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+/*
+ * Copyright 2013 Canonical Ltd.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; version 3.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * Authors: Nick Dedekind <nick.dedekind@canonical.com>
+ */
+
+#ifndef UNITYMENUACTION_H
+#define UNITYMENUACTION_H
+
+#include <QObject>
+#include <QVariant>
+class UnityMenuModel;
+
+class UnityMenuAction: public QObject
+{
+ Q_OBJECT
+
+ Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged)
+ Q_PROPERTY(QVariant state READ state NOTIFY stateChanged)
+ Q_PROPERTY(bool enabled READ isEnabled NOTIFY enabledChanged)
+ Q_PROPERTY(bool valid READ isValid NOTIFY validChanged)
+ Q_PROPERTY(UnityMenuModel* model READ model WRITE setModel NOTIFY modelChanged)
+public:
+ UnityMenuAction(QObject* parent = 0);
+ ~UnityMenuAction();
+
+ QString name() const;
+ void setName(const QString& str);
+
+ UnityMenuModel* model() const;
+ void setModel(UnityMenuModel* model);
+
+ QVariant state() const;
+ bool isEnabled() const;
+ bool isValid() const;
+
+public Q_SLOTS:
+ void onAdded(bool enabled, const QVariant &state);
+ void onRemoved();
+ void onEnabledChanged(bool enabled);
+ void onStateChanged(const QVariant &state);
+
+Q_SIGNALS:
+ void nameChanged(const QString& name);
+ void modelChanged(UnityMenuModel* model);
+ void stateChanged(const QVariant& name);
+ void enabledChanged(bool enabled);
+ void validChanged(bool valid);
+
+private:
+ void unregisterAction();
+ void registerAction();
+
+ QString m_name;
+ QVariant m_state;
+ bool m_valid;
+ bool m_enabled;
+ UnityMenuModel* m_model;
+};
+
+#endif // UNITYMENUACTIONGROUP_H