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authormarha <marha@users.sourceforge.net>2012-09-20 08:18:11 +0200
committermarha <marha@users.sourceforge.net>2012-09-20 08:18:11 +0200
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tree01ff2f6a8d6ae430a526282d98eede21c7cfffd0 /mesalib/docs/sourcetree.html
parent52213f2cd11c6cc7210cea6896ed464fddfe3fec (diff)
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libxcb xserver pixman mesa git update 20 sep 2012
libxcb: 08cc068ead7b8e678cdb119b38ada5261d5cc3ea xserver: 70e5766874a919039678bb2ed75f2ccea0cb4345 pixman: 3124a51abb89475b8c5045bc96e04c5852694a16 mesa: bd8fb9e80562fbe0ff76cae50fc411635096f3a9
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-rw-r--r--mesalib/docs/sourcetree.html13
1 files changed, 10 insertions, 3 deletions
diff --git a/mesalib/docs/sourcetree.html b/mesalib/docs/sourcetree.html
index 6a1f03983..deeda5dde 100644
--- a/mesalib/docs/sourcetree.html
+++ b/mesalib/docs/sourcetree.html
@@ -7,6 +7,13 @@
</head>
<body>
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="contents.html"></iframe>
+<div class="content">
+
<h1>Mesa source code tree overview</h1>
<p>
@@ -77,7 +84,6 @@ each directory.
glBegin/glEnd, glDrawArrays, display lists, etc. goes through this
module. The results is a well-defined set of vertex arrays which
are passed to the device driver (or tnl module) for rendering.
- <li><b>vf</b> - vertex format conversion (currently unused)
<li><b>x86</b> - Assembly code/optimizations for 32-bit x86 systems
(not used with Gallium)
<li><b>x86-64</b> - Assembly code/optimizations for 64-bit x86 systems
@@ -128,6 +134,7 @@ each directory.
</ul>
<li><b>state_trackers</b> -
<ul>
+ <li><b>clover</b> - OpenCL state tracker
<li><b>dri</b> - Meta state tracker for DRI drivers
<li><b>egl</b> - Meta state tracker for EGL drivers
<li><b>es</b> - OpenGL ES 1.x and 2.x state trackers
@@ -136,6 +143,7 @@ each directory.
<li><b>vega</b> - OpenVG 1.x state tracker
<li><b>wgl</b> -
<li><b>xorg</b> - Meta state tracker for Xorg video drivers
+ <li><b>xvmc</b> - XvMC state tracker
</ul>
<li><b>winsys</b> -
<ul>
@@ -150,10 +158,9 @@ each directory.
direct rendering drivers. It will dynamically load one of the
xxx_dri.so drivers.
</ul>
-<li><b>progs</b> - OpenGL test and demonstration programs
<li><b>lib</b> - where the GL libraries are placed
</ul>
-
+</div>
</body>
</html>