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author | marha <marha@users.sourceforge.net> | 2012-10-04 10:53:47 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2012-10-04 10:53:47 +0200 |
commit | 0130346adbce7e6b2422429887fc46c76806d845 (patch) | |
tree | 1b88028d42d79ab8062581d361a720b04a87fbc0 /mesalib/docs | |
parent | 7ed9dbafdbc724c1030404f29678559134de559b (diff) | |
download | vcxsrv-0130346adbce7e6b2422429887fc46c76806d845.tar.gz vcxsrv-0130346adbce7e6b2422429887fc46c76806d845.tar.bz2 vcxsrv-0130346adbce7e6b2422429887fc46c76806d845.zip |
randrproto mesa pixman git update 4 oct 2012
randrproto: 4fcbd8584e55ff789522a38a41a33c34446d1455
mesa: 185d6df3c10a7ff5defe163af614bfc41088910b
pixman: 2e17b6dd4ee7c32684fb7ffc70d3ad3ebf7cb2ef
Diffstat (limited to 'mesalib/docs')
-rw-r--r-- | mesalib/docs/contents.html | 1 | ||||
-rw-r--r-- | mesalib/docs/devinfo.html | 24 | ||||
-rw-r--r-- | mesalib/docs/dispatch.html | 2 | ||||
-rw-r--r-- | mesalib/docs/helpwanted.html | 38 | ||||
-rw-r--r-- | mesalib/docs/shading.html | 13 |
5 files changed, 55 insertions, 23 deletions
diff --git a/mesalib/docs/contents.html b/mesalib/docs/contents.html index b9a892201..57522992c 100644 --- a/mesalib/docs/contents.html +++ b/mesalib/docs/contents.html @@ -58,6 +58,7 @@ <b>User Topics</b> <ul> +<li><a href="shading.html" target="_parent">Shading Language</a> <li><a href="egl.html" target="_parent">EGL</a> <li><a href="opengles.html" target="_parent">OpenGL ES</a> <li><a href="openvg.html" target="_parent">OpenVG / Vega</a> diff --git a/mesalib/docs/devinfo.html b/mesalib/docs/devinfo.html index 90752b750..8f4aeef5f 100644 --- a/mesalib/docs/devinfo.html +++ b/mesalib/docs/devinfo.html @@ -156,6 +156,30 @@ src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples. </p> +<h2>Marking a commit as a candidate for a stable branch</h2> + +<p> +If you want a commit to be applied to a stable branch, +you should add an appropriate note to the commit message. +</p> + +<p> +Here are some examples of such a note: +</p> +<ul> + <li>NOTE: This is a candidate for the 9.0 branch.</li> + <li>NOTE: This is a candidate for the 8.0 and 9.0 branches.</li> + <li>NOTE: This is a candidate for the stable branches.</li> +</ul> + + +<h2>Cherry-picking candidates for a stable branch</h2> + +<p> +Please use <code>git cherry-pick -x <commit></code> for cherry-picking a commit +from master to a stable branch. +</p> + <h2>Making a New Mesa Release</h2> <p> diff --git a/mesalib/docs/dispatch.html b/mesalib/docs/dispatch.html index 299d68a96..4b529bc04 100644 --- a/mesalib/docs/dispatch.html +++ b/mesalib/docs/dispatch.html @@ -205,7 +205,7 @@ few preprocessor defines.</p> <ul> <li>If <tt>GLX_USE_TLS</tt> is defined, method #4 is used.</li> -<li>If <tt>PTHREADS</tt> is defined, method #3 is used.</li> +<li>If <tt>HAVE_PTHREAD</tt> is defined, method #3 is used.</li> <li>If <tt>WIN32_THREADS</tt> is defined, method #2 is used.</li> <li>If none of the preceeding are defined, method #1 is used.</li> </ul> diff --git a/mesalib/docs/helpwanted.html b/mesalib/docs/helpwanted.html index 12a2bb5fc..859e65c88 100644 --- a/mesalib/docs/helpwanted.html +++ b/mesalib/docs/helpwanted.html @@ -51,21 +51,31 @@ the mailing list. <p> You can find some further To-do lists here: </p> + +<p> +<b>Common To-Do lists:</b> +</p> +<ul> + <li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/docs/GL3.txt"> + <b>GL3.txt</b></a> - Status of OpenGL 3.x / 4.x features in Mesa.</li> + <li><a href="http://dri.freedesktop.org/wiki/MissingFunctionality"> + <b>MissingFunctionality</b></a> - Detailed information about missing OpenGL features.</li> +</ul> + +<p> +<b>Driver specific To-Do lists:</b> +</p> <ul> - <li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/docs/GL3.txt" - ><b>GL3.txt</b></a></li> - <li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/docs/llvm-todo.txt" - ><b>LLVMpipe - todo</b></a></li> - <li><a href="http://dri.freedesktop.org/wiki/MissingFunctionality" - ><b>MissingFunctionality</b></a></li> - <li><a href="http://dri.freedesktop.org/wiki/RadeonsiToDo" - ><b>RadeonsiToDo</b></a></li> - <li><a href="http://dri.freedesktop.org/wiki/R600ToDo" - ><b>R600ToDo</b></a></li> - <li><a href="http://dri.freedesktop.org/wiki/R300ToDo" - ><b>R300ToDo</b></a></li> - <li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/i915/TODO" - ><b>i915g TODO</b></a></li> + <li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/docs/llvm-todo.txt"> + <b>LLVMpipe</b></a> - Software driver using LLVM for runtime code generation.</li> + <li><a href="http://dri.freedesktop.org/wiki/RadeonsiToDo"> + <b>radeonsi</b></a> - Driver for AMD Southern Island.</li> + <li><a href="http://dri.freedesktop.org/wiki/R600ToDo"> + <b>r600g</b></a> - Driver for ATI/AMD R600 - Northern Island.</li> + <li><a href="http://dri.freedesktop.org/wiki/R300ToDo"> + <b>r300g</b></a> - Driver for ATI R300 - R500.</li> + <li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/i915/TODO"> + <b>i915g</b></a> - Driver for Intel i915/i945.</li> </ul> <p> diff --git a/mesalib/docs/shading.html b/mesalib/docs/shading.html index a12487bb8..19e20b183 100644 --- a/mesalib/docs/shading.html +++ b/mesalib/docs/shading.html @@ -27,7 +27,7 @@ Contents </p> <ul> <li><a href="#envvars">Environment variables</a> -<li><a href="#glsl120">GLSL 1.20 support</a> +<li><a href="#support">GLSL 1.40 support</a> <li><a href="#unsup">Unsupported Features</a> <li><a href="#notes">Implementation Notes</a> <li><a href="#hints">Programming Hints</a> @@ -64,10 +64,10 @@ Example: export MESA_GLSL=dump,nopt </p> -<h2 id="glsl120">GLSL Version</h2> +<h2 id="support">GLSL Version</h2> <p> -The GLSL compiler currently supports version 1.20 of the shading language. +The GLSL compiler currently supports version 1.40 of the shading language. </p> <p> @@ -75,9 +75,8 @@ Several GLSL extensions are also supported: </p> <ul> <li>GL_ARB_draw_buffers -<li>GL_ARB_texture_rectangle <li>GL_ARB_fragment_coord_conventions -<li>GL_EXT_texture_array +<li>GL_ARB_shader_bit_encoding </ul> @@ -94,7 +93,6 @@ in Mesa: <li>Linking of multiple shaders does not always work. Currently, linking is implemented through shader concatenation and re-compiling. This doesn't always work because of some #pragma and preprocessor issues. -<li>gl_ClipVertex <li>The gl_Color and gl_SecondaryColor varying vars are interpolated without perspective correction </ul> @@ -251,8 +249,7 @@ regressions. <p> The <a href="http://piglit.freedesktop.org/">Piglit</a> project -has many GLSL tests and the -<a href="http://glean.sf.net">Glean</a> glsl1 test tests GLSL features. +has many GLSL tests. </p> <p> |