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authormarha <marha@users.sourceforge.net>2012-08-07 08:38:42 +0200
committermarha <marha@users.sourceforge.net>2012-08-07 08:38:42 +0200
commit25132f61b59fbf4cba2be6652c0655fe13435eb8 (patch)
treee2bb9bced9d0e156f6441073ac7fe63f6952f1bb
parent666141b21e89c617ca466af62ebcb56dc4f5450c (diff)
downloadvcxsrv-25132f61b59fbf4cba2be6652c0655fe13435eb8.tar.gz
vcxsrv-25132f61b59fbf4cba2be6652c0655fe13435eb8.tar.bz2
vcxsrv-25132f61b59fbf4cba2be6652c0655fe13435eb8.zip
synchronised files
-rw-r--r--gl/glext.h1039
-rw-r--r--gl/internal/dri_interface.h4
-rw-r--r--mesalib/include/GL/glext.h1039
-rw-r--r--xorg-server/hw/xwin/glx/gl.spec1205
-rw-r--r--xorg-server/hw/xwin/swrastwgl_dri/gl.spec1205
5 files changed, 4283 insertions, 209 deletions
diff --git a/gl/glext.h b/gl/glext.h
index 8fce0f6f0..6175ad450 100644
--- a/gl/glext.h
+++ b/gl/glext.h
@@ -29,9 +29,9 @@ extern "C" {
*/
/* Header file version number, required by OpenGL ABI for Linux */
-/* glext.h last updated $Date: 2012-04-26 00:59:42 -0700 (Thu, 26 Apr 2012) $ */
+/* glext.h last updated $Date: 2012-08-06 02:01:01 -0700 (Mon, 06 Aug 2012) $ */
/* Current version at http://www.opengl.org/registry/ */
-#define GL_GLEXT_VERSION 81
+#define GL_GLEXT_VERSION 83
/* Function declaration macros - to move into glplatform.h */
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
@@ -1164,6 +1164,290 @@ extern "C" {
/* reuse GL_TEXTURE_IMMUTABLE_FORMAT */
#endif
+#ifndef GL_VERSION_4_3
+#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
+#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
+/* Reuse tokens from ARB_arrays_of_arrays (none, GLSL only) */
+/* Reuse tokens from ARB_fragment_layer_viewport (none, GLSL only) */
+/* Reuse tokens from ARB_shader_image_size (none, GLSL only) */
+/* Reuse tokens from ARB_ES3_compatibility */
+/* reuse GL_COMPRESSED_RGB8_ETC2 */
+/* reuse GL_COMPRESSED_SRGB8_ETC2 */
+/* reuse GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 */
+/* reuse GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 */
+/* reuse GL_COMPRESSED_RGBA8_ETC2_EAC */
+/* reuse GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC */
+/* reuse GL_COMPRESSED_R11_EAC */
+/* reuse GL_COMPRESSED_SIGNED_R11_EAC */
+/* reuse GL_COMPRESSED_RG11_EAC */
+/* reuse GL_COMPRESSED_SIGNED_RG11_EAC */
+/* reuse GL_PRIMITIVE_RESTART_FIXED_INDEX */
+/* reuse GL_ANY_SAMPLES_PASSED_CONSERVATIVE */
+/* reuse GL_MAX_ELEMENT_INDEX */
+/* Reuse tokens from ARB_clear_buffer_object (none) */
+/* Reuse tokens from ARB_compute_shader */
+/* reuse GL_COMPUTE_SHADER */
+/* reuse GL_MAX_COMPUTE_UNIFORM_BLOCKS */
+/* reuse GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS */
+/* reuse GL_MAX_COMPUTE_IMAGE_UNIFORMS */
+/* reuse GL_MAX_COMPUTE_SHARED_MEMORY_SIZE */
+/* reuse GL_MAX_COMPUTE_UNIFORM_COMPONENTS */
+/* reuse GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS */
+/* reuse GL_MAX_COMPUTE_ATOMIC_COUNTERS */
+/* reuse GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS */
+/* reuse GL_MAX_COMPUTE_LOCAL_INVOCATIONS */
+/* reuse GL_MAX_COMPUTE_WORK_GROUP_COUNT */
+/* reuse GL_MAX_COMPUTE_WORK_GROUP_SIZE */
+/* reuse GL_COMPUTE_LOCAL_WORK_SIZE */
+/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER */
+/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER */
+/* reuse GL_DISPATCH_INDIRECT_BUFFER */
+/* reuse GL_DISPATCH_INDIRECT_BUFFER_BINDING */
+/* Reuse tokens from ARB_copy_image (none) */
+/* Reuse tokens from KHR_debug */
+/* reuse GL_DEBUG_OUTPUT_SYNCHRONOUS */
+/* reuse GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH */
+/* reuse GL_DEBUG_CALLBACK_FUNCTION */
+/* reuse GL_DEBUG_CALLBACK_USER_PARAM */
+/* reuse GL_DEBUG_SOURCE_API */
+/* reuse GL_DEBUG_SOURCE_WINDOW_SYSTEM */
+/* reuse GL_DEBUG_SOURCE_SHADER_COMPILER */
+/* reuse GL_DEBUG_SOURCE_THIRD_PARTY */
+/* reuse GL_DEBUG_SOURCE_APPLICATION */
+/* reuse GL_DEBUG_SOURCE_OTHER */
+/* reuse GL_DEBUG_TYPE_ERROR */
+/* reuse GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR */
+/* reuse GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR */
+/* reuse GL_DEBUG_TYPE_PORTABILITY */
+/* reuse GL_DEBUG_TYPE_PERFORMANCE */
+/* reuse GL_DEBUG_TYPE_OTHER */
+/* reuse GL_MAX_DEBUG_MESSAGE_LENGTH */
+/* reuse GL_MAX_DEBUG_LOGGED_MESSAGES */
+/* reuse GL_DEBUG_LOGGED_MESSAGES */
+/* reuse GL_DEBUG_SEVERITY_HIGH */
+/* reuse GL_DEBUG_SEVERITY_MEDIUM */
+/* reuse GL_DEBUG_SEVERITY_LOW */
+/* reuse GL_DEBUG_TYPE_MARKER */
+/* reuse GL_DEBUG_TYPE_PUSH_GROUP */
+/* reuse GL_DEBUG_TYPE_POP_GROUP */
+/* reuse GL_DEBUG_SEVERITY_NOTIFICATION */
+/* reuse GL_MAX_DEBUG_GROUP_STACK_DEPTH */
+/* reuse GL_DEBUG_GROUP_STACK_DEPTH */
+/* reuse GL_BUFFER */
+/* reuse GL_SHADER */
+/* reuse GL_PROGRAM */
+/* reuse GL_QUERY */
+/* reuse GL_PROGRAM_PIPELINE */
+/* reuse GL_SAMPLER */
+/* reuse GL_DISPLAY_LIST */
+/* reuse GL_MAX_LABEL_LENGTH */
+/* reuse GL_DEBUG_OUTPUT */
+/* reuse GL_CONTEXT_FLAG_DEBUG_BIT */
+/* reuse GL_STACK_UNDERFLOW */
+/* reuse GL_STACK_OVERFLOW */
+/* Reuse tokens from ARB_explicit_uniform_location */
+/* reuse GL_MAX_UNIFORM_LOCATIONS */
+/* Reuse tokens from ARB_framebuffer_no_attachments */
+/* reuse GL_FRAMEBUFFER_DEFAULT_WIDTH */
+/* reuse GL_FRAMEBUFFER_DEFAULT_HEIGHT */
+/* reuse GL_FRAMEBUFFER_DEFAULT_LAYERS */
+/* reuse GL_FRAMEBUFFER_DEFAULT_SAMPLES */
+/* reuse GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS */
+/* reuse GL_MAX_FRAMEBUFFER_WIDTH */
+/* reuse GL_MAX_FRAMEBUFFER_HEIGHT */
+/* reuse GL_MAX_FRAMEBUFFER_LAYERS */
+/* reuse GL_MAX_FRAMEBUFFER_SAMPLES */
+/* Reuse tokens from ARB_internalformat_query2 */
+/* reuse GL_INTERNALFORMAT_SUPPORTED */
+/* reuse GL_INTERNALFORMAT_PREFERRED */
+/* reuse GL_INTERNALFORMAT_RED_SIZE */
+/* reuse GL_INTERNALFORMAT_GREEN_SIZE */
+/* reuse GL_INTERNALFORMAT_BLUE_SIZE */
+/* reuse GL_INTERNALFORMAT_ALPHA_SIZE */
+/* reuse GL_INTERNALFORMAT_DEPTH_SIZE */
+/* reuse GL_INTERNALFORMAT_STENCIL_SIZE */
+/* reuse GL_INTERNALFORMAT_SHARED_SIZE */
+/* reuse GL_INTERNALFORMAT_RED_TYPE */
+/* reuse GL_INTERNALFORMAT_GREEN_TYPE */
+/* reuse GL_INTERNALFORMAT_BLUE_TYPE */
+/* reuse GL_INTERNALFORMAT_ALPHA_TYPE */
+/* reuse GL_INTERNALFORMAT_DEPTH_TYPE */
+/* reuse GL_INTERNALFORMAT_STENCIL_TYPE */
+/* reuse GL_MAX_WIDTH */
+/* reuse GL_MAX_HEIGHT */
+/* reuse GL_MAX_DEPTH */
+/* reuse GL_MAX_LAYERS */
+/* reuse GL_MAX_COMBINED_DIMENSIONS */
+/* reuse GL_COLOR_COMPONENTS */
+/* reuse GL_DEPTH_COMPONENTS */
+/* reuse GL_STENCIL_COMPONENTS */
+/* reuse GL_COLOR_RENDERABLE */
+/* reuse GL_DEPTH_RENDERABLE */
+/* reuse GL_STENCIL_RENDERABLE */
+/* reuse GL_FRAMEBUFFER_RENDERABLE */
+/* reuse GL_FRAMEBUFFER_RENDERABLE_LAYERED */
+/* reuse GL_FRAMEBUFFER_BLEND */
+/* reuse GL_READ_PIXELS */
+/* reuse GL_READ_PIXELS_FORMAT */
+/* reuse GL_READ_PIXELS_TYPE */
+/* reuse GL_TEXTURE_IMAGE_FORMAT */
+/* reuse GL_TEXTURE_IMAGE_TYPE */
+/* reuse GL_GET_TEXTURE_IMAGE_FORMAT */
+/* reuse GL_GET_TEXTURE_IMAGE_TYPE */
+/* reuse GL_MIPMAP */
+/* reuse GL_MANUAL_GENERATE_MIPMAP */
+/* reuse GL_AUTO_GENERATE_MIPMAP */
+/* reuse GL_COLOR_ENCODING */
+/* reuse GL_SRGB_READ */
+/* reuse GL_SRGB_WRITE */
+/* reuse GL_FILTER */
+/* reuse GL_VERTEX_TEXTURE */
+/* reuse GL_TESS_CONTROL_TEXTURE */
+/* reuse GL_TESS_EVALUATION_TEXTURE */
+/* reuse GL_GEOMETRY_TEXTURE */
+/* reuse GL_FRAGMENT_TEXTURE */
+/* reuse GL_COMPUTE_TEXTURE */
+/* reuse GL_TEXTURE_SHADOW */
+/* reuse GL_TEXTURE_GATHER */
+/* reuse GL_TEXTURE_GATHER_SHADOW */
+/* reuse GL_SHADER_IMAGE_LOAD */
+/* reuse GL_SHADER_IMAGE_STORE */
+/* reuse GL_SHADER_IMAGE_ATOMIC */
+/* reuse GL_IMAGE_TEXEL_SIZE */
+/* reuse GL_IMAGE_COMPATIBILITY_CLASS */
+/* reuse GL_IMAGE_PIXEL_FORMAT */
+/* reuse GL_IMAGE_PIXEL_TYPE */
+/* reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST */
+/* reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST */
+/* reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE */
+/* reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE */
+/* reuse GL_TEXTURE_COMPRESSED_BLOCK_WIDTH */
+/* reuse GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT */
+/* reuse GL_TEXTURE_COMPRESSED_BLOCK_SIZE */
+/* reuse GL_CLEAR_BUFFER */
+/* reuse GL_TEXTURE_VIEW */
+/* reuse GL_VIEW_COMPATIBILITY_CLASS */
+/* reuse GL_FULL_SUPPORT */
+/* reuse GL_CAVEAT_SUPPORT */
+/* reuse GL_IMAGE_CLASS_4_X_32 */
+/* reuse GL_IMAGE_CLASS_2_X_32 */
+/* reuse GL_IMAGE_CLASS_1_X_32 */
+/* reuse GL_IMAGE_CLASS_4_X_16 */
+/* reuse GL_IMAGE_CLASS_2_X_16 */
+/* reuse GL_IMAGE_CLASS_1_X_16 */
+/* reuse GL_IMAGE_CLASS_4_X_8 */
+/* reuse GL_IMAGE_CLASS_2_X_8 */
+/* reuse GL_IMAGE_CLASS_1_X_8 */
+/* reuse GL_IMAGE_CLASS_11_11_10 */
+/* reuse GL_IMAGE_CLASS_10_10_10_2 */
+/* reuse GL_VIEW_CLASS_128_BITS */
+/* reuse GL_VIEW_CLASS_96_BITS */
+/* reuse GL_VIEW_CLASS_64_BITS */
+/* reuse GL_VIEW_CLASS_48_BITS */
+/* reuse GL_VIEW_CLASS_32_BITS */
+/* reuse GL_VIEW_CLASS_24_BITS */
+/* reuse GL_VIEW_CLASS_16_BITS */
+/* reuse GL_VIEW_CLASS_8_BITS */
+/* reuse GL_VIEW_CLASS_S3TC_DXT1_RGB */
+/* reuse GL_VIEW_CLASS_S3TC_DXT1_RGBA */
+/* reuse GL_VIEW_CLASS_S3TC_DXT3_RGBA */
+/* reuse GL_VIEW_CLASS_S3TC_DXT5_RGBA */
+/* reuse GL_VIEW_CLASS_RGTC1_RED */
+/* reuse GL_VIEW_CLASS_RGTC2_RG */
+/* reuse GL_VIEW_CLASS_BPTC_UNORM */
+/* reuse GL_VIEW_CLASS_BPTC_FLOAT */
+/* Reuse tokens from ARB_invalidate_subdata (none) */
+/* Reuse tokens from ARB_multi_draw_indirect (none) */
+/* Reuse tokens from ARB_program_interface_query */
+/* reuse GL_UNIFORM */
+/* reuse GL_UNIFORM_BLOCK */
+/* reuse GL_PROGRAM_INPUT */
+/* reuse GL_PROGRAM_OUTPUT */
+/* reuse GL_BUFFER_VARIABLE */
+/* reuse GL_SHADER_STORAGE_BLOCK */
+/* reuse GL_VERTEX_SUBROUTINE */
+/* reuse GL_TESS_CONTROL_SUBROUTINE */
+/* reuse GL_TESS_EVALUATION_SUBROUTINE */
+/* reuse GL_GEOMETRY_SUBROUTINE */
+/* reuse GL_FRAGMENT_SUBROUTINE */
+/* reuse GL_COMPUTE_SUBROUTINE */
+/* reuse GL_VERTEX_SUBROUTINE_UNIFORM */
+/* reuse GL_TESS_CONTROL_SUBROUTINE_UNIFORM */
+/* reuse GL_TESS_EVALUATION_SUBROUTINE_UNIFORM */
+/* reuse GL_GEOMETRY_SUBROUTINE_UNIFORM */
+/* reuse GL_FRAGMENT_SUBROUTINE_UNIFORM */
+/* reuse GL_COMPUTE_SUBROUTINE_UNIFORM */
+/* reuse GL_TRANSFORM_FEEDBACK_VARYING */
+/* reuse GL_ACTIVE_RESOURCES */
+/* reuse GL_MAX_NAME_LENGTH */
+/* reuse GL_MAX_NUM_ACTIVE_VARIABLES */
+/* reuse GL_MAX_NUM_COMPATIBLE_SUBROUTINES */
+/* reuse GL_NAME_LENGTH */
+/* reuse GL_TYPE */
+/* reuse GL_ARRAY_SIZE */
+/* reuse GL_OFFSET */
+/* reuse GL_BLOCK_INDEX */
+/* reuse GL_ARRAY_STRIDE */
+/* reuse GL_MATRIX_STRIDE */
+/* reuse GL_IS_ROW_MAJOR */
+/* reuse GL_ATOMIC_COUNTER_BUFFER_INDEX */
+/* reuse GL_BUFFER_BINDING */
+/* reuse GL_BUFFER_DATA_SIZE */
+/* reuse GL_NUM_ACTIVE_VARIABLES */
+/* reuse GL_ACTIVE_VARIABLES */
+/* reuse GL_REFERENCED_BY_VERTEX_SHADER */
+/* reuse GL_REFERENCED_BY_TESS_CONTROL_SHADER */
+/* reuse GL_REFERENCED_BY_TESS_EVALUATION_SHADER */
+/* reuse GL_REFERENCED_BY_GEOMETRY_SHADER */
+/* reuse GL_REFERENCED_BY_FRAGMENT_SHADER */
+/* reuse GL_REFERENCED_BY_COMPUTE_SHADER */
+/* reuse GL_TOP_LEVEL_ARRAY_SIZE */
+/* reuse GL_TOP_LEVEL_ARRAY_STRIDE */
+/* reuse GL_LOCATION */
+/* reuse GL_LOCATION_INDEX */
+/* reuse GL_IS_PER_PATCH */
+/* Reuse tokens from ARB_robust_buffer_access_behavior (none) */
+/* Reuse tokens from ARB_shader_storage_buffer_object */
+/* reuse GL_SHADER_STORAGE_BUFFER */
+/* reuse GL_SHADER_STORAGE_BUFFER_BINDING */
+/* reuse GL_SHADER_STORAGE_BUFFER_START */
+/* reuse GL_SHADER_STORAGE_BUFFER_SIZE */
+/* reuse GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS */
+/* reuse GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS */
+/* reuse GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS */
+/* reuse GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS */
+/* reuse GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS */
+/* reuse GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS */
+/* reuse GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS */
+/* reuse GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS */
+/* reuse GL_MAX_SHADER_STORAGE_BLOCK_SIZE */
+/* reuse GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT */
+/* reuse GL_SHADER_STORAGE_BARRIER_BIT */
+/* reuse GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES */
+/* Reuse tokens from ARB_stencil_texturing */
+/* reuse GL_DEPTH_STENCIL_TEXTURE_MODE */
+/* Reuse tokens from ARB_texture_buffer_range */
+/* reuse GL_TEXTURE_BUFFER_OFFSET */
+/* reuse GL_TEXTURE_BUFFER_SIZE */
+/* reuse GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT */
+/* Reuse tokens from ARB_texture_query_levels (none) */
+/* Reuse tokens from ARB_texture_storage_multisample (none) */
+/* Reuse tokens from ARB_texture_view */
+/* reuse GL_TEXTURE_VIEW_MIN_LEVEL */
+/* reuse GL_TEXTURE_VIEW_NUM_LEVELS */
+/* reuse GL_TEXTURE_VIEW_MIN_LAYER */
+/* reuse GL_TEXTURE_VIEW_NUM_LAYERS */
+/* reuse GL_TEXTURE_IMMUTABLE_LEVELS */
+/* Reuse tokens from ARB_vertex_attrib_binding */
+/* reuse GL_VERTEX_ATTRIB_BINDING */
+/* reuse GL_VERTEX_ATTRIB_RELATIVE_OFFSET */
+/* reuse GL_VERTEX_BINDING_DIVISOR */
+/* reuse GL_VERTEX_BINDING_OFFSET */
+/* reuse GL_VERTEX_BINDING_STRIDE */
+/* reuse GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET */
+/* reuse GL_MAX_VERTEX_ATTRIB_BINDINGS */
+#endif
+
#ifndef GL_ARB_multitexture
#define GL_TEXTURE0_ARB 0x84C0
#define GL_TEXTURE1_ARB 0x84C1
@@ -2399,6 +2683,414 @@ extern "C" {
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
#endif
+#ifndef GL_KHR_texture_compression_astc_ldr
+#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
+#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
+#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
+#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
+#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
+#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
+#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
+#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
+#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
+#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
+#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
+#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
+#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
+#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
+#endif
+
+#ifndef GL_KHR_debug
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
+#define GL_DEBUG_SOURCE_API 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION 0x824A
+#define GL_DEBUG_SOURCE_OTHER 0x824B
+#define GL_DEBUG_TYPE_ERROR 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
+#define GL_DEBUG_TYPE_OTHER 0x8251
+#define GL_DEBUG_TYPE_MARKER 0x8268
+#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
+#define GL_DEBUG_TYPE_POP_GROUP 0x826A
+#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
+#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
+#define GL_BUFFER 0x82E0
+#define GL_SHADER 0x82E1
+#define GL_PROGRAM 0x82E2
+#define GL_QUERY 0x82E3
+#define GL_PROGRAM_PIPELINE 0x82E4
+#define GL_SAMPLER 0x82E6
+#define GL_DISPLAY_LIST 0x82E7
+#define GL_MAX_LABEL_LENGTH 0x82E8
+#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES 0x9145
+#define GL_DEBUG_SEVERITY_HIGH 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
+#define GL_DEBUG_SEVERITY_LOW 0x9148
+#define GL_DEBUG_OUTPUT 0x92E0
+#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
+/* reuse GL_STACK_UNDERFLOW */
+/* reuse GL_STACK_OVERFLOW */
+#endif
+
+#ifndef GL_ARB_arrays_of_arrays
+#endif
+
+#ifndef GL_ARB_clear_buffer_object
+#endif
+
+#ifndef GL_ARB_compute_shader
+#define GL_COMPUTE_SHADER 0x91B9
+#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
+#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
+#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
+#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
+#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
+#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
+#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
+#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
+#define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB
+#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
+#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
+#define GL_COMPUTE_LOCAL_WORK_SIZE 0x8267
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
+#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
+#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
+#define GL_COMPUTE_SHADER_BIT 0x00000020
+#endif
+
+#ifndef GL_ARB_copy_image
+#endif
+
+#ifndef GL_ARB_debug_group
+/* reuse GL_DEBUG_TYPE_MARKER */
+/* reuse GL_DEBUG_TYPE_PUSH_GROUP */
+/* reuse GL_DEBUG_TYPE_POP_GROUP */
+/* reuse GL_DEBUG_SEVERITY_NOTIFICATION */
+/* reuse GL_MAX_DEBUG_GROUP_STACK_DEPTH */
+/* reuse GL_DEBUG_GROUP_STACK_DEPTH */
+/* reuse GL_STACK_UNDERFLOW */
+/* reuse GL_STACK_OVERFLOW */
+#endif
+
+#ifndef GL_ARB_debug_label
+/* reuse GL_BUFFER */
+/* reuse GL_SHADER */
+/* reuse GL_PROGRAM */
+/* reuse GL_QUERY */
+/* reuse GL_PROGRAM_PIPELINE */
+/* reuse GL_SAMPLER */
+/* DISPLAY_LIST used in compatibility profile only */
+/* reuse GL_DISPLAY_LIST */
+/* reuse GL_MAX_LABEL_LENGTH */
+/* reuse GL_VERTEX_ARRAY */
+#endif
+
+#ifndef GL_ARB_debug_output2
+/* reuse GL_CONTEXT_FLAG_DEBUG_BIT */
+/* reuse GL_DEBUG_OUTPUT */
+#endif
+
+#ifndef GL_ARB_ES3_compatibility
+#define GL_COMPRESSED_RGB8_ETC2 0x9274
+#define GL_COMPRESSED_SRGB8_ETC2 0x9275
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
+#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
+#define GL_COMPRESSED_R11_EAC 0x9270
+#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
+#define GL_COMPRESSED_RG11_EAC 0x9272
+#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
+#define GL_MAX_ELEMENT_INDEX 0x8D6B
+#endif
+
+#ifndef GL_ARB_explicit_uniform_location
+#define GL_MAX_UNIFORM_LOCATIONS 0x826E
+#endif
+
+#ifndef GL_ARB_fragment_layer_viewport
+#endif
+
+#ifndef GL_ARB_framebuffer_no_attachments
+#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
+#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
+#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
+#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
+#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
+#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
+#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
+#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
+#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
+#endif
+
+#ifndef GL_ARB_internalformat_query2
+/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE */
+/* reuse GL_NUM_SAMPLE_COUNTS */
+/* reuse GL_RENDERBUFFER */
+/* reuse GL_SAMPLES */
+/* reuse GL_TEXTURE_1D */
+/* reuse GL_TEXTURE_1D_ARRAY */
+/* reuse GL_TEXTURE_2D */
+/* reuse GL_TEXTURE_2D_ARRAY */
+/* reuse GL_TEXTURE_3D */
+/* reuse GL_TEXTURE_CUBE_MAP */
+/* reuse GL_TEXTURE_CUBE_MAP_ARRAY */
+/* reuse GL_TEXTURE_RECTANGLE */
+/* reuse GL_TEXTURE_BUFFER */
+/* reuse GL_TEXTURE_2D_MULTISAMPLE */
+/* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_TEXTURE_COMPRESSED */
+#define GL_INTERNALFORMAT_SUPPORTED 0x826F
+#define GL_INTERNALFORMAT_PREFERRED 0x8270
+#define GL_INTERNALFORMAT_RED_SIZE 0x8271
+#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
+#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
+#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
+#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
+#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
+#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
+#define GL_INTERNALFORMAT_RED_TYPE 0x8278
+#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
+#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
+#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
+#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
+#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
+#define GL_MAX_WIDTH 0x827E
+#define GL_MAX_HEIGHT 0x827F
+#define GL_MAX_DEPTH 0x8280
+#define GL_MAX_LAYERS 0x8281
+#define GL_MAX_COMBINED_DIMENSIONS 0x8282
+#define GL_COLOR_COMPONENTS 0x8283
+#define GL_DEPTH_COMPONENTS 0x8284
+#define GL_STENCIL_COMPONENTS 0x8285
+#define GL_COLOR_RENDERABLE 0x8286
+#define GL_DEPTH_RENDERABLE 0x8287
+#define GL_STENCIL_RENDERABLE 0x8288
+#define GL_FRAMEBUFFER_RENDERABLE 0x8289
+#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
+#define GL_FRAMEBUFFER_BLEND 0x828B
+#define GL_READ_PIXELS 0x828C
+#define GL_READ_PIXELS_FORMAT 0x828D
+#define GL_READ_PIXELS_TYPE 0x828E
+#define GL_TEXTURE_IMAGE_FORMAT 0x828F
+#define GL_TEXTURE_IMAGE_TYPE 0x8290
+#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
+#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
+#define GL_MIPMAP 0x8293
+#define GL_MANUAL_GENERATE_MIPMAP 0x8294
+#define GL_AUTO_GENERATE_MIPMAP 0x8295
+#define GL_COLOR_ENCODING 0x8296
+#define GL_SRGB_READ 0x8297
+#define GL_SRGB_WRITE 0x8298
+#define GL_SRGB_DECODE_ARB 0x8299
+#define GL_FILTER 0x829A
+#define GL_VERTEX_TEXTURE 0x829B
+#define GL_TESS_CONTROL_TEXTURE 0x829C
+#define GL_TESS_EVALUATION_TEXTURE 0x829D
+#define GL_GEOMETRY_TEXTURE 0x829E
+#define GL_FRAGMENT_TEXTURE 0x829F
+#define GL_COMPUTE_TEXTURE 0x82A0
+#define GL_TEXTURE_SHADOW 0x82A1
+#define GL_TEXTURE_GATHER 0x82A2
+#define GL_TEXTURE_GATHER_SHADOW 0x82A3
+#define GL_SHADER_IMAGE_LOAD 0x82A4
+#define GL_SHADER_IMAGE_STORE 0x82A5
+#define GL_SHADER_IMAGE_ATOMIC 0x82A6
+#define GL_IMAGE_TEXEL_SIZE 0x82A7
+#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
+#define GL_IMAGE_PIXEL_FORMAT 0x82A9
+#define GL_IMAGE_PIXEL_TYPE 0x82AA
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
+#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
+#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
+#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
+#define GL_CLEAR_BUFFER 0x82B4
+#define GL_TEXTURE_VIEW 0x82B5
+#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
+#define GL_FULL_SUPPORT 0x82B7
+#define GL_CAVEAT_SUPPORT 0x82B8
+#define GL_IMAGE_CLASS_4_X_32 0x82B9
+#define GL_IMAGE_CLASS_2_X_32 0x82BA
+#define GL_IMAGE_CLASS_1_X_32 0x82BB
+#define GL_IMAGE_CLASS_4_X_16 0x82BC
+#define GL_IMAGE_CLASS_2_X_16 0x82BD
+#define GL_IMAGE_CLASS_1_X_16 0x82BE
+#define GL_IMAGE_CLASS_4_X_8 0x82BF
+#define GL_IMAGE_CLASS_2_X_8 0x82C0
+#define GL_IMAGE_CLASS_1_X_8 0x82C1
+#define GL_IMAGE_CLASS_11_11_10 0x82C2
+#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
+#define GL_VIEW_CLASS_128_BITS 0x82C4
+#define GL_VIEW_CLASS_96_BITS 0x82C5
+#define GL_VIEW_CLASS_64_BITS 0x82C6
+#define GL_VIEW_CLASS_48_BITS 0x82C7
+#define GL_VIEW_CLASS_32_BITS 0x82C8
+#define GL_VIEW_CLASS_24_BITS 0x82C9
+#define GL_VIEW_CLASS_16_BITS 0x82CA
+#define GL_VIEW_CLASS_8_BITS 0x82CB
+#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
+#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
+#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
+#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
+#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
+#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
+#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
+#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
+#endif
+
+#ifndef GL_ARB_invalidate_subdata
+#endif
+
+#ifndef GL_ARB_multi_draw_indirect
+#endif
+
+#ifndef GL_ARB_program_interface_query
+#define GL_UNIFORM 0x92E1
+#define GL_UNIFORM_BLOCK 0x92E2
+#define GL_PROGRAM_INPUT 0x92E3
+#define GL_PROGRAM_OUTPUT 0x92E4
+#define GL_BUFFER_VARIABLE 0x92E5
+#define GL_SHADER_STORAGE_BLOCK 0x92E6
+/* reuse GL_ATOMIC_COUNTER_BUFFER */
+#define GL_VERTEX_SUBROUTINE 0x92E8
+#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
+#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
+#define GL_GEOMETRY_SUBROUTINE 0x92EB
+#define GL_FRAGMENT_SUBROUTINE 0x92EC
+#define GL_COMPUTE_SUBROUTINE 0x92ED
+#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
+#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
+#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
+#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
+#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
+#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
+#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
+#define GL_ACTIVE_RESOURCES 0x92F5
+#define GL_MAX_NAME_LENGTH 0x92F6
+#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
+#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
+#define GL_NAME_LENGTH 0x92F9
+#define GL_TYPE 0x92FA
+#define GL_ARRAY_SIZE 0x92FB
+#define GL_OFFSET 0x92FC
+#define GL_BLOCK_INDEX 0x92FD
+#define GL_ARRAY_STRIDE 0x92FE
+#define GL_MATRIX_STRIDE 0x92FF
+#define GL_IS_ROW_MAJOR 0x9300
+#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
+#define GL_BUFFER_BINDING 0x9302
+#define GL_BUFFER_DATA_SIZE 0x9303
+#define GL_NUM_ACTIVE_VARIABLES 0x9304
+#define GL_ACTIVE_VARIABLES 0x9305
+#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
+#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
+#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
+#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
+#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
+#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
+#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
+#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
+#define GL_LOCATION 0x930E
+#define GL_LOCATION_INDEX 0x930F
+#define GL_IS_PER_PATCH 0x92E7
+/* reuse GL_NUM_COMPATIBLE_SUBROUTINES */
+/* reuse GL_COMPATIBLE_SUBROUTINES */
+#endif
+
+#ifndef GL_ARB_robust_buffer_access_behavior
+#endif
+
+#ifndef GL_ARB_shader_image_size
+#endif
+
+#ifndef GL_ARB_shader_storage_buffer_object
+#define GL_SHADER_STORAGE_BUFFER 0x90D2
+#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
+#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
+#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
+#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
+#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
+#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
+#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
+#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
+#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
+#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
+#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
+#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
+#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
+#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000
+#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
+/* reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS */
+#endif
+
+#ifndef GL_ARB_stencil_texturing
+#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
+#endif
+
+#ifndef GL_ARB_texture_buffer_range
+#define GL_TEXTURE_BUFFER_OFFSET 0x919D
+#define GL_TEXTURE_BUFFER_SIZE 0x919E
+#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
+#endif
+
+#ifndef GL_ARB_texture_query_levels
+#endif
+
+#ifndef GL_ARB_texture_storage_multisample
+#endif
+
+#ifndef GL_ARB_texture_view
+#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
+#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
+#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
+#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+#endif
+
+#ifndef GL_ARB_vertex_attrib_binding
+#define GL_VERTEX_ATTRIB_BINDING 0x82D4
+#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
+#define GL_VERTEX_BINDING_DIVISOR 0x82D6
+#define GL_VERTEX_BINDING_OFFSET 0x82D7
+#define GL_VERTEX_BINDING_STRIDE 0x82D8
+#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
+#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
+#endif
+
+#ifndef GL_ARB_robustness_isolation
+#endif
+
#ifndef GL_EXT_abgr
#define GL_ABGR_EXT 0x8000
#endif
@@ -5478,6 +6170,12 @@ extern "C" {
#ifndef GL_NV_shader_atomic_float
#endif
+#ifndef GL_AMD_query_buffer_object
+#define GL_QUERY_BUFFER_AMD 0x9192
+#define GL_QUERY_BUFFER_BINDING_AMD 0x9193
+#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
+#endif
+
/*************************************************************/
@@ -5577,6 +6275,10 @@ typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLen
typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
#endif
+#ifndef GL_KHR_debug
+typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
+#endif
+
#ifndef GL_NV_vdpau_interop
typedef GLintptr GLvdpauSurfaceNV;
#endif
@@ -5777,16 +6479,16 @@ typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
#define GL_VERSION_1_4 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
-GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount);
+GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param);
GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param);
GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
@@ -6261,13 +6963,13 @@ typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint ind
/* ARB_copy_buffer */
/* ARB_uniform_buffer_object */
#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer);
GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index);
#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer);
typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index);
#endif
@@ -6362,6 +7064,36 @@ typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB,
/* ARB_texture_storage */
#endif
+#ifndef GL_VERSION_4_3
+#define GL_VERSION_4_3 1
+/* OpenGL 4.3 reuses entry points from these extensions: */
+/* ARB_arrays_of_arrays (no entry points, GLSL only) */
+/* ARB_fragment_layer_viewport (no entry points, GLSL only) */
+/* ARB_shader_image_size (no entry points, GLSL only) */
+/* ARB_ES3_compatibility (no entry points) */
+/* ARB_clear_buffer_object */
+/* ARB_compute_shader */
+/* ARB_copy_image */
+/* ARB_debug_group */
+/* ARB_debug_label */
+/* KHR_debug (ARB_debug_output promoted to KHR without suffixes) */
+/* ARB_debug_output2 (no entry points) */
+/* ARB_explicit_uniform_location (no entry points) */
+/* ARB_framebuffer_no_attachments */
+/* ARB_internalformat_query2 */
+/* ARB_invalidate_subdata */
+/* ARB_multi_draw_indirect */
+/* ARB_program_interface_query */
+/* ARB_robust_buffer_access_behavior (no entry points) */
+/* ARB_shader_storage_buffer_object */
+/* ARB_stencil_texturing (no entry points) */
+/* ARB_texture_buffer_range */
+/* ARB_texture_query_levels (no entry points) */
+/* ARB_texture_storage_multisample */
+/* ARB_texture_view */
+/* ARB_vertex_attrib_binding */
+#endif
+
#ifndef GL_ARB_multitexture
#define GL_ARB_multitexture 1
#ifdef GL_GLEXT_PROTOTYPES
@@ -7116,13 +7848,13 @@ typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum w
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
-GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
-GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, const GLint *basevertex);
+GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
+GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, const GLint *basevertex);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
#endif
#ifndef GL_ARB_fragment_coord_conventions
@@ -7800,13 +8532,13 @@ typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint locati
#ifndef GL_ARB_base_instance
#define GL_ARB_base_instance 1
#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance);
-GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance);
-GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);
+GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
+GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
+GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance);
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance);
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
#endif
#ifndef GL_ARB_shading_language_420pack
@@ -7816,11 +8548,11 @@ typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (G
#ifndef GL_ARB_transform_feedback_instanced
#define GL_ARB_transform_feedback_instanced 1
#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei primcount);
-GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei primcount);
+GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount);
+GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount);
-typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount);
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount);
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
#endif
#ifndef GL_ARB_compressed_texture_pixel_storage
@@ -7883,6 +8615,257 @@ typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum ta
typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
#endif
+#ifndef GL_KHR_texture_compression_astc_ldr
+#define GL_KHR_texture_compression_astc_ldr 1
+#endif
+
+#ifndef GL_KHR_debug
+#define GL_KHR_debug 1
+/* KHR_debug also reuses entry points from ARB_debug_group and ARB_debug_label */
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam);
+GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message);
+GLAPI void APIENTRY glPopDebugGroup (void);
+GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label);
+GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam);
+typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
+typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void);
+typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label);
+typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+#endif
+
+#ifndef GL_ARB_arrays_of_arrays
+#define GL_ARB_arrays_of_arrays 1
+#endif
+
+#ifndef GL_ARB_clear_buffer_object
+#define GL_ARB_clear_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
+GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
+GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, GLsizeiptr offset, GLsizeiptr size, const void *data);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
+typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
+typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, GLsizeiptr offset, GLsizeiptr size, const void *data);
+#endif
+
+#ifndef GL_ARB_compute_shader
+#define GL_ARB_compute_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect);
+#endif
+
+#ifndef GL_ARB_copy_image
+#define GL_ARB_copy_image 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+#endif
+
+#ifndef GL_ARB_debug_group
+#define GL_ARB_debug_group 1
+/* ARB_debug_group reuses entry points from KHR_debug */
+#endif
+
+#ifndef GL_ARB_debug_label
+#define GL_ARB_debug_label 1
+/* ARB_debug_label reuses entry points from KHR_debug */
+#endif
+
+#ifndef GL_ARB_debug_output2
+#define GL_ARB_debug_output2 1
+#endif
+
+#ifndef GL_ARB_ES3_compatibility
+#define GL_ARB_ES3_compatibility 1
+#endif
+
+#ifndef GL_ARB_explicit_uniform_location
+#define GL_ARB_explicit_uniform_location 1
+#endif
+
+#ifndef GL_ARB_fragment_layer_viewport
+#define GL_ARB_fragment_layer_viewport 1
+#endif
+
+#ifndef GL_ARB_framebuffer_no_attachments
+#define GL_ARB_framebuffer_no_attachments 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param);
+GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_ARB_internalformat_query2
+#define GL_ARB_internalformat_query2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
+#endif
+
+#ifndef GL_ARB_invalidate_subdata
+#define GL_ARB_invalidate_subdata 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level);
+GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length);
+GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer);
+GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
+typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_ARB_multi_draw_indirect
+#define GL_ARB_multi_draw_indirect 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
+GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
+#endif
+
+#ifndef GL_ARB_program_interface_query
+#define GL_ARB_program_interface_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
+GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name);
+GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
+GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
+GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name);
+GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
+typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
+typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name);
+typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name);
+#endif
+
+#ifndef GL_ARB_robust_buffer_access_behavior
+#define GL_ARB_robust_buffer_access_behavior 1
+#endif
+
+#ifndef GL_ARB_shader_image_size
+#define GL_ARB_shader_image_size 1
+#endif
+
+#ifndef GL_ARB_shader_storage_buffer_object
+#define GL_ARB_shader_storage_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
+#endif
+
+#ifndef GL_ARB_stencil_texturing
+#define GL_ARB_stencil_texturing 1
+#endif
+
+#ifndef GL_ARB_texture_buffer_range
+#define GL_ARB_texture_buffer_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+#endif
+
+#ifndef GL_ARB_texture_query_levels
+#define GL_ARB_texture_query_levels 1
+#endif
+
+#ifndef GL_ARB_texture_storage_multisample
+#define GL_ARB_texture_storage_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+#endif
+
+#ifndef GL_ARB_texture_view
+#define GL_ARB_texture_view 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+#endif
+
+#ifndef GL_ARB_vertex_attrib_binding
+#define GL_ARB_vertex_attrib_binding 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex);
+GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor);
+GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex);
+GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex);
+typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor);
+typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex);
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor);
+#endif
+
+#ifndef GL_ARB_robustness_isolation
+#define GL_ARB_robustness_isolation 1
+#endif
+
#ifndef GL_EXT_abgr
#define GL_EXT_abgr 1
#endif
@@ -10048,10 +11031,10 @@ typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, c
#ifndef GL_NV_pixel_data_range
#define GL_NV_pixel_data_range 1
#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, GLvoid *pointer);
+GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const GLvoid *pointer);
GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target);
#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const GLvoid *pointer);
typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
#endif
@@ -11805,6 +12788,10 @@ typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle)
#define GL_NV_shader_atomic_float 1
#endif
+#ifndef GL_AMD_query_buffer_object
+#define GL_AMD_query_buffer_object 1
+#endif
+
#ifdef __cplusplus
}
diff --git a/gl/internal/dri_interface.h b/gl/internal/dri_interface.h
index bcdd7f605..9aef95860 100644
--- a/gl/internal/dri_interface.h
+++ b/gl/internal/dri_interface.h
@@ -916,7 +916,7 @@ struct __DRIdri2ExtensionRec {
* extensions.
*/
#define __DRI_IMAGE "DRI_IMAGE"
-#define __DRI_IMAGE_VERSION 4
+#define __DRI_IMAGE_VERSION 5
/**
* These formats correspond to the similarly named MESA_FORMAT_*
@@ -950,6 +950,8 @@ struct __DRIdri2ExtensionRec {
#define __DRI_IMAGE_ATTRIB_HANDLE 0x2001
#define __DRI_IMAGE_ATTRIB_NAME 0x2002
#define __DRI_IMAGE_ATTRIB_FORMAT 0x2003 /* available in versions 3+ */
+#define __DRI_IMAGE_ATTRIB_WIDTH 0x2004 /* available in versions 5+ */
+#define __DRI_IMAGE_ATTRIB_HEIGHT 0x2005
typedef struct __DRIimageRec __DRIimage;
typedef struct __DRIimageExtensionRec __DRIimageExtension;
diff --git a/mesalib/include/GL/glext.h b/mesalib/include/GL/glext.h
index 8fce0f6f0..6175ad450 100644
--- a/mesalib/include/GL/glext.h
+++ b/mesalib/include/GL/glext.h
@@ -29,9 +29,9 @@ extern "C" {
*/
/* Header file version number, required by OpenGL ABI for Linux */
-/* glext.h last updated $Date: 2012-04-26 00:59:42 -0700 (Thu, 26 Apr 2012) $ */
+/* glext.h last updated $Date: 2012-08-06 02:01:01 -0700 (Mon, 06 Aug 2012) $ */
/* Current version at http://www.opengl.org/registry/ */
-#define GL_GLEXT_VERSION 81
+#define GL_GLEXT_VERSION 83
/* Function declaration macros - to move into glplatform.h */
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
@@ -1164,6 +1164,290 @@ extern "C" {
/* reuse GL_TEXTURE_IMMUTABLE_FORMAT */
#endif
+#ifndef GL_VERSION_4_3
+#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
+#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
+/* Reuse tokens from ARB_arrays_of_arrays (none, GLSL only) */
+/* Reuse tokens from ARB_fragment_layer_viewport (none, GLSL only) */
+/* Reuse tokens from ARB_shader_image_size (none, GLSL only) */
+/* Reuse tokens from ARB_ES3_compatibility */
+/* reuse GL_COMPRESSED_RGB8_ETC2 */
+/* reuse GL_COMPRESSED_SRGB8_ETC2 */
+/* reuse GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 */
+/* reuse GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 */
+/* reuse GL_COMPRESSED_RGBA8_ETC2_EAC */
+/* reuse GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC */
+/* reuse GL_COMPRESSED_R11_EAC */
+/* reuse GL_COMPRESSED_SIGNED_R11_EAC */
+/* reuse GL_COMPRESSED_RG11_EAC */
+/* reuse GL_COMPRESSED_SIGNED_RG11_EAC */
+/* reuse GL_PRIMITIVE_RESTART_FIXED_INDEX */
+/* reuse GL_ANY_SAMPLES_PASSED_CONSERVATIVE */
+/* reuse GL_MAX_ELEMENT_INDEX */
+/* Reuse tokens from ARB_clear_buffer_object (none) */
+/* Reuse tokens from ARB_compute_shader */
+/* reuse GL_COMPUTE_SHADER */
+/* reuse GL_MAX_COMPUTE_UNIFORM_BLOCKS */
+/* reuse GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS */
+/* reuse GL_MAX_COMPUTE_IMAGE_UNIFORMS */
+/* reuse GL_MAX_COMPUTE_SHARED_MEMORY_SIZE */
+/* reuse GL_MAX_COMPUTE_UNIFORM_COMPONENTS */
+/* reuse GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS */
+/* reuse GL_MAX_COMPUTE_ATOMIC_COUNTERS */
+/* reuse GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS */
+/* reuse GL_MAX_COMPUTE_LOCAL_INVOCATIONS */
+/* reuse GL_MAX_COMPUTE_WORK_GROUP_COUNT */
+/* reuse GL_MAX_COMPUTE_WORK_GROUP_SIZE */
+/* reuse GL_COMPUTE_LOCAL_WORK_SIZE */
+/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER */
+/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER */
+/* reuse GL_DISPATCH_INDIRECT_BUFFER */
+/* reuse GL_DISPATCH_INDIRECT_BUFFER_BINDING */
+/* Reuse tokens from ARB_copy_image (none) */
+/* Reuse tokens from KHR_debug */
+/* reuse GL_DEBUG_OUTPUT_SYNCHRONOUS */
+/* reuse GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH */
+/* reuse GL_DEBUG_CALLBACK_FUNCTION */
+/* reuse GL_DEBUG_CALLBACK_USER_PARAM */
+/* reuse GL_DEBUG_SOURCE_API */
+/* reuse GL_DEBUG_SOURCE_WINDOW_SYSTEM */
+/* reuse GL_DEBUG_SOURCE_SHADER_COMPILER */
+/* reuse GL_DEBUG_SOURCE_THIRD_PARTY */
+/* reuse GL_DEBUG_SOURCE_APPLICATION */
+/* reuse GL_DEBUG_SOURCE_OTHER */
+/* reuse GL_DEBUG_TYPE_ERROR */
+/* reuse GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR */
+/* reuse GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR */
+/* reuse GL_DEBUG_TYPE_PORTABILITY */
+/* reuse GL_DEBUG_TYPE_PERFORMANCE */
+/* reuse GL_DEBUG_TYPE_OTHER */
+/* reuse GL_MAX_DEBUG_MESSAGE_LENGTH */
+/* reuse GL_MAX_DEBUG_LOGGED_MESSAGES */
+/* reuse GL_DEBUG_LOGGED_MESSAGES */
+/* reuse GL_DEBUG_SEVERITY_HIGH */
+/* reuse GL_DEBUG_SEVERITY_MEDIUM */
+/* reuse GL_DEBUG_SEVERITY_LOW */
+/* reuse GL_DEBUG_TYPE_MARKER */
+/* reuse GL_DEBUG_TYPE_PUSH_GROUP */
+/* reuse GL_DEBUG_TYPE_POP_GROUP */
+/* reuse GL_DEBUG_SEVERITY_NOTIFICATION */
+/* reuse GL_MAX_DEBUG_GROUP_STACK_DEPTH */
+/* reuse GL_DEBUG_GROUP_STACK_DEPTH */
+/* reuse GL_BUFFER */
+/* reuse GL_SHADER */
+/* reuse GL_PROGRAM */
+/* reuse GL_QUERY */
+/* reuse GL_PROGRAM_PIPELINE */
+/* reuse GL_SAMPLER */
+/* reuse GL_DISPLAY_LIST */
+/* reuse GL_MAX_LABEL_LENGTH */
+/* reuse GL_DEBUG_OUTPUT */
+/* reuse GL_CONTEXT_FLAG_DEBUG_BIT */
+/* reuse GL_STACK_UNDERFLOW */
+/* reuse GL_STACK_OVERFLOW */
+/* Reuse tokens from ARB_explicit_uniform_location */
+/* reuse GL_MAX_UNIFORM_LOCATIONS */
+/* Reuse tokens from ARB_framebuffer_no_attachments */
+/* reuse GL_FRAMEBUFFER_DEFAULT_WIDTH */
+/* reuse GL_FRAMEBUFFER_DEFAULT_HEIGHT */
+/* reuse GL_FRAMEBUFFER_DEFAULT_LAYERS */
+/* reuse GL_FRAMEBUFFER_DEFAULT_SAMPLES */
+/* reuse GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS */
+/* reuse GL_MAX_FRAMEBUFFER_WIDTH */
+/* reuse GL_MAX_FRAMEBUFFER_HEIGHT */
+/* reuse GL_MAX_FRAMEBUFFER_LAYERS */
+/* reuse GL_MAX_FRAMEBUFFER_SAMPLES */
+/* Reuse tokens from ARB_internalformat_query2 */
+/* reuse GL_INTERNALFORMAT_SUPPORTED */
+/* reuse GL_INTERNALFORMAT_PREFERRED */
+/* reuse GL_INTERNALFORMAT_RED_SIZE */
+/* reuse GL_INTERNALFORMAT_GREEN_SIZE */
+/* reuse GL_INTERNALFORMAT_BLUE_SIZE */
+/* reuse GL_INTERNALFORMAT_ALPHA_SIZE */
+/* reuse GL_INTERNALFORMAT_DEPTH_SIZE */
+/* reuse GL_INTERNALFORMAT_STENCIL_SIZE */
+/* reuse GL_INTERNALFORMAT_SHARED_SIZE */
+/* reuse GL_INTERNALFORMAT_RED_TYPE */
+/* reuse GL_INTERNALFORMAT_GREEN_TYPE */
+/* reuse GL_INTERNALFORMAT_BLUE_TYPE */
+/* reuse GL_INTERNALFORMAT_ALPHA_TYPE */
+/* reuse GL_INTERNALFORMAT_DEPTH_TYPE */
+/* reuse GL_INTERNALFORMAT_STENCIL_TYPE */
+/* reuse GL_MAX_WIDTH */
+/* reuse GL_MAX_HEIGHT */
+/* reuse GL_MAX_DEPTH */
+/* reuse GL_MAX_LAYERS */
+/* reuse GL_MAX_COMBINED_DIMENSIONS */
+/* reuse GL_COLOR_COMPONENTS */
+/* reuse GL_DEPTH_COMPONENTS */
+/* reuse GL_STENCIL_COMPONENTS */
+/* reuse GL_COLOR_RENDERABLE */
+/* reuse GL_DEPTH_RENDERABLE */
+/* reuse GL_STENCIL_RENDERABLE */
+/* reuse GL_FRAMEBUFFER_RENDERABLE */
+/* reuse GL_FRAMEBUFFER_RENDERABLE_LAYERED */
+/* reuse GL_FRAMEBUFFER_BLEND */
+/* reuse GL_READ_PIXELS */
+/* reuse GL_READ_PIXELS_FORMAT */
+/* reuse GL_READ_PIXELS_TYPE */
+/* reuse GL_TEXTURE_IMAGE_FORMAT */
+/* reuse GL_TEXTURE_IMAGE_TYPE */
+/* reuse GL_GET_TEXTURE_IMAGE_FORMAT */
+/* reuse GL_GET_TEXTURE_IMAGE_TYPE */
+/* reuse GL_MIPMAP */
+/* reuse GL_MANUAL_GENERATE_MIPMAP */
+/* reuse GL_AUTO_GENERATE_MIPMAP */
+/* reuse GL_COLOR_ENCODING */
+/* reuse GL_SRGB_READ */
+/* reuse GL_SRGB_WRITE */
+/* reuse GL_FILTER */
+/* reuse GL_VERTEX_TEXTURE */
+/* reuse GL_TESS_CONTROL_TEXTURE */
+/* reuse GL_TESS_EVALUATION_TEXTURE */
+/* reuse GL_GEOMETRY_TEXTURE */
+/* reuse GL_FRAGMENT_TEXTURE */
+/* reuse GL_COMPUTE_TEXTURE */
+/* reuse GL_TEXTURE_SHADOW */
+/* reuse GL_TEXTURE_GATHER */
+/* reuse GL_TEXTURE_GATHER_SHADOW */
+/* reuse GL_SHADER_IMAGE_LOAD */
+/* reuse GL_SHADER_IMAGE_STORE */
+/* reuse GL_SHADER_IMAGE_ATOMIC */
+/* reuse GL_IMAGE_TEXEL_SIZE */
+/* reuse GL_IMAGE_COMPATIBILITY_CLASS */
+/* reuse GL_IMAGE_PIXEL_FORMAT */
+/* reuse GL_IMAGE_PIXEL_TYPE */
+/* reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST */
+/* reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST */
+/* reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE */
+/* reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE */
+/* reuse GL_TEXTURE_COMPRESSED_BLOCK_WIDTH */
+/* reuse GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT */
+/* reuse GL_TEXTURE_COMPRESSED_BLOCK_SIZE */
+/* reuse GL_CLEAR_BUFFER */
+/* reuse GL_TEXTURE_VIEW */
+/* reuse GL_VIEW_COMPATIBILITY_CLASS */
+/* reuse GL_FULL_SUPPORT */
+/* reuse GL_CAVEAT_SUPPORT */
+/* reuse GL_IMAGE_CLASS_4_X_32 */
+/* reuse GL_IMAGE_CLASS_2_X_32 */
+/* reuse GL_IMAGE_CLASS_1_X_32 */
+/* reuse GL_IMAGE_CLASS_4_X_16 */
+/* reuse GL_IMAGE_CLASS_2_X_16 */
+/* reuse GL_IMAGE_CLASS_1_X_16 */
+/* reuse GL_IMAGE_CLASS_4_X_8 */
+/* reuse GL_IMAGE_CLASS_2_X_8 */
+/* reuse GL_IMAGE_CLASS_1_X_8 */
+/* reuse GL_IMAGE_CLASS_11_11_10 */
+/* reuse GL_IMAGE_CLASS_10_10_10_2 */
+/* reuse GL_VIEW_CLASS_128_BITS */
+/* reuse GL_VIEW_CLASS_96_BITS */
+/* reuse GL_VIEW_CLASS_64_BITS */
+/* reuse GL_VIEW_CLASS_48_BITS */
+/* reuse GL_VIEW_CLASS_32_BITS */
+/* reuse GL_VIEW_CLASS_24_BITS */
+/* reuse GL_VIEW_CLASS_16_BITS */
+/* reuse GL_VIEW_CLASS_8_BITS */
+/* reuse GL_VIEW_CLASS_S3TC_DXT1_RGB */
+/* reuse GL_VIEW_CLASS_S3TC_DXT1_RGBA */
+/* reuse GL_VIEW_CLASS_S3TC_DXT3_RGBA */
+/* reuse GL_VIEW_CLASS_S3TC_DXT5_RGBA */
+/* reuse GL_VIEW_CLASS_RGTC1_RED */
+/* reuse GL_VIEW_CLASS_RGTC2_RG */
+/* reuse GL_VIEW_CLASS_BPTC_UNORM */
+/* reuse GL_VIEW_CLASS_BPTC_FLOAT */
+/* Reuse tokens from ARB_invalidate_subdata (none) */
+/* Reuse tokens from ARB_multi_draw_indirect (none) */
+/* Reuse tokens from ARB_program_interface_query */
+/* reuse GL_UNIFORM */
+/* reuse GL_UNIFORM_BLOCK */
+/* reuse GL_PROGRAM_INPUT */
+/* reuse GL_PROGRAM_OUTPUT */
+/* reuse GL_BUFFER_VARIABLE */
+/* reuse GL_SHADER_STORAGE_BLOCK */
+/* reuse GL_VERTEX_SUBROUTINE */
+/* reuse GL_TESS_CONTROL_SUBROUTINE */
+/* reuse GL_TESS_EVALUATION_SUBROUTINE */
+/* reuse GL_GEOMETRY_SUBROUTINE */
+/* reuse GL_FRAGMENT_SUBROUTINE */
+/* reuse GL_COMPUTE_SUBROUTINE */
+/* reuse GL_VERTEX_SUBROUTINE_UNIFORM */
+/* reuse GL_TESS_CONTROL_SUBROUTINE_UNIFORM */
+/* reuse GL_TESS_EVALUATION_SUBROUTINE_UNIFORM */
+/* reuse GL_GEOMETRY_SUBROUTINE_UNIFORM */
+/* reuse GL_FRAGMENT_SUBROUTINE_UNIFORM */
+/* reuse GL_COMPUTE_SUBROUTINE_UNIFORM */
+/* reuse GL_TRANSFORM_FEEDBACK_VARYING */
+/* reuse GL_ACTIVE_RESOURCES */
+/* reuse GL_MAX_NAME_LENGTH */
+/* reuse GL_MAX_NUM_ACTIVE_VARIABLES */
+/* reuse GL_MAX_NUM_COMPATIBLE_SUBROUTINES */
+/* reuse GL_NAME_LENGTH */
+/* reuse GL_TYPE */
+/* reuse GL_ARRAY_SIZE */
+/* reuse GL_OFFSET */
+/* reuse GL_BLOCK_INDEX */
+/* reuse GL_ARRAY_STRIDE */
+/* reuse GL_MATRIX_STRIDE */
+/* reuse GL_IS_ROW_MAJOR */
+/* reuse GL_ATOMIC_COUNTER_BUFFER_INDEX */
+/* reuse GL_BUFFER_BINDING */
+/* reuse GL_BUFFER_DATA_SIZE */
+/* reuse GL_NUM_ACTIVE_VARIABLES */
+/* reuse GL_ACTIVE_VARIABLES */
+/* reuse GL_REFERENCED_BY_VERTEX_SHADER */
+/* reuse GL_REFERENCED_BY_TESS_CONTROL_SHADER */
+/* reuse GL_REFERENCED_BY_TESS_EVALUATION_SHADER */
+/* reuse GL_REFERENCED_BY_GEOMETRY_SHADER */
+/* reuse GL_REFERENCED_BY_FRAGMENT_SHADER */
+/* reuse GL_REFERENCED_BY_COMPUTE_SHADER */
+/* reuse GL_TOP_LEVEL_ARRAY_SIZE */
+/* reuse GL_TOP_LEVEL_ARRAY_STRIDE */
+/* reuse GL_LOCATION */
+/* reuse GL_LOCATION_INDEX */
+/* reuse GL_IS_PER_PATCH */
+/* Reuse tokens from ARB_robust_buffer_access_behavior (none) */
+/* Reuse tokens from ARB_shader_storage_buffer_object */
+/* reuse GL_SHADER_STORAGE_BUFFER */
+/* reuse GL_SHADER_STORAGE_BUFFER_BINDING */
+/* reuse GL_SHADER_STORAGE_BUFFER_START */
+/* reuse GL_SHADER_STORAGE_BUFFER_SIZE */
+/* reuse GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS */
+/* reuse GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS */
+/* reuse GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS */
+/* reuse GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS */
+/* reuse GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS */
+/* reuse GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS */
+/* reuse GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS */
+/* reuse GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS */
+/* reuse GL_MAX_SHADER_STORAGE_BLOCK_SIZE */
+/* reuse GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT */
+/* reuse GL_SHADER_STORAGE_BARRIER_BIT */
+/* reuse GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES */
+/* Reuse tokens from ARB_stencil_texturing */
+/* reuse GL_DEPTH_STENCIL_TEXTURE_MODE */
+/* Reuse tokens from ARB_texture_buffer_range */
+/* reuse GL_TEXTURE_BUFFER_OFFSET */
+/* reuse GL_TEXTURE_BUFFER_SIZE */
+/* reuse GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT */
+/* Reuse tokens from ARB_texture_query_levels (none) */
+/* Reuse tokens from ARB_texture_storage_multisample (none) */
+/* Reuse tokens from ARB_texture_view */
+/* reuse GL_TEXTURE_VIEW_MIN_LEVEL */
+/* reuse GL_TEXTURE_VIEW_NUM_LEVELS */
+/* reuse GL_TEXTURE_VIEW_MIN_LAYER */
+/* reuse GL_TEXTURE_VIEW_NUM_LAYERS */
+/* reuse GL_TEXTURE_IMMUTABLE_LEVELS */
+/* Reuse tokens from ARB_vertex_attrib_binding */
+/* reuse GL_VERTEX_ATTRIB_BINDING */
+/* reuse GL_VERTEX_ATTRIB_RELATIVE_OFFSET */
+/* reuse GL_VERTEX_BINDING_DIVISOR */
+/* reuse GL_VERTEX_BINDING_OFFSET */
+/* reuse GL_VERTEX_BINDING_STRIDE */
+/* reuse GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET */
+/* reuse GL_MAX_VERTEX_ATTRIB_BINDINGS */
+#endif
+
#ifndef GL_ARB_multitexture
#define GL_TEXTURE0_ARB 0x84C0
#define GL_TEXTURE1_ARB 0x84C1
@@ -2399,6 +2683,414 @@ extern "C" {
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
#endif
+#ifndef GL_KHR_texture_compression_astc_ldr
+#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
+#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
+#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
+#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
+#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
+#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
+#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
+#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
+#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
+#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
+#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
+#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
+#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
+#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
+#endif
+
+#ifndef GL_KHR_debug
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
+#define GL_DEBUG_SOURCE_API 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION 0x824A
+#define GL_DEBUG_SOURCE_OTHER 0x824B
+#define GL_DEBUG_TYPE_ERROR 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
+#define GL_DEBUG_TYPE_OTHER 0x8251
+#define GL_DEBUG_TYPE_MARKER 0x8268
+#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
+#define GL_DEBUG_TYPE_POP_GROUP 0x826A
+#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
+#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
+#define GL_BUFFER 0x82E0
+#define GL_SHADER 0x82E1
+#define GL_PROGRAM 0x82E2
+#define GL_QUERY 0x82E3
+#define GL_PROGRAM_PIPELINE 0x82E4
+#define GL_SAMPLER 0x82E6
+#define GL_DISPLAY_LIST 0x82E7
+#define GL_MAX_LABEL_LENGTH 0x82E8
+#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES 0x9145
+#define GL_DEBUG_SEVERITY_HIGH 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
+#define GL_DEBUG_SEVERITY_LOW 0x9148
+#define GL_DEBUG_OUTPUT 0x92E0
+#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
+/* reuse GL_STACK_UNDERFLOW */
+/* reuse GL_STACK_OVERFLOW */
+#endif
+
+#ifndef GL_ARB_arrays_of_arrays
+#endif
+
+#ifndef GL_ARB_clear_buffer_object
+#endif
+
+#ifndef GL_ARB_compute_shader
+#define GL_COMPUTE_SHADER 0x91B9
+#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
+#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
+#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
+#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
+#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
+#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
+#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
+#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
+#define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB
+#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
+#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
+#define GL_COMPUTE_LOCAL_WORK_SIZE 0x8267
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
+#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
+#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
+#define GL_COMPUTE_SHADER_BIT 0x00000020
+#endif
+
+#ifndef GL_ARB_copy_image
+#endif
+
+#ifndef GL_ARB_debug_group
+/* reuse GL_DEBUG_TYPE_MARKER */
+/* reuse GL_DEBUG_TYPE_PUSH_GROUP */
+/* reuse GL_DEBUG_TYPE_POP_GROUP */
+/* reuse GL_DEBUG_SEVERITY_NOTIFICATION */
+/* reuse GL_MAX_DEBUG_GROUP_STACK_DEPTH */
+/* reuse GL_DEBUG_GROUP_STACK_DEPTH */
+/* reuse GL_STACK_UNDERFLOW */
+/* reuse GL_STACK_OVERFLOW */
+#endif
+
+#ifndef GL_ARB_debug_label
+/* reuse GL_BUFFER */
+/* reuse GL_SHADER */
+/* reuse GL_PROGRAM */
+/* reuse GL_QUERY */
+/* reuse GL_PROGRAM_PIPELINE */
+/* reuse GL_SAMPLER */
+/* DISPLAY_LIST used in compatibility profile only */
+/* reuse GL_DISPLAY_LIST */
+/* reuse GL_MAX_LABEL_LENGTH */
+/* reuse GL_VERTEX_ARRAY */
+#endif
+
+#ifndef GL_ARB_debug_output2
+/* reuse GL_CONTEXT_FLAG_DEBUG_BIT */
+/* reuse GL_DEBUG_OUTPUT */
+#endif
+
+#ifndef GL_ARB_ES3_compatibility
+#define GL_COMPRESSED_RGB8_ETC2 0x9274
+#define GL_COMPRESSED_SRGB8_ETC2 0x9275
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
+#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
+#define GL_COMPRESSED_R11_EAC 0x9270
+#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
+#define GL_COMPRESSED_RG11_EAC 0x9272
+#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
+#define GL_MAX_ELEMENT_INDEX 0x8D6B
+#endif
+
+#ifndef GL_ARB_explicit_uniform_location
+#define GL_MAX_UNIFORM_LOCATIONS 0x826E
+#endif
+
+#ifndef GL_ARB_fragment_layer_viewport
+#endif
+
+#ifndef GL_ARB_framebuffer_no_attachments
+#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
+#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
+#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
+#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
+#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
+#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
+#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
+#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
+#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
+#endif
+
+#ifndef GL_ARB_internalformat_query2
+/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE */
+/* reuse GL_NUM_SAMPLE_COUNTS */
+/* reuse GL_RENDERBUFFER */
+/* reuse GL_SAMPLES */
+/* reuse GL_TEXTURE_1D */
+/* reuse GL_TEXTURE_1D_ARRAY */
+/* reuse GL_TEXTURE_2D */
+/* reuse GL_TEXTURE_2D_ARRAY */
+/* reuse GL_TEXTURE_3D */
+/* reuse GL_TEXTURE_CUBE_MAP */
+/* reuse GL_TEXTURE_CUBE_MAP_ARRAY */
+/* reuse GL_TEXTURE_RECTANGLE */
+/* reuse GL_TEXTURE_BUFFER */
+/* reuse GL_TEXTURE_2D_MULTISAMPLE */
+/* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_TEXTURE_COMPRESSED */
+#define GL_INTERNALFORMAT_SUPPORTED 0x826F
+#define GL_INTERNALFORMAT_PREFERRED 0x8270
+#define GL_INTERNALFORMAT_RED_SIZE 0x8271
+#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
+#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
+#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
+#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
+#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
+#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
+#define GL_INTERNALFORMAT_RED_TYPE 0x8278
+#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
+#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
+#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
+#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
+#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
+#define GL_MAX_WIDTH 0x827E
+#define GL_MAX_HEIGHT 0x827F
+#define GL_MAX_DEPTH 0x8280
+#define GL_MAX_LAYERS 0x8281
+#define GL_MAX_COMBINED_DIMENSIONS 0x8282
+#define GL_COLOR_COMPONENTS 0x8283
+#define GL_DEPTH_COMPONENTS 0x8284
+#define GL_STENCIL_COMPONENTS 0x8285
+#define GL_COLOR_RENDERABLE 0x8286
+#define GL_DEPTH_RENDERABLE 0x8287
+#define GL_STENCIL_RENDERABLE 0x8288
+#define GL_FRAMEBUFFER_RENDERABLE 0x8289
+#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
+#define GL_FRAMEBUFFER_BLEND 0x828B
+#define GL_READ_PIXELS 0x828C
+#define GL_READ_PIXELS_FORMAT 0x828D
+#define GL_READ_PIXELS_TYPE 0x828E
+#define GL_TEXTURE_IMAGE_FORMAT 0x828F
+#define GL_TEXTURE_IMAGE_TYPE 0x8290
+#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
+#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
+#define GL_MIPMAP 0x8293
+#define GL_MANUAL_GENERATE_MIPMAP 0x8294
+#define GL_AUTO_GENERATE_MIPMAP 0x8295
+#define GL_COLOR_ENCODING 0x8296
+#define GL_SRGB_READ 0x8297
+#define GL_SRGB_WRITE 0x8298
+#define GL_SRGB_DECODE_ARB 0x8299
+#define GL_FILTER 0x829A
+#define GL_VERTEX_TEXTURE 0x829B
+#define GL_TESS_CONTROL_TEXTURE 0x829C
+#define GL_TESS_EVALUATION_TEXTURE 0x829D
+#define GL_GEOMETRY_TEXTURE 0x829E
+#define GL_FRAGMENT_TEXTURE 0x829F
+#define GL_COMPUTE_TEXTURE 0x82A0
+#define GL_TEXTURE_SHADOW 0x82A1
+#define GL_TEXTURE_GATHER 0x82A2
+#define GL_TEXTURE_GATHER_SHADOW 0x82A3
+#define GL_SHADER_IMAGE_LOAD 0x82A4
+#define GL_SHADER_IMAGE_STORE 0x82A5
+#define GL_SHADER_IMAGE_ATOMIC 0x82A6
+#define GL_IMAGE_TEXEL_SIZE 0x82A7
+#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
+#define GL_IMAGE_PIXEL_FORMAT 0x82A9
+#define GL_IMAGE_PIXEL_TYPE 0x82AA
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
+#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
+#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
+#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
+#define GL_CLEAR_BUFFER 0x82B4
+#define GL_TEXTURE_VIEW 0x82B5
+#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
+#define GL_FULL_SUPPORT 0x82B7
+#define GL_CAVEAT_SUPPORT 0x82B8
+#define GL_IMAGE_CLASS_4_X_32 0x82B9
+#define GL_IMAGE_CLASS_2_X_32 0x82BA
+#define GL_IMAGE_CLASS_1_X_32 0x82BB
+#define GL_IMAGE_CLASS_4_X_16 0x82BC
+#define GL_IMAGE_CLASS_2_X_16 0x82BD
+#define GL_IMAGE_CLASS_1_X_16 0x82BE
+#define GL_IMAGE_CLASS_4_X_8 0x82BF
+#define GL_IMAGE_CLASS_2_X_8 0x82C0
+#define GL_IMAGE_CLASS_1_X_8 0x82C1
+#define GL_IMAGE_CLASS_11_11_10 0x82C2
+#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
+#define GL_VIEW_CLASS_128_BITS 0x82C4
+#define GL_VIEW_CLASS_96_BITS 0x82C5
+#define GL_VIEW_CLASS_64_BITS 0x82C6
+#define GL_VIEW_CLASS_48_BITS 0x82C7
+#define GL_VIEW_CLASS_32_BITS 0x82C8
+#define GL_VIEW_CLASS_24_BITS 0x82C9
+#define GL_VIEW_CLASS_16_BITS 0x82CA
+#define GL_VIEW_CLASS_8_BITS 0x82CB
+#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
+#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
+#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
+#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
+#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
+#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
+#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
+#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
+#endif
+
+#ifndef GL_ARB_invalidate_subdata
+#endif
+
+#ifndef GL_ARB_multi_draw_indirect
+#endif
+
+#ifndef GL_ARB_program_interface_query
+#define GL_UNIFORM 0x92E1
+#define GL_UNIFORM_BLOCK 0x92E2
+#define GL_PROGRAM_INPUT 0x92E3
+#define GL_PROGRAM_OUTPUT 0x92E4
+#define GL_BUFFER_VARIABLE 0x92E5
+#define GL_SHADER_STORAGE_BLOCK 0x92E6
+/* reuse GL_ATOMIC_COUNTER_BUFFER */
+#define GL_VERTEX_SUBROUTINE 0x92E8
+#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
+#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
+#define GL_GEOMETRY_SUBROUTINE 0x92EB
+#define GL_FRAGMENT_SUBROUTINE 0x92EC
+#define GL_COMPUTE_SUBROUTINE 0x92ED
+#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
+#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
+#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
+#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
+#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
+#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
+#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
+#define GL_ACTIVE_RESOURCES 0x92F5
+#define GL_MAX_NAME_LENGTH 0x92F6
+#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
+#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
+#define GL_NAME_LENGTH 0x92F9
+#define GL_TYPE 0x92FA
+#define GL_ARRAY_SIZE 0x92FB
+#define GL_OFFSET 0x92FC
+#define GL_BLOCK_INDEX 0x92FD
+#define GL_ARRAY_STRIDE 0x92FE
+#define GL_MATRIX_STRIDE 0x92FF
+#define GL_IS_ROW_MAJOR 0x9300
+#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
+#define GL_BUFFER_BINDING 0x9302
+#define GL_BUFFER_DATA_SIZE 0x9303
+#define GL_NUM_ACTIVE_VARIABLES 0x9304
+#define GL_ACTIVE_VARIABLES 0x9305
+#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
+#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
+#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
+#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
+#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
+#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
+#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
+#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
+#define GL_LOCATION 0x930E
+#define GL_LOCATION_INDEX 0x930F
+#define GL_IS_PER_PATCH 0x92E7
+/* reuse GL_NUM_COMPATIBLE_SUBROUTINES */
+/* reuse GL_COMPATIBLE_SUBROUTINES */
+#endif
+
+#ifndef GL_ARB_robust_buffer_access_behavior
+#endif
+
+#ifndef GL_ARB_shader_image_size
+#endif
+
+#ifndef GL_ARB_shader_storage_buffer_object
+#define GL_SHADER_STORAGE_BUFFER 0x90D2
+#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
+#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
+#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
+#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
+#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
+#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
+#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
+#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
+#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
+#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
+#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
+#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
+#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
+#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000
+#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
+/* reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS */
+#endif
+
+#ifndef GL_ARB_stencil_texturing
+#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
+#endif
+
+#ifndef GL_ARB_texture_buffer_range
+#define GL_TEXTURE_BUFFER_OFFSET 0x919D
+#define GL_TEXTURE_BUFFER_SIZE 0x919E
+#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
+#endif
+
+#ifndef GL_ARB_texture_query_levels
+#endif
+
+#ifndef GL_ARB_texture_storage_multisample
+#endif
+
+#ifndef GL_ARB_texture_view
+#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
+#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
+#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
+#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+#endif
+
+#ifndef GL_ARB_vertex_attrib_binding
+#define GL_VERTEX_ATTRIB_BINDING 0x82D4
+#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
+#define GL_VERTEX_BINDING_DIVISOR 0x82D6
+#define GL_VERTEX_BINDING_OFFSET 0x82D7
+#define GL_VERTEX_BINDING_STRIDE 0x82D8
+#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
+#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
+#endif
+
+#ifndef GL_ARB_robustness_isolation
+#endif
+
#ifndef GL_EXT_abgr
#define GL_ABGR_EXT 0x8000
#endif
@@ -5478,6 +6170,12 @@ extern "C" {
#ifndef GL_NV_shader_atomic_float
#endif
+#ifndef GL_AMD_query_buffer_object
+#define GL_QUERY_BUFFER_AMD 0x9192
+#define GL_QUERY_BUFFER_BINDING_AMD 0x9193
+#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
+#endif
+
/*************************************************************/
@@ -5577,6 +6275,10 @@ typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLen
typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
#endif
+#ifndef GL_KHR_debug
+typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
+#endif
+
#ifndef GL_NV_vdpau_interop
typedef GLintptr GLvdpauSurfaceNV;
#endif
@@ -5777,16 +6479,16 @@ typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
#define GL_VERSION_1_4 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
-GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount);
+GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param);
GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param);
GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
@@ -6261,13 +6963,13 @@ typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint ind
/* ARB_copy_buffer */
/* ARB_uniform_buffer_object */
#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer);
GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index);
#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer);
typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index);
#endif
@@ -6362,6 +7064,36 @@ typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB,
/* ARB_texture_storage */
#endif
+#ifndef GL_VERSION_4_3
+#define GL_VERSION_4_3 1
+/* OpenGL 4.3 reuses entry points from these extensions: */
+/* ARB_arrays_of_arrays (no entry points, GLSL only) */
+/* ARB_fragment_layer_viewport (no entry points, GLSL only) */
+/* ARB_shader_image_size (no entry points, GLSL only) */
+/* ARB_ES3_compatibility (no entry points) */
+/* ARB_clear_buffer_object */
+/* ARB_compute_shader */
+/* ARB_copy_image */
+/* ARB_debug_group */
+/* ARB_debug_label */
+/* KHR_debug (ARB_debug_output promoted to KHR without suffixes) */
+/* ARB_debug_output2 (no entry points) */
+/* ARB_explicit_uniform_location (no entry points) */
+/* ARB_framebuffer_no_attachments */
+/* ARB_internalformat_query2 */
+/* ARB_invalidate_subdata */
+/* ARB_multi_draw_indirect */
+/* ARB_program_interface_query */
+/* ARB_robust_buffer_access_behavior (no entry points) */
+/* ARB_shader_storage_buffer_object */
+/* ARB_stencil_texturing (no entry points) */
+/* ARB_texture_buffer_range */
+/* ARB_texture_query_levels (no entry points) */
+/* ARB_texture_storage_multisample */
+/* ARB_texture_view */
+/* ARB_vertex_attrib_binding */
+#endif
+
#ifndef GL_ARB_multitexture
#define GL_ARB_multitexture 1
#ifdef GL_GLEXT_PROTOTYPES
@@ -7116,13 +7848,13 @@ typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum w
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
-GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
-GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, const GLint *basevertex);
+GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
+GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, const GLint *basevertex);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
#endif
#ifndef GL_ARB_fragment_coord_conventions
@@ -7800,13 +8532,13 @@ typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint locati
#ifndef GL_ARB_base_instance
#define GL_ARB_base_instance 1
#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance);
-GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance);
-GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);
+GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
+GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
+GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance);
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance);
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
#endif
#ifndef GL_ARB_shading_language_420pack
@@ -7816,11 +8548,11 @@ typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (G
#ifndef GL_ARB_transform_feedback_instanced
#define GL_ARB_transform_feedback_instanced 1
#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei primcount);
-GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei primcount);
+GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount);
+GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount);
-typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount);
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount);
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
#endif
#ifndef GL_ARB_compressed_texture_pixel_storage
@@ -7883,6 +8615,257 @@ typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum ta
typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
#endif
+#ifndef GL_KHR_texture_compression_astc_ldr
+#define GL_KHR_texture_compression_astc_ldr 1
+#endif
+
+#ifndef GL_KHR_debug
+#define GL_KHR_debug 1
+/* KHR_debug also reuses entry points from ARB_debug_group and ARB_debug_label */
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam);
+GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message);
+GLAPI void APIENTRY glPopDebugGroup (void);
+GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label);
+GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam);
+typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
+typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void);
+typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label);
+typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+#endif
+
+#ifndef GL_ARB_arrays_of_arrays
+#define GL_ARB_arrays_of_arrays 1
+#endif
+
+#ifndef GL_ARB_clear_buffer_object
+#define GL_ARB_clear_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
+GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
+GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, GLsizeiptr offset, GLsizeiptr size, const void *data);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
+typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
+typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, GLsizeiptr offset, GLsizeiptr size, const void *data);
+#endif
+
+#ifndef GL_ARB_compute_shader
+#define GL_ARB_compute_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect);
+#endif
+
+#ifndef GL_ARB_copy_image
+#define GL_ARB_copy_image 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+#endif
+
+#ifndef GL_ARB_debug_group
+#define GL_ARB_debug_group 1
+/* ARB_debug_group reuses entry points from KHR_debug */
+#endif
+
+#ifndef GL_ARB_debug_label
+#define GL_ARB_debug_label 1
+/* ARB_debug_label reuses entry points from KHR_debug */
+#endif
+
+#ifndef GL_ARB_debug_output2
+#define GL_ARB_debug_output2 1
+#endif
+
+#ifndef GL_ARB_ES3_compatibility
+#define GL_ARB_ES3_compatibility 1
+#endif
+
+#ifndef GL_ARB_explicit_uniform_location
+#define GL_ARB_explicit_uniform_location 1
+#endif
+
+#ifndef GL_ARB_fragment_layer_viewport
+#define GL_ARB_fragment_layer_viewport 1
+#endif
+
+#ifndef GL_ARB_framebuffer_no_attachments
+#define GL_ARB_framebuffer_no_attachments 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param);
+GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_ARB_internalformat_query2
+#define GL_ARB_internalformat_query2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
+#endif
+
+#ifndef GL_ARB_invalidate_subdata
+#define GL_ARB_invalidate_subdata 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level);
+GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length);
+GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer);
+GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
+typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_ARB_multi_draw_indirect
+#define GL_ARB_multi_draw_indirect 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
+GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
+#endif
+
+#ifndef GL_ARB_program_interface_query
+#define GL_ARB_program_interface_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
+GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name);
+GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
+GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
+GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name);
+GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
+typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
+typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name);
+typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name);
+#endif
+
+#ifndef GL_ARB_robust_buffer_access_behavior
+#define GL_ARB_robust_buffer_access_behavior 1
+#endif
+
+#ifndef GL_ARB_shader_image_size
+#define GL_ARB_shader_image_size 1
+#endif
+
+#ifndef GL_ARB_shader_storage_buffer_object
+#define GL_ARB_shader_storage_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
+#endif
+
+#ifndef GL_ARB_stencil_texturing
+#define GL_ARB_stencil_texturing 1
+#endif
+
+#ifndef GL_ARB_texture_buffer_range
+#define GL_ARB_texture_buffer_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+#endif
+
+#ifndef GL_ARB_texture_query_levels
+#define GL_ARB_texture_query_levels 1
+#endif
+
+#ifndef GL_ARB_texture_storage_multisample
+#define GL_ARB_texture_storage_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+#endif
+
+#ifndef GL_ARB_texture_view
+#define GL_ARB_texture_view 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+#endif
+
+#ifndef GL_ARB_vertex_attrib_binding
+#define GL_ARB_vertex_attrib_binding 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex);
+GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor);
+GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex);
+GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex);
+typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor);
+typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex);
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor);
+#endif
+
+#ifndef GL_ARB_robustness_isolation
+#define GL_ARB_robustness_isolation 1
+#endif
+
#ifndef GL_EXT_abgr
#define GL_EXT_abgr 1
#endif
@@ -10048,10 +11031,10 @@ typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, c
#ifndef GL_NV_pixel_data_range
#define GL_NV_pixel_data_range 1
#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, GLvoid *pointer);
+GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const GLvoid *pointer);
GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target);
#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const GLvoid *pointer);
typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
#endif
@@ -11805,6 +12788,10 @@ typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle)
#define GL_NV_shader_atomic_float 1
#endif
+#ifndef GL_AMD_query_buffer_object
+#define GL_AMD_query_buffer_object 1
+#endif
+
#ifdef __cplusplus
}
diff --git a/xorg-server/hw/xwin/glx/gl.spec b/xorg-server/hw/xwin/glx/gl.spec
index fee74f689..890a38338 100644
--- a/xorg-server/hw/xwin/glx/gl.spec
+++ b/xorg-server/hw/xwin/glx/gl.spec
@@ -2,12 +2,12 @@
# DON'T REMOVE PREVIOUS LINE!!! libspec depends on it!
#
# Copyright (c) 1991-2005 Silicon Graphics, Inc. All Rights Reserved.
-# Copyright (c) 2006-2010 The Khronos Group Inc.
+# Copyright (c) 2006-2012 The Khronos Group Inc.
#
# This document is licensed under the SGI Free Software B License Version
# 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
#
-# $Revision: 18230 $ on $Date: 2012-06-18 11:27:28 -0700 (Mon, 18 Jun 2012) $
+# $Revision: 18818 $ on $Date: 2012-08-06 02:01:57 -0700 (Mon, 06 Aug 2012) $
required-props:
# Description of a parameter
@@ -18,58 +18,53 @@ dlflags: notlistable handcode prepad
glxflags: client-intercept client-handcode server-handcode EXT SGI ignore ARB
# Vector ('v') equivalent form of a command taking 1-4 explicit xyzw/rgba arguments
vectorequiv: *
-# Category this function falls in. While there are many categories for
+# Category a function falls in. While there are many categories for
# early GL 1.0 functions, later functions just have a core version
# (e.g. VERSION_major_minor) or extension name for the category.
-category: display-list drawing drawing-control feedback framebuf misc modeling pixel-op pixel-rw state-req xform VERSION_1_0 VERSION_1_0_DEPRECATED VERSION_1_1 VERSION_1_1_DEPRECATED VERSION_1_2 VERSION_1_2_DEPRECATED VERSION_1_3 VERSION_1_3_DEPRECATED VERSION_1_4 VERSION_1_4_DEPRECATED VERSION_1_5 VERSION_2_0 VERSION_2_1 VERSION_3_0 VERSION_3_0_DEPRECATED VERSION_3_1 VERSION_3_2 VERSION_3_3 VERSION_4_0 VERSION_4_1 VERSION_4_1_DEPRECATED ATI_element_array ATI_envmap_bumpmap ATI_fragment_shader ATI_pn_triangles ATI_vertex_array_object ATI_vertex_streams EXT_blend_color EXT_blend_minmax EXT_convolution EXT_copy_texture EXT_histogram EXT_polygon_offset EXT_subtexture EXT_texture3D EXT_texture_object EXT_vertex_array EXT_vertex_shader SGIS_detail_texture SGIS_multisample SGIS_pixel_texture ARB_point_parameters EXT_point_parameters SGIS_point_parameters SGIS_sharpen_texture SGIS_texture4D SGIS_texture_filter4 SGIX_async SGIX_flush_raster SGIX_fragment_lighting SGIX_framezoom SGIX_igloo_interface SGIX_instruments SGIX_list_priority SGIX_pixel_texture SGIX_polynomial_ffd SGIX_reference_plane SGIX_sprite SGIX_tag_sample_buffer SGI_color_table ARB_multitexture ARB_multisample ARB_texture_compression ARB_transpose_matrix ARB_vertex_blend ARB_matrix_palette EXT_compiled_vertex_array EXT_cull_vertex EXT_index_func EXT_index_material EXT_draw_range_elements EXT_vertex_weighting INGR_blend_func_separate NV_evaluators NV_fence NV_occlusion_query NV_point_sprite NV_register_combiners NV_register_combiners2 NV_vertex_array_range NV_vertex_program NV_vertex_program1_1_dcc MESA_resize_buffers MESA_window_pos PGI_misc_hints EXT_fog_coord EXT_blend_func_separate EXT_color_subtable EXT_coordinate_frame EXT_light_texture EXT_multi_draw_arrays EXT_paletted_texture EXT_pixel_transform EXT_secondary_color EXT_texture_perturb_normal HP_image_transform IBM_multimode_draw_arrays IBM_vertex_array_lists INTEL_parallel_arrays SUNX_constant_data SUN_global_alpha SUN_mesh_array SUN_triangle_list SUN_vertex 3DFX_tbuffer EXT_multisample SGIS_fog_function SGIS_texture_color_mask ARB_window_pos EXT_stencil_two_side EXT_depth_bounds_test EXT_blend_equation_separate ARB_vertex_program ARB_fragment_program ARB_vertex_buffer_object ARB_occlusion_query ARB_shader_objects ARB_vertex_shader ARB_fragment_shader S3_s3tc ATI_draw_buffers ATI_texture_env_combine3 ATI_texture_float NV_float_buffer NV_fragment_program NV_half_float NV_pixel_data_range NV_primitive_restart NV_texture_expand_normal NV_texture_expand_normal NV_vertex_program2 APPLE_element_array APPLE_fence APPLE_vertex_array_object APPLE_vertex_array_range ATI_draw_buffers NV_fragment_program NV_half_float NV_pixel_data_range NV_primitive_restart ATI_map_object_buffer ATI_separate_stencil ATI_vertex_attrib_array_object ARB_draw_buffers ARB_texture_rectangle ARB_color_buffer_float EXT_framebuffer_object GREMEDY_string_marker EXT_stencil_clear_tag EXT_framebuffer_blit EXT_framebuffer_multisample MESAX_texture_stack EXT_timer_query EXT_gpu_program_parameters APPLE_flush_buffer_range NV_gpu_program4 NV_geometry_program4 EXT_geometry_shader4 NV_vertex_program4 EXT_gpu_shader4 EXT_draw_instanced EXT_texture_buffer_object NV_depth_buffer_float NV_framebuffer_multisample_coverage NV_parameter_buffer_object EXT_draw_buffers2 NV_transform_feedback EXT_bindable_uniform EXT_texture_integer GREMEDY_frame_terminator NV_conditional_render NV_present_video EXT_transform_feedback ARB_depth_buffer_float ARB_draw_instanced ARB_framebuffer_object ARB_framebuffer_sRGB ARB_geometry_shader4 ARB_half_float_vertex ARB_instanced_arrays ARB_map_buffer_range ARB_texture_buffer_object ARB_texture_compression_rgtc ARB_texture_rg ARB_vertex_array_object EXT_direct_state_access EXT_vertex_array_bgra EXT_texture_swizzle NV_explicit_multisample NV_transform_feedback2 ATI_meminfo AMD_performance_monitor AMD_vertex_shader_tesselator EXT_provoking_vertex ARB_uniform_buffer_object ARB_copy_buffer EXT_texture_snorm AMD_draw_buffers_blend APPLE_texture_range APPLE_float_pixels APPLE_vertex_program_evaluators APPLE_aux_depth_stencil APPLE_object_purgeable APPLE_row_bytes ARB_draw_elements_base_vertex ARB_provoking_vertex ARB_sync ARB_texture_multisample ARB_draw_buffers_blend ARB_sample_shading NV_video_capture NV_copy_image EXT_separate_shader_objects NV_parameter_buffer_object2 NV_shader_buffer_load NV_vertex_buffer_unified_memory NV_texture_barrier ARB_shading_language_include ARB_blend_func_extended ARB_sampler_objects ARB_timer_query ARB_vertex_type_2_10_10_10_rev ARB_draw_indirect ARB_gpu_shader_fp64 ARB_shader_subroutine ARB_tessellation_shader ARB_transform_feedback2 ARB_transform_feedback3 AMD_conservative_depth NV_vdpau_interop ARB_ES2_compatibility ARB_get_program_binary ARB_separate_shader_objects ARB_vertex_attrib_64bit ARB_viewport_array ARB_cl_event ARB_debug_output ARB_robustness EXT_shader_image_load_store EXT_vertex_attrib_64bit NV_gpu_shader5 NV_vertex_attrib_integer_64bit AMD_name_gen_delete AMD_debug_output NV_vdpau_interop NV_gpu_program5 NV_texture_multisample AMD_sample_positions EXT_x11_sync_object AMD_multi_draw_indirect ARB_base_instance ARB_transform_feedback_instanced ARB_internalformat_query ARB_shader_atomic_counters ARB_shader_image_load_store ARB_texture_storage NV_path_rendering AMD_stencil_operation_extended NV_bindless_texture
+category: display-list drawing drawing-control feedback framebuf misc modeling pixel-op pixel-rw state-req xform
+category: VERSION_1_0 VERSION_1_0_DEPRECATED VERSION_1_1 VERSION_1_1_DEPRECATED VERSION_1_2 VERSION_1_2_DEPRECATED VERSION_1_3 VERSION_1_3_DEPRECATED VERSION_1_4 VERSION_1_4_DEPRECATED VERSION_1_5 VERSION_2_0 VERSION_2_1 VERSION_3_0 VERSION_3_0_DEPRECATED VERSION_3_1 VERSION_3_2 VERSION_3_3 VERSION_4_0 VERSION_4_1 VERSION_4_1_DEPRECATED VERSION_4_2 VERSION_4_3
+category: 3DFX_tbuffer
+category: AMD_conservative_depth AMD_debug_output AMD_draw_buffers_blend AMD_multi_draw_indirect AMD_name_gen_delete AMD_performance_monitor AMD_sample_positions AMD_stencil_operation_extended AMD_vertex_shader_tesselator
+category: APPLE_aux_depth_stencil APPLE_element_array APPLE_fence APPLE_float_pixels APPLE_flush_buffer_range APPLE_object_purgeable APPLE_row_bytes APPLE_texture_range APPLE_vertex_array_object APPLE_vertex_array_range APPLE_vertex_program_evaluators
+category: ARB_ES2_compatibility ARB_base_instance ARB_blend_func_extended ARB_cl_event ARB_color_buffer_float ARB_copy_buffer ARB_debug_output ARB_depth_buffer_float ARB_draw_buffers ARB_draw_buffers_blend ARB_draw_elements_base_vertex ARB_draw_indirect ARB_draw_instanced ARB_fragment_program ARB_fragment_shader ARB_framebuffer_object ARB_framebuffer_sRGB ARB_geometry_shader4 ARB_get_program_binary ARB_gpu_shader_fp64 ARB_half_float_vertex ARB_instanced_arrays ARB_internalformat_query ARB_map_buffer_range ARB_matrix_palette ARB_multisample ARB_multitexture ARB_occlusion_query ARB_point_parameters ARB_provoking_vertex ARB_robustness ARB_sample_shading ARB_sampler_objects ARB_separate_shader_objects ARB_shader_atomic_counters ARB_shader_image_load_store ARB_shader_objects ARB_shader_subroutine ARB_shading_language_include ARB_sync ARB_tessellation_shader ARB_texture_buffer_object ARB_texture_compression ARB_texture_compression_rgtc ARB_texture_multisample ARB_texture_rectangle ARB_texture_rg ARB_texture_storage ARB_timer_query ARB_transform_feedback2 ARB_transform_feedback3 ARB_transform_feedback_instanced ARB_transpose_matrix ARB_uniform_buffer_object ARB_vertex_array_object ARB_vertex_attrib_64bit ARB_vertex_blend ARB_vertex_buffer_object ARB_vertex_program ARB_vertex_shader ARB_vertex_type_2_10_10_10_rev ARB_viewport_array ARB_window_pos
+category: ARB_clear_buffer_object ARB_compute_shader ARB_copy_image ARB_debug_group ARB_debug_label ARB_debug_output ARB_framebuffer_no_attachments ARB_internalformat_query2 ARB_invalidate_subdata ARB_multi_draw_indirect ARB_program_interface_query ARB_shader_storage_buffer_object ARB_texture_buffer_range ARB_texture_storage_multisample ARB_texture_view ARB_vertex_attrib_binding
+category: ATI_draw_buffers ATI_draw_buffers ATI_element_array ATI_envmap_bumpmap ATI_fragment_shader ATI_map_object_buffer ATI_meminfo ATI_pn_triangles ATI_separate_stencil ATI_texture_env_combine3 ATI_texture_float ATI_vertex_array_object ATI_vertex_attrib_array_object ATI_vertex_streams
+category: EXT_bindable_uniform EXT_blend_color EXT_blend_equation_separate EXT_blend_func_separate EXT_blend_minmax EXT_color_subtable EXT_compiled_vertex_array EXT_convolution EXT_coordinate_frame EXT_copy_texture EXT_cull_vertex EXT_depth_bounds_test EXT_direct_state_access EXT_draw_buffers2 EXT_draw_instanced EXT_draw_range_elements EXT_fog_coord EXT_framebuffer_blit EXT_framebuffer_multisample EXT_framebuffer_object EXT_geometry_shader4 EXT_gpu_program_parameters EXT_gpu_shader4 EXT_histogram EXT_index_func EXT_index_material EXT_light_texture EXT_multi_draw_arrays EXT_multisample EXT_paletted_texture EXT_pixel_transform EXT_point_parameters EXT_polygon_offset EXT_provoking_vertex EXT_secondary_color EXT_separate_shader_objects EXT_shader_image_load_store EXT_stencil_clear_tag EXT_stencil_two_side EXT_subtexture EXT_texture3D EXT_texture_buffer_object EXT_texture_integer EXT_texture_object EXT_texture_perturb_normal EXT_texture_snorm EXT_texture_swizzle EXT_timer_query EXT_transform_feedback EXT_vertex_array EXT_vertex_array_bgra EXT_vertex_attrib_64bit EXT_vertex_shader EXT_vertex_weighting EXT_x11_sync_object
+category: GREMEDY_frame_terminator GREMEDY_string_marker
+category: HP_image_transform
+category: IBM_multimode_draw_arrays IBM_vertex_array_lists
+category: INGR_blend_func_separate
+category: INTEL_parallel_arrays
+category: KHR_debug
+category: MESAX_texture_stack MESA_resize_buffers MESA_window_pos
+category: NV_bindless_texture NV_conditional_render NV_copy_image NV_depth_buffer_float NV_evaluators NV_explicit_multisample NV_fence NV_float_buffer NV_fragment_program NV_fragment_program NV_framebuffer_multisample_coverage NV_geometry_program4 NV_gpu_program4 NV_gpu_program5 NV_gpu_shader5 NV_half_float NV_half_float NV_occlusion_query NV_parameter_buffer_object NV_parameter_buffer_object2 NV_path_rendering NV_pixel_data_range NV_pixel_data_range NV_point_sprite NV_present_video NV_primitive_restart NV_primitive_restart NV_register_combiners NV_register_combiners2 NV_shader_buffer_load NV_texture_barrier NV_texture_expand_normal NV_texture_expand_normal NV_texture_multisample NV_transform_feedback NV_transform_feedback2 NV_vdpau_interop NV_vdpau_interop NV_vertex_array_range NV_vertex_attrib_integer_64bit NV_vertex_buffer_unified_memory NV_vertex_program NV_vertex_program1_1_dcc NV_vertex_program2 NV_vertex_program4 NV_video_capture
+category: PGI_misc_hints
+category: S3_s3tc
+category: SGIS_detail_texture SGIS_fog_function SGIS_multisample SGIS_pixel_texture SGIS_point_parameters SGIS_sharpen_texture SGIS_texture4D SGIS_texture_color_mask SGIS_texture_filter4 SGIX_async SGIX_flush_raster SGIX_fragment_lighting SGIX_framezoom SGIX_igloo_interface SGIX_instruments SGIX_list_priority SGIX_pixel_texture SGIX_polynomial_ffd SGIX_reference_plane SGIX_sprite SGIX_tag_sample_buffer SGI_color_table
+category: SUNX_constant_data SUN_global_alpha SUN_mesh_array SUN_triangle_list SUN_vertex
# Categories for extensions with no functions - need not be included now
-# ARB_texture_env_add ARB_texture_cube_map ARB_texture_border_clamp
-# ARB_shading_language_100 ARB_texture_non_power_of_two ARB_point_sprite
-# ARB_half_float_pixel ARB_texture_float ARB_pixel_buffer_object EXT_abgr
-# EXT_texture SGI_color_matrix SGI_texture_color_table EXT_cmyka
-# EXT_packed_pixels SGIS_texture_lod EXT_rescale_normal EXT_misc_attribute
-# SGIS_generate_mipmap SGIX_clipmap SGIX_shadow SGIS_texture_edge_clamp
-# SGIS_texture_border_clamp EXT_blend_subtract EXT_blend_logic_op
-# SGIX_async_histogram SGIX_async_pixel SGIX_interlace SGIX_pixel_tiles
-# SGIX_texture_select SGIX_texture_multi_buffer SGIX_texture_scale_bias
-# SGIX_depth_texture SGIX_fog_offset HP_convolution_border_modes
-# SGIX_texture_add_env PGI_vertex_hints EXT_clip_volume_hint
-# SGIX_ir_instrument1 SGIX_calligraphic_fragment SGIX_texture_lod_bias
-# SGIX_shadow_ambient EXT_index_texture EXT_index_array_formats SGIX_ycrcb
-# IBM_rasterpos_clip HP_texture_lighting WIN_phong_shading
-# WIN_specular_fog SGIX_blend_alpha_minmax EXT_bgra HP_occlusion_test
-# EXT_pixel_transform_color_table EXT_shared_texture_palette
-# EXT_separate_specular_color EXT_texture_env REND_screen_coordinates
-# EXT_texture_env_combine APPLE_specular_vector APPLE_transform_hint
-# SGIX_fog_scale INGR_color_clamp INGR_interlace_read EXT_stencil_wrap
-# EXT_422_pixels NV_texgen_reflection SUN_convolution_border_modes
-# SUN_slice_accum EXT_texture_env_add EXT_texture_lod_bias
-# EXT_texture_filter_anisotropic NV_light_max_exponent NV_fog_distance
-# NV_texgen_emboss NV_blend_square NV_texture_env_combine4
-# NV_packed_depth_stencil NV_texture_compression_vtc NV_texture_rectangle
-# NV_texture_shader NV_texture_shader2 NV_vertex_array_range2
-# IBM_cull_vertex SGIX_subsample SGIX_ycrcba SGIX_ycrcb_subsample
-# SGIX_depth_pass_instrument 3DFX_texture_compression_FXT1
-# 3DFX_multisample SGIX_vertex_preclip SGIX_convolution_accuracy
-# SGIX_resample SGIX_scalebias_hint SGIX_texture_coordinate_clamp
-# EXT_shadow_funcs MESA_pack_invert MESA_ycbcr_texture EXT_packed_float
-# EXT_texture_array EXT_texture_compression_latc
-# EXT_texture_compression_rgtc EXT_texture_shared_exponent
-# NV_fragment_program4 EXT_framebuffer_sRGB NV_geometry_shader4
-# EXT_vertex_array_bgra ARB_depth_clamp ARB_fragment_coord_conventions
-# ARB_seamless_cube_map ARB_vertex_array_bgra ARB_texture_cube_map_array
-# ARB_texture_gather ARB_texture_query_lod AMD_shader_stencil_export
-# AMD_seamless_cubemap_per_texture AMD_blend_minmax_factor
-# ARB_shading_language_420pack ARB_compressed_texture_pixel_storage
-# ARB_conservative_depth ARB_map_buffer_alignment
-# ARB_shading_language_packing AMD_pinned_memory
-# AMD_vertex_shader_viewport_index AMD_vertex_shader_layer
-# NV_shader_atomic_float
+#
+# 3DFX_multisample 3DFX_texture_compression_FXT1
+# AMD_blend_minmax_factor AMD_pinned_memory AMD_seamless_cubemap_per_texture AMD_shader_stencil_export AMD_vertex_shader_layer AMD_vertex_shader_viewport_index
+# APPLE_specular_vector APPLE_transform_hint
+# ARB_ES3_compatibility ARB_arrays_of_arrays ARB_compressed_texture_pixel_storage ARB_conservative_depth ARB_debug_output2 ARB_depth_clamp ARB_explicit_uniform_location ARB_fragment_coord_conventions ARB_fragment_layer_viewport ARB_half_float_pixel ARB_map_buffer_alignment ARB_pixel_buffer_object ARB_point_sprite ARB_robust_buffer_access_behavior ARB_robustness_isolation ARB_seamless_cube_map ARB_shader_image_size ARB_shading_language_100 ARB_shading_language_420pack ARB_shading_language_packing ARB_stencil_texturing ARB_texture_border_clamp ARB_texture_cube_map ARB_texture_cube_map_array ARB_texture_env_add ARB_texture_float ARB_texture_gather ARB_texture_non_power_of_two ARB_texture_query_levels ARB_texture_query_lod ARB_vertex_array_bgra
+# EXT_422_pixels EXT_abgr EXT_bgra EXT_blend_logic_op EXT_blend_subtract EXT_clip_volume_hint EXT_cmyka EXT_framebuffer_sRGB EXT_index_array_formats EXT_index_texture EXT_misc_attribute EXT_packed_float EXT_packed_pixels EXT_pixel_transform_color_table EXT_rescale_normal EXT_separate_specular_color EXT_shadow_funcs EXT_shared_texture_palette EXT_stencil_wrap EXT_texture EXT_texture_array EXT_texture_compression_latc EXT_texture_compression_rgtc EXT_texture_env EXT_texture_env_add EXT_texture_env_combine EXT_texture_filter_anisotropic EXT_texture_lod_bias EXT_texture_shared_exponent EXT_vertex_array_bgra
+# HP_convolution_border_modes HP_occlusion_test HP_texture_lighting
+# IBM_cull_vertex IBM_rasterpos_clip
+# INGR_color_clamp INGR_interlace_read
+# KHR_texture_compression_astc_ldr
+# MESA_pack_invert MESA_ycbcr_texture
+# NV_blend_square NV_fog_distance NV_fragment_program4 NV_geometry_shader4 NV_light_max_exponent NV_packed_depth_stencil NV_shader_atomic_float NV_texgen_emboss NV_texgen_reflection NV_texture_compression_vtc NV_texture_env_combine4 NV_texture_rectangle NV_texture_shader NV_texture_shader2 NV_vertex_array_range2
+# PGI_vertex_hints
+# REND_screen_coordinates
+# SGIS_generate_mipmap SGIS_texture_border_clamp SGIS_texture_edge_clamp SGIS_texture_lod SGIX_async_histogram SGIX_async_pixel SGIX_blend_alpha_minmax SGIX_calligraphic_fragment SGIX_clipmap SGIX_convolution_accuracy SGIX_depth_pass_instrument SGIX_depth_texture SGIX_fog_offset SGIX_fog_scale SGIX_interlace SGIX_ir_instrument1 SGIX_pixel_tiles SGIX_resample SGIX_scalebias_hint SGIX_shadow SGIX_shadow_ambient SGIX_subsample SGIX_texture_add_env SGIX_texture_coordinate_clamp SGIX_texture_lod_bias SGIX_texture_multi_buffer SGIX_texture_scale_bias SGIX_texture_select SGIX_vertex_preclip SGIX_ycrcb SGIX_ycrcb_subsample SGIX_ycrcba SGI_color_matrix SGI_texture_color_table
+# SUN_convolution_border_modes SUN_slice_accum
+# WIN_phong_shading WIN_specular_fog
# Core version in which a function was introduced, or against
# which an extension can be implemented
-version: 1.0 1.1 1.2 1.3 1.4 1.5 2.0 2.1 3.0 3.1 3.2 3.3 4.0 4.1 4.2
+version: 1.0 1.1 1.2 1.3 1.4 1.5 2.0 2.1 3.0 3.1 3.2 3.3 4.0 4.1 4.2 4.3
# Core version in which a function was removed
deprecated: 3.1
# GLX Single, Rendering, or Vendor Private opcode
@@ -218,6 +213,10 @@ passthru: #ifndef GL_AMD_debug_output
passthru: typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
passthru: #endif
passthru:
+passthru: #ifndef GL_KHR_debug
+passthru: typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
+passthru: #endif
+passthru:
passthru: #ifndef GL_NV_vdpau_interop
passthru: typedef GLintptr GLvdpauSurfaceNV;
passthru: #endif
@@ -5065,24 +5064,24 @@ BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)
# OpenGL 1.4 (EXT_multi_draw_arrays) commands
# first and count are really 'in'
-MultiDrawArrays(mode, first, count, primcount)
+MultiDrawArrays(mode, first, count, drawcount)
return void
param mode BeginMode in value
param first Int32 in array [COMPSIZE(count)]
- param count SizeI in array [COMPSIZE(primcount)]
- param primcount SizeI in value
+ param count SizeI in array [COMPSIZE(drawcount)]
+ param drawcount SizeI in value
category VERSION_1_4
version 1.4
glxropcode ?
offset 644
-MultiDrawElements(mode, count, type, indices, primcount)
+MultiDrawElements(mode, count, type, indices, drawcount)
return void
param mode BeginMode in value
- param count SizeI in array [COMPSIZE(primcount)]
+ param count SizeI in array [COMPSIZE(drawcount)]
param type DrawElementsType in value
- param indices ConstVoidPointer in array [COMPSIZE(primcount)]
- param primcount SizeI in value
+ param indices ConstVoidPointer in array [COMPSIZE(drawcount)]
+ param drawcount SizeI in value
category VERSION_1_4
version 1.4
glxropcode ?
@@ -7735,12 +7734,12 @@ passthru: /* ARB_vertex_array_object */
# OpenGL 3.1 (ARB_draw_instanced) commands
-DrawArraysInstanced(mode, first, count, primcount)
+DrawArraysInstanced(mode, first, count, instancecount)
return void
param mode BeginMode in value
param first Int32 in value
param count SizeI in value
- param primcount SizeI in value
+ param instancecount SizeI in value
category VERSION_3_1
version 3.1
extension
@@ -7749,13 +7748,13 @@ DrawArraysInstanced(mode, first, count, primcount)
glfflags ignore
glxflags ignore
-DrawElementsInstanced(mode, count, type, indices, primcount)
+DrawElementsInstanced(mode, count, type, indices, instancecount)
return void
param mode BeginMode in value
param count SizeI in value
param type DrawElementsType in value
param indices Void in array [COMPSIZE(count/type)]
- param primcount SizeI in value
+ param instancecount SizeI in value
category VERSION_3_1
version 3.1
extension
@@ -8040,6 +8039,44 @@ passthru: /* ARB_texture_storage */
###############################################################################
###############################################################################
#
+# OpenGL 4.3 commands
+#
+###############################################################################
+###############################################################################
+
+# New commands in OpenGL 4.3 - none
+newcategory: VERSION_4_3
+
+passthru: /* OpenGL 4.3 reuses entry points from these extensions: */
+passthru: /* ARB_arrays_of_arrays (no entry points, GLSL only) */
+passthru: /* ARB_fragment_layer_viewport (no entry points, GLSL only) */
+passthru: /* ARB_shader_image_size (no entry points, GLSL only) */
+passthru: /* ARB_ES3_compatibility (no entry points) */
+passthru: /* ARB_clear_buffer_object */
+passthru: /* ARB_compute_shader */
+passthru: /* ARB_copy_image */
+passthru: /* ARB_debug_group */
+passthru: /* ARB_debug_label */
+passthru: /* KHR_debug (ARB_debug_output promoted to KHR without suffixes) */
+passthru: /* ARB_debug_output2 (no entry points) */
+passthru: /* ARB_explicit_uniform_location (no entry points) */
+passthru: /* ARB_framebuffer_no_attachments */
+passthru: /* ARB_internalformat_query2 */
+passthru: /* ARB_invalidate_subdata */
+passthru: /* ARB_multi_draw_indirect */
+passthru: /* ARB_program_interface_query */
+passthru: /* ARB_robust_buffer_access_behavior (no entry points) */
+passthru: /* ARB_shader_storage_buffer_object */
+passthru: /* ARB_stencil_texturing (no entry points) */
+passthru: /* ARB_texture_buffer_range */
+passthru: /* ARB_texture_query_levels (no entry points) */
+passthru: /* ARB_texture_storage_multisample */
+passthru: /* ARB_texture_view */
+passthru: /* ARB_vertex_attrib_binding */
+
+###############################################################################
+###############################################################################
+#
# ARB extensions, in order by ARB extension number
#
###############################################################################
@@ -11360,13 +11397,13 @@ DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex)
glxflags ignore
offset ?
-DrawElementsInstancedBaseVertex(mode, count, type, indices, primcount, basevertex)
+DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex)
return void
param mode GLenum in value
param count SizeI in value
param type DrawElementsType in value
param indices Void in array [COMPSIZE(count/type)]
- param primcount SizeI in value
+ param instancecount SizeI in value
param basevertex Int32 in value
category ARB_draw_elements_base_vertex
version 1.2
@@ -11375,14 +11412,14 @@ DrawElementsInstancedBaseVertex(mode, count, type, indices, primcount, baseverte
glxflags ignore
offset ?
-MultiDrawElementsBaseVertex(mode, count, type, indices, primcount, basevertex)
+MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex)
return void
param mode GLenum in value
- param count SizeI in array [COMPSIZE(primcount)]
+ param count SizeI in array [COMPSIZE(drawcount)]
param type DrawElementsType in value
- param indices ConstVoidPointer in array [COMPSIZE(primcount)]
- param primcount SizeI in value
- param basevertex Int32 in array [COMPSIZE(primcount)]
+ param indices ConstVoidPointer in array [COMPSIZE(drawcount)]
+ param drawcount SizeI in value
+ param basevertex Int32 in array [COMPSIZE(drawcount)]
category ARB_draw_elements_base_vertex
version 1.2
extension
@@ -14697,12 +14734,12 @@ newcategory: ARB_shader_stencil_export
#
###############################################################################
-DrawArraysInstancedBaseInstance(mode, first, count, primcount, baseinstance)
+DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance)
return void
param mode GLenum in value
param first Int32 in value
param count SizeI in value
- param primcount SizeI in value
+ param instancecount SizeI in value
param baseinstance UInt32 in value
category ARB_base_instance
version 4.2
@@ -14711,13 +14748,13 @@ DrawArraysInstancedBaseInstance(mode, first, count, primcount, baseinstance)
glxflags ignore
offset ?
-DrawElementsInstancedBaseInstance(mode, count, type, indices, primcount, baseinstance)
+DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance)
return void
param mode GLenum in value
param count SizeI in value
param type GLenum in value
param indices void in array [count]
- param primcount SizeI in value
+ param instancecount SizeI in value
param baseinstance UInt32 in value
category ARB_base_instance
version 4.2
@@ -14726,13 +14763,13 @@ DrawElementsInstancedBaseInstance(mode, count, type, indices, primcount, baseins
glxflags ignore
offset ?
-DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, primcount, basevertex, baseinstance)
+DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance)
return void
param mode GLenum in value
param count SizeI in value
param type GLenum in value
param indices void in array [count]
- param primcount SizeI in value
+ param instancecount SizeI in value
param basevertex Int32 in value
param baseinstance UInt32 in value
category ARB_base_instance
@@ -14759,11 +14796,11 @@ newcategory: ARB_shading_language_420pack
#
###############################################################################
-DrawTransformFeedbackInstanced(mode, id, primcount)
+DrawTransformFeedbackInstanced(mode, id, instancecount)
return void
param mode GLenum in value
param id UInt32 in value
- param primcount SizeI in value
+ param instancecount SizeI in value
category ARB_transform_feedback_instanced
version 4.2
extension
@@ -14771,12 +14808,12 @@ DrawTransformFeedbackInstanced(mode, id, primcount)
glxflags ignore
offset ?
-DrawTransformFeedbackStreamInstanced(mode, id, stream, primcount)
+DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount)
return void
param mode GLenum in value
param id UInt32 in value
param stream UInt32 in value
- param primcount SizeI in value
+ param instancecount SizeI in value
category ARB_transform_feedback_instanced
version 4.2
extension
@@ -14994,6 +15031,1020 @@ TextureStorage3DEXT(texture, target, levels, internalformat, width, height, dept
glxflags ignore
offset ?
+###############################################################################
+#
+# Extension #ARB118
+# KHR_texture_compression_astc_ldr commands
+#
+###############################################################################
+
+# (none)
+newcategory: KHR_texture_compression_astc_ldr
+
+###############################################################################
+#
+# Extension #ARB119
+# KHR_debug commands
+#
+###############################################################################
+
+# Promoted from ARB_debug_output
+DebugMessageControl(source, type, severity, count, ids, enabled)
+ return void
+ param source GLenum in value
+ param type GLenum in value
+ param severity GLenum in value
+ param count SizeI in value
+ param ids UInt32 in array [count]
+ param enabled Boolean in value
+ category KHR_debug
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+DebugMessageInsert(source, type, id, severity, length, buf)
+ return void
+ param source GLenum in value
+ param type GLenum in value
+ param id UInt32 in value
+ param severity GLenum in value
+ param length SizeI in value
+ param buf Char in array [COMPSIZE(buf/length)]
+ category KHR_debug
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+DebugMessageCallback(callback, userParam)
+ return void
+ param callback GLDEBUGPROC in value
+ param userParam void in reference
+ category KHR_debug
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+# bufsize -> logSize? (Bug 9178)
+GetDebugMessageLog(count, bufsize, sources, types, ids, severities, lengths, messageLog)
+ return UInt32
+ param count UInt32 in value
+ param bufsize SizeI in value
+ param sources GLenum out array [COMPSIZE(count)]
+ param types GLenum out array [COMPSIZE(count)]
+ param ids UInt32 out array [COMPSIZE(count)]
+ param severities GLenum out array [COMPSIZE(count)]
+ param lengths SizeI out array [COMPSIZE(count)]
+ param messageLog Char out array [COMPSIZE(bufsize)]
+ category KHR_debug
+ dlflags notlistable
+ version 4.3
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+# Shared with ARB_debug_group
+PushDebugGroup(source, id, length, message)
+ return void
+ param source GLenum in value
+ param id UInt32 in value
+ param length SizeI in value
+ param message Char in array [COMPSIZE(message/length)]
+ category KHR_debug
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+PopDebugGroup()
+ return void
+ category KHR_debug
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+# Shared with ARB_debug_label
+ObjectLabel(identifier, name, length, label)
+ return void
+ param identifier GLenum in value
+ param name UInt32 in value
+ param length SizeI in value
+ param label Char in array [COMPSIZE(label/length)]
+ category KHR_debug
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+GetObjectLabel(identifier, name, bufSize, length, label)
+ return void
+ param identifier GLenum in value
+ param name UInt32 in value
+ param bufSize SizeI in value
+ param length SizeI out reference
+ param label Char out array [bufSize]
+ category KHR_debug
+ dlflags notlistable
+ version 4.3
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+ObjectPtrLabel(ptr, length, label)
+ return void
+ param ptr void in reference
+ param length SizeI in value
+ param label Char in array [COMPSIZE(label/length)]
+ category KHR_debug
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+GetObjectPtrLabel(ptr, bufSize, length, label)
+ return void
+ param ptr void in reference
+ param bufSize SizeI in value
+ param length SizeI out reference
+ param label Char out array [bufSize]
+ category KHR_debug
+ dlflags notlistable
+ version 4.3
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+passthru: /* KHR_debug also reuses entry points from ARB_debug_group and ARB_debug_label */
+
+###############################################################################
+#
+# Extension #ARB120
+# ARB_arrays_of_arrays commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_arrays_of_arrays
+
+###############################################################################
+#
+# Extension #ARB121
+# ARB_clear_buffer_object commands
+#
+###############################################################################
+
+ClearBufferData(target, internalformat, format, type, data)
+ return void
+ param target GLenum in value
+ param internalformat GLenum in value
+ param format GLenum in value
+ param type GLenum in value
+ param data void in array [COMPSIZE(format/type)]
+ category ARB_clear_buffer_object
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+ClearBufferSubData(target, internalformat, offset, size, format, type, data)
+ return void
+ param target GLenum in value
+ param internalformat GLenum in value
+ param offset BufferOffset in value
+ param size BufferSize in value
+ param format GLenum in value
+ param type GLenum in value
+ param data void in array [COMPSIZE(format/type)]
+ category ARB_clear_buffer_object
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+# Only for use with DSA extensions
+
+ClearNamedBufferDataEXT(buffer, internalformat, format, type, data)
+ return void
+ param buffer UInt32 in value
+ param internalformat GLenum in value
+ param format GLenum in value
+ param type GLenum in value
+ param data void in array [COMPSIZE(format/type)]
+ category ARB_clear_buffer_object
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+ClearNamedBufferSubDataEXT(buffer, internalformat, format, type, offset, size, data)
+ return void
+ param buffer UInt32 in value
+ param internalformat GLenum in value
+ param offset BufferSize in value
+ param size BufferSize in value
+ param format GLenum in value
+ param type GLenum in value
+ param data void in array [COMPSIZE(format/type)]
+ category ARB_clear_buffer_object
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #ARB122
+# ARB_compute_shader commands
+#
+###############################################################################
+
+DispatchCompute(num_groups_x, num_groups_y, num_groups_z)
+ return void
+ param num_groups_x UInt32 in value
+ param num_groups_y UInt32 in value
+ param num_groups_z UInt32 in value
+ category ARB_compute_shader
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+DispatchComputeIndirect(indirect)
+ return void
+ param indirect BufferOffset in value
+ category ARB_compute_shader
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #ARB123
+# ARB_copy_image commands
+#
+###############################################################################
+
+CopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth)
+ return void
+ param srcName UInt32 in value
+ param srcTarget GLenum in value
+ param srcLevel Int32 in value
+ param srcX Int32 in value
+ param srcY Int32 in value
+ param srcZ Int32 in value
+ param dstName UInt32 in value
+ param dstTarget GLenum in value
+ param dstLevel Int32 in value
+ param dstX Int32 in value
+ param dstY Int32 in value
+ param dstZ Int32 in value
+ param srcWidth SizeI in value
+ param srcHeight SizeI in value
+ param srcDepth SizeI in value
+ category ARB_copy_image
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #ARB124
+# ARB_debug_group commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_debug_group
+passthru: /* ARB_debug_group reuses entry points from KHR_debug */
+
+###############################################################################
+#
+# Extension #ARB125
+# ARB_debug_label commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_debug_label
+passthru: /* ARB_debug_label reuses entry points from KHR_debug */
+
+###############################################################################
+#
+# Extension #ARB126
+# ARB_debug_output2 commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_debug_output2
+
+###############################################################################
+#
+# Extension #ARB127
+# ARB_ES3_compatibility commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_ES3_compatibility
+
+###############################################################################
+#
+# Extension #ARB128
+# ARB_explicit_uniform_location commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_explicit_uniform_location
+
+###############################################################################
+#
+# Extension #ARB129
+# ARB_fragment_layer_viewport commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_fragment_layer_viewport
+
+###############################################################################
+#
+# Extension #ARB130
+# ARB_framebuffer_no_attachments commands
+#
+###############################################################################
+
+FramebufferParameteri(target, pname, param)
+ return void
+ param target GLenum in value
+ param pname GLenum in value
+ param param Int32 in value
+ category ARB_framebuffer_no_attachments
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+GetFramebufferParameteriv(target, pname, params)
+ return void
+ param target GLenum in value
+ param pname GLenum in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category ARB_framebuffer_no_attachments
+ dlflags notlistable
+ version 4.3
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+NamedFramebufferParameteriEXT(framebuffer, pname, param)
+ return void
+ param framebuffer UInt32 in value
+ param pname GLenum in value
+ param param Int32 in value
+ category ARB_framebuffer_no_attachments
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+GetNamedFramebufferParameterivEXT(framebuffer, pname, params)
+ return void
+ param framebuffer UInt32 in value
+ param pname GLenum in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category ARB_framebuffer_no_attachments
+ dlflags notlistable
+ version 4.3
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #ARB131
+# ARB_internalformat_query2 commands
+#
+###############################################################################
+
+GetInternalformati64v(target, internalformat, pname, bufSize, params)
+ return void
+ param target GLenum in value
+ param internalformat GLenum in value
+ param pname GLenum in value
+ param bufSize SizeI in value
+ param params Int64 out array [bufSize]
+ category ARB_internalformat_query2
+ dlflags notlistable
+ version 4.3
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #ARB132
+# ARB_invalidate_subdata commands
+#
+###############################################################################
+
+InvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth)
+ return void
+ param texture UInt32 in value
+ param level Int32 in value
+ param xoffset Int32 in value
+ param yoffset Int32 in value
+ param zoffset Int32 in value
+ param width SizeI in value
+ param height SizeI in value
+ param depth SizeI in value
+ category ARB_invalidate_subdata
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+InvalidateTexImage(texture, level)
+ return void
+ param texture UInt32 in value
+ param level Int32 in value
+ category ARB_invalidate_subdata
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+InvalidateBufferSubData(buffer, offset, length)
+ return void
+ param buffer UInt32 in value
+ param offset BufferOffset in value
+ param length BufferSize in value
+ category ARB_invalidate_subdata
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+InvalidateBufferData(buffer)
+ return void
+ param buffer UInt32 in value
+ category ARB_invalidate_subdata
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+InvalidateFramebuffer(target, numAttachments, attachments)
+ return void
+ param target GLenum in value
+ param numAttachments SizeI in value
+ param attachments GLenum in array [numAttachments]
+ category ARB_invalidate_subdata
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height)
+ return void
+ param target GLenum in value
+ param numAttachments SizeI in value
+ param attachments GLenum in array [numAttachments]
+ param x Int32 in value
+ param y Int32 in value
+ param width SizeI in value
+ param height SizeI in value
+ category ARB_invalidate_subdata
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #ARB133
+# ARB_multi_draw_indirect commands
+#
+###############################################################################
+
+MultiDrawArraysIndirect(mode, indirect, drawcount, stride)
+ return void
+ param mode GLenum in value
+ param indirect void in array [COMPSIZE(drawcount/stride)]
+ param drawcount SizeI in value
+ param stride SizeI in value
+ category ARB_multi_draw_indirect
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride)
+ return void
+ param mode GLenum in value
+ param type GLenum in value
+ param indirect void in array [COMPSIZE(drawcount/stride)]
+ param drawcount SizeI in value
+ param stride SizeI in value
+ category ARB_multi_draw_indirect
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #ARB134
+# ARB_program_interface_query commands
+#
+###############################################################################
+
+GetProgramInterfaceiv(program, programInterface, pname, params)
+ return void
+ param program UInt32 in value
+ param programInterface GLenum in value
+ param pname GLenum in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category ARB_program_interface_query
+ dlflags notlistable
+ version 4.3
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetProgramResourceIndex(program, programInterface, name)
+ return UInt32
+ param program UInt32 in value
+ param programInterface GLenum in value
+ param name Char in array [COMPSIZE(name)]
+ category ARB_program_interface_query
+ dlflags notlistable
+ version 4.3
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetProgramResourceName(program, programInterface, index, bufSize, length, name)
+ return void
+ param program UInt32 in value
+ param programInterface GLenum in value
+ param index UInt32 in value
+ param bufSize SizeI in value
+ param length SizeI out reference
+ param name Char out array [bufSize]
+ category ARB_program_interface_query
+ dlflags notlistable
+ version 4.3
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params)
+ return void
+ param program UInt32 in value
+ param programInterface GLenum in value
+ param index UInt32 in value
+ param propCount SizeI in value
+ param props GLenum in array [propCount]
+ param bufSize SizeI in value
+ param length SizeI out reference
+ param params Int32 out array [bufSize]
+ category ARB_program_interface_query
+ dlflags notlistable
+ version 4.3
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetProgramResourceLocation(program, programInterface, name)
+ return Int32
+ param program UInt32 in value
+ param programInterface GLenum in value
+ param name Char in array [COMPSIZE(name)]
+ category ARB_program_interface_query
+ dlflags notlistable
+ version 4.3
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetProgramResourceLocationIndex(program, programInterface, name)
+ return Int32
+ param program UInt32 in value
+ param programInterface GLenum in value
+ param name Char in array [COMPSIZE(name)]
+ category ARB_program_interface_query
+ dlflags notlistable
+ version 4.3
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #ARB135
+# ARB_robust_buffer_access_behavior commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_robust_buffer_access_behavior
+
+###############################################################################
+#
+# Extension #ARB136
+# ARB_shader_image_size commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_shader_image_size
+
+###############################################################################
+#
+# Extension #ARB137
+# ARB_shader_storage_buffer_object commands
+#
+###############################################################################
+
+ShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding)
+ return void
+ param program UInt32 in value
+ param storageBlockIndex UInt32 in value
+ param storageBlockBinding UInt32 in value
+ category ARB_shader_storage_buffer_object
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #ARB138
+# ARB_stencil_texturing commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_stencil_texturing
+
+###############################################################################
+#
+# Extension #ARB139
+# ARB_texture_buffer_range commands
+#
+###############################################################################
+
+TexBufferRange(target, internalformat, buffer, offset, size)
+ return void
+ param target GLenum in value
+ param internalformat GLenum in value
+ param buffer UInt32 in value
+ param offset BufferOffset in value
+ param size BufferSize in value
+ category ARB_texture_buffer_range
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+TextureBufferRangeEXT(texture, target, internalformat, buffer, offset, size)
+ return void
+ param texture UInt32 in value
+ param target GLenum in value
+ param internalformat GLenum in value
+ param buffer UInt32 in value
+ param offset BufferOffset in value
+ param size BufferSize in value
+ category ARB_texture_buffer_range
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #ARB140
+# ARB_texture_query_levels commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_texture_query_levels
+
+###############################################################################
+#
+# Extension #ARB141
+# ARB_texture_storage_multisample commands
+#
+###############################################################################
+
+TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations)
+ return void
+ param target GLenum in value
+ param samples SizeI in value
+ param internalformat GLenum in value
+ param width SizeI in value
+ param height SizeI in value
+ param fixedsamplelocations Boolean in value
+ category ARB_texture_storage_multisample
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+TexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations)
+ return void
+ param target GLenum in value
+ param samples SizeI in value
+ param internalformat GLenum in value
+ param width SizeI in value
+ param height SizeI in value
+ param depth SizeI in value
+ param fixedsamplelocations Boolean in value
+ category ARB_texture_storage_multisample
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+TextureStorage2DMultisampleEXT(texture, target, samples, internalformat, width, height, fixedsamplelocations)
+ return void
+ param texture UInt32 in value
+ param target GLenum in value
+ param samples SizeI in value
+ param internalformat GLenum in value
+ param width SizeI in value
+ param height SizeI in value
+ param fixedsamplelocations Boolean in value
+ category ARB_texture_storage_multisample
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+TextureStorage3DMultisampleEXT(texture, target, samples, internalformat, width, height, depth, fixedsamplelocations)
+ return void
+ param texture UInt32 in value
+ param target GLenum in value
+ param samples SizeI in value
+ param internalformat GLenum in value
+ param width SizeI in value
+ param height SizeI in value
+ param depth SizeI in value
+ param fixedsamplelocations Boolean in value
+ category ARB_texture_storage_multisample
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #ARB142
+# ARB_texture_view commands
+#
+###############################################################################
+
+TextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers)
+ return void
+ param texture UInt32 in value
+ param target GLenum in value
+ param origtexture UInt32 in value
+ param internalformat GLenum in value
+ param minlevel UInt32 in value
+ param numlevels UInt32 in value
+ param minlayer UInt32 in value
+ param numlayers UInt32 in value
+ category ARB_texture_view
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #ARB143
+# ARB_vertex_attrib_binding commands
+#
+###############################################################################
+
+BindVertexBuffer(bindingindex, buffer, offset, stride)
+ return void
+ param bindingindex UInt32 in value
+ param buffer UInt32 in value
+ param offset BufferOffset in value
+ param stride SizeI in value
+ category ARB_vertex_attrib_binding
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexAttribFormat(attribindex, size, type, normalized, relativeoffset)
+ return void
+ param attribindex UInt32 in value
+ param size Int32 in value
+ param type GLenum in value
+ param normalized Boolean in value
+ param relativeoffset UInt32 in value
+ category ARB_vertex_attrib_binding
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexAttribIFormat(attribindex, size, type, relativeoffset)
+ return void
+ param attribindex UInt32 in value
+ param size Int32 in value
+ param type GLenum in value
+ param relativeoffset UInt32 in value
+ category ARB_vertex_attrib_binding
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexAttribLFormat(attribindex, size, type, relativeoffset)
+ return void
+ param attribindex UInt32 in value
+ param size Int32 in value
+ param type GLenum in value
+ param relativeoffset UInt32 in value
+ category ARB_vertex_attrib_binding
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexAttribBinding(attribindex, bindingindex)
+ return void
+ param attribindex UInt32 in value
+ param bindingindex UInt32 in value
+ category ARB_vertex_attrib_binding
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexBindingDivisor(bindingindex, divisor)
+ return void
+ param bindingindex UInt32 in value
+ param divisor UInt32 in value
+ category ARB_vertex_attrib_binding
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexArrayBindVertexBufferEXT(vaobj, bindingindex, buffer, offset, stride)
+ return void
+ param vaobj UInt32 in value
+ param bindingindex UInt32 in value
+ param buffer UInt32 in value
+ param offset BufferOffset in value
+ param stride SizeI in value
+ category ARB_vertex_attrib_binding
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexArrayVertexAttribFormatEXT(vaobj, attribindex, size, type, normalized, relativeoffset)
+ return void
+ param vaobj UInt32 in value
+ param attribindex UInt32 in value
+ param size Int32 in value
+ param type GLenum in value
+ param normalized Boolean in value
+ param relativeoffset UInt32 in value
+ category ARB_vertex_attrib_binding
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexArrayVertexAttribIFormatEXT(vaobj, attribindex, size, type, relativeoffset)
+ return void
+ param vaobj UInt32 in value
+ param attribindex UInt32 in value
+ param size Int32 in value
+ param type GLenum in value
+ param relativeoffset UInt32 in value
+ category ARB_vertex_attrib_binding
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexArrayVertexAttribLFormatEXT(vaobj, attribindex, size, type, relativeoffset)
+ return void
+ param vaobj UInt32 in value
+ param attribindex UInt32 in value
+ param size Int32 in value
+ param type GLenum in value
+ param relativeoffset UInt32 in value
+ category ARB_vertex_attrib_binding
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexArrayVertexAttribBindingEXT(vaobj, attribindex, bindingindex)
+ return void
+ param vaobj UInt32 in value
+ param attribindex UInt32 in value
+ param bindingindex UInt32 in value
+ category ARB_vertex_attrib_binding
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexArrayVertexBindingDivisorEXT(vaobj, bindingindex, divisor)
+ return void
+ param vaobj UInt32 in value
+ param bindingindex UInt32 in value
+ param divisor UInt32 in value
+ category ARB_vertex_attrib_binding
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #ARB144
+# ARB_robustness_isolation commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_robustness_isolation
+
###############################################################################
###############################################################################
@@ -20721,8 +21772,6 @@ ProgramParameter4fvNV(target, index, v)
glxropcode 4184
offset 597
-#??? 'count' was SizeI in the latest NVIDIA gl.spec, but UInt32 in the
-#??? extension specification in the registry.
ProgramParameters4dvNV(target, index, count, v)
return void
param target VertexAttribEnumNV in value
@@ -24103,7 +25152,7 @@ PixelDataRangeNV(target, length, pointer)
return void
param target PixelDataRangeTargetNV in value
param length SizeI in value
- param pointer Void out array [length]
+ param pointer Void in array [length]
category NV_pixel_data_range
version 1.2
extension
diff --git a/xorg-server/hw/xwin/swrastwgl_dri/gl.spec b/xorg-server/hw/xwin/swrastwgl_dri/gl.spec
index fee74f689..890a38338 100644
--- a/xorg-server/hw/xwin/swrastwgl_dri/gl.spec
+++ b/xorg-server/hw/xwin/swrastwgl_dri/gl.spec
@@ -2,12 +2,12 @@
# DON'T REMOVE PREVIOUS LINE!!! libspec depends on it!
#
# Copyright (c) 1991-2005 Silicon Graphics, Inc. All Rights Reserved.
-# Copyright (c) 2006-2010 The Khronos Group Inc.
+# Copyright (c) 2006-2012 The Khronos Group Inc.
#
# This document is licensed under the SGI Free Software B License Version
# 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
#
-# $Revision: 18230 $ on $Date: 2012-06-18 11:27:28 -0700 (Mon, 18 Jun 2012) $
+# $Revision: 18818 $ on $Date: 2012-08-06 02:01:57 -0700 (Mon, 06 Aug 2012) $
required-props:
# Description of a parameter
@@ -18,58 +18,53 @@ dlflags: notlistable handcode prepad
glxflags: client-intercept client-handcode server-handcode EXT SGI ignore ARB
# Vector ('v') equivalent form of a command taking 1-4 explicit xyzw/rgba arguments
vectorequiv: *
-# Category this function falls in. While there are many categories for
+# Category a function falls in. While there are many categories for
# early GL 1.0 functions, later functions just have a core version
# (e.g. VERSION_major_minor) or extension name for the category.
-category: display-list drawing drawing-control feedback framebuf misc modeling pixel-op pixel-rw state-req xform VERSION_1_0 VERSION_1_0_DEPRECATED VERSION_1_1 VERSION_1_1_DEPRECATED VERSION_1_2 VERSION_1_2_DEPRECATED VERSION_1_3 VERSION_1_3_DEPRECATED VERSION_1_4 VERSION_1_4_DEPRECATED VERSION_1_5 VERSION_2_0 VERSION_2_1 VERSION_3_0 VERSION_3_0_DEPRECATED VERSION_3_1 VERSION_3_2 VERSION_3_3 VERSION_4_0 VERSION_4_1 VERSION_4_1_DEPRECATED ATI_element_array ATI_envmap_bumpmap ATI_fragment_shader ATI_pn_triangles ATI_vertex_array_object ATI_vertex_streams EXT_blend_color EXT_blend_minmax EXT_convolution EXT_copy_texture EXT_histogram EXT_polygon_offset EXT_subtexture EXT_texture3D EXT_texture_object EXT_vertex_array EXT_vertex_shader SGIS_detail_texture SGIS_multisample SGIS_pixel_texture ARB_point_parameters EXT_point_parameters SGIS_point_parameters SGIS_sharpen_texture SGIS_texture4D SGIS_texture_filter4 SGIX_async SGIX_flush_raster SGIX_fragment_lighting SGIX_framezoom SGIX_igloo_interface SGIX_instruments SGIX_list_priority SGIX_pixel_texture SGIX_polynomial_ffd SGIX_reference_plane SGIX_sprite SGIX_tag_sample_buffer SGI_color_table ARB_multitexture ARB_multisample ARB_texture_compression ARB_transpose_matrix ARB_vertex_blend ARB_matrix_palette EXT_compiled_vertex_array EXT_cull_vertex EXT_index_func EXT_index_material EXT_draw_range_elements EXT_vertex_weighting INGR_blend_func_separate NV_evaluators NV_fence NV_occlusion_query NV_point_sprite NV_register_combiners NV_register_combiners2 NV_vertex_array_range NV_vertex_program NV_vertex_program1_1_dcc MESA_resize_buffers MESA_window_pos PGI_misc_hints EXT_fog_coord EXT_blend_func_separate EXT_color_subtable EXT_coordinate_frame EXT_light_texture EXT_multi_draw_arrays EXT_paletted_texture EXT_pixel_transform EXT_secondary_color EXT_texture_perturb_normal HP_image_transform IBM_multimode_draw_arrays IBM_vertex_array_lists INTEL_parallel_arrays SUNX_constant_data SUN_global_alpha SUN_mesh_array SUN_triangle_list SUN_vertex 3DFX_tbuffer EXT_multisample SGIS_fog_function SGIS_texture_color_mask ARB_window_pos EXT_stencil_two_side EXT_depth_bounds_test EXT_blend_equation_separate ARB_vertex_program ARB_fragment_program ARB_vertex_buffer_object ARB_occlusion_query ARB_shader_objects ARB_vertex_shader ARB_fragment_shader S3_s3tc ATI_draw_buffers ATI_texture_env_combine3 ATI_texture_float NV_float_buffer NV_fragment_program NV_half_float NV_pixel_data_range NV_primitive_restart NV_texture_expand_normal NV_texture_expand_normal NV_vertex_program2 APPLE_element_array APPLE_fence APPLE_vertex_array_object APPLE_vertex_array_range ATI_draw_buffers NV_fragment_program NV_half_float NV_pixel_data_range NV_primitive_restart ATI_map_object_buffer ATI_separate_stencil ATI_vertex_attrib_array_object ARB_draw_buffers ARB_texture_rectangle ARB_color_buffer_float EXT_framebuffer_object GREMEDY_string_marker EXT_stencil_clear_tag EXT_framebuffer_blit EXT_framebuffer_multisample MESAX_texture_stack EXT_timer_query EXT_gpu_program_parameters APPLE_flush_buffer_range NV_gpu_program4 NV_geometry_program4 EXT_geometry_shader4 NV_vertex_program4 EXT_gpu_shader4 EXT_draw_instanced EXT_texture_buffer_object NV_depth_buffer_float NV_framebuffer_multisample_coverage NV_parameter_buffer_object EXT_draw_buffers2 NV_transform_feedback EXT_bindable_uniform EXT_texture_integer GREMEDY_frame_terminator NV_conditional_render NV_present_video EXT_transform_feedback ARB_depth_buffer_float ARB_draw_instanced ARB_framebuffer_object ARB_framebuffer_sRGB ARB_geometry_shader4 ARB_half_float_vertex ARB_instanced_arrays ARB_map_buffer_range ARB_texture_buffer_object ARB_texture_compression_rgtc ARB_texture_rg ARB_vertex_array_object EXT_direct_state_access EXT_vertex_array_bgra EXT_texture_swizzle NV_explicit_multisample NV_transform_feedback2 ATI_meminfo AMD_performance_monitor AMD_vertex_shader_tesselator EXT_provoking_vertex ARB_uniform_buffer_object ARB_copy_buffer EXT_texture_snorm AMD_draw_buffers_blend APPLE_texture_range APPLE_float_pixels APPLE_vertex_program_evaluators APPLE_aux_depth_stencil APPLE_object_purgeable APPLE_row_bytes ARB_draw_elements_base_vertex ARB_provoking_vertex ARB_sync ARB_texture_multisample ARB_draw_buffers_blend ARB_sample_shading NV_video_capture NV_copy_image EXT_separate_shader_objects NV_parameter_buffer_object2 NV_shader_buffer_load NV_vertex_buffer_unified_memory NV_texture_barrier ARB_shading_language_include ARB_blend_func_extended ARB_sampler_objects ARB_timer_query ARB_vertex_type_2_10_10_10_rev ARB_draw_indirect ARB_gpu_shader_fp64 ARB_shader_subroutine ARB_tessellation_shader ARB_transform_feedback2 ARB_transform_feedback3 AMD_conservative_depth NV_vdpau_interop ARB_ES2_compatibility ARB_get_program_binary ARB_separate_shader_objects ARB_vertex_attrib_64bit ARB_viewport_array ARB_cl_event ARB_debug_output ARB_robustness EXT_shader_image_load_store EXT_vertex_attrib_64bit NV_gpu_shader5 NV_vertex_attrib_integer_64bit AMD_name_gen_delete AMD_debug_output NV_vdpau_interop NV_gpu_program5 NV_texture_multisample AMD_sample_positions EXT_x11_sync_object AMD_multi_draw_indirect ARB_base_instance ARB_transform_feedback_instanced ARB_internalformat_query ARB_shader_atomic_counters ARB_shader_image_load_store ARB_texture_storage NV_path_rendering AMD_stencil_operation_extended NV_bindless_texture
+category: display-list drawing drawing-control feedback framebuf misc modeling pixel-op pixel-rw state-req xform
+category: VERSION_1_0 VERSION_1_0_DEPRECATED VERSION_1_1 VERSION_1_1_DEPRECATED VERSION_1_2 VERSION_1_2_DEPRECATED VERSION_1_3 VERSION_1_3_DEPRECATED VERSION_1_4 VERSION_1_4_DEPRECATED VERSION_1_5 VERSION_2_0 VERSION_2_1 VERSION_3_0 VERSION_3_0_DEPRECATED VERSION_3_1 VERSION_3_2 VERSION_3_3 VERSION_4_0 VERSION_4_1 VERSION_4_1_DEPRECATED VERSION_4_2 VERSION_4_3
+category: 3DFX_tbuffer
+category: AMD_conservative_depth AMD_debug_output AMD_draw_buffers_blend AMD_multi_draw_indirect AMD_name_gen_delete AMD_performance_monitor AMD_sample_positions AMD_stencil_operation_extended AMD_vertex_shader_tesselator
+category: APPLE_aux_depth_stencil APPLE_element_array APPLE_fence APPLE_float_pixels APPLE_flush_buffer_range APPLE_object_purgeable APPLE_row_bytes APPLE_texture_range APPLE_vertex_array_object APPLE_vertex_array_range APPLE_vertex_program_evaluators
+category: ARB_ES2_compatibility ARB_base_instance ARB_blend_func_extended ARB_cl_event ARB_color_buffer_float ARB_copy_buffer ARB_debug_output ARB_depth_buffer_float ARB_draw_buffers ARB_draw_buffers_blend ARB_draw_elements_base_vertex ARB_draw_indirect ARB_draw_instanced ARB_fragment_program ARB_fragment_shader ARB_framebuffer_object ARB_framebuffer_sRGB ARB_geometry_shader4 ARB_get_program_binary ARB_gpu_shader_fp64 ARB_half_float_vertex ARB_instanced_arrays ARB_internalformat_query ARB_map_buffer_range ARB_matrix_palette ARB_multisample ARB_multitexture ARB_occlusion_query ARB_point_parameters ARB_provoking_vertex ARB_robustness ARB_sample_shading ARB_sampler_objects ARB_separate_shader_objects ARB_shader_atomic_counters ARB_shader_image_load_store ARB_shader_objects ARB_shader_subroutine ARB_shading_language_include ARB_sync ARB_tessellation_shader ARB_texture_buffer_object ARB_texture_compression ARB_texture_compression_rgtc ARB_texture_multisample ARB_texture_rectangle ARB_texture_rg ARB_texture_storage ARB_timer_query ARB_transform_feedback2 ARB_transform_feedback3 ARB_transform_feedback_instanced ARB_transpose_matrix ARB_uniform_buffer_object ARB_vertex_array_object ARB_vertex_attrib_64bit ARB_vertex_blend ARB_vertex_buffer_object ARB_vertex_program ARB_vertex_shader ARB_vertex_type_2_10_10_10_rev ARB_viewport_array ARB_window_pos
+category: ARB_clear_buffer_object ARB_compute_shader ARB_copy_image ARB_debug_group ARB_debug_label ARB_debug_output ARB_framebuffer_no_attachments ARB_internalformat_query2 ARB_invalidate_subdata ARB_multi_draw_indirect ARB_program_interface_query ARB_shader_storage_buffer_object ARB_texture_buffer_range ARB_texture_storage_multisample ARB_texture_view ARB_vertex_attrib_binding
+category: ATI_draw_buffers ATI_draw_buffers ATI_element_array ATI_envmap_bumpmap ATI_fragment_shader ATI_map_object_buffer ATI_meminfo ATI_pn_triangles ATI_separate_stencil ATI_texture_env_combine3 ATI_texture_float ATI_vertex_array_object ATI_vertex_attrib_array_object ATI_vertex_streams
+category: EXT_bindable_uniform EXT_blend_color EXT_blend_equation_separate EXT_blend_func_separate EXT_blend_minmax EXT_color_subtable EXT_compiled_vertex_array EXT_convolution EXT_coordinate_frame EXT_copy_texture EXT_cull_vertex EXT_depth_bounds_test EXT_direct_state_access EXT_draw_buffers2 EXT_draw_instanced EXT_draw_range_elements EXT_fog_coord EXT_framebuffer_blit EXT_framebuffer_multisample EXT_framebuffer_object EXT_geometry_shader4 EXT_gpu_program_parameters EXT_gpu_shader4 EXT_histogram EXT_index_func EXT_index_material EXT_light_texture EXT_multi_draw_arrays EXT_multisample EXT_paletted_texture EXT_pixel_transform EXT_point_parameters EXT_polygon_offset EXT_provoking_vertex EXT_secondary_color EXT_separate_shader_objects EXT_shader_image_load_store EXT_stencil_clear_tag EXT_stencil_two_side EXT_subtexture EXT_texture3D EXT_texture_buffer_object EXT_texture_integer EXT_texture_object EXT_texture_perturb_normal EXT_texture_snorm EXT_texture_swizzle EXT_timer_query EXT_transform_feedback EXT_vertex_array EXT_vertex_array_bgra EXT_vertex_attrib_64bit EXT_vertex_shader EXT_vertex_weighting EXT_x11_sync_object
+category: GREMEDY_frame_terminator GREMEDY_string_marker
+category: HP_image_transform
+category: IBM_multimode_draw_arrays IBM_vertex_array_lists
+category: INGR_blend_func_separate
+category: INTEL_parallel_arrays
+category: KHR_debug
+category: MESAX_texture_stack MESA_resize_buffers MESA_window_pos
+category: NV_bindless_texture NV_conditional_render NV_copy_image NV_depth_buffer_float NV_evaluators NV_explicit_multisample NV_fence NV_float_buffer NV_fragment_program NV_fragment_program NV_framebuffer_multisample_coverage NV_geometry_program4 NV_gpu_program4 NV_gpu_program5 NV_gpu_shader5 NV_half_float NV_half_float NV_occlusion_query NV_parameter_buffer_object NV_parameter_buffer_object2 NV_path_rendering NV_pixel_data_range NV_pixel_data_range NV_point_sprite NV_present_video NV_primitive_restart NV_primitive_restart NV_register_combiners NV_register_combiners2 NV_shader_buffer_load NV_texture_barrier NV_texture_expand_normal NV_texture_expand_normal NV_texture_multisample NV_transform_feedback NV_transform_feedback2 NV_vdpau_interop NV_vdpau_interop NV_vertex_array_range NV_vertex_attrib_integer_64bit NV_vertex_buffer_unified_memory NV_vertex_program NV_vertex_program1_1_dcc NV_vertex_program2 NV_vertex_program4 NV_video_capture
+category: PGI_misc_hints
+category: S3_s3tc
+category: SGIS_detail_texture SGIS_fog_function SGIS_multisample SGIS_pixel_texture SGIS_point_parameters SGIS_sharpen_texture SGIS_texture4D SGIS_texture_color_mask SGIS_texture_filter4 SGIX_async SGIX_flush_raster SGIX_fragment_lighting SGIX_framezoom SGIX_igloo_interface SGIX_instruments SGIX_list_priority SGIX_pixel_texture SGIX_polynomial_ffd SGIX_reference_plane SGIX_sprite SGIX_tag_sample_buffer SGI_color_table
+category: SUNX_constant_data SUN_global_alpha SUN_mesh_array SUN_triangle_list SUN_vertex
# Categories for extensions with no functions - need not be included now
-# ARB_texture_env_add ARB_texture_cube_map ARB_texture_border_clamp
-# ARB_shading_language_100 ARB_texture_non_power_of_two ARB_point_sprite
-# ARB_half_float_pixel ARB_texture_float ARB_pixel_buffer_object EXT_abgr
-# EXT_texture SGI_color_matrix SGI_texture_color_table EXT_cmyka
-# EXT_packed_pixels SGIS_texture_lod EXT_rescale_normal EXT_misc_attribute
-# SGIS_generate_mipmap SGIX_clipmap SGIX_shadow SGIS_texture_edge_clamp
-# SGIS_texture_border_clamp EXT_blend_subtract EXT_blend_logic_op
-# SGIX_async_histogram SGIX_async_pixel SGIX_interlace SGIX_pixel_tiles
-# SGIX_texture_select SGIX_texture_multi_buffer SGIX_texture_scale_bias
-# SGIX_depth_texture SGIX_fog_offset HP_convolution_border_modes
-# SGIX_texture_add_env PGI_vertex_hints EXT_clip_volume_hint
-# SGIX_ir_instrument1 SGIX_calligraphic_fragment SGIX_texture_lod_bias
-# SGIX_shadow_ambient EXT_index_texture EXT_index_array_formats SGIX_ycrcb
-# IBM_rasterpos_clip HP_texture_lighting WIN_phong_shading
-# WIN_specular_fog SGIX_blend_alpha_minmax EXT_bgra HP_occlusion_test
-# EXT_pixel_transform_color_table EXT_shared_texture_palette
-# EXT_separate_specular_color EXT_texture_env REND_screen_coordinates
-# EXT_texture_env_combine APPLE_specular_vector APPLE_transform_hint
-# SGIX_fog_scale INGR_color_clamp INGR_interlace_read EXT_stencil_wrap
-# EXT_422_pixels NV_texgen_reflection SUN_convolution_border_modes
-# SUN_slice_accum EXT_texture_env_add EXT_texture_lod_bias
-# EXT_texture_filter_anisotropic NV_light_max_exponent NV_fog_distance
-# NV_texgen_emboss NV_blend_square NV_texture_env_combine4
-# NV_packed_depth_stencil NV_texture_compression_vtc NV_texture_rectangle
-# NV_texture_shader NV_texture_shader2 NV_vertex_array_range2
-# IBM_cull_vertex SGIX_subsample SGIX_ycrcba SGIX_ycrcb_subsample
-# SGIX_depth_pass_instrument 3DFX_texture_compression_FXT1
-# 3DFX_multisample SGIX_vertex_preclip SGIX_convolution_accuracy
-# SGIX_resample SGIX_scalebias_hint SGIX_texture_coordinate_clamp
-# EXT_shadow_funcs MESA_pack_invert MESA_ycbcr_texture EXT_packed_float
-# EXT_texture_array EXT_texture_compression_latc
-# EXT_texture_compression_rgtc EXT_texture_shared_exponent
-# NV_fragment_program4 EXT_framebuffer_sRGB NV_geometry_shader4
-# EXT_vertex_array_bgra ARB_depth_clamp ARB_fragment_coord_conventions
-# ARB_seamless_cube_map ARB_vertex_array_bgra ARB_texture_cube_map_array
-# ARB_texture_gather ARB_texture_query_lod AMD_shader_stencil_export
-# AMD_seamless_cubemap_per_texture AMD_blend_minmax_factor
-# ARB_shading_language_420pack ARB_compressed_texture_pixel_storage
-# ARB_conservative_depth ARB_map_buffer_alignment
-# ARB_shading_language_packing AMD_pinned_memory
-# AMD_vertex_shader_viewport_index AMD_vertex_shader_layer
-# NV_shader_atomic_float
+#
+# 3DFX_multisample 3DFX_texture_compression_FXT1
+# AMD_blend_minmax_factor AMD_pinned_memory AMD_seamless_cubemap_per_texture AMD_shader_stencil_export AMD_vertex_shader_layer AMD_vertex_shader_viewport_index
+# APPLE_specular_vector APPLE_transform_hint
+# ARB_ES3_compatibility ARB_arrays_of_arrays ARB_compressed_texture_pixel_storage ARB_conservative_depth ARB_debug_output2 ARB_depth_clamp ARB_explicit_uniform_location ARB_fragment_coord_conventions ARB_fragment_layer_viewport ARB_half_float_pixel ARB_map_buffer_alignment ARB_pixel_buffer_object ARB_point_sprite ARB_robust_buffer_access_behavior ARB_robustness_isolation ARB_seamless_cube_map ARB_shader_image_size ARB_shading_language_100 ARB_shading_language_420pack ARB_shading_language_packing ARB_stencil_texturing ARB_texture_border_clamp ARB_texture_cube_map ARB_texture_cube_map_array ARB_texture_env_add ARB_texture_float ARB_texture_gather ARB_texture_non_power_of_two ARB_texture_query_levels ARB_texture_query_lod ARB_vertex_array_bgra
+# EXT_422_pixels EXT_abgr EXT_bgra EXT_blend_logic_op EXT_blend_subtract EXT_clip_volume_hint EXT_cmyka EXT_framebuffer_sRGB EXT_index_array_formats EXT_index_texture EXT_misc_attribute EXT_packed_float EXT_packed_pixels EXT_pixel_transform_color_table EXT_rescale_normal EXT_separate_specular_color EXT_shadow_funcs EXT_shared_texture_palette EXT_stencil_wrap EXT_texture EXT_texture_array EXT_texture_compression_latc EXT_texture_compression_rgtc EXT_texture_env EXT_texture_env_add EXT_texture_env_combine EXT_texture_filter_anisotropic EXT_texture_lod_bias EXT_texture_shared_exponent EXT_vertex_array_bgra
+# HP_convolution_border_modes HP_occlusion_test HP_texture_lighting
+# IBM_cull_vertex IBM_rasterpos_clip
+# INGR_color_clamp INGR_interlace_read
+# KHR_texture_compression_astc_ldr
+# MESA_pack_invert MESA_ycbcr_texture
+# NV_blend_square NV_fog_distance NV_fragment_program4 NV_geometry_shader4 NV_light_max_exponent NV_packed_depth_stencil NV_shader_atomic_float NV_texgen_emboss NV_texgen_reflection NV_texture_compression_vtc NV_texture_env_combine4 NV_texture_rectangle NV_texture_shader NV_texture_shader2 NV_vertex_array_range2
+# PGI_vertex_hints
+# REND_screen_coordinates
+# SGIS_generate_mipmap SGIS_texture_border_clamp SGIS_texture_edge_clamp SGIS_texture_lod SGIX_async_histogram SGIX_async_pixel SGIX_blend_alpha_minmax SGIX_calligraphic_fragment SGIX_clipmap SGIX_convolution_accuracy SGIX_depth_pass_instrument SGIX_depth_texture SGIX_fog_offset SGIX_fog_scale SGIX_interlace SGIX_ir_instrument1 SGIX_pixel_tiles SGIX_resample SGIX_scalebias_hint SGIX_shadow SGIX_shadow_ambient SGIX_subsample SGIX_texture_add_env SGIX_texture_coordinate_clamp SGIX_texture_lod_bias SGIX_texture_multi_buffer SGIX_texture_scale_bias SGIX_texture_select SGIX_vertex_preclip SGIX_ycrcb SGIX_ycrcb_subsample SGIX_ycrcba SGI_color_matrix SGI_texture_color_table
+# SUN_convolution_border_modes SUN_slice_accum
+# WIN_phong_shading WIN_specular_fog
# Core version in which a function was introduced, or against
# which an extension can be implemented
-version: 1.0 1.1 1.2 1.3 1.4 1.5 2.0 2.1 3.0 3.1 3.2 3.3 4.0 4.1 4.2
+version: 1.0 1.1 1.2 1.3 1.4 1.5 2.0 2.1 3.0 3.1 3.2 3.3 4.0 4.1 4.2 4.3
# Core version in which a function was removed
deprecated: 3.1
# GLX Single, Rendering, or Vendor Private opcode
@@ -218,6 +213,10 @@ passthru: #ifndef GL_AMD_debug_output
passthru: typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
passthru: #endif
passthru:
+passthru: #ifndef GL_KHR_debug
+passthru: typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
+passthru: #endif
+passthru:
passthru: #ifndef GL_NV_vdpau_interop
passthru: typedef GLintptr GLvdpauSurfaceNV;
passthru: #endif
@@ -5065,24 +5064,24 @@ BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)
# OpenGL 1.4 (EXT_multi_draw_arrays) commands
# first and count are really 'in'
-MultiDrawArrays(mode, first, count, primcount)
+MultiDrawArrays(mode, first, count, drawcount)
return void
param mode BeginMode in value
param first Int32 in array [COMPSIZE(count)]
- param count SizeI in array [COMPSIZE(primcount)]
- param primcount SizeI in value
+ param count SizeI in array [COMPSIZE(drawcount)]
+ param drawcount SizeI in value
category VERSION_1_4
version 1.4
glxropcode ?
offset 644
-MultiDrawElements(mode, count, type, indices, primcount)
+MultiDrawElements(mode, count, type, indices, drawcount)
return void
param mode BeginMode in value
- param count SizeI in array [COMPSIZE(primcount)]
+ param count SizeI in array [COMPSIZE(drawcount)]
param type DrawElementsType in value
- param indices ConstVoidPointer in array [COMPSIZE(primcount)]
- param primcount SizeI in value
+ param indices ConstVoidPointer in array [COMPSIZE(drawcount)]
+ param drawcount SizeI in value
category VERSION_1_4
version 1.4
glxropcode ?
@@ -7735,12 +7734,12 @@ passthru: /* ARB_vertex_array_object */
# OpenGL 3.1 (ARB_draw_instanced) commands
-DrawArraysInstanced(mode, first, count, primcount)
+DrawArraysInstanced(mode, first, count, instancecount)
return void
param mode BeginMode in value
param first Int32 in value
param count SizeI in value
- param primcount SizeI in value
+ param instancecount SizeI in value
category VERSION_3_1
version 3.1
extension
@@ -7749,13 +7748,13 @@ DrawArraysInstanced(mode, first, count, primcount)
glfflags ignore
glxflags ignore
-DrawElementsInstanced(mode, count, type, indices, primcount)
+DrawElementsInstanced(mode, count, type, indices, instancecount)
return void
param mode BeginMode in value
param count SizeI in value
param type DrawElementsType in value
param indices Void in array [COMPSIZE(count/type)]
- param primcount SizeI in value
+ param instancecount SizeI in value
category VERSION_3_1
version 3.1
extension
@@ -8040,6 +8039,44 @@ passthru: /* ARB_texture_storage */
###############################################################################
###############################################################################
#
+# OpenGL 4.3 commands
+#
+###############################################################################
+###############################################################################
+
+# New commands in OpenGL 4.3 - none
+newcategory: VERSION_4_3
+
+passthru: /* OpenGL 4.3 reuses entry points from these extensions: */
+passthru: /* ARB_arrays_of_arrays (no entry points, GLSL only) */
+passthru: /* ARB_fragment_layer_viewport (no entry points, GLSL only) */
+passthru: /* ARB_shader_image_size (no entry points, GLSL only) */
+passthru: /* ARB_ES3_compatibility (no entry points) */
+passthru: /* ARB_clear_buffer_object */
+passthru: /* ARB_compute_shader */
+passthru: /* ARB_copy_image */
+passthru: /* ARB_debug_group */
+passthru: /* ARB_debug_label */
+passthru: /* KHR_debug (ARB_debug_output promoted to KHR without suffixes) */
+passthru: /* ARB_debug_output2 (no entry points) */
+passthru: /* ARB_explicit_uniform_location (no entry points) */
+passthru: /* ARB_framebuffer_no_attachments */
+passthru: /* ARB_internalformat_query2 */
+passthru: /* ARB_invalidate_subdata */
+passthru: /* ARB_multi_draw_indirect */
+passthru: /* ARB_program_interface_query */
+passthru: /* ARB_robust_buffer_access_behavior (no entry points) */
+passthru: /* ARB_shader_storage_buffer_object */
+passthru: /* ARB_stencil_texturing (no entry points) */
+passthru: /* ARB_texture_buffer_range */
+passthru: /* ARB_texture_query_levels (no entry points) */
+passthru: /* ARB_texture_storage_multisample */
+passthru: /* ARB_texture_view */
+passthru: /* ARB_vertex_attrib_binding */
+
+###############################################################################
+###############################################################################
+#
# ARB extensions, in order by ARB extension number
#
###############################################################################
@@ -11360,13 +11397,13 @@ DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex)
glxflags ignore
offset ?
-DrawElementsInstancedBaseVertex(mode, count, type, indices, primcount, basevertex)
+DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex)
return void
param mode GLenum in value
param count SizeI in value
param type DrawElementsType in value
param indices Void in array [COMPSIZE(count/type)]
- param primcount SizeI in value
+ param instancecount SizeI in value
param basevertex Int32 in value
category ARB_draw_elements_base_vertex
version 1.2
@@ -11375,14 +11412,14 @@ DrawElementsInstancedBaseVertex(mode, count, type, indices, primcount, baseverte
glxflags ignore
offset ?
-MultiDrawElementsBaseVertex(mode, count, type, indices, primcount, basevertex)
+MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex)
return void
param mode GLenum in value
- param count SizeI in array [COMPSIZE(primcount)]
+ param count SizeI in array [COMPSIZE(drawcount)]
param type DrawElementsType in value
- param indices ConstVoidPointer in array [COMPSIZE(primcount)]
- param primcount SizeI in value
- param basevertex Int32 in array [COMPSIZE(primcount)]
+ param indices ConstVoidPointer in array [COMPSIZE(drawcount)]
+ param drawcount SizeI in value
+ param basevertex Int32 in array [COMPSIZE(drawcount)]
category ARB_draw_elements_base_vertex
version 1.2
extension
@@ -14697,12 +14734,12 @@ newcategory: ARB_shader_stencil_export
#
###############################################################################
-DrawArraysInstancedBaseInstance(mode, first, count, primcount, baseinstance)
+DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance)
return void
param mode GLenum in value
param first Int32 in value
param count SizeI in value
- param primcount SizeI in value
+ param instancecount SizeI in value
param baseinstance UInt32 in value
category ARB_base_instance
version 4.2
@@ -14711,13 +14748,13 @@ DrawArraysInstancedBaseInstance(mode, first, count, primcount, baseinstance)
glxflags ignore
offset ?
-DrawElementsInstancedBaseInstance(mode, count, type, indices, primcount, baseinstance)
+DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance)
return void
param mode GLenum in value
param count SizeI in value
param type GLenum in value
param indices void in array [count]
- param primcount SizeI in value
+ param instancecount SizeI in value
param baseinstance UInt32 in value
category ARB_base_instance
version 4.2
@@ -14726,13 +14763,13 @@ DrawElementsInstancedBaseInstance(mode, count, type, indices, primcount, baseins
glxflags ignore
offset ?
-DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, primcount, basevertex, baseinstance)
+DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance)
return void
param mode GLenum in value
param count SizeI in value
param type GLenum in value
param indices void in array [count]
- param primcount SizeI in value
+ param instancecount SizeI in value
param basevertex Int32 in value
param baseinstance UInt32 in value
category ARB_base_instance
@@ -14759,11 +14796,11 @@ newcategory: ARB_shading_language_420pack
#
###############################################################################
-DrawTransformFeedbackInstanced(mode, id, primcount)
+DrawTransformFeedbackInstanced(mode, id, instancecount)
return void
param mode GLenum in value
param id UInt32 in value
- param primcount SizeI in value
+ param instancecount SizeI in value
category ARB_transform_feedback_instanced
version 4.2
extension
@@ -14771,12 +14808,12 @@ DrawTransformFeedbackInstanced(mode, id, primcount)
glxflags ignore
offset ?
-DrawTransformFeedbackStreamInstanced(mode, id, stream, primcount)
+DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount)
return void
param mode GLenum in value
param id UInt32 in value
param stream UInt32 in value
- param primcount SizeI in value
+ param instancecount SizeI in value
category ARB_transform_feedback_instanced
version 4.2
extension
@@ -14994,6 +15031,1020 @@ TextureStorage3DEXT(texture, target, levels, internalformat, width, height, dept
glxflags ignore
offset ?
+###############################################################################
+#
+# Extension #ARB118
+# KHR_texture_compression_astc_ldr commands
+#
+###############################################################################
+
+# (none)
+newcategory: KHR_texture_compression_astc_ldr
+
+###############################################################################
+#
+# Extension #ARB119
+# KHR_debug commands
+#
+###############################################################################
+
+# Promoted from ARB_debug_output
+DebugMessageControl(source, type, severity, count, ids, enabled)
+ return void
+ param source GLenum in value
+ param type GLenum in value
+ param severity GLenum in value
+ param count SizeI in value
+ param ids UInt32 in array [count]
+ param enabled Boolean in value
+ category KHR_debug
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+DebugMessageInsert(source, type, id, severity, length, buf)
+ return void
+ param source GLenum in value
+ param type GLenum in value
+ param id UInt32 in value
+ param severity GLenum in value
+ param length SizeI in value
+ param buf Char in array [COMPSIZE(buf/length)]
+ category KHR_debug
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+DebugMessageCallback(callback, userParam)
+ return void
+ param callback GLDEBUGPROC in value
+ param userParam void in reference
+ category KHR_debug
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+# bufsize -> logSize? (Bug 9178)
+GetDebugMessageLog(count, bufsize, sources, types, ids, severities, lengths, messageLog)
+ return UInt32
+ param count UInt32 in value
+ param bufsize SizeI in value
+ param sources GLenum out array [COMPSIZE(count)]
+ param types GLenum out array [COMPSIZE(count)]
+ param ids UInt32 out array [COMPSIZE(count)]
+ param severities GLenum out array [COMPSIZE(count)]
+ param lengths SizeI out array [COMPSIZE(count)]
+ param messageLog Char out array [COMPSIZE(bufsize)]
+ category KHR_debug
+ dlflags notlistable
+ version 4.3
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+# Shared with ARB_debug_group
+PushDebugGroup(source, id, length, message)
+ return void
+ param source GLenum in value
+ param id UInt32 in value
+ param length SizeI in value
+ param message Char in array [COMPSIZE(message/length)]
+ category KHR_debug
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+PopDebugGroup()
+ return void
+ category KHR_debug
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+# Shared with ARB_debug_label
+ObjectLabel(identifier, name, length, label)
+ return void
+ param identifier GLenum in value
+ param name UInt32 in value
+ param length SizeI in value
+ param label Char in array [COMPSIZE(label/length)]
+ category KHR_debug
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+GetObjectLabel(identifier, name, bufSize, length, label)
+ return void
+ param identifier GLenum in value
+ param name UInt32 in value
+ param bufSize SizeI in value
+ param length SizeI out reference
+ param label Char out array [bufSize]
+ category KHR_debug
+ dlflags notlistable
+ version 4.3
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+ObjectPtrLabel(ptr, length, label)
+ return void
+ param ptr void in reference
+ param length SizeI in value
+ param label Char in array [COMPSIZE(label/length)]
+ category KHR_debug
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+GetObjectPtrLabel(ptr, bufSize, length, label)
+ return void
+ param ptr void in reference
+ param bufSize SizeI in value
+ param length SizeI out reference
+ param label Char out array [bufSize]
+ category KHR_debug
+ dlflags notlistable
+ version 4.3
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+passthru: /* KHR_debug also reuses entry points from ARB_debug_group and ARB_debug_label */
+
+###############################################################################
+#
+# Extension #ARB120
+# ARB_arrays_of_arrays commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_arrays_of_arrays
+
+###############################################################################
+#
+# Extension #ARB121
+# ARB_clear_buffer_object commands
+#
+###############################################################################
+
+ClearBufferData(target, internalformat, format, type, data)
+ return void
+ param target GLenum in value
+ param internalformat GLenum in value
+ param format GLenum in value
+ param type GLenum in value
+ param data void in array [COMPSIZE(format/type)]
+ category ARB_clear_buffer_object
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+ClearBufferSubData(target, internalformat, offset, size, format, type, data)
+ return void
+ param target GLenum in value
+ param internalformat GLenum in value
+ param offset BufferOffset in value
+ param size BufferSize in value
+ param format GLenum in value
+ param type GLenum in value
+ param data void in array [COMPSIZE(format/type)]
+ category ARB_clear_buffer_object
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+# Only for use with DSA extensions
+
+ClearNamedBufferDataEXT(buffer, internalformat, format, type, data)
+ return void
+ param buffer UInt32 in value
+ param internalformat GLenum in value
+ param format GLenum in value
+ param type GLenum in value
+ param data void in array [COMPSIZE(format/type)]
+ category ARB_clear_buffer_object
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+ClearNamedBufferSubDataEXT(buffer, internalformat, format, type, offset, size, data)
+ return void
+ param buffer UInt32 in value
+ param internalformat GLenum in value
+ param offset BufferSize in value
+ param size BufferSize in value
+ param format GLenum in value
+ param type GLenum in value
+ param data void in array [COMPSIZE(format/type)]
+ category ARB_clear_buffer_object
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #ARB122
+# ARB_compute_shader commands
+#
+###############################################################################
+
+DispatchCompute(num_groups_x, num_groups_y, num_groups_z)
+ return void
+ param num_groups_x UInt32 in value
+ param num_groups_y UInt32 in value
+ param num_groups_z UInt32 in value
+ category ARB_compute_shader
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+DispatchComputeIndirect(indirect)
+ return void
+ param indirect BufferOffset in value
+ category ARB_compute_shader
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #ARB123
+# ARB_copy_image commands
+#
+###############################################################################
+
+CopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth)
+ return void
+ param srcName UInt32 in value
+ param srcTarget GLenum in value
+ param srcLevel Int32 in value
+ param srcX Int32 in value
+ param srcY Int32 in value
+ param srcZ Int32 in value
+ param dstName UInt32 in value
+ param dstTarget GLenum in value
+ param dstLevel Int32 in value
+ param dstX Int32 in value
+ param dstY Int32 in value
+ param dstZ Int32 in value
+ param srcWidth SizeI in value
+ param srcHeight SizeI in value
+ param srcDepth SizeI in value
+ category ARB_copy_image
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #ARB124
+# ARB_debug_group commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_debug_group
+passthru: /* ARB_debug_group reuses entry points from KHR_debug */
+
+###############################################################################
+#
+# Extension #ARB125
+# ARB_debug_label commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_debug_label
+passthru: /* ARB_debug_label reuses entry points from KHR_debug */
+
+###############################################################################
+#
+# Extension #ARB126
+# ARB_debug_output2 commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_debug_output2
+
+###############################################################################
+#
+# Extension #ARB127
+# ARB_ES3_compatibility commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_ES3_compatibility
+
+###############################################################################
+#
+# Extension #ARB128
+# ARB_explicit_uniform_location commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_explicit_uniform_location
+
+###############################################################################
+#
+# Extension #ARB129
+# ARB_fragment_layer_viewport commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_fragment_layer_viewport
+
+###############################################################################
+#
+# Extension #ARB130
+# ARB_framebuffer_no_attachments commands
+#
+###############################################################################
+
+FramebufferParameteri(target, pname, param)
+ return void
+ param target GLenum in value
+ param pname GLenum in value
+ param param Int32 in value
+ category ARB_framebuffer_no_attachments
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+GetFramebufferParameteriv(target, pname, params)
+ return void
+ param target GLenum in value
+ param pname GLenum in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category ARB_framebuffer_no_attachments
+ dlflags notlistable
+ version 4.3
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+NamedFramebufferParameteriEXT(framebuffer, pname, param)
+ return void
+ param framebuffer UInt32 in value
+ param pname GLenum in value
+ param param Int32 in value
+ category ARB_framebuffer_no_attachments
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+GetNamedFramebufferParameterivEXT(framebuffer, pname, params)
+ return void
+ param framebuffer UInt32 in value
+ param pname GLenum in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category ARB_framebuffer_no_attachments
+ dlflags notlistable
+ version 4.3
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #ARB131
+# ARB_internalformat_query2 commands
+#
+###############################################################################
+
+GetInternalformati64v(target, internalformat, pname, bufSize, params)
+ return void
+ param target GLenum in value
+ param internalformat GLenum in value
+ param pname GLenum in value
+ param bufSize SizeI in value
+ param params Int64 out array [bufSize]
+ category ARB_internalformat_query2
+ dlflags notlistable
+ version 4.3
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #ARB132
+# ARB_invalidate_subdata commands
+#
+###############################################################################
+
+InvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth)
+ return void
+ param texture UInt32 in value
+ param level Int32 in value
+ param xoffset Int32 in value
+ param yoffset Int32 in value
+ param zoffset Int32 in value
+ param width SizeI in value
+ param height SizeI in value
+ param depth SizeI in value
+ category ARB_invalidate_subdata
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+InvalidateTexImage(texture, level)
+ return void
+ param texture UInt32 in value
+ param level Int32 in value
+ category ARB_invalidate_subdata
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+InvalidateBufferSubData(buffer, offset, length)
+ return void
+ param buffer UInt32 in value
+ param offset BufferOffset in value
+ param length BufferSize in value
+ category ARB_invalidate_subdata
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+InvalidateBufferData(buffer)
+ return void
+ param buffer UInt32 in value
+ category ARB_invalidate_subdata
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+InvalidateFramebuffer(target, numAttachments, attachments)
+ return void
+ param target GLenum in value
+ param numAttachments SizeI in value
+ param attachments GLenum in array [numAttachments]
+ category ARB_invalidate_subdata
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height)
+ return void
+ param target GLenum in value
+ param numAttachments SizeI in value
+ param attachments GLenum in array [numAttachments]
+ param x Int32 in value
+ param y Int32 in value
+ param width SizeI in value
+ param height SizeI in value
+ category ARB_invalidate_subdata
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #ARB133
+# ARB_multi_draw_indirect commands
+#
+###############################################################################
+
+MultiDrawArraysIndirect(mode, indirect, drawcount, stride)
+ return void
+ param mode GLenum in value
+ param indirect void in array [COMPSIZE(drawcount/stride)]
+ param drawcount SizeI in value
+ param stride SizeI in value
+ category ARB_multi_draw_indirect
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride)
+ return void
+ param mode GLenum in value
+ param type GLenum in value
+ param indirect void in array [COMPSIZE(drawcount/stride)]
+ param drawcount SizeI in value
+ param stride SizeI in value
+ category ARB_multi_draw_indirect
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #ARB134
+# ARB_program_interface_query commands
+#
+###############################################################################
+
+GetProgramInterfaceiv(program, programInterface, pname, params)
+ return void
+ param program UInt32 in value
+ param programInterface GLenum in value
+ param pname GLenum in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category ARB_program_interface_query
+ dlflags notlistable
+ version 4.3
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetProgramResourceIndex(program, programInterface, name)
+ return UInt32
+ param program UInt32 in value
+ param programInterface GLenum in value
+ param name Char in array [COMPSIZE(name)]
+ category ARB_program_interface_query
+ dlflags notlistable
+ version 4.3
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetProgramResourceName(program, programInterface, index, bufSize, length, name)
+ return void
+ param program UInt32 in value
+ param programInterface GLenum in value
+ param index UInt32 in value
+ param bufSize SizeI in value
+ param length SizeI out reference
+ param name Char out array [bufSize]
+ category ARB_program_interface_query
+ dlflags notlistable
+ version 4.3
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params)
+ return void
+ param program UInt32 in value
+ param programInterface GLenum in value
+ param index UInt32 in value
+ param propCount SizeI in value
+ param props GLenum in array [propCount]
+ param bufSize SizeI in value
+ param length SizeI out reference
+ param params Int32 out array [bufSize]
+ category ARB_program_interface_query
+ dlflags notlistable
+ version 4.3
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetProgramResourceLocation(program, programInterface, name)
+ return Int32
+ param program UInt32 in value
+ param programInterface GLenum in value
+ param name Char in array [COMPSIZE(name)]
+ category ARB_program_interface_query
+ dlflags notlistable
+ version 4.3
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetProgramResourceLocationIndex(program, programInterface, name)
+ return Int32
+ param program UInt32 in value
+ param programInterface GLenum in value
+ param name Char in array [COMPSIZE(name)]
+ category ARB_program_interface_query
+ dlflags notlistable
+ version 4.3
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #ARB135
+# ARB_robust_buffer_access_behavior commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_robust_buffer_access_behavior
+
+###############################################################################
+#
+# Extension #ARB136
+# ARB_shader_image_size commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_shader_image_size
+
+###############################################################################
+#
+# Extension #ARB137
+# ARB_shader_storage_buffer_object commands
+#
+###############################################################################
+
+ShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding)
+ return void
+ param program UInt32 in value
+ param storageBlockIndex UInt32 in value
+ param storageBlockBinding UInt32 in value
+ category ARB_shader_storage_buffer_object
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #ARB138
+# ARB_stencil_texturing commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_stencil_texturing
+
+###############################################################################
+#
+# Extension #ARB139
+# ARB_texture_buffer_range commands
+#
+###############################################################################
+
+TexBufferRange(target, internalformat, buffer, offset, size)
+ return void
+ param target GLenum in value
+ param internalformat GLenum in value
+ param buffer UInt32 in value
+ param offset BufferOffset in value
+ param size BufferSize in value
+ category ARB_texture_buffer_range
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+TextureBufferRangeEXT(texture, target, internalformat, buffer, offset, size)
+ return void
+ param texture UInt32 in value
+ param target GLenum in value
+ param internalformat GLenum in value
+ param buffer UInt32 in value
+ param offset BufferOffset in value
+ param size BufferSize in value
+ category ARB_texture_buffer_range
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #ARB140
+# ARB_texture_query_levels commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_texture_query_levels
+
+###############################################################################
+#
+# Extension #ARB141
+# ARB_texture_storage_multisample commands
+#
+###############################################################################
+
+TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations)
+ return void
+ param target GLenum in value
+ param samples SizeI in value
+ param internalformat GLenum in value
+ param width SizeI in value
+ param height SizeI in value
+ param fixedsamplelocations Boolean in value
+ category ARB_texture_storage_multisample
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+TexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations)
+ return void
+ param target GLenum in value
+ param samples SizeI in value
+ param internalformat GLenum in value
+ param width SizeI in value
+ param height SizeI in value
+ param depth SizeI in value
+ param fixedsamplelocations Boolean in value
+ category ARB_texture_storage_multisample
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+TextureStorage2DMultisampleEXT(texture, target, samples, internalformat, width, height, fixedsamplelocations)
+ return void
+ param texture UInt32 in value
+ param target GLenum in value
+ param samples SizeI in value
+ param internalformat GLenum in value
+ param width SizeI in value
+ param height SizeI in value
+ param fixedsamplelocations Boolean in value
+ category ARB_texture_storage_multisample
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+TextureStorage3DMultisampleEXT(texture, target, samples, internalformat, width, height, depth, fixedsamplelocations)
+ return void
+ param texture UInt32 in value
+ param target GLenum in value
+ param samples SizeI in value
+ param internalformat GLenum in value
+ param width SizeI in value
+ param height SizeI in value
+ param depth SizeI in value
+ param fixedsamplelocations Boolean in value
+ category ARB_texture_storage_multisample
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #ARB142
+# ARB_texture_view commands
+#
+###############################################################################
+
+TextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers)
+ return void
+ param texture UInt32 in value
+ param target GLenum in value
+ param origtexture UInt32 in value
+ param internalformat GLenum in value
+ param minlevel UInt32 in value
+ param numlevels UInt32 in value
+ param minlayer UInt32 in value
+ param numlayers UInt32 in value
+ category ARB_texture_view
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #ARB143
+# ARB_vertex_attrib_binding commands
+#
+###############################################################################
+
+BindVertexBuffer(bindingindex, buffer, offset, stride)
+ return void
+ param bindingindex UInt32 in value
+ param buffer UInt32 in value
+ param offset BufferOffset in value
+ param stride SizeI in value
+ category ARB_vertex_attrib_binding
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexAttribFormat(attribindex, size, type, normalized, relativeoffset)
+ return void
+ param attribindex UInt32 in value
+ param size Int32 in value
+ param type GLenum in value
+ param normalized Boolean in value
+ param relativeoffset UInt32 in value
+ category ARB_vertex_attrib_binding
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexAttribIFormat(attribindex, size, type, relativeoffset)
+ return void
+ param attribindex UInt32 in value
+ param size Int32 in value
+ param type GLenum in value
+ param relativeoffset UInt32 in value
+ category ARB_vertex_attrib_binding
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexAttribLFormat(attribindex, size, type, relativeoffset)
+ return void
+ param attribindex UInt32 in value
+ param size Int32 in value
+ param type GLenum in value
+ param relativeoffset UInt32 in value
+ category ARB_vertex_attrib_binding
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexAttribBinding(attribindex, bindingindex)
+ return void
+ param attribindex UInt32 in value
+ param bindingindex UInt32 in value
+ category ARB_vertex_attrib_binding
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexBindingDivisor(bindingindex, divisor)
+ return void
+ param bindingindex UInt32 in value
+ param divisor UInt32 in value
+ category ARB_vertex_attrib_binding
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexArrayBindVertexBufferEXT(vaobj, bindingindex, buffer, offset, stride)
+ return void
+ param vaobj UInt32 in value
+ param bindingindex UInt32 in value
+ param buffer UInt32 in value
+ param offset BufferOffset in value
+ param stride SizeI in value
+ category ARB_vertex_attrib_binding
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexArrayVertexAttribFormatEXT(vaobj, attribindex, size, type, normalized, relativeoffset)
+ return void
+ param vaobj UInt32 in value
+ param attribindex UInt32 in value
+ param size Int32 in value
+ param type GLenum in value
+ param normalized Boolean in value
+ param relativeoffset UInt32 in value
+ category ARB_vertex_attrib_binding
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexArrayVertexAttribIFormatEXT(vaobj, attribindex, size, type, relativeoffset)
+ return void
+ param vaobj UInt32 in value
+ param attribindex UInt32 in value
+ param size Int32 in value
+ param type GLenum in value
+ param relativeoffset UInt32 in value
+ category ARB_vertex_attrib_binding
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexArrayVertexAttribLFormatEXT(vaobj, attribindex, size, type, relativeoffset)
+ return void
+ param vaobj UInt32 in value
+ param attribindex UInt32 in value
+ param size Int32 in value
+ param type GLenum in value
+ param relativeoffset UInt32 in value
+ category ARB_vertex_attrib_binding
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexArrayVertexAttribBindingEXT(vaobj, attribindex, bindingindex)
+ return void
+ param vaobj UInt32 in value
+ param attribindex UInt32 in value
+ param bindingindex UInt32 in value
+ category ARB_vertex_attrib_binding
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexArrayVertexBindingDivisorEXT(vaobj, bindingindex, divisor)
+ return void
+ param vaobj UInt32 in value
+ param bindingindex UInt32 in value
+ param divisor UInt32 in value
+ category ARB_vertex_attrib_binding
+ version 4.3
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #ARB144
+# ARB_robustness_isolation commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_robustness_isolation
+
###############################################################################
###############################################################################
@@ -20721,8 +21772,6 @@ ProgramParameter4fvNV(target, index, v)
glxropcode 4184
offset 597
-#??? 'count' was SizeI in the latest NVIDIA gl.spec, but UInt32 in the
-#??? extension specification in the registry.
ProgramParameters4dvNV(target, index, count, v)
return void
param target VertexAttribEnumNV in value
@@ -24103,7 +25152,7 @@ PixelDataRangeNV(target, length, pointer)
return void
param target PixelDataRangeTargetNV in value
param length SizeI in value
- param pointer Void out array [length]
+ param pointer Void in array [length]
category NV_pixel_data_range
version 1.2
extension