.o \ + $(MESASWRASTBUILDDIR)debugger/s_drawpix.o \ + $(MESASWRASTBUILDDIR)debugger/s_feedback.o \ + $(MESASWRASTBUILDDIR)debugger/s_fog.o \ + $(MESASWRASTBUILDDIR)debugger/s_imaging.o \ + $(MESASWRASTBUILDDIR)debugger/s_lines.o \ + $(MESASWRASTBUILDDIR)debugger/s_logic.o \ + $(MESASWRASTBUILDDIR)debugger/s_masking.o \ + $(MESASWRASTBUILDDIR)debugger/s_nvfragprog.o \ + $(MESASWRASTBUILDDIR)debugger/s_pixeltex.o \ + $(MESASWRASTBUILDDIR)debugger/s_points.o \ + $(MESASWRASTBUILDDIR)debugger/s_readpix.o \ + $(MESASWRASTBUILDDIR)debugger/s_span.o \ + $(MESASWRASTBUILDDIR)debugger/s_stencil.o \ + $(MESASWRASTBUILDDIR)debugger/s_texstore.o \ + $(MESASWRASTBUILDDIR)debugger/s_texture.o \ + $(MESASWRASTBUILDDIR)debugger/s_triangle.o \ + $(MESASWRASTBUILDDIR)debugger/s_zoom.o + + MESA_SWRAST_POBJS = $(MESASWRASTBUILDDIR)profiled/s_aaline.o \ + $(MESASWRASTBUILDDIR)profiled/s_aatriangle.o \ + $(MESASWRASTBUILDDIR)profiled/s_accum.o \ + $(MESASWRASTBUILDDIR)profiled/s_alpha.o \ + $(MESASWRASTBUILDDIR)profiled/s_atifragshader.o \ + $(MESASWRASTBUILDDIR)profiled/s_bitmap.o \ + $(MESASWRASTBUILDDIR)profiled/s_blend.o \ + $(MESASWRASTBUILDDIR)profiled/s_buffers.o \ + $(MESASWRASTBUILDDIR)profiled/s_context.o \ + $(MESASWRASTBUILDDIR)profiled/s_copypix.o \ + $(MESASWRASTBUILDDIR)profiled/s_depth.o \ + $(MESASWRASTBUILDDIR)profiled/s_drawpix.o \ + $(MESASWRASTBUILDDIR)profiled/s_feedback.o \ + $(MESASWRASTBUILDDIR)profiled/s_fog.o \ + $(MESASWRASTBUILDDIR)profiled/s_imaging.o \ + $(MESASWRASTBUILDDIR)profiled/s_lines.o \ + $(MESASWRASTBUILDDIR)profiled/s_logic.o \ + $(MESASWRASTBUILDDIR)profiled/s_masking.o \ + $(MESASWRASTBUILDDIR)profiled/s_nvfragprog.o \ + $(MESASWRASTBUILDDIR)profiled/s_pixeltex.o \ + $(MESASWRASTBUILDDIR)profiled/s_points.o \ + $(MESASWRASTBUILDDIR)profiled/s_readpix.o \ + $(MESASWRASTBUILDDIR)profiled/s_span.o \ + $(MESASWRASTBUILDDIR)profiled/s_stencil.o \ + $(MESASWRASTBUILDDIR)profiled/s_texstore.o \ + $(MESASWRASTBUILDDIR)profiled/s_texture.o \ + $(MESASWRASTBUILDDIR)profiled/s_triangle.o \ + $(MESASWRASTBUILDDIR)profiled/s_zoom.o + |