aboutsummaryrefslogtreecommitdiff
path: root/nx-X11/extras/Mesa_6.4.2/progs/tests/arbvptorus.c
blob: c1e2d0b76a8c38d8f767227b21fb18399280fd95 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
/*
 * A lit, rotating torus via vertex program
 */

#include <assert.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#define GL_GLEXT_PROTOTYPES
#include <GL/glut.h>

static float Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
static GLboolean Anim = GL_TRUE;


static void Idle( void )
{
   Xrot += .3;
   Yrot += .4;
   Zrot += .2;
   glutPostRedisplay();
}


static void Display( void )
{
   glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );

   glPushMatrix();
      glRotatef(Xrot, 1, 0, 0);
      glRotatef(Yrot, 0, 1, 0);
      glRotatef(Zrot, 0, 0, 1);
      glutSolidTorus(0.75, 2.0, 10, 20);
   glPopMatrix();

   glutSwapBuffers();
}


static void Reshape( int width, int height )
{
   glViewport( 0, 0, width, height );
   glMatrixMode( GL_PROJECTION );
   glLoadIdentity();
   glFrustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );
   glMatrixMode( GL_MODELVIEW );
   glLoadIdentity();
   glTranslatef( 0.0, 0.0, -12.0 );
}


static void Key( unsigned char key, int x, int y )
{
   (void) x;
   (void) y;
   switch (key) {
      case ' ':
         Xrot = Yrot = Zrot = 0;
         break;
      case 'a':
         Anim = !Anim;
         if (Anim)
            glutIdleFunc(Idle);
         else
            glutIdleFunc(NULL);
         break;
      case 'z':
         Zrot -= 5.0;
         break;
      case 'Z':
         Zrot += 5.0;
         break;
      case 27:
         exit(0);
         break;
   }
   glutPostRedisplay();
}


static void SpecialKey( int key, int x, int y )
{
   const GLfloat step = 3.0;
   (void) x;
   (void) y;
   switch (key) {
      case GLUT_KEY_UP:
         Xrot -= step;
         break;
      case GLUT_KEY_DOWN:
         Xrot += step;
         break;
      case GLUT_KEY_LEFT:
         Yrot -= step;
         break;
      case GLUT_KEY_RIGHT:
         Yrot += step;
         break;
   }
   glutPostRedisplay();
}


static void Init( void )
{
   GLint errno;
   GLuint prognum;
	
   /* borrowed from an nvidia demo:
    * c[0..3] = modelview matrix
    * c[4..7] = invtrans modelview matrix
    * c[32] = light pos
    * c[35] = diffuse color
    */
   static const char prog[] = 
      "!!ARBvp1.0\n"
      "TEMP R0, R1; \n"
      "#Simple transform and diffuse lighting\n"
      "# object x MVP -> clip\n"
      "DP4   result.position.x, state.matrix.mvp.row[0], vertex.position ;\n"
      "DP4   result.position.y, state.matrix.mvp.row[1], vertex.position ;\n"
      "DP4   result.position.z, state.matrix.mvp.row[2], vertex.position ;\n"
      "DP4   result.position.w, state.matrix.mvp.row[3], vertex.position ;\n"

      "# normal x MV-1T -> lighting normal\n"		
      "DP3   R1.x, state.matrix.modelview.invtrans.row[0], vertex.normal ;\n"
      "DP3   R1.y, state.matrix.modelview.invtrans.row[1], vertex.normal;\n"
      "DP3   R1.z, state.matrix.modelview.invtrans.row[2], vertex.normal;\n"

      "DP3   R0, program.local[32], R1;                  # L.N\n"
#if 0
      "MUL   result.color.xyz, R0, program.local[35] ;   # col = L.N * diffuse\n"
#else
      "MUL   result.color.primary.xyz, R0, program.local[35] ;   # col = L.N * diffuse\n"
#endif
      "MOV   result.texcoord, vertex.texcoord;\n"
      "END";

   if (!glutExtensionSupported("GL_ARB_vertex_program")) {
      printf("Sorry, this program requires GL_ARB_vertex_program");
      exit(1);
   }

   	
   glGenProgramsARB(1, &prognum);

   glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
   glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
                        strlen(prog), (const GLubyte *) prog);

   assert(glIsProgramARB(prognum));
   errno = glGetError();
   printf("glGetError = %d\n", errno);
   if (errno != GL_NO_ERROR)
   {
      GLint errorpos;

      glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
      printf("errorpos: %d\n", errorpos);
      printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
   }

   /* Light position */
   glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 32, 2, 2, 4, 1);
   /* Diffuse material color */
   glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 35, 0.25, 0, 0.25, 1);

   glEnable(GL_VERTEX_PROGRAM_ARB);
   glEnable(GL_DEPTH_TEST);
   glClearColor(0.3, 0.3, 0.3, 1);
}


int main( int argc, char *argv[] )
{
   glutInit( &argc, argv );
   glutInitWindowPosition( 0, 0 );
   glutInitWindowSize( 250, 250 );
   glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
   glutCreateWindow(argv[0]);
   glutReshapeFunc( Reshape );
   glutKeyboardFunc( Key );
   glutSpecialFunc( SpecialKey );
   glutDisplayFunc( Display );
   if (Anim)
      glutIdleFunc(Idle);
   Init();
   glutMainLoop();
   return 0;
}