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authorNick Dedekind <nicholas.dedekind@gmail.com>2013-08-21 21:39:47 +0100
committerNick Dedekind <nicholas.dedekind@gmail.com>2013-08-21 21:39:47 +0100
commit72cd124bc6a71d7be3bf9e6602c9de55156508ee (patch)
treeeb1ca7e866de1e219dd4fe8b15ad48feefc59044 /libqmenumodel/src/unitymenuaction.cpp
parentbac9f37d6fc619e3c1c57754e0afe7b197c7668c (diff)
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Added UnityMenuAction for out-of-line actions. Action muxer copied to submenus.
Diffstat (limited to 'libqmenumodel/src/unitymenuaction.cpp')
-rw-r--r--libqmenumodel/src/unitymenuaction.cpp136
1 files changed, 136 insertions, 0 deletions
diff --git a/libqmenumodel/src/unitymenuaction.cpp b/libqmenumodel/src/unitymenuaction.cpp
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+++ b/libqmenumodel/src/unitymenuaction.cpp
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+/*
+ * Copyright 2013 Canonical Ltd.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; version 3.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * Authors: Nick Dedekind <nick.dedekind@canonical.com>
+ */
+
+#include "unitymenuaction.h"
+#include "unitymenumodel.h"
+
+#include <QDebug>
+
+UnityMenuAction::UnityMenuAction(QObject* parent)
+ : QObject(parent),
+ m_valid(false),
+ m_enabled(false),
+ m_model(NULL)
+{
+}
+
+UnityMenuAction::~UnityMenuAction()
+{
+ if (m_model) {
+ m_model->unregisterAction(this);
+ }
+}
+
+QString UnityMenuAction::name() const
+{
+ return m_name;
+}
+
+void UnityMenuAction::setName(const QString& name)
+{
+ if (m_name != name) {
+ m_name = name;
+ Q_EMIT nameChanged(m_name);
+ }
+}
+
+UnityMenuModel* UnityMenuAction::model() const
+{
+ return m_model;
+}
+
+void UnityMenuAction::setModel(UnityMenuModel* model)
+{
+ if (m_model != model) {
+ if (!model) {
+ unregisterAction();
+ }
+ m_model = model;
+ registerAction();
+ Q_EMIT modelChanged(model);
+ }
+}
+
+QVariant UnityMenuAction::state() const
+{
+ return m_state;
+}
+
+bool UnityMenuAction::isEnabled() const
+{
+ return m_enabled;
+}
+
+bool UnityMenuAction::isValid() const
+{
+ return m_valid;
+}
+
+void UnityMenuAction::onAdded(bool enabled, const QVariant &state)
+{
+ if (m_enabled != enabled) {
+ m_enabled = enabled;
+ Q_EMIT enabledChanged(m_enabled);
+ }
+ if (m_state != state) {
+ m_state = state;
+ Q_EMIT stateChanged(m_state);
+ }
+ if (m_valid != true) {
+ m_valid = true;
+ Q_EMIT validChanged(m_valid);
+ }
+}
+
+void UnityMenuAction::onRemoved()
+{
+ if (m_valid != false) {
+ m_valid = false;
+ Q_EMIT validChanged(m_valid);
+ }
+}
+
+void UnityMenuAction::onEnabledChanged(bool enabled)
+{
+ if (m_enabled != enabled) {
+ m_enabled = enabled;
+ Q_EMIT enabledChanged(m_enabled);
+ }
+}
+
+void UnityMenuAction::onStateChanged(const QVariant &state)
+{
+ if (m_state != state) {
+ m_state = state;
+ Q_EMIT stateChanged(m_state);
+ }
+}
+
+void UnityMenuAction::registerAction()
+{
+ if (m_model) {
+ m_model->registerAction(this);
+ }
+}
+
+void UnityMenuAction::unregisterAction()
+{
+ if (m_model) {
+ m_model->unregisterAction(this);
+ }
+}