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authormarha <marha@users.sourceforge.net>2010-11-29 22:05:53 +0000
committermarha <marha@users.sourceforge.net>2010-11-29 22:05:53 +0000
commitfed109d6a33c0871291d1bb2f3f6b7a3d1a3e9d7 (patch)
treefa1ba494685a71e28a096990a8707680c7cb378b /mesalib/progs/util
parentae340911c1ba1f98b418bd8f1a487fa4d79491b0 (diff)
parent6fda93be42ace9eeab0e82ceebb6798961c9105c (diff)
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svn merge ^/branches/released .
Diffstat (limited to 'mesalib/progs/util')
-rw-r--r--mesalib/progs/util/README21
-rw-r--r--mesalib/progs/util/dumpstate.c1959
-rw-r--r--mesalib/progs/util/errcheck.c27
-rw-r--r--mesalib/progs/util/extfuncs.h277
-rw-r--r--mesalib/progs/util/glstate.c502
-rw-r--r--mesalib/progs/util/glstate.h51
-rw-r--r--mesalib/progs/util/glutskel.c141
-rw-r--r--mesalib/progs/util/idproj.c26
-rw-r--r--mesalib/progs/util/imagesgi.h55
-rw-r--r--mesalib/progs/util/matrix.c181
-rw-r--r--mesalib/progs/util/mwmborder.c91
-rw-r--r--mesalib/progs/util/readtex.c495
-rw-r--r--mesalib/progs/util/readtex.h26
-rw-r--r--mesalib/progs/util/sampleMakefile47
-rw-r--r--mesalib/progs/util/shaderutil.c323
-rw-r--r--mesalib/progs/util/shaderutil.h63
-rw-r--r--mesalib/progs/util/showbuffer.c198
-rw-r--r--mesalib/progs/util/showbuffer.h36
-rw-r--r--mesalib/progs/util/trackball.c338
-rw-r--r--mesalib/progs/util/trackball.h84
-rw-r--r--mesalib/progs/util/winpos.c42
21 files changed, 0 insertions, 4983 deletions
diff --git a/mesalib/progs/util/README b/mesalib/progs/util/README
deleted file mode 100644
index ea71ebd2b..000000000
--- a/mesalib/progs/util/README
+++ /dev/null
@@ -1,21 +0,0 @@
-
-This directory is a collection of function which may be useful to
-OpenGL/Mesa programmers.
-
-
-errcheck.c - an OpenGL error check/report function
-glutskel.c - handy skeleton for GLUT programs
-idproj.c - setup an identity projection
-mwmborder.c - remove Motif window decoration/border
-winpos.c - set absolute window raster position
-readtex.c - load textures/mipmaps from an .rgb file
-showbuffer.[ch] - show depth, alpha, or stencil buffer contents
-glstate.[ch] - query/print GL state variables, for debugging, etc.
-sampleMakefile - example Makefile for making OpenGL/Mesa apps on Unix
-dumpsate.c - dump all OpenGL state, from Stephane Rehel
-imagesgi.cpp,.h - read SGI image files
-
-
-more to come...
-
-----------------------------------------------------------------------
diff --git a/mesalib/progs/util/dumpstate.c b/mesalib/progs/util/dumpstate.c
deleted file mode 100644
index 4c039a40f..000000000
--- a/mesalib/progs/util/dumpstate.c
+++ /dev/null
@@ -1,1959 +0,0 @@
-
-/*
- *
- * From: Stephane Rehel <rehel@worldnet.fr>
- * Date: Mon, 31 May 1999 18:40:54 -0400
- * To: Paul Brian <brianp@ra.avid.com>
- * Subject: OpenGL State Dump Function
- *
- * Here is a function that dumps the current OpenGL state. I wrote it
- * some time ago.
- *
- * In the attachment:
- * + the code itself
- * + its output
- *
- * I think Mesa is wrong on some getBooleanv(). For example, GL_VERTEX_ARRAY
- * is queried by IsEnabled() (cf. p. 196 of the spec). But on page 193
- * we can read that all the boolean attribs that can be queried by IsEnabled()
- * can also be queried by IsEnabled().
- *
- * I had duplicated all the enums (LOCAL_*) so that the code can run on any
- * OpenGL version, even if an enum is not recognized.
- *
- * The code can be shipped in the public domain.
- *
- * Stephane.
- */
-
-
-/*
- * Stephane Rehel
- * Creation: February 5 1999
- */
-
-#include <stdio.h>
-#include <GL/gl.h>
-
-/***************************************************************************/
-
-enum {
- /* Data types */
- LOCAL_GL_BYTE = 0x1400,
- LOCAL_GL_UNSIGNED_BYTE = 0x1401,
- LOCAL_GL_SHORT = 0x1402,
- LOCAL_GL_UNSIGNED_SHORT = 0x1403,
- LOCAL_GL_INT = 0x1404,
- LOCAL_GL_UNSIGNED_INT = 0x1405,
- LOCAL_GL_FLOAT = 0x1406,
- LOCAL_GL_DOUBLE = 0x140A,
- LOCAL_GL_2_BYTES = 0x1407,
- LOCAL_GL_3_BYTES = 0x1408,
- LOCAL_GL_4_BYTES = 0x1409,
-
- /* Primitives */
- LOCAL_GL_LINES = 0x0001,
- LOCAL_GL_POINTS = 0x0000,
- LOCAL_GL_LINE_STRIP = 0x0003,
- LOCAL_GL_LINE_LOOP = 0x0002,
- LOCAL_GL_TRIANGLES = 0x0004,
- LOCAL_GL_TRIANGLE_STRIP = 0x0005,
- LOCAL_GL_TRIANGLE_FAN = 0x0006,
- LOCAL_GL_QUADS = 0x0007,
- LOCAL_GL_QUAD_STRIP = 0x0008,
- LOCAL_GL_POLYGON = 0x0009,
- LOCAL_GL_EDGE_FLAG = 0x0B43,
-
- /* Vertex Arrays */
- LOCAL_GL_VERTEX_ARRAY = 0x8074,
- LOCAL_GL_NORMAL_ARRAY = 0x8075,
- LOCAL_GL_COLOR_ARRAY = 0x8076,
- LOCAL_GL_INDEX_ARRAY = 0x8077,
- LOCAL_GL_TEXTURE_COORD_ARRAY = 0x8078,
- LOCAL_GL_EDGE_FLAG_ARRAY = 0x8079,
- LOCAL_GL_VERTEX_ARRAY_SIZE = 0x807A,
- LOCAL_GL_VERTEX_ARRAY_TYPE = 0x807B,
- LOCAL_GL_VERTEX_ARRAY_STRIDE = 0x807C,
- LOCAL_GL_NORMAL_ARRAY_TYPE = 0x807E,
- LOCAL_GL_NORMAL_ARRAY_STRIDE = 0x807F,
- LOCAL_GL_COLOR_ARRAY_SIZE = 0x8081,
- LOCAL_GL_COLOR_ARRAY_TYPE = 0x8082,
- LOCAL_GL_COLOR_ARRAY_STRIDE = 0x8083,
- LOCAL_GL_INDEX_ARRAY_TYPE = 0x8085,
- LOCAL_GL_INDEX_ARRAY_STRIDE = 0x8086,
- LOCAL_GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088,
- LOCAL_GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089,
- LOCAL_GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A,
- LOCAL_GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C,
- LOCAL_GL_VERTEX_ARRAY_POINTER = 0x808E,
- LOCAL_GL_NORMAL_ARRAY_POINTER = 0x808F,
- LOCAL_GL_COLOR_ARRAY_POINTER = 0x8090,
- LOCAL_GL_INDEX_ARRAY_POINTER = 0x8091,
- LOCAL_GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092,
- LOCAL_GL_EDGE_FLAG_ARRAY_POINTER = 0x8093,
- LOCAL_GL_V2F = 0x2A20,
- LOCAL_GL_V3F = 0x2A21,
- LOCAL_GL_C4UB_V2F = 0x2A22,
- LOCAL_GL_C4UB_V3F = 0x2A23,
- LOCAL_GL_C3F_V3F = 0x2A24,
- LOCAL_GL_N3F_V3F = 0x2A25,
- LOCAL_GL_C4F_N3F_V3F = 0x2A26,
- LOCAL_GL_T2F_V3F = 0x2A27,
- LOCAL_GL_T4F_V4F = 0x2A28,
- LOCAL_GL_T2F_C4UB_V3F = 0x2A29,
- LOCAL_GL_T2F_C3F_V3F = 0x2A2A,
- LOCAL_GL_T2F_N3F_V3F = 0x2A2B,
- LOCAL_GL_T2F_C4F_N3F_V3F = 0x2A2C,
- LOCAL_GL_T4F_C4F_N3F_V4F = 0x2A2D,
-
- /* Matrix Mode */
- LOCAL_GL_MATRIX_MODE = 0x0BA0,
- LOCAL_GL_MODELVIEW = 0x1700,
- LOCAL_GL_PROJECTION = 0x1701,
- LOCAL_GL_TEXTURE = 0x1702,
-
- /* Points */
- LOCAL_GL_POINT_SMOOTH = 0x0B10,
- LOCAL_GL_POINT_SIZE = 0x0B11,
- LOCAL_GL_POINT_SIZE_GRANULARITY = 0x0B13,
- LOCAL_GL_POINT_SIZE_RANGE = 0x0B12,
-
- /* Lines */
- LOCAL_GL_LINE_SMOOTH = 0x0B20,
- LOCAL_GL_LINE_STIPPLE = 0x0B24,
- LOCAL_GL_LINE_STIPPLE_PATTERN = 0x0B25,
- LOCAL_GL_LINE_STIPPLE_REPEAT = 0x0B26,
- LOCAL_GL_LINE_WIDTH = 0x0B21,
- LOCAL_GL_LINE_WIDTH_GRANULARITY = 0x0B23,
- LOCAL_GL_LINE_WIDTH_RANGE = 0x0B22,
-
- /* Polygons */
- LOCAL_GL_POINT = 0x1B00,
- LOCAL_GL_LINE = 0x1B01,
- LOCAL_GL_FILL = 0x1B02,
- LOCAL_GL_CCW = 0x0901,
- LOCAL_GL_CW = 0x0900,
- LOCAL_GL_FRONT = 0x0404,
- LOCAL_GL_BACK = 0x0405,
- LOCAL_GL_CULL_FACE = 0x0B44,
- LOCAL_GL_CULL_FACE_MODE = 0x0B45,
- LOCAL_GL_POLYGON_SMOOTH = 0x0B41,
- LOCAL_GL_POLYGON_STIPPLE = 0x0B42,
- LOCAL_GL_FRONT_FACE = 0x0B46,
- LOCAL_GL_POLYGON_MODE = 0x0B40,
- LOCAL_GL_POLYGON_OFFSET_FACTOR = 0x8038,
- LOCAL_GL_POLYGON_OFFSET_UNITS = 0x2A00,
- LOCAL_GL_POLYGON_OFFSET_POINT = 0x2A01,
- LOCAL_GL_POLYGON_OFFSET_LINE = 0x2A02,
- LOCAL_GL_POLYGON_OFFSET_FILL = 0x8037,
-
- /* Display Lists */
- LOCAL_GL_COMPILE = 0x1300,
- LOCAL_GL_COMPILE_AND_EXECUTE = 0x1301,
- LOCAL_GL_LIST_BASE = 0x0B32,
- LOCAL_GL_LIST_INDEX = 0x0B33,
- LOCAL_GL_LIST_MODE = 0x0B30,
-
- /* Depth buffer */
- LOCAL_GL_NEVER = 0x0200,
- LOCAL_GL_LESS = 0x0201,
- LOCAL_GL_GEQUAL = 0x0206,
- LOCAL_GL_LEQUAL = 0x0203,
- LOCAL_GL_GREATER = 0x0204,
- LOCAL_GL_NOTEQUAL = 0x0205,
- LOCAL_GL_EQUAL = 0x0202,
- LOCAL_GL_ALWAYS = 0x0207,
- LOCAL_GL_DEPTH_TEST = 0x0B71,
- LOCAL_GL_DEPTH_BITS = 0x0D56,
- LOCAL_GL_DEPTH_CLEAR_VALUE = 0x0B73,
- LOCAL_GL_DEPTH_FUNC = 0x0B74,
- LOCAL_GL_DEPTH_RANGE = 0x0B70,
- LOCAL_GL_DEPTH_WRITEMASK = 0x0B72,
- LOCAL_GL_DEPTH_COMPONENT = 0x1902,
-
- /* Lighting */
- LOCAL_GL_LIGHTING = 0x0B50,
- LOCAL_GL_LIGHT0 = 0x4000,
- LOCAL_GL_LIGHT1 = 0x4001,
- LOCAL_GL_LIGHT2 = 0x4002,
- LOCAL_GL_LIGHT3 = 0x4003,
- LOCAL_GL_LIGHT4 = 0x4004,
- LOCAL_GL_LIGHT5 = 0x4005,
- LOCAL_GL_LIGHT6 = 0x4006,
- LOCAL_GL_LIGHT7 = 0x4007,
- LOCAL_GL_SPOT_EXPONENT = 0x1205,
- LOCAL_GL_SPOT_CUTOFF = 0x1206,
- LOCAL_GL_CONSTANT_ATTENUATION = 0x1207,
- LOCAL_GL_LINEAR_ATTENUATION = 0x1208,
- LOCAL_GL_QUADRATIC_ATTENUATION = 0x1209,
- LOCAL_GL_AMBIENT = 0x1200,
- LOCAL_GL_DIFFUSE = 0x1201,
- LOCAL_GL_SPECULAR = 0x1202,
- LOCAL_GL_SHININESS = 0x1601,
- LOCAL_GL_EMISSION = 0x1600,
- LOCAL_GL_POSITION = 0x1203,
- LOCAL_GL_SPOT_DIRECTION = 0x1204,
- LOCAL_GL_AMBIENT_AND_DIFFUSE = 0x1602,
- LOCAL_GL_COLOR_INDEXES = 0x1603,
- LOCAL_GL_LIGHT_MODEL_TWO_SIDE = 0x0B52,
- LOCAL_GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51,
- LOCAL_GL_LIGHT_MODEL_AMBIENT = 0x0B53,
- LOCAL_GL_FRONT_AND_BACK = 0x0408,
- LOCAL_GL_SHADE_MODEL = 0x0B54,
- LOCAL_GL_FLAT = 0x1D00,
- LOCAL_GL_SMOOTH = 0x1D01,
- LOCAL_GL_COLOR_MATERIAL = 0x0B57,
- LOCAL_GL_COLOR_MATERIAL_FACE = 0x0B55,
- LOCAL_GL_COLOR_MATERIAL_PARAMETER = 0x0B56,
- LOCAL_GL_NORMALIZE = 0x0BA1,
-
- /* User clipping planes */
- LOCAL_GL_CLIP_PLANE0 = 0x3000,
- LOCAL_GL_CLIP_PLANE1 = 0x3001,
- LOCAL_GL_CLIP_PLANE2 = 0x3002,
- LOCAL_GL_CLIP_PLANE3 = 0x3003,
- LOCAL_GL_CLIP_PLANE4 = 0x3004,
- LOCAL_GL_CLIP_PLANE5 = 0x3005,
-
- /* Accumulation buffer */
- LOCAL_GL_ACCUM_RED_BITS = 0x0D58,
- LOCAL_GL_ACCUM_GREEN_BITS = 0x0D59,
- LOCAL_GL_ACCUM_BLUE_BITS = 0x0D5A,
- LOCAL_GL_ACCUM_ALPHA_BITS = 0x0D5B,
- LOCAL_GL_ACCUM_CLEAR_VALUE = 0x0B80,
- LOCAL_GL_ACCUM = 0x0100,
- LOCAL_GL_ADD = 0x0104,
- LOCAL_GL_LOAD = 0x0101,
- LOCAL_GL_MULT = 0x0103,
- LOCAL_GL_RETURN = 0x0102,
-
- /* Alpha testing */
- LOCAL_GL_ALPHA_TEST = 0x0BC0,
- LOCAL_GL_ALPHA_TEST_REF = 0x0BC2,
- LOCAL_GL_ALPHA_TEST_FUNC = 0x0BC1,
-
- /* Blending */
- LOCAL_GL_BLEND = 0x0BE2,
- LOCAL_GL_BLEND_SRC = 0x0BE1,
- LOCAL_GL_BLEND_DST = 0x0BE0,
- LOCAL_GL_ZERO = 0,
- LOCAL_GL_ONE = 1,
- LOCAL_GL_SRC_COLOR = 0x0300,
- LOCAL_GL_ONE_MINUS_SRC_COLOR = 0x0301,
- LOCAL_GL_DST_COLOR = 0x0306,
- LOCAL_GL_ONE_MINUS_DST_COLOR = 0x0307,
- LOCAL_GL_SRC_ALPHA = 0x0302,
- LOCAL_GL_ONE_MINUS_SRC_ALPHA = 0x0303,
- LOCAL_GL_DST_ALPHA = 0x0304,
- LOCAL_GL_ONE_MINUS_DST_ALPHA = 0x0305,
- LOCAL_GL_SRC_ALPHA_SATURATE = 0x0308,
- LOCAL_GL_CONSTANT_COLOR = 0x8001,
- LOCAL_GL_ONE_MINUS_CONSTANT_COLOR = 0x8002,
- LOCAL_GL_CONSTANT_ALPHA = 0x8003,
- LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004,
-
- /* Render Mode */
- LOCAL_GL_FEEDBACK = 0x1C01,
- LOCAL_GL_RENDER = 0x1C00,
- LOCAL_GL_SELECT = 0x1C02,
-
- /* Feedback */
- LOCAL_GL_2D = 0x0600,
- LOCAL_GL_3D = 0x0601,
- LOCAL_GL_3D_COLOR = 0x0602,
- LOCAL_GL_3D_COLOR_TEXTURE = 0x0603,
- LOCAL_GL_4D_COLOR_TEXTURE = 0x0604,
- LOCAL_GL_POINT_TOKEN = 0x0701,
- LOCAL_GL_LINE_TOKEN = 0x0702,
- LOCAL_GL_LINE_RESET_TOKEN = 0x0707,
- LOCAL_GL_POLYGON_TOKEN = 0x0703,
- LOCAL_GL_BITMAP_TOKEN = 0x0704,
- LOCAL_GL_DRAW_PIXEL_TOKEN = 0x0705,
- LOCAL_GL_COPY_PIXEL_TOKEN = 0x0706,
- LOCAL_GL_PASS_THROUGH_TOKEN = 0x0700,
- LOCAL_GL_FEEDBACK_BUFFER_POINTER = 0x0DF0,
- LOCAL_GL_FEEDBACK_BUFFER_SIZE = 0x0DF1,
- LOCAL_GL_FEEDBACK_BUFFER_TYPE = 0x0DF2,
-
- /* Selection */
- LOCAL_GL_SELECTION_BUFFER_POINTER = 0x0DF3,
- LOCAL_GL_SELECTION_BUFFER_SIZE = 0x0DF4,
-
- /* Fog */
- LOCAL_GL_FOG = 0x0B60,
- LOCAL_GL_FOG_MODE = 0x0B65,
- LOCAL_GL_FOG_DENSITY = 0x0B62,
- LOCAL_GL_FOG_COLOR = 0x0B66,
- LOCAL_GL_FOG_INDEX = 0x0B61,
- LOCAL_GL_FOG_START = 0x0B63,
- LOCAL_GL_FOG_END = 0x0B64,
- LOCAL_GL_LINEAR = 0x2601,
- LOCAL_GL_EXP = 0x0800,
- LOCAL_GL_EXP2 = 0x0801,
-
- /* Logic Ops */
- LOCAL_GL_LOGIC_OP = 0x0BF1,
- LOCAL_GL_INDEX_LOGIC_OP = 0x0BF1,
- LOCAL_GL_COLOR_LOGIC_OP = 0x0BF2,
- LOCAL_GL_LOGIC_OP_MODE = 0x0BF0,
- LOCAL_GL_CLEAR = 0x1500,
- LOCAL_GL_SET = 0x150F,
- LOCAL_GL_COPY = 0x1503,
- LOCAL_GL_COPY_INVERTED = 0x150C,
- LOCAL_GL_NOOP = 0x1505,
- LOCAL_GL_INVERT = 0x150A,
- LOCAL_GL_AND = 0x1501,
- LOCAL_GL_NAND = 0x150E,
- LOCAL_GL_OR = 0x1507,
- LOCAL_GL_NOR = 0x1508,
- LOCAL_GL_XOR = 0x1506,
- LOCAL_GL_EQUIV = 0x1509,
- LOCAL_GL_AND_REVERSE = 0x1502,
- LOCAL_GL_AND_INVERTED = 0x1504,
- LOCAL_GL_OR_REVERSE = 0x150B,
- LOCAL_GL_OR_INVERTED = 0x150D,
-
- /* Stencil */
- LOCAL_GL_STENCIL_TEST = 0x0B90,
- LOCAL_GL_STENCIL_WRITEMASK = 0x0B98,
- LOCAL_GL_STENCIL_BITS = 0x0D57,
- LOCAL_GL_STENCIL_FUNC = 0x0B92,
- LOCAL_GL_STENCIL_VALUE_MASK = 0x0B93,
- LOCAL_GL_STENCIL_REF = 0x0B97,
- LOCAL_GL_STENCIL_FAIL = 0x0B94,
- LOCAL_GL_STENCIL_PASS_DEPTH_PASS = 0x0B96,
- LOCAL_GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95,
- LOCAL_GL_STENCIL_CLEAR_VALUE = 0x0B91,
- LOCAL_GL_STENCIL_INDEX = 0x1901,
- LOCAL_GL_KEEP = 0x1E00,
- LOCAL_GL_REPLACE = 0x1E01,
- LOCAL_GL_INCR = 0x1E02,
- LOCAL_GL_DECR = 0x1E03,
-
- /* Buffers, Pixel Drawing/Reading */
- LOCAL_GL_NONE = 0,
- LOCAL_GL_LEFT = 0x0406,
- LOCAL_GL_RIGHT = 0x0407,
- /*LOCAL_GL_FRONT = 0x0404, */
- /*LOCAL_GL_BACK = 0x0405, */
- /*LOCAL_GL_FRONT_AND_BACK = 0x0408, */
- LOCAL_GL_FRONT_LEFT = 0x0400,
- LOCAL_GL_FRONT_RIGHT = 0x0401,
- LOCAL_GL_BACK_LEFT = 0x0402,
- LOCAL_GL_BACK_RIGHT = 0x0403,
- LOCAL_GL_AUX0 = 0x0409,
- LOCAL_GL_AUX1 = 0x040A,
- LOCAL_GL_AUX2 = 0x040B,
- LOCAL_GL_AUX3 = 0x040C,
- LOCAL_GL_COLOR_INDEX = 0x1900,
- LOCAL_GL_RED = 0x1903,
- LOCAL_GL_GREEN = 0x1904,
- LOCAL_GL_BLUE = 0x1905,
- LOCAL_GL_ALPHA = 0x1906,
- LOCAL_GL_LUMINANCE = 0x1909,
- LOCAL_GL_LUMINANCE_ALPHA = 0x190A,
- LOCAL_GL_ALPHA_BITS = 0x0D55,
- LOCAL_GL_RED_BITS = 0x0D52,
- LOCAL_GL_GREEN_BITS = 0x0D53,
- LOCAL_GL_BLUE_BITS = 0x0D54,
- LOCAL_GL_INDEX_BITS = 0x0D51,
- LOCAL_GL_SUBPIXEL_BITS = 0x0D50,
- LOCAL_GL_AUX_BUFFERS = 0x0C00,
- LOCAL_GL_READ_BUFFER = 0x0C02,
- LOCAL_GL_DRAW_BUFFER = 0x0C01,
- LOCAL_GL_DOUBLEBUFFER = 0x0C32,
- LOCAL_GL_STEREO = 0x0C33,
- LOCAL_GL_BITMAP = 0x1A00,
- LOCAL_GL_COLOR = 0x1800,
- LOCAL_GL_DEPTH = 0x1801,
- LOCAL_GL_STENCIL = 0x1802,
- LOCAL_GL_DITHER = 0x0BD0,
- LOCAL_GL_RGB = 0x1907,
- LOCAL_GL_RGBA = 0x1908,
-
- /* Implementation limits */
- LOCAL_GL_MAX_LIST_NESTING = 0x0B31,
- LOCAL_GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35,
- LOCAL_GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36,
- LOCAL_GL_MAX_NAME_STACK_DEPTH = 0x0D37,
- LOCAL_GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38,
- LOCAL_GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39,
- LOCAL_GL_MAX_EVAL_ORDER = 0x0D30,
- LOCAL_GL_MAX_LIGHTS = 0x0D31,
- LOCAL_GL_MAX_CLIP_PLANES = 0x0D32,
- LOCAL_GL_MAX_TEXTURE_SIZE = 0x0D33,
- LOCAL_GL_MAX_PIXEL_MAP_TABLE = 0x0D34,
- LOCAL_GL_MAX_VIEWPORT_DIMS = 0x0D3A,
- LOCAL_GL_MAX_CLIENT_ATTRIB_STACK_DEPTH= 0x0D3B,
-
- /* Gets */
- LOCAL_GL_ATTRIB_STACK_DEPTH = 0x0BB0,
- LOCAL_GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1,
- LOCAL_GL_COLOR_CLEAR_VALUE = 0x0C22,
- LOCAL_GL_COLOR_WRITEMASK = 0x0C23,
- LOCAL_GL_CURRENT_INDEX = 0x0B01,
- LOCAL_GL_CURRENT_COLOR = 0x0B00,
- LOCAL_GL_CURRENT_NORMAL = 0x0B02,
- LOCAL_GL_CURRENT_RASTER_COLOR = 0x0B04,
- LOCAL_GL_CURRENT_RASTER_DISTANCE = 0x0B09,
- LOCAL_GL_CURRENT_RASTER_INDEX = 0x0B05,
- LOCAL_GL_CURRENT_RASTER_POSITION = 0x0B07,
- LOCAL_GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06,
- LOCAL_GL_CURRENT_RASTER_POSITION_VALID = 0x0B08,
- LOCAL_GL_CURRENT_TEXTURE_COORDS = 0x0B03,
- LOCAL_GL_INDEX_CLEAR_VALUE = 0x0C20,
- LOCAL_GL_INDEX_MODE = 0x0C30,
- LOCAL_GL_INDEX_WRITEMASK = 0x0C21,
- LOCAL_GL_MODELVIEW_MATRIX = 0x0BA6,
- LOCAL_GL_MODELVIEW_STACK_DEPTH = 0x0BA3,
- LOCAL_GL_NAME_STACK_DEPTH = 0x0D70,
- LOCAL_GL_PROJECTION_MATRIX = 0x0BA7,
- LOCAL_GL_PROJECTION_STACK_DEPTH = 0x0BA4,
- LOCAL_GL_RENDER_MODE = 0x0C40,
- LOCAL_GL_RGBA_MODE = 0x0C31,
- LOCAL_GL_TEXTURE_MATRIX = 0x0BA8,
- LOCAL_GL_TEXTURE_STACK_DEPTH = 0x0BA5,
- LOCAL_GL_VIEWPORT = 0x0BA2,
-
-
- /* Evaluators */
- LOCAL_GL_AUTO_NORMAL = 0x0D80,
- LOCAL_GL_MAP1_COLOR_4 = 0x0D90,
- LOCAL_GL_MAP1_GRID_DOMAIN = 0x0DD0,
- LOCAL_GL_MAP1_GRID_SEGMENTS = 0x0DD1,
- LOCAL_GL_MAP1_INDEX = 0x0D91,
- LOCAL_GL_MAP1_NORMAL = 0x0D92,
- LOCAL_GL_MAP1_TEXTURE_COORD_1 = 0x0D93,
- LOCAL_GL_MAP1_TEXTURE_COORD_2 = 0x0D94,
- LOCAL_GL_MAP1_TEXTURE_COORD_3 = 0x0D95,
- LOCAL_GL_MAP1_TEXTURE_COORD_4 = 0x0D96,
- LOCAL_GL_MAP1_VERTEX_3 = 0x0D97,
- LOCAL_GL_MAP1_VERTEX_4 = 0x0D98,
- LOCAL_GL_MAP2_COLOR_4 = 0x0DB0,
- LOCAL_GL_MAP2_GRID_DOMAIN = 0x0DD2,
- LOCAL_GL_MAP2_GRID_SEGMENTS = 0x0DD3,
- LOCAL_GL_MAP2_INDEX = 0x0DB1,
- LOCAL_GL_MAP2_NORMAL = 0x0DB2,
- LOCAL_GL_MAP2_TEXTURE_COORD_1 = 0x0DB3,
- LOCAL_GL_MAP2_TEXTURE_COORD_2 = 0x0DB4,
- LOCAL_GL_MAP2_TEXTURE_COORD_3 = 0x0DB5,
- LOCAL_GL_MAP2_TEXTURE_COORD_4 = 0x0DB6,
- LOCAL_GL_MAP2_VERTEX_3 = 0x0DB7,
- LOCAL_GL_MAP2_VERTEX_4 = 0x0DB8,
- LOCAL_GL_COEFF = 0x0A00,
- LOCAL_GL_DOMAIN = 0x0A02,
- LOCAL_GL_ORDER = 0x0A01,
-
- /* Hints */
- LOCAL_GL_FOG_HINT = 0x0C54,
- LOCAL_GL_LINE_SMOOTH_HINT = 0x0C52,
- LOCAL_GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50,
- LOCAL_GL_POINT_SMOOTH_HINT = 0x0C51,
- LOCAL_GL_POLYGON_SMOOTH_HINT = 0x0C53,
- LOCAL_GL_DONT_CARE = 0x1100,
- LOCAL_GL_FASTEST = 0x1101,
- LOCAL_GL_NICEST = 0x1102,
-
- /* Scissor box */
- LOCAL_GL_SCISSOR_TEST = 0x0C11,
- LOCAL_GL_SCISSOR_BOX = 0x0C10,
-
- /* Pixel Mode / Transfer */
- LOCAL_GL_MAP_COLOR = 0x0D10,
- LOCAL_GL_MAP_STENCIL = 0x0D11,
- LOCAL_GL_INDEX_SHIFT = 0x0D12,
- LOCAL_GL_INDEX_OFFSET = 0x0D13,
- LOCAL_GL_RED_SCALE = 0x0D14,
- LOCAL_GL_RED_BIAS = 0x0D15,
- LOCAL_GL_GREEN_SCALE = 0x0D18,
- LOCAL_GL_GREEN_BIAS = 0x0D19,
- LOCAL_GL_BLUE_SCALE = 0x0D1A,
- LOCAL_GL_BLUE_BIAS = 0x0D1B,
- LOCAL_GL_ALPHA_SCALE = 0x0D1C,
- LOCAL_GL_ALPHA_BIAS = 0x0D1D,
- LOCAL_GL_DEPTH_SCALE = 0x0D1E,
- LOCAL_GL_DEPTH_BIAS = 0x0D1F,
- LOCAL_GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1,
- LOCAL_GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0,
- LOCAL_GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2,
- LOCAL_GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3,
- LOCAL_GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4,
- LOCAL_GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5,
- LOCAL_GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6,
- LOCAL_GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7,
- LOCAL_GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8,
- LOCAL_GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9,
- LOCAL_GL_PIXEL_MAP_S_TO_S = 0x0C71,
- LOCAL_GL_PIXEL_MAP_I_TO_I = 0x0C70,
- LOCAL_GL_PIXEL_MAP_I_TO_R = 0x0C72,
- LOCAL_GL_PIXEL_MAP_I_TO_G = 0x0C73,
- LOCAL_GL_PIXEL_MAP_I_TO_B = 0x0C74,
- LOCAL_GL_PIXEL_MAP_I_TO_A = 0x0C75,
- LOCAL_GL_PIXEL_MAP_R_TO_R = 0x0C76,
- LOCAL_GL_PIXEL_MAP_G_TO_G = 0x0C77,
- LOCAL_GL_PIXEL_MAP_B_TO_B = 0x0C78,
- LOCAL_GL_PIXEL_MAP_A_TO_A = 0x0C79,
- LOCAL_GL_PACK_ALIGNMENT = 0x0D05,
- LOCAL_GL_PACK_LSB_FIRST = 0x0D01,
- LOCAL_GL_PACK_ROW_LENGTH = 0x0D02,
- LOCAL_GL_PACK_SKIP_PIXELS = 0x0D04,
- LOCAL_GL_PACK_SKIP_ROWS = 0x0D03,
- LOCAL_GL_PACK_SWAP_BYTES = 0x0D00,
- LOCAL_GL_UNPACK_ALIGNMENT = 0x0CF5,
- LOCAL_GL_UNPACK_LSB_FIRST = 0x0CF1,
- LOCAL_GL_UNPACK_ROW_LENGTH = 0x0CF2,
- LOCAL_GL_UNPACK_SKIP_PIXELS = 0x0CF4,
- LOCAL_GL_UNPACK_SKIP_ROWS = 0x0CF3,
- LOCAL_GL_UNPACK_SWAP_BYTES = 0x0CF0,
- LOCAL_GL_ZOOM_X = 0x0D16,
- LOCAL_GL_ZOOM_Y = 0x0D17,
-
- /* Texture mapping */
- LOCAL_GL_TEXTURE_ENV = 0x2300,
- LOCAL_GL_TEXTURE_ENV_MODE = 0x2200,
- LOCAL_GL_TEXTURE_1D = 0x0DE0,
- LOCAL_GL_TEXTURE_2D = 0x0DE1,
- LOCAL_GL_TEXTURE_WRAP_S = 0x2802,
- LOCAL_GL_TEXTURE_WRAP_T = 0x2803,
- LOCAL_GL_TEXTURE_MAG_FILTER = 0x2800,
- LOCAL_GL_TEXTURE_MIN_FILTER = 0x2801,
- LOCAL_GL_TEXTURE_ENV_COLOR = 0x2201,
- LOCAL_GL_TEXTURE_GEN_S = 0x0C60,
- LOCAL_GL_TEXTURE_GEN_T = 0x0C61,
- LOCAL_GL_TEXTURE_GEN_MODE = 0x2500,
- LOCAL_GL_TEXTURE_BORDER_COLOR = 0x1004,
- LOCAL_GL_TEXTURE_WIDTH = 0x1000,
- LOCAL_GL_TEXTURE_HEIGHT = 0x1001,
- LOCAL_GL_TEXTURE_BORDER = 0x1005,
- LOCAL_GL_TEXTURE_COMPONENTS = 0x1003,
- LOCAL_GL_TEXTURE_RED_SIZE = 0x805C,
- LOCAL_GL_TEXTURE_GREEN_SIZE = 0x805D,
- LOCAL_GL_TEXTURE_BLUE_SIZE = 0x805E,
- LOCAL_GL_TEXTURE_ALPHA_SIZE = 0x805F,
- LOCAL_GL_TEXTURE_LUMINANCE_SIZE = 0x8060,
- LOCAL_GL_TEXTURE_INTENSITY_SIZE = 0x8061,
- LOCAL_GL_NEAREST_MIPMAP_NEAREST = 0x2700,
- LOCAL_GL_NEAREST_MIPMAP_LINEAR = 0x2702,
- LOCAL_GL_LINEAR_MIPMAP_NEAREST = 0x2701,
- LOCAL_GL_LINEAR_MIPMAP_LINEAR = 0x2703,
- LOCAL_GL_OBJECT_LINEAR = 0x2401,
- LOCAL_GL_OBJECT_PLANE = 0x2501,
- LOCAL_GL_EYE_LINEAR = 0x2400,
- LOCAL_GL_EYE_PLANE = 0x2502,
- LOCAL_GL_SPHERE_MAP = 0x2402,
- LOCAL_GL_DECAL = 0x2101,
- LOCAL_GL_MODULATE = 0x2100,
- LOCAL_GL_NEAREST = 0x2600,
- LOCAL_GL_REPEAT = 0x2901,
- LOCAL_GL_CLAMP = 0x2900,
- LOCAL_GL_S = 0x2000,
- LOCAL_GL_T = 0x2001,
- LOCAL_GL_R = 0x2002,
- LOCAL_GL_Q = 0x2003,
- LOCAL_GL_TEXTURE_GEN_R = 0x0C62,
- LOCAL_GL_TEXTURE_GEN_Q = 0x0C63,
-
- /* GL 1.1 texturing */
- LOCAL_GL_PROXY_TEXTURE_1D = 0x8063,
- LOCAL_GL_PROXY_TEXTURE_2D = 0x8064,
- LOCAL_GL_TEXTURE_PRIORITY = 0x8066,
- LOCAL_GL_TEXTURE_RESIDENT = 0x8067,
- LOCAL_GL_TEXTURE_BINDING_1D = 0x8068,
- LOCAL_GL_TEXTURE_BINDING_2D = 0x8069,
- LOCAL_GL_TEXTURE_INTERNAL_FORMAT = 0x1003,
-
- /* GL 1.2 texturing */
- LOCAL_GL_PACK_SKIP_IMAGES = 0x806B,
- LOCAL_GL_PACK_IMAGE_HEIGHT = 0x806C,
- LOCAL_GL_UNPACK_SKIP_IMAGES = 0x806D,
- LOCAL_GL_UNPACK_IMAGE_HEIGHT = 0x806E,
- LOCAL_GL_TEXTURE_3D = 0x806F,
- LOCAL_GL_PROXY_TEXTURE_3D = 0x8070,
- LOCAL_GL_TEXTURE_DEPTH = 0x8071,
- LOCAL_GL_TEXTURE_WRAP_R = 0x8072,
- LOCAL_GL_MAX_3D_TEXTURE_SIZE = 0x8073,
- LOCAL_GL_TEXTURE_BINDING_3D = 0x806A,
-
- /* Internal texture formats (GL 1.1) */
- LOCAL_GL_ALPHA4 = 0x803B,
- LOCAL_GL_ALPHA8 = 0x803C,
- LOCAL_GL_ALPHA12 = 0x803D,
- LOCAL_GL_ALPHA16 = 0x803E,
- LOCAL_GL_LUMINANCE4 = 0x803F,
- LOCAL_GL_LUMINANCE8 = 0x8040,
- LOCAL_GL_LUMINANCE12 = 0x8041,
- LOCAL_GL_LUMINANCE16 = 0x8042,
- LOCAL_GL_LUMINANCE4_ALPHA4 = 0x8043,
- LOCAL_GL_LUMINANCE6_ALPHA2 = 0x8044,
- LOCAL_GL_LUMINANCE8_ALPHA8 = 0x8045,
- LOCAL_GL_LUMINANCE12_ALPHA4 = 0x8046,
- LOCAL_GL_LUMINANCE12_ALPHA12 = 0x8047,
- LOCAL_GL_LUMINANCE16_ALPHA16 = 0x8048,
- LOCAL_GL_INTENSITY = 0x8049,
- LOCAL_GL_INTENSITY4 = 0x804A,
- LOCAL_GL_INTENSITY8 = 0x804B,
- LOCAL_GL_INTENSITY12 = 0x804C,
- LOCAL_GL_INTENSITY16 = 0x804D,
- LOCAL_GL_R3_G3_B2 = 0x2A10,
- LOCAL_GL_RGB4 = 0x804F,
- LOCAL_GL_RGB5 = 0x8050,
- LOCAL_GL_RGB8 = 0x8051,
- LOCAL_GL_RGB10 = 0x8052,
- LOCAL_GL_RGB12 = 0x8053,
- LOCAL_GL_RGB16 = 0x8054,
- LOCAL_GL_RGBA2 = 0x8055,
- LOCAL_GL_RGBA4 = 0x8056,
- LOCAL_GL_RGB5_A1 = 0x8057,
- LOCAL_GL_RGBA8 = 0x8058,
- LOCAL_GL_RGB10_A2 = 0x8059,
- LOCAL_GL_RGBA12 = 0x805A,
- LOCAL_GL_RGBA16 = 0x805B,
-
- /* Utility */
- LOCAL_GL_VENDOR = 0x1F00,
- LOCAL_GL_RENDERER = 0x1F01,
- LOCAL_GL_VERSION = 0x1F02,
- LOCAL_GL_EXTENSIONS = 0x1F03,
-
- /* Errors */
- LOCAL_GL_INVALID_VALUE = 0x0501,
- LOCAL_GL_INVALID_ENUM = 0x0500,
- LOCAL_GL_INVALID_OPERATION = 0x0502,
- LOCAL_GL_STACK_OVERFLOW = 0x0503,
- LOCAL_GL_STACK_UNDERFLOW = 0x0504,
- LOCAL_GL_OUT_OF_MEMORY = 0x0505,
-
- /*
- * Extensions
- */
-
- /* LOCAL_GL_EXT_blend_minmax and LOCAL_GL_EXT_blend_color */
- LOCAL_GL_CONSTANT_COLOR_EXT = 0x8001,
- LOCAL_GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002,
- LOCAL_GL_CONSTANT_ALPHA_EXT = 0x8003,
- LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004,
- LOCAL_GL_BLEND_EQUATION_EXT = 0x8009,
- LOCAL_GL_MIN_EXT = 0x8007,
- LOCAL_GL_MAX_EXT = 0x8008,
- LOCAL_GL_FUNC_ADD_EXT = 0x8006,
- LOCAL_GL_FUNC_SUBTRACT_EXT = 0x800A,
- LOCAL_GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B,
- LOCAL_GL_BLEND_COLOR_EXT = 0x8005,
-
- /* LOCAL_GL_EXT_polygon_offset */
- LOCAL_GL_POLYGON_OFFSET_EXT = 0x8037,
- LOCAL_GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038,
- LOCAL_GL_POLYGON_OFFSET_BIAS_EXT = 0x8039,
-
- /* LOCAL_GL_EXT_vertex_array */
- LOCAL_GL_VERTEX_ARRAY_EXT = 0x8074,
- LOCAL_GL_NORMAL_ARRAY_EXT = 0x8075,
- LOCAL_GL_COLOR_ARRAY_EXT = 0x8076,
- LOCAL_GL_INDEX_ARRAY_EXT = 0x8077,
- LOCAL_GL_TEXTURE_COORD_ARRAY_EXT = 0x8078,
- LOCAL_GL_EDGE_FLAG_ARRAY_EXT = 0x8079,
- LOCAL_GL_VERTEX_ARRAY_SIZE_EXT = 0x807A,
- LOCAL_GL_VERTEX_ARRAY_TYPE_EXT = 0x807B,
- LOCAL_GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C,
- LOCAL_GL_VERTEX_ARRAY_COUNT_EXT = 0x807D,
- LOCAL_GL_NORMAL_ARRAY_TYPE_EXT = 0x807E,
- LOCAL_GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F,
- LOCAL_GL_NORMAL_ARRAY_COUNT_EXT = 0x8080,
- LOCAL_GL_COLOR_ARRAY_SIZE_EXT = 0x8081,
- LOCAL_GL_COLOR_ARRAY_TYPE_EXT = 0x8082,
- LOCAL_GL_COLOR_ARRAY_STRIDE_EXT = 0x8083,
- LOCAL_GL_COLOR_ARRAY_COUNT_EXT = 0x8084,
- LOCAL_GL_INDEX_ARRAY_TYPE_EXT = 0x8085,
- LOCAL_GL_INDEX_ARRAY_STRIDE_EXT = 0x8086,
- LOCAL_GL_INDEX_ARRAY_COUNT_EXT = 0x8087,
- LOCAL_GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088,
- LOCAL_GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089,
- LOCAL_GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A,
- LOCAL_GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B,
- LOCAL_GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C,
- LOCAL_GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D,
- LOCAL_GL_VERTEX_ARRAY_POINTER_EXT = 0x808E,
- LOCAL_GL_NORMAL_ARRAY_POINTER_EXT = 0x808F,
- LOCAL_GL_COLOR_ARRAY_POINTER_EXT = 0x8090,
- LOCAL_GL_INDEX_ARRAY_POINTER_EXT = 0x8091,
- LOCAL_GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092,
- LOCAL_GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093,
-
- /* LOCAL_GL_EXT_texture_object */
- LOCAL_GL_TEXTURE_PRIORITY_EXT = 0x8066,
- LOCAL_GL_TEXTURE_RESIDENT_EXT = 0x8067,
- LOCAL_GL_TEXTURE_1D_BINDING_EXT = 0x8068,
- LOCAL_GL_TEXTURE_2D_BINDING_EXT = 0x8069,
-
- /* LOCAL_GL_EXT_texture3D */
- LOCAL_GL_PACK_SKIP_IMAGES_EXT = 0x806B,
- LOCAL_GL_PACK_IMAGE_HEIGHT_EXT = 0x806C,
- LOCAL_GL_UNPACK_SKIP_IMAGES_EXT = 0x806D,
- LOCAL_GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E,
- LOCAL_GL_TEXTURE_3D_EXT = 0x806F,
- LOCAL_GL_PROXY_TEXTURE_3D_EXT = 0x8070,
- LOCAL_GL_TEXTURE_DEPTH_EXT = 0x8071,
- LOCAL_GL_TEXTURE_WRAP_R_EXT = 0x8072,
- LOCAL_GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073,
- LOCAL_GL_TEXTURE_3D_BINDING_EXT = 0x806A,
-
- /* LOCAL_GL_EXT_paletted_texture */
- LOCAL_GL_TABLE_TOO_LARGE_EXT = 0x8031,
- LOCAL_GL_COLOR_TABLE_FORMAT_EXT = 0x80D8,
- LOCAL_GL_COLOR_TABLE_WIDTH_EXT = 0x80D9,
- LOCAL_GL_COLOR_TABLE_RED_SIZE_EXT = 0x80DA,
- LOCAL_GL_COLOR_TABLE_GREEN_SIZE_EXT = 0x80DB,
- LOCAL_GL_COLOR_TABLE_BLUE_SIZE_EXT = 0x80DC,
- LOCAL_GL_COLOR_TABLE_ALPHA_SIZE_EXT = 0x80DD,
- LOCAL_GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = 0x80DE,
- LOCAL_GL_COLOR_TABLE_INTENSITY_SIZE_EXT = 0x80DF,
- LOCAL_GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED,
- LOCAL_GL_COLOR_INDEX1_EXT = 0x80E2,
- LOCAL_GL_COLOR_INDEX2_EXT = 0x80E3,
- LOCAL_GL_COLOR_INDEX4_EXT = 0x80E4,
- LOCAL_GL_COLOR_INDEX8_EXT = 0x80E5,
- LOCAL_GL_COLOR_INDEX12_EXT = 0x80E6,
- LOCAL_GL_COLOR_INDEX16_EXT = 0x80E7,
-
- /* LOCAL_GL_EXT_shared_texture_palette */
- LOCAL_GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB,
-
- /* LOCAL_GL_EXT_point_parameters */
- LOCAL_GL_POINT_SIZE_MIN_EXT = 0x8126,
- LOCAL_GL_POINT_SIZE_MAX_EXT = 0x8127,
- LOCAL_GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128,
- LOCAL_GL_DISTANCE_ATTENUATION_EXT = 0x8129,
-
- /* LOCAL_GL_EXT_rescale_normal */
- LOCAL_GL_RESCALE_NORMAL_EXT = 0x803A,
-
- /* LOCAL_GL_EXT_abgr */
- LOCAL_GL_ABGR_EXT = 0x8000,
-
- /* LOCAL_GL_SGIS_multitexture */
- LOCAL_GL_SELECTED_TEXTURE_SGIS = 0x835C,
- LOCAL_GL_SELECTED_TEXTURE_COORD_SET_SGIS = 0x835D,
- LOCAL_GL_MAX_TEXTURES_SGIS = 0x835E,
- LOCAL_GL_TEXTURE0_SGIS = 0x835F,
- LOCAL_GL_TEXTURE1_SGIS = 0x8360,
- LOCAL_GL_TEXTURE2_SGIS = 0x8361,
- LOCAL_GL_TEXTURE3_SGIS = 0x8362,
- LOCAL_GL_TEXTURE_COORD_SET_SOURCE_SGIS = 0x8363,
-
- /* LOCAL_GL_EXT_multitexture */
- LOCAL_GL_SELECTED_TEXTURE_EXT = 0x83C0,
- LOCAL_GL_SELECTED_TEXTURE_COORD_SET_EXT = 0x83C1,
- LOCAL_GL_SELECTED_TEXTURE_TRANSFORM_EXT = 0x83C2,
- LOCAL_GL_MAX_TEXTURES_EXT = 0x83C3,
- LOCAL_GL_MAX_TEXTURE_COORD_SETS_EXT = 0x83C4,
- LOCAL_GL_TEXTURE_ENV_COORD_SET_EXT = 0x83C5,
- LOCAL_GL_TEXTURE0_EXT = 0x83C6,
- LOCAL_GL_TEXTURE1_EXT = 0x83C7,
- LOCAL_GL_TEXTURE2_EXT = 0x83C8,
- LOCAL_GL_TEXTURE3_EXT = 0x83C9,
-
- /* LOCAL_GL_SGIS_texture_edge_clamp */
- LOCAL_GL_CLAMP_TO_EDGE_SGIS = 0x812F,
-
- /* OpenGL 1.2 */
- LOCAL_GL_RESCALE_NORMAL = 0x803A,
- LOCAL_GL_CLAMP_TO_EDGE = 0x812F,
- LOCAL_GL_MAX_ELEMENTS_VERTICES = 0xF0E8,
- LOCAL_GL_MAX_ELEMENTS_INDICES = 0xF0E9,
- LOCAL_GL_BGR = 0x80E0,
- LOCAL_GL_BGRA = 0x80E1,
- LOCAL_GL_UNSIGNED_BYTE_3_3_2 = 0x8032,
- LOCAL_GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362,
- LOCAL_GL_UNSIGNED_SHORT_5_6_5 = 0x8363,
- LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364,
- LOCAL_GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033,
- LOCAL_GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365,
- LOCAL_GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034,
- LOCAL_GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366,
- LOCAL_GL_UNSIGNED_INT_8_8_8_8 = 0x8035,
- LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367,
- LOCAL_GL_UNSIGNED_INT_10_10_10_2 = 0x8036,
- LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368,
- LOCAL_GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8,
- LOCAL_GL_SINGLE_COLOR = 0x81F9,
- LOCAL_GL_SEPARATE_SPECULAR_COLOR = 0x81FA,
- LOCAL_GL_TEXTURE_MIN_LOD = 0x813A,
- LOCAL_GL_TEXTURE_MAX_LOD = 0x813B,
- LOCAL_GL_TEXTURE_BASE_LEVEL = 0x813C,
- LOCAL_GL_TEXTURE_MAX_LEVEL = 0x813D
-};
-
-typedef struct { GLenum e; const char* name; } ENUM;
-#define EDEF(VAR) { (GLenum)(LOCAL_GL_##VAR), #VAR }
-
-static ENUM enums[] =
- {
- EDEF(BYTE),
- EDEF(UNSIGNED_BYTE),
- EDEF(SHORT),
- EDEF(UNSIGNED_SHORT),
- EDEF(INT),
- EDEF(UNSIGNED_INT),
- EDEF(FLOAT),
- EDEF(DOUBLE),
- EDEF(2_BYTES),
- EDEF(3_BYTES),
- EDEF(4_BYTES),
-/*
- EDEF(LINES),
- EDEF(POINTS),
- EDEF(LINE_STRIP),
- EDEF(LINE_LOOP),
- EDEF(TRIANGLES),
- EDEF(TRIANGLE_STRIP),
- EDEF(TRIANGLE_FAN),
- EDEF(QUADS),
- EDEF(QUAD_STRIP),
- EDEF(POLYGON),
- EDEF(EDGE_FLAG),
-*/
- EDEF(VERTEX_ARRAY),
- EDEF(NORMAL_ARRAY),
- EDEF(COLOR_ARRAY),
- EDEF(INDEX_ARRAY),
- EDEF(TEXTURE_COORD_ARRAY),
- EDEF(EDGE_FLAG_ARRAY),
- EDEF(VERTEX_ARRAY_SIZE),
- EDEF(VERTEX_ARRAY_TYPE),
- EDEF(VERTEX_ARRAY_STRIDE),
- EDEF(NORMAL_ARRAY_TYPE),
- EDEF(NORMAL_ARRAY_STRIDE),
- EDEF(COLOR_ARRAY_SIZE),
- EDEF(COLOR_ARRAY_TYPE),
- EDEF(COLOR_ARRAY_STRIDE),
- EDEF(INDEX_ARRAY_TYPE),
- EDEF(INDEX_ARRAY_STRIDE),
- EDEF(TEXTURE_COORD_ARRAY_SIZE),
- EDEF(TEXTURE_COORD_ARRAY_TYPE),
- EDEF(TEXTURE_COORD_ARRAY_STRIDE),
- EDEF(EDGE_FLAG_ARRAY_STRIDE),
- EDEF(VERTEX_ARRAY_POINTER),
- EDEF(NORMAL_ARRAY_POINTER),
- EDEF(COLOR_ARRAY_POINTER),
- EDEF(INDEX_ARRAY_POINTER),
- EDEF(TEXTURE_COORD_ARRAY_POINTER),
- EDEF(EDGE_FLAG_ARRAY_POINTER),
- EDEF(V2F),
- EDEF(V3F),
- EDEF(C4UB_V2F),
- EDEF(C4UB_V3F),
- EDEF(C3F_V3F),
- EDEF(N3F_V3F),
- EDEF(C4F_N3F_V3F),
- EDEF(T2F_V3F),
- EDEF(T4F_V4F),
- EDEF(T2F_C4UB_V3F),
- EDEF(T2F_C3F_V3F),
- EDEF(T2F_N3F_V3F),
- EDEF(T2F_C4F_N3F_V3F),
- EDEF(T4F_C4F_N3F_V4F),
- EDEF(MATRIX_MODE),
- EDEF(MODELVIEW),
- EDEF(PROJECTION),
- EDEF(TEXTURE),
- EDEF(POINT_SMOOTH),
- EDEF(POINT_SIZE),
- EDEF(POINT_SIZE_GRANULARITY),
- EDEF(POINT_SIZE_RANGE),
- EDEF(LINE_SMOOTH),
- EDEF(LINE_STIPPLE),
- EDEF(LINE_STIPPLE_PATTERN),
- EDEF(LINE_STIPPLE_REPEAT),
- EDEF(LINE_WIDTH),
- EDEF(LINE_WIDTH_GRANULARITY),
- EDEF(LINE_WIDTH_RANGE),
- EDEF(POINT),
- EDEF(LINE),
- EDEF(FILL),
- EDEF(CCW),
- EDEF(CW),
- EDEF(FRONT),
- EDEF(BACK),
- EDEF(CULL_FACE),
- EDEF(CULL_FACE_MODE),
- EDEF(POLYGON_SMOOTH),
- EDEF(POLYGON_STIPPLE),
- EDEF(FRONT_FACE),
- EDEF(POLYGON_MODE),
- EDEF(POLYGON_OFFSET_FACTOR),
- EDEF(POLYGON_OFFSET_UNITS),
- EDEF(POLYGON_OFFSET_POINT),
- EDEF(POLYGON_OFFSET_LINE),
- EDEF(POLYGON_OFFSET_FILL),
- EDEF(COMPILE),
- EDEF(COMPILE_AND_EXECUTE),
- EDEF(LIST_BASE),
- EDEF(LIST_INDEX),
- EDEF(LIST_MODE),
- EDEF(NEVER),
- EDEF(LESS),
- EDEF(GEQUAL),
- EDEF(LEQUAL),
- EDEF(GREATER),
- EDEF(NOTEQUAL),
- EDEF(EQUAL),
- EDEF(ALWAYS),
- EDEF(DEPTH_TEST),
- EDEF(DEPTH_BITS),
- EDEF(DEPTH_CLEAR_VALUE),
- EDEF(DEPTH_FUNC),
- EDEF(DEPTH_RANGE),
- EDEF(DEPTH_WRITEMASK),
- EDEF(DEPTH_COMPONENT),
- EDEF(LIGHTING),
- EDEF(LIGHT0),
- EDEF(LIGHT1),
- EDEF(LIGHT2),
- EDEF(LIGHT3),
- EDEF(LIGHT4),
- EDEF(LIGHT5),
- EDEF(LIGHT6),
- EDEF(LIGHT7),
- EDEF(SPOT_EXPONENT),
- EDEF(SPOT_CUTOFF),
- EDEF(CONSTANT_ATTENUATION),
- EDEF(LINEAR_ATTENUATION),
- EDEF(QUADRATIC_ATTENUATION),
- EDEF(AMBIENT),
- EDEF(DIFFUSE),
- EDEF(SPECULAR),
- EDEF(SHININESS),
- EDEF(EMISSION),
- EDEF(POSITION),
- EDEF(SPOT_DIRECTION),
- EDEF(AMBIENT_AND_DIFFUSE),
- EDEF(COLOR_INDEXES),
- EDEF(LIGHT_MODEL_TWO_SIDE),
- EDEF(LIGHT_MODEL_LOCAL_VIEWER),
- EDEF(LIGHT_MODEL_AMBIENT),
- EDEF(FRONT_AND_BACK),
- EDEF(SHADE_MODEL),
- EDEF(FLAT),
- EDEF(SMOOTH),
- EDEF(COLOR_MATERIAL),
- EDEF(COLOR_MATERIAL_FACE),
- EDEF(COLOR_MATERIAL_PARAMETER),
- EDEF(NORMALIZE),
- EDEF(CLIP_PLANE0),
- EDEF(CLIP_PLANE1),
- EDEF(CLIP_PLANE2),
- EDEF(CLIP_PLANE3),
- EDEF(CLIP_PLANE4),
- EDEF(CLIP_PLANE5),
- EDEF(ACCUM_RED_BITS),
- EDEF(ACCUM_GREEN_BITS),
- EDEF(ACCUM_BLUE_BITS),
- EDEF(ACCUM_ALPHA_BITS),
- EDEF(ACCUM_CLEAR_VALUE),
- EDEF(ACCUM),
- EDEF(ADD),
- EDEF(LOAD),
- EDEF(MULT),
- EDEF(RETURN),
- EDEF(ALPHA_TEST),
- EDEF(ALPHA_TEST_REF),
- EDEF(ALPHA_TEST_FUNC),
- EDEF(BLEND),
- EDEF(BLEND_SRC),
- EDEF(BLEND_DST),
- EDEF(ZERO),
- EDEF(ONE),
- EDEF(SRC_COLOR),
- EDEF(ONE_MINUS_SRC_COLOR),
- EDEF(DST_COLOR),
- EDEF(ONE_MINUS_DST_COLOR),
- EDEF(SRC_ALPHA),
- EDEF(ONE_MINUS_SRC_ALPHA),
- EDEF(DST_ALPHA),
- EDEF(ONE_MINUS_DST_ALPHA),
- EDEF(SRC_ALPHA_SATURATE),
- EDEF(CONSTANT_COLOR),
- EDEF(ONE_MINUS_CONSTANT_COLOR),
- EDEF(CONSTANT_ALPHA),
- EDEF(ONE_MINUS_CONSTANT_ALPHA),
- EDEF(FEEDBACK),
- EDEF(RENDER),
- EDEF(SELECT),
- EDEF(2D),
- EDEF(3D),
- EDEF(3D_COLOR),
- EDEF(3D_COLOR_TEXTURE),
- EDEF(4D_COLOR_TEXTURE),
- EDEF(POINT_TOKEN),
- EDEF(LINE_TOKEN),
- EDEF(LINE_RESET_TOKEN),
- EDEF(POLYGON_TOKEN),
- EDEF(BITMAP_TOKEN),
- EDEF(DRAW_PIXEL_TOKEN),
- EDEF(COPY_PIXEL_TOKEN),
- EDEF(PASS_THROUGH_TOKEN),
- EDEF(FEEDBACK_BUFFER_POINTER),
- EDEF(FEEDBACK_BUFFER_SIZE),
- EDEF(FEEDBACK_BUFFER_TYPE),
- EDEF(SELECTION_BUFFER_POINTER),
- EDEF(SELECTION_BUFFER_SIZE),
- EDEF(FOG),
- EDEF(FOG_MODE),
- EDEF(FOG_DENSITY),
- EDEF(FOG_COLOR),
- EDEF(FOG_INDEX),
- EDEF(FOG_START),
- EDEF(FOG_END),
- EDEF(LINEAR),
- EDEF(EXP),
- EDEF(EXP2),
- EDEF(LOGIC_OP),
- EDEF(INDEX_LOGIC_OP),
- EDEF(COLOR_LOGIC_OP),
- EDEF(LOGIC_OP_MODE),
- EDEF(CLEAR),
- EDEF(SET),
- EDEF(COPY),
- EDEF(COPY_INVERTED),
- EDEF(NOOP),
- EDEF(INVERT),
- EDEF(AND),
- EDEF(NAND),
- EDEF(OR),
- EDEF(NOR),
- EDEF(XOR),
- EDEF(EQUIV),
- EDEF(AND_REVERSE),
- EDEF(AND_INVERTED),
- EDEF(OR_REVERSE),
- EDEF(OR_INVERTED),
- EDEF(STENCIL_TEST),
- EDEF(STENCIL_WRITEMASK),
- EDEF(STENCIL_BITS),
- EDEF(STENCIL_FUNC),
- EDEF(STENCIL_VALUE_MASK),
- EDEF(STENCIL_REF),
- EDEF(STENCIL_FAIL),
- EDEF(STENCIL_PASS_DEPTH_PASS),
- EDEF(STENCIL_PASS_DEPTH_FAIL),
- EDEF(STENCIL_CLEAR_VALUE),
- EDEF(STENCIL_INDEX),
- EDEF(KEEP),
- EDEF(REPLACE),
- EDEF(INCR),
- EDEF(DECR),
- EDEF(NONE),
- EDEF(LEFT),
- EDEF(RIGHT),
- EDEF(FRONT_LEFT),
- EDEF(FRONT_RIGHT),
- EDEF(BACK_LEFT),
- EDEF(BACK_RIGHT),
- EDEF(AUX0),
- EDEF(AUX1),
- EDEF(AUX2),
- EDEF(AUX3),
- EDEF(COLOR_INDEX),
- EDEF(RED),
- EDEF(GREEN),
- EDEF(BLUE),
- EDEF(ALPHA),
- EDEF(LUMINANCE),
- EDEF(LUMINANCE_ALPHA),
- EDEF(ALPHA_BITS),
- EDEF(RED_BITS),
- EDEF(GREEN_BITS),
- EDEF(BLUE_BITS),
- EDEF(INDEX_BITS),
- EDEF(SUBPIXEL_BITS),
- EDEF(AUX_BUFFERS),
- EDEF(READ_BUFFER),
- EDEF(DRAW_BUFFER),
- EDEF(DOUBLEBUFFER),
- EDEF(STEREO),
- EDEF(BITMAP),
- EDEF(COLOR),
- EDEF(DEPTH),
- EDEF(STENCIL),
- EDEF(DITHER),
- EDEF(RGB),
- EDEF(RGBA),
- EDEF(MAX_LIST_NESTING),
- EDEF(MAX_ATTRIB_STACK_DEPTH),
- EDEF(MAX_MODELVIEW_STACK_DEPTH),
- EDEF(MAX_NAME_STACK_DEPTH),
- EDEF(MAX_PROJECTION_STACK_DEPTH),
- EDEF(MAX_TEXTURE_STACK_DEPTH),
- EDEF(MAX_EVAL_ORDER),
- EDEF(MAX_LIGHTS),
- EDEF(MAX_CLIP_PLANES),
- EDEF(MAX_TEXTURE_SIZE),
- EDEF(MAX_PIXEL_MAP_TABLE),
- EDEF(MAX_VIEWPORT_DIMS),
- EDEF(MAX_CLIENT_ATTRIB_STACK_DEPTH),
- EDEF(ATTRIB_STACK_DEPTH),
- EDEF(CLIENT_ATTRIB_STACK_DEPTH),
- EDEF(COLOR_CLEAR_VALUE),
- EDEF(COLOR_WRITEMASK),
- EDEF(CURRENT_INDEX),
- EDEF(CURRENT_COLOR),
- EDEF(CURRENT_NORMAL),
- EDEF(CURRENT_RASTER_COLOR),
- EDEF(CURRENT_RASTER_DISTANCE),
- EDEF(CURRENT_RASTER_INDEX),
- EDEF(CURRENT_RASTER_POSITION),
- EDEF(CURRENT_RASTER_TEXTURE_COORDS),
- EDEF(CURRENT_RASTER_POSITION_VALID),
- EDEF(CURRENT_TEXTURE_COORDS),
- EDEF(INDEX_CLEAR_VALUE),
- EDEF(INDEX_MODE),
- EDEF(INDEX_WRITEMASK),
- EDEF(MODELVIEW_MATRIX),
- EDEF(MODELVIEW_STACK_DEPTH),
- EDEF(NAME_STACK_DEPTH),
- EDEF(PROJECTION_MATRIX),
- EDEF(PROJECTION_STACK_DEPTH),
- EDEF(RENDER_MODE),
- EDEF(RGBA_MODE),
- EDEF(TEXTURE_MATRIX),
- EDEF(TEXTURE_STACK_DEPTH),
- EDEF(VIEWPORT),
- EDEF(AUTO_NORMAL),
- EDEF(MAP1_COLOR_4),
- EDEF(MAP1_GRID_DOMAIN),
- EDEF(MAP1_GRID_SEGMENTS),
- EDEF(MAP1_INDEX),
- EDEF(MAP1_NORMAL),
- EDEF(MAP1_TEXTURE_COORD_1),
- EDEF(MAP1_TEXTURE_COORD_2),
- EDEF(MAP1_TEXTURE_COORD_3),
- EDEF(MAP1_TEXTURE_COORD_4),
- EDEF(MAP1_VERTEX_3),
- EDEF(MAP1_VERTEX_4),
- EDEF(MAP2_COLOR_4),
- EDEF(MAP2_GRID_DOMAIN),
- EDEF(MAP2_GRID_SEGMENTS),
- EDEF(MAP2_INDEX),
- EDEF(MAP2_NORMAL),
- EDEF(MAP2_TEXTURE_COORD_1),
- EDEF(MAP2_TEXTURE_COORD_2),
- EDEF(MAP2_TEXTURE_COORD_3),
- EDEF(MAP2_TEXTURE_COORD_4),
- EDEF(MAP2_VERTEX_3),
- EDEF(MAP2_VERTEX_4),
- EDEF(COEFF),
- EDEF(DOMAIN),
- EDEF(ORDER),
- EDEF(FOG_HINT),
- EDEF(LINE_SMOOTH_HINT),
- EDEF(PERSPECTIVE_CORRECTION_HINT),
- EDEF(POINT_SMOOTH_HINT),
- EDEF(POLYGON_SMOOTH_HINT),
- EDEF(DONT_CARE),
- EDEF(FASTEST),
- EDEF(NICEST),
- EDEF(SCISSOR_TEST),
- EDEF(SCISSOR_BOX),
- EDEF(MAP_COLOR),
- EDEF(MAP_STENCIL),
- EDEF(INDEX_SHIFT),
- EDEF(INDEX_OFFSET),
- EDEF(RED_SCALE),
- EDEF(RED_BIAS),
- EDEF(GREEN_SCALE),
- EDEF(GREEN_BIAS),
- EDEF(BLUE_SCALE),
- EDEF(BLUE_BIAS),
- EDEF(ALPHA_SCALE),
- EDEF(ALPHA_BIAS),
- EDEF(DEPTH_SCALE),
- EDEF(DEPTH_BIAS),
- EDEF(PIXEL_MAP_S_TO_S_SIZE),
- EDEF(PIXEL_MAP_I_TO_I_SIZE),
- EDEF(PIXEL_MAP_I_TO_R_SIZE),
- EDEF(PIXEL_MAP_I_TO_G_SIZE),
- EDEF(PIXEL_MAP_I_TO_B_SIZE),
- EDEF(PIXEL_MAP_I_TO_A_SIZE),
- EDEF(PIXEL_MAP_R_TO_R_SIZE),
- EDEF(PIXEL_MAP_G_TO_G_SIZE),
- EDEF(PIXEL_MAP_B_TO_B_SIZE),
- EDEF(PIXEL_MAP_A_TO_A_SIZE),
- EDEF(PIXEL_MAP_S_TO_S),
- EDEF(PIXEL_MAP_I_TO_I),
- EDEF(PIXEL_MAP_I_TO_R),
- EDEF(PIXEL_MAP_I_TO_G),
- EDEF(PIXEL_MAP_I_TO_B),
- EDEF(PIXEL_MAP_I_TO_A),
- EDEF(PIXEL_MAP_R_TO_R),
- EDEF(PIXEL_MAP_G_TO_G),
- EDEF(PIXEL_MAP_B_TO_B),
- EDEF(PIXEL_MAP_A_TO_A),
- EDEF(PACK_ALIGNMENT),
- EDEF(PACK_LSB_FIRST),
- EDEF(PACK_ROW_LENGTH),
- EDEF(PACK_SKIP_PIXELS),
- EDEF(PACK_SKIP_ROWS),
- EDEF(PACK_SWAP_BYTES),
- EDEF(UNPACK_ALIGNMENT),
- EDEF(UNPACK_LSB_FIRST),
- EDEF(UNPACK_ROW_LENGTH),
- EDEF(UNPACK_SKIP_PIXELS),
- EDEF(UNPACK_SKIP_ROWS),
- EDEF(UNPACK_SWAP_BYTES),
- EDEF(ZOOM_X),
- EDEF(ZOOM_Y),
- EDEF(TEXTURE_ENV),
- EDEF(TEXTURE_ENV_MODE),
- EDEF(TEXTURE_1D),
- EDEF(TEXTURE_2D),
- EDEF(TEXTURE_WRAP_S),
- EDEF(TEXTURE_WRAP_T),
- EDEF(TEXTURE_MAG_FILTER),
- EDEF(TEXTURE_MIN_FILTER),
- EDEF(TEXTURE_ENV_COLOR),
- EDEF(TEXTURE_GEN_S),
- EDEF(TEXTURE_GEN_T),
- EDEF(TEXTURE_GEN_MODE),
- EDEF(TEXTURE_BORDER_COLOR),
- EDEF(TEXTURE_WIDTH),
- EDEF(TEXTURE_HEIGHT),
- EDEF(TEXTURE_BORDER),
- EDEF(TEXTURE_COMPONENTS),
- EDEF(TEXTURE_RED_SIZE),
- EDEF(TEXTURE_GREEN_SIZE),
- EDEF(TEXTURE_BLUE_SIZE),
- EDEF(TEXTURE_ALPHA_SIZE),
- EDEF(TEXTURE_LUMINANCE_SIZE),
- EDEF(TEXTURE_INTENSITY_SIZE),
- EDEF(NEAREST_MIPMAP_NEAREST),
- EDEF(NEAREST_MIPMAP_LINEAR),
- EDEF(LINEAR_MIPMAP_NEAREST),
- EDEF(LINEAR_MIPMAP_LINEAR),
- EDEF(OBJECT_LINEAR),
- EDEF(OBJECT_PLANE),
- EDEF(EYE_LINEAR),
- EDEF(EYE_PLANE),
- EDEF(SPHERE_MAP),
- EDEF(DECAL),
- EDEF(MODULATE),
- EDEF(NEAREST),
- EDEF(REPEAT),
- EDEF(CLAMP),
- EDEF(S),
- EDEF(T),
- EDEF(R),
- EDEF(Q),
- EDEF(TEXTURE_GEN_R),
- EDEF(TEXTURE_GEN_Q),
- EDEF(PROXY_TEXTURE_1D),
- EDEF(PROXY_TEXTURE_2D),
- EDEF(TEXTURE_PRIORITY),
- EDEF(TEXTURE_RESIDENT),
- EDEF(TEXTURE_BINDING_1D),
- EDEF(TEXTURE_BINDING_2D),
- EDEF(TEXTURE_INTERNAL_FORMAT),
- EDEF(PACK_SKIP_IMAGES),
- EDEF(PACK_IMAGE_HEIGHT),
- EDEF(UNPACK_SKIP_IMAGES),
- EDEF(UNPACK_IMAGE_HEIGHT),
- EDEF(TEXTURE_3D),
- EDEF(PROXY_TEXTURE_3D),
- EDEF(TEXTURE_DEPTH),
- EDEF(TEXTURE_WRAP_R),
- EDEF(MAX_3D_TEXTURE_SIZE),
- EDEF(TEXTURE_BINDING_3D),
- EDEF(ALPHA4),
- EDEF(ALPHA8),
- EDEF(ALPHA12),
- EDEF(ALPHA16),
- EDEF(LUMINANCE4),
- EDEF(LUMINANCE8),
- EDEF(LUMINANCE12),
- EDEF(LUMINANCE16),
- EDEF(LUMINANCE4_ALPHA4),
- EDEF(LUMINANCE6_ALPHA2),
- EDEF(LUMINANCE8_ALPHA8),
- EDEF(LUMINANCE12_ALPHA4),
- EDEF(LUMINANCE12_ALPHA12),
- EDEF(LUMINANCE16_ALPHA16),
- EDEF(INTENSITY),
- EDEF(INTENSITY4),
- EDEF(INTENSITY8),
- EDEF(INTENSITY12),
- EDEF(INTENSITY16),
- EDEF(R3_G3_B2),
- EDEF(RGB4),
- EDEF(RGB5),
- EDEF(RGB8),
- EDEF(RGB10),
- EDEF(RGB12),
- EDEF(RGB16),
- EDEF(RGBA2),
- EDEF(RGBA4),
- EDEF(RGB5_A1),
- EDEF(RGBA8),
- EDEF(RGB10_A2),
- EDEF(RGBA12),
- EDEF(RGBA16),
- EDEF(VENDOR),
- EDEF(RENDERER),
- EDEF(VERSION),
- EDEF(EXTENSIONS),
- EDEF(INVALID_VALUE),
- EDEF(INVALID_ENUM),
- EDEF(INVALID_OPERATION),
- EDEF(STACK_OVERFLOW),
- EDEF(STACK_UNDERFLOW),
- EDEF(OUT_OF_MEMORY),
-
- /* extensions */
- EDEF(CONSTANT_COLOR_EXT),
- EDEF(ONE_MINUS_CONSTANT_COLOR_EXT),
- EDEF(CONSTANT_ALPHA_EXT),
- EDEF(ONE_MINUS_CONSTANT_ALPHA_EXT),
- EDEF(BLEND_EQUATION_EXT),
- EDEF(MIN_EXT),
- EDEF(MAX_EXT),
- EDEF(FUNC_ADD_EXT),
- EDEF(FUNC_SUBTRACT_EXT),
- EDEF(FUNC_REVERSE_SUBTRACT_EXT),
- EDEF(BLEND_COLOR_EXT),
- EDEF(POLYGON_OFFSET_EXT),
- EDEF(POLYGON_OFFSET_FACTOR_EXT),
- EDEF(POLYGON_OFFSET_BIAS_EXT),
- EDEF(VERTEX_ARRAY_EXT),
- EDEF(NORMAL_ARRAY_EXT),
- EDEF(COLOR_ARRAY_EXT),
- EDEF(INDEX_ARRAY_EXT),
- EDEF(TEXTURE_COORD_ARRAY_EXT),
- EDEF(EDGE_FLAG_ARRAY_EXT),
- EDEF(VERTEX_ARRAY_SIZE_EXT),
- EDEF(VERTEX_ARRAY_TYPE_EXT),
- EDEF(VERTEX_ARRAY_STRIDE_EXT),
- EDEF(VERTEX_ARRAY_COUNT_EXT),
- EDEF(NORMAL_ARRAY_TYPE_EXT),
- EDEF(NORMAL_ARRAY_STRIDE_EXT),
- EDEF(NORMAL_ARRAY_COUNT_EXT),
- EDEF(COLOR_ARRAY_SIZE_EXT),
- EDEF(COLOR_ARRAY_TYPE_EXT),
- EDEF(COLOR_ARRAY_STRIDE_EXT),
- EDEF(COLOR_ARRAY_COUNT_EXT),
- EDEF(INDEX_ARRAY_TYPE_EXT),
- EDEF(INDEX_ARRAY_STRIDE_EXT),
- EDEF(INDEX_ARRAY_COUNT_EXT),
- EDEF(TEXTURE_COORD_ARRAY_SIZE_EXT),
- EDEF(TEXTURE_COORD_ARRAY_TYPE_EXT),
- EDEF(TEXTURE_COORD_ARRAY_STRIDE_EXT),
- EDEF(TEXTURE_COORD_ARRAY_COUNT_EXT),
- EDEF(EDGE_FLAG_ARRAY_STRIDE_EXT),
- EDEF(EDGE_FLAG_ARRAY_COUNT_EXT),
- EDEF(VERTEX_ARRAY_POINTER_EXT),
- EDEF(NORMAL_ARRAY_POINTER_EXT),
- EDEF(COLOR_ARRAY_POINTER_EXT),
- EDEF(INDEX_ARRAY_POINTER_EXT),
- EDEF(TEXTURE_COORD_ARRAY_POINTER_EXT),
- EDEF(EDGE_FLAG_ARRAY_POINTER_EXT),
- EDEF(TEXTURE_PRIORITY_EXT),
- EDEF(TEXTURE_RESIDENT_EXT),
- EDEF(TEXTURE_1D_BINDING_EXT),
- EDEF(TEXTURE_2D_BINDING_EXT),
- EDEF(PACK_SKIP_IMAGES_EXT),
- EDEF(PACK_IMAGE_HEIGHT_EXT),
- EDEF(UNPACK_SKIP_IMAGES_EXT),
- EDEF(UNPACK_IMAGE_HEIGHT_EXT),
- EDEF(TEXTURE_3D_EXT),
- EDEF(PROXY_TEXTURE_3D_EXT),
- EDEF(TEXTURE_DEPTH_EXT),
- EDEF(TEXTURE_WRAP_R_EXT),
- EDEF(MAX_3D_TEXTURE_SIZE_EXT),
- EDEF(TEXTURE_3D_BINDING_EXT),
- EDEF(TABLE_TOO_LARGE_EXT),
- EDEF(COLOR_TABLE_FORMAT_EXT),
- EDEF(COLOR_TABLE_WIDTH_EXT),
- EDEF(COLOR_TABLE_RED_SIZE_EXT),
- EDEF(COLOR_TABLE_GREEN_SIZE_EXT),
- EDEF(COLOR_TABLE_BLUE_SIZE_EXT),
- EDEF(COLOR_TABLE_ALPHA_SIZE_EXT),
- EDEF(COLOR_TABLE_LUMINANCE_SIZE_EXT),
- EDEF(COLOR_TABLE_INTENSITY_SIZE_EXT),
- EDEF(TEXTURE_INDEX_SIZE_EXT),
- EDEF(COLOR_INDEX1_EXT),
- EDEF(COLOR_INDEX2_EXT),
- EDEF(COLOR_INDEX4_EXT),
- EDEF(COLOR_INDEX8_EXT),
- EDEF(COLOR_INDEX12_EXT),
- EDEF(COLOR_INDEX16_EXT),
- EDEF(SHARED_TEXTURE_PALETTE_EXT),
- EDEF(POINT_SIZE_MIN_EXT),
- EDEF(POINT_SIZE_MAX_EXT),
- EDEF(POINT_FADE_THRESHOLD_SIZE_EXT),
- EDEF(DISTANCE_ATTENUATION_EXT),
- EDEF(RESCALE_NORMAL_EXT),
- EDEF(ABGR_EXT),
- EDEF(SELECTED_TEXTURE_SGIS),
- EDEF(SELECTED_TEXTURE_COORD_SET_SGIS),
- EDEF(MAX_TEXTURES_SGIS),
- EDEF(TEXTURE0_SGIS),
- EDEF(TEXTURE1_SGIS),
- EDEF(TEXTURE2_SGIS),
- EDEF(TEXTURE3_SGIS),
- EDEF(TEXTURE_COORD_SET_SOURCE_SGIS),
- EDEF(SELECTED_TEXTURE_EXT),
- EDEF(SELECTED_TEXTURE_COORD_SET_EXT),
- EDEF(SELECTED_TEXTURE_TRANSFORM_EXT),
- EDEF(MAX_TEXTURES_EXT),
- EDEF(MAX_TEXTURE_COORD_SETS_EXT),
- EDEF(TEXTURE_ENV_COORD_SET_EXT),
- EDEF(TEXTURE0_EXT),
- EDEF(TEXTURE1_EXT),
- EDEF(TEXTURE2_EXT),
- EDEF(TEXTURE3_EXT),
- EDEF(CLAMP_TO_EDGE_SGIS),
- EDEF(RESCALE_NORMAL),
- EDEF(CLAMP_TO_EDGE),
- EDEF(MAX_ELEMENTS_VERTICES),
- EDEF(MAX_ELEMENTS_INDICES),
- EDEF(BGR),
- EDEF(BGRA),
- EDEF(UNSIGNED_BYTE_3_3_2),
- EDEF(UNSIGNED_BYTE_2_3_3_REV),
- EDEF(UNSIGNED_SHORT_5_6_5),
- EDEF(UNSIGNED_SHORT_5_6_5_REV),
- EDEF(UNSIGNED_SHORT_4_4_4_4),
- EDEF(UNSIGNED_SHORT_4_4_4_4_REV),
- EDEF(UNSIGNED_SHORT_5_5_5_1),
- EDEF(UNSIGNED_SHORT_1_5_5_5_REV),
- EDEF(UNSIGNED_INT_8_8_8_8),
- EDEF(UNSIGNED_INT_8_8_8_8_REV),
- EDEF(UNSIGNED_INT_10_10_10_2),
- EDEF(UNSIGNED_INT_2_10_10_10_REV),
- EDEF(LIGHT_MODEL_COLOR_CONTROL),
- EDEF(SINGLE_COLOR),
- EDEF(SEPARATE_SPECULAR_COLOR),
- EDEF(TEXTURE_MIN_LOD),
- EDEF(TEXTURE_MAX_LOD),
- EDEF(TEXTURE_BASE_LEVEL),
- EDEF(TEXTURE_MAX_LEVEL)
-};
-
-#undef EDEF
-
-#define N_ENUMS (sizeof(enums) / sizeof(ENUM))
-
-/***************************************************************************/
-
-static void print_enum_name( FILE* OUT, GLenum e )
-{
- int i, found= 0;
- for( i= 0; i < N_ENUMS; ++i )
- {
- if( enums[i].e == e )
- {
- if( found )
- fprintf( OUT, "/" );
- found= 1;
- fprintf( OUT, "%s", enums[i].name );
- }
- }
- if( ! found )
- fprintf( OUT, "*UNKNOWN* [%04x]", (int)e );
- fprintf( OUT, "\n" );
-}
-
-#define BOOL_STRING(b) (b ? "true" : "false")
-
-#define VAR_ENUM(VAR) \
- { \
- GLint e= 0; \
- glGetIntegerv(GL_##VAR,&e); \
- fprintf( OUT, "%s: ", #VAR ); \
- print_enum_name( OUT, (GLenum) e ); \
- }
-
-#define VAR_FLOAT4(VAR) \
- { \
- GLfloat f[4]; \
- f[0]= f[1]= f[2]= f[3]= 0.0; \
- glGetFloatv(GL_##VAR,f); \
- fprintf( OUT, "%s: [%f %f %f %f]\n", \
- #VAR, f[0], f[1], f[2], f[3] ); \
- }
-
-#define VAR_MAT_FLOAT4(VAR) \
- { \
- GLfloat f[4]; \
- f[0]= f[1]= f[2]= f[3]= 0.0; \
- glGetMaterialfv(GL_FRONT,GL_##VAR,f); \
- fprintf( OUT, "FRONT_%s: [%f %f %f %f]\n", \
- #VAR, f[0], f[1], f[2], f[3] ); \
- glGetMaterialfv(GL_BACK,GL_##VAR,f); \
- fprintf( OUT, " BACK_%s: [%f %f %f %f]\n", \
- #VAR, f[0], f[1], f[2], f[3] ); \
- }
-
-#define VAR_LIGHT_FLOAT4(LIGHT,VAR) \
- { \
- GLfloat f[4]; \
- f[0]= f[1]= f[2]= f[3]= 0.0; \
- glGetLightfv(GL_LIGHT0+LIGHT,GL_##VAR,f); \
- fprintf( OUT, "LIGHT%d.%s: [%f %f %f %f]\n", \
- LIGHT, #VAR, f[0], f[1], f[2], f[3] ); \
- }
-
-#define VAR_LIGHT_FLOAT3(LIGHT,VAR) \
- { \
- GLfloat f[3]; \
- f[0]= f[1]= f[2]= 0.0; \
- glGetLightfv(GL_LIGHT0+LIGHT,GL_##VAR,f); \
- fprintf( OUT, "LIGHT%d.%s: [%f %f %f]\n", \
- LIGHT, #VAR, f[0], f[1], f[2] ); \
- }
-
-#define VAR_FLOAT3(VAR) \
- { \
- GLfloat f[3]; \
- f[0]= f[1]= f[2]= 0.0; \
- glGetFloatv(GL_##VAR,f) ; \
- fprintf( OUT, "%s: [%f %f %f]\n", \
- #VAR, f[0], f[1], f[2] ); \
- }
-#define VAR_FLOAT2(VAR) \
- { \
- GLfloat f[2]; \
- f[0]= f[1]= 0.0; \
- glGetFloatv(GL_##VAR,f); \
- fprintf( OUT, "%s: [%f %f]\n", \
- #VAR, f[0], f[1] ); \
- }
-
-#define VAR_COLOR(VAR) VAR_FLOAT4(VAR)
-#define VAR_TEXCOORD(VAR) VAR_FLOAT4(VAR)
-#define VAR_NORMAL(VAR) VAR_FLOAT3(VAR)
-
-#define VAR_MAT_COLOR(VAR) VAR_MAT_FLOAT4(VAR)
-#define VAR_LIGHT_COLOR(LIGHT,VAR) VAR_LIGHT_FLOAT4(LIGHT,VAR)
-
-#define VAR_FLOAT(VAR) \
- { \
- GLfloat f= 0.0; \
- glGetFloatv(GL_##VAR,&f); \
- fprintf( OUT, "%s: %f\n", #VAR, f ); \
- }
-
-#define VAR_MAT_FLOAT(VAR) \
- { \
- GLfloat f= 0.0; \
- glGetMaterialfv(GL_FRONT,GL_##VAR,&f); \
- fprintf( OUT, "FRONT_%s: %f\n", #VAR, f ); \
- glGetMaterialfv(GL_BACK,GL_##VAR,&f); \
- fprintf( OUT, " BACK_%s: %f\n", #VAR, f ); \
- }
-
-#define VAR_LIGHT_FLOAT(LIGHT,VAR) \
- { \
- GLfloat f= 0.0; \
- glGetLightfv(GL_LIGHT0+LIGHT,GL_##VAR,&f); \
- fprintf( OUT, "LIGHT%d.%s: %f\n", \
- LIGHT, #VAR, f ); \
- }
-
-#define VAR_INT(VAR) \
- { \
- GLint i= 0; \
- glGetIntegerv(GL_##VAR,&i); \
- fprintf( OUT, "%s: %d\n", #VAR, (int)i ); \
- }
-#define VAR_INTEGER(VAR) VAR_INT(VAR)
-#define VAR_INDEX(VAR) VAR_INT(VAR)
-#define VAR_HEXINT(VAR) \
- { \
- GLint i= 0; \
- glGetIntegerv(GL_##VAR,&i); \
- fprintf( OUT, "%s: 0x%04x\n", #VAR, (int)i ); \
- }
-#define VAR_INT4(VAR) \
- { \
- GLint i[4]; \
- i[0]= i[1]= i[2]= i[3]= 0; \
- glGetIntegerv(GL_##VAR,i); \
- fprintf( OUT, "%s: [%d %d %d %d]\n", \
- #VAR, (int)i[0], (int)i[1], (int)i[2], (int)i[3] ); \
- }
-#define VAR_BOOL(VAR) \
- { \
- GLboolean b= 0; \
- glGetBooleanv(GL_##VAR,&b); \
- fprintf( OUT, "%s: %s\n", #VAR, BOOL_STRING(b) ); \
- }
-#define VAR_BOOL4(VAR) \
- { \
- GLboolean b[4]; \
- b[0]= b[1]= b[2]= b[3]= 0; \
- glGetBooleanv(GL_##VAR,b); \
- fprintf( OUT, "%s: [%s %s %s %s]\n", \
- #VAR, \
- BOOL_STRING(b[0]), \
- BOOL_STRING(b[1]), \
- BOOL_STRING(b[2]), \
- BOOL_STRING(b[3]) ); \
- }
-#define VAR_PTR(VAR) \
- { \
- GLvoid* p= 0; \
- glGetPointerv(GL_##VAR,&p); \
- fprintf( OUT, "%s: %p\n", #VAR, p ); \
- }
-#define VAR_MATRIX(VAR) \
- { \
- GLfloat m[16]; \
- int i; \
- for( i= 0; i < 16; ++i ) m[i]= 0.0; \
- glGetFloatv(GL_##VAR,m); \
- fprintf( OUT, \
- "%s:\n\t[%+.6f %+.6f %+.6f %+.6f]\n\t[%+.6f %+.6f %+.6f
-%+.6f]\n\t[%+.6f %+.6f %+.6f %+.6f]\n\t[%+.6f %+.6f %+.6f %+.6f]\n", \
- #VAR, \
- m[0+0*4], m[0+1*4], m[0+2*4], m[0+3*4], \
- m[1+0*4], m[1+1*4], m[1+2*4], m[1+3*4], \
- m[2+0*4], m[2+1*4], m[2+2*4], m[2+3*4], \
- m[3+0*4], m[3+1*4], m[3+2*4], m[3+3*4] ); \
- }
-
-/***************************************************************************/
-
-/*
-#define OUT stderr
-*/
-void dump_opengl_state( FILE* OUT )
-{
- int i;
- GLint n_lights= 0;
-
- glGetIntegerv( GL_MAX_LIGHTS, &n_lights );
-
- VAR_COLOR(CURRENT_COLOR)
- VAR_INDEX(CURRENT_INDEX)
- VAR_TEXCOORD(CURRENT_TEXTURE_COORDS)
- VAR_NORMAL(CURRENT_NORMAL)
- VAR_FLOAT4(CURRENT_RASTER_POSITION)
- VAR_FLOAT(CURRENT_RASTER_DISTANCE)
- VAR_COLOR(CURRENT_RASTER_COLOR)
- VAR_INDEX(CURRENT_RASTER_INDEX)
- VAR_TEXCOORD(CURRENT_RASTER_TEXTURE_COORDS)
- VAR_BOOL(CURRENT_RASTER_POSITION_VALID)
- VAR_BOOL(EDGE_FLAG)
-
- VAR_BOOL (VERTEX_ARRAY)
- VAR_INTEGER(VERTEX_ARRAY_SIZE)
- VAR_ENUM (VERTEX_ARRAY_TYPE)
- VAR_INTEGER(VERTEX_ARRAY_STRIDE)
- VAR_PTR (VERTEX_ARRAY_POINTER)
-
- VAR_BOOL (NORMAL_ARRAY)
- VAR_ENUM (NORMAL_ARRAY_TYPE)
- VAR_INTEGER(NORMAL_ARRAY_STRIDE)
- VAR_PTR (NORMAL_ARRAY_POINTER)
-
- VAR_BOOL (COLOR_ARRAY)
- VAR_INTEGER(COLOR_ARRAY_SIZE)
- VAR_ENUM (COLOR_ARRAY_TYPE)
- VAR_INTEGER(COLOR_ARRAY_STRIDE)
- VAR_PTR (COLOR_ARRAY_POINTER)
-
- VAR_BOOL (INDEX_ARRAY)
- VAR_ENUM (INDEX_ARRAY_TYPE)
- VAR_INTEGER(INDEX_ARRAY_STRIDE)
- VAR_PTR (INDEX_ARRAY_POINTER)
-
- VAR_BOOL (TEXTURE_COORD_ARRAY)
- VAR_INTEGER(TEXTURE_COORD_ARRAY_SIZE)
- VAR_ENUM (TEXTURE_COORD_ARRAY_TYPE)
- VAR_INTEGER(TEXTURE_COORD_ARRAY_STRIDE)
- VAR_PTR (TEXTURE_COORD_ARRAY_POINTER)
-
- VAR_BOOL (EDGE_FLAG_ARRAY)
- VAR_INTEGER(EDGE_FLAG_ARRAY_STRIDE)
- VAR_PTR (EDGE_FLAG_ARRAY_POINTER)
-
- VAR_MATRIX(MODELVIEW_MATRIX)
- VAR_MATRIX(PROJECTION_MATRIX)
- VAR_MATRIX(TEXTURE_MATRIX)
- VAR_INT4(VIEWPORT)
- VAR_FLOAT2(DEPTH_RANGE)
- VAR_INT(MODELVIEW_STACK_DEPTH)
- VAR_INT(PROJECTION_STACK_DEPTH)
- VAR_INT(TEXTURE_STACK_DEPTH)
- VAR_ENUM(MATRIX_MODE)
- VAR_BOOL(NORMALIZE)
- VAR_BOOL(RESCALE_NORMAL_EXT)
- VAR_BOOL(CLIP_PLANE0)
- VAR_BOOL(CLIP_PLANE1)
- VAR_BOOL(CLIP_PLANE2)
- VAR_BOOL(CLIP_PLANE3)
- VAR_BOOL(CLIP_PLANE4)
- VAR_BOOL(CLIP_PLANE5)
- /* + glGetClipPlane() */
-
- VAR_COLOR(FOG_COLOR)
- VAR_INDEX(FOG_INDEX)
- VAR_FLOAT(FOG_DENSITY)
- VAR_FLOAT(FOG_START)
- VAR_FLOAT(FOG_END)
- VAR_ENUM(FOG_MODE)
- VAR_BOOL(FOG)
- VAR_ENUM(SHADE_MODEL)
-
- VAR_BOOL(LIGHTING)
- VAR_BOOL(COLOR_MATERIAL)
- VAR_ENUM(COLOR_MATERIAL_PARAMETER)
- VAR_ENUM(COLOR_MATERIAL_FACE)
-
- VAR_MAT_COLOR(AMBIENT)
- VAR_MAT_COLOR(DIFFUSE)
- VAR_MAT_COLOR(SPECULAR)
- VAR_MAT_COLOR(EMISSION)
- VAR_MAT_FLOAT(SHININESS)
-
- VAR_COLOR(LIGHT_MODEL_AMBIENT)
- VAR_BOOL(LIGHT_MODEL_LOCAL_VIEWER)
- VAR_BOOL(LIGHT_MODEL_TWO_SIDE)
-/* VAR_ENUM(LIGHT_MODEL_COLOR_CONTROL)*/
-
- for( i= 0; i < n_lights; ++i )
- {
- GLboolean b= 0;
-
- glGetBooleanv( GL_LIGHT0 + i, &b );
- fprintf( OUT, "LIGHT%d: %s\n", i, BOOL_STRING(b) );
-
- if( ! b )
- continue;
-
- VAR_LIGHT_COLOR(i,AMBIENT)
- VAR_LIGHT_COLOR(i,DIFFUSE)
- VAR_LIGHT_COLOR(i,SPECULAR)
- VAR_LIGHT_FLOAT4(i,POSITION)
- VAR_LIGHT_FLOAT(i,CONSTANT_ATTENUATION)
- VAR_LIGHT_FLOAT(i,LINEAR_ATTENUATION)
- VAR_LIGHT_FLOAT(i,QUADRATIC_ATTENUATION)
- VAR_LIGHT_FLOAT3(i,SPOT_DIRECTION)
- VAR_LIGHT_FLOAT(i,SPOT_EXPONENT)
- VAR_LIGHT_FLOAT(i,SPOT_CUTOFF)
- /* COLOR_INDEXES */
- }
-
- VAR_FLOAT(POINT_SIZE)
- VAR_BOOL(POINT_SMOOTH)
- VAR_FLOAT(LINE_WIDTH)
- VAR_BOOL(LINE_SMOOTH)
- VAR_HEXINT(LINE_STIPPLE_PATTERN)
- VAR_INT(LINE_STIPPLE_REPEAT)
- VAR_BOOL(LINE_STIPPLE)
- VAR_BOOL(CULL_FACE)
- VAR_ENUM(CULL_FACE_MODE)
- VAR_ENUM(FRONT_FACE)
- VAR_BOOL(POLYGON_SMOOTH)
- VAR_ENUM(POLYGON_MODE)
- VAR_FLOAT(POLYGON_OFFSET_FACTOR)
- VAR_FLOAT(POLYGON_OFFSET_UNITS)
- VAR_BOOL(POLYGON_OFFSET_POINT)
- VAR_BOOL(POLYGON_OFFSET_LINE)
- VAR_BOOL(POLYGON_OFFSET_FILL)
- /* GetPolygonStipple */
- VAR_BOOL(POLYGON_STIPPLE)
-
- VAR_BOOL(TEXTURE_1D)
- VAR_BOOL(TEXTURE_2D)
-/* VAR_BOOL(TEXTURE_3D)*/
-
- VAR_INT(TEXTURE_BINDING_1D)
- VAR_INT(TEXTURE_BINDING_2D)
-/* VAR_INT(TEXTURE_BINDING_3D)*/
-
- /* GetTexImage() */
- /* GetTexLevelParameter() */
- /* GetTexEnv() */
-
- VAR_BOOL(TEXTURE_GEN_S)
- VAR_BOOL(TEXTURE_GEN_T)
- VAR_BOOL(TEXTURE_GEN_R)
- VAR_BOOL(TEXTURE_GEN_Q)
-
- /* GetTexGen() */
-
- VAR_BOOL(SCISSOR_TEST)
- VAR_INT4(SCISSOR_BOX)
- VAR_BOOL(ALPHA_TEST)
- VAR_ENUM(ALPHA_TEST_FUNC)
- VAR_FLOAT(ALPHA_TEST_REF)
- VAR_BOOL(STENCIL_TEST)
- VAR_ENUM(STENCIL_FUNC)
- VAR_HEXINT(STENCIL_VALUE_MASK)
- VAR_INT(STENCIL_REF)
- VAR_ENUM(STENCIL_FAIL)
- VAR_ENUM(STENCIL_PASS_DEPTH_FAIL)
- VAR_ENUM(STENCIL_PASS_DEPTH_PASS)
- VAR_BOOL(DEPTH_TEST)
- VAR_ENUM(DEPTH_FUNC)
- VAR_BOOL(BLEND)
- VAR_ENUM(BLEND_SRC)
- VAR_ENUM(BLEND_DST)
-
- VAR_BOOL(DITHER)
- VAR_BOOL(LOGIC_OP) /* INDEX_LOGIC_OP */
- VAR_BOOL(COLOR_LOGIC_OP)
-
- VAR_ENUM(DRAW_BUFFER)
- VAR_INT(INDEX_WRITEMASK)
- VAR_BOOL4(COLOR_WRITEMASK)
- VAR_BOOL(DEPTH_WRITEMASK)
- VAR_HEXINT(STENCIL_WRITEMASK)
- VAR_COLOR(COLOR_CLEAR_VALUE)
- VAR_INDEX(INDEX_CLEAR_VALUE)
- VAR_FLOAT(DEPTH_CLEAR_VALUE)
- VAR_INT(STENCIL_CLEAR_VALUE)
- VAR_FLOAT(ACCUM_CLEAR_VALUE)
-
- VAR_BOOL(UNPACK_SWAP_BYTES)
- VAR_BOOL(UNPACK_LSB_FIRST)
-#ifdef UNPACK_IMAGE_HEIGHT
- VAR_INT(UNPACK_IMAGE_HEIGHT)
-#endif
-#ifdef UNPACK_SKIP_IMAGES
- VAR_INT(UNPACK_SKIP_IMAGES)
-#endif
- VAR_INT(UNPACK_ROW_LENGTH)
- VAR_INT(UNPACK_SKIP_ROWS)
- VAR_INT(UNPACK_SKIP_PIXELS)
- VAR_INT(UNPACK_ALIGNMENT)
-
- VAR_BOOL(PACK_SWAP_BYTES)
- VAR_BOOL(PACK_LSB_FIRST)
-#ifdef PACK_IMAGE_HEIGHT
- VAR_INT(PACK_IMAGE_HEIGHT)
-#endif
-#ifdef PACK_SKIP_IMAGES
- VAR_INT(PACK_SKIP_IMAGES)
-#endif
- VAR_INT(PACK_ROW_LENGTH)
- VAR_INT(PACK_SKIP_ROWS)
- VAR_INT(PACK_SKIP_PIXELS)
- VAR_INT(PACK_ALIGNMENT)
-
- VAR_BOOL(MAP_COLOR)
- VAR_BOOL(MAP_STENCIL)
- VAR_INT(INDEX_SHIFT)
- VAR_INT(INDEX_OFFSET)
- VAR_FLOAT(RED_SCALE)
- VAR_FLOAT(GREEN_SCALE)
- VAR_FLOAT(BLUE_SCALE)
- VAR_FLOAT(ALPHA_SCALE)
- VAR_FLOAT(DEPTH_SCALE)
- VAR_FLOAT(RED_BIAS)
- VAR_FLOAT(GREEN_BIAS)
- VAR_FLOAT(BLUE_BIAS)
- VAR_FLOAT(ALPHA_BIAS)
- VAR_FLOAT(DEPTH_BIAS)
-
- VAR_FLOAT(ZOOM_X)
- VAR_FLOAT(ZOOM_Y)
-
- VAR_ENUM(READ_BUFFER)
-
- VAR_BOOL(AUTO_NORMAL)
-
- VAR_ENUM(PERSPECTIVE_CORRECTION_HINT)
- VAR_ENUM(POINT_SMOOTH_HINT)
- VAR_ENUM(LINE_SMOOTH_HINT)
- VAR_ENUM(POLYGON_SMOOTH_HINT)
- VAR_ENUM(FOG_HINT)
-
- VAR_INT(MAX_LIGHTS)
- VAR_INT(MAX_CLIP_PLANES)
- VAR_INT(MAX_MODELVIEW_STACK_DEPTH)
- VAR_INT(MAX_PROJECTION_STACK_DEPTH)
- VAR_INT(MAX_TEXTURE_STACK_DEPTH)
- VAR_INT(SUBPIXEL_BITS)
-#ifdef GL_MAX_3D_TEXTURE_SIZE
- VAR_INT(MAX_3D_TEXTURE_SIZE)
-#endif
- VAR_INT(MAX_TEXTURE_SIZE)
- VAR_INT(MAX_PIXEL_MAP_TABLE)
- VAR_INT(MAX_NAME_STACK_DEPTH)
- VAR_INT(MAX_LIST_NESTING)
- VAR_INT(MAX_EVAL_ORDER)
- VAR_INT(MAX_VIEWPORT_DIMS)
- VAR_INT(MAX_ATTRIB_STACK_DEPTH)
- VAR_INT(MAX_CLIENT_ATTRIB_STACK_DEPTH)
- VAR_INT(AUX_BUFFERS)
- VAR_BOOL(RGBA_MODE)
- VAR_BOOL(INDEX_MODE)
- VAR_BOOL(DOUBLEBUFFER)
- VAR_BOOL(STEREO)
-#ifdef GL_ALIASED_POINT_SIZE_RANGE
- VAR_FLOAT2(ALIASED_POINT_SIZE_RANGE)
-#endif
-#ifdef GL_POINT_SIZE_RANGE
- VAR_FLOAT2(POINT_SIZE_RANGE) /* SMOOTH_POINT_SIZE_RANGE */
-#endif
- VAR_FLOAT(POINT_SIZE_GRANULARITY) /* SMOOTH_POINT_SIZE_GRANULARITY */
-#ifdef GL_ALIASED_LINE_WIDTH_RANGE
- VAR_FLOAT2(ALIASED_LINE_WIDTH_RANGE)
-#endif
- VAR_FLOAT2(LINE_WIDTH_RANGE) /* SMOOTH_LINE_WIDTH_RANGE */
- VAR_FLOAT(LINE_WIDTH_GRANULARITY) /* SMOOTH_LINE_WIDTH_GRANULARITY */
-
-#ifdef GL_MAX_ELEMENTS_INDICES
- VAR_INT(MAX_ELEMENTS_INDICES)
-#endif
-#ifdef GL_MAX_ELEMENTS_VERTICES
- VAR_INT(MAX_ELEMENTS_VERTICES)
-#endif
- VAR_INT(RED_BITS)
- VAR_INT(GREEN_BITS)
- VAR_INT(BLUE_BITS)
- VAR_INT(ALPHA_BITS)
- VAR_INT(INDEX_BITS)
- VAR_INT(DEPTH_BITS)
- VAR_INT(STENCIL_BITS)
- VAR_INT(ACCUM_RED_BITS)
- VAR_INT(ACCUM_GREEN_BITS)
- VAR_INT(ACCUM_BLUE_BITS)
- VAR_INT(ACCUM_ALPHA_BITS)
-
- VAR_INT(LIST_BASE)
- VAR_INT(LIST_INDEX)
- VAR_ENUM(LIST_MODE)
- VAR_INT(ATTRIB_STACK_DEPTH)
- VAR_INT(CLIENT_ATTRIB_STACK_DEPTH)
- VAR_INT(NAME_STACK_DEPTH)
- VAR_ENUM(RENDER_MODE)
- VAR_PTR(SELECTION_BUFFER_POINTER)
- VAR_INT(SELECTION_BUFFER_SIZE)
- VAR_PTR(FEEDBACK_BUFFER_POINTER)
- VAR_INT(FEEDBACK_BUFFER_SIZE)
- VAR_ENUM(FEEDBACK_BUFFER_TYPE)
-
- /* glGetError() */
-}
-
-/***************************************************************************/
-
-/*#define TEST*/
-#ifdef TEST
-
-#include <GL/glut.h>
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(400, 300);
- glutInitDisplayMode(GLUT_RGB);
- glutCreateWindow(argv[0]);
- dump_opengl_state(stdout);
- return 0;
-}
-
-#endif
-
diff --git a/mesalib/progs/util/errcheck.c b/mesalib/progs/util/errcheck.c
deleted file mode 100644
index fe9c2973c..000000000
--- a/mesalib/progs/util/errcheck.c
+++ /dev/null
@@ -1,27 +0,0 @@
-/* errcheck.c */
-
-
-/*
- * Call this function in your rendering loop to check for GL errors
- * during development. Remove from release code.
- *
- * Written by Brian Paul and in the public domain.
- */
-
-
-#include <GL/gl.h>
-#include <GL/glu.h>
-#incldue <stdio.h>
-
-
-
-GLboolean CheckError( const char *message )
-{
- GLenum error = glGetError();
- if (error) {
- char *err = (char *) gluErrorString( error );
- fprintf( stderr, "GL Error: %s at %s\n", err, message );
- return GL_TRUE;
- }
- return GL_FALSE;
-}
diff --git a/mesalib/progs/util/extfuncs.h b/mesalib/progs/util/extfuncs.h
deleted file mode 100644
index 2bb57030a..000000000
--- a/mesalib/progs/util/extfuncs.h
+++ /dev/null
@@ -1,277 +0,0 @@
-/**
- * Utility for getting OpenGL extension function pointers
- * Meant to be #included.
- */
-
-/* OpenGL 2.0 */
-static PFNGLATTACHSHADERPROC glAttachShader_func = NULL;
-static PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation_func = NULL;
-static PFNGLCOMPILESHADERPROC glCompileShader_func = NULL;
-static PFNGLCREATEPROGRAMPROC glCreateProgram_func = NULL;
-static PFNGLCREATESHADERPROC glCreateShader_func = NULL;
-static PFNGLDELETEPROGRAMPROC glDeleteProgram_func = NULL;
-static PFNGLDELETESHADERPROC glDeleteShader_func = NULL;
-static PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib_func = NULL;
-static PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform_func = NULL;
-static PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders_func = NULL;
-static PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation_func = NULL;
-static PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog_func = NULL;
-static PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog_func = NULL;
-static PFNGLGETSHADERIVPROC glGetShaderiv_func = NULL;
-static PFNGLGETPROGRAMIVPROC glGetProgramiv_func = NULL;
-static PFNGLGETSHADERSOURCEPROC glGetShaderSource_func = NULL;
-static PFNGLGETUNIFORMFVPROC glGetUniformfv_func = NULL;
-static PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation_func = NULL;
-static PFNGLISPROGRAMPROC glIsProgram_func = NULL;
-static PFNGLISSHADERPROC glIsShader_func = NULL;
-static PFNGLLINKPROGRAMPROC glLinkProgram_func = NULL;
-static PFNGLSHADERSOURCEPROC glShaderSource_func = NULL;
-static PFNGLUNIFORM1IPROC glUniform1i_func = NULL;
-static PFNGLUNIFORM2IPROC glUniform2i_func = NULL;
-static PFNGLUNIFORM3IPROC glUniform3i_func = NULL;
-static PFNGLUNIFORM4IPROC glUniform4i_func = NULL;
-static PFNGLUNIFORM1FPROC glUniform1f_func = NULL;
-static PFNGLUNIFORM2FPROC glUniform2f_func = NULL;
-static PFNGLUNIFORM3FPROC glUniform3f_func = NULL;
-static PFNGLUNIFORM4FPROC glUniform4f_func = NULL;
-static PFNGLUNIFORM1FVPROC glUniform1fv_func = NULL;
-static PFNGLUNIFORM2FVPROC glUniform2fv_func = NULL;
-static PFNGLUNIFORM3FVPROC glUniform3fv_func = NULL;
-static PFNGLUNIFORM4FVPROC glUniform4fv_func = NULL;
-static PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv_func = NULL;
-static PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv_func = NULL;
-static PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv_func = NULL;
-static PFNGLUSEPROGRAMPROC glUseProgram_func = NULL;
-static PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f_func = NULL;
-static PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f_func = NULL;
-static PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f_func = NULL;
-static PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f_func = NULL;
-static PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv_func = NULL;
-static PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv_func = NULL;
-static PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv_func = NULL;
-static PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv_func = NULL;
-static PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer_func = NULL;
-static PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray_func = NULL;
-static PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray_func = NULL;
-
-/* OpenGL 2.1 */
-static PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv_func = NULL;
-static PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv_func = NULL;
-static PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv_func = NULL;
-static PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv_func = NULL;
-static PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv_func = NULL;
-static PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv_func = NULL;
-
-/* OpenGL 1.4 */
-static PFNGLPOINTPARAMETERFVPROC glPointParameterfv_func = NULL;
-static PFNGLSECONDARYCOLOR3FVPROC glSecondaryColor3fv_func = NULL;
-
-/* GL_ARB_vertex/fragment_program */
-static PFNGLBINDPROGRAMARBPROC glBindProgramARB_func = NULL;
-static PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB_func = NULL;
-static PFNGLGENPROGRAMSARBPROC glGenProgramsARB_func = NULL;
-static PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB_func = NULL;
-static PFNGLISPROGRAMARBPROC glIsProgramARB_func = NULL;
-static PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB_func = NULL;
-static PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB_func = NULL;
-static PFNGLPROGRAMSTRINGARBPROC glProgramStringARB_func = NULL;
-static PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB_func = NULL;
-
-/* GL_APPLE_vertex_array_object */
-static PFNGLBINDVERTEXARRAYAPPLEPROC glBindVertexArrayAPPLE_func = NULL;
-static PFNGLDELETEVERTEXARRAYSAPPLEPROC glDeleteVertexArraysAPPLE_func = NULL;
-static PFNGLGENVERTEXARRAYSAPPLEPROC glGenVertexArraysAPPLE_func = NULL;
-static PFNGLISVERTEXARRAYAPPLEPROC glIsVertexArrayAPPLE_func = NULL;
-
-/* GL_EXT_stencil_two_side */
-static PFNGLACTIVESTENCILFACEEXTPROC glActiveStencilFaceEXT_func = NULL;
-
-/* GL_ARB_buffer_object */
-static PFNGLGENBUFFERSARBPROC glGenBuffersARB_func = NULL;
-static PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB_func = NULL;
-static PFNGLBINDBUFFERARBPROC glBindBufferARB_func = NULL;
-static PFNGLBUFFERDATAARBPROC glBufferDataARB_func = NULL;
-static PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB_func = NULL;
-static PFNGLMAPBUFFERARBPROC glMapBufferARB_func = NULL;
-static PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB_func = NULL;
-
-/* GL_EXT_framebuffer_object */
-static PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT_func = NULL;
-static PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT_func = NULL;
-static PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT_func = NULL;
-static PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT_func = NULL;
-static PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT_func = NULL;
-static PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT_func = NULL;
-static PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT_func = NULL;
-static PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT_func = NULL;
-static PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT_func = NULL;
-static PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT_func = NULL;
-static PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT_func = NULL;
-static PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT_func = NULL;
-static PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT_func = NULL;
-static PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT_func = NULL;
-static PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT_func = NULL;
-static PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT_func = NULL;
-static PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT_func = NULL;
-
-/* GL_ARB_framebuffer_object */
-static PFNGLISRENDERBUFFERPROC glIsRenderbuffer_func = NULL;
-static PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer_func = NULL;
-static PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers_func = NULL;
-static PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers_func = NULL;
-static PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage_func = NULL;
-static PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv_func = NULL;
-static PFNGLISFRAMEBUFFERPROC glIsFramebuffer_func = NULL;
-static PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer_func = NULL;
-static PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers_func = NULL;
-static PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers_func = NULL;
-static PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus_func = NULL;
-static PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D_func = NULL;
-static PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D_func = NULL;
-static PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D_func = NULL;
-static PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer_func = NULL;
-static PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv_func = NULL;
-static PFNGLGENERATEMIPMAPPROC glGenerateMipmap_func = NULL;
-static PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer_func = NULL;
-static PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample_func = NULL;
-static PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer_func = NULL;
-
-
-static void
-GetExtensionFuncs(void)
-{
- /* OpenGL 2.0 */
- glAttachShader_func = (PFNGLATTACHSHADERPROC) glutGetProcAddress("glAttachShader");
- glBindAttribLocation_func = (PFNGLBINDATTRIBLOCATIONPROC) glutGetProcAddress("glBindAttribLocation");
- glCompileShader_func = (PFNGLCOMPILESHADERPROC) glutGetProcAddress("glCompileShader");
- glCreateProgram_func = (PFNGLCREATEPROGRAMPROC) glutGetProcAddress("glCreateProgram");
- glCreateShader_func = (PFNGLCREATESHADERPROC) glutGetProcAddress("glCreateShader");
- glDeleteProgram_func = (PFNGLDELETEPROGRAMPROC) glutGetProcAddress("glDeleteProgram");
- glDeleteShader_func = (PFNGLDELETESHADERPROC) glutGetProcAddress("glDeleteShader");
- glGetActiveAttrib_func = (PFNGLGETACTIVEATTRIBPROC) glutGetProcAddress("glGetActiveAttrib");
- glGetActiveUniform_func = (PFNGLGETACTIVEUNIFORMPROC) glutGetProcAddress("glGetActiveUniform");
- glGetAttachedShaders_func = (PFNGLGETATTACHEDSHADERSPROC) glutGetProcAddress("glGetAttachedShaders");
- glGetAttribLocation_func = (PFNGLGETATTRIBLOCATIONPROC) glutGetProcAddress("glGetAttribLocation");
- glGetProgramInfoLog_func = (PFNGLGETPROGRAMINFOLOGPROC) glutGetProcAddress("glGetProgramInfoLog");
- glGetShaderInfoLog_func = (PFNGLGETSHADERINFOLOGPROC) glutGetProcAddress("glGetShaderInfoLog");
- glGetProgramiv_func = (PFNGLGETPROGRAMIVPROC) glutGetProcAddress("glGetProgramiv");
- glGetShaderiv_func = (PFNGLGETSHADERIVPROC) glutGetProcAddress("glGetShaderiv");
- glGetShaderSource_func = (PFNGLGETSHADERSOURCEPROC) glutGetProcAddress("glGetShaderSource");
- glGetUniformLocation_func = (PFNGLGETUNIFORMLOCATIONPROC) glutGetProcAddress("glGetUniformLocation");
- glGetUniformfv_func = (PFNGLGETUNIFORMFVPROC) glutGetProcAddress("glGetUniformfv");
- glIsProgram_func = (PFNGLISPROGRAMPROC) glutGetProcAddress("glIsProgram");
- glIsShader_func = (PFNGLISSHADERPROC) glutGetProcAddress("glIsShader");
- glLinkProgram_func = (PFNGLLINKPROGRAMPROC) glutGetProcAddress("glLinkProgram");
- glShaderSource_func = (PFNGLSHADERSOURCEPROC) glutGetProcAddress("glShaderSource");
- glUniform1i_func = (PFNGLUNIFORM1IPROC) glutGetProcAddress("glUniform1i");
- glUniform2i_func = (PFNGLUNIFORM2IPROC) glutGetProcAddress("glUniform2i");
- glUniform3i_func = (PFNGLUNIFORM3IPROC) glutGetProcAddress("glUniform3i");
- glUniform4i_func = (PFNGLUNIFORM4IPROC) glutGetProcAddress("glUniform3i");
- glUniform1f_func = (PFNGLUNIFORM1FPROC) glutGetProcAddress("glUniform1f");
- glUniform2f_func = (PFNGLUNIFORM2FPROC) glutGetProcAddress("glUniform2f");
- glUniform3f_func = (PFNGLUNIFORM3FPROC) glutGetProcAddress("glUniform3f");
- glUniform4f_func = (PFNGLUNIFORM4FPROC) glutGetProcAddress("glUniform4f");
- glUniform1fv_func = (PFNGLUNIFORM1FVPROC) glutGetProcAddress("glUniform1fv");
- glUniform2fv_func = (PFNGLUNIFORM2FVPROC) glutGetProcAddress("glUniform2fv");
- glUniform3fv_func = (PFNGLUNIFORM3FVPROC) glutGetProcAddress("glUniform3fv");
- glUniform4fv_func = (PFNGLUNIFORM3FVPROC) glutGetProcAddress("glUniform4fv");
- glUniformMatrix2fv_func = (PFNGLUNIFORMMATRIX2FVPROC) glutGetProcAddress("glUniformMatrix2fv");
- glUniformMatrix3fv_func = (PFNGLUNIFORMMATRIX3FVPROC) glutGetProcAddress("glUniformMatrix3fv");
- glUniformMatrix4fv_func = (PFNGLUNIFORMMATRIX4FVPROC) glutGetProcAddress("glUniformMatrix4fv");
- glUseProgram_func = (PFNGLUSEPROGRAMPROC) glutGetProcAddress("glUseProgram");
- glVertexAttrib1f_func = (PFNGLVERTEXATTRIB1FPROC) glutGetProcAddress("glVertexAttrib1f");
- glVertexAttrib2f_func = (PFNGLVERTEXATTRIB2FPROC) glutGetProcAddress("glVertexAttrib2f");
- glVertexAttrib3f_func = (PFNGLVERTEXATTRIB3FPROC) glutGetProcAddress("glVertexAttrib3f");
- glVertexAttrib4f_func = (PFNGLVERTEXATTRIB4FPROC) glutGetProcAddress("glVertexAttrib4f");
- glVertexAttrib1fv_func = (PFNGLVERTEXATTRIB1FVPROC) glutGetProcAddress("glVertexAttrib1fv");
- glVertexAttrib2fv_func = (PFNGLVERTEXATTRIB2FVPROC) glutGetProcAddress("glVertexAttrib2fv");
- glVertexAttrib3fv_func = (PFNGLVERTEXATTRIB3FVPROC) glutGetProcAddress("glVertexAttrib3fv");
- glVertexAttrib4fv_func = (PFNGLVERTEXATTRIB4FVPROC) glutGetProcAddress("glVertexAttrib4fv");
-
- glVertexAttribPointer_func = (PFNGLVERTEXATTRIBPOINTERPROC) glutGetProcAddress("glVertexAttribPointer");
- glEnableVertexAttribArray_func = (PFNGLENABLEVERTEXATTRIBARRAYPROC) glutGetProcAddress("glEnableVertexAttribArray");
- glDisableVertexAttribArray_func = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) glutGetProcAddress("glDisableVertexAttribArray");
-
- /* OpenGL 2.1 */
- glUniformMatrix2x3fv_func = (PFNGLUNIFORMMATRIX2X3FVPROC) glutGetProcAddress("glUniformMatrix2x3fv");
- glUniformMatrix3x2fv_func = (PFNGLUNIFORMMATRIX3X2FVPROC) glutGetProcAddress("glUniformMatrix3x2fv");
- glUniformMatrix2x4fv_func = (PFNGLUNIFORMMATRIX2X4FVPROC) glutGetProcAddress("glUniformMatrix2x4fv");
- glUniformMatrix4x2fv_func = (PFNGLUNIFORMMATRIX4X2FVPROC) glutGetProcAddress("glUniformMatrix4x2fv");
- glUniformMatrix3x4fv_func = (PFNGLUNIFORMMATRIX3X4FVPROC) glutGetProcAddress("glUniformMatrix3x4fv");
- glUniformMatrix4x3fv_func = (PFNGLUNIFORMMATRIX4X3FVPROC) glutGetProcAddress("glUniformMatrix4x3fv");
-
- /* OpenGL 1.4 */
- glPointParameterfv_func = (PFNGLPOINTPARAMETERFVPROC) glutGetProcAddress("glPointParameterfv");
- glSecondaryColor3fv_func = (PFNGLSECONDARYCOLOR3FVPROC) glutGetProcAddress("glSecondaryColor3fv");
-
- /* GL_ARB_vertex/fragment_program */
- glBindProgramARB_func = (PFNGLBINDPROGRAMARBPROC) glutGetProcAddress("glBindProgramARB");
- glDeleteProgramsARB_func = (PFNGLDELETEPROGRAMSARBPROC) glutGetProcAddress("glDeleteProgramsARB");
- glGenProgramsARB_func = (PFNGLGENPROGRAMSARBPROC) glutGetProcAddress("glGenProgramsARB");
- glGetProgramLocalParameterdvARB_func = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) glutGetProcAddress("glGetProgramLocalParameterdvARB");
- glIsProgramARB_func = (PFNGLISPROGRAMARBPROC) glutGetProcAddress("glIsProgramARB");
- glProgramLocalParameter4dARB_func = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) glutGetProcAddress("glProgramLocalParameter4dARB");
- glProgramLocalParameter4fvARB_func = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) glutGetProcAddress("glProgramLocalParameter4fvARB");
- glProgramStringARB_func = (PFNGLPROGRAMSTRINGARBPROC) glutGetProcAddress("glProgramStringARB");
- glVertexAttrib1fARB_func = (PFNGLVERTEXATTRIB1FARBPROC) glutGetProcAddress("glVertexAttrib1fARB");
-
- /* GL_APPLE_vertex_array_object */
- glBindVertexArrayAPPLE_func = (PFNGLBINDVERTEXARRAYAPPLEPROC) glutGetProcAddress("glBindVertexArrayAPPLE");
- glDeleteVertexArraysAPPLE_func = (PFNGLDELETEVERTEXARRAYSAPPLEPROC) glutGetProcAddress("glDeleteVertexArraysAPPLE");
- glGenVertexArraysAPPLE_func = (PFNGLGENVERTEXARRAYSAPPLEPROC) glutGetProcAddress("glGenVertexArraysAPPLE");
- glIsVertexArrayAPPLE_func = (PFNGLISVERTEXARRAYAPPLEPROC) glutGetProcAddress("glIsVertexArrayAPPLE");
-
- /* GL_EXT_stencil_two_side */
- glActiveStencilFaceEXT_func = (PFNGLACTIVESTENCILFACEEXTPROC) glutGetProcAddress("glActiveStencilFaceEXT");
-
- /* GL_ARB_vertex_buffer_object */
- glGenBuffersARB_func = (PFNGLGENBUFFERSARBPROC) glutGetProcAddress("glGenBuffersARB");
- glDeleteBuffersARB_func = (PFNGLDELETEBUFFERSARBPROC) glutGetProcAddress("glDeleteBuffersARB");
- glBindBufferARB_func = (PFNGLBINDBUFFERARBPROC) glutGetProcAddress("glBindBufferARB");
- glBufferDataARB_func = (PFNGLBUFFERDATAARBPROC) glutGetProcAddress("glBufferDataARB");
- glBufferSubDataARB_func = (PFNGLBUFFERSUBDATAARBPROC) glutGetProcAddress("glBufferSubDataARB");
- glMapBufferARB_func = (PFNGLMAPBUFFERARBPROC) glutGetProcAddress("glMapBufferARB");
- glUnmapBufferARB_func = (PFNGLUNMAPBUFFERARBPROC) glutGetProcAddress("glUnmapBufferARB");
-
- /* GL_EXT_framebuffer_object */
- glIsRenderbufferEXT_func = (PFNGLISRENDERBUFFEREXTPROC) glutGetProcAddress("glIsRenderbufferEXT");
- glBindRenderbufferEXT_func = (PFNGLBINDRENDERBUFFEREXTPROC) glutGetProcAddress("glBindRenderbufferEXT");
- glDeleteRenderbuffersEXT_func = (PFNGLDELETERENDERBUFFERSEXTPROC) glutGetProcAddress("glDeleteRenderbuffersEXT");
- glGenRenderbuffersEXT_func = (PFNGLGENRENDERBUFFERSEXTPROC) glutGetProcAddress("glGenRenderbuffersEXT");
- glRenderbufferStorageEXT_func = (PFNGLRENDERBUFFERSTORAGEEXTPROC) glutGetProcAddress("glRenderbufferStorageEXT");
- glGetRenderbufferParameterivEXT_func = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) glutGetProcAddress("glGetRenderbufferParameterivEXT");
- glIsFramebufferEXT_func = (PFNGLISFRAMEBUFFEREXTPROC) glutGetProcAddress("glIsFramebufferEXT");
- glBindFramebufferEXT_func = (PFNGLBINDFRAMEBUFFEREXTPROC) glutGetProcAddress("glBindFramebufferEXT");
- glDeleteFramebuffersEXT_func = (PFNGLDELETEFRAMEBUFFERSEXTPROC) glutGetProcAddress("glDeleteFramebuffersEXT");
- glGenFramebuffersEXT_func = (PFNGLGENFRAMEBUFFERSEXTPROC) glutGetProcAddress("glGenFramebuffersEXT");
- glCheckFramebufferStatusEXT_func = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) glutGetProcAddress("glCheckFramebufferStatusEXT");
- glFramebufferTexture1DEXT_func = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) glutGetProcAddress("glFramebufferTexture1DEXT");
- glFramebufferTexture2DEXT_func = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) glutGetProcAddress("glFramebufferTexture2DEXT");
- glFramebufferTexture3DEXT_func = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) glutGetProcAddress("glFramebufferTexture3DEXT");
- glFramebufferRenderbufferEXT_func = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) glutGetProcAddress("glFramebufferRenderbufferEXT");
- glGetFramebufferAttachmentParameterivEXT_func = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) glutGetProcAddress("glGetFramebufferAttachmentParameterivEXT");
- glGenerateMipmapEXT_func = (PFNGLGENERATEMIPMAPEXTPROC) glutGetProcAddress("glGenerateMipmapEXT");
-
- /* GL_ARB_framebuffer_object */
- glIsRenderbuffer_func = (PFNGLISRENDERBUFFERPROC) glutGetProcAddress("glIsRenderbuffer");
- glBindRenderbuffer_func = (PFNGLBINDRENDERBUFFERPROC) glutGetProcAddress("glBindRenderbuffer");
- glDeleteRenderbuffers_func = (PFNGLDELETERENDERBUFFERSPROC) glutGetProcAddress("glDeleteRenderbuffers");
- glGenRenderbuffers_func = (PFNGLGENRENDERBUFFERSPROC) glutGetProcAddress("glGenRenderbuffers");
- glRenderbufferStorage_func = (PFNGLRENDERBUFFERSTORAGEPROC) glutGetProcAddress("glRenderbufferStorage");
- glGetRenderbufferParameteriv_func = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) glutGetProcAddress("glGetRenderbufferParameteriv");
- glIsFramebuffer_func = (PFNGLISFRAMEBUFFERPROC) glutGetProcAddress("glIsFramebuffer");
- glBindFramebuffer_func = (PFNGLBINDFRAMEBUFFERPROC) glutGetProcAddress("glBindFramebuffer");
- glDeleteFramebuffers_func = (PFNGLDELETEFRAMEBUFFERSPROC) glutGetProcAddress("glDeleteFramebuffers");
- glGenFramebuffers_func = (PFNGLGENFRAMEBUFFERSPROC) glutGetProcAddress("glGenFramebuffers");
- glCheckFramebufferStatus_func = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) glutGetProcAddress("glCheckFramebufferStatus");
- glFramebufferTexture1D_func = (PFNGLFRAMEBUFFERTEXTURE1DPROC) glutGetProcAddress("glFramebufferTexture1D");
- glFramebufferTexture2D_func = (PFNGLFRAMEBUFFERTEXTURE2DPROC) glutGetProcAddress("glFramebufferTexture2D");
- glFramebufferTexture3D_func = (PFNGLFRAMEBUFFERTEXTURE3DPROC) glutGetProcAddress("glFramebufferTexture3D");
- glFramebufferRenderbuffer_func = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) glutGetProcAddress("glFramebufferRenderbuffer");
- glGetFramebufferAttachmentParameteriv_func = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) glutGetProcAddress("glGetFramebufferAttachmentParameteriv");
- glGenerateMipmap_func = (PFNGLGENERATEMIPMAPPROC) glutGetProcAddress("glGenerateMipmap");
- glBlitFramebuffer_func = (PFNGLBLITFRAMEBUFFERPROC) glutGetProcAddress("glBlitFramebuffer");
- glRenderbufferStorageMultisample_func = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) glutGetProcAddress("glRenderbufferStorageMultisample");
- glFramebufferTextureLayer_func = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) glutGetProcAddress("glFramebufferTextureLayer");
-}
-
diff --git a/mesalib/progs/util/glstate.c b/mesalib/progs/util/glstate.c
deleted file mode 100644
index 21d7e4552..000000000
--- a/mesalib/progs/util/glstate.c
+++ /dev/null
@@ -1,502 +0,0 @@
-
-/*
- * Print GL state information (for debugging)
- * Copyright (C) 1998 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * Revision 1.1 1999/08/19 00:55:42 jtg
- * Initial revision
- *
- * Revision 1.4 1999/06/19 01:36:43 brianp
- * more features added
- *
- * Revision 1.3 1999/02/24 05:16:20 brianp
- * added still more records to EnumTable
- *
- * Revision 1.2 1998/11/24 03:47:54 brianp
- * added more records to EnumTable
- *
- * Revision 1.1 1998/11/24 03:41:16 brianp
- * Initial revision
- *
- */
-
-
-
-#include <assert.h>
-#include <GL/gl.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include "glstate.h"
-
-
-#define FLOAT 1
-#define INT 2
-#define DOUBLE 3
-#define BOOLEAN 4
-#define ENUM 5
-#define VOID 6
-#define LAST_TOKEN ~0
-
-
-struct EnumRecord {
- GLenum enumerator; /* GLenum constant */
- const char *string; /* string name */
- int getType; /* INT, FLOAT, DOUBLE, BOOLEAN, ENUM, or VOID */
- int getCount; /* number of values returned by the glGet*v() call */
-};
-
-
-/* XXX Lots more records to add here! Help, anyone? */
-
-static struct EnumRecord EnumTable[] = {
- { GL_ACCUM_RED_BITS, "GL_ACCUM_RED_BITS", INT, 1 },
- { GL_ACCUM_GREEN_BITS, "GL_ACCUM_GREEN_BITS", INT, 1 },
- { GL_ACCUM_BLUE_BITS, "GL_ACCUM_BLUE_BITS", INT, 1 },
- { GL_ACCUM_ALPHA_BITS, "GL_ACCUM_ALPHA_BITS", INT, 1 },
- { GL_ACCUM_CLEAR_VALUE, "GL_ACCUM_CLEAR_VALUE", FLOAT, 4 },
- { GL_ALPHA_BIAS, "GL_ALPHA_BIAS", FLOAT, 1 },
- { GL_ALPHA_BITS, "GL_ALPHA_BITS", INT, 1 },
- { GL_ALPHA_SCALE, "GL_ALPHA_SCALE", FLOAT, 1 },
- { GL_ALPHA_TEST, "GL_ALPHA_TEST", BOOLEAN, 1 },
- { GL_ALPHA_TEST_FUNC, "GL_ALPHA_TEST_FUNC", ENUM, 1 },
- { GL_ALWAYS, "GL_ALWAYS", ENUM, 0 },
- { GL_ALPHA_TEST_REF, "GL_ALPHA_TEST_REF", FLOAT, 1 },
- { GL_ATTRIB_STACK_DEPTH, "GL_ATTRIB_STACK_DEPTH", INT, 1 },
- { GL_AUTO_NORMAL, "GL_AUTO_NORMAL", BOOLEAN, 1 },
- { GL_AUX_BUFFERS, "GL_AUX_BUFFERS", INT, 1 },
- { GL_BLEND, "GL_BLEND", BOOLEAN, 1 },
- { GL_BLEND_DST, "GL_BLEND_DST", ENUM, 1 },
- { GL_BLEND_SRC, "GL_BLEND_SRC", ENUM, 1 },
- { GL_BLUE_BIAS, "GL_BLUE_BIAS", FLOAT, 1 },
- { GL_BLUE_BITS, "GL_BLUE_BITS", INT, 1 },
- { GL_BLUE_SCALE, "GL_BLUE_SCALE", FLOAT, 1 },
-
- { GL_CLAMP_TO_EDGE, "GL_CLAMP_TO_EDGE", ENUM, 0 },
- { GL_CLEAR, "GL_CLEAR", ENUM, 0 },
- { GL_CLIENT_ATTRIB_STACK_DEPTH, "GL_CLIENT_ATTRIB_STACK_DEPTH", INT, 1 },
- { GL_CLIP_PLANE0, "GL_CLIP_PLANE0", BOOLEAN, 1 },
- { GL_CLIP_PLANE1, "GL_CLIP_PLANE1", BOOLEAN, 1 },
- { GL_CLIP_PLANE2, "GL_CLIP_PLANE2", BOOLEAN, 1 },
- { GL_CLIP_PLANE3, "GL_CLIP_PLANE3", BOOLEAN, 1 },
- { GL_CLIP_PLANE4, "GL_CLIP_PLANE4", BOOLEAN, 1 },
- { GL_CLIP_PLANE5, "GL_CLIP_PLANE5", BOOLEAN, 1 },
- { GL_COEFF, "GL_COEEF", ENUM, 0 },
- { GL_COLOR, "GL_COLOR", ENUM, 0 },
- { GL_COLOR_BUFFER_BIT, "GL_COLOR_BUFFER_BIT", ENUM, 0 },
- { GL_COLOR_CLEAR_VALUE, "GL_COLOR_CLEAR_VALUE", FLOAT, 4 },
- { GL_COLOR_INDEX, "GL_COLOR_INDEX", ENUM, 0 },
- { GL_COLOR_MATERIAL, "GL_COLOR_MATERIAL", BOOLEAN, 1 },
- { GL_COLOR_MATERIAL_FACE, "GL_COLOR_MATERIAL_FACE", ENUM, 1 },
- { GL_COLOR_MATERIAL_PARAMETER, "GL_COLOR_MATERIAL_PARAMETER", ENUM, 1 },
- { GL_COLOR_WRITEMASK, "GL_COLOR_WRITEMASK", BOOLEAN, 4 },
- { GL_COMPILE, "GL_COMPILE", ENUM, 0 },
- { GL_COMPILE_AND_EXECUTE, "GL_COMPILE_AND_EXECUTE", ENUM, 0 },
- { GL_COPY, "GL_COPY", ENUM, 0 },
- { GL_COPY_INVERTED, "GL_COPY_INVERTED", ENUM, 0 },
- { GL_COPY_PIXEL_TOKEN, "GL_COPY_PIXEL_TOKEN", ENUM, 0 },
- { GL_CULL_FACE, "GL_CULL_FACE", BOOLEAN, 1 },
- { GL_CULL_FACE_MODE, "GL_CULL_FACE_MODE", ENUM, 1 },
- { GL_CURRENT_BIT, "GL_CURRENT_BIT", ENUM, 0 },
- { GL_CURRENT_COLOR, "GL_CURRENT_COLOR", FLOAT, 4 },
- { GL_CURRENT_INDEX, "GL_CURRENT_INDEX", INT, 1 },
- { GL_CURRENT_NORMAL, "GL_CURRENT_NORMAL", FLOAT, 3 },
- { GL_CURRENT_RASTER_COLOR, "GL_CURRENT_RASTER_COLOR", FLOAT, 4 },
- { GL_CURRENT_RASTER_DISTANCE, "GL_CURRENT_RASTER_DISTANCE", FLOAT, 1 },
- { GL_CURRENT_RASTER_INDEX, "GL_CURRENT_RASTER_INDEX", INT, 1 },
- { GL_CURRENT_RASTER_POSITION, "GL_CURRENT_RASTER_POSITION", FLOAT, 4 },
- { GL_CURRENT_RASTER_TEXTURE_COORDS, "GL_CURRENT_RASTER_TEXTURE_COORDS", FLOAT, 4 },
- { GL_CURRENT_RASTER_POSITION_VALID, "GL_CURRENT_RASTER_POSITION_VALID", BOOLEAN, 1 },
- { GL_CURRENT_TEXTURE_COORDS, "GL_CURRENT_TEXTURE_COORDS", FLOAT, 4 },
- { GL_CW, "GL_CW", ENUM, 0 },
- { GL_CCW, "GL_CCW", ENUM, 0 },
-
- { GL_DECAL, "GL_DECAL", ENUM, 0 },
- { GL_DECR, "GL_DECR", ENUM, 0 },
- { GL_DEPTH, "GL_DEPTH", ENUM, 0 },
- { GL_DEPTH_BIAS, "GL_DEPTH_BIAS", FLOAT, 1 },
- { GL_DEPTH_BITS, "GL_DEPTH_BITS", INT, 1 },
- { GL_DEPTH_BUFFER_BIT, "GL_DEPTH_BUFFER_BIT", ENUM, 0 },
- { GL_DEPTH_CLEAR_VALUE, "GL_DEPTH_CLEAR_VALUE", FLOAT, 1 },
- { GL_DEPTH_COMPONENT, "GL_DEPTH_COMPONENT", ENUM, 0 },
- { GL_DEPTH_FUNC, "GL_DEPTH_FUNC", ENUM, 1 },
- { GL_DEPTH_RANGE, "GL_DEPTH_RANGE", FLOAT, 2 },
- { GL_DEPTH_SCALE, "GL_DEPTH_SCALE", FLOAT, 1 },
- { GL_DEPTH_TEST, "GL_DEPTH_TEST", ENUM, 1 },
- { GL_DEPTH_WRITEMASK, "GL_DEPTH_WRITEMASK", BOOLEAN, 1 },
- { GL_DIFFUSE, "GL_DIFFUSE", ENUM, 0 }, /*XXX*/
- { GL_DITHER, "GL_DITHER", BOOLEAN, 1 },
- { GL_DOMAIN, "GL_DOMAIN", ENUM, 0 },
- { GL_DONT_CARE, "GL_DONT_CARE", ENUM, 0 },
- { GL_DOUBLE, "GL_DOUBLE", ENUM, 0 },
- { GL_DOUBLEBUFFER, "GL_DOUBLEBUFFER", BOOLEAN, 1},
- { GL_DRAW_BUFFER, "GL_DRAW_BUFFER", ENUM, 1 },
- { GL_DRAW_PIXEL_TOKEN, "GL_DRAW_PIXEL_TOKEN", ENUM, 0 },
- { GL_DST_ALPHA, "GL_DST_ALPHA", ENUM, 0 },
- { GL_DST_COLOR, "GL_DST_COLOR", ENUM, 0 },
-
- { GL_EDGE_FLAG, "GL_EDGE_FLAG", BOOLEAN, 1 },
- /* XXX GL_EDGE_FLAG_ARRAY_* */
- { GL_EMISSION, "GL_EMISSION", ENUM, 0 }, /* XXX */
- { GL_ENABLE_BIT, "GL_ENABLE_BIT", ENUM, 0 },
- { GL_EQUAL, "GL_EQUAL", ENUM, 0 },
- { GL_EQUIV, "GL_EQUIV", ENUM, 0 },
- { GL_EVAL_BIT, "GL_EVAL_BIT", ENUM, 0 },
- { GL_EXP, "GL_EXP", ENUM, 0 },
- { GL_EXP2, "GL_EXP2", ENUM, 0 },
- { GL_EXTENSIONS, "GL_EXTENSIONS", ENUM, 0 },
- { GL_EYE_LINEAR, "GL_EYE_LINEAR", ENUM, 0 },
- { GL_EYE_PLANE, "GL_EYE_PLANE", ENUM, 0 },
-
- { GL_FALSE, "GL_FALSE", ENUM, 0 },
- { GL_FASTEST, "GL_FASTEST", ENUM, 0 },
- { GL_FEEDBACK, "GL_FEEDBACK", ENUM, 0 },
- { GL_FEEDBACK_BUFFER_POINTER, "GL_FEEDBACK_BUFFER_POINTER", VOID, 0 },
- { GL_FEEDBACK_BUFFER_SIZE, "GL_FEEDBACK_BUFFER_SIZE", INT, 1 },
- { GL_FEEDBACK_BUFFER_TYPE, "GL_FEEDBACK_BUFFER_TYPE", INT, 1 },
- { GL_FILL, "GL_FILL", ENUM, 0 },
- { GL_FLAT, "GL_FLAT", ENUM, 0 },
- { GL_FLOAT, "GL_FLOAT", ENUM, 0 },
- { GL_FOG, "GL_FOG", BOOLEAN, 1 },
- { GL_FOG_BIT, "GL_FOG_BIT", ENUM, 0 },
- { GL_FOG_COLOR, "GL_FOG_COLOR", FLOAT, 4 },
- { GL_FOG_DENSITY, "GL_FOG_DENSITY", FLOAT, 1 },
- { GL_FOG_END, "GL_FOG_END", FLOAT, 1 },
- { GL_FOG_HINT, "GL_FOG_HINT", ENUM, 1 },
- { GL_FOG_INDEX, "GL_FOG_INDEX", INT, 1 },
- { GL_FOG_MODE, "GL_FOG_MODE", ENUM, 1 },
- { GL_FOG_START, "GL_FOG_START", FLOAT, 1 },
- { GL_FRONT, "GL_FRONT", ENUM, 0 },
- { GL_FRONT_AND_BACK, "GL_FRONT_AND_BACK", ENUM, 0 },
- { GL_FRONT_FACE, "GL_FRONT_FACE", ENUM, 1 },
- { GL_FRONT_LEFT, "GL_FRONT_LEFT", ENUM, 0 },
- { GL_FRONT_RIGHT, "GL_FRONT_RIGHT", ENUM, 0 },
-
- { GL_GEQUAL, "GL_GEQUAL", ENUM, 0 },
- { GL_GREATER, "GL_GREATER", ENUM, 0 },
- { GL_GREEN, "GL_GREEN", ENUM, 0 },
- { GL_GREEN_BIAS, "GL_GREEN_BIAS", FLOAT, 1 },
- { GL_GREEN_BITS, "GL_GREEN_BITS", INT, 1 },
- { GL_GREEN_SCALE, "GL_GREEN_SCALE", FLOAT, 1 },
-
-
-
- { GL_LESS, "GL_LESS", ENUM, 0 },
- { GL_LEQUAL, "GL_LEQUAL", ENUM, 0 },
- { GL_LIGHTING, "GL_LIGHTING", BOOLEAN, 1 },
- { GL_LINE_SMOOTH, "GL_LINE_SMOOTH", BOOLEAN, 1 },
- { GL_LINE_STIPPLE, "GL_LINE_STIPPLE", BOOLEAN, 1 },
- { GL_LINE_STIPPLE_PATTERN, "GL_LINE_STIPPLE_PATTERN", INT, 1 },
- { GL_LINE_STIPPLE_REPEAT, "GL_LINE_STIPPLE_REPEAT", INT, 1 },
- { GL_LINE_WIDTH, "GL_LINE_WIDTH", FLOAT, 1 },
-
- { GL_MODELVIEW_MATRIX, "GL_MODELVIEW_MATRIX", DOUBLE, 16 },
-
- { GL_NEVER, "GL_NEVER", ENUM, 0 },
- { GL_NOTEQUAL, "GL_NOTEQUAL", ENUM, 0 },
-
- { GL_PROJECTION_MATRIX, "GL_PROJECTION_MATRIX", FLOAT, 16 },
-
- { GL_PACK_SWAP_BYTES, "GL_PACK_SWAP_BYTES", INT, 1 },
- { GL_PACK_LSB_FIRST, "GL_PACK_LSB_FIRST", INT, 1 },
- { GL_PACK_ROW_LENGTH, "GL_PACK_ROW_LENGTH", INT, 1 },
- { GL_PACK_SKIP_PIXELS, "GL_PACK_SKIP_PIXELS", INT, 1 },
- { GL_PACK_SKIP_ROWS, "GL_PACK_SKIP_ROWS", INT, 1 },
- { GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT", INT, 1 },
-
- { GL_TRUE, "GL_TRUE", ENUM, 0 },
-
- { GL_UNPACK_SWAP_BYTES, "GL_UNPACK_SWAP_BYTES", INT, 1 },
- { GL_UNPACK_LSB_FIRST, "GL_UNPACK_LSB_FIRST", INT, 1 },
- { GL_UNPACK_ROW_LENGTH, "GL_UNPACK_ROW_LENGTH", INT, 1 },
- { GL_UNPACK_SKIP_PIXELS, "GL_UNPACK_SKIP_PIXELS", INT, 1 },
- { GL_UNPACK_SKIP_ROWS, "GL_UNPACK_SKIP_ROWS", INT, 1 },
- { GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT", INT, 1 },
-
- { GL_VIEWPORT, "GL_VIEWPORT", INT, 4 },
-
-
- /*
- * Extensions
- */
-
-#if defined(GL_EXT_blend_minmax)
- { GL_BLEND_EQUATION_EXT, "GL_BLEND_EQUATION_EXT", ENUM, 1 },
-#endif
-#if defined(GL_EXT_blend_color)
- { GL_BLEND_COLOR_EXT, "GL_BLEND_COLOR_EXT", FLOAT, 4 },
-#endif
-#if defined(GL_EXT_point_parameters)
- { GL_DISTANCE_ATTENUATION_EXT, "GL_DISTANCE_ATTENUATION_EXT", FLOAT, 1 },
-#endif
-#if defined(GL_INGR_blend_func_separate)
- { GL_BLEND_SRC_RGB_INGR, "GL_BLEND_SRC_RGB_INGR", ENUM, 1 },
- { GL_BLEND_DST_RGB_INGR, "GL_BLEND_DST_RGB_INGR", ENUM, 1 },
- { GL_BLEND_SRC_ALPHA_INGR, "GL_BLEND_SRC_ALPHA_INGR", ENUM, 1 },
- { GL_BLEND_DST_ALPHA_INGR, "GL_BLEND_DST_ALPHA_INGR", ENUM, 1 },
-#endif
-
-
- { LAST_TOKEN, "", 0, 0 }
-};
-
-
-static const struct EnumRecord *FindRecord( GLenum var )
-{
- int i;
- for (i = 0; EnumTable[i].enumerator != LAST_TOKEN; i++) {
- if (EnumTable[i].enumerator == var) {
- return &EnumTable[i];
- }
- }
- return NULL;
-}
-
-
-
-/*
- * Return the string label for the given enum.
- */
-const char *GetEnumString( GLenum var )
-{
- const struct EnumRecord *rec = FindRecord(var);
- if (rec)
- return rec->string;
- else
- return NULL;
-}
-
-
-
-/*
- * Print current value of the given state variable.
- */
-void PrintState( int indent, GLenum var )
-{
- const struct EnumRecord *rec = FindRecord(var);
-
- while (indent-- > 0)
- putchar(' ');
-
- if (rec) {
- if (rec->getCount <= 0) {
- assert(rec->getType == ENUM);
- printf("%s is not a state variable\n", rec->string);
- }
- else {
- switch (rec->getType) {
- case INT:
- {
- GLint values[100];
- int i;
- glGetIntegerv(rec->enumerator, values);
- printf("%s = ", rec->string);
- for (i = 0; i < rec->getCount; i++)
- printf("%d ", values[i]);
- printf("\n");
- }
- break;
- case FLOAT:
- {
- GLfloat values[100];
- int i;
- glGetFloatv(rec->enumerator, values);
- printf("%s = ", rec->string);
- for (i = 0; i < rec->getCount; i++)
- printf("%f ", values[i]);
- printf("\n");
- }
- break;
- case DOUBLE:
- {
- GLdouble values[100];
- int i;
- glGetDoublev(rec->enumerator, values);
- printf("%s = ", rec->string);
- for (i = 0; i < rec->getCount; i++)
- printf("%f ", (float) values[i]);
- printf("\n");
- }
- break;
- case BOOLEAN:
- {
- GLboolean values[100];
- int i;
- glGetBooleanv(rec->enumerator, values);
- printf("%s = ", rec->string);
- for (i = 0; i < rec->getCount; i++)
- printf("%s ", values[i] ? "GL_TRUE" : "GL_FALSE");
- printf("\n");
- }
- break;
- case ENUM:
- {
- GLint values[100];
- int i;
- glGetIntegerv(rec->enumerator, values);
- printf("%s = ", rec->string);
- for (i = 0; i < rec->getCount; i++) {
- const char *str = GetEnumString((GLenum) values[i]);
- if (str)
- printf("%s ", str);
- else
- printf("??? ");
- }
- printf("\n");
- }
- break;
- case VOID:
- {
- GLvoid *values[100];
- int i;
- glGetPointerv(rec->enumerator, values);
- printf("%s = ", rec->string);
- for (i = 0; i < rec->getCount; i++) {
- printf("%p ", values[i]);
- }
- printf("\n");
- }
- break;
- default:
- printf("fatal error in PrintState()\n");
- abort();
- }
- }
- }
- else {
- printf("Unknown GLenum passed to PrintState()\n");
- }
-}
-
-
-
-/*
- * Print all glPixelStore-related state.
- * NOTE: Should write similar functions for lighting, texturing, etc.
- */
-void PrintPixelStoreState( void )
-{
- const GLenum enums[] = {
- GL_PACK_SWAP_BYTES,
- GL_PACK_LSB_FIRST,
- GL_PACK_ROW_LENGTH,
- GL_PACK_SKIP_PIXELS,
- GL_PACK_SKIP_ROWS,
- GL_PACK_ALIGNMENT,
- GL_UNPACK_SWAP_BYTES,
- GL_UNPACK_LSB_FIRST,
- GL_UNPACK_ROW_LENGTH,
- GL_UNPACK_SKIP_PIXELS,
- GL_UNPACK_SKIP_ROWS,
- GL_UNPACK_ALIGNMENT,
- 0
- };
- int i;
- printf("Pixel pack/unpack state:\n");
- for (i = 0; enums[i]; i++) {
- PrintState(3, enums[i]);
- }
-}
-
-
-
-
-/*
- * Print all state for the given attribute group.
- */
-void PrintAttribState( GLbitfield attrib )
-{
- static const GLenum depth_buffer_enums[] = {
- GL_DEPTH_FUNC,
- GL_DEPTH_CLEAR_VALUE,
- GL_DEPTH_TEST,
- GL_DEPTH_WRITEMASK,
- 0
- };
- static const GLenum fog_enums[] = {
- GL_FOG,
- GL_FOG_COLOR,
- GL_FOG_DENSITY,
- GL_FOG_START,
- GL_FOG_END,
- GL_FOG_INDEX,
- GL_FOG_MODE,
- 0
- };
- static const GLenum line_enums[] = {
- GL_LINE_SMOOTH,
- GL_LINE_STIPPLE,
- GL_LINE_STIPPLE_PATTERN,
- GL_LINE_STIPPLE_REPEAT,
- GL_LINE_WIDTH,
- 0
- };
-
- const GLenum *enumList = NULL;
-
- switch (attrib) {
- case GL_DEPTH_BUFFER_BIT:
- enumList = depth_buffer_enums;
- printf("GL_DEPTH_BUFFER_BIT state:\n");
- break;
- case GL_FOG_BIT:
- enumList = fog_enums;
- printf("GL_FOG_BIT state:\n");
- break;
- case GL_LINE_BIT:
- enumList = line_enums;
- printf("GL_LINE_BIT state:\n");
- break;
- default:
- printf("Bad value in PrintAttribState()\n");
- }
-
- if (enumList) {
- int i;
- for (i = 0; enumList[i]; i++)
- PrintState(3, enumList[i]);
- }
-}
-
-
-/*#define TEST*/
-#ifdef TEST
-
-#include <GL/glut.h>
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(400, 300);
- glutInitDisplayMode(GLUT_RGB);
- glutCreateWindow(argv[0]);
- PrintAttribState(GL_DEPTH_BUFFER_BIT);
- PrintAttribState(GL_FOG_BIT);
- PrintAttribState(GL_LINE_BIT);
- PrintState(0, GL_ALPHA_BITS);
- PrintState(0, GL_VIEWPORT);
- PrintState(0, GL_ALPHA_TEST_FUNC);
- PrintState(0, GL_MODELVIEW_MATRIX);
- PrintState(0, GL_ALWAYS);
- PrintPixelStoreState();
- return 0;
-}
-
-#endif
diff --git a/mesalib/progs/util/glstate.h b/mesalib/progs/util/glstate.h
deleted file mode 100644
index 9216382b7..000000000
--- a/mesalib/progs/util/glstate.h
+++ /dev/null
@@ -1,51 +0,0 @@
-
-/*
- * Print GL state information (for debugging)
- * Copyright (C) 1998 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-/*
- * Revision 1.1 1999/08/19 00:55:42 jtg
- * Initial revision
- *
- * Revision 1.2 1999/06/19 01:36:43 brianp
- * more features added
- *
- * Revision 1.1 1998/11/24 03:41:16 brianp
- * Initial revision
- *
- */
-
-
-#ifndef GLSTATE_H
-#define GLSTATE_H
-
-
-#include <GL/gl.h>
-
-
-extern const char *GetNameString( GLenum var );
-
-extern void PrintState( int indent, GLenum var );
-
-extern void PrintAttribState( GLbitfield attrib );
-
-extern void PrintPixelStoreState( void );
-
-
-#endif
diff --git a/mesalib/progs/util/glutskel.c b/mesalib/progs/util/glutskel.c
deleted file mode 100644
index 8499e12a9..000000000
--- a/mesalib/progs/util/glutskel.c
+++ /dev/null
@@ -1,141 +0,0 @@
-/**
- * A skeleton/template GLUT program
- *
- * Written by Brian Paul and in the public domain.
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-static int Win;
-static int WinWidth = 400, WinHeight = 400;
-static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
-static GLboolean Anim = GL_FALSE;
-
-
-static void
-Idle(void)
-{
- Xrot += 3.0;
- Yrot += 4.0;
- Zrot += 2.0;
- glutPostRedisplay();
-}
-
-
-static void
-Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
-
- glutSolidCube(2.0);
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- WinWidth = width;
- WinHeight = height;
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -15.0);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'z':
- Zrot -= step;
- break;
- case 'Z':
- Zrot += step;
- break;
- case 27:
- glutDestroyWindow(Win);
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- /* setup lighting, etc */
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowSize(WinWidth, WinHeight);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- Win = glutCreateWindow(argv[0]);
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Draw);
- if (Anim)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/mesalib/progs/util/idproj.c b/mesalib/progs/util/idproj.c
deleted file mode 100644
index d5ee3409f..000000000
--- a/mesalib/progs/util/idproj.c
+++ /dev/null
@@ -1,26 +0,0 @@
-/* idproj.c */
-
-
-/*
- * Setup an identity projection such that glVertex(x,y) maps to
- * window coordinate (x,y).
- *
- * Written by Brian Paul and in the public domain.
- */
-
-
-
-
-
-void IdentityProjection( GLint x, GLint y, GLsizei width, GLsizei height )
-{
- glViewport( x, y, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho( (GLdouble) x, (GLdouble) y,
- (GLdouble) width, (GLdouble) height,
- -1.0, 1.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
diff --git a/mesalib/progs/util/imagesgi.h b/mesalib/progs/util/imagesgi.h
deleted file mode 100644
index e5ecece49..000000000
--- a/mesalib/progs/util/imagesgi.h
+++ /dev/null
@@ -1,55 +0,0 @@
-/******************************************************************************
-** Filename : imageSgi.h
-** UNCLASSIFIED
-**
-** Description : Utility to read SGI image format files. This code was
-** originally a SGI image loading utility provided with the
-** Mesa 3D library @ http://www.mesa3d.org by Brain Paul.
-** This has been extended to read all SGI image formats
-** (e.g. INT, INTA, RGB, RGBA).
-**
-** Revision History:
-** Date Name Description
-** 06/08/99 BRC Initial Release
-**
-******************************************************************************/
-
-#ifndef __IMAGESGI_H
-#define __IMAGESGI_H
-
-#define IMAGE_SGI_TYPE_VERBATIM 0
-#define IMAGE_SGI_TYPE_RLE 1
-
-struct sImageSgiHeader // 512 bytes
-{
- short magic; // IRIS image file magic number (474)
- char type; // Storage format (e.g. RLE or VERBATIM)
- char numBytesPerPixelChannel; // Number of bytes per pixel channel
- unsigned short dim; // Number of dimensions (1 to 3)
- unsigned short xsize; // Width (in pixels)
- unsigned short ysize; // Height (in pixels)
- unsigned short zsize; // Number of channels (1 to 4)
- int minimumPixelValue; // Minimum pixel value (0 to 255)
- int maximumPixelValue; // Maximum pixel value (0 to 255)
- char padding1[4]; // (ignored)
- char imageName[80]; // Image name
- int colormap; // colormap ID (0=normal, 0=dithered,
- // 2=screen, 3=colormap)
- char padding2[404]; // (ignored)
-};
-
-struct sImageSgi
-{
- struct sImageSgiHeader header;
- unsigned char *data;
-};
-
-#ifndef __IMAGESGI_CPP
-
-// RGB image load utility
-extern struct sImageSgi *ImageSgiOpen(char const * const fileName);
-extern void ImageSgiClose(struct sImageSgi *image);
-
-#endif
-
-#endif /* __IMAGESGI_H */
diff --git a/mesalib/progs/util/matrix.c b/mesalib/progs/util/matrix.c
deleted file mode 100644
index 8be2c3111..000000000
--- a/mesalib/progs/util/matrix.c
+++ /dev/null
@@ -1,181 +0,0 @@
-/*
- * matrix.c
- *
- * Some useful matrix functions.
- *
- * Brian Paul
- * 10 Feb 2004
- */
-
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-
-
-/**
- * Pretty-print the given matrix.
- */
-void
-PrintMatrix(const float p[16])
-{
- printf("[ %6.3f %6.3f %6.3f %6.3f ]\n", p[0], p[4], p[8], p[12]);
- printf("[ %6.3f %6.3f %6.3f %6.3f ]\n", p[1], p[5], p[9], p[13]);
- printf("[ %6.3f %6.3f %6.3f %6.3f ]\n", p[2], p[6], p[10], p[14]);
- printf("[ %6.3f %6.3f %6.3f %6.3f ]\n", p[3], p[7], p[11], p[15]);
-}
-
-
-/**
- * Build a glFrustum matrix.
- */
-void
-Frustum(float left, float right, float bottom, float top, float nearZ, float farZ, float *m)
-{
- float x = (2.0F*nearZ) / (right-left);
- float y = (2.0F*nearZ) / (top-bottom);
- float a = (right+left) / (right-left);
- float b = (top+bottom) / (top-bottom);
- float c = -(farZ+nearZ) / ( farZ-nearZ);
- float d = -(2.0F*farZ*nearZ) / (farZ-nearZ);
-
-#define M(row,col) m[col*4+row]
- M(0,0) = x; M(0,1) = 0.0F; M(0,2) = a; M(0,3) = 0.0F;
- M(1,0) = 0.0F; M(1,1) = y; M(1,2) = b; M(1,3) = 0.0F;
- M(2,0) = 0.0F; M(2,1) = 0.0F; M(2,2) = c; M(2,3) = d;
- M(3,0) = 0.0F; M(3,1) = 0.0F; M(3,2) = -1.0F; M(3,3) = 0.0F;
-#undef M
-}
-
-
-/**
- * Build a glOrtho marix.
- */
-void
-Ortho(float left, float right, float bottom, float top, float nearZ, float farZ, float *m)
-{
-#define M(row,col) m[col*4+row]
- M(0,0) = 2.0F / (right-left);
- M(0,1) = 0.0F;
- M(0,2) = 0.0F;
- M(0,3) = -(right+left) / (right-left);
-
- M(1,0) = 0.0F;
- M(1,1) = 2.0F / (top-bottom);
- M(1,2) = 0.0F;
- M(1,3) = -(top+bottom) / (top-bottom);
-
- M(2,0) = 0.0F;
- M(2,1) = 0.0F;
- M(2,2) = -2.0F / (farZ-nearZ);
- M(2,3) = -(farZ+nearZ) / (farZ-nearZ);
-
- M(3,0) = 0.0F;
- M(3,1) = 0.0F;
- M(3,2) = 0.0F;
- M(3,3) = 1.0F;
-#undef M
-}
-
-
-/**
- * Decompose a projection matrix to determine original glFrustum or
- * glOrtho parameters.
- */
-void
-DecomposeProjection( const float *m,
- int *isPerspective,
- float *leftOut, float *rightOut,
- float *botOut, float *topOut,
- float *nearOut, float *farOut)
-{
- if (m[15] == 0.0) {
- /* perspective */
- float p[16];
- const float x = m[0]; /* 2N / (R-L) */
- const float y = m[5]; /* 2N / (T-B) */
- const float a = m[8]; /* (R+L) / (R-L) */
- const float b = m[9]; /* (T+B) / (T-B) */
- const float c = m[10]; /* -(F+N) / (F-N) */
- const float d = m[14]; /* -2FN / (F-N) */
-
- /* These equations found with simple algebra, knowing the arithmetic
- * use to set up a typical perspective projection matrix in OpenGL.
- */
- const float nearZ = -d / (1.0 - c);
- const float farZ = (c - 1.0) * nearZ / (c + 1.0);
- const float left = nearZ * (a - 1.0) / x;
- const float right = 2.0 * nearZ / x + left;
- const float bottom = nearZ * (b - 1.0) / y;
- const float top = 2.0 * nearZ / y + bottom;
-
- *isPerspective = 1;
- *leftOut = left;
- *rightOut = right;
- *botOut = bottom;
- *topOut = top;
- *nearOut = nearZ;
- *farOut = farZ;
- }
- else {
- /* orthographic */
- const float x = m[0]; /* 2 / (R-L) */
- const float y = m[5]; /* 2 / (T-B) */
- const float z = m[10]; /* -2 / (F-N) */
- const float a = m[12]; /* -(R+L) / (R-L) */
- const float b = m[13]; /* -(T+B) / (T-B) */
- const float c = m[14]; /* -(F+N) / (F-N) */
- /* again, simple algebra */
- const float right = -(a - 1.0) / x;
- const float left = right - 2.0 / x;
- const float top = -(b - 1.0) / y;
- const float bottom = top - 2.0 / y;
- const float farZ = (c - 1.0) / z;
- const float nearZ = farZ + 2.0 / z;
-
- *isPerspective = 0;
- *leftOut = left;
- *rightOut = right;
- *botOut = bottom;
- *topOut = top;
- *nearOut = nearZ;
- *farOut = farZ;
- }
-}
-
-
-#if 0
-/* test harness */
-int
-main(int argc, char *argv[])
-{
- float m[16], p[16];
- float l, r, b, t, n, f;
- int persp;
- int i;
-
-#if 0
- l = -.9;
- r = 1.2;
- b = -0.5;
- t = 1.4;
- n = 30;
- f = 84;
- printf(" Frustum(%f, %f, %f, %f, %f, %f\n",l+1, r+1.2, b+.5, t+.3, n, f);
- Frustum(l+1, r+1.2, b+.5, t+.3, n, f, p);
- DecomposeProjection(p, &persp, &l, &r, &b, &t, &n, &f);
- printf("glFrustum(%f, %f, %f, %f, %f, %f)\n",
- l, r, b, t, n, f);
- PrintMatrix(p);
-#else
- printf("Ortho(-1, 1, -1, 1, 10, 84)\n");
- Ortho(-1, 1, -1, 1, 10, 84, m);
- PrintMatrix(m);
- DecomposeProjection(m, &persp, &l, &r, &b, &t, &n, &f);
- printf("Ortho(%f, %f, %f, %f, %f, %f) %d\n", l, r, b, t, n, f, persp);
-#endif
-
- return 0;
-}
-#endif
diff --git a/mesalib/progs/util/mwmborder.c b/mesalib/progs/util/mwmborder.c
deleted file mode 100644
index b61ffb50b..000000000
--- a/mesalib/progs/util/mwmborder.c
+++ /dev/null
@@ -1,91 +0,0 @@
-/* mwmborder.c */
-
-
-/*
- * This function shows how to remove the border, title bar, resize button,
- * etc from a Motif window frame from inside an Xlib-based application.
- *
- * Brian Paul 19 Sep 1995 brianp@ssec.wisc.edu
- *
- * This code is in the public domain.
- */
-
-
-#include <X11/Xlib.h>
-#include <X11/Xatom.h>
-
-#define HAVE_MOTIF
-#ifdef HAVE_MOTIF
-
-#include <X11/Xm/MwmUtil.h>
-
-#else
-
-/* bit definitions for MwmHints.flags */
-#define MWM_HINTS_FUNCTIONS (1L << 0)
-#define MWM_HINTS_DECORATIONS (1L << 1)
-#define MWM_HINTS_INPUT_MODE (1L << 2)
-#define MWM_HINTS_STATUS (1L << 3)
-
-/* bit definitions for MwmHints.decorations */
-#define MWM_DECOR_ALL (1L << 0)
-#define MWM_DECOR_BORDER (1L << 1)
-#define MWM_DECOR_RESIZEH (1L << 2)
-#define MWM_DECOR_TITLE (1L << 3)
-#define MWM_DECOR_MENU (1L << 4)
-#define MWM_DECOR_MINIMIZE (1L << 5)
-#define MWM_DECOR_MAXIMIZE (1L << 6)
-
-typedef struct
-{
- unsigned long flags;
- unsigned long functions;
- unsigned long decorations;
- long inputMode;
- unsigned long status;
-} PropMotifWmHints;
-
-#define PROP_MOTIF_WM_HINTS_ELEMENTS 5
-
-#endif
-
-
-
-/*
- * Specify which Motif window manager border decorations to put on a
- * top-level window. For example, you can specify that a window is not
- * resizabe, or omit the titlebar, or completely remove all decorations.
- * Input: dpy - the X display
- * w - the X window
- * flags - bitwise-OR of the MWM_DECOR_xxx symbols in X11/Xm/MwmUtil.h
- * indicating what decoration elements to enable. Zero would
- * be no decoration.
- */
-void set_mwm_border( Display *dpy, Window w, unsigned long flags )
-{
- PropMotifWmHints motif_hints;
- Atom prop, proptype;
-
- /* setup the property */
- motif_hints.flags = MWM_HINTS_DECORATIONS;
- motif_hints.decorations = flags;
-
- /* get the atom for the property */
- prop = XInternAtom( dpy, "_MOTIF_WM_HINTS", True );
- if (!prop) {
- /* something went wrong! */
- return;
- }
-
- /* not sure this is correct, seems to work, XA_WM_HINTS didn't work */
- proptype = prop;
-
- XChangeProperty( dpy, w, /* display, window */
- prop, proptype, /* property, type */
- 32, /* format: 32-bit datums */
- PropModeReplace, /* mode */
- (unsigned char *) &motif_hints, /* data */
- PROP_MOTIF_WM_HINTS_ELEMENTS /* nelements */
- );
-}
-
diff --git a/mesalib/progs/util/readtex.c b/mesalib/progs/util/readtex.c
deleted file mode 100644
index f6f511481..000000000
--- a/mesalib/progs/util/readtex.c
+++ /dev/null
@@ -1,495 +0,0 @@
-/* readtex.c */
-
-/*
- * Read an SGI .rgb image file and generate a mipmap texture set.
- * Much of this code was borrowed from SGI's tk OpenGL toolkit.
- */
-
-
-
-#include <GL/gl.h>
-#include <GL/glu.h>
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include "readtex.h"
-
-
-#ifndef SEEK_SET
-# define SEEK_SET 0
-#endif
-
-
-/*
-** RGB Image Structure
-*/
-
-typedef struct _TK_RGBImageRec {
- GLint sizeX, sizeY;
- GLint components;
- unsigned char *data;
-} TK_RGBImageRec;
-
-
-
-/******************************************************************************/
-
-typedef struct _rawImageRec {
- unsigned short imagic;
- unsigned short type;
- unsigned short dim;
- unsigned short sizeX, sizeY, sizeZ;
- unsigned long min, max;
- unsigned long wasteBytes;
- char name[80];
- unsigned long colorMap;
- FILE *file;
- unsigned char *tmp, *tmpR, *tmpG, *tmpB, *tmpA;
- unsigned long rleEnd;
- GLuint *rowStart;
- GLint *rowSize;
-} rawImageRec;
-
-/******************************************************************************/
-
-static void ConvertShort(unsigned short *array, long length)
-{
- unsigned long b1, b2;
- unsigned char *ptr;
-
- ptr = (unsigned char *)array;
- while (length--) {
- b1 = *ptr++;
- b2 = *ptr++;
- *array++ = (unsigned short) ((b1 << 8) | (b2));
- }
-}
-
-static void ConvertLong(GLuint *array, long length)
-{
- unsigned long b1, b2, b3, b4;
- unsigned char *ptr;
-
- ptr = (unsigned char *)array;
- while (length--) {
- b1 = *ptr++;
- b2 = *ptr++;
- b3 = *ptr++;
- b4 = *ptr++;
- *array++ = (b1 << 24) | (b2 << 16) | (b3 << 8) | (b4);
- }
-}
-
-static rawImageRec *RawImageOpen(const char *fileName)
-{
- union {
- int testWord;
- char testByte[4];
- } endianTest;
- rawImageRec *raw;
- GLenum swapFlag;
- int x;
- size_t result;
-
- endianTest.testWord = 1;
- if (endianTest.testByte[0] == 1) {
- swapFlag = GL_TRUE;
- } else {
- swapFlag = GL_FALSE;
- }
-
- raw = (rawImageRec *)calloc(1, sizeof(rawImageRec));
- if (raw == NULL) {
- fprintf(stderr, "Out of memory!\n");
- return NULL;
- }
- raw->file = fopen(fileName, "rb");
- if (raw->file == NULL) {
- const char *baseName = strrchr(fileName, '/');
- if(baseName)
- raw->file = fopen(baseName + 1, "rb");
- if(raw->file == NULL) {
- perror(fileName);
- free(raw);
- return NULL;
- }
- }
-
- result = fread(raw, 1, 12, raw->file);
- assert(result == 12);
-
- if (swapFlag) {
- ConvertShort(&raw->imagic, 1);
- ConvertShort(&raw->type, 1);
- ConvertShort(&raw->dim, 1);
- ConvertShort(&raw->sizeX, 1);
- ConvertShort(&raw->sizeY, 1);
- ConvertShort(&raw->sizeZ, 1);
- }
-
- raw->tmp = (unsigned char *)malloc(raw->sizeX*256);
- raw->tmpR = (unsigned char *)malloc(raw->sizeX*256);
- raw->tmpG = (unsigned char *)malloc(raw->sizeX*256);
- raw->tmpB = (unsigned char *)malloc(raw->sizeX*256);
- if (raw->sizeZ==4) {
- raw->tmpA = (unsigned char *)malloc(raw->sizeX*256);
- }
- if (raw->tmp == NULL || raw->tmpR == NULL || raw->tmpG == NULL ||
- raw->tmpB == NULL) {
- fprintf(stderr, "Out of memory!\n");
- free(raw->tmp);
- free(raw->tmpR);
- free(raw->tmpG);
- free(raw->tmpB);
- free(raw->tmpA);
- free(raw);
- return NULL;
- }
-
- if ((raw->type & 0xFF00) == 0x0100) {
- x = raw->sizeY * raw->sizeZ * sizeof(GLuint);
- raw->rowStart = (GLuint *)malloc(x);
- raw->rowSize = (GLint *)malloc(x);
- if (raw->rowStart == NULL || raw->rowSize == NULL) {
- fprintf(stderr, "Out of memory!\n");
- free(raw->tmp);
- free(raw->tmpR);
- free(raw->tmpG);
- free(raw->tmpB);
- free(raw->tmpA);
- free(raw->rowStart);
- free(raw->rowSize);
- free(raw);
- return NULL;
- }
- raw->rleEnd = 512 + (2 * x);
- fseek(raw->file, 512, SEEK_SET);
- result = fread(raw->rowStart, 1, x, raw->file);
- assert(result == x);
- result = fread(raw->rowSize, 1, x, raw->file);
- assert(result == x);
- if (swapFlag) {
- ConvertLong(raw->rowStart, (long) (x/sizeof(GLuint)));
- ConvertLong((GLuint *)raw->rowSize, (long) (x/sizeof(GLint)));
- }
- }
- return raw;
-}
-
-static void RawImageClose(rawImageRec *raw)
-{
- fclose(raw->file);
- free(raw->tmp);
- free(raw->tmpR);
- free(raw->tmpG);
- free(raw->tmpB);
- if (raw->rowStart)
- free(raw->rowStart);
- if (raw->rowSize)
- free(raw->rowSize);
- if (raw->sizeZ>3) {
- free(raw->tmpA);
- }
- free(raw);
-}
-
-static void RawImageGetRow(rawImageRec *raw, unsigned char *buf, int y, int z)
-{
- unsigned char *iPtr, *oPtr, pixel;
- int count, done = 0;
- size_t result;
-
- if ((raw->type & 0xFF00) == 0x0100) {
- fseek(raw->file, (long) raw->rowStart[y+z*raw->sizeY], SEEK_SET);
- result = fread(raw->tmp, 1, (unsigned int)raw->rowSize[y+z*raw->sizeY],
- raw->file);
- assert(result == (unsigned int)raw->rowSize[y+z*raw->sizeY]);
-
- iPtr = raw->tmp;
- oPtr = buf;
- while (!done) {
- pixel = *iPtr++;
- count = (int)(pixel & 0x7F);
- if (!count) {
- done = 1;
- return;
- }
- if (pixel & 0x80) {
- while (count--) {
- *oPtr++ = *iPtr++;
- }
- } else {
- pixel = *iPtr++;
- while (count--) {
- *oPtr++ = pixel;
- }
- }
- }
- } else {
- fseek(raw->file, 512+(y*raw->sizeX)+(z*raw->sizeX*raw->sizeY),
- SEEK_SET);
- result = fread(buf, 1, raw->sizeX, raw->file);
- assert(result == raw->sizeX);
- }
-}
-
-
-static void RawImageGetData(rawImageRec *raw, TK_RGBImageRec *final)
-{
- unsigned char *ptr;
- int i, j;
-
- final->data = (unsigned char *)malloc((raw->sizeX+1)*(raw->sizeY+1)*4);
- if (final->data == NULL) {
- fprintf(stderr, "Out of memory!\n");
- return;
- }
-
- ptr = final->data;
- for (i = 0; i < (int)(raw->sizeY); i++) {
- RawImageGetRow(raw, raw->tmpR, i, 0);
- RawImageGetRow(raw, raw->tmpG, i, 1);
- RawImageGetRow(raw, raw->tmpB, i, 2);
- if (raw->sizeZ>3) {
- RawImageGetRow(raw, raw->tmpA, i, 3);
- }
- for (j = 0; j < (int)(raw->sizeX); j++) {
- *ptr++ = *(raw->tmpR + j);
- *ptr++ = *(raw->tmpG + j);
- *ptr++ = *(raw->tmpB + j);
- if (raw->sizeZ>3) {
- *ptr++ = *(raw->tmpA + j);
- }
- }
- }
-}
-
-
-static TK_RGBImageRec *tkRGBImageLoad(const char *fileName)
-{
- rawImageRec *raw;
- TK_RGBImageRec *final;
-
- raw = RawImageOpen(fileName);
- if (!raw) {
- fprintf(stderr, "File not found\n");
- return NULL;
- }
- final = (TK_RGBImageRec *)malloc(sizeof(TK_RGBImageRec));
- if (final == NULL) {
- fprintf(stderr, "Out of memory!\n");
- RawImageClose(raw);
- return NULL;
- }
- final->sizeX = raw->sizeX;
- final->sizeY = raw->sizeY;
- final->components = raw->sizeZ;
- RawImageGetData(raw, final);
- RawImageClose(raw);
- return final;
-}
-
-
-static void FreeImage( TK_RGBImageRec *image )
-{
- free(image->data);
- free(image);
-}
-
-
-/*
- * Load an SGI .rgb file and generate a set of 2-D mipmaps from it.
- * Input: imageFile - name of .rgb to read
- * intFormat - internal texture format to use, or number of components
- * Return: GL_TRUE if success, GL_FALSE if error.
- */
-GLboolean LoadRGBMipmaps( const char *imageFile, GLint intFormat )
-{
- GLint w, h;
- return LoadRGBMipmaps2( imageFile, GL_TEXTURE_2D, intFormat, &w, &h );
-}
-
-
-
-GLboolean LoadRGBMipmaps2( const char *imageFile, GLenum target,
- GLint intFormat, GLint *width, GLint *height )
-{
- GLint error;
- GLenum format;
- TK_RGBImageRec *image;
-
- image = tkRGBImageLoad( imageFile );
- if (!image) {
- return GL_FALSE;
- }
-
- if (image->components==3) {
- format = GL_RGB;
- }
- else if (image->components==4) {
- format = GL_RGBA;
- }
- else {
- /* not implemented */
- fprintf(stderr,
- "Error in LoadRGBMipmaps %d-component images not implemented\n",
- image->components );
- FreeImage(image);
- return GL_FALSE;
- }
-
- error = gluBuild2DMipmaps( target,
- intFormat,
- image->sizeX, image->sizeY,
- format,
- GL_UNSIGNED_BYTE,
- image->data );
-
- *width = image->sizeX;
- *height = image->sizeY;
-
- FreeImage(image);
-
- return error ? GL_FALSE : GL_TRUE;
-}
-
-
-
-/*
- * Load an SGI .rgb file and return a pointer to the image data.
- * Input: imageFile - name of .rgb to read
- * Output: width - width of image
- * height - height of image
- * format - format of image (GL_RGB or GL_RGBA)
- * Return: pointer to image data or NULL if error
- */
-GLubyte *LoadRGBImage( const char *imageFile, GLint *width, GLint *height,
- GLenum *format )
-{
- TK_RGBImageRec *image;
- GLint bytes;
- GLubyte *buffer;
-
- image = tkRGBImageLoad( imageFile );
- if (!image) {
- return NULL;
- }
-
- if (image->components==3) {
- *format = GL_RGB;
- }
- else if (image->components==4) {
- *format = GL_RGBA;
- }
- else {
- /* not implemented */
- fprintf(stderr,
- "Error in LoadRGBImage %d-component images not implemented\n",
- image->components );
- FreeImage(image);
- return NULL;
- }
-
- *width = image->sizeX;
- *height = image->sizeY;
-
- bytes = image->sizeX * image->sizeY * image->components;
- buffer = (GLubyte *) malloc(bytes);
- if (!buffer) {
- FreeImage(image);
- return NULL;
- }
-
- memcpy( (void *) buffer, (void *) image->data, bytes );
-
- FreeImage(image);
-
- return buffer;
-}
-
-#define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) )
-
-
-static void ConvertRGBtoYUV(GLint w, GLint h, GLint texel_bytes,
- const GLubyte *src,
- GLushort *dest)
-{
- GLint i, j;
-
- for (i = 0; i < h; i++) {
- for (j = 0; j < w; j++) {
- const GLfloat r = (src[0]) / 255.0;
- const GLfloat g = (src[1]) / 255.0;
- const GLfloat b = (src[2]) / 255.0;
- GLfloat y, cr, cb;
- GLint iy, icr, icb;
-
- y = r * 65.481 + g * 128.553 + b * 24.966 + 16;
- cb = r * -37.797 + g * -74.203 + b * 112.0 + 128;
- cr = r * 112.0 + g * -93.786 + b * -18.214 + 128;
- /*printf("%f %f %f -> %f %f %f\n", r, g, b, y, cb, cr);*/
- iy = (GLint) CLAMP(y, 0, 254);
- icb = (GLint) CLAMP(cb, 0, 254);
- icr = (GLint) CLAMP(cr, 0, 254);
-
- if (j & 1) {
- /* odd */
- *dest = (iy << 8) | icr;
- }
- else {
- /* even */
- *dest = (iy << 8) | icb;
- }
- dest++;
- src += texel_bytes;
- }
- }
-}
-
-
-/*
- * Load an SGI .rgb file and return a pointer to the image data, converted
- * to 422 yuv.
- *
- * Input: imageFile - name of .rgb to read
- * Output: width - width of image
- * height - height of image
- * Return: pointer to image data or NULL if error
- */
-GLushort *LoadYUVImage( const char *imageFile, GLint *width, GLint *height )
-{
- TK_RGBImageRec *image;
- GLushort *buffer;
-
- image = tkRGBImageLoad( imageFile );
- if (!image) {
- return NULL;
- }
-
- if (image->components != 3 && image->components !=4 ) {
- /* not implemented */
- fprintf(stderr,
- "Error in LoadYUVImage %d-component images not implemented\n",
- image->components );
- FreeImage(image);
- return NULL;
- }
-
- *width = image->sizeX;
- *height = image->sizeY;
-
- buffer = (GLushort *) malloc( image->sizeX * image->sizeY * 2 );
-
- if (buffer)
- ConvertRGBtoYUV( image->sizeX,
- image->sizeY,
- image->components,
- image->data,
- buffer );
-
-
- FreeImage(image);
- return buffer;
-}
-
diff --git a/mesalib/progs/util/readtex.h b/mesalib/progs/util/readtex.h
deleted file mode 100644
index 6c9a3828d..000000000
--- a/mesalib/progs/util/readtex.h
+++ /dev/null
@@ -1,26 +0,0 @@
-/* readtex.h */
-
-#ifndef READTEX_H
-#define READTEX_H
-
-
-#include <GL/gl.h>
-
-
-extern GLboolean
-LoadRGBMipmaps( const char *imageFile, GLint intFormat );
-
-
-extern GLboolean
-LoadRGBMipmaps2( const char *imageFile, GLenum target,
- GLint intFormat, GLint *width, GLint *height );
-
-
-extern GLubyte *
-LoadRGBImage( const char *imageFile,
- GLint *width, GLint *height, GLenum *format );
-
-extern GLushort *
-LoadYUVImage( const char *imageFile, GLint *width, GLint *height );
-
-#endif
diff --git a/mesalib/progs/util/sampleMakefile b/mesalib/progs/util/sampleMakefile
deleted file mode 100644
index 71ec150b8..000000000
--- a/mesalib/progs/util/sampleMakefile
+++ /dev/null
@@ -1,47 +0,0 @@
-
-# Sample makefile for compiling OpenGL/Mesa applications on Unix.
-# This example assumes Linux with gcc.
-
-# This makefile is in the public domain
-
-# Revision 1.1 1999/08/19 00:55:42 jtg
-# Initial revision
-#
-# Revision 1.1 1999/02/24 05:20:45 brianp
-# Initial revision
-#
-
-
-CC = gcc
-
-CFLAGS = -c -g -ansi -pedantic -Wall
-
-INCDIRS = -I. -I../include
-
-LIBDIRS = -L../lib -L/usr/X11/lib
-
-LIBS = -lglut -lMesaGLU -lMesaGL -lX11 -lXext -lXmu -lXt -lXi -lSM -lICE -lm
-
-OBJECTS = main.o \
- file1.o \
- file2.o \
- file3.o
-
-
-PROGRAMS = myprogram
-
-
-.c.o:
- $(CC) $(CFLAGS) $(INCDIRS) $< -o $@
-
-
-
-default: $(PROGRAMS)
-
-
-dtenvmap: $(OBJECTS)
- $(CC) $(OBJECTS) $(LIBDIRS) $(LIBS) -o $@
-
-
-clean:
- rm -f *.o
diff --git a/mesalib/progs/util/shaderutil.c b/mesalib/progs/util/shaderutil.c
deleted file mode 100644
index 2f44c388d..000000000
--- a/mesalib/progs/util/shaderutil.c
+++ /dev/null
@@ -1,323 +0,0 @@
-/**
- * Utilities for OpenGL shading language
- *
- * Brian Paul
- * 9 April 2008
- */
-
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-#include "shaderutil.h"
-
-/** time to compile previous shader */
-static GLdouble CompileTime = 0.0;
-
-/** time to linke previous program */
-static GLdouble LinkTime = 0.0;
-
-
-GLboolean
-ShadersSupported(void)
-{
- const char *version = (const char *) glGetString(GL_VERSION);
-
- /* NVIDIA binary drivers will return "3.0.0", and they clearly support
- * shaders.
- */
- if (version[0] >= '2' && version[1] == '.') {
- return GL_TRUE;
- }
- else if (glutExtensionSupported("GL_ARB_vertex_shader")
- && glutExtensionSupported("GL_ARB_fragment_shader")
- && glutExtensionSupported("GL_ARB_shader_objects")) {
- fprintf(stderr, "Warning: Trying ARB GLSL instead of OpenGL 2.x. This may not work.\n");
- return GL_TRUE;
- }
- fprintf(stderr, "Sorry, GLSL not supported with this OpenGL.\n");
- return GL_FALSE;
-}
-
-
-GLuint
-CompileShaderText(GLenum shaderType, const char *text)
-{
- GLuint shader;
- GLint stat;
- GLdouble t0, t1;
-
- shader = glCreateShader(shaderType);
- glShaderSource(shader, 1, (const GLchar **) &text, NULL);
-
- t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
- glCompileShader(shader);
- t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
-
- CompileTime = t1 - t0;
-
- glGetShaderiv(shader, GL_COMPILE_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetShaderInfoLog(shader, 1000, &len, log);
- fprintf(stderr, "Error: problem compiling shader: %s\n", log);
- exit(1);
- }
- else {
- /*printf("Shader compiled OK\n");*/
- }
- return shader;
-}
-
-
-/**
- * Read a shader from a file.
- */
-GLuint
-CompileShaderFile(GLenum shaderType, const char *filename)
-{
- const int max = 100*1000;
- int n;
- char *buffer = (char*) malloc(max);
- GLuint shader;
- FILE *f;
-
- f = fopen(filename, "r");
- if (!f) {
- fprintf(stderr, "Unable to open shader file %s\n", filename);
- free(buffer);
- return 0;
- }
-
- n = fread(buffer, 1, max, f);
- /*printf("read %d bytes from shader file %s\n", n, filename);*/
- if (n > 0) {
- buffer[n] = 0;
- shader = CompileShaderText(shaderType, buffer);
- }
- else {
- fclose(f);
- free(buffer);
- return 0;
- }
-
- fclose(f);
- free(buffer);
-
- return shader;
-}
-
-
-GLuint
-LinkShaders(GLuint vertShader, GLuint fragShader)
-{
- GLuint program = glCreateProgram();
- GLdouble t0, t1;
-
- assert(vertShader || fragShader);
-
- if (fragShader)
- glAttachShader(program, fragShader);
- if (vertShader)
- glAttachShader(program, vertShader);
-
- t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
- glLinkProgram(program);
- t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
-
- LinkTime = t1 - t0;
-
- /* check link */
- {
- GLint stat;
- glGetProgramiv(program, GL_LINK_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetProgramInfoLog(program, 1000, &len, log);
- fprintf(stderr, "Shader link error:\n%s\n", log);
- return 0;
- }
- }
-
- return program;
-}
-
-
-GLboolean
-ValidateShaderProgram(GLuint program)
-{
- GLint stat;
- glValidateProgramARB(program);
- glGetProgramiv(program, GL_VALIDATE_STATUS, &stat);
-
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetProgramInfoLog(program, 1000, &len, log);
- fprintf(stderr, "Program validation error:\n%s\n", log);
- return 0;
- }
-
- return (GLboolean) stat;
-}
-
-
-GLdouble
-GetShaderCompileTime(void)
-{
- return CompileTime;
-}
-
-
-GLdouble
-GetShaderLinkTime(void)
-{
- return LinkTime;
-}
-
-
-void
-SetUniformValues(GLuint program, struct uniform_info uniforms[])
-{
- GLuint i;
-
- for (i = 0; uniforms[i].name; i++) {
- uniforms[i].location
- = glGetUniformLocation(program, uniforms[i].name);
-
- switch (uniforms[i].type) {
- case GL_INT:
- case GL_SAMPLER_1D:
- case GL_SAMPLER_2D:
- case GL_SAMPLER_3D:
- case GL_SAMPLER_CUBE:
- case GL_SAMPLER_2D_RECT_ARB:
- assert(uniforms[i].value[0] >= 0.0F);
- glUniform1i(uniforms[i].location,
- (GLint) uniforms[i].value[0]);
- break;
- case GL_FLOAT:
- glUniform1fv(uniforms[i].location, 1, uniforms[i].value);
- break;
- case GL_FLOAT_VEC2:
- glUniform2fv(uniforms[i].location, 1, uniforms[i].value);
- break;
- case GL_FLOAT_VEC3:
- glUniform3fv(uniforms[i].location, 1, uniforms[i].value);
- break;
- case GL_FLOAT_VEC4:
- glUniform4fv(uniforms[i].location, 1, uniforms[i].value);
- break;
- default:
- if (strncmp(uniforms[i].name, "gl_", 3) == 0) {
- /* built-in uniform: ignore */
- }
- else {
- fprintf(stderr,
- "Unexpected uniform data type in SetUniformValues\n");
- abort();
- }
- }
- }
-}
-
-
-/** Get list of uniforms used in the program */
-GLuint
-GetUniforms(GLuint program, struct uniform_info uniforms[])
-{
- GLint n, max, i;
-
- glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &n);
- glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max);
-
- for (i = 0; i < n; i++) {
- GLint size, len;
- GLenum type;
- char name[100];
-
- glGetActiveUniform(program, i, 100, &len, &size, &type, name);
-
- uniforms[i].name = strdup(name);
- uniforms[i].size = size;
- uniforms[i].type = type;
- uniforms[i].location = glGetUniformLocation(program, name);
- }
-
- uniforms[i].name = NULL; /* end of list */
-
- return n;
-}
-
-
-void
-PrintUniforms(const struct uniform_info uniforms[])
-{
- GLint i;
-
- printf("Uniforms:\n");
-
- for (i = 0; uniforms[i].name; i++) {
- printf(" %d: %s size=%d type=0x%x loc=%d value=%g, %g, %g, %g\n",
- i,
- uniforms[i].name,
- uniforms[i].size,
- uniforms[i].type,
- uniforms[i].location,
- uniforms[i].value[0],
- uniforms[i].value[1],
- uniforms[i].value[2],
- uniforms[i].value[3]);
- }
-}
-
-
-/** Get list of attribs used in the program */
-GLuint
-GetAttribs(GLuint program, struct attrib_info attribs[])
-{
- GLint n, max, i;
-
- glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &n);
- glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max);
-
- for (i = 0; i < n; i++) {
- GLint size, len;
- GLenum type;
- char name[100];
-
- glGetActiveAttrib(program, i, 100, &len, &size, &type, name);
-
- attribs[i].name = strdup(name);
- attribs[i].size = size;
- attribs[i].type = type;
- attribs[i].location = glGetAttribLocation(program, name);
- }
-
- attribs[i].name = NULL; /* end of list */
-
- return n;
-}
-
-
-void
-PrintAttribs(const struct attrib_info attribs[])
-{
- GLint i;
-
- printf("Attribs:\n");
-
- for (i = 0; attribs[i].name; i++) {
- printf(" %d: %s size=%d type=0x%x loc=%d\n",
- i,
- attribs[i].name,
- attribs[i].size,
- attribs[i].type,
- attribs[i].location);
- }
-}
diff --git a/mesalib/progs/util/shaderutil.h b/mesalib/progs/util/shaderutil.h
deleted file mode 100644
index 98c718115..000000000
--- a/mesalib/progs/util/shaderutil.h
+++ /dev/null
@@ -1,63 +0,0 @@
-#ifndef SHADER_UTIL_H
-#define SHADER_UTIL_H
-
-
-
-struct uniform_info
-{
- const char *name;
- GLuint size; /**< number of value[] elements: 1, 2, 3 or 4 */
- GLenum type; /**< GL_FLOAT, GL_FLOAT_VEC4, GL_INT, etc */
- GLfloat value[4];
- GLint location; /**< filled in by InitUniforms() */
-};
-
-#define END_OF_UNIFORMS { NULL, 0, GL_NONE, { 0, 0, 0, 0 }, -1 }
-
-
-struct attrib_info
-{
- const char *name;
- GLuint size; /**< number of value[] elements: 1, 2, 3 or 4 */
- GLenum type; /**< GL_FLOAT, GL_FLOAT_VEC4, GL_INT, etc */
- GLint location;
-};
-
-
-extern GLboolean
-ShadersSupported(void);
-
-extern GLuint
-CompileShaderText(GLenum shaderType, const char *text);
-
-extern GLuint
-CompileShaderFile(GLenum shaderType, const char *filename);
-
-extern GLuint
-LinkShaders(GLuint vertShader, GLuint fragShader);
-
-extern GLboolean
-ValidateShaderProgram(GLuint program);
-
-extern GLdouble
-GetShaderCompileTime(void);
-
-extern GLdouble
-GetShaderLinkTime(void);
-
-extern void
-SetUniformValues(GLuint program, struct uniform_info uniforms[]);
-
-extern GLuint
-GetUniforms(GLuint program, struct uniform_info uniforms[]);
-
-extern void
-PrintUniforms(const struct uniform_info uniforms[]);
-
-extern GLuint
-GetAttribs(GLuint program, struct attrib_info attribs[]);
-
-extern void
-PrintAttribs(const struct attrib_info attribs[]);
-
-#endif /* SHADER_UTIL_H */
diff --git a/mesalib/progs/util/showbuffer.c b/mesalib/progs/util/showbuffer.c
deleted file mode 100644
index b0cedea21..000000000
--- a/mesalib/progs/util/showbuffer.c
+++ /dev/null
@@ -1,198 +0,0 @@
-/* showbuffer.c */
-
-
-/*
- * Copy the depth buffer to the color buffer as a grayscale image.
- * Useful for inspecting the depth buffer values.
- *
- * This program is in the public domain.
- *
- * Brian Paul November 4, 1998
- */
-
-
-#include <assert.h>
-#include <stdlib.h>
-#include <GL/gl.h>
-#include "showbuffer.h"
-
-
-
-/*
- * Copy the depth buffer values into the current color buffer as a
- * grayscale image.
- * Input: winWidth, winHeight - size of the window
- * zBlack - the Z value which should map to black (usually 1)
- * zWhite - the Z value which should map to white (usually 0)
- */
-void
-ShowDepthBuffer( GLsizei winWidth, GLsizei winHeight,
- GLfloat zBlack, GLfloat zWhite )
-{
- GLfloat *depthValues;
-
- assert(zBlack >= 0.0);
- assert(zBlack <= 1.0);
- assert(zWhite >= 0.0);
- assert(zWhite <= 1.0);
- assert(zBlack != zWhite);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
-
- /* Read depth values */
- depthValues = (GLfloat *) malloc(winWidth * winHeight * sizeof(GLfloat));
- assert(depthValues);
- glReadPixels(0, 0, winWidth, winHeight, GL_DEPTH_COMPONENT,
- GL_FLOAT, depthValues);
-
- /* Map Z values from [zBlack, zWhite] to gray levels in [0, 1] */
- /* Not using glPixelTransfer() because it's broke on some systems! */
- if (zBlack != 0.0 || zWhite != 1.0) {
- GLfloat scale = 1.0 / (zWhite - zBlack);
- GLfloat bias = -zBlack * scale;
- int n = winWidth * winHeight;
- int i;
- for (i = 0; i < n; i++)
- depthValues[i] = depthValues[i] * scale + bias;
- }
-
- /* save GL state */
- glPushAttrib(GL_CURRENT_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT |
- GL_TRANSFORM_BIT | GL_VIEWPORT_BIT);
-
- /* setup raster pos for glDrawPixels */
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
-
- glOrtho(0.0, (GLdouble) winWidth, 0.0, (GLdouble) winHeight, -1.0, 1.0);
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
-
- glViewport(0, 0, winWidth, winHeight);
-
- glDisable(GL_STENCIL_TEST);
- glDisable(GL_DEPTH_TEST);
- glRasterPos2f(0, 0);
-
- glDrawPixels(winWidth, winHeight, GL_LUMINANCE, GL_FLOAT, depthValues);
-
- glPopMatrix();
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- free(depthValues);
-
- glPopAttrib();
-}
-
-
-
-
-/*
- * Copy the alpha channel values into the current color buffer as a
- * grayscale image.
- * Input: winWidth, winHeight - size of the window
- */
-void
-ShowAlphaBuffer( GLsizei winWidth, GLsizei winHeight )
-{
- GLubyte *alphaValues;
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
-
- /* Read alpha values */
- alphaValues = (GLubyte *) malloc(winWidth * winHeight * sizeof(GLubyte));
- assert(alphaValues);
- glReadPixels(0, 0, winWidth, winHeight, GL_ALPHA, GL_UNSIGNED_BYTE, alphaValues);
-
- /* save GL state */
- glPushAttrib(GL_CURRENT_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL |
- GL_TRANSFORM_BIT | GL_VIEWPORT_BIT);
-
- /* setup raster pos for glDrawPixels */
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
-
- glOrtho(0.0, (GLdouble) winWidth, 0.0, (GLdouble) winHeight, -1.0, 1.0);
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
-
- glViewport(0, 0, winWidth, winHeight);
-
- glDisable(GL_STENCIL_TEST);
- glDisable(GL_DEPTH_TEST);
- glRasterPos2f(0, 0);
-
- glDrawPixels(winWidth, winHeight, GL_LUMINANCE, GL_UNSIGNED_BYTE, alphaValues);
-
- glPopMatrix();
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- free(alphaValues);
-
- glPopAttrib();
-}
-
-
-
-/*
- * Copy the stencil buffer values into the current color buffer as a
- * grayscale image.
- * Input: winWidth, winHeight - size of the window
- * scale, bias - scale and bias to apply to stencil values for display
- */
-void
-ShowStencilBuffer( GLsizei winWidth, GLsizei winHeight,
- GLfloat scale, GLfloat bias )
-{
- GLubyte *stencilValues;
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
-
- /* Read stencil values */
- stencilValues = (GLubyte *) malloc(winWidth * winHeight * sizeof(GLubyte));
- assert(stencilValues);
- glReadPixels(0, 0, winWidth, winHeight, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, stencilValues);
-
- /* save GL state */
- glPushAttrib(GL_CURRENT_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT |
- GL_PIXEL_MODE_BIT | GL_TRANSFORM_BIT | GL_VIEWPORT_BIT);
-
- /* setup raster pos for glDrawPixels */
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
-
- glOrtho(0.0, (GLdouble) winWidth, 0.0, (GLdouble) winHeight, -1.0, 1.0);
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
-
- glViewport(0, 0, winWidth, winHeight);
-
- glDisable(GL_STENCIL_TEST);
- glDisable(GL_DEPTH_TEST);
- glRasterPos2f(0, 0);
-
- glPixelTransferf(GL_RED_SCALE, scale);
- glPixelTransferf(GL_RED_BIAS, bias);
- glPixelTransferf(GL_GREEN_SCALE, scale);
- glPixelTransferf(GL_GREEN_BIAS, bias);
- glPixelTransferf(GL_BLUE_SCALE, scale);
- glPixelTransferf(GL_BLUE_BIAS, bias);
-
- glDrawPixels(winWidth, winHeight, GL_LUMINANCE, GL_UNSIGNED_BYTE, stencilValues);
-
- glPopMatrix();
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- free(stencilValues);
-
- glPopAttrib();
-}
diff --git a/mesalib/progs/util/showbuffer.h b/mesalib/progs/util/showbuffer.h
deleted file mode 100644
index 63533d8e9..000000000
--- a/mesalib/progs/util/showbuffer.h
+++ /dev/null
@@ -1,36 +0,0 @@
-/* showbuffer. h*/
-
-/*
- * Copy the depth buffer to the color buffer as a grayscale image.
- * Useful for inspecting the depth buffer values.
- *
- * This program is in the public domain.
- *
- * Brian Paul November 4, 1998
- */
-
-
-#ifndef SHOWBUFFER_H
-#define SHOWBUFFER_H
-
-
-#include <GL/gl.h>
-
-
-
-extern void
-ShowDepthBuffer( GLsizei winWidth, GLsizei winHeight,
- GLfloat zBlack, GLfloat zWhite );
-
-
-extern void
-ShowAlphaBuffer( GLsizei winWidth, GLsizei winHeight );
-
-
-extern void
-ShowStencilBuffer( GLsizei winWidth, GLsizei winHeight,
- GLfloat scale, GLfloat bias );
-
-
-
-#endif
diff --git a/mesalib/progs/util/trackball.c b/mesalib/progs/util/trackball.c
deleted file mode 100644
index a6c4c60d0..000000000
--- a/mesalib/progs/util/trackball.c
+++ /dev/null
@@ -1,338 +0,0 @@
-#include <stdio.h>
-/*
- * (c) Copyright 1993, 1994, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
- * any purpose and without fee is hereby granted, provided that the above
- * copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
- * the name of Silicon Graphics, Inc. not be used in advertising
- * or publicity pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer Software
- * clause at DFARS 252.227-7013 and/or in similar or successor
- * clauses in the FAR or the DOD or NASA FAR Supplement.
- * Unpublished-- rights reserved under the copyright laws of the
- * United States. Contractor/manufacturer is Silicon Graphics,
- * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- *
- * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- */
-/*
- * Trackball code:
- *
- * Implementation of a virtual trackball.
- * Implemented by Gavin Bell, lots of ideas from Thant Tessman and
- * the August '88 issue of Siggraph's "Computer Graphics," pp. 121-129.
- *
- * Vector manip code:
- *
- * Original code from:
- * David M. Ciemiewicz, Mark Grossman, Henry Moreton, and Paul Haeberli
- *
- * Much mucking with by:
- * Gavin Bell
- */
-#if defined(_WIN32)
-#pragma warning (disable:4244) /* disable bogus conversion warnings */
-#endif
-#include <math.h>
-#include "trackball.h"
-
-/*
- * This size should really be based on the distance from the center of
- * rotation to the point on the object underneath the mouse. That
- * point would then track the mouse as closely as possible. This is a
- * simple example, though, so that is left as an Exercise for the
- * Programmer.
- */
-#define TRACKBALLSIZE (0.8f)
-
-/*
- * Local function prototypes (not defined in trackball.h)
- */
-static float tb_project_to_sphere(float, float, float);
-static void normalize_quat(float [4]);
-
-static void
-vzero(float v[3])
-{
- v[0] = 0.0;
- v[1] = 0.0;
- v[2] = 0.0;
-}
-
-static void
-vset(float v[3], float x, float y, float z)
-{
- v[0] = x;
- v[1] = y;
- v[2] = z;
-}
-
-static void
-vsub(const float src1[3], const float src2[3], float dst[3])
-{
- dst[0] = src1[0] - src2[0];
- dst[1] = src1[1] - src2[1];
- dst[2] = src1[2] - src2[2];
-}
-
-static void
-vcopy(const float v1[3], float v2[3])
-{
- register int i;
- for (i = 0 ; i < 3 ; i++)
- v2[i] = v1[i];
-}
-
-static void
-vcross(const float v1[3], const float v2[3], float cross[3])
-{
- float temp[3];
-
- temp[0] = (v1[1] * v2[2]) - (v1[2] * v2[1]);
- temp[1] = (v1[2] * v2[0]) - (v1[0] * v2[2]);
- temp[2] = (v1[0] * v2[1]) - (v1[1] * v2[0]);
- vcopy(temp, cross);
-}
-
-static float
-vlength(const float v[3])
-{
- return sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
-}
-
-static void
-vscale(float v[3], float div)
-{
- v[0] *= div;
- v[1] *= div;
- v[2] *= div;
-}
-
-static void
-vnormal(float v[3])
-{
- vscale(v,1.0/vlength(v));
-}
-
-static float
-vdot(const float v1[3], const float v2[3])
-{
- return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
-}
-
-static void
-vadd(const float src1[3], const float src2[3], float dst[3])
-{
- dst[0] = src1[0] + src2[0];
- dst[1] = src1[1] + src2[1];
- dst[2] = src1[2] + src2[2];
-}
-
-/*
- * Ok, simulate a track-ball. Project the points onto the virtual
- * trackball, then figure out the axis of rotation, which is the cross
- * product of P1 P2 and O P1 (O is the center of the ball, 0,0,0)
- * Note: This is a deformed trackball-- is a trackball in the center,
- * but is deformed into a hyperbolic sheet of rotation away from the
- * center. This particular function was chosen after trying out
- * several variations.
- *
- * It is assumed that the arguments to this routine are in the range
- * (-1.0 ... 1.0)
- */
-void
-trackball(float q[4], float p1x, float p1y, float p2x, float p2y)
-{
- float a[3]; /* Axis of rotation */
- float phi; /* how much to rotate about axis */
- float p1[3], p2[3], d[3];
- float t;
-
- if (p1x == p2x && p1y == p2y) {
- /* Zero rotation */
- vzero(q);
- q[3] = 1.0;
- return;
- }
-
- /*
- * First, figure out z-coordinates for projection of P1 and P2 to
- * deformed sphere
- */
- vset(p1,p1x,p1y,tb_project_to_sphere(TRACKBALLSIZE,p1x,p1y));
- vset(p2,p2x,p2y,tb_project_to_sphere(TRACKBALLSIZE,p2x,p2y));
-
- /*
- * Now, we want the cross product of P1 and P2
- */
- vcross(p2,p1,a);
-
- /*
- * Figure out how much to rotate around that axis.
- */
- vsub(p1,p2,d);
- t = vlength(d) / (2.0*TRACKBALLSIZE);
-
- /*
- * Avoid problems with out-of-control values...
- */
- if (t > 1.0) t = 1.0;
- if (t < -1.0) t = -1.0;
- phi = 2.0 * asin(t);
-
- axis_to_quat(a,phi,q);
-}
-
-/*
- * Given an axis and angle, compute quaternion.
- */
-void
-axis_to_quat(const float a[3], float phi, float q[4])
-{
- vcopy(a,q);
- vnormal(q);
- vscale(q, sin(phi/2.0));
- q[3] = cos(phi/2.0);
-}
-
-/*
- * Project an x,y pair onto a sphere of radius r OR a hyperbolic sheet
- * if we are away from the center of the sphere.
- */
-static float
-tb_project_to_sphere(float r, float x, float y)
-{
- float d, t, z;
-
- d = sqrt(x*x + y*y);
- if (d < r * 0.70710678118654752440) { /* Inside sphere */
- z = sqrt(r*r - d*d);
- } else { /* On hyperbola */
- t = r / 1.41421356237309504880;
- z = t*t / d;
- }
- return z;
-}
-
-/*
- * Given two rotations, e1 and e2, expressed as quaternion rotations,
- * figure out the equivalent single rotation and stuff it into dest.
- *
- * This routine also normalizes the result every RENORMCOUNT times it is
- * called, to keep error from creeping in.
- *
- * NOTE: This routine is written so that q1 or q2 may be the same
- * as dest (or each other).
- */
-
-#define RENORMCOUNT 97
-
-void
-add_quats(const float q1[4], const float q2[4], float dest[4])
-{
- static int count=0;
- float t1[4], t2[4], t3[4];
- float tf[4];
-
-#if 0
-printf("q1 = %f %f %f %f\n", q1[0], q1[1], q1[2], q1[3]);
-printf("q2 = %f %f %f %f\n", q2[0], q2[1], q2[2], q2[3]);
-#endif
-
- vcopy(q1,t1);
- vscale(t1,q2[3]);
-
- vcopy(q2,t2);
- vscale(t2,q1[3]);
-
- vcross(q2,q1,t3);
- vadd(t1,t2,tf);
- vadd(t3,tf,tf);
- tf[3] = q1[3] * q2[3] - vdot(q1,q2);
-
-#if 0
-printf("tf = %f %f %f %f\n", tf[0], tf[1], tf[2], tf[3]);
-#endif
-
- dest[0] = tf[0];
- dest[1] = tf[1];
- dest[2] = tf[2];
- dest[3] = tf[3];
-
- if (++count > RENORMCOUNT) {
- count = 0;
- normalize_quat(dest);
- }
-}
-
-/*
- * Quaternions always obey: a^2 + b^2 + c^2 + d^2 = 1.0
- * If they don't add up to 1.0, dividing by their magnitued will
- * renormalize them.
- *
- * Note: See the following for more information on quaternions:
- *
- * - Shoemake, K., Animating rotation with quaternion curves, Computer
- * Graphics 19, No 3 (Proc. SIGGRAPH'85), 245-254, 1985.
- * - Pletinckx, D., Quaternion calculus as a basic tool in computer
- * graphics, The Visual Computer 5, 2-13, 1989.
- */
-static void
-normalize_quat(float q[4])
-{
- int i;
- float mag;
-
- mag = sqrt(q[0]*q[0] + q[1]*q[1] + q[2]*q[2] + q[3]*q[3]);
- for (i = 0; i < 4; i++)
- q[i] /= mag;
-}
-
-/*
- * Build a rotation matrix, given a quaternion rotation.
- *
- */
-void
-build_rotmatrix(float m[4][4], const float q[4])
-{
- m[0][0] = 1.0 - 2.0 * (q[1] * q[1] + q[2] * q[2]);
- m[0][1] = 2.0 * (q[0] * q[1] - q[2] * q[3]);
- m[0][2] = 2.0 * (q[2] * q[0] + q[1] * q[3]);
- m[0][3] = 0.0;
-
- m[1][0] = 2.0 * (q[0] * q[1] + q[2] * q[3]);
- m[1][1]= 1.0 - 2.0 * (q[2] * q[2] + q[0] * q[0]);
- m[1][2] = 2.0 * (q[1] * q[2] - q[0] * q[3]);
- m[1][3] = 0.0;
-
- m[2][0] = 2.0 * (q[2] * q[0] - q[1] * q[3]);
- m[2][1] = 2.0 * (q[1] * q[2] + q[0] * q[3]);
- m[2][2] = 1.0 - 2.0 * (q[1] * q[1] + q[0] * q[0]);
- m[2][3] = 0.0;
-
- m[3][0] = 0.0;
- m[3][1] = 0.0;
- m[3][2] = 0.0;
- m[3][3] = 1.0;
-}
-
diff --git a/mesalib/progs/util/trackball.h b/mesalib/progs/util/trackball.h
deleted file mode 100644
index 9b278640e..000000000
--- a/mesalib/progs/util/trackball.h
+++ /dev/null
@@ -1,84 +0,0 @@
-/*
- * (c) Copyright 1993, 1994, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
- * any purpose and without fee is hereby granted, provided that the above
- * copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
- * the name of Silicon Graphics, Inc. not be used in advertising
- * or publicity pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer Software
- * clause at DFARS 252.227-7013 and/or in similar or successor
- * clauses in the FAR or the DOD or NASA FAR Supplement.
- * Unpublished-- rights reserved under the copyright laws of the
- * United States. Contractor/manufacturer is Silicon Graphics,
- * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- *
- * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- */
-/*
- * trackball.h
- * A virtual trackball implementation
- * Written by Gavin Bell for Silicon Graphics, November 1988.
- */
-
-#ifndef TRACKBALL_H
-#define TRACKBALL_H
-
-
-/*
- * Pass the x and y coordinates of the last and current positions of
- * the mouse, scaled so they are from (-1.0 ... 1.0).
- *
- * The resulting rotation is returned as a quaternion rotation in the
- * first paramater.
- */
-void
-trackball(float q[4], float p1x, float p1y, float p2x, float p2y);
-
-/*
- * Given two quaternions, add them together to get a third quaternion.
- * Adding quaternions to get a compound rotation is analagous to adding
- * translations to get a compound translation. When incrementally
- * adding rotations, the first argument here should be the new
- * rotation, the second and third the total rotation (which will be
- * over-written with the resulting new total rotation).
- */
-void
-add_quats(const float q1[4], const float q2[4], float dest[4]);
-
-/*
- * A useful function, builds a rotation matrix in Matrix based on
- * given quaternion.
- */
-void
-build_rotmatrix(float m[4][4], const float q[4]);
-
-/*
- * This function computes a quaternion based on an axis (defined by
- * the given vector) and an angle about which to rotate. The angle is
- * expressed in radians. The result is put into the third argument.
- */
-void
-axis_to_quat(const float a[3], float phi, float q[4]);
-
-
-#endif /* TRACKBALL_H */
diff --git a/mesalib/progs/util/winpos.c b/mesalib/progs/util/winpos.c
deleted file mode 100644
index 5ad98fd27..000000000
--- a/mesalib/progs/util/winpos.c
+++ /dev/null
@@ -1,42 +0,0 @@
-/* winpos.c */
-
-
-/*
- * Set the current raster position to a specific window
- * coordinate. Also see the GL_MESA_window_pos extension.
- *
- * Written by Brian Paul and in the public domain.
- */
-
-
-void WindowPos( GLfloat x, GLfloat y, GLfloat z )
-{
- GLfloat fx, fy;
-
- /* Push current matrix mode and viewport attributes */
- glPushAttrib( GL_TRANSFORM_BIT | GL_VIEWPORT_BIT );
-
- /* Setup projection parameters */
- glMatrixMode( GL_PROJECTION );
- glPushMatrix();
- glLoadIdentity();
- glMatrixMode( GL_MODELVIEW );
- glPushMatrix();
- glLoadIdentity();
-
- glDepthRange( z, z );
- glViewport( (int) x - 1, (int) y - 1, 2, 2 );
-
- /* set the raster (window) position */
- fx = x - (int) x;
- fy = y - (int) y;
- glRasterPos3f( fx, fy, 0.0 );
-
- /* restore matrices, viewport and matrix mode */
- glPopMatrix();
- glMatrixMode( GL_PROJECTION );
- glPopMatrix();
-
- glPopAttrib();
-}
-