aboutsummaryrefslogtreecommitdiff
path: root/mesalib/docs/shading.html
diff options
context:
space:
mode:
authormarha <marha@users.sourceforge.net>2012-10-04 10:53:47 +0200
committermarha <marha@users.sourceforge.net>2012-10-04 10:53:47 +0200
commit0130346adbce7e6b2422429887fc46c76806d845 (patch)
tree1b88028d42d79ab8062581d361a720b04a87fbc0 /mesalib/docs/shading.html
parent7ed9dbafdbc724c1030404f29678559134de559b (diff)
downloadvcxsrv-0130346adbce7e6b2422429887fc46c76806d845.tar.gz
vcxsrv-0130346adbce7e6b2422429887fc46c76806d845.tar.bz2
vcxsrv-0130346adbce7e6b2422429887fc46c76806d845.zip
randrproto mesa pixman git update 4 oct 2012
randrproto: 4fcbd8584e55ff789522a38a41a33c34446d1455 mesa: 185d6df3c10a7ff5defe163af614bfc41088910b pixman: 2e17b6dd4ee7c32684fb7ffc70d3ad3ebf7cb2ef
Diffstat (limited to 'mesalib/docs/shading.html')
-rw-r--r--mesalib/docs/shading.html13
1 files changed, 5 insertions, 8 deletions
diff --git a/mesalib/docs/shading.html b/mesalib/docs/shading.html
index a12487bb8..19e20b183 100644
--- a/mesalib/docs/shading.html
+++ b/mesalib/docs/shading.html
@@ -27,7 +27,7 @@ Contents
</p>
<ul>
<li><a href="#envvars">Environment variables</a>
-<li><a href="#glsl120">GLSL 1.20 support</a>
+<li><a href="#support">GLSL 1.40 support</a>
<li><a href="#unsup">Unsupported Features</a>
<li><a href="#notes">Implementation Notes</a>
<li><a href="#hints">Programming Hints</a>
@@ -64,10 +64,10 @@ Example: export MESA_GLSL=dump,nopt
</p>
-<h2 id="glsl120">GLSL Version</h2>
+<h2 id="support">GLSL Version</h2>
<p>
-The GLSL compiler currently supports version 1.20 of the shading language.
+The GLSL compiler currently supports version 1.40 of the shading language.
</p>
<p>
@@ -75,9 +75,8 @@ Several GLSL extensions are also supported:
</p>
<ul>
<li>GL_ARB_draw_buffers
-<li>GL_ARB_texture_rectangle
<li>GL_ARB_fragment_coord_conventions
-<li>GL_EXT_texture_array
+<li>GL_ARB_shader_bit_encoding
</ul>
@@ -94,7 +93,6 @@ in Mesa:
<li>Linking of multiple shaders does not always work. Currently, linking
is implemented through shader concatenation and re-compiling. This
doesn't always work because of some #pragma and preprocessor issues.
-<li>gl_ClipVertex
<li>The gl_Color and gl_SecondaryColor varying vars are interpolated
without perspective correction
</ul>
@@ -251,8 +249,7 @@ regressions.
<p>
The <a href="http://piglit.freedesktop.org/">Piglit</a> project
-has many GLSL tests and the
-<a href="http://glean.sf.net">Glean</a> glsl1 test tests GLSL features.
+has many GLSL tests.
</p>
<p>