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authormarha <marha@users.sourceforge.net>2011-05-09 09:35:45 +0000
committermarha <marha@users.sourceforge.net>2011-05-09 09:35:45 +0000
commit43b2398ee28e9144fd51eb9994d67c4c9a198c9c (patch)
treeaf05c516b61241b6444059697ce94eee092ba8ff /mesalib/docs/GL3.txt
parent151019725213fc50a8aa4db8c4524387fea8f476 (diff)
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libXext libX11 mkfontscale mesa git update 9 May 2011
Diffstat (limited to 'mesalib/docs/GL3.txt')
-rw-r--r--mesalib/docs/GL3.txt238
1 files changed, 119 insertions, 119 deletions
diff --git a/mesalib/docs/GL3.txt b/mesalib/docs/GL3.txt
index d57d56366..d86c4b0bf 100644
--- a/mesalib/docs/GL3.txt
+++ b/mesalib/docs/GL3.txt
@@ -1,119 +1,119 @@
-
-Status of OpenGL 3.x features in Mesa
-
-
-Note: when an item is marked as "DONE" it means all the core Mesa
-infrastructure is complete but it may be the case that few (if any) drivers
-implement the features.
-
-
-Feature Status
------------------------------------------------------ ------------------------
-
-GL 3.0:
-
-GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started
-Conditional rendering (GL_NV_conditional_render) DONE (swrast, softpipe, i965)
-Map buffer subranges (GL_ARB_map_buffer_range) DONE
-Clamping controls (GL_ARB_color_buffer_float) DONE
-Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300)
-GL_EXT_packed_float DONE (gallium r600)
-GL_EXT_texture_shared_exponent DONE (gallium, swrast)
-Float depth buffers (GL_ARB_depth_buffer_float) not started
-Framebuffer objects (GL_EXT_framebuffer_object) DONE
-Half-float DONE
-Multisample blit DONE
-Non-normalized Integer texture/framebuffer formats ~50% done
-1D/2D Texture arrays core Mesa, swrast done
-Packed depth/stencil formats DONE
-Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
-GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600)
-Red and red/green texture formats DONE (swrast, i965, gallium)
-Transform feedback (GL_EXT_transform_feedback) ~50% done
- glBindFragDataLocation, glGetFragDataLocation,
- glBindBufferRange, glBindBufferBase commands
-Vertex array objects (GL_APPLE_vertex_array_object) DONE
-sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo
-glClearBuffer commands DONE
-glGetStringi command DONE
-glTexParameterI, glGetTexParameterI commands DONE
-glVertexAttribI commands DONE (but converts int
- values to floats)
-Depth format cube textures 0% done
-
-
-
-GL 3.1:
-
-GLSL 1.40 not started
-Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast)
-Buffer copying (GL_ARB_copy_buffer) DONE
-Primitive restart (GL_NV_primitive_restart) DONE (gallium)
-16 vertex texture image units not started
-Texture buffer objs (GL_ARB_texture_buffer_object) not started
-Rectangular textures (GL_ARB_texture_rectangle) DONE
-Uniform buffer objs (GL_ARB_uniform_buffer_object) not started
-Signed normalized textures (GL_EXT_texture_snorm) DONE (gallium)
-
-
-GL 3.2:
-
-Core/compatibility profiles not started
-GLSL 1.50 not started
-Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack)
-BGRA vertex order (GL_ARB_vertex_array_bgra) DONE
-Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE
-Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
-Provoking vertex (GL_ARB_provoking_vertex) DONE
-Seamless cubemaps (GL_ARB_seamless_cube_map) DONE, mostly?
-Multisample textures (GL_ARB_texture_multisample) not started
-Frag depth clamp (GL_ARB_depth_clamp) DONE
-Fence objects (GL_ARB_sync) DONE
-
-
-GL 3.3:
-
-GLSL 3.30 not started
-GL_ARB_blend_func_extended not started
-GL_ARB_explicit_attrib_location DONE (swrast, i915, i965)
-GL_ARB_occlusion_query2 DONE (swrast, gallium)
-GL_ARB_sampler_objects DONE (gallium)
-GL_ARB_texture_rgb10_a2ui not started
-GL_ARB_texture_swizzle DONE (same as EXT version)
-GL_ARB_timer_query ~60% done (the EXT variant)
-GL_ARB_instanced_arrays DONE (gallium)
-GL_ARB_vertex_type_2_10_10_10_rev not started
-
-
-GL 4.0:
-
-GLSL 4.0 not started
-GL_ARB_texture_query_lod not started
-GL_ARB_draw_buffers_blend DONE (gallium softpipe)
-GL_ARB_draw_indirect not started
-GL_ARB_gpu_shader_fp64 not started
-GL_ARB_sample_shading not started
-GL_ARB_shader_subroutine not started
-GL_ARB_tessellation_shader not started
-GL_ARB_texture_buffer_object_rgb32 not started
-GL_ARB_texture_cube_map_array not started
-GL_ARB_texture_gather not started
-GL_ARB_transform_feedback2 not started
-GL_ARB_transform_feedback3 not started
-
-
-GL 4.1:
-
-GLSL 4.1 not started
-GL_ARB_ES2_compatibility DONE (i965)
-GL_ARB_get_program_binary not started
-GL_ARB_separate_shader_objects some infrastructure done
-GL_ARB_shader_precision not started
-GL_ARB_vertex_attrib_64bit not started
-GL_ARB_viewport_array not started
-
-
-
-
-More info about these features and the work involved can be found at
-http://dri.freedesktop.org/wiki/MissingFunctionality
+
+Status of OpenGL 3.x features in Mesa
+
+
+Note: when an item is marked as "DONE" it means all the core Mesa
+infrastructure is complete but it may be the case that few (if any) drivers
+implement the features.
+
+
+Feature Status
+----------------------------------------------------- ------------------------
+
+GL 3.0:
+
+GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started
+Conditional rendering (GL_NV_conditional_render) DONE (swrast, softpipe, i965)
+Map buffer subranges (GL_ARB_map_buffer_range) DONE
+Clamping controls (GL_ARB_color_buffer_float) DONE
+Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300)
+GL_EXT_packed_float DONE (gallium r600)
+GL_EXT_texture_shared_exponent DONE (gallium, swrast)
+Float depth buffers (GL_ARB_depth_buffer_float) not started
+Framebuffer objects (GL_EXT_framebuffer_object) DONE
+Half-float DONE
+Multisample blit DONE
+Non-normalized Integer texture/framebuffer formats ~50% done
+1D/2D Texture arrays core Mesa, swrast done
+Packed depth/stencil formats DONE
+Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
+GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600)
+Red and red/green texture formats DONE (swrast, i965, gallium)
+Transform feedback (GL_EXT_transform_feedback) ~50% done
+ glBindFragDataLocation, glGetFragDataLocation,
+ glBindBufferRange, glBindBufferBase commands
+Vertex array objects (GL_APPLE_vertex_array_object) DONE
+sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo
+glClearBuffer commands DONE
+glGetStringi command DONE
+glTexParameterI, glGetTexParameterI commands DONE
+glVertexAttribI commands DONE (but converts int
+ values to floats)
+Depth format cube textures 0% done
+
+
+
+GL 3.1:
+
+GLSL 1.40 not started
+Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast)
+Buffer copying (GL_ARB_copy_buffer) DONE
+Primitive restart (GL_NV_primitive_restart) DONE (gallium)
+16 vertex texture image units not started
+Texture buffer objs (GL_ARB_texture_buffer_object) not started
+Rectangular textures (GL_ARB_texture_rectangle) DONE
+Uniform buffer objs (GL_ARB_uniform_buffer_object) not started
+Signed normalized textures (GL_EXT_texture_snorm) DONE (gallium)
+
+
+GL 3.2:
+
+Core/compatibility profiles not started
+GLSL 1.50 not started
+Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack)
+BGRA vertex order (GL_ARB_vertex_array_bgra) DONE
+Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE
+Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
+Provoking vertex (GL_ARB_provoking_vertex) DONE
+Seamless cubemaps (GL_ARB_seamless_cube_map) DONE
+Multisample textures (GL_ARB_texture_multisample) not started
+Frag depth clamp (GL_ARB_depth_clamp) DONE
+Fence objects (GL_ARB_sync) DONE
+
+
+GL 3.3:
+
+GLSL 3.30 not started
+GL_ARB_blend_func_extended not started
+GL_ARB_explicit_attrib_location DONE (swrast, i915, i965)
+GL_ARB_occlusion_query2 DONE (swrast, gallium)
+GL_ARB_sampler_objects DONE (gallium)
+GL_ARB_texture_rgb10_a2ui not started
+GL_ARB_texture_swizzle DONE (same as EXT version)
+GL_ARB_timer_query ~60% done (the EXT variant)
+GL_ARB_instanced_arrays DONE (gallium)
+GL_ARB_vertex_type_2_10_10_10_rev not started
+
+
+GL 4.0:
+
+GLSL 4.0 not started
+GL_ARB_texture_query_lod not started
+GL_ARB_draw_buffers_blend DONE (gallium softpipe)
+GL_ARB_draw_indirect not started
+GL_ARB_gpu_shader_fp64 not started
+GL_ARB_sample_shading not started
+GL_ARB_shader_subroutine not started
+GL_ARB_tessellation_shader not started
+GL_ARB_texture_buffer_object_rgb32 not started
+GL_ARB_texture_cube_map_array not started
+GL_ARB_texture_gather not started
+GL_ARB_transform_feedback2 not started
+GL_ARB_transform_feedback3 not started
+
+
+GL 4.1:
+
+GLSL 4.1 not started
+GL_ARB_ES2_compatibility DONE (i965)
+GL_ARB_get_program_binary not started
+GL_ARB_separate_shader_objects some infrastructure done
+GL_ARB_shader_precision not started
+GL_ARB_vertex_attrib_64bit not started
+GL_ARB_viewport_array not started
+
+
+
+
+More info about these features and the work involved can be found at
+http://dri.freedesktop.org/wiki/MissingFunctionality